paratim 0.1.2
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 147
Paratim 0.1.2
Paratim is the abbreviation of Paratrooper improved. more>>
Paratim is the abbreviation of Paratrooper improved.
Paratim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
<<lessParatim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
Download (0.29MB)
Added: 2006-05-16 License: GPL (GNU General Public License) Price:
1257 downloads
PlotMM 0.1.2
PlotMM is an extension to GTKmm which provides a 2D data plotting widget. more>>
PlotMM is an extension to GTKmm which provides a 2D data plotting widget. PlotMM is an extension to the gtkmm library. It contains widgets which are primarily useful for technical and scientifical purposes. For the beginning, this is a 2-D plotting widget (see screenshot above).
Main features:
- Plot Widget with tick marks, tick labels, axis labels, a title and an optional selection rectangle (grid and legend will be added soon)
- curves for 2D-data with and without errorbars; the curves can be drawn using various curve styles and symbols, each with different colors
- axes have automatic major and minor tick generation for linear and logarithmic scales and provide autoscaling
- signals allow to handle mouse events from the plot canvas
- a simple example application demonstrates the use of the PlotMM classes
Enhancements:
- This release adds compatibility with gtkm-2.4/2.6 and fixes several bugs.
<<lessMain features:
- Plot Widget with tick marks, tick labels, axis labels, a title and an optional selection rectangle (grid and legend will be added soon)
- curves for 2D-data with and without errorbars; the curves can be drawn using various curve styles and symbols, each with different colors
- axes have automatic major and minor tick generation for linear and logarithmic scales and provide autoscaling
- signals allow to handle mouse events from the plot canvas
- a simple example application demonstrates the use of the PlotMM classes
Enhancements:
- This release adds compatibility with gtkm-2.4/2.6 and fixes several bugs.
Download (0.46MB)
Added: 2005-11-11 License: LGPL (GNU Lesser General Public License) Price:
1444 downloads
psArchive 0.1.2
psArchive is a PHP 5 extension designed to provide an easy to use interface for manipulating all the most common archives. more>>
psArchive is a PHP 5 extension designed to provide an easy to use interface for manipulating all the most common archive files used in Web projects at high speeds and workloads.
psArchive is especially designed for Web applications that need to understand, to produce, or even edit archives in order to function.
Main features:
Supports archive *editing*! You can add, remove, rename and copy files, you can change file contents, attributes and modification time, you can create new files and directories, *all* right inside the archive before output.
Supports the following archive formats:
- 1. ZIP (single volumes);
- 2. TAR (tarball tape archive);
- 3. GZ (Gzip compressed format);
- 4. BZ, BZ2 (Bzip/Bzip2 compressed format);
- 5. TAR.GZ, TGZ (Gzipped Tarball);
- 6. TAR.BZ2, TAR.BZ, TBZ2, TBZ (Bzipped Tarball);
- 7. Other formats can be supported on demand, such as RAR or ACE support (since these formats are uncommon in web environments we decided not to include them in order to keep the extension size as small as possible);
Configurable buffer storage for optimized and threadsafe memory handling:
- 1. In raw memory (for optimized speed);
- 2. In compressed memory (normal operation);
- 3. On disk (for optimized memory consumption);
Provides 2 functions for extremely fast in memory data compression / decompression using LZF algorithm. These functions correctly compress / decompress data blocks far greater than 1024 bytes;
<<lesspsArchive is especially designed for Web applications that need to understand, to produce, or even edit archives in order to function.
Main features:
Supports archive *editing*! You can add, remove, rename and copy files, you can change file contents, attributes and modification time, you can create new files and directories, *all* right inside the archive before output.
Supports the following archive formats:
- 1. ZIP (single volumes);
- 2. TAR (tarball tape archive);
- 3. GZ (Gzip compressed format);
- 4. BZ, BZ2 (Bzip/Bzip2 compressed format);
- 5. TAR.GZ, TGZ (Gzipped Tarball);
- 6. TAR.BZ2, TAR.BZ, TBZ2, TBZ (Bzipped Tarball);
- 7. Other formats can be supported on demand, such as RAR or ACE support (since these formats are uncommon in web environments we decided not to include them in order to keep the extension size as small as possible);
Configurable buffer storage for optimized and threadsafe memory handling:
- 1. In raw memory (for optimized speed);
- 2. In compressed memory (normal operation);
- 3. On disk (for optimized memory consumption);
Provides 2 functions for extremely fast in memory data compression / decompression using LZF algorithm. These functions correctly compress / decompress data blocks far greater than 1024 bytes;
Download (0.56MB)
Added: 2006-07-14 License: LGPL (GNU Lesser General Public License) Price:
1198 downloads
iSMS 0.1.2
The iSMS package is a mobile messaging gateway. more>>
The iSMS package is a mobile messaging gateway. This is a package based upon the GSM::SMS package. It allows to implement a webservice based on SMS messages.It can be considered a piece of middleware that implements a HTTPSMS gateway.
Main features:
- rule based bidirectional SMS messages.
- SMS messages get translated to a HTTP request. A WEB frontent allows for easy configuration of rules. You can define ACL ( Access Control Lists ). POST/GET, Basic authentication, standard queries ...
- XMLRPC based SMS gateway.
- This allows for easy integration of corporate level applications into the iSMS suite. Almost all application servers or groupware products have XMLRPC support ( www.xmlrpc.com). With this support you can easily deploy a corporate wide SMSC.
- Remote SMS nodes.
- iSMS is build around a HTTPd ( apache ) as an event-based application server. To support serial nodes ( responsible for reception of SMS messages ) I had to use a seperate node-process. This also allows to build a distributed SMSC. You can have different nodes ( one for each operator ) and they all communicate back to the main server. The node uses XMLRPC as its messaging protocol. This way it is easy to use it through a corporate firewall or proxy.
- A node does not need to run on the same machine as the iSMS server.
<<lessMain features:
- rule based bidirectional SMS messages.
- SMS messages get translated to a HTTP request. A WEB frontent allows for easy configuration of rules. You can define ACL ( Access Control Lists ). POST/GET, Basic authentication, standard queries ...
- XMLRPC based SMS gateway.
- This allows for easy integration of corporate level applications into the iSMS suite. Almost all application servers or groupware products have XMLRPC support ( www.xmlrpc.com). With this support you can easily deploy a corporate wide SMSC.
- Remote SMS nodes.
- iSMS is build around a HTTPd ( apache ) as an event-based application server. To support serial nodes ( responsible for reception of SMS messages ) I had to use a seperate node-process. This also allows to build a distributed SMSC. You can have different nodes ( one for each operator ) and they all communicate back to the main server. The node uses XMLRPC as its messaging protocol. This way it is easy to use it through a corporate firewall or proxy.
- A node does not need to run on the same machine as the iSMS server.
Download (0.036MB)
Added: 2006-06-21 License: Artistic License Price:
1234 downloads
Vala 0.1.2
Vala is a new programming language that aims to bring modern programming language features to GNOME developers. more>>
Vala is a new programming language that aims to bring modern programming language features to GNOME developers without imposing any additional runtime requirements, and without using a different ABI compared to applications and libraries written in C.
Main features:
- Interfaces
- Properties
- Signals
- Foreach
- Lambda expressions
- Type inference for local variables
- Generics [PLANNED]
- Non-null types [PARTIAL]
- Assisted memory management
- Exception handling [PLANNED]
Vala is designed to allow access to existing C libraries, especially GObject-based libraries, without the need for runtime bindings. Each to be used library requires a Vala API file at compile-time, containing the class and method declarations in Vala syntax. Vala currently comes with incomplete bindings for GLib and GTK+. Its planned to provide generated bindings for the full GNOME Platform at a later stage.
Using classes and methods written in Vala from an application written in C is not difficult. The Vala library only has to install the generated header files and C applications may then access the GObject-based API of the Vala library as usual. It should also be easily possible to write a bindings generator for access to Vala libraries from applications written in e.g. C# as the Vala parser is written as a library, so that all compile-time information is available when generating a binding.
Enhancements:
- This release integrates support for the libgee collection library, improves support for generic types, and adds support for inner classes.
- Performance and memory management have been improved, and there are new command line options to control the C compiler.
- Experimental GStreamer bindings have been added.
<<lessMain features:
- Interfaces
- Properties
- Signals
- Foreach
- Lambda expressions
- Type inference for local variables
- Generics [PLANNED]
- Non-null types [PARTIAL]
- Assisted memory management
- Exception handling [PLANNED]
Vala is designed to allow access to existing C libraries, especially GObject-based libraries, without the need for runtime bindings. Each to be used library requires a Vala API file at compile-time, containing the class and method declarations in Vala syntax. Vala currently comes with incomplete bindings for GLib and GTK+. Its planned to provide generated bindings for the full GNOME Platform at a later stage.
Using classes and methods written in Vala from an application written in C is not difficult. The Vala library only has to install the generated header files and C applications may then access the GObject-based API of the Vala library as usual. It should also be easily possible to write a bindings generator for access to Vala libraries from applications written in e.g. C# as the Vala parser is written as a library, so that all compile-time information is available when generating a binding.
Enhancements:
- This release integrates support for the libgee collection library, improves support for generic types, and adds support for inner classes.
- Performance and memory management have been improved, and there are new command line options to control the C compiler.
- Experimental GStreamer bindings have been added.
Download (0.75MB)
Added: 2007-07-29 License: LGPL (GNU Lesser General Public License) Price:
817 downloads
Jaaa 0.1.2
Jaaa is an audio signal generator and spectrum analyser designed to make accurate measurements. more>>
Jaaa is short from JACK and ALSA Audio Analyser, is an audio signal generator and spectrum analyser designed to make accurate measurements.
Frequency and Amplitude
These two sets of buttons set the display view. One of these six buttons, or Bandw, Peak, or Noise discussed below, has an orange LED at its left side. The LED indicates the currenty selected parameter that usually can be modified in three ways:
- by typing a new value into the text widget, followed by ENTER,
- by using the < or > buttons to decrement or increment,
- by mouse gestures.
Frequency:
Min and Max set the min and max displayed frequencies. If either of these is selected then
a horizontal Drag Left changes Min,
a horizontal Drag Right changes Max.
Cent is the frequency at the middle of the x-axis.
Span is Max - Min, changing this value preserves Cent.
If either of these is selected then
a horizontal Drag Left changes Cent,
a horizontal Drag Right changes Span.
Cent can also be set by Clicking in the frequency axis scale.
Amplitude:
Max is the maximum value on the y-axis.
Range is the range of the y-axis.
If either of these is selected then
a vertical Drag Left changes Max,
a vertical Drag Right changes Range,
So for the last four mouse gestures, a Drag Left will scroll the display, while a Drag Right will zoom in or out. Maybe I will add and automatic selection of the axis based on the direction of the mouse gesture.
Analyser
The analyser is based on a windowed FFT. Actually the windowing is performed by convolution after the FFT, and combined with interpolation. The windowing and interpolation ensure that displayed peaks will be accurate to 0.25 dB even if the peak falls between the FFT bins. More accurate measurements can be made using the markers (see below).
Bandw sets the FFT length, and hence the bandwidth of the analyser. Depending
on this value, the size of the display and the frequency range, you may sometimes
see two traces. This happens when the resolution of the analyser is better than the
display, so that one pixel contains more than one analyser value. In that case, the
blue trace is the peak value over the frequency range represented by each pixel, and
the gray one is the average value. The first one is correct for discrete frequencies,
and the latter should be used to read noise densities. There is no mouse gesture to change the bandwidth.
VidAv or video average, when switched on, averages the measured energy over time.
This is mainly used to measure noise. The averaging lenght increases over time, to
a maxumum of 1000 iterations. Changing the input or bandwidth resets and restarts
the averaging.
Freeze freezes the analyser, but not the display, so you can still scroll and zoom or use the markers discussed below.
Markers
Markers are used in order to accurately read off values in the display. There can be
up to two markers, set by clicking at the desired frequency inside the display.
When there are two markers, the second one will move with each click, while the first
remains fixed. Measured values for the two markers, and their difference in frequency
and level are displayed in the upper left corner of the display.
Clear clears the markers.
When Peak is selected, clicking inside the display will set a marker at the nearest
peak. The exact frequency and level of the peak are found by interpolation, so the
frequency can be much more accurate than the FFT step, and the level corresponds to the true peak value regardless of display or analyser resolution.
When Noise is selected, clicking inside the display will set a noise marker. The noise density (energy per Hz) is calculated and displayed.
<<lessFrequency and Amplitude
These two sets of buttons set the display view. One of these six buttons, or Bandw, Peak, or Noise discussed below, has an orange LED at its left side. The LED indicates the currenty selected parameter that usually can be modified in three ways:
- by typing a new value into the text widget, followed by ENTER,
- by using the < or > buttons to decrement or increment,
- by mouse gestures.
Frequency:
Min and Max set the min and max displayed frequencies. If either of these is selected then
a horizontal Drag Left changes Min,
a horizontal Drag Right changes Max.
Cent is the frequency at the middle of the x-axis.
Span is Max - Min, changing this value preserves Cent.
If either of these is selected then
a horizontal Drag Left changes Cent,
a horizontal Drag Right changes Span.
Cent can also be set by Clicking in the frequency axis scale.
Amplitude:
Max is the maximum value on the y-axis.
Range is the range of the y-axis.
If either of these is selected then
a vertical Drag Left changes Max,
a vertical Drag Right changes Range,
So for the last four mouse gestures, a Drag Left will scroll the display, while a Drag Right will zoom in or out. Maybe I will add and automatic selection of the axis based on the direction of the mouse gesture.
Analyser
The analyser is based on a windowed FFT. Actually the windowing is performed by convolution after the FFT, and combined with interpolation. The windowing and interpolation ensure that displayed peaks will be accurate to 0.25 dB even if the peak falls between the FFT bins. More accurate measurements can be made using the markers (see below).
Bandw sets the FFT length, and hence the bandwidth of the analyser. Depending
on this value, the size of the display and the frequency range, you may sometimes
see two traces. This happens when the resolution of the analyser is better than the
display, so that one pixel contains more than one analyser value. In that case, the
blue trace is the peak value over the frequency range represented by each pixel, and
the gray one is the average value. The first one is correct for discrete frequencies,
and the latter should be used to read noise densities. There is no mouse gesture to change the bandwidth.
VidAv or video average, when switched on, averages the measured energy over time.
This is mainly used to measure noise. The averaging lenght increases over time, to
a maxumum of 1000 iterations. Changing the input or bandwidth resets and restarts
the averaging.
Freeze freezes the analyser, but not the display, so you can still scroll and zoom or use the markers discussed below.
Markers
Markers are used in order to accurately read off values in the display. There can be
up to two markers, set by clicking at the desired frequency inside the display.
When there are two markers, the second one will move with each click, while the first
remains fixed. Measured values for the two markers, and their difference in frequency
and level are displayed in the upper left corner of the display.
Clear clears the markers.
When Peak is selected, clicking inside the display will set a marker at the nearest
peak. The exact frequency and level of the peak are found by interpolation, so the
frequency can be much more accurate than the FFT step, and the level corresponds to the true peak value regardless of display or analyser resolution.
When Noise is selected, clicking inside the display will set a noise marker. The noise density (energy per Hz) is calculated and displayed.
Download (0.023MB)
Added: 2006-02-03 License: GPL (GNU General Public License) Price:
1358 downloads
Brian 0.1.2
Brian is a 2D jump-and-run platform game. more>>
Brian project is a 2D jump-and-run platform game.
Brian is a jump-and-run platform game that uses Pygame and was inspired by Commander Keen. It is named after "Monty Pythons Life of Brian", of which the game may contain some references.
Brian will have monsters, multiplayer, music, sound effects, a story line, a level editor, multiple episodes, level maps, pogo jumping, full scrolling, doors, keys, and many more features. This may take a long time, however.
<<lessBrian is a jump-and-run platform game that uses Pygame and was inspired by Commander Keen. It is named after "Monty Pythons Life of Brian", of which the game may contain some references.
Brian will have monsters, multiplayer, music, sound effects, a story line, a level editor, multiple episodes, level maps, pogo jumping, full scrolling, doors, keys, and many more features. This may take a long time, however.
Download (MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1051 downloads
Curtus 0.1.2
Curtus provides a simple application to track reimbursable company expenses. more>>
Curtus provides a simple application to track reimbursable company expenses. It is written in Python and uses mysql.
The sql that is used is in the sql subdirectory. To set everything up, just issue the msql -i
The curtus uses HTML templates for its output. Below are the following templates used and the placeholders they contain. They should all be in the templates subdirectory. The default implementations are already in place.
You can modify them as you want/need.
error.template: __error__ // This is where error strings are inserted
post.template: __clients__ // This is where you will need to insert the clients in an HTML pulldown.
view.template: __expense_text__ // This is where you will insert the text to describe the expense.
view_all.template: __expenses_title__ , __expenses_text__ // This will be the kind of search and the list of expenses
views.template: __partners__ , __clients__ // This will be the partners and clients in HTML pulldown
There are currently no tools to remove clients or users.
<<lessThe sql that is used is in the sql subdirectory. To set everything up, just issue the msql -i
The curtus uses HTML templates for its output. Below are the following templates used and the placeholders they contain. They should all be in the templates subdirectory. The default implementations are already in place.
You can modify them as you want/need.
error.template: __error__ // This is where error strings are inserted
post.template: __clients__ // This is where you will need to insert the clients in an HTML pulldown.
view.template: __expense_text__ // This is where you will insert the text to describe the expense.
view_all.template: __expenses_title__ , __expenses_text__ // This will be the kind of search and the list of expenses
views.template: __partners__ , __clients__ // This will be the partners and clients in HTML pulldown
There are currently no tools to remove clients or users.
Download (0.067MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
908 downloads
ILD 0.1.2
ILD is a little tool I wrote to let me log the throughput of my Traverse Technologies NetJet ISDN router under Linux. more>>
ILD is a little tool I wrote to let me log the throughput of my Traverse Technologies NetJet ISDN router under Linux. The project requires a kernel patch to get the byte throughput from the card.
<<less Download (0.007MB)
Added: 2007-06-19 License: GPL (GNU General Public License) Price:
858 downloads
libsamplerate 0.1.2
libsamplerate is a Sample Rate Converter for audio. more>>
Secret Rabbit Code (aka libsamplerate) is a Sample Rate Converter for audio. One example of where such a thing would be useful is converting audio from the CD sample rate of 44.1kHz to the 48kHz sample rate used by DAT players.
SRC is capable of arbitrary and time varying conversions ; from downsampling by a factor of 256 to upsampling by the same factor. Arbitrary in this case means that the ratio of input and output sample rates can be an irrational number. The conversion ratio can also vary with time for speeding up and slowing down effects.
SRC provides a small set of converters to allow quality to be traded off against computation cost. The current best converter provides a signal-to-noise ratio of 97dB with -3dB passband extending from DC to 96% of the theoretical best bandwidth for a given pair of input and output sample rates.
Since the library has few dependencies beyond that provided by the standard C library, it should compile and work on just about any operating system. It is know to work on Linux, MacOSX, Win32 and Solaris. With some relatively minor hacking it should also be relatively easy to port it to embedded systems and digital signal processors.
In addition, the library comes with a comprehensive test suite which can validate the performance of the library on new platforms.
Enhancements:
- configure.ac Win32/Makefile.mingw.in
- Add preliminary support for compiling on Win32 using MinGW.
- configure.ac
- Bump version to 0.1.2.
- Add --enable-gcc-werror configure option.
- examples/sndfile-resample.c tests/src-evaluate.c
- Use ISO C standard function remove instead of unlink.
- Win32/Makefile.msvc
- Add the top level directory to the include path (for sndfile.h).
<<lessSRC is capable of arbitrary and time varying conversions ; from downsampling by a factor of 256 to upsampling by the same factor. Arbitrary in this case means that the ratio of input and output sample rates can be an irrational number. The conversion ratio can also vary with time for speeding up and slowing down effects.
SRC provides a small set of converters to allow quality to be traded off against computation cost. The current best converter provides a signal-to-noise ratio of 97dB with -3dB passband extending from DC to 96% of the theoretical best bandwidth for a given pair of input and output sample rates.
Since the library has few dependencies beyond that provided by the standard C library, it should compile and work on just about any operating system. It is know to work on Linux, MacOSX, Win32 and Solaris. With some relatively minor hacking it should also be relatively easy to port it to embedded systems and digital signal processors.
In addition, the library comes with a comprehensive test suite which can validate the performance of the library on new platforms.
Enhancements:
- configure.ac Win32/Makefile.mingw.in
- Add preliminary support for compiling on Win32 using MinGW.
- configure.ac
- Bump version to 0.1.2.
- Add --enable-gcc-werror configure option.
- examples/sndfile-resample.c tests/src-evaluate.c
- Use ISO C standard function remove instead of unlink.
- Win32/Makefile.msvc
- Add the top level directory to the include path (for sndfile.h).
Download (0.69MB)
Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1577 downloads
ac3jack 0.1.2
ac3jack is a tool for creating an AC-3 (Dolby Digital) multichannel stream from its JACK input ports. more>>
ac3jack is a tool for creating an AC-3 (Dolby Digital) multichannel stream from its JACK input ports. Using this tool, an AC-3 stream (up to 5.1 channels) is created in real time and either written to a file or streamed to standard output.
When streamed to stdout and piped through the ALSA tool ac3dec -C, the AC-3 stream can be passed out the SPDIF port on your audio interface for connection to a multichannel surround receiver. In this way, you can achieve full 5.1 surround mixing and monitoring of your JACK applications with a single digital cable, and no need for hardware supporting discrete outputs and inputs.
AC-3 is a compressed audio format, so quality will suffer a little, but it is the price you pay for easy surround sound. After all, if it is good enough for DVD and film soundtracks, it must be OK. The AC-3 encoder used here comes from the FFMPEG project, and I have not done any quality comparisons with commercial encoders.
<<lessWhen streamed to stdout and piped through the ALSA tool ac3dec -C, the AC-3 stream can be passed out the SPDIF port on your audio interface for connection to a multichannel surround receiver. In this way, you can achieve full 5.1 surround mixing and monitoring of your JACK applications with a single digital cable, and no need for hardware supporting discrete outputs and inputs.
AC-3 is a compressed audio format, so quality will suffer a little, but it is the price you pay for easy surround sound. After all, if it is good enough for DVD and film soundtracks, it must be OK. The AC-3 encoder used here comes from the FFMPEG project, and I have not done any quality comparisons with commercial encoders.
Download (0.099MB)
Added: 2006-07-21 License: GPL (GNU General Public License) Price:
1197 downloads
Kryptor 0.1.2
Kryptor is a graphical tool to encrypt files using the algorithm ARCS. more>>
Kryptor is a graphical tool to encrypt files using the algorithm ARCS. Kryptor is also possible to erase files by overwriting data with a pseudo-random sequence of bytes iterated three times, which will make data recovery a very complex operation.
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean.
Whats New in This Release:
ï¿1⁄2 Some compiling bugs were fixed.
<<lessInstallation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean.
Whats New in This Release:
ï¿1⁄2 Some compiling bugs were fixed.
Download (0.59MB)
Added: 2005-12-10 License: GPL (GNU General Public License) Price:
1413 downloads
GNMM 0.1.2
GNMM is a Nine Mens Morris implementation for Gnome. more>>
GNMM is a Nine Mens Morris implementation for Gnome.
GNMM is an implementation of the game "Nine Mens Morris" for the GNOME desktop. It supports playing against the computer with adjustable strength.
Main features:
- a strong computer player,
- move takeback,
- localization.
<<lessGNMM is an implementation of the game "Nine Mens Morris" for the GNOME desktop. It supports playing against the computer with adjustable strength.
Main features:
- a strong computer player,
- move takeback,
- localization.
Download (0.047MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
JSPP 0.1.2
JSPP is an untyped, java-like scripting language designed to be embedded in applications. more>>
JSPP is an untyped, java-like scripting language designed to be embedded in applications. The project is written in C and can be compiled on VC/Win, Tandem (HP Non-Stop), and Linux.
Enhancements:
- Updated to reflect changes in the SPL library.
<<lessEnhancements:
- Updated to reflect changes in the SPL library.
Download (0.42MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
983 downloads
xBaK 0.1.2
xBaK is a fan-made remake of the classic Sierra computer RPG more>>
xBaK is a fan-made remake of the classic Sierra computer RPG "Betrayal at Krondor" running on linux. xBaK project is basicly a game engine, that uses the data files that came with the original game by Sierra Online.
You should already have your own copy, the required data files are NOT distributed with xBaK. The xBaK engine is licensed under the GPL. xBaK is being developed on linux, using SDL and (in the near future) OpenGL.
The project is still under development and currently in pre-alpha stage. A playable game is not yet available. Several tools to examine the contents of the data files are done. A small demo that shows the intro and the startup option screen is available too.
<<lessYou should already have your own copy, the required data files are NOT distributed with xBaK. The xBaK engine is licensed under the GPL. xBaK is being developed on linux, using SDL and (in the near future) OpenGL.
The project is still under development and currently in pre-alpha stage. A playable game is not yet available. Several tools to examine the contents of the data files are done. A small demo that shows the intro and the startup option screen is available too.
Download (0.16MB)
Added: 2007-06-17 License: GPL (GNU General Public License) Price:
860 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above paratim 0.1.2 search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed