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Paratim 0.1.2
Paratim is the abbreviation of Paratrooper improved. more>>
Paratim is the abbreviation of Paratrooper improved.
Paratim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
<<lessParatim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
Download (0.29MB)
Added: 2006-05-16 License: GPL (GNU General Public License) Price:
1257 downloads
XBattleAI 1.2.2
XBattleAI is an Unix strategy game. more>>
XBattleAI project is an Unix strategy game.
XBattleAI is an enhanced version of the Unix strategy game XBattle. XBattleAI is an elegant and abstract realtime strategy game for multiple players or a single player.
It is based on the last stable version of XBattle (5.4.1), and adds the option of using computer-controlled opponents, campaigns, some bugfixes, and some miscellaneous extra features.
XBattle[AI] is a realtime strategy game in its purest form. You are fighting on a graph (map) where certain nodes continously produces energy (troops) and you fight by drawing arrows along the edges where troop movements should occur. Obviously, this oneline description is an oversimplification of the game since there exists lots of options and more interesting features than just moving the troops on a graph.
The only major difference this far from the original XBattle and my XBattleAI is the ability to use computer controlled opponents. All options in the original game can now be used in conjunction with the AI option provided by XBattleAI, however the AI does not always take advantage of them. For instance, the AI uses guns only in preparations of attacks (never for harrasment) and never uses paratroopers even if the game parameters allows them.
Enhancements:
- More manpage updates.
- Added VICTORY OPTIONS section.
- Temp file cleanups.
- Client and server have different fileanames, different processes have different names.
- Temp files are deleted when no longer needed.
- Client/Server options have better parameter checking.
- Fixed argument count for -use_server in options.h and xbattle.man.
- Converted file.c to use buffers and bit-twiddling to put values into a known binary format.
<<lessXBattleAI is an enhanced version of the Unix strategy game XBattle. XBattleAI is an elegant and abstract realtime strategy game for multiple players or a single player.
It is based on the last stable version of XBattle (5.4.1), and adds the option of using computer-controlled opponents, campaigns, some bugfixes, and some miscellaneous extra features.
XBattle[AI] is a realtime strategy game in its purest form. You are fighting on a graph (map) where certain nodes continously produces energy (troops) and you fight by drawing arrows along the edges where troop movements should occur. Obviously, this oneline description is an oversimplification of the game since there exists lots of options and more interesting features than just moving the troops on a graph.
The only major difference this far from the original XBattle and my XBattleAI is the ability to use computer controlled opponents. All options in the original game can now be used in conjunction with the AI option provided by XBattleAI, however the AI does not always take advantage of them. For instance, the AI uses guns only in preparations of attacks (never for harrasment) and never uses paratroopers even if the game parameters allows them.
Enhancements:
- More manpage updates.
- Added VICTORY OPTIONS section.
- Temp file cleanups.
- Client and server have different fileanames, different processes have different names.
- Temp files are deleted when no longer needed.
- Client/Server options have better parameter checking.
- Fixed argument count for -use_server in options.h and xbattle.man.
- Converted file.c to use buffers and bit-twiddling to put values into a known binary format.
Download (1.4MB)
Added: 2007-01-02 License: Freely Distributable Price:
1029 downloads
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