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FlatFrag 0.3

FlatFrag 0.3


FlatFrag is a multiplayer action shooter game. more>>
FlatFrag is a multiplayer action shooter game. With its deathmatch fights it strives to be an entertaining arcade-style experience.
The game is played from a birds eye view and contains some 3D effects in order to make it not seem too flat. Currently only the game mode deathmatch is available, but others will probably be developed in the future.
The game has been built from scratch, though a few important libraries were used in the process. For example, OpenGL is used for fast 3D graphics and SDL provides the game with many cross-platform functions.
It is developed by a single person as a hobby project, but it is released under the terms of the GPL (GNU General Public License), which makes it Open Source software. So everybody is able to get the sourcecode and do his own changes to the project.
Main features:
- Cross-platform support currently for Linux and Microsoft Windows (planned: Mac OS X, BSD, though you can try it anywhere with the provided sourcecode)
- 3D graphics using OpenGL -- the game is played from a birds eye view, but the individual tiles are 3D cubes
- 3D sound using OpenAL -- 2D would probably be more appropriate
- SDL is used for cross-platform input, networking and window creation
- Multiplayer network games with up to 32 players (actually there is no fixed limit set yet)
- Support for Lua-scripted modifications (more like planned, but the console already expects Lua code as input)
- File types: Ogg Vorbis used for sound compression, PNG used for image compression
- Advanced particle system
- Dynamic lighting
- Bots
- Ridable cars and usable stationary guns
- 14 different weapons (some of them very unconventional)
- In-game map editor
- Game modes: deathmatch (more planned)
- Dedicated game server
- A server list function, which fetches a list of servers. You can also see the list of servers here.
- Completely free software -- free as in speech and free as in beer -- Licensed under the GPL
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Download (6.3MB)
Added: 2005-09-15 License: GPL (GNU General Public License) Price:
1501 downloads
NewsCloud Media Platform Jan07b

NewsCloud Media Platform Jan07b


NewsCloud Media Platform project is a LAMP-based social network community site for news aggregation and citizen journalism. more>>
NewsCloud Media Platform project is a LAMP-based social network community site for news aggregation and citizen journalism. The system integrates Smarty for template customization.
The NewsCloud Media Platform allows bloggers, developers, communities and organizations to integrate news gathering and discussions between their own Web sites and the NewsCloud community. The NewsCloud Media Platform is open source and can also be used to launch independent news-based community Web sites.
The NewsCloud Wiki will help you get more involved in using the NewsCloud Media Platform.
Guides for Bloggers and Groups
NewsCloud makes it easy for bloggers to share their work with our community and improve the news gathering elements of your own site. If you are a blogger interested in using NewsCloud to enhance and promote your blog, youll want to read our Guide for Bloggers. Our Guide for Groups is coming soon.
Guide for Developers
Whether you are interested in using our NewsCloud Web Services API to enhance your own Web site or want to get involved in using or extending the code behind NewsCloud, youll want to learn more about the NewsCloud Media Platform. Please visit our Guide for Developers for more information.
We also have set up a Google Groups Developer Forum for discussions and peer support.
Guide to Templates
NewsCloud provides a powerful templating system for customizing your journal, your groups and soon your own news site. If you are interested in designing the look and feel of your NewsCloud pages to brand your organization, non-profit, blog or Web site, please visit our Guide to Templates
Enhancements:
- We made some slight changes to make installation easier.
- We have a complete Debian install script on our Wiki now.
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Download (3.5MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
872 downloads
Epiphany Game 0.6.1

Epiphany Game 0.6.1


Epiphany project is a multiplatform clone of the game Boulderdash. more>>
Epiphany project is a multiplatform clone of the game Boulderdash.

It is written entirely in C++, using Clanlib as its graphic library.

The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.

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Download (1.4MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
856 downloads
Untangle Gateway Platform 5.0.1-vmware

Untangle Gateway Platform 5.0.1-vmware


Untangle Gateway Platform is a Linux-based network gateway with pluggable modules for network applications like spam blocking. more>>
Untangle Gateway Platform is a Linux-based network gateway with pluggable modules for network applications like spam blocking, Web filtering, anti-virus, anti-spyware, intrusion prevention, VPN, SSL VPN, firewall, and more.
- Commercial-grade open source alternative to SonicWALL and WatchGuard
- 14 integrated apps - use one or all of them
- Runs on off-the-shelf hardware
Enhancements:
- A package of 5.0.1 as a VMware Virtual Appliance has been released.
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Download (395.2MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
828 downloads
RealmForge 0.6.2

RealmForge 0.6.2


RealmForge project is a cross-platform 3D game engine for .NET. more>>
RealmForge project is a cross-platform 3D game engine for .NET.
RealmForge is a .NET 3D game engine predecessor to Visual3D.NET (www.visual3d.net), which is a framework and toolset for the visual design and development of 3D games, simulations, and interactive environments using C#, .NET 2.0, visual scripting, and the XNA Framework.
Enhancements:
- Access InGame Editor
- Press F11 with any application to toggle the InGame Editor on and off for editing games at runtime
- Controllerbased Input
- Intuitive componentbased input handling and behaviors that are easily extended
- Support for Editor/DevTool Plugins
- Devtools have been factored out of WorkspaceManager and are organized as simple and extendible or plugins
- Input focus fix
- Input isnt handled when working with the devtools
- Clicking on the render window will remove focus from devtools, enabling input again
- DragDrop Scene Creation
- Drag templates from the Scene Object Templates window onto the Scene window
- Reorganize the scene graph in the scene window and the templates in the Scene Object Templates window
- Click on nodes in the Scene window to select them
- Property Editing:
- Select nodes by clicking on them in the render window or Scene window and edit their properties in the Properties window (Property Inspector)
- Select components (such as the rendering engine or application) from the Components menu in the InGame Editor to edit their properties
- The properties are grouped and have descriptions and any custom properties added will show up as well
- New properties and ways of editing properties (especially collections) will be added in the future as well as fixes for properties like Orientation angles, Absolute Position, Direction, etc that may not work properly at the moment.
- About Box:
- The Help > About RealmForge GDK menu item now shows the About Box properly with information about the project and its developers.
- Event Editing:
- Click on the "View > Event Scripting Designer" menu item to work with the designer to visually script events
- Selecting a target from the dropdown list and an event from the list right below it
- Drag scripts from the Tree of all scripts or from the list of named delegates
- Add any method in the entire framework or from plugins that has a void SimpleMethod() or void Script(object owner, object args) signature by specifying the fully qualified (include namespace) class name and members (fields and properties) that need to be traversed to get to it from a static member of that class
- You can leave the class name empty an will default to the RealmForge.RF, the singleton aggregator.
- Saving your game:
- The File > Save menu item now actually works and will save the current scene (for applications that load the scene from a master module, doesnt work for the Sample Browser tech demos yet). This feature is buggy and verbose, however since it is finally supported it wont be long before the editor will be fully usable for game development!
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Download (81.0MB)
Added: 2006-11-08 License: LGPL (GNU Lesser General Public License) Price:
1087 downloads
Untangle Gateway Platform 5.0.1

Untangle Gateway Platform 5.0.1


Untangle Gateway Platform is a Linux-based network gateway with pluggable modules for network applications. more>>
Untangle Gateway Platform is a Linux-based network gateway with pluggable modules for network applications like spam blocking, Web filtering, anti-virus, anti-spyware, intrusion prevention, VPN, SSL VPN, firewall, and more.
Enhancements:
- Bugfixes from 5.0.0-beta; this release is stable.
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Added: 2007-08-04 License: GPL (GNU General Public License) Price:
517 downloads
KoalaMud Game Engine 0.3.6a

KoalaMud Game Engine 0.3.6a


KoalaMud Game Engine project is a multithreaded MUD server. more>>
KoalaMud Game Engine project is a multithreaded MUD server.
KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
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Download (0.22MB)
Added: 2006-12-18 License: BSD License Price:
1041 downloads
SIMD Cross-platform headers 2004.10.26

SIMD Cross-platform headers 2004.10.26


SIMD Cross-platform headers is a cross- platform, cross-compiler, cross CPU C/C++ header collection. more>>
SIMD Cross-platform headers is a cross- platform, cross-compiler, cross CPU C/C++ header collection that aids the creation portable vectorized (SIMD) C/C++ code.
SIMD Cross-platform headerst supports (or partially supports) x86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC and CodeWarrior, ARM GCC, and software-emulated SIMD.
NOTE: Code must be 16-byte aligned. Align to 16 when allocating memory.
X86/XSCALE (Intel) vs. PowerPC/MIPS
While the PowerPC and MIPS SIMD instructions take 2 source vectors and a destination vector, the Intel platforms only take a source and destination. Example:
PPC/MIPS can do:
C = A + B
X86 can only do:
A = A + B (or A+=B)
Code written either way will work on the X86, and still be faster than 387 math, but preserving the registers takes significant overhead (Disassemble the test program for an example. The prints preserve, the disassembly test does not.) For the fastest code between systems, write your SIMD math as the X86 expects, manually preserving SIMD variables.
At least GCC for PPC doesnt seem to have any issues figuring out how to deal with a source and destination memory address being the same.
Enhancements:
- Created file with some i386, GCC dialect
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Download (0.008MB)
Added: 2006-03-17 License: zlib/libpng License Price:
1319 downloads
The Snake Game 1.0

The Snake Game 1.0


The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.

Installation:

download
chmod +x snake(gl).rb
run it.

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Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Pylon Application Platform 20070716

Pylon Application Platform 20070716


Pylon Application Platform is a free and open source platform for embedded applications. more>>
Pylon Application Platform is a free and open source platform for embedded applications.
Our mission:
- Our goal is to dominate the world.
- We consider Microsoft as our main competitor. The second our competitor is UAZ (Ulyanovsky Automobilny Zavod) which produces UAZ vehicles. That vehicle is just another way for user to be perfect.
- Pylon is designed by programmers and for programmers only.
- Pylons authors hate Java, Java applications, and Java programmers.
- Pylons authors like Apples creatures just a little bit.
- Pylons authors love Kubuntu.
- We decline any responsibility for any results of using Pylon.
- We do not recomend to use Pylon prior to version 0.2.0-alpha1 as a platform for Nuclear Power Plant control software.
- We do not recomend to use Pylon prior to version 0.5.0 as a platform for Automatic Washing Machine firmware.
- Pylon is a way to be perfect. Nothing more
Main features:
- Pylon is absolutely free either for commercial or for any other purpose.
- It is written in pure C and C++.
- It is for Linux only.
- It is a scriptable platform. That means that Pylon-based application will be scriptable. Pylon uses Forth as a scripting language.
- Pylon-based application is supposed to be a single thread application.
- Pylon provides a non-preemptive multitasking.
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Added: 2007-07-24 License: Public Domain Price:
827 downloads
Lucidium Application Platform 4.0.2

Lucidium Application Platform 4.0.2


Lucidium Application Platform project consists of a platform for the rapid and agile delivery of custom data/process application more>>
Lucidium Application Platform project consists of a platform for the rapid and agile delivery of custom data/process application
ucidium is an application development environment in which fully featured, custom, Web-based data/process solutions can be delivered using little or no code. After describing your data model to the platform, it will automatically create powerful search, list, review, and update screens.
Skins can be customized using XSL, and complex actions can be added using JavaScript or Java. Any relational data model and process can be described and delivered.
Available ERP type modules include HR, Accounts, Logistics, Project Management, Case Log, and Document Management.
Main features:
- A platform upon which data driven applications can be configured and deployed.
- Cuts development cost, risk, complexity and effort.
- Is a proven open-source Java solution.
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Download (3.6MB)
Added: 2007-01-29 License: GPL (GNU General Public License) Price:
1000 downloads
BlogTrader Platform 1.0.2 Build2052

BlogTrader Platform 1.0.2 Build2052


BlogTrader Platform is a free, open source stock technical analysis platform. more>>
BlogTrader Platform is a free, open source stock technical analysis platform with a pluggable architecture that is ideal for extensions such as indicators and charts. BlogTrader Platform is built on pure java.
It supports parallel quote data retrieval from Yahoo! or ASCII text files, historical, intra-day, and real-time charts, and candle, bar, and line charts. It has a natural date/trading date view model. "MACD", "OBV", "ROC", "KD", "BIAS", "DMI", "RSI", "MTM", and "WMS" indicators and drawing of "Line", "Parallel", "Gann Angle", and "Fibonacci Line" are supported. You can easily write your own indicators.
Main features:
- Retrieve quote data in parallel from Yahoo! Finance, netfonds.se, or CSV files.
- Save quote data to local database (hsqldb).
- Adjust quote chart for splits and dividents if possibale (Yahoo! quote data only).
- Daily, Weekly, Monthly charts (Weekly, Monthly data are composed automatically from Daily data)
- Historical/Intra-Day/Real-Time Chart
- Real-time Ticker Board
- Update Daily, Weekly, Monthly Charts and their indicators automatically according to the newest tickers.
- Multiple quote-charts comparison
- Candle/Bar/Line
- Calendar/Trading date view
- Define indicators parameters separately for Daily, Weekly and Monthly charts, parameters can be saved as default or apply to all
- Add layer drawings separately for Daily, Weekly and Monthly. Save/Restore drawings.
- Carefully design for writing your own indicator easy, but in java (maybe will support scripts some day)
- Supports multiple platforms, includes windows, linux, macos, solaris, etc. (Java JRE 1.5 required)
- More to be come ...
Enhancements:
- Minor bugfixes
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Download (6.1MB)
Added: 2006-04-02 License: BSD License Price:
1379 downloads
Platform Independent Petri Net Editor 2.1

Platform Independent Petri Net Editor 2.1


Platform Independent Petri Net Editor is a tool for creating and analyzing Petri Nets. more>>
Platform Independent Petri Net Editor project (PIPE) creates and analyses Petri Nets quickly, efficiently, and effectively.

A key design feature is the modular approach adopted for analysis, enabling new modules to be written easily and powerfully, using built-in data layer methods for standard calculations.

Six analysis modules are provided, including Invariant Analysis, State-Space Analysis (deadlock, etc.), and Simulation Analysis and Classification.

PIPE adheres to the XML Petri net standard (PNML). The file format for saving and loading Petri Nets is extensible through the use of XSLT, the default being PNML.
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Download (1.8MB)
Added: 2007-02-06 License: Freely Distributable Price:
1006 downloads
JGame 3.0

JGame 3.0


JGame is a small high-level 2D game engine for producing games on Java platforms. more>>
JGame is a small high-level 2D game engine for producing games on Java platforms. It does a lot of the stuff you need for a game automatically, and "classic" type arcade games can be developed with a minimum of effort.
It is based on sprites with automatic collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can easily be run as stand-alone applications or as applets, and can be scaled to any resolution.
Main features:
- Tested on various platforms; can easily be run as applet as well.
- Ensures optimised and accelerated graphics for a variety of displays; even works well on remote X11 displays.
- The game is programmed at one resolution, but can be scaled to any desired resolution when run.
- Built-in animated "sprite" engine, with easy animation definition.
- Tile-based background handling, with decorative backdrop.
- Automatic collision detection with sprites and background tiles, and easy background tile interaction.
- Load sprites, tiles, and colour fonts directly from sprite sheets.
- Define images and animations in a text file.
Enhancements:
- New platform-independent versions of Point, Rectangle, Color, Font.
- Changes in package structure. Base classes are now in jgame, platform independent implementation details in jgame.impl, platform dependent classes in jgame.platform.
- Major changes in JGEngine/JGCanvas. A platform independent interface JGEngineInterface has been defined. The platform-independent code has been moved to jgame.impl.*, and for each platform there is a platform-dependent version of JGEngine, delegating functionality to jgame.impl.EngineLogic where possible.
- ImageUtil has been split into a platform-independent interface JGImage, and platform implementations JREImage and MIDPImage.
- StdGame now has two versions, the original for JRE and a somewhat simplified version for MIDP.
- The package tree has been changed. The sources are now in src-*, classes are compiled into classes-*. Compilation of the JGame classes and the examples and applications has been split.
- The code has been optimised: object creations in the most important tight loops have been reduced to near zero, repaintBG has been optimised by a factor 2, isOnPF/isInView were optimised.
- a small bug in background copying where the area bounds would exceed the size of the source image was fixed.
- A few methods were added specifically for use the Midlet platform, such as isMidlet(), displayWidth/Height(), setScalingPreferences().
- setCursor has been renamed to SetMouseCursor.
- there is a new engine getTiles method that copies the data into an existing object. Semantics of the getTiles methods in JGObject have been changed to return a local variable with the information copied into it, rather than create an object every time. Semantics of some other methods such as getImage is changed so as not to create a new object every time.
- fixed bug in exitEngine which did not set the JGObject default_engine to null
- fixed access exception occurring in unsigned webstart.
- improved frame skip logic so that game runs smoothly even if the machine is way too slow
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Download (5.3MB)
Added: 2007-08-09 License: BSD License Price:
494 downloads
3D Python OpenGL Chess Game 1.0

3D Python OpenGL Chess Game 1.0


3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.

3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.

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Download (0.013MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
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