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Java Games 1.0

Java Games 1.0


Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.

Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
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Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
Wolvix Games 1.0.4

Wolvix Games 1.0.4


Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.

Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).

Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.

You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.

None of the games require 3D drivers, so you should be able to play most games on any graphics card
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Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Play Backgammon for Money 1.11

Play Backgammon for Money 1.11


Play Backgammon for Money Now, with 20,000+ Players - Get $20 Free! Play Backgammon matches and tournaments 100% free with thousands of players from ... more>> <<less
Download (355KB)
Added: 2009-04-27 License: Freeware Price: Free
183 downloads
PYamb 0.4

PYamb 0.4


Yamb is a game that is played with 5 dices. more>>
Yamb is a game that is played with 5 dices. PYamb is played in turns, and each turn player has three dice throws available.

The object of the game is to reach the highest possible score."

Pyamb is gtk version of Yamb written in (please guess...)Python.

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Download (1.3MB)
Added: 2006-12-16 License: GPL (GNU General Public License) Price:
1043 downloads
Games::Alak 0.18

Games::Alak 0.18


Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.

SYNOPSIS

% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:

Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.

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Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Custom Strategy Role Playing Game 0.15

Custom Strategy Role Playing Game 0.15


Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
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Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Games::Cards 1.45

Games::Cards 1.45


Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.

SYNOPSIS

use Games::Cards;
my $Rummy = new Games::Cards::Game;

# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");

# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";

# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}

# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }

$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds

This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.

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Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Online Cardgame System 0.9.0

Online Cardgame System 0.9.0


Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
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Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
BabyChess 16

BabyChess 16


BabyChess is a chess program. more>>
BabyChess is a chess program. You can edit chess games, play chess on the internet, and play locally against engines.
BabyChess is distributed as free software under the terms of the GNU GPL.
Main features:
- Games between humans and/or engines can be played in the match window. XBoard engines are supported.
- The chess position editor lets you edit a chess position, and save it in FEN notation, as used by other chess programs.
- The chess game editor understands PGN notation.
- The game archive editor reads PGN files that contain any number of chess games. It displays a list of all games and lets you edit those games using the game editor.
- The ICS client connects you to an Internet Chess Server and lets you play games against human opponents.
- The "evaluator" of BabyChess is a chess engine that uses its own communication protocol. It is not an XBoard engine. This program is given a FEN position as an argument and analyzes the position. During the thinking process, information about the current best move and more is written.
- The game editor uses the chess evaluator to analyze chess positions.
- Internally, the evaluator uses 64 bit numbers even on 32 bit systems, meaning it is possible to analyze more than 2 billion positions on PCs.
- This program implements an XBoard chess engine. It uses the evaluator as a backend.
- In addition to the standard algebraic notation (SAN). French, German and Dutch notations are supported. Figurine notation is also supported, also the current fonts dont make it look good. New notations can be created.
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Download (0.31MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1557 downloads
Games::Goban 1.100

Games::Goban 1.100


Games::Goban is a board for playing go, renju, othello, etc. more>>
Games::Goban is a board for playing go, renju, othello, etc.

SYNOPSIS

use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);

$board->move("pd"); $board->move("dd");
print $board->as_sgf;

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.

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Download (0.015MB)
Added: 2007-01-06 License: Perl Artistic License Price:
1035 downloads
Flameingo 2.1

Flameingo 2.1


Flameingo is an action game where you play a little man riding on a flamingo. more>>
Flameingo project is an action game where you play a little man riding on a flamingo.

Using the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.

Another liero sequel...? I guess it is!

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Download (0.78MB)
Added: 2006-05-07 License: GPL (GNU General Public License) Price:
1266 downloads
Games::PerlWar 0.02

Games::PerlWar 0.02


Games::PerlWar is a Perl variant of the classic Corewar game. more>>
Games::PerlWar is a Perl variant of the classic Corewar game.

This is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that
these rules are no different than the rules of a computer system. Some of
them can be bent, others can be broken. - Morpheus

PerlWar is inspired by the classic http://www.corewar.info/|Corewar game. In this game, players pit snippets of Perl code (called agents) against each other in order to gain control of the vicious virtual battlefield known as... the Array.

GAME PARAMETERS

Size of the Array

The number of cells that the Array possesses. Each cell can hold one agent.

Agent Maximal Size

The maximal length, in characters, of an agent. If an agent is or becomes larger than this limit, it automatically segfaults upon execution.

Game Maximal Number of Iterations

The maximal number of rounds that can be played before a game is declared over.

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Download (0.031MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1036 downloads
Games::Go::SGF 0.05

Games::Go::SGF 0.05


Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files. more>>
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files.

SYNOPSIS

use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";

while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}

This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.

$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.

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Download (0.003MB)
Added: 2007-07-12 License: Perl Artistic License Price:
835 downloads
PyBridge 0.3.0

PyBridge 0.3.0


PyBridge is a free online bridge game. more>>
PyBridge is a free online bridge game.
PyBridge is software which lets you play the card game of (contract) bridge, with human players, over the Internet or a local network.
Main features:
- Complete bridge game logic: support for bidding, trick playing and duplicate scoring.
- A PyGTK graphical front-end - see the screenshots!
- A standalone server, capable of managing an arbitary number of tables and games.
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Download (0.12MB)
Added: 2007-06-25 License: GPL (GNU General Public License) Price:
851 downloads
Games::Checkers 0.1.0

Games::Checkers 0.1.0


Games::Checkers is a Perl module that allows you to play the Checkers games. more>>


SYNOPSIS

# automatical computer-vus-computer play script
use Games::Checkers::Constants;
use Games::Checkers::Board;
use Games::Checkers::BoardTree;

my $board = new Games::Checkers::Board;
my $color = White;
my $numMoves = 0;
print $board->dump;

while ($board->canColorMove($color)) {
sleep(2);
# allow 100 moves for each player
die "Automatical drawn" if $numMoves++ == 200;
my $boardTree = new Games::Checkers::BoardTree
($board, $color, 2); # think 2 steps ahead
my $move = $boardTree->chooseBestMove; # or: chooseRandomMove

$board->transform($move);
print $move->dump, "n", $board->dump;
$color = ($color == White)? Black: White;
}

print "n", ($color == White? "Black": "White"), " won.n";
ABSTRACT ^
Games::Checkers is a set of Perl classes implementing the Checkers game play. Several national rule variants are supported. A basic AI heuristics is implemented using the Minimax algorithm. Replay of previously recorded games is supported too.
DESCRIPTION ^
This package is intended to provide complete infrastructure for interactive and automatic playing and manipulating of Checkers games. Some features are not implemented yet.
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Download (0.28MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1032 downloads
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