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Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Play Backgammon for Money 1.11
Play Backgammon for Money Now, with 20,000+ Players - Get $20 Free! Play Backgammon matches and tournaments 100% free with thousands of players from ... more>> <<less
Download (355KB)
Added: 2009-04-27 License: Freeware Price: Free
183 downloads
Online Cardgame System 0.9.0
Online Cardgame System project is a client-server system for playing card games over the net. more>>
Online Cardgame System project is a client-server system for playing card games over the net.
OCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
<<lessOCS is a client-server cardgame system, similar to those found at Yahoo! Games and elsewhere. The server is portable and has been tested under Linux, Win32, and several unix systems. We currently have Win32 and Java clients available, and a Qt client for Linux is in development.
Games are implemented as plugin modules, so new games can be added without recompiling the server. In addition, the client is written to be unaware of the mechanics of gameplay, so it can theoretically play any games the server supports without having to know how to play them specifically.
We currently have Euchre and Spades implemented, with bot support for both games, meaning you dont need a full 4 people to play a game. We plan on implementing more games in the future.
On a side note, development of this project tends to wax and wane with our motivation and amount of schoolwork.
Enhancements:
- Massive restructure of code into more object orientated patterns
- Added daemon capability to server
- Got rid of checksumming in the protocol since TCP/IP does it internally
- Padded STRINGS in the protocol on DWORD boundaries
- Added support for loadable account managers
- Removed crypting of the password by ocsd (account managers may do it)
- Added ODBC (for windows) and mySQL (for unix) account managers (database connectivity!!)
- Modified packet classes to throw exceptions instead of returning true-false
- Created packet manager classes to queue client packets, reduces total send calls
- Implemented bots when there arent enough people to play games
- Added new command line processing capabilities as well as configuration file support
- Fixed bug that allowed a person to overwrite an account when creating that same account
- Win32 - Made server link with DLL runtime library to reduce executable size and ease DLL dependencies
- Updated messages to be sent in HTML since the main clients support it
- Created Java client which can be run as an application or as an applet
- After a client is booted from a game, they cannot join the game again until they receive an invitation
- Fixed libtidy bug which caused it to erroneously format HTML
- Euchre supports intelligent bots
- Spades supports moronic bots (the AI is horrible but allows for gameplay)
- Fixed Spades textual problem when a round was over.
- Fixed Spades score calculation that resulted in no loss of points
- Win32 client now supports HTML (IE4+ required)
- Win32 client can now join games by right-clicking on an empty game slot in the game view.
- Fixed major bug in Win32 client that would cause it to crash when sending private messages
- Win32 client can now use /msg to send private messages
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1042 downloads
FreeRa 070122
FreeRa is a Westwood red alert game engine. more>>
FreeRa is a Westwood red alert game engine (original .mix files required). This is a rebuild of the (westwood) red alert game engine (based on FreeCNC).
FreeRa is a real time strategy game. To play the game with this engine you need the original game (mix files). The only game supported is red alert 1.
<<lessFreeRa is a real time strategy game. To play the game with this engine you need the original game (mix files). The only game supported is red alert 1.
Download (0.50MB)
Added: 2007-02-02 License: GPL (GNU General Public License) Price:
591 downloads
Build Order Analyzer 2.0
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. more>>
Build Order Anlyzer for the Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Many sites go to great lengths to explain Build Orders, but the Build Order Analyzer is the first tool to actually allow players the ability to define a Build Order and then compare it to other Build Orders over time.
Key Facts to know about the Build Order Analyzer:
Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software
The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.
The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!
<<lessKey Facts to know about the Build Order Analyzer:
Only tool of its kind
Can support multiple types of RTS based games (not just Axis & Allies RTS!)
Built on Java technology & open source software
The Build Order Anlyzer 2.0 for Axis & Allies RTS is a tool for analyzing builds in the Axis & Allies RTS game. Wikipedia has a great defnition for a Build Order. To summarize, a Build Order in an RTS game defines the order in which a player builds their buildings, units, and upgrades. Understanding the timing and affect of various build trees is critical in making the appropriate tactical decisions during the game.
The BOA allows a player to build and analyze multiple Build Orders without playing a game. Lose to a player due to their build? Then plug it into the BOA and figure out a build to counter it! Gamers no longer have to play game, after game, after game to figure out a decent counter to another players Build Order, they can use the BOA to figure it out. The BOA can literally save serious gamers hundreds of hours of game play!
Download (0.002MB)
Added: 2006-07-24 License: Freeware Price:
1188 downloads
Solitaire 1.7
Free online klondike solitaire card game. Time your card games, and play to beat your best online solitaire score. Klondike solitaire card game is playable directly out of your browser, without need to download. All the fun and features of solitaire: double click to place cards in the foundation, timed games, solitaire high score, neat artwork and endless card game fun. No onlike klondike solitaire can beat this one. Play cards for free all day. more>>
Solitaire - Free online klondike solitaire card game. Time your card games, and play to beat your best online solitaire score. Klondike solitaire card game is playable directly out of your browser, without need to download. All the fun and features of solitaire: double click to place cards in the foundation, timed games, solitaire high score, neat artwork and endless card game fun. No onlike klondike solitaire can beat this one. Play cards for free all day.
Enhancements:
Version 1.7
System Requirements:<<less
Download (2.3Mb)
Added: 2008-11-20 License: Free Price: Free
24 downloads
PyBridge 0.3.0
PyBridge is a free online bridge game. more>>
PyBridge is a free online bridge game.
PyBridge is software which lets you play the card game of (contract) bridge, with human players, over the Internet or a local network.
Main features:
- Complete bridge game logic: support for bidding, trick playing and duplicate scoring.
- A PyGTK graphical front-end - see the screenshots!
- A standalone server, capable of managing an arbitary number of tables and games.
<<lessPyBridge is software which lets you play the card game of (contract) bridge, with human players, over the Internet or a local network.
Main features:
- Complete bridge game logic: support for bidding, trick playing and duplicate scoring.
- A PyGTK graphical front-end - see the screenshots!
- A standalone server, capable of managing an arbitary number of tables and games.
Download (0.12MB)
Added: 2007-06-25 License: GPL (GNU General Public License) Price:
851 downloads
Custom Strategy Role Playing Game 0.15
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
<<lessTwo players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Five Chess 1.05
Five Chess is a connect-five board game. more>>
Five Chess is a connect-five board game. Five Chess is released under the terms of GNU General Public License version 2.
It was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
<<lessIt was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
Download (0.033MB)
Added: 2007-02-23 License: Freeware Price:
1064 downloads
PYamb 0.4
Yamb is a game that is played with 5 dices. more>>
Yamb is a game that is played with 5 dices. PYamb is played in turns, and each turn player has three dice throws available.
The object of the game is to reach the highest possible score."
Pyamb is gtk version of Yamb written in (please guess...)Python.
<<lessThe object of the game is to reach the highest possible score."
Pyamb is gtk version of Yamb written in (please guess...)Python.
Download (1.3MB)
Added: 2006-12-16 License: GPL (GNU General Public License) Price:
1043 downloads
Spectalum rev31
Spectalum project is an engine for the CRPG Eye of the Beholder II. more>>
Spectalum project is an engine for the CRPG Eye of the Beholder II.
Spectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.
Like with most similar projects, the original game data has to be obtained seperately to play the game.
Why..?
Because I loved this game so much - I played it a long long time ago on my Amiga 500 and later on my first PC.
Another point is my interest in classic gaming technologies. I think this Dungeon-Master style is very interesting from a gamers - and a programmers view. You can create fascinating worlds with very low system resources.
How to play
Copy your original game datafiles (ENGLISH version only) into the "original" game folder. Now start the game with the remake-binary (e.g. spectalum.exe).
Eye of the Beholder - the Legend of Darkmoon is a classic role playing game from the early 90s. You move through a static tile-based 3D environment solving puzzles and hunting monsters.
What do I need to play this remake?
My ambition is to create a system-independent 100% remake of the great original. That means old-school 320x200 role playing gameplay. By using the SDL multimedia library and general C++ coding standards the game will run on any libSDL supported platform.
<<lessSpectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.
Like with most similar projects, the original game data has to be obtained seperately to play the game.
Why..?
Because I loved this game so much - I played it a long long time ago on my Amiga 500 and later on my first PC.
Another point is my interest in classic gaming technologies. I think this Dungeon-Master style is very interesting from a gamers - and a programmers view. You can create fascinating worlds with very low system resources.
How to play
Copy your original game datafiles (ENGLISH version only) into the "original" game folder. Now start the game with the remake-binary (e.g. spectalum.exe).
Eye of the Beholder - the Legend of Darkmoon is a classic role playing game from the early 90s. You move through a static tile-based 3D environment solving puzzles and hunting monsters.
What do I need to play this remake?
My ambition is to create a system-independent 100% remake of the great original. That means old-school 320x200 role playing gameplay. By using the SDL multimedia library and general C++ coding standards the game will run on any libSDL supported platform.
Download (0.56MB)
Added: 2007-03-12 License: Freeware Price:
957 downloads
Games::Alak 0.18
Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.
SYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
<<lessSYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Blobby Volley 2 Alpha 6
Blobby Volley 2 is one of the most popular freeware games. more>>
Blobby Volley 2 is one of the most popular freeware games. This is caused first by the simple play principle and second by the funny design of the player. The short duration of a game is a reason for playing this game in meantime.
Since the first release in November 2000 the developers worked hard: New features, supporting different languages and much more was implemented until version 1.8 by the developers Daniel Skoraszewsky and Silvio Mummert. This should be the last version at the moment ...
But now many developers from germany come together with the help of the Blobby League to realize one thing: BLOBBY VOLLEY 2, the official contuniation of the lovely game. But this aint be enough: besides improvements of the gameplay and a complete translation of the source code into C++ and SDL/OpenGL many wishes of the blobby players will be flow in the development. The result is a game having the charm of Blobby Volley 1.8 combined with many innovations and corrections.
<<lessSince the first release in November 2000 the developers worked hard: New features, supporting different languages and much more was implemented until version 1.8 by the developers Daniel Skoraszewsky and Silvio Mummert. This should be the last version at the moment ...
But now many developers from germany come together with the help of the Blobby League to realize one thing: BLOBBY VOLLEY 2, the official contuniation of the lovely game. But this aint be enough: besides improvements of the gameplay and a complete translation of the source code into C++ and SDL/OpenGL many wishes of the blobby players will be flow in the development. The result is a game having the charm of Blobby Volley 1.8 combined with many innovations and corrections.
Download (MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1114 downloads
Generic Game-Tree Library 2.1.4
Generic Game-Tree Library is a library designed to make it easier to program games in C. more>>
GGTL is a library designed to make it easier to program games in C. Generic Game-Tree Library provides an AI that is able to play most 2 player strategic games.
Nim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL.
GGTL comes with game-specific extensions that enables it to play Nim and Reversi almost out of the box. Please see the documentation for details.
Enhancements:
- "clock()" is used as a fallback for sub-second timing if "gettimeofday()" is not found.
- An internal typedef was dropped, and a header declaration for a function that didnt exist was removed.
- Some build system refactoring was done.
<<lessNim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL.
GGTL comes with game-specific extensions that enables it to play Nim and Reversi almost out of the box. Please see the documentation for details.
Enhancements:
- "clock()" is used as a fallback for sub-second timing if "gettimeofday()" is not found.
- An internal typedef was dropped, and a header declaration for a function that didnt exist was removed.
- Some build system refactoring was done.
Download (0.25MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
609 downloads
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