penguin cards 1.0
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Penguin Cards 1.0
Penguin Cards project is a card game. more>>
Penguin Cards project is a card game.
PenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
<<lessPenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
Download (0.12MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1062 downloads
Penguin Command 1.6.10
Penguin Command is a clone of the classic Missile Command Game, but it has better graphics and music. more>>
Penguin Command is a clone of the classic "Missile Command" Game, but it has better graphics and music.
The gameplay has only been slightly modified. Penguin Command is free software licensed under the GPL.
Enhancements:
- fixed a possible freeze in Help/Options menu
<<lessThe gameplay has only been slightly modified. Penguin Command is free software licensed under the GPL.
Enhancements:
- fixed a possible freeze in Help/Options menu
Download (1.1MB)
Added: 2005-12-16 License: GPL (GNU General Public License) Price:
1410 downloads
PHPMyEcards 1.0
PHPMyEcards is a set of PHP pages that provides you with an e-card-sending service for your Web site. more>>
.PHPMyEcards is a set of PHP pages that provides you with an e-card-sending service for your Web site.
The main features are automatic installation and an admin section to manage your e-cards and to set the site presentation
<<lessThe main features are automatic installation and an admin section to manage your e-cards and to set the site presentation
Download (0.089MB)
Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1211 downloads
bingo-cards 1.02
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards. more>>
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards.
These cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
<<lessThese cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
Download (3.4MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
635 downloads
Nebula Cards 0.7
Nebula Cards project is a card game engine. more>>
Nebula Cards project is a card game engine.
Nebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
<<lessNebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
Download (MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1075 downloads
Penguin Greetings 0.9.9
Penguin Greetings is a Perl Web-based greeting card application. more>>
Penguin Greetings is a Perl Web-based greeting card application. Penguin Greetings is two products wrapped into one. Penguin Greetings is an engine for handling web "ecards." It is also a collection of 200 cards that can be quickly and easily installed into any server for an immediate ecards solution. In addition, another 24 card images are included separately in the Penguin Greetings - Four Seasons collection and another 16 note card images are now included in the Penguin Greetings - Savoring the sights of Seattle Collection. The cards are photo-based and are similar in style and taste to Apples iCards content. To see the complete Penguin Greetings solution, go to the demonstration page.
The Penguin Greetings (pgreet) engine is a web-based greeting cards for LINUX and other UNIX-based systems written in Perl. Penguin Greetings is template-based and shifts ecards to be more like email instead of web-only objects. For flexibility and security, a separate daemon works with the emails and stores data permanently on the server.
Main features:
- Supports any number of ecard sites running on the same server. Each site is independent with its own configuration, database files, and HTML content. Localization/Internationalization is supported so that secondary ecard sites can be used to support multiple languages and regions. User ecard sites are supported.
- Customizable HTML templates for both the ecards and creation screens so that the web content is completely independent of the Perl program. Perl content is embedded using Embperl or now HTML::Mason so that the full power of Perl is available to content developers and for server-side processing. Object-oriented ecard sites can be created using Embperl::Object or Mason. At the same time, creating templates does not require any specific knowledge of Perl. Using Embperl or Mason, it is possible to build complicated ecard sites as demonstrated by the Penguin Greetings - California Poppy Collection. or the Penguin Greetings - Savoring the sights of Seattle Collection
- Support for a persistent Perl interpreter via SpeedyCGI for robust performance under production loads. Configuration and state information is cached in memory for improved performance under SpeedyCGI. Retains support for standard CGI for portability.
- Greeting cards that function more like email. The announcement of the card includes the text of the card so that the recipient can reply to the message. The email of the author is included in the email reply-to field so that recipients can reply to the ecard using the reply feature of most email clients.
- Uses MIME multipart HTML formatted email to directly send complete ecards to recipients.
- Automated installation procedure, including: the installation of CPAN modules not included in Perl 5.8.0, localization of configuration files, and installation of applications, configuration files, and a default ecard website.
- Access to card creation can be limited to users stored in an htpasswd file on server for sites which want to have ecards available only to a particular group of people.
- A separate application daemon to handle such chores as: card scheduling for emailing on a particular date, purging of old cards after a certain date, and backup database files.
- A user agent separate from the user ID which the web server runs as for mailing and storing of data. If desired, ecards can be emailed under existing email accounts on server. Specific human users on the server can be given access to this feature via an access control list.
- Extensive configuration options. Including the location of configuration and data files, performance tuning, and content parameters.
- Based on standard Perl CPAN modules for portability and reliability.
- Extensive logging of daemon activities.
- Six secondary demonstrations sites included with the distribution, Five of which exist in both English and French as examples of internationalization. Four use Embperl::Object to demonstrate object-oriented website building techniques and one uses HTML::Mason.
<<lessThe Penguin Greetings (pgreet) engine is a web-based greeting cards for LINUX and other UNIX-based systems written in Perl. Penguin Greetings is template-based and shifts ecards to be more like email instead of web-only objects. For flexibility and security, a separate daemon works with the emails and stores data permanently on the server.
Main features:
- Supports any number of ecard sites running on the same server. Each site is independent with its own configuration, database files, and HTML content. Localization/Internationalization is supported so that secondary ecard sites can be used to support multiple languages and regions. User ecard sites are supported.
- Customizable HTML templates for both the ecards and creation screens so that the web content is completely independent of the Perl program. Perl content is embedded using Embperl or now HTML::Mason so that the full power of Perl is available to content developers and for server-side processing. Object-oriented ecard sites can be created using Embperl::Object or Mason. At the same time, creating templates does not require any specific knowledge of Perl. Using Embperl or Mason, it is possible to build complicated ecard sites as demonstrated by the Penguin Greetings - California Poppy Collection. or the Penguin Greetings - Savoring the sights of Seattle Collection
- Support for a persistent Perl interpreter via SpeedyCGI for robust performance under production loads. Configuration and state information is cached in memory for improved performance under SpeedyCGI. Retains support for standard CGI for portability.
- Greeting cards that function more like email. The announcement of the card includes the text of the card so that the recipient can reply to the message. The email of the author is included in the email reply-to field so that recipients can reply to the ecard using the reply feature of most email clients.
- Uses MIME multipart HTML formatted email to directly send complete ecards to recipients.
- Automated installation procedure, including: the installation of CPAN modules not included in Perl 5.8.0, localization of configuration files, and installation of applications, configuration files, and a default ecard website.
- Access to card creation can be limited to users stored in an htpasswd file on server for sites which want to have ecards available only to a particular group of people.
- A separate application daemon to handle such chores as: card scheduling for emailing on a particular date, purging of old cards after a certain date, and backup database files.
- A user agent separate from the user ID which the web server runs as for mailing and storing of data. If desired, ecards can be emailed under existing email accounts on server. Specific human users on the server can be given access to this feature via an access control list.
- Extensive configuration options. Including the location of configuration and data files, performance tuning, and content parameters.
- Based on standard Perl CPAN modules for portability and reliability.
- Extensive logging of daemon activities.
- Six secondary demonstrations sites included with the distribution, Five of which exist in both English and French as examples of internationalization. Four use Embperl::Object to demonstrate object-oriented website building techniques and one uses HTML::Mason.
Download (20MB)
Added: 2006-06-27 License: GPL (GNU General Public License) Price:
708 downloads
LPairs 1.0
LPairs is a classical memory game. more>>
LPairs is a classical memory game. This means you have to find pairs of identical cards which will then be removed.
Your time and tries needed will be counted but there is no highscore chart or limit to this.
<<lessYour time and tries needed will be counted but there is no highscore chart or limit to this.
Download (0.40MB)
Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1667 downloads
PHP Greeting card class 1.1
PHP Greeting card class can be used to compose and send greeting cards by email. more>>
PHP Greeting card class can be used to compose and send greeting cards by email.
PHP Greeting card class can compose and send an email message with a greeting either in text, in HTML with an image, or in HTML with Flash content.
The HTML version of the card may include a greeting picture.
<<lessPHP Greeting card class can compose and send an email message with a greeting either in text, in HTML with an image, or in HTML with Flash content.
The HTML version of the card may include a greeting picture.
Download (0.95MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1043 downloads
Save The Penguins 0.02
Save The Penguins is a crazy space shooter with penguins and flying saucers. more>>
Save The Penguins is a crazy space shooter with penguins and flying saucers.
This is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
<<lessThis is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
Download (0.46MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
827 downloads
SVG-cards 2.0.1
SVG-cards is a set of playing cards made from pure SVG with all kings, queens, jacks, numbers, jokers, and backs of cards. more>>
SVG-cards is a set of playing cards made from pure SVG with all kings, queens, jacks, numbers, jokers, and backs of cards.
You can use SVG-cards everywhere you like : Web pages, games, the GNOME desktop, the KDE desktop, and so on...
You can print them on your color printer and make real cards or T-shirts.
The kings, queens and jacks are based on the french representation, because I find them beautiful. You can access to each either by rendering the file into a pixmap and clipping each card or by using their name with a DOM interface. All cards are inside a SVG group.
Example :
the king of spade is inside this group :
< g id="king_spade" >
...
< /g >
Names are the following :
black_joker
red_joker
back
{king,queen,jack}_{club,diamond,heart,spade}
{1,2,3,4,5,6,7,8,9,10}_{club,diamond,heart,spade}
Examples :
- the ace of club is 1_club
- the queen of diamond is queen_diamond
Enhancements:
- A bug that prevented SVG cards from being displayed in Firefox and Adobe Illustrator was fixed.
<<lessYou can use SVG-cards everywhere you like : Web pages, games, the GNOME desktop, the KDE desktop, and so on...
You can print them on your color printer and make real cards or T-shirts.
The kings, queens and jacks are based on the french representation, because I find them beautiful. You can access to each either by rendering the file into a pixmap and clipping each card or by using their name with a DOM interface. All cards are inside a SVG group.
Example :
the king of spade is inside this group :
< g id="king_spade" >
...
< /g >
Names are the following :
black_joker
red_joker
back
{king,queen,jack}_{club,diamond,heart,spade}
{1,2,3,4,5,6,7,8,9,10}_{club,diamond,heart,spade}
Examples :
- the ace of club is 1_club
- the queen of diamond is queen_diamond
Enhancements:
- A bug that prevented SVG cards from being displayed in Firefox and Adobe Illustrator was fixed.
Download (0.34MB)
Added: 2006-06-30 License: LGPL (GNU Lesser General Public License) Price:
1219 downloads
lupengo 1.01
lupengo project is a classic arcade game. more>>
lupengo project is a classic arcade game.
lupengo is the most famous arcade game involving penguins, now without penguins, for one or two players (team).
An Amiga version is also available.
<<lesslupengo is the most famous arcade game involving penguins, now without penguins, for one or two players (team).
An Amiga version is also available.
Download (0.21MB)
Added: 2006-11-30 License: LGPL (GNU Lesser General Public License) Price:
1058 downloads
The Ace of Penguins 1.2
The Ace of Penguins project is a X11 solitaire card games. more>>
The Ace of Penguins project is a X11 solitaire card games.
This package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.
These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.
<<lessThis package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.
These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.
Download (0.30MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1077 downloads
Black Penguin 0.2
Black Penguin project is an arcade style jump-on-cubes game. more>>
Black Penguin project is an arcade style jump-on-cubes game.
Use your cursor keys to make the penguin escape from the evil window thats menacing him and gather credits by collecting the items on the cubes.
Black Penguin comes with 16 levels, runs under X11 with Qt and/or KDE, has rendered graphics, sound support is not implemented yet.
<<lessUse your cursor keys to make the penguin escape from the evil window thats menacing him and gather credits by collecting the items on the cubes.
Black Penguin comes with 16 levels, runs under X11 with Qt and/or KDE, has rendered graphics, sound support is not implemented yet.
Download (0.31MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
PengSwim 0.3.0
PengSwim project is an SDL-based game featuring a penguin swimming and eating fish. more>>
PengSwim project is an SDL-based game featuring a penguin swimming and eating fish.
PengSwim is a game of swimming and eating, a penguins two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit.
Once youve eaten all the fish on the level, you move to a new level with more fish to eat. The SDL, SDL_mixer, and SDL_ttf libraries are required.
System requirements:
- Ive only tested the game on Linux, but it may be possible to install in on other systems, provided you fix the Makefile accordingly. I use SDL, SDL_mixer, and SDL_ttf, all of which have been ported to a variety of systems. Youll also need a TrueType font, preferrably Helvetica (see Installation). Other than that, it should compile without a problem. Let me know of any success stories on non-Linux platforms.
<<lessPengSwim is a game of swimming and eating, a penguins two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit.
Once youve eaten all the fish on the level, you move to a new level with more fish to eat. The SDL, SDL_mixer, and SDL_ttf libraries are required.
System requirements:
- Ive only tested the game on Linux, but it may be possible to install in on other systems, provided you fix the Makefile accordingly. I use SDL, SDL_mixer, and SDL_ttf, all of which have been ported to a variety of systems. Youll also need a TrueType font, preferrably Helvetica (see Installation). Other than that, it should compile without a problem. Let me know of any success stories on non-Linux platforms.
Download (0.57MB)
Added: 2006-11-11 License: GPL (GNU General Public License) Price:
1077 downloads
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