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Online Cardgame System 0.9.0

Online Cardgame System 0.9.0


Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
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Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
Teeny Weeny Microgame Engine 2005.02.27

Teeny Weeny Microgame Engine 2005.02.27


Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
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Added: 2007-01-12 License: Public Domain Price:
597 downloads
Catch the Furball 1.0.3

Catch the Furball 1.0.3


Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.

It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.

The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.

It includes the editor used to create game data.

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Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
Wolvix Games 1.0.4

Wolvix Games 1.0.4


Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.

Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).

Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.

You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.

None of the games require 3D drivers, so you should be able to play most games on any graphics card
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Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Invade Earth Server 2.7.9

Invade Earth Server 2.7.9


Invade Earth Server is a server for the Invade Earth game, for network play. more>>
Invade Earth Server is a server for the Invade Earth game, for network play.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
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Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1173 downloads
Custom Strategy Role Playing Game 0.15

Custom Strategy Role Playing Game 0.15


Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
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Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Gee Whiz 0.9.1

Gee Whiz 0.9.1


Gee Whiz is a role playing game similar to Wizardry(tm). more>>
Gee Whiz project is a role playing game similar to Wizardry(tm).

GWiz is a game in the same style of Wizardry(tm). Wizardry is a role playing game by Sir-Tech Ltd. that takes place in a two dimensional maze rendered from a first person perspective.

I wanted to help fill out the current stock of games freely available to Linux users, and having been a longtime fan of these types of games, I thought it would be a great and rewarding challenge to try and copy the feel that these games presented.

I began work in February 2002 (though I do not remember the exact date, it was probably around the 20th). I did not flowchart the project at the time, because I already knew what the end product was going to be like. Retrospectively, this was a mistake.

As early as March 9, I was feeling a little burned out, and I was going to shelf the project. That was my plan, until my LUGMaster advised me to just release what I have, which (predictably) showed a little public interest in my work. This in turn, prompted me to continue development.

At the time of its release, it was called "Generic Wizardry Clone" (GWC) but was later renamed to GWiz, a (not very clever) pun on the pronunciation of "Gee Whiz."
Eventually, I did scrap the project as it was; I could not hunt down a critical showstopping bug. Considering how badly written it was (my first real-world application programming experience) I decided to rewrite it.

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Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1026 downloads
Games::SGF::Tournament 1.0.0

Games::SGF::Tournament 1.0.0


Games::SGF::Tournament is a Perl module for tournament statistics generator. more>>
Games::SGF::Tournament is a Perl module for tournament statistics generator.

SYNOPSIS

use CGI qw / :html /;
use Games::SGF::Tournament;
my $t = Games::SGF::Tournament->new();
print html(body($t->score()));

Smart Go Format (SGF) is a file format used to store game records of two player board games. This module used to collect tournament information from a set of SGF files and produce statistic HTML tables for creating WWW tournament pages.

INTERFACE

Games::SGF::Tournament is a class with following methods:

new

The constructor. Optional parameters are:

sgf_dir

Path to SGF files representing the tournament. Default: current directory.

base_url

Base URL to prefix file names of SGF files. Default: empty string.

games

Returns a table of played games in chronological order with hyperlinks to SGF files.

scores

Returns a table of players descending by score.

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Added: 2007-01-11 License: Perl Artistic License Price:
1018 downloads
PYamb 0.4

PYamb 0.4


Yamb is a game that is played with 5 dices. more>>
Yamb is a game that is played with 5 dices. PYamb is played in turns, and each turn player has three dice throws available.

The object of the game is to reach the highest possible score."

Pyamb is gtk version of Yamb written in (please guess...)Python.

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Added: 2006-12-16 License: GPL (GNU General Public License) Price:
1043 downloads
The Million Musician Challenge 0.901

The Million Musician Challenge 0.901


The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.

The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.

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Added: 2007-03-28 License: GPL (GNU General Public License) Price:
942 downloads
 
Other version of The Million Musician Challenge
The Million Musician Challenge 0.821 (Valkyrie Invaders)The Million Musician Challenge is a project to allow you to play music by playing games. The ... is a project to allow you to play music by playing games. The first game is a 2D vertically
License:GPL (GNU General Public License)
Download (0.014MB)
886 downloads
Added: 2007-05-25
Blobby Volley 2 Alpha 6

Blobby Volley 2 Alpha 6


Blobby Volley 2 is one of the most popular freeware games. more>>
Blobby Volley 2 is one of the most popular freeware games. This is caused first by the simple play principle and second by the funny design of the player. The short duration of a game is a reason for playing this game in meantime.

Since the first release in November 2000 the developers worked hard: New features, supporting different languages and much more was implemented until version 1.8 by the developers Daniel Skoraszewsky and Silvio Mummert. This should be the last version at the moment ...

But now many developers from germany come together with the help of the Blobby League to realize one thing: BLOBBY VOLLEY 2, the official contuniation of the lovely game. But this aint be enough: besides improvements of the gameplay and a complete translation of the source code into C++ and SDL/OpenGL many wishes of the blobby players will be flow in the development. The result is a game having the charm of Blobby Volley 1.8 combined with many innovations and corrections.
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Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1114 downloads
Untahris Common Playground 2.0

Untahris Common Playground 2.0


Untahris Common Playground - you can play several classic fun, simple arcade games. more>>
Untahris Common Playground - you can play several classic fun, simple arcade games. But playing alone is not fun, and you can play them in multiplayer mode (on one computer, local network, or maybe Internet).
Now, Untahris has an original experimental feature, which makes it more than just a bundle of these games! In multiplayer mode each player can play a different game --- however, they play all on the same board. This may lead to funny interactions, battles or alliances between them.
The games in Untahris have been modified to make them better interact with each other. Thus, in each game you are allowed to shoot and collect bonuses, even if it was not a part of the original game.
Enhancements:
- The graphics were improved.
- Balls can kill bombers now.
- Worms, initial world selection, and sound were added.
- The homepage was made prettier.
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Added: 2007-05-02 License: GPL (GNU General Public License) Price:
905 downloads
Gamut 0.3.5

Gamut 0.3.5


Gamut is the Volity projects first graphical client application, written in Java and usable on any Java-friendly computer. more>>
Gamut is the Volity projects first graphical client application, written in Java and usable on any Java-friendly computer.

Gamut project is still alpha and more useful to developers than players, but rapidly approaching a more generally usable beta.

Volity is a framework for developing online multiplayer games. Servers are written in Perl or Python, and the user interface for each game is written in a combination of SVG and ECMAScript. The client automatically downloads the proper UI for any game, allowing you to play games such as Hex, Fluxx, and Aquarius without any further intervention.

While most current games are board and card games, many different game types can be implemented and deployed within the Volity framework.

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Download (5.8MB)
Added: 2006-05-08 License: Freeware Price:
1355 downloads
SDLHana 0.32

SDLHana 0.32


SDLHana project is a SDL-based Hanafuda game. more>>
SDLHana project is a SDL-based Hanafuda game.

Hanafuda is a Japanese-oriented card game which is mostly played in Japan and Korea, also known as "Hwa-Tu" in Korean.

Just like Poker, there are many ways to play with Hanafuda. This program currently supports two of them: Koi-Koi, which is a Japanese game, and Go-Stop, which is a Korean game.

There is also a variant of Koi-Koi game mostly found in gambling Coin-Op game machines, described as "Koi-Koi [BET]" in the game settings menu, which is played with 6 cards instead of 8 cards.

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Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
Lost Labyrinth 2.9.0

Lost Labyrinth 2.9.0


Lost Labyrinth is a so-called roguelike RPG playing computer game. more>>
Lost Labyrinth is a so-called "roguelike" RPG playing computer game.
Main features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
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Download (3.7MB)
Added: 2007-07-12 License: Freeware Price:
511 downloads
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