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subPersistence 0.10.0
subPersistence is an abstract, light-weight, yet flexible framework for working with O/R persistence mappers. more>>
subPersistence is an abstract, light-weight yet flexible framework for working with O/R persistence mappers. It provides for independence of a specific O/R mapper such as Hibernate or Castor.
While you can use Hibernate or Castor (or other O/R mappers) directly, coupling your application too tightly to those can be a bad thing. subPersistence makes it easy to switch underlying O/R mappers, thereby decoupling the application layer from those.
It abstracts away differences between the mappers, while still making it possible to use their specific features if needed.
Enhancements:
- This version updates to Java 5 features such as Generics and is the first version to require Hibernate 3.
<<lessWhile you can use Hibernate or Castor (or other O/R mappers) directly, coupling your application too tightly to those can be a bad thing. subPersistence makes it easy to switch underlying O/R mappers, thereby decoupling the application layer from those.
It abstracts away differences between the mappers, while still making it possible to use their specific features if needed.
Enhancements:
- This version updates to Java 5 features such as Generics and is the first version to require Hibernate 3.
Download (0.040MB)
Added: 2005-07-01 License: GPL (GNU General Public License) Price:
1575 downloads
Lexical::Persistence 0.97
Lexical::Persistence is a Perl module for persistent lexical variable values for arbitrary calls. more>>
Lexical::Persistence is a Perl module for persistent lexical variable values for arbitrary calls.
SYNOPSIS
#!/usr/bin/perl
use Lexical::Persistence;
my $persistence = Lexical::Persistence->new();
foreach my $number (qw(one two three four five)) {
$persistence->call(&target, number => $number);
}
exit;
sub target {
my $arg_number; # Argument.
my $narf_x++; # Persistent.
my $_i++; # Dynamic.
my $j++; # Persistent.
print "arg_number = $arg_numbern";
print "tnarf_x = $narf_xn";
print "t_i = $_in";
print "tj = $jn";
}
<<lessSYNOPSIS
#!/usr/bin/perl
use Lexical::Persistence;
my $persistence = Lexical::Persistence->new();
foreach my $number (qw(one two three four five)) {
$persistence->call(&target, number => $number);
}
exit;
sub target {
my $arg_number; # Argument.
my $narf_x++; # Persistent.
my $_i++; # Dynamic.
my $j++; # Persistent.
print "arg_number = $arg_numbern";
print "tnarf_x = $narf_xn";
print "t_i = $_in";
print "tj = $jn";
}
Download (0.011MB)
Added: 2007-05-18 License: Perl Artistic License Price:
889 downloads
Persistent::DBI 0.50
Persistent::DBI is an Abstract Persistent Class implemented using a DBI Data Source. more>>
Persistent::DBI is an Abstract Persistent Class implemented using a DBI Data Source.
SYNOPSIS
### we are a subclass of ... ###
use Persistent::DBI;
@ISA = qw(Persistent::DBI);
ABSTRACT
This is an abstract class used by the Persistent framework of classes to implement persistence using DBI data stores. This class provides the methods and interface for implementing Persistent DBI classes. Refer to the Persistent
documentation for a very thorough introduction to using the Persistent
framework of classes.
This class is part of the Persistent DBI package which is available from:
http://www.bigsnow.org/persistent
ftp://ftp.bigsnow.org/pub/persistent
Before we get started describing the methods in detail, it should be noted that all error handling in this class is done with exceptions. So you should wrap an eval block around all of your code. Please see the Persistent documentation for more information on exception handling in Perl.
<<lessSYNOPSIS
### we are a subclass of ... ###
use Persistent::DBI;
@ISA = qw(Persistent::DBI);
ABSTRACT
This is an abstract class used by the Persistent framework of classes to implement persistence using DBI data stores. This class provides the methods and interface for implementing Persistent DBI classes. Refer to the Persistent
documentation for a very thorough introduction to using the Persistent
framework of classes.
This class is part of the Persistent DBI package which is available from:
http://www.bigsnow.org/persistent
ftp://ftp.bigsnow.org/pub/persistent
Before we get started describing the methods in detail, it should be noted that all error handling in this class is done with exceptions. So you should wrap an eval block around all of your code. Please see the Persistent documentation for more information on exception handling in Perl.
Download (0.010MB)
Added: 2007-05-19 License: Perl Artistic License Price:
889 downloads
Letter Hunt 002
Leter Hunt is a Seven Day Roguelike game. more>>
Leter Hunt is a Seven Day Roguelike game. The original idea came from a discussion at the end of the 2005 7DRL challenge with Antoine, the author of Guild.
Main features:
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Enhancements:
- Various niggly bugs fixed, including the crash on walk.
<<lessMain features:
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Enhancements:
- Various niggly bugs fixed, including the crash on walk.
Download (1.4MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1092 downloads
Simple persistence for Java 2.2.0
Simple persistence for Java is an object/relation mapping framework for Java. more>>
Simple persistence for Java is an object/relation mapping framework for Java. It is designed to be easy to use.
There are no XML files to write, no tables to create, no IDs to generate, and no primary keys to fiddle with; just point it to the database, check the API documentation for three basic methods, and code away.
Simple persistence for Java supports transactions, has its own simple query language (very similar to SQL), and can handle object references, lists, and maps.
You may ask: Why another O/R mapping library? Well.. Ive searched the net for a suitable O/R tool for a long time now, also tried a few in live projects, but each time, at the end of the project, I had always had a few thoughts to simplify the database interaction code. Ive started with EJB around 2000. Now, I think everyone who used EJBs also at least once wondered why saveing a friggin object requires a separate server installation, the extensive knowledge of a 200+ page documentation, generating 3 classes/interfaces per object, installing stubs, rmi, and other things I dont even want to know about. Lets just skip this chapter of my life directly to my last experience with an O/R library: pbeans. This library is generally good, I can recommend it for those, who want a stable O/R mapping tool, but it was not the one for me. I found a few points I couldnt get over:
- Save and insert should be one method. I usually dont care if an object is inserted or saved phisically, as long as its saved.
- It should handle Lists and Maps. Well, "Lists should be enough for everybody", but sometimes Maps are handy too. Lists are used very often, I think it should be handled automatically.
- The query code is too difficult, and at the same time does not offer enough features.
- The code you have to write wont be "pretty". It requires classes to be parameters, at least for queries, and I cant read the query itself.
- The Id handling is not transparent.
Enhancements:
- A major scalability feature has been added: the library is now capable of working in a distributed environment, such as load-balanced Web server clusters.
- All the library nodes connected to the same database will form a self-regulating, self-organizing, failure-tolerant network to manage exclusive resources (such as locks, etc).
- The documentation and site were updated accordingly.
<<lessThere are no XML files to write, no tables to create, no IDs to generate, and no primary keys to fiddle with; just point it to the database, check the API documentation for three basic methods, and code away.
Simple persistence for Java supports transactions, has its own simple query language (very similar to SQL), and can handle object references, lists, and maps.
You may ask: Why another O/R mapping library? Well.. Ive searched the net for a suitable O/R tool for a long time now, also tried a few in live projects, but each time, at the end of the project, I had always had a few thoughts to simplify the database interaction code. Ive started with EJB around 2000. Now, I think everyone who used EJBs also at least once wondered why saveing a friggin object requires a separate server installation, the extensive knowledge of a 200+ page documentation, generating 3 classes/interfaces per object, installing stubs, rmi, and other things I dont even want to know about. Lets just skip this chapter of my life directly to my last experience with an O/R library: pbeans. This library is generally good, I can recommend it for those, who want a stable O/R mapping tool, but it was not the one for me. I found a few points I couldnt get over:
- Save and insert should be one method. I usually dont care if an object is inserted or saved phisically, as long as its saved.
- It should handle Lists and Maps. Well, "Lists should be enough for everybody", but sometimes Maps are handy too. Lists are used very often, I think it should be handled automatically.
- The query code is too difficult, and at the same time does not offer enough features.
- The code you have to write wont be "pretty". It requires classes to be parameters, at least for queries, and I cant read the query itself.
- The Id handling is not transparent.
Enhancements:
- A major scalability feature has been added: the library is now capable of working in a distributed environment, such as load-balanced Web server clusters.
- All the library nodes connected to the same database will form a self-regulating, self-organizing, failure-tolerant network to manage exclusive resources (such as locks, etc).
- The documentation and site were updated accordingly.
Download (1.1MB)
Added: 2007-02-25 License: LGPL (GNU Lesser General Public License) Price:
971 downloads
Neohunt 0.1
Neohunt is an old multi-player shoot-em-up game. more>>
Neohunt project is an old multi-player shoot-em-up game.
Neohunt is a multi-player search-and-destroy game that takes place in a maze. The object is to shoot your friends before they shoot you, while avoiding being blown up by land mines and your own ammunition and running away from the occasional
stream of lava.
Neohunt is an enhanced version of hunt, one of the user-contributed games from the 4BSD distribution. You may still find versions of it
around here and there.
The original neohunt (not to be confused with the original hunt) was developed on a VAX 11/785 running 4.3BSD in 1989.
The version you see here is a slightly ANSIfied version of the K&R source, hacked up
just enough to run under FreeBSD 4.2. Nonetheless, it serves as a fine example of what a lot of software packages looked like in the 1980s.
Neohunt is not to be taken seriously. It is currently considered abandonware.
<<lessNeohunt is a multi-player search-and-destroy game that takes place in a maze. The object is to shoot your friends before they shoot you, while avoiding being blown up by land mines and your own ammunition and running away from the occasional
stream of lava.
Neohunt is an enhanced version of hunt, one of the user-contributed games from the 4BSD distribution. You may still find versions of it
around here and there.
The original neohunt (not to be confused with the original hunt) was developed on a VAX 11/785 running 4.3BSD in 1989.
The version you see here is a slightly ANSIfied version of the K&R source, hacked up
just enough to run under FreeBSD 4.2. Nonetheless, it serves as a fine example of what a lot of software packages looked like in the 1980s.
Neohunt is not to be taken seriously. It is currently considered abandonware.
Download (0.077MB)
Added: 2006-12-12 License: BSD License Price:
1047 downloads
Dragon Hunt 3.56
Dragon Hunt is an extensible Python RPG. more>>
Dragon Hunt game is an extensible Python RPG.
Graphical Role-playing game. Investigate the rumors of monsters attacking a town.
This program is under the GPL, which gives you the right to the source code as long as you only use it in certain ways.
<<lessGraphical Role-playing game. Investigate the rumors of monsters attacking a town.
This program is under the GPL, which gives you the right to the source code as long as you only use it in certain ways.
Download (0.83MB)
Added: 2007-05-06 License: GPL (GNU General Public License) Price:
905 downloads
Robo Hunt 0.1
Robo Hunt is an action game where you have to run for life and plutonium. more>>
Robo Hunt is an action game where you have to run for life and plutonium.
Take all plutonium and dont be caught. The robot hunters are smart and they do not cheat.
<<lessTake all plutonium and dont be caught. The robot hunters are smart and they do not cheat.
Download (0.12MB)
Added: 2005-11-23 License: GPL (GNU General Public License) Price:
1432 downloads
EasyBeans 1.0 Milestone 6
EasyBeans is an implementation of an EJB3 container. more>>
EasyBeans is an implementation of an EJB3 container. EasyBeans library aims to provide an implementation for the full EJBCore API.
For the persistence matter, it relies on Hibernate EJB 3 or, in upcoming versions, on Speedo, the ObjectWebs JDO implementation.
it is divided in three parts :
- Core part
- Persistence part (Which is the persistence provider)
- Simplified specification : it contains new features.
Enhancements:
- EAR deployment (and undeployment) is now supported in JOnAS, Tomcat, and Jetty.
- For JOnAS, if the EAR contains EJB 2.1 components, they will be deployed in the EJB 2.1 container.
- The WAR files of the EAR will be deployed in the Tomcat or Jetty Web container.
- An ear example is provided in this version.
- The timer service which is based on the Quartz component is supported.
- A timer example is provided.
- OpenJPA is supported as a persistence provider.
<<lessFor the persistence matter, it relies on Hibernate EJB 3 or, in upcoming versions, on Speedo, the ObjectWebs JDO implementation.
it is divided in three parts :
- Core part
- Persistence part (Which is the persistence provider)
- Simplified specification : it contains new features.
Enhancements:
- EAR deployment (and undeployment) is now supported in JOnAS, Tomcat, and Jetty.
- For JOnAS, if the EAR contains EJB 2.1 components, they will be deployed in the EJB 2.1 container.
- The WAR files of the EAR will be deployed in the Tomcat or Jetty Web container.
- An ear example is provided in this version.
- The timer service which is based on the Quartz component is supported.
- A timer example is provided.
- OpenJPA is supported as a persistence provider.
Download (9.4MB)
Added: 2007-05-17 License: LGPL (GNU Lesser General Public License) Price:
892 downloads
Cyphesis 0.5.13
Cyphesis is a fantasy MMORPG server using AI/A-Life techniques which doesnt have a predefined story. more>>
Cyphesis is a WorldForge server suitable running small games. Cyphesis is also designed by be used as an AI subsystem in a network of distributed servers.
It includes a terrain engine based on the Mercator library, a persistence system based on PostgreSQL, and an AI engine using goal trees implemented in Python. It is the server used in most current WorldForge games.
Current releases of cyphesis use the re-written C++ core, based on the design of the original python core.
Enhancements:
- The way rules data is handled is now much simpler to make it easier for game designers to create what they want.
- A lot of hard-coded functionality has been removed from the compiled core program.
- Core functionality is now associated with properties, and so can be applied to any entity.
- Most of Mason has been reimplemented as task scripts, which are cleaner and more flexible.
- There are more helpful messages when inconsistencies are detected in rule data.
- This release works more reliably as an autopackage.
<<lessIt includes a terrain engine based on the Mercator library, a persistence system based on PostgreSQL, and an AI engine using goal trees implemented in Python. It is the server used in most current WorldForge games.
Current releases of cyphesis use the re-written C++ core, based on the design of the original python core.
Enhancements:
- The way rules data is handled is now much simpler to make it easier for game designers to create what they want.
- A lot of hard-coded functionality has been removed from the compiled core program.
- Core functionality is now associated with properties, and so can be applied to any entity.
- Most of Mason has been reimplemented as task scripts, which are cleaner and more flexible.
- There are more helpful messages when inconsistencies are detected in rule data.
- This release works more reliably as an autopackage.
Download (6.9MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
832 downloads
The Hunted Chronicle 2
The Hunted is a single player FPS game based off of the Darkplaces engine. more>>
The Hunted is a single player FPS game based off of the Darkplaces engine. It is completely standalone, meaning that you do not need any prior files to run it, and it comes in a series called chronicles.
These chronicles are used for having a continuously flowing story and a difference in weaponry and in other things found in-game.
Each chronicle tells the story of a lone survivor escaping the city that has been overcome by the infected.
The symptoms of the infected at the time of the survivors adventure are not clear but as the chronicles are released, the story unfolds to make it quite clear as to why, where, when, and how this survivor came to be in a horror show such as this.
Main features:
- Completely recreated zombie and zombie code. Much more "realistic" in attack, range, and response time.
- Added random skin generator so zombies will be wearing different attire no matter how many times you play a map
- Added "Use" key, used to pick up boxes and move them to get to previously unattainable areas
- Added "story driven comics" used to help further the story and gives hints on puzzles
- Added all new weapon models
- Added fully functionable "secondary attack" (zoom with Mercs Gun, large swing with meathook)
- Added zombie footsteps
- FIXED**bug where zombies faking dead on ground would still block a players way
- FIXED**HUD/glock-pistol ammo malfunctions
- Added place_model attributes to have spatialization options and other effects to create global audio ambience and better effects using DarkPlaces extensions
- Added muzzleflash
- Added flashlight
- Added multiple new enemies
<<lessThese chronicles are used for having a continuously flowing story and a difference in weaponry and in other things found in-game.
Each chronicle tells the story of a lone survivor escaping the city that has been overcome by the infected.
The symptoms of the infected at the time of the survivors adventure are not clear but as the chronicles are released, the story unfolds to make it quite clear as to why, where, when, and how this survivor came to be in a horror show such as this.
Main features:
- Completely recreated zombie and zombie code. Much more "realistic" in attack, range, and response time.
- Added random skin generator so zombies will be wearing different attire no matter how many times you play a map
- Added "Use" key, used to pick up boxes and move them to get to previously unattainable areas
- Added "story driven comics" used to help further the story and gives hints on puzzles
- Added all new weapon models
- Added fully functionable "secondary attack" (zoom with Mercs Gun, large swing with meathook)
- Added zombie footsteps
- FIXED**bug where zombies faking dead on ground would still block a players way
- FIXED**HUD/glock-pistol ammo malfunctions
- Added place_model attributes to have spatialization options and other effects to create global audio ambience and better effects using DarkPlaces extensions
- Added muzzleflash
- Added flashlight
- Added multiple new enemies
Download (MB)
Added: 2005-09-19 License: Freeware Price:
1527 downloads
Blinkensisters - Hunt for the Lost Pixels 0.4
Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game. more>>
Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game.
Blinkensisters is a new 2D scrolling gaming system for Linux, MacOSX, Windows and POSIX-compatible Unix-Systems (every platform that can run SDL).
You can even make your own levels with a simple text-editor.
EXPORTING
This program may be exported to ALL countries, as long as the following guidelines is followed:
*) The GNU General Public License is backed up by local law
*) The program and/or its content does not violate local law.
*) Neither the Programm nor any of its files are used for any war-like purpose. (Country of origin is Austria; our local law does not allow to export products that support war).
CREATION OF LEVELS
You can create your own levels with a text editor. A level consist of a
Config-File: e.g. level1.conf
-----------
These are simple "Variable-assignments", you define the following levels:
# a background picture (jpg or bmp format, put the file in the GFX directory)
bg=level1.jpg
# a background music (ogg Format, put the file in the SND directory)
snd=menuMusic.ogg
# Pictures of the tiles, predefined are now: bathtiles.bmp and weirdtiles.bmp
tiles=bathtiles.bmp
# the level data file (how does the level look like (see below))
leveldata=level1.dat
# The time in which the level must be solved (in seconds) (0 = no time limit)
leveltime=90
Data-File, e.g. level1.dat
---------
This is a text file which looks like something like this:
1 1
1 1
1 1
1 1
1 # B C # 1
1 11111 1111111
1 1
1+ ## A C - 1
111111111111111111111111111
Every character is a tile of 32x32 pixels in size. The characters have the following meanings:
+ ... Start point. Here starts the player (Blue)
- ... End point. After collecting the pixels, the player must arrive here.
(Red = not all pixels collected / Green = Player can exit)
# ... A pixel. You have to collect all pixels to solve the level.
P ... A power pixel. Must be collected; scares blue datenkraken away
* ... A bonus live.
$ ... Ponus points
A ... Monster (the brown Datenkrake)
B ... Monster (the blue Datenkrake)
C ... Monster (the yellow Datenkrake)
D ... Monster (the Eye-Monster)
E ... Monster (the Buggy)
1-9 ... diffent wall types / availability depends on the tiles-setting in config
NOTE: Do NOT use tabs; always use spaces!
<<lessBlinkensisters is a new 2D scrolling gaming system for Linux, MacOSX, Windows and POSIX-compatible Unix-Systems (every platform that can run SDL).
You can even make your own levels with a simple text-editor.
EXPORTING
This program may be exported to ALL countries, as long as the following guidelines is followed:
*) The GNU General Public License is backed up by local law
*) The program and/or its content does not violate local law.
*) Neither the Programm nor any of its files are used for any war-like purpose. (Country of origin is Austria; our local law does not allow to export products that support war).
CREATION OF LEVELS
You can create your own levels with a text editor. A level consist of a
Config-File: e.g. level1.conf
-----------
These are simple "Variable-assignments", you define the following levels:
# a background picture (jpg or bmp format, put the file in the GFX directory)
bg=level1.jpg
# a background music (ogg Format, put the file in the SND directory)
snd=menuMusic.ogg
# Pictures of the tiles, predefined are now: bathtiles.bmp and weirdtiles.bmp
tiles=bathtiles.bmp
# the level data file (how does the level look like (see below))
leveldata=level1.dat
# The time in which the level must be solved (in seconds) (0 = no time limit)
leveltime=90
Data-File, e.g. level1.dat
---------
This is a text file which looks like something like this:
1 1
1 1
1 1
1 1
1 # B C # 1
1 11111 1111111
1 1
1+ ## A C - 1
111111111111111111111111111
Every character is a tile of 32x32 pixels in size. The characters have the following meanings:
+ ... Start point. Here starts the player (Blue)
- ... End point. After collecting the pixels, the player must arrive here.
(Red = not all pixels collected / Green = Player can exit)
# ... A pixel. You have to collect all pixels to solve the level.
P ... A power pixel. Must be collected; scares blue datenkraken away
* ... A bonus live.
$ ... Ponus points
A ... Monster (the brown Datenkrake)
B ... Monster (the blue Datenkrake)
C ... Monster (the yellow Datenkrake)
D ... Monster (the Eye-Monster)
E ... Monster (the Buggy)
1-9 ... diffent wall types / availability depends on the tiles-setting in config
NOTE: Do NOT use tabs; always use spaces!
Download (17.8MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1051 downloads
Fox Hunt 0.4
Fox Hunt is a logic game written in Java. more>>
Fox Hunt project is a logic game written in Java.
It was inspired by the sports competition of the same name. In that competition, participants run in the forest equipped with small radio locators, seeking small hidden radio wave emitters called "foxes".
In Fox Hunt you are one of such participants armed with advanced locator which can scan full horizontal, vertical, and both diagonal directions and report the number of foxes "visible" at all these directions.
Whats New in This Release:
This release features minor design changes and two helper options (both options will cost the player a half of his/her score): "Autodecrement fox scanners" turns off every fox found, so on the opened locations player will always see the number of active foxes only. "Automark empty locations" marks locations without foxes after every turn (according to currently opened locations).
<<lessIt was inspired by the sports competition of the same name. In that competition, participants run in the forest equipped with small radio locators, seeking small hidden radio wave emitters called "foxes".
In Fox Hunt you are one of such participants armed with advanced locator which can scan full horizontal, vertical, and both diagonal directions and report the number of foxes "visible" at all these directions.
Whats New in This Release:
This release features minor design changes and two helper options (both options will cost the player a half of his/her score): "Autodecrement fox scanners" turns off every fox found, so on the opened locations player will always see the number of active foxes only. "Automark empty locations" marks locations without foxes after every turn (according to currently opened locations).
Download (0.045MB)
Added: 2006-12-27 License: GPL (GNU General Public License) Price:
1032 downloads
SuperMaze 1.1
SuperMaze is a simple to learn and play humorous non-violent hunt-and-shoot game using Smileys as the main actors. more>>
SuperMaze software is a simple to learn and play humorous non-violent hunt-and-shoot game using Smileys as the main actors in a maze style environment. You dont need more than the cursor keys and the space key to control your Smiley. The aim of the game is simple: Hunt each other and try to reach as first the win score.
There are several different mazes supplied with the game in various sizes and styles. SuperMaze is fully networked and multi platform and so playable on a vast amount of computers. Windows and Linux builds are already available. Needless to say that all platforms may play together in networked games.
The game does not require the very latest hardware. A moderate system with 800 Mhz is sufficient to play. See the Screenshots section for some visual impressions.
SuperMaze is freeware! Download your version of the game right now and play a round with up to 15 of your friends online or in a LAN.
<<lessThere are several different mazes supplied with the game in various sizes and styles. SuperMaze is fully networked and multi platform and so playable on a vast amount of computers. Windows and Linux builds are already available. Needless to say that all platforms may play together in networked games.
The game does not require the very latest hardware. A moderate system with 800 Mhz is sufficient to play. See the Screenshots section for some visual impressions.
SuperMaze is freeware! Download your version of the game right now and play a round with up to 15 of your friends online or in a LAN.
Download (33.9MB)
Added: 2007-06-22 License: Freeware Price:
908 downloads
JDOInstruments 2.9.2
JDOInstruments is an embedded object oriented database programmed in java. more>>
JDOInstruments is an embedded object oriented database programmed in java, it is also an implementation of Suns Java Data Objects (JDO) specification for the transparent persistence of Java objects.
Because of this, it doesnt need a JDBC driver or a relational database. JDOInstruments uses its own object store thus it allows storage and retrieval of persistent data with little work from you.
It is integrated with Netbeans IDE (via Plugin module) allowing developers to build pure object-oriented systems.
It is free and Our license is GNU LGPL providing the code and executables (JARs) free of charge. You are free to use JDOInstruments in your projects.
Main features:
- Byte-Code Enhancement of classes
- Byte-Code Compatibility
- Datastore identity
- Optimistic Transaction
- Nontransactional Read
- Retain values
- Restore values
- Second Class PersistenceCapable objects
- J2EE Integration
- Query (JDOQL)
- Index
- Schema Evolution
<<lessBecause of this, it doesnt need a JDBC driver or a relational database. JDOInstruments uses its own object store thus it allows storage and retrieval of persistent data with little work from you.
It is integrated with Netbeans IDE (via Plugin module) allowing developers to build pure object-oriented systems.
It is free and Our license is GNU LGPL providing the code and executables (JARs) free of charge. You are free to use JDOInstruments in your projects.
Main features:
- Byte-Code Enhancement of classes
- Byte-Code Compatibility
- Datastore identity
- Optimistic Transaction
- Nontransactional Read
- Retain values
- Restore values
- Second Class PersistenceCapable objects
- J2EE Integration
- Query (JDOQL)
- Index
- Schema Evolution
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Added: 2006-12-08 License: LGPL (GNU Lesser General Public License) Price:
1050 downloads
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