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Paradise 2000 Netrek Client RC5
Paradise 2000 represents my bend of the Paradise Netrek client. more>>
Paradise 2000 represents my bend of the Paradise Netrek client. Paradise 2000 Netrek Client is not a fork, because that would imply parallel development, but no one else has done anything with the client since about five years ago.
Paradise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
<<lessParadise 2000 is in fact one of the most, if not the most, actively developed Netrek clients available today. It is for Linux (and FreeBSD) only, and is not open source*. Dont let the Paradise name fool you, it works just fine on standard bronco servers. Nobody has even played a game of Paradise Netrek for years!
The biggest new feature of the client, not found in any other, is the sound system. While the old Paradise client, Ted Turner, COW, and COW ports (Netrek1999,2000) have a simple sound effect system, its crap. Especially the one used by COW. The Paradise/Ted Turner one is better, and is partially written by me, though you wouldnt know that*.
The Paradise 2000 sound system has psychoacoustic stereo effects that place sounds based on where they happen. If someone on the left blows up, you can tell they are on the left just from the sound. The newest version of Paradise-2000 has a sound system with speech output using IBMs ViaVoice TTS. If a teammate sends a carrying message, the client will actually say something like, "F one carrying five to org."
Main features:
- See weapons on galactic map
- Auto-rotate galaxy to put playing teams on left side
- Dashboard timer to show repair or refit time remaining
- See the army count for the planet your are orbiting
- Remap your keys via the help window. Just push the key you want over the name of the function you want to assign to it.
- Use the same key for both bombing armies and picking armies. The client can tell by context with one would make sense.
- You can set configuration options to different values for different server types.
- Double buffering support for graphics. When turned on, eliminates flicker. Very useful for LCD monitors.
- Extensive support for enhanced observer mode:
- See all players tractors and pressors while observing.
- You can lock onto a cloaked player and observe them.
- All your ship stats will reflect the player you are observing. Even torps out, kills, and army capacity.
- Your ship and player letter dont get drawn on top of the player you are observings ship and letter.
- Observers wont have stats shown in your player list, cluttering it up unnecessarily..
- Stereo sound effects!
- Highly configurable speech synthesis!
- Option to omit the team letter of ships on the galactic. Just show 0 instead of F0, since you can tell the team by the color of the letter.
- Game score on hockey servers calculated and put on the galactic for easy reference.
- Cool looking streaking background stars when transwarping on Bronco servers.
- Flags on the dashboard gauges indicating the fuel/shields/hull needed to refit or transwarp.
- Single key transwarp on Bronco servers. Push - to automatically lock onto your base and warp to it!
- 19FLAGS protocol enhancement. Reduces messed up flags from packetloss. Hockey players, this will eliminate stuck tractors and pressors.
- Works with WindowMaker. Window manager delete buttons work.
- Hockey bug fix, puck doesnt cloak at warp 15 or 31.
- Support for short packets 2. Reduces bandwidth and improves playability with packetloss.
- Supports SBHOURS feature, see how many base hours someone has.
- Shrink phasers, like BRMH.
- Support for wheel mice. The wheel will scroll the message windows, and can be bound to actions like other mouse buttons.
- Re-enter the game after dying by pushing the spacebar, instead of clicking on the right team window. Faster and prevents selecting the wrong team on accident in 4v4 hockey games.
- 32 position ship bitmaps. Your ship rotations will look smoother.
- Small red circle around ship shows det radius.
- Tic marks to show exact ship heading.
- Arrow on puck to indicate direction.
- ID of player you are tractoring displayed next to your ship.
- Configure what columns are in the player list, both the one-column and two-column list. You can also change the width of the each field, so show fewer digits for instance.
- UDP portswap option that lets the client work through NAT firewalls, like Linux IP_MASQ, without a special module.
Download (0.97MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1207 downloads
Far Cry - Linux Dedicated Server 1.33
Far Cry - Linux Dedicated Server includes the files needed to run a Far Cry dedicated server under Linux. more>>
Far Cry - Linux Dedicated Server includes the files needed to run a Far Cry dedicated server under Linux.
A copy of the game is required.
About FarCry:
Welcome to destination Far Cry
You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, youll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but youll soon learn: paradise can be hell.
Experience a new style of FPS gameplay featuring massive outdoors environments and unprecedented long range gameplay.
Feel the Far Cry Engine
The meticulously designed next generation CryEngine pushes the threshold of action gaming with proprietary PolyBump™ mapping, advanced environments physics, destructible terrain, dynamic lighting, motion captured animation and total surround sound.
Cunning and complex A.I. Tactics
Autonomous A.I. make realistic decisions based on observations of the current state of the world. These highly-trained mercenaries are designed to utilize environmental features, attack in groups, divide & conquer, respond to player actions, and call in reinforcements from air, land or sea.
Astonishingly tension-filled non-linear experience
Unique game design encourages a combination of pure reflex shooting as well as intelligent stealth. Draw out your enemies or perform a full-on assault. Its up to you to use the vast environment to your own advantage.
Heart-Pounding atmosphere
Unique proprietary physics and lighting, adaptive audio, weather effects, and day/night cycles provide a tropical setting so real youll never want to leave.
What you see is what you play
Thanks to the Sand box editor, you can easily create and edit your own terrain, foliage, textures, lighting effects, vehicles, missions etc… Place enemies, build maps, and construct the world in which you want to play.
<<lessA copy of the game is required.
About FarCry:
Welcome to destination Far Cry
You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, youll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but youll soon learn: paradise can be hell.
Experience a new style of FPS gameplay featuring massive outdoors environments and unprecedented long range gameplay.
Feel the Far Cry Engine
The meticulously designed next generation CryEngine pushes the threshold of action gaming with proprietary PolyBump™ mapping, advanced environments physics, destructible terrain, dynamic lighting, motion captured animation and total surround sound.
Cunning and complex A.I. Tactics
Autonomous A.I. make realistic decisions based on observations of the current state of the world. These highly-trained mercenaries are designed to utilize environmental features, attack in groups, divide & conquer, respond to player actions, and call in reinforcements from air, land or sea.
Astonishingly tension-filled non-linear experience
Unique game design encourages a combination of pure reflex shooting as well as intelligent stealth. Draw out your enemies or perform a full-on assault. Its up to you to use the vast environment to your own advantage.
Heart-Pounding atmosphere
Unique proprietary physics and lighting, adaptive audio, weather effects, and day/night cycles provide a tropical setting so real youll never want to leave.
What you see is what you play
Thanks to the Sand box editor, you can easily create and edit your own terrain, foliage, textures, lighting effects, vehicles, missions etc… Place enemies, build maps, and construct the world in which you want to play.
Download (9.3MB)
Added: 2006-04-20 License: Freeware Price:
729 downloads
JPHS 0.3
JPHIDE and JPSEEK are programs which allow you to hide a file in a jpeg visual image. more>>
JPSEEK and JPHIDE are 2 programs that allows you to hide a file in a jpeg visual image. There are lots of versions of similar programs available on the internet but JPHIDE and JPSEEK are rather special.
The design objective was not simply to hide a file but rather to do this in such a way that it is impossible to prove that the host file contains a hidden file. Given a typical visual image, a low insertion rate (under 5%) and the absence of the original file, it is not possible to conclude with any worthwhile certainty that the host file contains inserted data.
As the insertion percentage increases the statistical nature of the jpeg coefficients differs from "normal" to the extent that it raises suspicion. Above 15% the effects begin to become visible to the naked eye. Of course some images are much better than others when used a host file - plenty of fine detail is good. A cloudless blue sky over a snow covered ski paradise is bad. A waterfall in a forest is probably ideal.
Instructions:
jphide input-jpeg-file output-jpeg-file file-to-be-hidden
jpseek input-jpeg-file output-hidden-file
Building the programs:
Get the sources for the jpeg library jpeg-6a.
I got mine from a RedHat cd.
Compile them following the instructions that came with them.
Check them out - there is a "make test".
Use tar to put the new programs into the directory containing
the standard jpeg-6a sources:
tar -xzf jphs.tgz
Patch the makefile:
patch<<less
The design objective was not simply to hide a file but rather to do this in such a way that it is impossible to prove that the host file contains a hidden file. Given a typical visual image, a low insertion rate (under 5%) and the absence of the original file, it is not possible to conclude with any worthwhile certainty that the host file contains inserted data.
As the insertion percentage increases the statistical nature of the jpeg coefficients differs from "normal" to the extent that it raises suspicion. Above 15% the effects begin to become visible to the naked eye. Of course some images are much better than others when used a host file - plenty of fine detail is good. A cloudless blue sky over a snow covered ski paradise is bad. A waterfall in a forest is probably ideal.
Instructions:
jphide input-jpeg-file output-jpeg-file file-to-be-hidden
jpseek input-jpeg-file output-hidden-file
Building the programs:
Get the sources for the jpeg library jpeg-6a.
I got mine from a RedHat cd.
Compile them following the instructions that came with them.
Check them out - there is a "make test".
Use tar to put the new programs into the directory containing
the standard jpeg-6a sources:
tar -xzf jphs.tgz
Patch the makefile:
patch<<less
Download (0.015MB)
Added: 2006-03-23 License: Freeware Price:
763 downloads
fortune-hitchhiker 2005-06-11
fortune-hitchhiker project consists of quotes from the Hitchhikers Guide to the Galaxy. more>>
fortune-hitchhiker project consists of quotes from the "Hitchhikers Guide to the Galaxy".
"Zaphod grinned two manic grins, sauntered over to the bar
and bought most of it."
-- Zaphod in paradise.
To install these fortunes, copy the .dat file to your fortunes directory.
(possibly /usr/games/lib/fortunes)
To use it, simply type:
# fortune hitchhiker
<<less"Zaphod grinned two manic grins, sauntered over to the bar
and bought most of it."
-- Zaphod in paradise.
To install these fortunes, copy the .dat file to your fortunes directory.
(possibly /usr/games/lib/fortunes)
To use it, simply type:
# fortune hitchhiker
Download (0.011MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
614 downloads
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