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Jamendo Lyrics 1.0.1

Jamendo Lyrics 1.0.1


Jamendo Lyrics is a lyrics script for Amarok audio player accessing the lyrics database for Jamendo.com music. more>>
Jamendo Lyrics is a lyrics script for Amarok audio player accessing the lyrics database for Jamendo.com music.

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Download (0.008MB)
Added: 2007-06-13 License: GPL (GNU General Public License) Price:
869 downloads
Read Local Lyrics 1.1

Read Local Lyrics 1.1


Read Local Lyrics is a little Python script works as a lyrics plugin. more>>
Read Local Lyrics is a little Python script works as a lyrics plugin.

If to some audio file, a corresponding ".txt" file can be found in the same folder, this is taken as the lyrics of the song.

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Download (0.030MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1072 downloads
Online Cardgame System 0.9.0

Online Cardgame System 0.9.0


Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
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Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
Teeny Weeny Microgame Engine 2005.02.27

Teeny Weeny Microgame Engine 2005.02.27


Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
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Download (0.077MB)
Added: 2007-01-12 License: Public Domain Price:
597 downloads
Lyriki-Lyrics 0.8.1

Lyriki-Lyrics 0.8.1


Lyriki-Lyrics used to be a lyrics plugin to interface with lyriki.com. more>>
Lyriki-Lyrics used to be a lyrics plugin to interface with lyriki.com. Its been now completely rewritten and extended to form a collection of lyric scripts. Whats interesting about these scripts is that they query the other scripts when they cant provide the lyrics for a song.

Support for other sites its also pretty trivial to add (only a few methods have to be implemented) and ill be porting all the existing plugins in not much time. Check out the code if you want to help.

Also included theres a special plugin, Lyriki Submit, which can add missing lyrics to Lyriki.com (a Lyriki account is needed to use it). If you dont want to submit lyrics you can still use the simple Lyriki script (it will still take care of querying the other scripts when needed).

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Download (0.032MB)
Added: 2006-11-03 License: GPL (GNU General Public License) Price:
1088 downloads
Flameingo 2.1

Flameingo 2.1


Flameingo is an action game where you play a little man riding on a flamingo. more>>
Flameingo project is an action game where you play a little man riding on a flamingo.

Using the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.

Another liero sequel...? I guess it is!

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Download (0.78MB)
Added: 2006-05-07 License: GPL (GNU General Public License) Price:
1266 downloads
The Million Musician Challenge 0.901

The Million Musician Challenge 0.901


The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.

The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.

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Download (5.7MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
942 downloads
 
Other version of The Million Musician Challenge
The Million Musician Challenge 0.821 (Valkyrie Invaders)The Million Musician Challenge is a project to allow you to play music by playing games. The ... is a project to allow you to play music by playing games. The first game is a 2D vertically
License:GPL (GNU General Public License)
Download (0.014MB)
886 downloads
Added: 2007-05-25
Catch the Furball 1.0.3

Catch the Furball 1.0.3


Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.

It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.

The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.

It includes the editor used to create game data.

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Download (1.7MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
Games::Cards 1.45

Games::Cards 1.45


Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.

SYNOPSIS

use Games::Cards;
my $Rummy = new Games::Cards::Game;

# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");

# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";

# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}

# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }

$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds

This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.

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Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Custom Strategy Role Playing Game 0.15

Custom Strategy Role Playing Game 0.15


Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
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Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
tichulog-ng 0.5.3

tichulog-ng 0.5.3


tichulog-ng is an application to view a previously played tichu game from a log file. more>>
tichulog-ng is an application to view a previously played tichu game from a log file. It aims to be better than the tichulog tool available at http://tichu-gilde.bsw-portal.de/logs/.

tichulog-ng allows the user to view a logged game with open cards as if one would play the game by itself.

Usage:

unzip tichulog-ng.zip
java -jar tichulog-ng.jar
select the right logfile (*.tch)
Take cup of coffee (depends on the round size in the logfile)

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Download (0.46MB)
Added: 2007-03-27 License: GPL (GNU General Public License) Price:
962 downloads
qSong 0.9.2

qSong 0.9.2


qSong project is a song database program with multimedia features. more>>
qSong project is a song database and a lyrics manager program with multimedia features.
Main features:
- Store and manage song lyrics
- One ssong can have multiple versions
- Song can have related songs
- Copyright information - authors and ccli
- Comprehensive authors database
- Attachment of multimedia files (sound files, picures, tabs...)
- Searching and sorting songs in many cathegories using tree view of the database
- Grouping songs in songbooks
- Every item in database can have comments
qSong is written in C++ with Qt4 library. It uses SQlite3 as a database backend so it is easy to acces the song database in standard way by 3rd party SQL tools through database intercaces as ODCB or JDBC.
I have chosen this platform because is very portable, relatively fast and easy to extendable with plugins.
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Download (0.36MB)
Added: 2006-12-24 License: GPL (GNU General Public License) Price:
1034 downloads
iTRANS Amarok Script 0.4.4

iTRANS Amarok Script 0.4.4


iTRANS Amarok Script is an amaroK script to get the lyrics of hindi songs using the services provided at www.giitaayan.com more>>
iTRANS Amarok Script is an amaroK script to get the lyrics of hindi songs using the services provided at http://www.giitaayan.com

Idea is to get the iTRANS encoded lyrics in the ISB files and then convert them into UTF-8 to display in the context window. If more than one hit then give the user an option to select the best hit among them.

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Download (0.14MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1005 downloads
Lost Labyrinth 2.9.0

Lost Labyrinth 2.9.0


Lost Labyrinth is a so-called roguelike RPG playing computer game. more>>
Lost Labyrinth is a so-called "roguelike" RPG playing computer game.
Main features:
- relatively short gameplay (about 10-20 minutes)
- very high replayability; nearly everything in the game is randomly generated
- Sketelona lot of options during the character generation; each character type requires another strategy to survive
- game focus on exploration; killing monsters does not give an experience bonus (but makes fun nonetheless)
- Multiplayer games on the same machine (up to 3 players with keyboard, mouse and joystick)
- "Zelda"-like graphics, sound and animation; smooth scrolling of game screen
- FreeWare
Enhancements:
- You can pick up items with the mouse (the pointer changes when you can interact with something).
- You can scroll spells with the mouse (up/down buttons).
- A text entry bug (could enter only one character since the new compiler) has been fixed.
- German special letters and spells have been fixed.
- An issue where the trader left you one field to the right (in the wall sometimes) has been fixed.
- The borders of the credits and high score screens have been fixed.
- The language of the help screen has been fixed.
- A merchant will wait a while before buying/selling is possible.
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Download (3.7MB)
Added: 2007-07-12 License: Freeware Price:
511 downloads
Games::Checkers 0.1.0

Games::Checkers 0.1.0


Games::Checkers is a Perl module that allows you to play the Checkers games. more>>


SYNOPSIS

# automatical computer-vus-computer play script
use Games::Checkers::Constants;
use Games::Checkers::Board;
use Games::Checkers::BoardTree;

my $board = new Games::Checkers::Board;
my $color = White;
my $numMoves = 0;
print $board->dump;

while ($board->canColorMove($color)) {
sleep(2);
# allow 100 moves for each player
die "Automatical drawn" if $numMoves++ == 200;
my $boardTree = new Games::Checkers::BoardTree
($board, $color, 2); # think 2 steps ahead
my $move = $boardTree->chooseBestMove; # or: chooseRandomMove

$board->transform($move);
print $move->dump, "n", $board->dump;
$color = ($color == White)? Black: White;
}

print "n", ($color == White? "Black": "White"), " won.n";
ABSTRACT ^
Games::Checkers is a set of Perl classes implementing the Checkers game play. Several national rule variants are supported. A basic AI heuristics is implemented using the Minimax algorithm. Replay of previously recorded games is supported too.
DESCRIPTION ^
This package is intended to provide complete infrastructure for interactive and automatic playing and manipulating of Checkers games. Some features are not implemented yet.
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Download (0.28MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1032 downloads
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