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Stamits Online Poker 0.1
Stamits Online Poker project is a simple OpenGL poker game that can be played online with another person. more>>
Stamits Online Poker project is a simple OpenGL poker game that can be played online with another person.
Compilation:
Make sure you have the GNU C and C++ compilers.
Get MOGUL, the Minimal OpenGL Utility Library, compile and install it (or use a compiled binary version, if there is one available). Instructions should be included.
Open `Makefile and uncomment the lines below the label `Unix configuration.
Say `make. The result should be an executable named `sopoker in the current working directory.
<<lessCompilation:
Make sure you have the GNU C and C++ compilers.
Get MOGUL, the Minimal OpenGL Utility Library, compile and install it (or use a compiled binary version, if there is one available). Instructions should be included.
Open `Makefile and uncomment the lines below the label `Unix configuration.
Say `make. The result should be an executable named `sopoker in the current working directory.
Download (0.15MB)
Added: 2007-03-21 License: GPL (GNU General Public License) Price:
949 downloads
Sloth Online RPG 0.15
Sloth Online RPG is aJava Online RPG with Real-Time Action and rich 2D graphics. more>>
Sloth Online RPG is aJava Online RPG with Real-Time Action and rich 2D graphics.
Sloth Online RPG is a work in progress that will provide a fully graphical online role playing game engine. SlothORPG is coded in Java and is currently in a near playable state featuring several classes with over a thousand lines of code.
My main intentions with this project are to provide a free, fully functional, ever expanding Role Playing Engine (both client and server side) for the end user who would be playing the game. Developers would also be able to use the project as a resource on certain aspects of Java Game Programming.
Server side the project implements the NIO Networking library to create a smoother, stronger tcp/ip core. I found UDP and TCP w/ the old IO library to be unreliable and sluggish respectively. The way in which the server is structured has proven to be strong thus far.
The client side of the code features the Graphics2D Java library to provide near perfect animation without requiring a rendering device such as OpenGL or DirectX.
To summarize my entire intent for this project I basically wanted to provide an Online RPG that is functional on almost any OS that has Java installed and can run just as smooth on low end machines while still being able to feature rich 2-D graphics. The source code is clean and neat as well as commented and organized.
It is easy to read and understand for someone who has some knowledge of Java. As I write this, the project is coming along nicely and some pre-alpha local network testing has proven this. I plan to continue with this project and in the future include database integration and more of a developer-side interface.
A quick rundown of what this project includes so far: Character Creation, Smooth character animation, and fully supported tcp/ip gameplay. Chatting is also implemented.
<<lessSloth Online RPG is a work in progress that will provide a fully graphical online role playing game engine. SlothORPG is coded in Java and is currently in a near playable state featuring several classes with over a thousand lines of code.
My main intentions with this project are to provide a free, fully functional, ever expanding Role Playing Engine (both client and server side) for the end user who would be playing the game. Developers would also be able to use the project as a resource on certain aspects of Java Game Programming.
Server side the project implements the NIO Networking library to create a smoother, stronger tcp/ip core. I found UDP and TCP w/ the old IO library to be unreliable and sluggish respectively. The way in which the server is structured has proven to be strong thus far.
The client side of the code features the Graphics2D Java library to provide near perfect animation without requiring a rendering device such as OpenGL or DirectX.
To summarize my entire intent for this project I basically wanted to provide an Online RPG that is functional on almost any OS that has Java installed and can run just as smooth on low end machines while still being able to feature rich 2-D graphics. The source code is clean and neat as well as commented and organized.
It is easy to read and understand for someone who has some knowledge of Java. As I write this, the project is coming along nicely and some pre-alpha local network testing has proven this. I plan to continue with this project and in the future include database integration and more of a developer-side interface.
A quick rundown of what this project includes so far: Character Creation, Smooth character animation, and fully supported tcp/ip gameplay. Chatting is also implemented.
Download (MB)
Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1134 downloads
Teeny Weeny Microgame Engine 2005.02.27
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
<<lessThe Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
Download (0.077MB)
Added: 2007-01-12 License: Public Domain Price:
597 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Game::Life 0.04
Game::Life - Plays Conways Game of Life. more>>
Game::Life - Plays Conways Game of Life.
SYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
<<lessSYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
Download (0.006MB)
Added: 2007-02-16 License: Perl Artistic License Price:
983 downloads
Java3D chess 0.1
Java3D chess is a Java applet that allows you to play chess. more>>
Java3D chess project is a Java applet that allows you to play chess.
Java 3D Chess is a chess program with uses Java 3D. You can play the game on any computer capable of using Java.
You can play Java 3D Chess agains yourself or a friend (on the same computer).
Maybe inthe near future you can play against other as well.
<<lessJava 3D Chess is a chess program with uses Java 3D. You can play the game on any computer capable of using Java.
You can play Java 3D Chess agains yourself or a friend (on the same computer).
Maybe inthe near future you can play against other as well.
Download (0.12MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1057 downloads
Games::SGF::Tournament 1.0.0
Games::SGF::Tournament is a Perl module for tournament statistics generator. more>>
Games::SGF::Tournament is a Perl module for tournament statistics generator.
SYNOPSIS
use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));
Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.
INTERFACE
Games::SGF::Tournament is a class with following methods:
new
The constructor. Optional parameters are:
sgf_dir
Path to SGF files representing the tournament. Default: current directory.
base_url
Base URL to prefix file names of SGF files. Default: empty string.
games
Returns a table of played games in chronological order with hyperlinks to SGF files.
scores
Returns a table of players descending by score.
<<lessSYNOPSIS
use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));
Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.
INTERFACE
Games::SGF::Tournament is a class with following methods:
new
The constructor. Optional parameters are:
sgf_dir
Path to SGF files representing the tournament. Default: current directory.
base_url
Base URL to prefix file names of SGF files. Default: empty string.
games
Returns a table of played games in chronological order with hyperlinks to SGF files.
scores
Returns a table of players descending by score.
Download (0.012MB)
Added: 2007-01-11 License: Perl Artistic License Price:
1018 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Catch the Furball 1.0.3
Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.
It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
<<lessIt features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
Download (1.7MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
The Million Musician Challenge 0.901
The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.
The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
<<lessThe keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
Download (5.7MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
942 downloads
Other version of The Million Musician Challenge
License:GPL (GNU General Public License)
Custom Strategy Role Playing Game 0.15
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
<<lessTwo players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
PicoChess 0.1
PicoChess project is a small chess program. more>>
PicoChess project is a small chess program.
PicoChess will support one and two player games, as well as playing against itself. It can also load and save games, and export transcripts of games.
<<lessPicoChess will support one and two player games, as well as playing against itself. It can also load and save games, and export transcripts of games.
Download (0.11MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1061 downloads
Flameingo 2.1
Flameingo is an action game where you play a little man riding on a flamingo. more>>
Flameingo project is an action game where you play a little man riding on a flamingo.
Using the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.
Another liero sequel...? I guess it is!
<<lessUsing the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.
Another liero sequel...? I guess it is!
Download (0.78MB)
Added: 2006-05-07 License: GPL (GNU General Public License) Price:
1266 downloads
GNU Chess 5.07
GNU Chess project is a computer program which plays the Game of Chess. more>>
GNU Chess project is a computer program which plays the Game of Chess.
GNU Chess lets most modern computers play a full game of chess.
It has a plain terminal interface but supports visual interfaces such as X-Windows "xboard" and Windows-for-PC "winboard" as well as a full 3-dimensional wooden chess-board protocol for the Novag Chess board enabling one to be relatively free of the computer itself.
Enhancements:
- Minor ScoreDev code tidy
- ensure gnuchessx included in EXTRA_DIST
- Fix to Posix thread for readline
- Fix to ensure "HARD" is default
- Improve Posix thread handling
- Portability fix IsTrustedPlayer
- Portability fix to lexpgn.l
- Changes to lexpgn.l to handle some special cases
- Fix trailing "/" in FEN causes buffer overflow issues.
- Portability fix to lexpgn.l
<<lessGNU Chess lets most modern computers play a full game of chess.
It has a plain terminal interface but supports visual interfaces such as X-Windows "xboard" and Windows-for-PC "winboard" as well as a full 3-dimensional wooden chess-board protocol for the Novag Chess board enabling one to be relatively free of the computer itself.
Enhancements:
- Minor ScoreDev code tidy
- ensure gnuchessx included in EXTRA_DIST
- Fix to Posix thread for readline
- Fix to ensure "HARD" is default
- Improve Posix thread handling
- Portability fix IsTrustedPlayer
- Portability fix to lexpgn.l
- Changes to lexpgn.l to handle some special cases
- Fix trailing "/" in FEN causes buffer overflow issues.
- Portability fix to lexpgn.l
Download (0.22MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
641 downloads
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