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X Hardware Monitor 1.0

X Hardware Monitor 1.0


X Hardware Monitor is monitor hardware indicators for temperature, voltage etc... of a running system with a graphical panel. more>>
X Hardware Monitor is a hardware monitor that shows indicators for temperature, voltage, fan speed etc, of a running system with a graphical panel.

The default configuration allows to monitor up to 3 temperatures, 3 fan speeds and 6 voltages. This tool is more particularly adequate for bi-processor systems.


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Added: 2005-09-22 License: Freeware Price:
1496 downloads
Hardware 4 Linux 0.9.3

Hardware 4 Linux 0.9.3


Hardware 4 Linux project contains a set of tools to report Linux-compatible hardware to hardware4linux.info. more>>
Hardware 4 Linux project contains a set of tools to report Linux-compatible hardware to hardware4linux.info.
Enhancements:
- This release anonymizes dmidecode output, collects OS version files instead of calling osinfo, collects audio codec files, adds a README, and collects PCI modules.
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Added: 2007-08-11 License: GPL (GNU General Public License) Price:
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Hardware::Simulator 0000_0005

Hardware::Simulator 0000_0005


Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language. more>>
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language.

SYNOPSIS

use Hardware::Simulator;

# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);

# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});

# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});

# start processing of events and event scheduling.
EventLoop();

Hardware::Simulator ==> a Perl Hardware Descriptor Language

Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.

Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.

The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.

The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.

This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.

Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.

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Added: 2007-07-20 License: Perl Artistic License Price:
840 downloads
Website META Language 2.0.11

Website META Language 2.0.11


Website META Language is a free and extensible Webdesigners off-line HTML generation toolkit for Unix. more>>
Website META Language is a free and extensible Webdesigners off-line HTML generation toolkit for Unix, distributed under the GNU General Public License (GPL v2). Website META Language is written in ANSI C and Perl 5, built via a GNU Autoconf based source tree and runs out-of-the-box on all major Unix derivates.
It can be used free of charge both in educational and commercial environments. WML consists of a control frontend driving up to nine backends in a sequential pass-oriented filtering scheme. Each backend provides one particular core language. For maximum power WML additionally ships with a well-suited set of include files which provide higher-level features built on top of the backends core languages.
While not trivial and idiot proof WML provides most of the core features real hackers always wanted for HTML generation.
Enhancements:
- Building of the package on Cygwin was fixed.
- Some vendor patches were integrated.
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Added: 2006-08-21 License: GPL (GNU General Public License) Price:
1161 downloads
Distributed Hardware Evolution Project

Distributed Hardware Evolution Project


Distributed Hardware Evolution Project is populations of circuits evolving in a distributed online genetic algorithm. more>>
The Distributed Hardware Evolution Project allows the distribution of a genetic algorithm evolving hardware designs across the Internet by setting up an island on each clients PC which will evolve during idle time. Individuals from these islands will migrate between each other as they compete for survival.

All source code is available at Sourceforge under the projects named JaGa, DistrIT, and IslandEv. The source code is generalizable to any genetic algorithm or distributed processing task.

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Added: 2005-04-01 License: GPL (GNU General Public License) Price:
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Simple Machine Language interpreter

Simple Machine Language interpreter


Simple Machine Language interpreter is a simple machine language interpreter. more>>
SML is a "toy" machine language intended to teach basic processor concepts. This website contains an explanation and definition of SML, as well as an interpreter and example SML programs. GPLd source code for the interpreter is available, as well as binaries for Windows and Linux.

A machine language defines a set of instructions that a CPU can execute to perform operations. In other words, a machine language defines what you can do with your computer. Modern processors have very complex instruction sets; however, the simple language described here can give you an understanding of what is happening "under the hood" with your computer.

Machine language is the actual data that is directly run by the processor. Writing a program in machine language can therefore be advantageous if you need to save space or highly optimize your code. However, machine language is also not portable and can be difficult to understand and maintain.

Therefore, almost all code is now written in a higher level language, such as C, C++, Java, or scripting languages such as shell or perl. These languages all have their advantages and disadvantages as well, such as varying levels of portability, maintainability, scalability, and execution speed.

One level higher than machine language is assembly language. Assembly language is basically readable machine language. Instead of writing out the code bit-by-bit, you write out the code as a sequence of human readable instructions, which are then compiled almost directly into machine language.

Assembly language is almost always used instead of machine language when such a direct level of control is needed. For example, some games implement part of their code in assembly in order to maximize execution speed. Assembly can be "inlined" into some higher level languages, like C. This means that the assembly is defined as a callable procedure from within the C code.
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Added: 2005-04-14 License: GPL (GNU General Public License) Price:
1668 downloads
Hardware::iButton 0.03

Hardware::iButton 0.03


Hardware::iButton is a Perl module that allows to talk to DalSemi iButtons via a DS2480 serial widget. more>>
Hardware::iButton is a Perl module that allows to talk to DalSemi iButtons via a DS2480 serial widget.

SYNOPSIS

use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "family: ",$b->family(), "serial number: ", $b->serial(),"n";
print "id: ",$b->id(),"n"; # id = family . serial . crc
print "reg0: ",$b->readreg(0),"n";
}

This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.

The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.

iButtons and solder-mount Touch Memory devices are each identified with a unique 64-bit number. This is broken up into 8 bits of a "family code", which specifies the part number (and consequently the capabilities), then 48 bits of device ID (which Dallas insures is globally unique), then 8 bits of CRC. When you pass these IDs to and from this package, use hex strings like "0123456789ab".

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Added: 2007-08-15 License: Perl Artistic License Price:
808 downloads
Mozilla Afrikaans Language Pack

Mozilla Afrikaans Language Pack


Mozilla Afrikaans Language Pack is an Afrikaans translation of the Mozilla Web browser suite. more>>
The Mozilla Afrikaans Language Pack provides translations of the Mozilla suites Web browser, email program, and editor into Afrikaans.

All functions, errors, menus, and buttons are translated into Afrikaans.
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Added: 2005-04-15 License: MPL (Mozilla Public License) Price:
1656 downloads
Hardware::iButton::Device 0.03

Hardware::iButton::Device 0.03


Hardware::iButton::Device is a Perl object to represent iButtons. more>>
Hardware::iButton::Device is a Perl object to represent iButtons.

SYNOPSIS

use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "id: ", $b->id(), ", reg0: ",$b->readreg(0),"n";
}

This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.

The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.

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Added: 2007-06-18 License: Perl Artistic License Price:
861 downloads
Hardware::Vhdl::Lexer 1.00

Hardware::Vhdl::Lexer 1.00


Hardware::Vhdl::Lexer is a Perl module that can split VHDL code into lexical tokens. more>>
Hardware::Vhdl::Lexer is a Perl module that can split VHDL code into lexical tokens.

SYNOPSIS

use Hardware::Vhdl::Lexer;

# Open the file to get the VHDL code from
my $fh;
open $fh, new({ linesource => $fh });

# Dump all the tokens
my ($token, $type);
while( (($token, $type) = $lexer->get_next_token) && defined $token) {
print "# type = $type token=$tokenn";
}

Hardware::Vhdl::Lexer splits VHDL code into lexical tokens. To use it, you need to first create a lexer object, passing in something which will supply chunks of VHDL code to the lexer. Repeated calls to the get_next_token method of the lexer will then return VHDL tokens (in scalar context) or a token type code and the token (in list context). get_next_token returns undef when there are no more tokens to be read.

NB: in this documentation I refer to "lines" of VHDL code and "line" sources etc., but in fact the chunks of code dont have to be broken up at line-ends - they can be broken anywhere that isnt in the middle of a token. New-line characters just happen to be a simple and safe way to split up a file. You dont even have to split up the VHDL at all, you can pass in the whole thing as the first and only "line".

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Added: 2007-04-20 License: Perl Artistic License Price:
926 downloads
PerlPoint::Generator::LANGUAGE::Formatter 0.45

PerlPoint::Generator::LANGUAGE::Formatter 0.45


PerlPoint::Generator::LANGUAGE::Formatter is a Perl module that generates Formatter formatted LANGUAGE files. more>>
PerlPoint::Generator::LANGUAGE::Formatter is a Perl module that generates Formatter formatted LANGUAGE files.

METHODS

new()

Parameters:

class

The class name.

Returns: the new object.

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Added: 2007-02-19 License: Perl Artistic License Price:
977 downloads
Transmuter Programming Language 0.9.2

Transmuter Programming Language 0.9.2


Transmuter Programming Language is an extremely dynamic, biologically-inspired prototyping language. more>>
Transmuter Programming Language is an extremely dynamic, biologically-inspired prototyping language providing a framework for experimenting with naturally evolving systems of objects over the net, and for exploring new ideas about recombinant software, code morphing, and evolutionary programming.
Trans is also a very capable general-purpose programming language. Its fast, flexible, compact, object-oriented, highly extensible, and easy-to-learn. It can be used for rapid prototyping, or as a scripting language, an embedded language, a network server or client, a system of cooperating network nodes, a real-time control and monitoring system, and more.
Trans is not only typeless, but also classless. Instead of defining static classes, existing objects serve as prototypes for new objects. New objects are then extended or modified as desired. This modification can occur both statically at compile-time, or dynamically at run-time. Unlike most earlier prototyping languages, Trans uses a concatenation-based prototype system, with no pointers to parent object chains. Parent objects are simply copied into the new object being constructed, allowing for much faster references to inherited members and better object encapsulation. Inheritance is fine-grained, implemented at the member level rather than the object level.
Objects can be saved and loaded externally either as Trans source code, or in bytecode format in network byte-order (as in Java). All Trans source code is compiled to an internal bytecode representation before execution. Since the Trans compiler and interpreter are completely integrated, the compiler is directly accessible to the interpreter at run-time, and the interpreter is also directly accessible to the compiler at compile-time, allowing for complex macro constructs and expressions. Trans uses a fast single-pass compiler, allowing source code to be passed over the net to any Trans instance or server, with little impact in performance.
Trans includes support for integers, floating point numbers, ANSI and Unicode (UTF-16) strings, many builtin functions (including File I/O and TCP/IP Sockets), user-defined functions, and native functions. All functions are atomic objects, and can be passed around and manipulated like any other data item. Builtin functions are treated like user-defined functions, and must be defined before they are used. Native functions located in already-compiled external libraries can also be defined, called, and manipulated like any other data item, with type conversions handled automatically by Trans. And since Trans is implemented as a runtime library with an external API, it can also be embedded in other software environments, such as Java.
Trans also includes a rich assortment of operators, expressions, and statements. Many of these will be familiar to C and Java programmers, but there are significant additions, enhancements, and contextual differences. There are also several important modifiers controlling the disposition of members within an object at compile-time and run-time. A powerful regular expression engine similar to the engines found in Perl, Python, and other languages is also provided. Multiple threads are supported via a simple deterministic threading model.
Trans is relatively lightweight, designed to consume minimal resources such CPU, memory, disk, bandwidth, etc - an important feature in performance-critical real-time environments. The compiler and interpreter are written in C++ and integrated into one library module, using only standard C libraries and Berkeley v1.1 sockets, with no other dependencies. As much as possible, Trans is designed to be operating system and hardware independent, and is currently implemented on the Win32 and x86 Linux operating systems.
The design of Trans was influenced by many other languages, including C/C++, Java, JavaScript, Lisp, Self, Python, Ruby, Perl, and others.
Enhancements:
- This substantial release includes a new x86 Linux version, many language and built-in function enhancements, new optional syntaxes, true aliases, enhanced macro code generation/construction, restructured and restyled import objects and shell, library objects, more detailed examples, a new external API, and increased stability and speed.
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Added: 2006-09-06 License: Freely Distributable Price:
1147 downloads
Hub::Perl::Language 04.00.012

Hub::Perl::Language 04.00.012


Hub::Perl::Language is a Perl module that contains a lot of methods. more>>
Hub::Perl::Language is a Perl module that contains a lot of methods.

PUBLIC METHODS

sizeof

Integer size of hashes, arrays, and scalars

Usage: sizeof %hash
Usage: sizeof @array
Usage: sizeof $scalar_ref
Usage: sizeof $scalar
Usage: sizeof %more, @than, $one

Sizes are computed as follows:

HASH - Number of keys in the hash
ARRAY - Number of elements
SCALAR - Length as returned by C

The total size of all arguments is returned.

Example: Hash: (matches)

sizeof( { a=>1, b=>2, c=>3 } );


3
Example: Array: (matches)
sizeof( [ a1, b2, c3 ] );


3
Example: Scalar: (matches)
sizeof( "abc" );


3
Example: Scalar (ref): (matches)
sizeof( "abc" );


3
Example: Nothing: (matches)
sizeof( undef );


0
Example: Multiple values: (matches)
sizeof( "a", "b", "c" );


3
check

True if all items in list pass the test.
Usage: check [OPTIONS], [TEST], LIST

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Added: 2007-07-06 License: Perl Artistic License Price:
840 downloads
Redland RDF Library Language Bindings 1.0.6.1

Redland RDF Library Language Bindings 1.0.6.1


Redland RDF Library Language Bindings provides high-level language bindings for the Redland RDF C libraries. more>>
Redland RDF Library Language Bindings provides high-level language bindings for the Redland RDF C libraries, allowing full access to the C APIs along with enhancements for individual languages. Redland RDF Library Language Bindings currently provides bindings in C#, Java, Perl, Python, Ruby, PHP and Tcl.
Configuring and building
Redland bindings uses the GNU automake and autoconf to handle system dependency checking. It is developed and built on x86 Linux (Redhat), but is also used extensively locally on various versions of sparc Sun Solaris 2.x. I also test it via SourceForges compile farm and it builds on Debian Linux (x86, Alpha, PPC and Sparc, IA64), FreeBSD (x86) and Apple OSX.
Configure tries very hard to find several programs and libraries that the Redland bindings need. These include the binding binaries: perl, python, etc., headers for the bindings such as the JDK, Python etc. and various others. A summary of the parts found is given at the end of the configure run. Several options to configure given below can be used to point to locations or names of dependencies that cannot be automatically determined.
Enhancements:
- All the bindings were synchronised with the Redland RDF Library release 1.0.6, adding a transactions API.
- Many updates and fixes were made to the Python and Ruby bindings, and other bugs were also fixed.
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Added: 2007-05-06 License: The Apache License 2.0 Price:
902 downloads
MetaTrans::Languages 1.04

MetaTrans::Languages 1.04


MetaTrans::Languages Perl module contains a simple database of most of the known languages. more>>
MetaTrans::Languages Perl module contains a simple "database" of most of the known languages. Extracted from MARC codes for languages, http://www.loc.gov/marc/languages/.

SYNOPSIS

use MetaTrans::Languages qw(get_lang_by_code get_code_by_lang);

print get_lang_by_code(afr); # prints Afrikaans
print get_code_by_lang(Afrikaans); # prints afr

FUNCTIONS

get_lang_by_code($code)

Returns the name of the language with $code or undef if no language with such a $code is known.

get_code_by_lang($language)

Returns the code of the $language or undef if the language is unknown.

is_known_lang($code)

Returns true if the language with $code exists in the "database", false otherwise.

get_langs_hash

Returns the {code_1 => language_1, code_2 => language_2, ...} hash containing all known languages and their codes.

get_langs_hash_rev

Returns the {language_1 => code_1, language_2 => code_2, ...} hash containing all known languages and their codes.

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Added: 2007-06-01 License: Perl Artistic License Price:
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