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Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
<<less
Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
Acme::Time::Baby 2.106

Acme::Time::Baby 2.106


Acme::Time::Baby - tell time little children can understand. more>>
Acme::Time::Baby - tell time little children can understand.

SYNOPSIS

use Acme::Time::Baby;
print babytime; # Prints current time.

use Acme::Time::Baby language => du;
print babytime "10:15"; # Prints a quarter past ten in a way
# little Dutch children can understand.

Using this module gives you the function babytime, which will return the time in the form The big hand is on the ten and the little hand is on the three. If no argument to babytime is given, the current time is used, otherwise a time of the form hh:mm can be passed. Both 12 and 24 hour clocks are supported.

When using the module, various options can be given. The following options can be passed:

language LANG

The language the time should be told in. The following languages are currently supported:

en English (this is the default)
br Brazilian Portuguese.
ceb Cebuano (Filipine dialect)
de German.
de_ch Swiss German.
du Dutch.
es Spanish.
fr French.
it Italian.
no Norwegian.
se Swedish.
swedish chef Swedish Chef (from the Muppets).
warez l44+.

If no language argument is given, English is used.
Note that some languages use accented letters. The returned sentences are correct for an ISO 8859-1 platform.

format STRING

This is the format used to represent the time. It will be passed to sprintf, and it should have two %s formatting codes. The other two arguments to sprintf are the position of the minute hand (the big hand) and the hour hand (the little hand). If you have perl 5.8 or above, you could use %2$s and %1$s to reverse the order.

number ARRAYREF

An array with the names of the numbers one to twelve, to be used in the formatted time.

noimport EXPR

By default, the sub babytime will be exported to the calling package. If for some reason the calling package does not want to import the sub, there are two ways to prevent this. Either use use Acme::Time::Baby (), which will prevent Acme::Time::Baby::import to be called, or pass noimport followed by a true value as arguments to the use statement.

<<less
Download (0.008MB)
Added: 2007-02-14 License: Perl Artistic License Price:
982 downloads
Ciberia Content Federator 1.0

Ciberia Content Federator 1.0


Ciberia is a free blog aggregator, or content federator, that allows anyone to create a Ciberpunk.com style site. more>>
Ciberia is a free blog aggregator, or content federator, that allows anyone to create a "Ciberpunk.com style" site in just five minutes.

You only need to have PHP installed on your server, and can change the appearance with CSS.

Instructions for installing Ciberia:

1. In data/uris_ciberguests.php and data/uris_members.php files, write the proper URIs from the blogs feeds
from member and guest blogs (left and right columns respectively), the path in the server from the install directory
and the e-mail adress where readers can write you.
2. In /graphics directory, save the pictures of members and guests as member_1.png, member_2.png ... and guest_1.png
etc. just in the same order you saved the URIs in step 1. We recommend 50x60 pixels.
3. Upload it all to your server and check that directories have write permission only for the program, not for the readers.
Be careful also with update.php: readers should have read permission only for that file.
4. Run install.php from your browser by typping http://www.yourdomain.any/install.php in the direction bar.
5. Dont forget to delete install.php after installation is finished!
6. Personalize style.css to modify the final view of the website. If you want to add banners or sections, you will must modify update.php

How Ciberia works:

The program updates its cache every 10 minutes, dont panic if your post does not appear inmediately on front.
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Download (0.045MB)
Added: 2005-10-13 License: GPL (GNU General Public License) Price:
1471 downloads
Pansophica 1.2-7

Pansophica 1.2-7


Pansophica is a Web search agent with unique neural net intelligence. more>>
Pansophica is a Web search agent with unique neural net intelligence.
Pansophica organizes and personalizes Web sites and searches. And, Pansophica makes it easier, quicker, and more fun to find Web documents than ever before.
Experience powerful virtual reality visualization that slams you with relevant documents.
Get smarter with neural nets that learn, adapt and make your own personal view of the Web. Fly, zoom, twist, and conquer the Web.
Benefits:
Find what you need
- Eliminate dead materials
- Cluster according to topic
- See attributes like size and age
- Graze to terms and subjects of interest through a concept map
- Explore a document map that clusters according to topic
- Search by keywords and phrases
- Subset and rank according to relevancy
- Experience a visually rich and interactive interface
- Double-click to open documents in your browser
Get the whole picture
- Search engines cover only 10% of the Internet. Pansophica sees it all.
Save and re-use
- Revisit searches later
- Save and email searches to friends and associates
- Make powerful visual presentations of search results
Enhancements:
- Updates to work with the new Google page layout.
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Download (0.90MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
971 downloads
PHP Gift Registry 1.5.2

PHP Gift Registry 1.5.2


PHP Gift Registry is a a Web-enabled database. more>>
PHP Gift Registry is a a Web-enabled database that allows members to keep track of the gifts theyd like to receive and see what items other members would like to receive. Private reservations ensure gifts are not bought twice.
Main features:
- A single unifying view of items on your own list and people whose lists you can view.
- A now-optional request/permit system by which you can control who can see your list.
- A "checkin/checkout" system which allows you to reserve items on someones list.
- An in-system messaging system by which users can be informed of item deletions or custom announcements.
- New users can request accounts. Optionally, administrators will be informed about the request, and they can then approve or reject the request. Either way, the user will be informed by e-mail.
- A site-customizable ranking system for items.
- An events system for users to add significant (read: gift-bearing) events which will show up on others displays when the event nears.
<<less
Download (0.058MB)
Added: 2005-11-18 License: GPL (GNU General Public License) Price:
1442 downloads
Lock-keyboard-for-Baby 20080706

Lock-keyboard-for-Baby 20080706


Lock-keyboard-for-Baby or lk4b in short, is a small program which locks your keyboard but leaves your mouse free. more>> <<less
Added: 2008-07-07 License: GPL Price: FREE
11 downloads
myGifts 2.70 Alpha1

myGifts 2.70 Alpha1


myGifts manages Xmas/birthday wish-lists or gift registries for weddings or newborns. more>>
myGifts project enable you, your family and your friends to share your xmas wish-lists, your gift registry for your wedding or a newborn.
People can add gifts to their lists and claim other peoples gifts, and it supports user groups to control who can and cannot see lists.
Main features:
- add gifts to their lists,
- decide who can(cannot) see them,
- add ideas to other lists,
- claim other people gifts.
<<less
Download (0.19MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1423 downloads
miPortal 0.5

miPortal 0.5


miPortal is a free personalized Mobile Information portal. more>>
miPortal is a free personalized Mobile Information portal that can provide an array of useful information services on your handheld device such as a PDA or mobile Phone.
It offers a wide variety of information services for very diverse needs such as stock quotes to ATM locator, movie listings in the city to city weather, jokes, horoscopes, news update, you name it and you can have it.
You can create your own personalized bouquet of services from the ones available by subscribing to them. Once you create your portal you can access these services to get the information you need .miPortal saves your valuable pennies you would have otherwise spent searching for the same information browsing the internet on your mobile.
Content and service providers (most common example being horizontal portals which provide city specific information, etc) publish the interface for their service using open standards (WSDL) and the miPortal installs the service so that one can subscribe to the service from the client. To avail these services download and install the miPortal client on your mobile .
Enhancements:
- New information services have been added.
- A discussion forum has been added to the Web site.
- A bug reporting link has been added.
- This release has a version-aware midlet; old midlets will not work now.
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Download (0.029MB)
Added: 2005-11-01 License: GPL (GNU General Public License) Price:
1505 downloads
Lizard 1.3.0

Lizard 1.3.0


Lizard is a tile-based graphical interface to NetHack and SlashEM. more>>
Lizard is a tile-based graphical interface to NetHack and SlashEM.
Lizard is my own personalized variant of the newt interface. It always shares the latest newt codebase while adding a few of my own patches that increase user experience (in my opinion). Lizard is how I play NetHack or SlashEM.
Additions to Lizard over tha vanilla NE.W.T:
- Dark rooms are a different tile to unexplored rooms. So exploring an area like the gnomish mines is much less painful.
- Passageways are shown. Passageways on the side of corridors are visible. Again this is a change that allows you to better judge which areas you have not yet explored.
- Line of sight, you now have a visible line of sight and are able to easily see which areas might have monsters that you cannot actually see.
- Brads Pit, a minor patch of my own, for amusement value only
- Chess Moves, you can set the speed of monster movement as well as player movement. When set to walk each monster will move individually as if you were watching a move for move animated playback of a game of chess.
- All of the above mentioned changes work for the tty/console view as well.
<<less
Download (9.3MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1221 downloads
Pod::HtmlEasy 0.091

Pod::HtmlEasy 0.091


Pod::HtmlEasy Perl module can generate personalized HTML from PODs. more>>
Pod::HtmlEasy Perl module can generate personalized HTML from PODs. By default the HTML generated is similar to the CPAN site style for module documentation.

SYNOPSIS

Simple usage:

my $podhtml = Pod::HtmlEasy- >new() ;

my $html = $podhtml- >pod2html( test.pod ) ;

print "$htmln" ;

Complete usage:

use Pod::HtmlEasy ;

Create the object and set local events subs:

Note that these are all the events, and examples of how to implement
them. All of these events are, of course, already implemented, so if
the actions provided are adequate, no local subs are required.

The actual implementation of on_head1 is somewhat more complex, to
provide for the detection of the module title and insertion of the
uparrow.

my $podhtml = Pod::HtmlEasy- >new (

on_B = > sub {
my ( $this , $txt ) = @_ ;
return "< b >$txt< /b >" ;
} ,

on_C = > sub {
my ( $this , $txt ) = @_ ;
return "< font face=Courier New >$txt< /font >" ;
} ,

on_E = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s{^&}{}smx;
$txt =~ s{;$}{}smx;
$txt = qq{#$txt} if $txt =~ /^d+$/ ;
return qq{ &$txt;};
} ,

on_F = > sub {
my ( $this , $txt ) = @_ ;
return "< b >< i >$txt< /i >< /b >" ;
} ,

on_I = > sub {
my ( $this , $txt ) = @_ ;
return "< i >$txt< /i >" ;
} ,

on_L = > sub {
my ( $this , $L , $text, $page , $section, $type ) = @_ ;
if ( $type eq pod ) {
$section = defined $section ? "#$section" : ;
$page = unless defined $page;
return "< i >< a href=http://search.cpan.org/perldoc?$page$section >$text< /a >< /i >" ;
}
elsif( $type eq man ) { return "< i >$text< /i >" ;}
elsif( $type eq url ) { return "< a href=$page target=_blank >$text< /a >" ;}
} ,

on_S = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s/n/ /gs ;
return $txt ;
} ,

on_X = > sub { return ; } ,

on_Z = > sub { return ; } ,

on_back = > sub {
my $this = shift ;
return "< /ul >$NL" ;
} ,

on_begin = > sub {
my $this = shift ;
my ( $txt , $a_name ) = @_ ;
$this- >{IN_BEGIN} = 1;
return ;
} ,

on_error = > sub {
my ( $this , $txt ) = @_ ;
return qq{< !-- POD_ERROR: $txt -- >} ;
} ,

on_end = > sub {
my $this = shift ;
my ( $txt , $a_name ) = @_ ;
delete $this- >{IN_BEGIN};
return ;
} ,

on_for = > sub { return ;} ,

on_head1 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h1 >$txt< /h1 >$NL$NL} ;
} ,

on_head2 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h2 >$txt< /h2 >$NL$NL} ;
} ,

on_head3 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h3 >$txt< /h3 >$NL$NL} ;
} ,

on_head4 = > sub {
my ( $this , $txt , $a_name ) = @_ ;
return qq{< a name=$a_name >< /a >< h4 >$txt< /h4 >$NL$NL} ;
} ,

on_include = > sub {
my ( $this , $file ) = @_ ;
return qq{./$file} ;
} ,

on_item = > sub {
my ( $this , $txt ) = @_ ;
return qq{< li >$txt< /li >$NL} ;
} ,

on_index_node_start = > sub {
my ( $this , $txt , $a_name , $has_children ) = @_ ;
my $ret = qq{< li >< a href=#$a_name >$txt< /a >$NL} ;
$ret .= q{$NL< ul >$NL} if $has_children ;
return $ret ;
} ,

on_index_node_end = > sub {
my $this = shift ;
my ( $txt , $a_name , $has_children ) = @_ ;
my $ret = $has_children ? q{< /ul >} : $EMPTY ;
return $ret ;
} ,

on_over = > sub {
my ( $this , $level ) = @_ ;
return qq{< ul >$NL? ;
} ,

on_textblock = > sub {
my ( $this , $txt ) = @_ ;
return if exists $this- >{IN_BEGIN};
return qq{< p >$txt< /p >$NL} ;
} ,

on_uri = > sub {
my ( $this , $uri ) = @_ ;
return qq{< a href=$uri target=_blank >$uri< /a >{ ;
} ,

on_verbatim = > sub {
my ( $this , $txt ) = @_ ;
$txt =~ s{(A$NL)*(A$NL)z}{}gsmx;
return unless length $txt;
return qq{< pre >$txt< /pre >$NL} ;
} ,
) ;

## Convert to HTML:

my $html = $podhtml- >pod2html(test.pod ,
test.html ,
title = > POD::Test ,
body = > { bgcolor = > #CCCCCC } ,
css = > test.css ,
) ;

<<less
Download (0.025MB)
Added: 2007-07-23 License: Perl Artistic License Price:
823 downloads
Boolball 0.6

Boolball 0.6


Boolball is a game where you have to drop balls in a field of obstacles to score points. more>>
Boolball is a game where you have to drop balls in a field of obstacles to score points.

Two players each have a row of balls located at the top of the screen, which can be dropped into a field of obstacles. Players take turns dropping one of their balls. The lower the balls fall, the higher the score. Get to the bottom of the field for maximum points. Outsmart your opponent by blocking their balls.

Features easy, medium and difficult computer players to play against, or play head to head with your friends.

Objective

The objective, as with many games, is to score more points than your opponent. Each player has a row of balls, located at the top of the screen, which can be dropped into a field of obstacles. Players take turns dropping one of their balls. The lower the balls fall, the higher the score (2 points per row). The bottom of the field is worth even more: 60 points.

Obstacles

There are various obstacles in the playing field:

Arrows- Left or right arrows make your balls move one square in the way the arrow is pointed The arrow flips the other way as soon as your ball has passed it.
Gray blocks- These babies block any ball instantly. Rest assured though, the gray blocks are removed at the end of the round for instant bonus points.
Teleporters- For that added element of surprise, teleporters randomly teleport your ball to another teleporter.
Bonus blocks- 10 points. Free. Its only there for one player, so grab it before your opponent does.

Strategy and tips

Keep balls that will reach the bottom no matter what for last. They are not very interesting for strategic purposes, see below.

Try to drop those balls which will have a negative effect on your opponents score first, and those balls which will perhaps score better after your opponents balls last.

Go for the bonus blocks, of course, but dont worship them. Balls that hit the bottom of the field are worth far more than a bonus block.

End of the game

The game is over when neither player can drop any more balls; either because they are out of balls or because all the balls are blocked by the opponent. The gray blocks are removed and all balls than can fall do so, scoring more points for their owners in the process. The scores are counted, and the player with the highest score wins!

<<less
Download (0.34MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1555 downloads
Womcat Bookmarks 2.7

Womcat Bookmarks 2.7


Womcat Bookmarks is a project that maintains Web bookmarks in a set of hierarchical folders. more>>
Womcat Bookmarks is a project that maintains Web bookmarks in a set of hierarchical folders.
It can output the bookmarks as an HTML page and as an RSS 2.0 file that can be placed on a Web site.
The RSS file maps folder names into the "category" element. It can download other RSS files, treating them as categorized bookmarks to create a local database of Web bookmarks that can be browsed by subject.
It supports RSS discovery by allowing posting RSS file URLs as new items.
It also acts as a basic RSS feed reader. It also includes a Weak Subscriptions feature, which is a bit like a personalized version of BlogDex.
Main features:
- Womcat Bookmarks are intended to point to other Womcat Bookmarks. Womcat allows for 2 types of RSS items: recommendations and referrals. A recommendation is an RSS item that points to an ordinary web page. A referral is an RSS item that points to another RSS file (which may or may not be generated by Womcat Bookmarks). An XML extension element http://www.womcat.org/:type is used to distinguish between these two possibilities.
- Womcat Bookmarks is subject-oriented. RSS puts subjects in the element separated by forward slashes. Womcat Bookmarks requires that every recommendation be contained in a subject. Subjects can also be contained in each other. So if subject Algebra is contained in subject Mathematics, then the category will be Mathematics/Algebra.
- Although Womcat Bookmarks subjects for one user form a hierarchy, it cannot be expected that different users will have equivalent or even consistent hierarchies. The most that can be hoped for is that different users might use the same titles for individual subjects. Thus Programming Languages/C is not a very good hierarchy, because "C" by itself is potentially ambiguous. Better is Programming Languages/C Programming Language. In effect subjects are globally considered to live in a flat namespace, and their titles should be unambiguous in a global context without any dependence on position in a users hierarchy. The end result is to facilitate merging of Womcat Bookmarks (i.e. RSS data) from different users such that they can be usefully browsed by subject.
- Womcat Bookmarks are considered to be an accumulating collection of bookmarks, not a transient collection of news items, with items only being deleted if they cease to be relevant (or cease to exist). This is problematic when Womcat is used to read RSS files that may or may not be accumulative or transient in intent. I propose to add an extension element to deal with this, along the lines of specifying a period that the file covers, and optionally another link to a different RSS file that covers that period, e.g. "1 month" for a file that only contains links added up to a month ago, "forever" for a file that contains all current bookmarks. This will also be useful as a way for RSS readers not to have to re-read an accumulated bookmarks file that has grown very large.
Enhancements:
- Various improvements to user interface: ability to stop downloads, pre-delete multiple mentions, add more links between objects in pages. Also update versions of libraries used by the application.
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Added: 2006-09-05 License: GPL (GNU General Public License) Price:
1145 downloads
CoverViewer 0.12 RC2

CoverViewer 0.12 RC2


CoverViewer is a plugin for XMMS. more>>
CoverViewer is a plugin for XMMS.
Its main task is to display images : it scans the directory containing the file you are playing, and displays them in its window.
It can be a copy of the cover of the album, but why not putting some photos of penguins, so you can have a nice and relaxing slideshow while listening your favourite music...
Main features:
- It creates a personalised skin using the xmms-skin, so your display still looks the way you like it.
- You have buttons (play, pause, etc...) So if you want to minimize xmms and just keep coverviewer, you have all control on the song! There is also a right-click menu to control things.
- You dont have covers, dont want to scan? No problem! Using file information (tags) to get artist and album, CoverViewer can retrieve covers for you from internet... All automatic! (function easilly configurable)
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Added: 2006-02-01 License: GPL (GNU General Public License) Price:
1362 downloads
Web-Based Adult Content Server 0.7.0

Web-Based Adult Content Server 0.7.0


Web-Based Adult Content Server is a suite of programs which manage photo sets and video clips of an adult nature. more>>
Web-Based Adult Content Server is a suite of programs which manage photo sets and video clips of an adult nature.
It runs on a home Linux/Unix server and creates a personalized adult Web server in which to store, preuse, and catalogue a personal collection of adult material.
Web-Based Adult Content Server has many features, like model catalogs, attribute-based searching, randomized highlights, new addition lists, and a flexible bookmark mechanism.
Enhancements:
- This release has new features and many bugfixes.
- It includes a new Web-based Model Manager application, locations-based filtering (e.g. Bathroom), and a new connections infrastructure for galleries and ad-hoc collections.
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Added: 2007-07-09 License: GPL (GNU General Public License) Price:
848 downloads
AI::Fuzzy 0.01

AI::Fuzzy 0.01


AI::Fuzzy is a Perl extension for Fuzzy Logic. more>>
AI::Fuzzy is a Perl extension for Fuzzy Logic.

SYNOPSIS

use AI::Fuzzy;

my $f = new AI::Fuzzy::Label;

$f->addlabel("baby", -1, 1, 2.5);
$f->addlabel("toddler", 1, 1.5, 3.5);
$f->addlabel("little kid", 2, 7, 12);
$f->addlabel("kid", 6, 10, 14);
$f->addlabel("teenager", 12, 16, 20);
$f->addlabel("young adult", 18, 27, 35);
$f->addlabel("adult", 25, 50, 75);
$f->addlabel("senior", 60, 80, 110);
$f->addlabel("relic", 100, 150, 200);


for (my $x = 0; $xlabel($x) . "n";
}

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Added: 2007-08-02 License: Perl Artistic License Price:
815 downloads
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