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PHP Gift Registry 1.5.2
PHP Gift Registry is a a Web-enabled database. more>>
PHP Gift Registry is a a Web-enabled database that allows members to keep track of the gifts theyd like to receive and see what items other members would like to receive. Private reservations ensure gifts are not bought twice.
Main features:
- A single unifying view of items on your own list and people whose lists you can view.
- A now-optional request/permit system by which you can control who can see your list.
- A "checkin/checkout" system which allows you to reserve items on someones list.
- An in-system messaging system by which users can be informed of item deletions or custom announcements.
- New users can request accounts. Optionally, administrators will be informed about the request, and they can then approve or reject the request. Either way, the user will be informed by e-mail.
- A site-customizable ranking system for items.
- An events system for users to add significant (read: gift-bearing) events which will show up on others displays when the event nears.
<<lessMain features:
- A single unifying view of items on your own list and people whose lists you can view.
- A now-optional request/permit system by which you can control who can see your list.
- A "checkin/checkout" system which allows you to reserve items on someones list.
- An in-system messaging system by which users can be informed of item deletions or custom announcements.
- New users can request accounts. Optionally, administrators will be informed about the request, and they can then approve or reject the request. Either way, the user will be informed by e-mail.
- A site-customizable ranking system for items.
- An events system for users to add significant (read: gift-bearing) events which will show up on others displays when the event nears.
Download (0.058MB)
Added: 2005-11-18 License: GPL (GNU General Public License) Price:
1442 downloads
miPortal 0.5
miPortal is a free personalized Mobile Information portal. more>>
miPortal is a free personalized Mobile Information portal that can provide an array of useful information services on your handheld device such as a PDA or mobile Phone.
It offers a wide variety of information services for very diverse needs such as stock quotes to ATM locator, movie listings in the city to city weather, jokes, horoscopes, news update, you name it and you can have it.
You can create your own personalized bouquet of services from the ones available by subscribing to them. Once you create your portal you can access these services to get the information you need .miPortal saves your valuable pennies you would have otherwise spent searching for the same information browsing the internet on your mobile.
Content and service providers (most common example being horizontal portals which provide city specific information, etc) publish the interface for their service using open standards (WSDL) and the miPortal installs the service so that one can subscribe to the service from the client. To avail these services download and install the miPortal client on your mobile .
Enhancements:
- New information services have been added.
- A discussion forum has been added to the Web site.
- A bug reporting link has been added.
- This release has a version-aware midlet; old midlets will not work now.
<<lessIt offers a wide variety of information services for very diverse needs such as stock quotes to ATM locator, movie listings in the city to city weather, jokes, horoscopes, news update, you name it and you can have it.
You can create your own personalized bouquet of services from the ones available by subscribing to them. Once you create your portal you can access these services to get the information you need .miPortal saves your valuable pennies you would have otherwise spent searching for the same information browsing the internet on your mobile.
Content and service providers (most common example being horizontal portals which provide city specific information, etc) publish the interface for their service using open standards (WSDL) and the miPortal installs the service so that one can subscribe to the service from the client. To avail these services download and install the miPortal client on your mobile .
Enhancements:
- New information services have been added.
- A discussion forum has been added to the Web site.
- A bug reporting link has been added.
- This release has a version-aware midlet; old midlets will not work now.
Download (0.029MB)
Added: 2005-11-01 License: GPL (GNU General Public License) Price:
1505 downloads
Lizard 1.3.0
Lizard is a tile-based graphical interface to NetHack and SlashEM. more>>
Lizard is a tile-based graphical interface to NetHack and SlashEM.
Lizard is my own personalized variant of the newt interface. It always shares the latest newt codebase while adding a few of my own patches that increase user experience (in my opinion). Lizard is how I play NetHack or SlashEM.
Additions to Lizard over tha vanilla NE.W.T:
- Dark rooms are a different tile to unexplored rooms. So exploring an area like the gnomish mines is much less painful.
- Passageways are shown. Passageways on the side of corridors are visible. Again this is a change that allows you to better judge which areas you have not yet explored.
- Line of sight, you now have a visible line of sight and are able to easily see which areas might have monsters that you cannot actually see.
- Brads Pit, a minor patch of my own, for amusement value only
- Chess Moves, you can set the speed of monster movement as well as player movement. When set to walk each monster will move individually as if you were watching a move for move animated playback of a game of chess.
- All of the above mentioned changes work for the tty/console view as well.
<<lessLizard is my own personalized variant of the newt interface. It always shares the latest newt codebase while adding a few of my own patches that increase user experience (in my opinion). Lizard is how I play NetHack or SlashEM.
Additions to Lizard over tha vanilla NE.W.T:
- Dark rooms are a different tile to unexplored rooms. So exploring an area like the gnomish mines is much less painful.
- Passageways are shown. Passageways on the side of corridors are visible. Again this is a change that allows you to better judge which areas you have not yet explored.
- Line of sight, you now have a visible line of sight and are able to easily see which areas might have monsters that you cannot actually see.
- Brads Pit, a minor patch of my own, for amusement value only
- Chess Moves, you can set the speed of monster movement as well as player movement. When set to walk each monster will move individually as if you were watching a move for move animated playback of a game of chess.
- All of the above mentioned changes work for the tty/console view as well.
Download (9.3MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1221 downloads
Scorched3D 41 Beta
Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
<<lessYou can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
Ciberia Content Federator 1.0
Ciberia is a free blog aggregator, or content federator, that allows anyone to create a Ciberpunk.com style site. more>>
Ciberia is a free blog aggregator, or content federator, that allows anyone to create a "Ciberpunk.com style" site in just five minutes.
You only need to have PHP installed on your server, and can change the appearance with CSS.
Instructions for installing Ciberia:
1. In data/uris_ciberguests.php and data/uris_members.php files, write the proper URIs from the blogs feeds
from member and guest blogs (left and right columns respectively), the path in the server from the install directory
and the e-mail adress where readers can write you.
2. In /graphics directory, save the pictures of members and guests as member_1.png, member_2.png ... and guest_1.png
etc. just in the same order you saved the URIs in step 1. We recommend 50x60 pixels.
3. Upload it all to your server and check that directories have write permission only for the program, not for the readers.
Be careful also with update.php: readers should have read permission only for that file.
4. Run install.php from your browser by typping http://www.yourdomain.any/install.php in the direction bar.
5. Dont forget to delete install.php after installation is finished!
6. Personalize style.css to modify the final view of the website. If you want to add banners or sections, you will must modify update.php
How Ciberia works:
The program updates its cache every 10 minutes, dont panic if your post does not appear inmediately on front.
<<lessYou only need to have PHP installed on your server, and can change the appearance with CSS.
Instructions for installing Ciberia:
1. In data/uris_ciberguests.php and data/uris_members.php files, write the proper URIs from the blogs feeds
from member and guest blogs (left and right columns respectively), the path in the server from the install directory
and the e-mail adress where readers can write you.
2. In /graphics directory, save the pictures of members and guests as member_1.png, member_2.png ... and guest_1.png
etc. just in the same order you saved the URIs in step 1. We recommend 50x60 pixels.
3. Upload it all to your server and check that directories have write permission only for the program, not for the readers.
Be careful also with update.php: readers should have read permission only for that file.
4. Run install.php from your browser by typping http://www.yourdomain.any/install.php in the direction bar.
5. Dont forget to delete install.php after installation is finished!
6. Personalize style.css to modify the final view of the website. If you want to add banners or sections, you will must modify update.php
How Ciberia works:
The program updates its cache every 10 minutes, dont panic if your post does not appear inmediately on front.
Download (0.045MB)
Added: 2005-10-13 License: GPL (GNU General Public License) Price:
1471 downloads
tkspeedtouch 0.1
tkspeedtouch is a simple and clean GUI for setting up Alcatel SpeedTouch modems. more>>
tkspeedtouch is a simple and clean GUI to setting up speedtouch alcatel modem. It uses appropriate drivers developed by http://speedtouch.sourceforge.net coders, and Alcatel microwave code. Configuration no need longer phases.
Only a linux box within a USB compatible kernel with pppd support. Also need TK a GUI rendering progam lenguage that works within TCL scripting lang. Few steps and you can use your ADSL modem, typing only `./start-on ... Programm Runs only in GUI (X11).
Program configure your box to USE base setting and features of modem. Advanced configuration of pppd or customized settings for modem are not need to run modem. you can also modify and personalize your scripts after app. esecution.
<<lessOnly a linux box within a USB compatible kernel with pppd support. Also need TK a GUI rendering progam lenguage that works within TCL scripting lang. Few steps and you can use your ADSL modem, typing only `./start-on ... Programm Runs only in GUI (X11).
Program configure your box to USE base setting and features of modem. Advanced configuration of pppd or customized settings for modem are not need to run modem. you can also modify and personalize your scripts after app. esecution.
Download (0.063MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1659 downloads
Alphalinux 0.3.1
Alfalinux is a minidistribuition on two floppy disks much different from other similar products. more>>
Alfalinux is a minidistribuition on two floppy disks much different from other similar products: that is no non-standard/reduced or remaked system parts, no bad overformatted floppy disks, no such things like other similar mini distributions.
Alfalinux is a STANDARD portable SLACKWARE (3.5 kernel 2.0.34) on two floppy disks, a real linux that loads himself in RAM. Youll find only standard applications (ex. bash or lynx)and a "clear" system, thinked to be easily personalized such as your home system.
The basic configuration to use Alfalinux should be a 486 with at least 8 mb of ram. Please notice that with less than 12mb probably you can load only the first base floppy, without additional and networking apps stored in the second. System and personalizations
The system is divided into two floppy disks. On the first you find files for Syslinux (the linux loader), a kernel and the compressed base filesystem initrd.gz.
At the startup file the kernel mount it as root filesystem. In the second floppy there is the gzipped tar archive netdata.tgz, that contains network programs, libncurses, key layouts and many other additional system parts (not needed for the correct usage of the system). The netdata script on the second floppy create the second ramdisk mounted on /usr/bin and unpack the netdata.tgz archive in the system.
To personalize you can modify the base filesystem initrd.gz, add your parts in the netdata archive or create your new archives. You also simply copy files on the second floppy disks and modifu the netdata script, to copy files on the floppy into the system (at the boot time).
As example, if we want to modify/create the scripts for internet connection we have to update
/etc/resolv.conf
/etc/ppp/options
/etc/ppp/pap / chap-secrets
/bin/connect
/bin/chatscript
Once we have prepared the updates scripts save them on the second disk and append at the netdata script a sequence to delete and replace the old scripts with new at the startup: noe you have a personalized system every time it loads at startup from floppy.
Please remember that Alfalinux dont mount local filesystems at startup (only the floppy disks, but you can insert it write-protected) so its an absolute secure system, because is loaded into RAM memory and dont need any installation procedure.
Installation
First of all, unpack the archive (tar xvfz filename), then
from msdos/OS2/windows (more info on rawrite):
rawrite alinuz1.img a:
rawrite alinuz2.img a:
from linux:
dd if=alinuz1.img of=/dev/fd0
dd if=alinuz2.img of=/dev/fd0
Enhancements:
- added vi ,cat, pwconv & unconv, several other parts
- modularized and optimized organization on the floppyes
- included commands to handle kernel modules
- a more compact/optimized/standard filesystem organization
- you can use Alfalinux -base- on machines with only 8 mb of RAM
- plugin system-parts support: you can create your own system modules and become active developer of alfalinux!
<<lessAlfalinux is a STANDARD portable SLACKWARE (3.5 kernel 2.0.34) on two floppy disks, a real linux that loads himself in RAM. Youll find only standard applications (ex. bash or lynx)and a "clear" system, thinked to be easily personalized such as your home system.
The basic configuration to use Alfalinux should be a 486 with at least 8 mb of ram. Please notice that with less than 12mb probably you can load only the first base floppy, without additional and networking apps stored in the second. System and personalizations
The system is divided into two floppy disks. On the first you find files for Syslinux (the linux loader), a kernel and the compressed base filesystem initrd.gz.
At the startup file the kernel mount it as root filesystem. In the second floppy there is the gzipped tar archive netdata.tgz, that contains network programs, libncurses, key layouts and many other additional system parts (not needed for the correct usage of the system). The netdata script on the second floppy create the second ramdisk mounted on /usr/bin and unpack the netdata.tgz archive in the system.
To personalize you can modify the base filesystem initrd.gz, add your parts in the netdata archive or create your new archives. You also simply copy files on the second floppy disks and modifu the netdata script, to copy files on the floppy into the system (at the boot time).
As example, if we want to modify/create the scripts for internet connection we have to update
/etc/resolv.conf
/etc/ppp/options
/etc/ppp/pap / chap-secrets
/bin/connect
/bin/chatscript
Once we have prepared the updates scripts save them on the second disk and append at the netdata script a sequence to delete and replace the old scripts with new at the startup: noe you have a personalized system every time it loads at startup from floppy.
Please remember that Alfalinux dont mount local filesystems at startup (only the floppy disks, but you can insert it write-protected) so its an absolute secure system, because is loaded into RAM memory and dont need any installation procedure.
Installation
First of all, unpack the archive (tar xvfz filename), then
from msdos/OS2/windows (more info on rawrite):
rawrite alinuz1.img a:
rawrite alinuz2.img a:
from linux:
dd if=alinuz1.img of=/dev/fd0
dd if=alinuz2.img of=/dev/fd0
Enhancements:
- added vi ,cat, pwconv & unconv, several other parts
- modularized and optimized organization on the floppyes
- included commands to handle kernel modules
- a more compact/optimized/standard filesystem organization
- you can use Alfalinux -base- on machines with only 8 mb of RAM
- plugin system-parts support: you can create your own system modules and become active developer of alfalinux!
Download (2.6MB)
Added: 2005-05-11 License: GPL (GNU General Public License) Price:
1630 downloads
Pansophica 1.2-7
Pansophica is a Web search agent with unique neural net intelligence. more>>
Pansophica is a Web search agent with unique neural net intelligence.
Pansophica organizes and personalizes Web sites and searches. And, Pansophica makes it easier, quicker, and more fun to find Web documents than ever before.
Experience powerful virtual reality visualization that slams you with relevant documents.
Get smarter with neural nets that learn, adapt and make your own personal view of the Web. Fly, zoom, twist, and conquer the Web.
Benefits:
Find what you need
- Eliminate dead materials
- Cluster according to topic
- See attributes like size and age
- Graze to terms and subjects of interest through a concept map
- Explore a document map that clusters according to topic
- Search by keywords and phrases
- Subset and rank according to relevancy
- Experience a visually rich and interactive interface
- Double-click to open documents in your browser
Get the whole picture
- Search engines cover only 10% of the Internet. Pansophica sees it all.
Save and re-use
- Revisit searches later
- Save and email searches to friends and associates
- Make powerful visual presentations of search results
Enhancements:
- Updates to work with the new Google page layout.
<<lessPansophica organizes and personalizes Web sites and searches. And, Pansophica makes it easier, quicker, and more fun to find Web documents than ever before.
Experience powerful virtual reality visualization that slams you with relevant documents.
Get smarter with neural nets that learn, adapt and make your own personal view of the Web. Fly, zoom, twist, and conquer the Web.
Benefits:
Find what you need
- Eliminate dead materials
- Cluster according to topic
- See attributes like size and age
- Graze to terms and subjects of interest through a concept map
- Explore a document map that clusters according to topic
- Search by keywords and phrases
- Subset and rank according to relevancy
- Experience a visually rich and interactive interface
- Double-click to open documents in your browser
Get the whole picture
- Search engines cover only 10% of the Internet. Pansophica sees it all.
Save and re-use
- Revisit searches later
- Save and email searches to friends and associates
- Make powerful visual presentations of search results
Enhancements:
- Updates to work with the new Google page layout.
Download (0.90MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
971 downloads
IPFIRE-wall 0.98.4
IPFIRE-wall is an IPv4 Packet Filter with Network Address Translation capabilities. more>>
IPFIRE-wall is an IPv4 Packet Filter with Network Address Translation capabilities. It can be used in desktop systems and in simple network configurations, providing a friendly interface and a simple installation. Also unprivileged users can personalize.
Enhancements:
Kernel: Added support for version 2.6.20.
- Corrected a little bug that used to send in userspace also the packets pre/post routed although the silent modality had been chosen.
User Interface:
- Added a new submenu, accessed by the combination CTRL-B, which allows the user to easily add an address to block by its name. This menu can show the list of blocked web addresses, and provides an interface to add and remove new entries.
- The TCP flags representation has been changed: instead of the full name SYN, ACK, RST, PSH, URG, FIN, the user interface, for the sake of brevity, will now just print the corresponding initial letters, i.e. S, A, R, P, U, F, respectively. The Urgent flag will be printed in dark red color, from this version on.
- The length of the rule name has been extended to support 24 characters instead of the 19 of the previous versions.
Documentation:
- the web documentation is being updated and corrected. This process will continue after this release. Until now, practically the firts 14 topics of the documentation text (see ipfirewall documentation index) has been updated. The remaining pages, together with the new screenshots, are still being revised. Keep an eye on them to stay up to date and be able to use the software at its maximum capabilities.
<<lessEnhancements:
Kernel: Added support for version 2.6.20.
- Corrected a little bug that used to send in userspace also the packets pre/post routed although the silent modality had been chosen.
User Interface:
- Added a new submenu, accessed by the combination CTRL-B, which allows the user to easily add an address to block by its name. This menu can show the list of blocked web addresses, and provides an interface to add and remove new entries.
- The TCP flags representation has been changed: instead of the full name SYN, ACK, RST, PSH, URG, FIN, the user interface, for the sake of brevity, will now just print the corresponding initial letters, i.e. S, A, R, P, U, F, respectively. The Urgent flag will be printed in dark red color, from this version on.
- The length of the rule name has been extended to support 24 characters instead of the 19 of the previous versions.
Documentation:
- the web documentation is being updated and corrected. This process will continue after this release. Until now, practically the firts 14 topics of the documentation text (see ipfirewall documentation index) has been updated. The remaining pages, together with the new screenshots, are still being revised. Keep an eye on them to stay up to date and be able to use the software at its maximum capabilities.
Download (0.30MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
871 downloads
Mandriva Linux 10.2 Limited Edition 2005
Mandriva Linux is the operating system of choice for users keen on all things advanced. more>>
Mandriva Linux is the operating system of choice for users keen on all things advanced.
Linux power users will welcome the advanced Web experience, enhanced hardware compatibility and expanded development options brought by Limited Edition 2005, along with significant performance gains. Firefox 1.0.2 offers the most advanced Web browsing experience, with multi-tabbed navigation, pop-up blocking, increased speed, and unmatched security.
Limited Edition also offers the RSS reader Akregator. RSS is a format used to simplify the aggregation and syndication of Web content. RSS feeds contain news and updates from websites and blogs, providing personalized access to information.
Limited Edition 2005 is built to optimize and increase performance. It has been developed with x86-64 technology in mind, which allows for the use of more powerful applications. Support for dual-core technology adds to potential performance, allowing the use of advanced new processors.
Developers and power users running demanding multimedia configurations will appreciate the additional power those features provide. Some special optimizations enhance the overall speed delivered by the system. For instance, KDE 3.3 is 10% faster, thanks to special tuning by Mandriva.
Addressing both the x86 and x86-64 architectures, Limited Edition 2005 is the only Linux system to allow the seamless installation and running of 32-bit applications on 64-bit platforms. This will allow users to benefit from all the power and performance of 64-bit technology while continuing to use vital 32-bit applications.
Developers will welcome the ability to develop 32-bit and 64-bit versions of the same application on the same machine, without the need to use chroot. Finally, Limited Edition allows you to copy the contents of the DVD to the hard disk during installation, removing the need to use the DVD for subsequent software installation, and so saving even more time.
Limited Edition 2005 provides better support for removable devices such as digital cameras, CD-ROM drives and USB keys through immediate detection of devices as they are plugged in, and by allowing you to boot the installation from a USB key.
Also available is DKMS which allows kernel modules to be dynamically built for each kernel on your system in a simplified and organized fashion.
A special feature that will certainly appeal to gamers and enthusiasts is that the new release from Mandriva has support for the Xbox console, empowering users to bridge the divide between gaming and other computer activities.
Additional hardware enhancements include full support for Adaptec Host RAID controllers (RAID, SCSI, SATA) and extended recognition for the most recent flat screen monitors, including widescreen resolutions.
Main features:
The latest versions of key Linux applications
- Linux kernel 2.6.11.6
- KDE 3.3.2 (with some backports from version 3.4, including Kpdf)
- GNOME 2.8.3
- Firefox 1.0.2
- GCC 3.4.3
- The GIMP 2.2
- cdrecord 2.01.01a21 (with DVD+R dual-layer support)
- OpenOffice.org 1.1.4
- MySQL 4.1.11
Enhanced Hardware support
- Unequalled x86-64 support, including seamless installation of a 32-bit environment on the 64-bit platform, allowing developers to build 32-bit and 64-bit applications on the same system
- Full support for Adaptec Host RAID controllers (RAID, SCSI, SATA)
- Improved recognition of removable devices, such as digital cameras, CD-ROM drives and USB keys
- Improved support for the most recent flat screen monitors, including widescreen resolutions
- Simplified handling of drivers thanks to the integration of Dynamic Kernel Module Support (DKMS), enabling the changing of drivers without the need to reinstall the Kernel, and the ability to use the same driver on multiple different kernel revisions
- Support for multimedia keyboards
Faster
- Up to 10% greater KDE performance thanks to compilation with the fvisibility option
- The option to copy all software packages onto the hard disk during the installation, making it unnecessary to use the DVD for subsequent software installation
Advanced Web experience
- Firefox 1.0.2 offers the most advanced Web browsing experience, with multi-tabbed navigation, pop-up blocking, increased speed, and unmatched security.
- RSS reader Akregator to get personalized access to the content of websites from all around the globe.
Enhanced mutimedia capabilities
- ndiswrapper allows for easier wireless networking configuration, thanks to the utilization of installed Windows drivers
- Mandrivas new ALSA (Advanced Linux Sound Architecture) version includes multiplexing, allowing you to listen to sound from several applications at once, even if your sound card does not perform multiplexing in hardware.
<<lessLinux power users will welcome the advanced Web experience, enhanced hardware compatibility and expanded development options brought by Limited Edition 2005, along with significant performance gains. Firefox 1.0.2 offers the most advanced Web browsing experience, with multi-tabbed navigation, pop-up blocking, increased speed, and unmatched security.
Limited Edition also offers the RSS reader Akregator. RSS is a format used to simplify the aggregation and syndication of Web content. RSS feeds contain news and updates from websites and blogs, providing personalized access to information.
Limited Edition 2005 is built to optimize and increase performance. It has been developed with x86-64 technology in mind, which allows for the use of more powerful applications. Support for dual-core technology adds to potential performance, allowing the use of advanced new processors.
Developers and power users running demanding multimedia configurations will appreciate the additional power those features provide. Some special optimizations enhance the overall speed delivered by the system. For instance, KDE 3.3 is 10% faster, thanks to special tuning by Mandriva.
Addressing both the x86 and x86-64 architectures, Limited Edition 2005 is the only Linux system to allow the seamless installation and running of 32-bit applications on 64-bit platforms. This will allow users to benefit from all the power and performance of 64-bit technology while continuing to use vital 32-bit applications.
Developers will welcome the ability to develop 32-bit and 64-bit versions of the same application on the same machine, without the need to use chroot. Finally, Limited Edition allows you to copy the contents of the DVD to the hard disk during installation, removing the need to use the DVD for subsequent software installation, and so saving even more time.
Limited Edition 2005 provides better support for removable devices such as digital cameras, CD-ROM drives and USB keys through immediate detection of devices as they are plugged in, and by allowing you to boot the installation from a USB key.
Also available is DKMS which allows kernel modules to be dynamically built for each kernel on your system in a simplified and organized fashion.
A special feature that will certainly appeal to gamers and enthusiasts is that the new release from Mandriva has support for the Xbox console, empowering users to bridge the divide between gaming and other computer activities.
Additional hardware enhancements include full support for Adaptec Host RAID controllers (RAID, SCSI, SATA) and extended recognition for the most recent flat screen monitors, including widescreen resolutions.
Main features:
The latest versions of key Linux applications
- Linux kernel 2.6.11.6
- KDE 3.3.2 (with some backports from version 3.4, including Kpdf)
- GNOME 2.8.3
- Firefox 1.0.2
- GCC 3.4.3
- The GIMP 2.2
- cdrecord 2.01.01a21 (with DVD+R dual-layer support)
- OpenOffice.org 1.1.4
- MySQL 4.1.11
Enhanced Hardware support
- Unequalled x86-64 support, including seamless installation of a 32-bit environment on the 64-bit platform, allowing developers to build 32-bit and 64-bit applications on the same system
- Full support for Adaptec Host RAID controllers (RAID, SCSI, SATA)
- Improved recognition of removable devices, such as digital cameras, CD-ROM drives and USB keys
- Improved support for the most recent flat screen monitors, including widescreen resolutions
- Simplified handling of drivers thanks to the integration of Dynamic Kernel Module Support (DKMS), enabling the changing of drivers without the need to reinstall the Kernel, and the ability to use the same driver on multiple different kernel revisions
- Support for multimedia keyboards
Faster
- Up to 10% greater KDE performance thanks to compilation with the fvisibility option
- The option to copy all software packages onto the hard disk during the installation, making it unnecessary to use the DVD for subsequent software installation
Advanced Web experience
- Firefox 1.0.2 offers the most advanced Web browsing experience, with multi-tabbed navigation, pop-up blocking, increased speed, and unmatched security.
- RSS reader Akregator to get personalized access to the content of websites from all around the globe.
Enhanced mutimedia capabilities
- ndiswrapper allows for easier wireless networking configuration, thanks to the utilization of installed Windows drivers
- Mandrivas new ALSA (Advanced Linux Sound Architecture) version includes multiplexing, allowing you to listen to sound from several applications at once, even if your sound card does not perform multiplexing in hardware.
Download (716MB)
Added: 2005-08-07 License: GPL (GNU General Public License) Price:
1554 downloads
Monetra 6.0
Monetra (formerly known as MCVE) is a scalable credit card processing engine for Linux and UNIX. more>>
Monetra (formerly known as MCVE) is a scalable credit card processing engine for Linux and UNIX. The project is designed to handle credit card authorizations and is certified to support major clearing house protocols.
Features include support for multiple modems, multiple merchant accounts, and multiple processors, all simultaneously -- as well as IP and SSL connectivity along side SQL database support.
Designed in C, conforming to POSIX standards, and utilizing light weight processes (threads), this product is able to handle a large number of transactions with high speed and minimal CPU usage.
Enhancements:
- A secure recurring billing module and card storage subsystem returning unique tracking tokens has been added and branded as Monetra DSS.
- This assists integrators with their PCI compliance so they dont need to store card numbers outside of Monetra.
- There is DNS caching for improved latency.
- Givex and FifthThrid 610 support have been added.
- Global Payments, VITAL, and NPC re-certifications.
- Visa gift-card support (balance inquiry and partial auths), as well as new card systems compliance updates for October 2007.
- Mac OS X for Intel, Windows Vista, and OpenBSD 4.0 support has also been added.
<<lessFeatures include support for multiple modems, multiple merchant accounts, and multiple processors, all simultaneously -- as well as IP and SSL connectivity along side SQL database support.
Designed in C, conforming to POSIX standards, and utilizing light weight processes (threads), this product is able to handle a large number of transactions with high speed and minimal CPU usage.
Enhancements:
- A secure recurring billing module and card storage subsystem returning unique tracking tokens has been added and branded as Monetra DSS.
- This assists integrators with their PCI compliance so they dont need to store card numbers outside of Monetra.
- There is DNS caching for improved latency.
- Givex and FifthThrid 610 support have been added.
- Global Payments, VITAL, and NPC re-certifications.
- Visa gift-card support (balance inquiry and partial auths), as well as new card systems compliance updates for October 2007.
- Mac OS X for Intel, Windows Vista, and OpenBSD 4.0 support has also been added.
Download (MB)
Added: 2007-06-07 License: Other/Proprietary License Price:
873 downloads
myGifts 2.70 Alpha1
myGifts manages Xmas/birthday wish-lists or gift registries for weddings or newborns. more>>
myGifts project enable you, your family and your friends to share your xmas wish-lists, your gift registry for your wedding or a newborn.
People can add gifts to their lists and claim other peoples gifts, and it supports user groups to control who can and cannot see lists.
Main features:
- add gifts to their lists,
- decide who can(cannot) see them,
- add ideas to other lists,
- claim other people gifts.
<<lessPeople can add gifts to their lists and claim other peoples gifts, and it supports user groups to control who can and cannot see lists.
Main features:
- add gifts to their lists,
- decide who can(cannot) see them,
- add ideas to other lists,
- claim other people gifts.
Download (0.19MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1423 downloads
Pod::HtmlEasy 0.091
Pod::HtmlEasy Perl module can generate personalized HTML from PODs. more>>
Pod::HtmlEasy Perl module can generate personalized HTML from PODs. By default the HTML generated is similar to the CPAN site style for module documentation.
SYNOPSIS
Simple usage:
my $podhtml = Pod::HtmlEasy- >new() ;
my $html = $podhtml- >pod2html( test.pod ) ;
print "$htmln" ;
Complete usage:
use Pod::HtmlEasy ;
Create the object and set local events subs:
Note that these are all the events, and examples of how to implement
them. All of these events are, of course, already implemented, so if
the actions provided are adequate, no local subs are required.
The actual implementation of on_head1 is somewhat more complex, to
provide for the detection of the module title and insertion of the
uparrow.
my $podhtml = Pod::HtmlEasy- >new (
on_B = > sub {
my ( $this , $txt ) = @_ ;
return "< b >$txt< /b >" ;
} ,
on_C = > sub {
my ( $this , $txt ) = @_ ;
return "< font face=Courier New >$txt< /font >" ;
} ,
on_E = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s{^&}{}smx;
$txt =~ s{;$}{}smx;
$txt = qq{#$txt} if $txt =~ /^d+$/ ;
return qq{ &$txt;};
} ,
on_F = > sub {
my ( $this , $txt ) = @_ ;
return "< b >< i >$txt< /i >< /b >" ;
} ,
on_I = > sub {
my ( $this , $txt ) = @_ ;
return "< i >$txt< /i >" ;
} ,
on_L = > sub {
my ( $this , $L , $text, $page , $section, $type ) = @_ ;
if ( $type eq pod ) {
$section = defined $section ? "#$section" : ;
$page = unless defined $page;
return "< i >< a href=http://search.cpan.org/perldoc?$page$section >$text< /a >< /i >" ;
}
elsif( $type eq man ) { return "< i >$text< /i >" ;}
elsif( $type eq url ) { return "< a href=$page target=_blank >$text< /a >" ;}
} ,
on_S = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s/n/ /gs ;
return $txt ;
} ,
on_X = > sub { return ; } ,
on_Z = > sub { return ; } ,
on_back = > sub {
my $this = shift ;
return "< /ul >$NL" ;
} ,
on_begin = > sub {
my $this = shift ;
my ( $txt , $a_name ) = @_ ;
$this- >{IN_BEGIN} = 1;
return ;
} ,
on_error = > sub {
my ( $this , $txt ) = @_ ;
return qq{< !-- POD_ERROR: $txt -- >} ;
} ,
on_end = > sub {
my $this = shift ;
my ( $txt , $a_name ) = @_ ;
delete $this- >{IN_BEGIN};
return ;
} ,
on_for = > sub { return ;} ,
on_head1 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h1 >$txt< /h1 >$NL$NL} ;
} ,
on_head2 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h2 >$txt< /h2 >$NL$NL} ;
} ,
on_head3 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h3 >$txt< /h3 >$NL$NL} ;
} ,
on_head4 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h4 >$txt< /h4 >$NL$NL} ;
} ,
on_include = > sub {
my ( $this , $file ) = @_ ;
return qq{./$file} ;
} ,
on_item = > sub {
my ( $this , $txt ) = @_ ;
return qq{< li >$txt< /li >$NL} ;
} ,
on_index_node_start = > sub {
my ( $this , $txt , $a_name , $has_children ) = @_ ;
my $ret = qq{< li >< a href=#$a_name >$txt< /a >$NL} ;
$ret .= q{$NL< ul >$NL} if $has_children ;
return $ret ;
} ,
on_index_node_end = > sub {
my $this = shift ;
my ( $txt , $a_name , $has_children ) = @_ ;
my $ret = $has_children ? q{< /ul >} : $EMPTY ;
return $ret ;
} ,
on_over = > sub {
my ( $this , $level ) = @_ ;
return qq{< ul >$NL? ;
} ,
on_textblock = > sub {
my ( $this , $txt ) = @_ ;
return if exists $this- >{IN_BEGIN};
return qq{< p >$txt< /p >$NL} ;
} ,
on_uri = > sub {
my ( $this , $uri ) = @_ ;
return qq{< a href=$uri target=_blank >$uri< /a >{ ;
} ,
on_verbatim = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s{(A$NL)*(A$NL)z}{}gsmx;
return unless length $txt;
return qq{< pre >$txt< /pre >$NL} ;
} ,
) ;
## Convert to HTML:
my $html = $podhtml- >pod2html(test.pod ,
test.html ,
title = > POD::Test ,
body = > { bgcolor = > #CCCCCC } ,
css = > test.css ,
) ;
<<lessSYNOPSIS
Simple usage:
my $podhtml = Pod::HtmlEasy- >new() ;
my $html = $podhtml- >pod2html( test.pod ) ;
print "$htmln" ;
Complete usage:
use Pod::HtmlEasy ;
Create the object and set local events subs:
Note that these are all the events, and examples of how to implement
them. All of these events are, of course, already implemented, so if
the actions provided are adequate, no local subs are required.
The actual implementation of on_head1 is somewhat more complex, to
provide for the detection of the module title and insertion of the
uparrow.
my $podhtml = Pod::HtmlEasy- >new (
on_B = > sub {
my ( $this , $txt ) = @_ ;
return "< b >$txt< /b >" ;
} ,
on_C = > sub {
my ( $this , $txt ) = @_ ;
return "< font face=Courier New >$txt< /font >" ;
} ,
on_E = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s{^&}{}smx;
$txt =~ s{;$}{}smx;
$txt = qq{#$txt} if $txt =~ /^d+$/ ;
return qq{ &$txt;};
} ,
on_F = > sub {
my ( $this , $txt ) = @_ ;
return "< b >< i >$txt< /i >< /b >" ;
} ,
on_I = > sub {
my ( $this , $txt ) = @_ ;
return "< i >$txt< /i >" ;
} ,
on_L = > sub {
my ( $this , $L , $text, $page , $section, $type ) = @_ ;
if ( $type eq pod ) {
$section = defined $section ? "#$section" : ;
$page = unless defined $page;
return "< i >< a href=http://search.cpan.org/perldoc?$page$section >$text< /a >< /i >" ;
}
elsif( $type eq man ) { return "< i >$text< /i >" ;}
elsif( $type eq url ) { return "< a href=$page target=_blank >$text< /a >" ;}
} ,
on_S = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s/n/ /gs ;
return $txt ;
} ,
on_X = > sub { return ; } ,
on_Z = > sub { return ; } ,
on_back = > sub {
my $this = shift ;
return "< /ul >$NL" ;
} ,
on_begin = > sub {
my $this = shift ;
my ( $txt , $a_name ) = @_ ;
$this- >{IN_BEGIN} = 1;
return ;
} ,
on_error = > sub {
my ( $this , $txt ) = @_ ;
return qq{< !-- POD_ERROR: $txt -- >} ;
} ,
on_end = > sub {
my $this = shift ;
my ( $txt , $a_name ) = @_ ;
delete $this- >{IN_BEGIN};
return ;
} ,
on_for = > sub { return ;} ,
on_head1 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h1 >$txt< /h1 >$NL$NL} ;
} ,
on_head2 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h2 >$txt< /h2 >$NL$NL} ;
} ,
on_head3 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h3 >$txt< /h3 >$NL$NL} ;
} ,
on_head4 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h4 >$txt< /h4 >$NL$NL} ;
} ,
on_include = > sub {
my ( $this , $file ) = @_ ;
return qq{./$file} ;
} ,
on_item = > sub {
my ( $this , $txt ) = @_ ;
return qq{< li >$txt< /li >$NL} ;
} ,
on_index_node_start = > sub {
my ( $this , $txt , $a_name , $has_children ) = @_ ;
my $ret = qq{< li >< a href=#$a_name >$txt< /a >$NL} ;
$ret .= q{$NL< ul >$NL} if $has_children ;
return $ret ;
} ,
on_index_node_end = > sub {
my $this = shift ;
my ( $txt , $a_name , $has_children ) = @_ ;
my $ret = $has_children ? q{< /ul >} : $EMPTY ;
return $ret ;
} ,
on_over = > sub {
my ( $this , $level ) = @_ ;
return qq{< ul >$NL? ;
} ,
on_textblock = > sub {
my ( $this , $txt ) = @_ ;
return if exists $this- >{IN_BEGIN};
return qq{< p >$txt< /p >$NL} ;
} ,
on_uri = > sub {
my ( $this , $uri ) = @_ ;
return qq{< a href=$uri target=_blank >$uri< /a >{ ;
} ,
on_verbatim = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s{(A$NL)*(A$NL)z}{}gsmx;
return unless length $txt;
return qq{< pre >$txt< /pre >$NL} ;
} ,
) ;
## Convert to HTML:
my $html = $podhtml- >pod2html(test.pod ,
test.html ,
title = > POD::Test ,
body = > { bgcolor = > #CCCCCC } ,
css = > test.css ,
) ;
Download (0.025MB)
Added: 2007-07-23 License: Perl Artistic License Price:
823 downloads
CoverViewer 0.12 RC2
CoverViewer is a plugin for XMMS. more>>
CoverViewer is a plugin for XMMS.
Its main task is to display images : it scans the directory containing the file you are playing, and displays them in its window.
It can be a copy of the cover of the album, but why not putting some photos of penguins, so you can have a nice and relaxing slideshow while listening your favourite music...
Main features:
- It creates a personalised skin using the xmms-skin, so your display still looks the way you like it.
- You have buttons (play, pause, etc...) So if you want to minimize xmms and just keep coverviewer, you have all control on the song! There is also a right-click menu to control things.
- You dont have covers, dont want to scan? No problem! Using file information (tags) to get artist and album, CoverViewer can retrieve covers for you from internet... All automatic! (function easilly configurable)
<<lessIts main task is to display images : it scans the directory containing the file you are playing, and displays them in its window.
It can be a copy of the cover of the album, but why not putting some photos of penguins, so you can have a nice and relaxing slideshow while listening your favourite music...
Main features:
- It creates a personalised skin using the xmms-skin, so your display still looks the way you like it.
- You have buttons (play, pause, etc...) So if you want to minimize xmms and just keep coverviewer, you have all control on the song! There is also a right-click menu to control things.
- You dont have covers, dont want to scan? No problem! Using file information (tags) to get artist and album, CoverViewer can retrieve covers for you from internet... All automatic! (function easilly configurable)
Download (0.31MB)
Added: 2006-02-01 License: GPL (GNU General Public License) Price:
1362 downloads
Web-Based Adult Content Server 0.7.0
Web-Based Adult Content Server is a suite of programs which manage photo sets and video clips of an adult nature. more>>
Web-Based Adult Content Server is a suite of programs which manage photo sets and video clips of an adult nature.
It runs on a home Linux/Unix server and creates a personalized adult Web server in which to store, preuse, and catalogue a personal collection of adult material.
Web-Based Adult Content Server has many features, like model catalogs, attribute-based searching, randomized highlights, new addition lists, and a flexible bookmark mechanism.
Enhancements:
- This release has new features and many bugfixes.
- It includes a new Web-based Model Manager application, locations-based filtering (e.g. Bathroom), and a new connections infrastructure for galleries and ad-hoc collections.
<<lessIt runs on a home Linux/Unix server and creates a personalized adult Web server in which to store, preuse, and catalogue a personal collection of adult material.
Web-Based Adult Content Server has many features, like model catalogs, attribute-based searching, randomized highlights, new addition lists, and a flexible bookmark mechanism.
Enhancements:
- This release has new features and many bugfixes.
- It includes a new Web-based Model Manager application, locations-based filtering (e.g. Bathroom), and a new connections infrastructure for galleries and ad-hoc collections.
Download (0.52MB)
Added: 2007-07-09 License: GPL (GNU General Public License) Price:
848 downloads
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