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PeaZip 2.6.3
PeaZip is an archiving application, archive/extract: 001 (raw file split/join), 7z, 7zip sfx, Bzip2, Gzip, Pea, Tar, Z, Zip. more>> <<less
Added: 2009-07-15 License: GPL Price: FREE
7227 downloads
Other version of PeaZip
License:GPL (GNU General Public License)
Pea-Peach 0.12
Pea-Peach is a graphical frontend for the PEA program. more>>
Pea (an acronym for Pack, Encrypt, Authenticate) is OS-portable archiving software that offers flexible security options (up to AES-EAX authenticated encryption), deflate based compression, and multi-volume spanning.
Pea supports its own native .pea archive format for archiving and extracting, and also supports raw file splitting and joining. Peach is a graphical frontend for the PEA program.
Enhancements:
- A bug in which CRC64 was only partially saved was fixed.
- Updating is recommended.
- Peach can now save job definition scripts as plain text.
- Saved scripts may be used as a starting point for composing Pea-Peach related scripts.
- Minor fixes and interface improvements were made.
- This version was built with Lazarus 0.9.18.
- The package for all Windows versions and the package for 2K through XP were unified in a single build for all Win32 versions.
- The Linux GTK1 build has been released as a gzipped tar archive.
<<lessPea supports its own native .pea archive format for archiving and extracting, and also supports raw file splitting and joining. Peach is a graphical frontend for the PEA program.
Enhancements:
- A bug in which CRC64 was only partially saved was fixed.
- Updating is recommended.
- Peach can now save job definition scripts as plain text.
- Saved scripts may be used as a starting point for composing Pea-Peach related scripts.
- Minor fixes and interface improvements were made.
- This version was built with Lazarus 0.9.18.
- The package for all Windows versions and the package for 2K through XP were unified in a single build for all Win32 versions.
- The Linux GTK1 build has been released as a gzipped tar archive.
Download (2.7MB)
Added: 2006-09-29 License: LGPL (GNU Lesser General Public License) Price:
1121 downloads
PeaZip For Linux 2.2
Free archiver utility, open 7Z, ACE, PAQ, TAR, RAR, ZIP, encrypt and split files more>> PeaZip is an open source file and archive manager for 32 and 64 bit Windows (9x, 2000, XP, Vista) and Linux.
For both platforms it is available as installable or portable package, not needing installation.
Full support: 7Z, 7Z-sfx, ARC/WRC, BZ2/TBZ2, GZ/TGZ, PAQ/LPAQ, PEA, QUAD/BALZ, split, TAR, UPX, ZIP.
Open, browse, extract, test: ACE, ARJ, CAB, CHM, COMPOUND (MSI, DOC, XLS, PPT), CPIO, ISO, Java (JAR, EAR, WAR), Linux (DEB, PET/PUP, RPM, SLP), LHA/LZH, LZMA, NSIS, OOo, PAK/PK3/PK4, RAR, SMZIP, U3P, WIM, XPI, Z/TZ (71 file extension supported).
Other features: powerful search and filter functions, robust file copy, split/join files, quick or secure file deletion, compare/checksum/hash files, system benchmark, generate random passwords and keyfiles, two factor authentication, strong encryption (AES256).
PeaZip allows to: create/extract multiple archives at once, save archives layout, save job definition as command line (to be inspected, or used in scripts), save job logs.
The user interface is skinnable for colors, transparence and icons.<<less
Download (3.24MB)
Added: 2009-04-22 License: Freeware Price: free
185 downloads
Other version of PeaZip For Linux
Full support: 7Z, 7Z-sfx, ARC/WRC, BZ2/TBZ2, GZ/TGZ, PAQ/LPAQ, PEA, QUAD, split, TAR, UPX, ZIP. Open, browse, extract, test: ACE, ARJ, CAB, CHM, COMPOUND (MSI, DOC, XLS, PPT), CPIO, ISO, JavaLicense:Freeware
snescom 1.7.0
snescom is a 65c816 (SNES, etc.) assembler. more>>
This program reads symbolic 65816 or 65c816 machine code and compiles (assembles) it into a relocatable object file.
The produced object file is binary-compatible with those made with XA65.
This program was born when Bisqwit needed a relocatable object -producing snes assembler and XA65 had too many bugs in it.
He was unable to fix the XA65 source so he started his own project, aiming for enough compatibility to be able to use the assembly files already written in the XAxa65 syntax.
Since that, this program has been growing to meet the needs in SNES game and patch development.
The following mnemonics are supported:
adc, and, asl, bcc, bcs, beq, bit, bmi, bne, bpl, bra, brk, brl, bvc, bvs, clc, cld, cli, clv, cmp, cop, cpx, cpy, db , dec, dex, dey, eor, inc, inx, iny, jml, jmp, jsl, jsr, lda, ldx, ldy, lsr, mvn, mvp, nop, ora, pea, pei, per, pha, phb, phd, phk, php, phx, phy, pla, plb, pld, plp, plx, ply, rep, rol, ror, rti, rtl, rts, sbc, sec, sed, sei, sep, sta, stp, stx, sty, stz, tax, tay, tcd, tcs, tdc, trb, tsb, tsc, tsx, txa, txs, txy, tya, tyx, wai, xba, xce
All the standard addressing modes of the 65816 cpu are supported.
Syntax:
- Implied: nop; clc
- Immediate: lda #value; rep #value etc (size may depend on an operand size setting)
- Short relative: bra end
- Long relative: brl end; per end+2
- Direct: lda $12
- Direct indexed: lda $12,x; lda $12,y
- Direct indirect: lda ($12); pei ($12)
- Direct indexed indirect: lda ($12,x)
- Direct indirect indexed: lda ($12),y
- Direct indirect long: lda [$12]
- Direct indirect indexed long: lda [$12],y
- Absolute: lda $1234
- Absolute indexed: lda $1234,x; lda $1234,y
- Absolute long: lda $123456
- Absolute indexed long: lda $123456,x
- Stack-relative: lda $12,s
- Stack-relative indirect indexed: lda ($12,s),y
- Absolute indirect: lda ($1234)
- Absolute indirect long: lda [$1234]
- Absolute indexed indirect: lda ($1234,x)
- MVN/MVP: mvn $7E,$7F
For reference, in Intel syntax it would be something like this (not supported by snescom):
- Implied: nop; clc
- Immediate: lda value; rep value etc (size may depend on an operand size setting)
- Short relative: bra end
- Long relative: brl end; per end+2
- Direct: lda [$00:d+$12]
- Direct indexed: lda [$00:d+$12+x]; lda [$00:d+$12+y]
- Direct indirect: lda [db:[$00:d+$12]]; pei [db:[$00:d+$12]]
- Direct indexed indirect: lda [db:[$00:d+$12+x]]
- Direct indirect indexed: lda [db:[$00:d+$12]+y]
- Direct indirect long: lda [long[$00:d+$12]]
- Direct indirect indexed long: lda [long[$00:d+$12]+y]
- Absolute: lda [db:$1234]
- Absolute indexed: lda [db:$1234+x]; lda [db:$1234+y]
- Absolute long: lda [$12:$3456]
- Absolute indexed long: lda [$12:$3456+x]
- Stack-relative: lda [$00:$12+s]
- Stack-relative indirect indexed: lda [db:[$00:$12+s]+y]
- Absolute indirect: lda [db:[$1234]]
- Absolute indirect long: lda [long[db:$1234]]
- Absolute indexed indirect: lda [db:[db:$1234+x]]
- MVN/MVP: mvn $7E,$7F
Enhancements:
- This release updates the linker program, adding a feature to output raw files, or even ROM files directly in the SMC format, with proper checksums.
- The error handling of the assembler was improved somewhat.
<<lessThe produced object file is binary-compatible with those made with XA65.
This program was born when Bisqwit needed a relocatable object -producing snes assembler and XA65 had too many bugs in it.
He was unable to fix the XA65 source so he started his own project, aiming for enough compatibility to be able to use the assembly files already written in the XAxa65 syntax.
Since that, this program has been growing to meet the needs in SNES game and patch development.
The following mnemonics are supported:
adc, and, asl, bcc, bcs, beq, bit, bmi, bne, bpl, bra, brk, brl, bvc, bvs, clc, cld, cli, clv, cmp, cop, cpx, cpy, db , dec, dex, dey, eor, inc, inx, iny, jml, jmp, jsl, jsr, lda, ldx, ldy, lsr, mvn, mvp, nop, ora, pea, pei, per, pha, phb, phd, phk, php, phx, phy, pla, plb, pld, plp, plx, ply, rep, rol, ror, rti, rtl, rts, sbc, sec, sed, sei, sep, sta, stp, stx, sty, stz, tax, tay, tcd, tcs, tdc, trb, tsb, tsc, tsx, txa, txs, txy, tya, tyx, wai, xba, xce
All the standard addressing modes of the 65816 cpu are supported.
Syntax:
- Implied: nop; clc
- Immediate: lda #value; rep #value etc (size may depend on an operand size setting)
- Short relative: bra end
- Long relative: brl end; per end+2
- Direct: lda $12
- Direct indexed: lda $12,x; lda $12,y
- Direct indirect: lda ($12); pei ($12)
- Direct indexed indirect: lda ($12,x)
- Direct indirect indexed: lda ($12),y
- Direct indirect long: lda [$12]
- Direct indirect indexed long: lda [$12],y
- Absolute: lda $1234
- Absolute indexed: lda $1234,x; lda $1234,y
- Absolute long: lda $123456
- Absolute indexed long: lda $123456,x
- Stack-relative: lda $12,s
- Stack-relative indirect indexed: lda ($12,s),y
- Absolute indirect: lda ($1234)
- Absolute indirect long: lda [$1234]
- Absolute indexed indirect: lda ($1234,x)
- MVN/MVP: mvn $7E,$7F
For reference, in Intel syntax it would be something like this (not supported by snescom):
- Implied: nop; clc
- Immediate: lda value; rep value etc (size may depend on an operand size setting)
- Short relative: bra end
- Long relative: brl end; per end+2
- Direct: lda [$00:d+$12]
- Direct indexed: lda [$00:d+$12+x]; lda [$00:d+$12+y]
- Direct indirect: lda [db:[$00:d+$12]]; pei [db:[$00:d+$12]]
- Direct indexed indirect: lda [db:[$00:d+$12+x]]
- Direct indirect indexed: lda [db:[$00:d+$12]+y]
- Direct indirect long: lda [long[$00:d+$12]]
- Direct indirect indexed long: lda [long[$00:d+$12]+y]
- Absolute: lda [db:$1234]
- Absolute indexed: lda [db:$1234+x]; lda [db:$1234+y]
- Absolute long: lda [$12:$3456]
- Absolute indexed long: lda [$12:$3456+x]
- Stack-relative: lda [$00:$12+s]
- Stack-relative indirect indexed: lda [db:[$00:$12+s]+y]
- Absolute indirect: lda [db:[$1234]]
- Absolute indirect long: lda [long[db:$1234]]
- Absolute indexed indirect: lda [db:[db:$1234+x]]
- MVN/MVP: mvn $7E,$7F
Enhancements:
- This release updates the linker program, adding a feature to output raw files, or even ROM files directly in the SMC format, with proper checksums.
- The error handling of the assembler was improved somewhat.
Download (0.09MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1189 downloads
Statistics::ChiSquare 0.5
Statistics::ChiSquare - How well-distributed is your data? more>>
Statistics::ChiSquare - How well-distributed is your data?
SYNOPSIS
use Statistics::Chisquare;
print chisquare(@array_of_numbers);
Statistics::ChiSquare is available at a CPAN site near you.
Suppose you flip a coin 100 times, and it turns up heads 70 times. Is the coin fair?
Suppose you roll a die 100 times, and it shows 30 sixes. Is the die loaded?
In statistics, the chi-square test calculates how well a series of numbers fits a distribution. In this module, we only test for whether results fit an even distribution. It doesnt simply say "yes" or "no". Instead, it gives you a confidence interval, which sets upper and lower bounds on the likelihood that the variation in your data is due to chance. See the examples below.
If youve ever studied elementary genetics, youve probably heard about Georg Mendel. He was a wacky Austrian botanist who discovered (in 1865) that traits could be inherited in a predictable fashion. He did lots of experiments with cross breeding peas: green peas, yellow peas, smooth peas, wrinkled peas. A veritable Brave New World of legumes.
But Mendel faked his data. A statistician by the name of R. A. Fisher used the chi-square test to prove it.
Theres just one function in this module: chisquare(). Instead of returning the bounds on the confidence interval in a tidy little two-element array, it returns an English string. This was a deliberate design choice---many people misinterpret chi-square results, and the string helps clarify the meaning.
The string returned by chisquare() will always match one of these patterns:
"Theres a >d+% chance, and a br bEXAMPLES/b br br Imagine a coin flipped 1000 times. The expected outcome is 500 heads and 500 tails: br br @coin = (500, 500); br print chisquare(@coin); br br prints "Theres a >90% chance, and a<<less
SYNOPSIS
use Statistics::Chisquare;
print chisquare(@array_of_numbers);
Statistics::ChiSquare is available at a CPAN site near you.
Suppose you flip a coin 100 times, and it turns up heads 70 times. Is the coin fair?
Suppose you roll a die 100 times, and it shows 30 sixes. Is the die loaded?
In statistics, the chi-square test calculates how well a series of numbers fits a distribution. In this module, we only test for whether results fit an even distribution. It doesnt simply say "yes" or "no". Instead, it gives you a confidence interval, which sets upper and lower bounds on the likelihood that the variation in your data is due to chance. See the examples below.
If youve ever studied elementary genetics, youve probably heard about Georg Mendel. He was a wacky Austrian botanist who discovered (in 1865) that traits could be inherited in a predictable fashion. He did lots of experiments with cross breeding peas: green peas, yellow peas, smooth peas, wrinkled peas. A veritable Brave New World of legumes.
But Mendel faked his data. A statistician by the name of R. A. Fisher used the chi-square test to prove it.
Theres just one function in this module: chisquare(). Instead of returning the bounds on the confidence interval in a tidy little two-element array, it returns an English string. This was a deliberate design choice---many people misinterpret chi-square results, and the string helps clarify the meaning.
The string returned by chisquare() will always match one of these patterns:
"Theres a >d+% chance, and a br bEXAMPLES/b br br Imagine a coin flipped 1000 times. The expected outcome is 500 heads and 500 tails: br br @coin = (500, 500); br print chisquare(@coin); br br prints "Theres a >90% chance, and a<<less
Download (0.005MB)
Added: 2007-05-22 License: Perl Artistic License Price:
889 downloads
Chromium B.S.U. 0.9.12
Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter. more>>
Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter.
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.
Your Mission:
- Do not let ANY enemy ships get past your fighters! Each enemy ship that makes it past the bottom of the screen will attack the Chromium, and you lose a fighter.
- Use your fighters as weapons! Crash into enemies to destroy them before they can get past you.
- Strategic suicide is a powerful tactic! When the Chromium launches a new fighter, it releases a high energy burst which destroys all enemies in range.
- Self-destruct to preserve your ammunition! A double-right-click will cause your current fighter to self-destruct. Before the ship blows up, it ejects its ammunition so that the next fighter can pick it up.
Ammunition:
MACHINE GUN
Otherwise known as the pea shooter. But youll miss em when theyre gone.
ION CANNON
This gun slices through your enemies and keeps on going.
PLASMA REPEATER
Your most powerful weapon. The plasma ammunition runs out quickly, however.
Items:
BIG RED BUTTON
The ultimate weapon. Double right-click or press the 0 key twice to eject the fighters ammunition and self-destruct.
Power ups:
SHIELD REPLENISH
The penguin protects you. Grab this power up to restore shields to 100%.
Let it pass through for big points.
DAMAGE REPAIR
The penguin gives you life. Grab this power up to repair all damage to your fighter.
Let it pass through for big points.
SUPER SHIELDS / EXTRA LIFE
Restores shields to 100% and gives you temporary invulnerability.
TIP: If you let it pass through the bottom of the screen, you will be rewarded with an extra fighter.
Chromium B.S.U. command line options:
-f/--fullscreen : run in fullscreen mode
-w/--window : run in windowed mode
-v/--vidmode : mode 0 = 512 x 384
: 1 = 640 x 480
: 2 = 800 x 600
: 3 = 1024 x 768
: 4 = 1280 x 1024
-na/--noaudio : do not initialize audio
<<lessYou are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.
Your Mission:
- Do not let ANY enemy ships get past your fighters! Each enemy ship that makes it past the bottom of the screen will attack the Chromium, and you lose a fighter.
- Use your fighters as weapons! Crash into enemies to destroy them before they can get past you.
- Strategic suicide is a powerful tactic! When the Chromium launches a new fighter, it releases a high energy burst which destroys all enemies in range.
- Self-destruct to preserve your ammunition! A double-right-click will cause your current fighter to self-destruct. Before the ship blows up, it ejects its ammunition so that the next fighter can pick it up.
Ammunition:
MACHINE GUN
Otherwise known as the pea shooter. But youll miss em when theyre gone.
ION CANNON
This gun slices through your enemies and keeps on going.
PLASMA REPEATER
Your most powerful weapon. The plasma ammunition runs out quickly, however.
Items:
BIG RED BUTTON
The ultimate weapon. Double right-click or press the 0 key twice to eject the fighters ammunition and self-destruct.
Power ups:
SHIELD REPLENISH
The penguin protects you. Grab this power up to restore shields to 100%.
Let it pass through for big points.
DAMAGE REPAIR
The penguin gives you life. Grab this power up to repair all damage to your fighter.
Let it pass through for big points.
SUPER SHIELDS / EXTRA LIFE
Restores shields to 100% and gives you temporary invulnerability.
TIP: If you let it pass through the bottom of the screen, you will be rewarded with an extra fighter.
Chromium B.S.U. command line options:
-f/--fullscreen : run in fullscreen mode
-w/--window : run in windowed mode
-v/--vidmode : mode 0 = 512 x 384
: 1 = 640 x 480
: 2 = 800 x 600
: 3 = 1024 x 768
: 4 = 1280 x 1024
-na/--noaudio : do not initialize audio
Download (0.62MB)
Added: 2006-02-22 License: Artistic License Price:
1340 downloads
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