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pizza game 0.02a

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Pizza Game 0.02a

Pizza Game 0.02a


Pizza Game is a 3D, real-time game in which you manage a pizza restaurant. more>>
Pizza Game project is a 3D, real-time game in which you manage a pizza restaurant.
As manager, you must build a restaurant, buy the various objects and furniture that the restaurant requires, hire/fire/manage your employees, buy advertising, buy ingredients, set prices, and make sure your restaurant keeps your customers happy.
You start out with nothing more than an empty lot and a loan. Will you transform that lot into a thriving pizza business or fail to attract customers and watch your debt pile up?
Main features:
- Build your restaurant by placing walls, putting in doorways, installing windows.
- Decorate your restaurant by choosing from numerous paint colors and wallpaper designs.
- Put in tiles for your floors by choosing from a large selection of colors and designs.
- Buy the items and objects that your restaurant needs: tables, chairs, ovens, lights, and various miscellaneous objects that can make your restaurant the pizza parlor of choice for customers.
- Hire (and fire) the right employees that will perform the necessary tasks for running a pizza restaurant.
- Manage advertising for your pizza business.
- Buy the necessary ingredients for making pizzas and selling money-making side orders.
- Choose the opening and closing times for your restaurant in order to have your restaurant operate most efficiently.
Linux users: if you downloaded the binary version, and get an error when attempting to run the game that is related to Plugin_GuiElements.so, perform the following steps to remedy it:
1) create an OGRE subdirectory in /usr/lib
2) copy the Plugin_GuiElements.so in the libs subdirectory in the pizzagame directory to the OGRE subdirectory you just created
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Download (27.9MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1023 downloads
Epiphany Game 0.6.1

Epiphany Game 0.6.1


Epiphany project is a multiplatform clone of the game Boulderdash. more>>
Epiphany project is a multiplatform clone of the game Boulderdash.

It is written entirely in C++, using Clanlib as its graphic library.

The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.

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Download (1.4MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
856 downloads
A Jacks Game 1.0

A Jacks Game 1.0


A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.

Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.

A Jacks Game is free software released under GNU/GPL Open Source License.
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Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Pizza Business 1.0-beta9

Pizza Business 1.0-beta9


Pizza Business project is a game in which you can create your own pizza business. more>>
Pizza Business project is a game in which you can create your own pizza business.
Pizza Business is a platform-independent restaurant simulation game written in object-oriented C++. It utilizes the WxWindows library.
Enhancements:
- Corrected date errors in this Changelog file (it said "2002" instead of "2003" on recent releases) -tsarkon
- Save/Load feature has been buggy. This have been fixed in this version. -ares32585
- The binary file has been moved to the bin directory (Makefile controlled) -tsarkon
- Partial implementation of Linux UI installation script -tsarkon
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Download (1.6MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1093 downloads
The Snake Game 1.0

The Snake Game 1.0


The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.

Installation:

download
chmod +x snake(gl).rb
run it.

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Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Transcend Game 0.3

Transcend Game 0.3


Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game. more>>
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game.
The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
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Download (1.8MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
Othello Game 0.2.1

Othello Game 0.2.1


Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
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Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
Game::Life 0.04

Game::Life 0.04


Game::Life - Plays Conways Game of Life. more>>
Game::Life - Plays Conways Game of Life.

SYNOPSIS

use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];

$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}

Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.

This module simply provides a way to simulate the Game of Life in Perl.

In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.

The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).

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Download (0.006MB)
Added: 2007-02-16 License: Perl Artistic License Price:
983 downloads
Games::PerlWar 0.02

Games::PerlWar 0.02


Games::PerlWar is a Perl variant of the classic Corewar game. more>>
Games::PerlWar is a Perl variant of the classic Corewar game.

This is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that
these rules are no different than the rules of a computer system. Some of
them can be bent, others can be broken. - Morpheus

PerlWar is inspired by the classic http://www.corewar.info/|Corewar game. In this game, players pit snippets of Perl code (called agents) against each other in order to gain control of the vicious virtual battlefield known as... the Array.

GAME PARAMETERS

Size of the Array

The number of cells that the Array possesses. Each cell can hold one agent.

Agent Maximal Size

The maximal length, in characters, of an agent. If an agent is or becomes larger than this limit, it automatically segfaults upon execution.

Game Maximal Number of Iterations

The maximal number of rounds that can be played before a game is declared over.

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Download (0.031MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1036 downloads
Gallipoli: The Game 0.7.0

Gallipoli: The Game 0.7.0


Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. more>>
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. As a commander in the Great War (WWI), you take on the role of leading the prime of Australias armed forces as they launch an all-out assault on the Central Powers (the Germans, Austrians and the Ottomans).
Gameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
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Download (15.4MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1291 downloads
Gamer Tools 0.4.0

Gamer Tools 0.4.0


Gamer Tools offers you a powerful and easy-to-use Mozilla Firefox extension with many tools, which is designed for video game addicts. more>> Gamer Tools 0.4.0 offers you a powerful and easy-to-use Mozilla Firefox extension with many tools, which is designed for video game addicts. Includes a game server browser, PunkBuster screenshot browser and status information viewer for All-Seeing-Eye, GameSpy, Half-Life, Quake, and Source servers.<<less
Added: 2007-12-10 License: Other/Proprietary Li... Price: FREE
1 downloads
Chess::Game 0.6.0

Chess::Game 0.6.0


Chess::Game is a class to record and validate the moves of a game of chess. more>>
Chess::Game is a class to record and validate the moves of a game of chess.

SYNOPSIS

use Chess::Game;

$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}

The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.

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Download (0.021MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1039 downloads
Kpacman 0.3.2

Kpacman 0.3.2


Kpacman project is the Pacman game for KDE. more>>
Kpacman project is the Pacman game for KDE.
Multiple game modes/schemes are available, including Ms. Pacman. Sound is not yet supported.
Enhancements:
- Almost a real KDE3 application.
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Download (0.71MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1054 downloads
Acquire Board Game 0.4

Acquire Board Game 0.4


Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
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Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
Volity::Game 0.6.5

Volity::Game 0.6.5


Volity::Game is a base class for Volity game modules. more>>
Volity::Game is a base class for Volity game modules.

SYNOPSIS

See Volity::Game::TicTacToe and its source code for a simple but full-featured example.

This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.

To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).

USAGE

To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".

See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.

Some things to keep in mind while writing your subclass:

Its a pseudohash

The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.

Other than that, an instance if your subclass will work just like a hash-based Perl object.

Use (but dont abuse) the initialize() method

The Volity::Game base class constructor calls initialize() as a final step.

If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).

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Download (0.10MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1030 downloads
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