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Apache XML Project

Apache XML Project


Apache XML Project provides commercial-quality standards-based XML solutions and more. more>>
Apache XML Projects goals are:
- to provide commercial-quality standards-based XML solutions that are developed in an open and cooperative fashion,
- to provide feedback to standards bodies (such as IETF and W3C) from an implementation perspective, and
- to be a focus for XML-related activities within Apache projects
The Apache XML Project used to be the home for many XML-related subprojects, many of which have moved to top-level project status recently or are currently in migration. The Apache XML Project slowly transforms into an place where you can find pointers to XML-related projects here in the Apache Software Foundation. The remaining subprojects directly under the supervision of the XML PMC are:
- AxKit - XML-based web publishing, in mod_perl
- Crimson - A Java XML parser derived from the Sun Project X Parser.
- Xang - Rapid development of dynamic server pages, in JavaScript
- Xindice - A native XML database.
- XML Commons - focussed on common code and guidelines for XML projects
- XML Security - Java and C++ implementations of the XML signature and encryption standards
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Added: 2007-05-07 License: The Apache License 2.0 Price:
904 downloads
Sleutel 0.7

Sleutel 0.7


Sleutel is an RCP based Password Manager. more>>
Sleutel is an RCP based Password Manager.
Sleutel is a password manager that is written in Java and based upon the Eclipse Rich Client Platform (RCP). Sleutel securely manages all your web site and application passwords so you dont have to.
Main features:
- Manages lists of id/passwords pairs for accessing web sites, using a master password, allowing for high strenghth web site passwords
- Passwords are stored in encrypted form.
- Runs on multiple platforms (Windows XP, Linux, MacOS and more)
- Keeps track of password entry usage to indentify entries that may be manually deleted over time.
- Can generate passwords that use user configurable character sets (uppercase, lowercase, special charaters etc)
- Ease of use: Sleutel pre-generates passwords at password entry creation, removing the need to explicitly generate one in a seperate step.
- Ease of use: Search for password entries quickly using the quick search field on the toolbar.
- Using Eclipse RCP perspectives, you can layout the UI as required and layouts are retained by Sleutel.
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Added: 2007-06-27 License: The Apache License 2.0 Price:
849 downloads
BeastieWorker 0.4

BeastieWorker 0.4


BeastieWorker is a 3D game. more>>
BeastieWorker is a 3D game. Its based on the classic sokoban game, but in 3D perspective. BeastieWorker has low system resource requirements and can work even on slow machines.

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Added: 2007-02-22 License: GPL (GNU General Public License) Price:
975 downloads
Nemiver 0.4.0

Nemiver 0.4.0


Nemiver is an project to write a standalone graphical debugger that integrates well in the GNOME desktop environment. more>>
Nemiver is an project to write a standalone graphical debugger that integrates
well in the GNOME desktop environment. The project currently features a backend which uses the well known GNU Debugger gdb.

General

- In addition to the toolbar buttons, you can toggle breakpoints simply by clicking in the margin on the line you want to break on.
- hovering over a variable name for longer than 1 second should show its value as a tooltip window if the variable is in scope

Sessions

Nemiver uses an sqlite database to store basic information about a debugging
session so you can resume where you left off last time. Whenever you start
debugging, a new session is created for you automatically (unless you explicitly
request to resume an existing session).

On exit, your session will automatically be saved. Information saved with your session includes breakpoints, program arguments, working directory path, environment variables, etc. Additionally, you can save the current session to the database on demand by selecting File > Save Session to Disk.

To resume a previously saved debugging session, you can either specify the
session ID to the --executesession command line option or select File > Saved
Sessions... > [select session] from the User interface.

Source Directories

Some versions of the GDB debugger dont provide full pathname information for breakpoints, etc. In this case, you may need to specify which directories to search for source files. These can be specified by manually adding source directories in the Preferences dialog. In the future there will be a more explicit prompt asking the user to locate the requested file when nemiver cant determine the absolute path of a file on its own.

Extending Nemiver

Nemiver is a bit more than just a simple GUI debugger. It is actually a platform which can be extended with plugins and dynamically loaded modules. The libnemivercommon library provides the basic functionality for loading dynamic modules and enabling the plugin architecture of Nemiver. You can create additional plugins for nemiver, and you can even create entirely new perspectives for the nemiver workbench.

Currently, only the debugging perspective is provided, but others could be added in the future (e.g. a perspective for profiling tools such as oprofile, valgrind / massif, etc).

Nemiver also provides an event-based debugger library (which currently features a gdb backend, but others could be added in the future) that could be re-used by other projects seeking to implement a debugger as a part of an IDE, for example.
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Added: 2007-06-03 License: GPL (GNU General Public License) Price:
873 downloads
pytimeago r11

pytimeago r11


pytimeago is a human-oriented representation of time deltas, a Python library more>>
pytimeago is a human-oriented representation of time deltas, a Python library.

First, I shall define what time delta is. Since Δ generally means “difference”, we take time delta to stand for difference between two events in time. Quite common, however, is to have the current time for the second event. In pytimeago we deal with time deltas from such a perspective.

Quite possibly, you can make use of this library if your application displays some dynamically generated items to the user, and you are looking for a good way to present information on how long ago specific item was created/processed/whatever.

Below is small code snippet demonstrating how simple it is to embed pytimeago:

from pytimeago.english import english
from time import time, sleep

message = queue.getNextMessage()
delta = time() - message.arrived_time
print "Message arrived %s" % english(delta)

Prints, e.g.
Message arrived 15mins ago

As you see, pytimeago is package, and has individual modules for every language supported. As of 2006-08-13 the only supported language is English. However, you can take a look at rather trivial implementation of English engine, write one for your language, and send it to to me (email at the bottom of page).

Every language should come with a set of doctests (I prefer them to casual unit tests), just like the English version does. Dont be too verbose, but check essential cases.
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Added: 2006-08-15 License: LGPL (GNU Lesser General Public License) Price:
1166 downloads
DirectFB 1.0.0 Final

DirectFB 1.0.0 Final


DirectFB is a thin library that provides developers with hardware graphics acceleration. more>>
DirectFB is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, integrated windowing system with support for translucent windows and multiple display layers on top of the Linux Framebuffer Device.
DirectFB project is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware. DirectFB adds graphical power to embedded systems and sets a new standard for graphics under Linux.
Main features:
- Rectangle filling/drawing
- Triangle filling/drawing
- Line drawing
- Flat shaded triangles
- Simple blitting
- Stretched blitting
- Textured triangles (perspective correct)
- Blending with an alphachannel (per pixel alpha)
- Blending with an alpha factor (alpha modulation)
- Nine source and destination blend functions
- Porter/Duff rules are supported
- Premultiplied alpha supported
- Colorized blitting (color modulation)
- Source color keying
- Destination color keying
Enhancements:
The time has come
Let it all begin,
Start the future,
Head forward and
Make it happen
This is for you!
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Added: 2007-03-16 License: GPL (GNU General Public License) Price:
960 downloads
Le Petit Poucet 0.1.0

Le Petit Poucet 0.1.0


Le Petit Poucet is free software to display and edit GPS routes and tracks in a 3D scene. more>>
Le Petit Poucet is free software to display and edit GPS routes and tracks in a 3D scene. The aim of Le Petit Poucet is to build the scene around the GPS data and 2D maps or 3D terrain models.
Apart from being techies, we are outdoor sport lovers and want to prepare our outings and show them to our friends and families. We hope you will find Le Petit Poucet useful. The objective statement being laid, here is the reality and roadmap.
Current version is a pre-alpha version numbered 0.0.2, it is dedicated to David Thompson a great explorer of western Canada. He is been surveying the wild land for 28 years and he is the first person to complete a survey of the Columbia River.
Le Petit Poucet is now able to read a lot of GPS file formats and to connect to the GPS receivers thanks to GPSBabel. It is also able to mix coordinate systems in projected or earth centric referentials.
Currently. Le Petit Poucet is called from the terminal, see command line manual or type the -h or --help option to get the command line usage. We hope to provide quickly a graphical user interface. The program has been compiled and run on Linux (Intel) and Mac Os X (v 10.3), it should work on many other platforms as the core libraries (Open Scene Graph, GPSBabel and GDAL) are portable.
Main features:
Main features
- Loading of tracks or routes, independent waypoints and maps or terrain models and display them on a 3D scene.
- Support of many GPS data file formats through GPSBabel or custom parsers.
- Download GPS receiver data via Serial or USB port.
- 3D navigation based on continuous zoom, swivel and pan with excellent real time anti-aliasing.
- Mixing of several coordinate systems (e.g.: geocentric and projected, UTM and Lambert).
- Coordinate system selection from command line.
Tracks
- Tracks are shown as a set of track segments. Track segments are sets of waypoints connected with a line.
- Track segments are not connected but share the same color and input coordinate system.
- Multiple tracks are shown in a viewer, track color is automatically chosen to visually distinguish tracks.
Waypoints
- Waypoints are displayed as a 3D symbol plus a text in case of named waypoint.
- Name text is automatically oriented toward screen and font size is adjusted dynamically too.
- Text color is selected from command line
- Waypoint information (location, elevation and time) is displayed in a head up display (HUD) when mouse flies over the point.
- Waypoint symbol is loaded from file
- Feature points, i.e. point out of a track, are selected. Are shown only the ones that are in the area of the displayed maps and tracks.
Maps
- 2D Maps are displayed in 3D perspective with box subtrat.PC
- Map loading is currently only supported for the Carte Sur Table file format.
- Map elevation in the 3D scene is computed based on the minimum elevation of the loaded tracks to reduce perspective effects.
- For tracks without maps a box is displayed below the track to improve perspective.
- In the current version, loading of 3D terrain model is through Open Scene Graph (OSG). Models must be projected and optimized using OSG utilities like osgdem see Loading Blue Marble.
Enhancements:
- All the features of release 0.0.5 are now accessible from menus and dialog boxes.
- A graphical user interface is used to wrap the main functionality of the track viewer in 3D, such as opening and closing files; focusing and zooming on tracks, waypoints, or segments; and generating terrains from downloaded or local imagery.
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Added: 2007-04-16 License: GPL (GNU General Public License) Price:
922 downloads
The Pure Perl RayCaster 1.0b

The Pure Perl RayCaster 1.0b


The Pure Perl RayCaster is a small simple Ray casting application. more>>
The Pure Perl RayCaster is a small simple Ray casting application written completely in Perl without using any 3D API library or OpenGL. For the GUI, Pure Perl RayCaster uses wxPerl (WxWindows port to Perl).

Pure Perl RayCaster can load a 3D object from a file (in RAW format), display the object in wireframe perspective view, allow to orbit and zoom your camera and produce a user defined size ray casting image of the current view in a predefined color theme with or without smooth shading.

Pure Perl RayCaster is not a professional production tool for 3D image generation. It is well suited for educational purposes, in order to study, understand, tweak and try well known fundamental 3D Computer Graphics techniques.

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Added: 2006-03-03 License: Artistic License Price:
1331 downloads
python-Observable 0.1.0

python-Observable 0.1.0


python-observable lets Python developers build loosely coupled object meshes with a complete Observer/Observable implementation. more>>
python-observable library lets Python developers build loosely coupled object meshes with a complete Observer/Observable implementation.

In software development literature, Observer/Observable is a software
pattern. From an Observer/Observable perspective, there are two kinds
of objects:

- objects which experience events or state changes (Observables)
- objects which need to know about other objects events (Observers)

If you have any experience with event-based programming, such as with
toolkits like GTK+ or Qt, youll be familiar with the Observer/Observable
pattern. Observer objects register themselves with the Observable object
of their interest, and when Observables experience events, these events
are relayed to the Observers.

Observer/Observable lets software developers build loosely coupled object meshes. What this means to you: your software will be more stable and easier to refactor.

This module has a complete Observer/Observable implementation. To take advantage of this module, all you have to do is:

- Make your Observable classes inherit from Observable (dont forget to call Observable.__init__(self) in the constructor)
- Make your Observer classes inherit from Observer (dont forget to call Observer.__init__(self) in the constructor)
- At runtime, for each object you want to observe, call self.observe(observable_object) in a method of your Observer object.
- In your Observable object, every time an event happens, call:
...
self.broadcastEvent("MyEventName",argument1,argument2...)
...
- In your Observer object, implement a method named: def processEvent(self,notifierObject,eventName,*args): which will receive the notifier object, an event name, and a variable number of arguments, every time broadcastEvent is called in any of the Observable objects that have been observed()

Thats it. Keep in mind that processEvent() will be invoked in the same thread context as the code which called broadcastEvent() in the Observable object. Thus, processEvent() methods should return quickly and never do blocking operations (suggested technique for coping with blocking operations: run them in a separate thread, which sleeps until a flag is raised, and raise the flag in the processEvent() method as appropriate).

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Added: 2005-12-05 License: GPL (GNU General Public License) Price:
1418 downloads
Super Mario Clone FX 1.0

Super Mario Clone FX 1.0


Super Mario Clone FX is a jump-and-run game in the style of Super Mario World. more>>
Super Mario Clone FX is a jump-and-run game in the style of Super Mario World. Secret Maryo Chronicles is a two-dimensional, sidescrolling jump-and-run platform game which utilizes the platform independent multimedia library, SDL.
It features a built-in level editor which can be used to easily create your own levels.
Main features:
In-Game Level Editor
- Activated by F8 in the game. You can insert any graphic file as a background or massive sprite in the game.
- Many standart graphics like hedges and ground sprites are included. You can insert enemys, set the players start position on the level,
- insert active sprites, and create half-massive sprites which the player can jump through, but can not fall through.
Multiple Levels
- Each level ends with gate or pipe, press up or down to enter the next level.
Multiple Maryo Stages
- Includes small Maryo, normal Maryo, and fire Maryo. Advance to the next stage by getting mushrooms and fire plants.
- These items can be obtained by jumping into question mark boxes.
Overworld
- Get an aerial perspective between levels, just like the World Map in Super Mario World.
Great Sounds and Music
- High quality Ogg music and sounds for the EXTRA maryo game feeling.
Save and Load
- Save anytime from the game menu. Then load whenever you want.
Get Extra Lives
- By getting 100 coins or finding the Green Mushrooms.
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Added: 2007-07-31 License: GPL (GNU General Public License) Price:
747 downloads
Genecys 0.2

Genecys 0.2


Genecys is a 3D multiplayer online RPG. more>>
Genecys is a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.

The environment will evolve through interactions between the NPC AI, and the players over time. The primary goal of the game is to provide an open-ended play experience for all involved, with no set goals or jobs that must be completed.

If the player wishes to be a simple farmer, he should be free to do so. The game is a third-person perspective 3D game written in C. The Genecys MMORPG is released under an open source GNU/GPL license.

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Added: 2005-09-08 License: GPL (GNU General Public License) Price:
1507 downloads
Kraptor Final 2004

Kraptor Final 2004


Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
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Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Cyanide 1.1.2

Cyanide 1.1.2


Cyanide is a client for Cyanide, a graphical virtual reality multiplayer role-playing game. more>>
Cyanide project is a client for Cyanide, a graphical virtual reality multiplayer role-playing game.

Cyanide is intended to be the most dynamic multi-player online role-playing game ever made.

This client uses an isometric perspective to present scenes. It is programmed with Python, pygame (SDL), and OpenGL.

Full 3D movement is possible, and the servers code can be exchanged online.

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Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1046 downloads
jSVR 0.5 Beta

jSVR 0.5 Beta


jSVR is a java implementation of a semi-automatic process for identifying and exporting three-dimensional information. more>>
jSVR is a java implementation of a semi-automatic process for identifying and exporting three-dimensional information from a single un-calibrated image. The project is based on previous publications of A. Criminisi, A. Zisserman and others. svrIn the section "svr theory" there is a brief presentation of the principals behind single view reconstruction, using perspective information of an image.

jSVR was originally developed as my degree project in the computer science department of the university of Crete, in 2004. Most of the initial work was done in the CVRL lab of ics-forth, under the supervision of professors A. Argyros and M. Lourakis. Many documents in this site come from my report on svr, and where initially converted from latex using latex2html and then modified. If you find any broken links or other problems please let me know.

I recently decided to try and continue that work, as an open source project.

Single View reconstruction is a technique that can have various applications in different areas of interest. From acquiring metric information from low quality images, to reconstructing scenes from paintings. The process of reconstructing an image is semi-automated and can be really tricky for the user, who is requested to define and/or fine tune a set of difficult to understand parameters, (see the "svr theory" section for some examples).

Depending on the goal, the demands to the reconstruction technique differ. In the original work the goal was to test the proposed methodology in the relevant literature and to implement the techniques into an application that could reconstruct an image. The new goal of svr is to provide a user-friendly and intuitive way for reconstructing images, as well as to improve the existing implementation to produce better results. Determining the correct vanishing points with an automatic algorithm would be a great improvement to the whole process.

One step towards this direction would be an MLE estimation for the best intersection point. Also it is probable that suitable heuristics could be used to exclude intersections (false vanishing points) in areas that vanishing points are not expected (i.e. the center of the image). In order to exclude as many false VP detections as possible, appropriate filters could be applied on the image before the reconstruction (i.e. noise reduction, removing the radial distortion, and sharpen edges).

The phase of manual reconstruction could also be made semi-automatic by implementing object identification algorithms. This would help by automatically identifying the bigger structures in the image (i.e the vertical planes). In addition smaller structures can be interactively traced. This would also allow better texture extraction from the objects in the image.
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Added: 2007-03-14 License: GPL (GNU General Public License) Price:
954 downloads
RTL-check 0.1.7

RTL-check 0.1.7


RTL-check is a framework for static analysis of programs from a safety and security perspective. more>>
RTL-check is a framework for static analysis of programs from a safety and security perspective.
RTL-check project performs analysis on RTL, which is the low-level intermediate representation generated by GCC.
Enhancements:
- The performance of the analysis was improved, and a minor bug was fixed.
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Added: 2006-09-13 License: GPL (GNU General Public License) Price:
1139 downloads
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