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Pan 0.125
Pan is a Usenet newsreader which attempts to be useful for both text-based and binaries newsgroups. more>>
Pan is a newsreader which attempts to be pleasing to both new and experienced users. In addition to the standard newsreader features, Pan also supports yEnc, offline newsreading, article filtering, multiple connections, and more features for power users and alt.binaries fans.
Pan is also the only Unix newsreader to get a perfect score on the Good Net-Keeping Seal of Approval evaluations.
Pan runs on Linux, BSD, Mac OS X, Windows, and most flavors of Unix.
<<lessPan is also the only Unix newsreader to get a perfect score on the Good Net-Keeping Seal of Approval evaluations.
Pan runs on Linux, BSD, Mac OS X, Windows, and most flavors of Unix.
Download (1.9MB)
Added: 2007-02-24 License: GPL (GNU General Public License) Price:
974 downloads
CPAN::Porters 0.01
PAN::Porters is a resource for people maintaining packages of CPAN modules in various distributions. more>>
PAN::Porters is a resource for people maintaining packages of CPAN modules in various distributions.
SYNOPSIS
CPAN modules can be either installed from source (downloaded directly from CPAN) or they can be installed with the package mangement system of your distribution.
CPAN::Porters is a resource for people who are maintaining those packages in the various distributions.
Reasoning
When developing an application we usually dont want to build our own machine. Neither compile our own kernel. In most of the cases we wont want to compile and install our own version of a database engine nor Apache or any other 3rd party tool. So my assumption is that we wont want to install our CPAN dependencies either. Again - in the standard case.
For people just using an application written in Perl it is even more important that they should not deal with all these packages. Most of us know how much people suffer when they need to install 10s of modules and their dependencies from CPAN. Especially for modules with dependencies outside of CPAN.
While CPAN.pm, CPANPLUS.pm have improved a lot they still cannot deal with cases when one of the dependencies fails to install cleanly.
In addition while we usually want to work with recent versions of modules from CPAN, we usually dont want to get the bleeding edge. Espcially not in applications.
<<lessSYNOPSIS
CPAN modules can be either installed from source (downloaded directly from CPAN) or they can be installed with the package mangement system of your distribution.
CPAN::Porters is a resource for people who are maintaining those packages in the various distributions.
Reasoning
When developing an application we usually dont want to build our own machine. Neither compile our own kernel. In most of the cases we wont want to compile and install our own version of a database engine nor Apache or any other 3rd party tool. So my assumption is that we wont want to install our CPAN dependencies either. Again - in the standard case.
For people just using an application written in Perl it is even more important that they should not deal with all these packages. Most of us know how much people suffer when they need to install 10s of modules and their dependencies from CPAN. Especially for modules with dependencies outside of CPAN.
While CPAN.pm, CPANPLUS.pm have improved a lot they still cannot deal with cases when one of the dependencies fails to install cleanly.
In addition while we usually want to work with recent versions of modules from CPAN, we usually dont want to get the bleeding edge. Espcially not in applications.
Download (0.004MB)
Added: 2007-07-26 License: Perl Artistic License Price:
820 downloads
Palantir 2.7
Palantir is a Linux-based streaming system designed to transmit live video, audio and data over a TCP/IP network. more>>
Palantir is a Linux-based streaming system designed to transmit live video, audio and data over a TCP/IP network, as well as to control remote devices.
Palantir program is named after a word invented by J. R. R. Tolkien and mentioned in his tales, whose meaning is far-seer. The correct pronounciation requires the "i" in "tir" to be accented.
While conceptually similar to the many webcam-like products populating the modern Internet, some unique features set a considerable distance between Palantir and its competitors.
Main features:
- The video streaming section was designed with performance in mind. Even a low-end machine can directly sustain the load of many hundreds of clients, without the need for an intermediate buffering server.
- The vast choice of clients able to display the live video stream ranges from regular web browsers to a specialized client for Windows which requires no installation - just download and go.
- A Qt-based client for Linux is also available.
- The availability of a full-duplex, telephone-quality audio channel permits communication between server and one client at a time - your remotely controlled site is just a microphone and a speaker away.
- A supplementary, bidirectional data channel enables clients to operate hardware devices of any kind connected to the server via a serial line, as well as to get feedback from them and present it to the user in graphical form. Examples of these devices include pan/tilt/zoom machinery, flood lights, temperature sensors, strain gauges, etc..
Palantir can stream over a LAN, a VPN, or the Internet at large. Fields of application span from surveillance to entertainment, industrial process control and site monitoring.
<<lessPalantir program is named after a word invented by J. R. R. Tolkien and mentioned in his tales, whose meaning is far-seer. The correct pronounciation requires the "i" in "tir" to be accented.
While conceptually similar to the many webcam-like products populating the modern Internet, some unique features set a considerable distance between Palantir and its competitors.
Main features:
- The video streaming section was designed with performance in mind. Even a low-end machine can directly sustain the load of many hundreds of clients, without the need for an intermediate buffering server.
- The vast choice of clients able to display the live video stream ranges from regular web browsers to a specialized client for Windows which requires no installation - just download and go.
- A Qt-based client for Linux is also available.
- The availability of a full-duplex, telephone-quality audio channel permits communication between server and one client at a time - your remotely controlled site is just a microphone and a speaker away.
- A supplementary, bidirectional data channel enables clients to operate hardware devices of any kind connected to the server via a serial line, as well as to get feedback from them and present it to the user in graphical form. Examples of these devices include pan/tilt/zoom machinery, flood lights, temperature sensors, strain gauges, etc..
Palantir can stream over a LAN, a VPN, or the Internet at large. Fields of application span from surveillance to entertainment, industrial process control and site monitoring.
Download (0.34MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
888 downloads
WESTBANG
WESTBANG is a western FPS style game for Linux. more>>
WESTBANG is a western FPS style game for Linux.
Comics
Files: DATA/COMIX/*.CMX
Comics are simple animations with given images made by a script file.
Comics are used for intro and outro animation and for interlevel shots.
There are these reserved comics:
intro.cmx played after the start of the program
gameover.cmx played, when a player loose his last life
goodbye.cmx played after the quit
You can modify these files as you wish, but you have to keep these names,
because they are called directly from the program. Other comics, their
names or number, is random.
Any of the *.cmx file can contain these commands:
delay < ticks >
Specifies the time the computer will wait before he does the next
command.
image < index > < name >
Image loads the specified bitmap and gives it an index number. In the
< name > can be just the name of the bitmap (the *.bmp file) or the path
and the name. The path starts in ../WESTBANG/DATA/COMIX, so all your
bitmaps and dirs have to be in the COMIX directory.
Note: The color 255,0,255 is transparent.
destroy < index >
Removes the image from the memory. Dont forget to destroy images,
or you can glut the memory.
virtual < v_index > < index > < pos_X > < pos_Y > < width > < height >
Virtual is the quad shaped object taken out of the image you can work
with by the commands of the comics. You can define more than one virtual
in one image.
< v_index > is the index given to the new virtual.
< index > is the index of the source bitmap.
< pox_X > < pos_Y > are the coords of the upper left corner of the virtual
in the image.
< width > < height > set the size of the virtual.
anime < v_inde x> < frames > < delay >
Makes the specified virtual the animated one. < Frames > is the number of
the frames and < delay > sets the pause between the two frames (speed of
animation).
Animated virtuals are made of bitmaps with all the frames placed in the
row. So the height of the bitmap is the same as the frames height and
width equals to times width of the frame.
anime_type < v_index > < type >
Sets the type of the animation of the specified virtual.
1: from first to last (1->2->3->...)
2: zig zag (1->2->3->2->1->...)
3: random
Example: These three commands make a short animated virtual.
virtual 3 1 0 0 10 10 //defines the first frame (size 10x10)
//taken from the image 1 (size 40x10)
anime 3 4 18 //makes 4-frames animation
anime_type 3 1 //sets the type of the animation to normal
setxy < v_index > < x > < y >
Puts the specified virtual on the given coords.
vis_on < v_index >
Shows the specified virtual. New created virtuals are hiden. You have to
use vis_on, if you want to see them on the screen.
vis_off < v_index >
Hides the specified virtual.
move < v_index > < tx > < ty > < sx > < sy > < tempo >
Sets the virtual as "the moving" one. Moving virtual goes automaticaly
from actual coords to target coords < tx >,< ty >. The speed of the motion
can be controled by the length of the single step (< sx >: step along the
x-axis, < sy >: step along the y-axis in pixels), or by the < tempo > - the
delay between the two steps.
resize < v_index> < sw> < sh> < speed_x> < speed_y>
Sets the virtual as "the resizing" one. < Sw> and < sh> are starting
height and witdth. Resizing can go by the very small steps, thats why
you have to set sw=100000 and sh=100000 if you want the starting size
of the virtual to be 100% x 100%.
sound < index> < name>
This is the same as the image command for the bitmaps.
play_sound < index> < volume> < panning>
Plays the sound once.
repeat_sound < index> < volume> < panning>
Repeats the sound, until you stop it by the command:
stop_sound < index>
destroy_sound < index>
Removes the sound from the memory.
pause
Waits for input. The script wont continue, until the user presses any key.
include < file_name>
Plays the < file_name> comics file. You can make the hierarchy in the files by this command. Its usefull for the good control of the long comics to create one "main" cmx file, that calls the single scenes as you can see in the "intro.cmx".
If you want to learn more, how to create the script look in our *.cmx files. Note: Max number of images is 50. Max number of virtuals is 50. Max number of samples is 20.
<<lessComics
Files: DATA/COMIX/*.CMX
Comics are simple animations with given images made by a script file.
Comics are used for intro and outro animation and for interlevel shots.
There are these reserved comics:
intro.cmx played after the start of the program
gameover.cmx played, when a player loose his last life
goodbye.cmx played after the quit
You can modify these files as you wish, but you have to keep these names,
because they are called directly from the program. Other comics, their
names or number, is random.
Any of the *.cmx file can contain these commands:
delay < ticks >
Specifies the time the computer will wait before he does the next
command.
image < index > < name >
Image loads the specified bitmap and gives it an index number. In the
< name > can be just the name of the bitmap (the *.bmp file) or the path
and the name. The path starts in ../WESTBANG/DATA/COMIX, so all your
bitmaps and dirs have to be in the COMIX directory.
Note: The color 255,0,255 is transparent.
destroy < index >
Removes the image from the memory. Dont forget to destroy images,
or you can glut the memory.
virtual < v_index > < index > < pos_X > < pos_Y > < width > < height >
Virtual is the quad shaped object taken out of the image you can work
with by the commands of the comics. You can define more than one virtual
in one image.
< v_index > is the index given to the new virtual.
< index > is the index of the source bitmap.
< pox_X > < pos_Y > are the coords of the upper left corner of the virtual
in the image.
< width > < height > set the size of the virtual.
anime < v_inde x> < frames > < delay >
Makes the specified virtual the animated one. < Frames > is the number of
the frames and < delay > sets the pause between the two frames (speed of
animation).
Animated virtuals are made of bitmaps with all the frames placed in the
row. So the height of the bitmap is the same as the frames height and
width equals to times width of the frame.
anime_type < v_index > < type >
Sets the type of the animation of the specified virtual.
1: from first to last (1->2->3->...)
2: zig zag (1->2->3->2->1->...)
3: random
Example: These three commands make a short animated virtual.
virtual 3 1 0 0 10 10 //defines the first frame (size 10x10)
//taken from the image 1 (size 40x10)
anime 3 4 18 //makes 4-frames animation
anime_type 3 1 //sets the type of the animation to normal
setxy < v_index > < x > < y >
Puts the specified virtual on the given coords.
vis_on < v_index >
Shows the specified virtual. New created virtuals are hiden. You have to
use vis_on, if you want to see them on the screen.
vis_off < v_index >
Hides the specified virtual.
move < v_index > < tx > < ty > < sx > < sy > < tempo >
Sets the virtual as "the moving" one. Moving virtual goes automaticaly
from actual coords to target coords < tx >,< ty >. The speed of the motion
can be controled by the length of the single step (< sx >: step along the
x-axis, < sy >: step along the y-axis in pixels), or by the < tempo > - the
delay between the two steps.
resize < v_index> < sw> < sh> < speed_x> < speed_y>
Sets the virtual as "the resizing" one. < Sw> and < sh> are starting
height and witdth. Resizing can go by the very small steps, thats why
you have to set sw=100000 and sh=100000 if you want the starting size
of the virtual to be 100% x 100%.
sound < index> < name>
This is the same as the image command for the bitmaps.
play_sound < index> < volume> < panning>
Plays the sound once.
repeat_sound < index> < volume> < panning>
Repeats the sound, until you stop it by the command:
stop_sound < index>
destroy_sound < index>
Removes the sound from the memory.
pause
Waits for input. The script wont continue, until the user presses any key.
include < file_name>
Plays the < file_name> comics file. You can make the hierarchy in the files by this command. Its usefull for the good control of the long comics to create one "main" cmx file, that calls the single scenes as you can see in the "intro.cmx".
If you want to learn more, how to create the script look in our *.cmx files. Note: Max number of images is 50. Max number of virtuals is 50. Max number of samples is 20.
Download (6.8MB)
Added: 2005-11-30 License: Freeware Price:
1423 downloads
Planets 0.1.13
Planets is an orbital simulator. more>>
Planets is a simple interactive program for playing with simulations of planetary systems, released under the GPL. The project runs on Linux and Windows, and could doubtless be ported to your favorite flavor of Unix.
Planets was originally designed for kids, in particular, for my then 4-year old nephew who is fascinated by astronomy. The user interface is aimed at being simple enough that a fairly young kid can get some joy out of it. But the adults who have used it have found it to be pretty fun as well.
The code is not bug-free, and Planets is missing some significant features. But its pretty stable and is a fun toy to play with. If you do download it, please drop me an email and tell me about your experience with it.
Main features:
- Saving and loading of universes
- Infinite undo (erase last action) and goback (return to point in time just after last action). This allows for undoing mistakes and replaying interesting configurations.
- Traces of planet trajectories
- Two ways of dealing with planet collisions:
- merges, where the colliding planets are merged into one planet, and
- bounces, where the colliding planets are bounced off each other elastically. This itself comes in two varieties:
- force bouncing, where the force between planets is made repulsive at close quarters.
- true bouncing, where simple pool-table physics calculations are made to determine when planets collide, and compute the appropriate bounce from said collision.
- kidmode, a mode where the focus is (mostly) locked on the application, and interesting changes are initiated by merely banging on the keyboard. This mode is aimed at 1-5 year olds.
- Center-of-mass following: it is possible to follow the center of mass of a subset of the planets. Thus, if you have a sun-moon-planet system, you can have the view automatically track the moon-planet pair.
- Can display kinetic, potential and total energy of the system.
- Both the gravitational constant and the gravitational exponent can be changed.
- There is a simple control panel that makes it possible to see and change the simulation options.
- Zooming, panning, and centering on the center of mass.
<<lessPlanets was originally designed for kids, in particular, for my then 4-year old nephew who is fascinated by astronomy. The user interface is aimed at being simple enough that a fairly young kid can get some joy out of it. But the adults who have used it have found it to be pretty fun as well.
The code is not bug-free, and Planets is missing some significant features. But its pretty stable and is a fun toy to play with. If you do download it, please drop me an email and tell me about your experience with it.
Main features:
- Saving and loading of universes
- Infinite undo (erase last action) and goback (return to point in time just after last action). This allows for undoing mistakes and replaying interesting configurations.
- Traces of planet trajectories
- Two ways of dealing with planet collisions:
- merges, where the colliding planets are merged into one planet, and
- bounces, where the colliding planets are bounced off each other elastically. This itself comes in two varieties:
- force bouncing, where the force between planets is made repulsive at close quarters.
- true bouncing, where simple pool-table physics calculations are made to determine when planets collide, and compute the appropriate bounce from said collision.
- kidmode, a mode where the focus is (mostly) locked on the application, and interesting changes are initiated by merely banging on the keyboard. This mode is aimed at 1-5 year olds.
- Center-of-mass following: it is possible to follow the center of mass of a subset of the planets. Thus, if you have a sun-moon-planet system, you can have the view automatically track the moon-planet pair.
- Can display kinetic, potential and total energy of the system.
- Both the gravitational constant and the gravitational exponent can be changed.
- There is a simple control panel that makes it possible to see and change the simulation options.
- Zooming, panning, and centering on the center of mass.
Download (0.048MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
858 downloads
Pyne 1.1.0
Pyne is an offline newsreader/emailer written in Python using the GTK+ toolkit. more>>
Pyne is an offline newsreader/emailer written in Python using the GTK+ toolkit. I started it because I wasnt happy with the graphical newsreaders available for linux. Of course, a few months later Pan and Knode started to kick arse... oh well.
Pyne 0.6.9 is for gtk1.2, and is a bit old and therefore crappy (it follows). Pyne 1.0.0 is shiny and new and for gtk2.0, and therefore great. Pyne 1.1.0 contains fixes and new features for gtk2.4+ (and mailbox formats are unchanged from 1.0.x, so you can use the two versions interchangably).
Pyne is free software and may be distributed under the terms of the GPL, etc...
Main features:
- Offline, threaded news reading and posting.
- Well... the posting is online actually but that cant be avoided. queued outgoing stuff anyway.
- SMTP sending and POP3 and IMAP4 collection of mail.
- Attachments and all that stuff.
- Simple mail/news filtering.
- Optional expiry of mail as well as news. Useful for mailing lists.
- hmm... nice graphical interface. im really scraping the barrel here...
- (Partial) support for MH mailboxes.
- Import and export unix mailbox format.
- External parsing of html messages (lynx -dump)
<<lessPyne 0.6.9 is for gtk1.2, and is a bit old and therefore crappy (it follows). Pyne 1.0.0 is shiny and new and for gtk2.0, and therefore great. Pyne 1.1.0 contains fixes and new features for gtk2.4+ (and mailbox formats are unchanged from 1.0.x, so you can use the two versions interchangably).
Pyne is free software and may be distributed under the terms of the GPL, etc...
Main features:
- Offline, threaded news reading and posting.
- Well... the posting is online actually but that cant be avoided. queued outgoing stuff anyway.
- SMTP sending and POP3 and IMAP4 collection of mail.
- Attachments and all that stuff.
- Simple mail/news filtering.
- Optional expiry of mail as well as news. Useful for mailing lists.
- hmm... nice graphical interface. im really scraping the barrel here...
- (Partial) support for MH mailboxes.
- Import and export unix mailbox format.
- External parsing of html messages (lynx -dump)
Download (0.20MB)
Added: 2005-07-28 License: GPL (GNU General Public License) Price:
1549 downloads
IP::Anonymous 0.04
IP::Anonymous is a Perl port of Crypto-PAn to provide anonymous IP addresses. more>>
IP::Anonymous is a Perl port of Crypto-PAn to provide anonymous IP addresses.
SYNOPSIS
use IP::Anonymous;
@key = (0..31);
my $object = new IP::Anonymous(@key);
print $object->anonymize("192.0.2.0")."n";
This is a Perl port of Crypto-PAn. Crypto-PAn is a cryptography-based sanitization tool for network trace or log data. The tool has the following properties:
One-to-one
The mapping from original IP addresses to anonymized IP addresses is one-to-one.
Prefix-preserving
The IP address anonymization is prefix-preserving. That is, if two original IP addresses share a k-bit prefix, their anonymized mappings will also share a k-bit prefix.
Consistent across traces
Multiple traces can be sanitized in a consistent way, over time and across locations, even though the traces might be sanitized separately at different time and/or at different locations.
Cryptography-based
To sanitize traces, trace owners provide a secret key. Anonymization consistency across multiple traces is achieved by the use of the same key. The construction of IP::Anonymous preserves the secrecy of the key and the (pseudo)randomness of the mapping from an original IP address to its anonymized counterpart.
This Perl port of Crypto-PAn uses similar logic to that found in Crypto-PAn 1.0, but most importantly maintains consistency in the process so that regardless of implementation, using the same key in each will give consistent results.
USAGE
$object = new IP::Anonymous(@key)
Initializes the electronic codebook object with a 32 8-bit decimal array. This array, consisting of 32 decimals between 0 and 255 inclusive, is the user defined private key for this anonymization session. This 256 bit key should be kept private. The key can be used across sessions to maintain consistent mappings between the original and the anonymized IP addresses.
$object->anonymize($address)
Called with a dotted quad IP address string (e.g. 192.0.2.0). Returns an anonymized version of that IP address as a dotted quad string.
<<lessSYNOPSIS
use IP::Anonymous;
@key = (0..31);
my $object = new IP::Anonymous(@key);
print $object->anonymize("192.0.2.0")."n";
This is a Perl port of Crypto-PAn. Crypto-PAn is a cryptography-based sanitization tool for network trace or log data. The tool has the following properties:
One-to-one
The mapping from original IP addresses to anonymized IP addresses is one-to-one.
Prefix-preserving
The IP address anonymization is prefix-preserving. That is, if two original IP addresses share a k-bit prefix, their anonymized mappings will also share a k-bit prefix.
Consistent across traces
Multiple traces can be sanitized in a consistent way, over time and across locations, even though the traces might be sanitized separately at different time and/or at different locations.
Cryptography-based
To sanitize traces, trace owners provide a secret key. Anonymization consistency across multiple traces is achieved by the use of the same key. The construction of IP::Anonymous preserves the secrecy of the key and the (pseudo)randomness of the mapping from an original IP address to its anonymized counterpart.
This Perl port of Crypto-PAn uses similar logic to that found in Crypto-PAn 1.0, but most importantly maintains consistency in the process so that regardless of implementation, using the same key in each will give consistent results.
USAGE
$object = new IP::Anonymous(@key)
Initializes the electronic codebook object with a 32 8-bit decimal array. This array, consisting of 32 decimals between 0 and 255 inclusive, is the user defined private key for this anonymization session. This 256 bit key should be kept private. The key can be used across sessions to maintain consistent mappings between the original and the anonymized IP addresses.
$object->anonymize($address)
Called with a dotted quad IP address string (e.g. 192.0.2.0). Returns an anonymized version of that IP address as a dotted quad string.
Download (0.005MB)
Added: 2007-04-17 License: Perl Artistic License Price:
935 downloads
pygame 1.7.1
pygame is a Python game development package, based on SDL. more>>
Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library.
This allows you to create fully featured games and multimedia programs in the python language.
Pygame is highly portable and runs on nearly every platform and operating system.
In the pygame examples there is a simple example named, "chimp". This example simulates a punchable monkey moving around a small screen with promises of riches and reward.
The example itself is very simple, and a bit thin on errorchecking code.
This example program demonstrates many of pygames abilities, like creating a graphics window, loading images and sound files, rendering TTF text, and basic event and mouse handling.
Enhancements:
- Fix to make Chinese fonts work better on windows.
- From retsyo AT eyou Dot com.
- Fix for Channel.set_volume() to not use panning if seting overall volume.
- Made setup put in missing files into the source distribution.
- Fix for fastevents example on linux.
<<lessThis allows you to create fully featured games and multimedia programs in the python language.
Pygame is highly portable and runs on nearly every platform and operating system.
In the pygame examples there is a simple example named, "chimp". This example simulates a punchable monkey moving around a small screen with promises of riches and reward.
The example itself is very simple, and a bit thin on errorchecking code.
This example program demonstrates many of pygames abilities, like creating a graphics window, loading images and sound files, rendering TTF text, and basic event and mouse handling.
Enhancements:
- Fix to make Chinese fonts work better on windows.
- From retsyo AT eyou Dot com.
- Fix for Channel.set_volume() to not use panning if seting overall volume.
- Made setup put in missing files into the source distribution.
- Fix for fastevents example on linux.
Download (0.83MB)
Added: 2005-08-17 License: LGPL (GNU Lesser General Public License) Price:
1536 downloads
Baudline 1.06
Baudline is a real-time signal analysis tool and an offline time-frequency browser. more>>
Baudline is a real-time signal analysis tool and an offline time-frequency browser. Baudline project has a built-in tone generation capability and it can play back audio files with a multitude of effects and filters.
Designed for environmental analysis missions that range from modulation parameter measurements to searching for transient signals that go bump in the night, baudline combines fast digital signal processing, versatile high-speed displays, and continuous capture tools for hunting down and studying elusive signal characteristics.
Main features:
- 192 kHz real-time bandwidth
- 96 dB dynamic range
- Real or Quadrature input
- Multiple sound card support
- Input Digital Down Converter (tuner)
- Configurable input channels that can perform various operations
- Channel Equalization
- Frequency, time, amplitude, and sample probability distribution analysis
- Drift Integration "de-chirping"
- High speed displays
- Test signal generation
Audio player
- looping
- speed control with multirate resampling
- pitch scaling
- heterodyning (frequency shifting)
- 2D matrix surround panning
- notch, high, and low pass filters
- digital gain boost
File loading
- file formats: .wav, .aiff, .au, .al, .snd, .voc, .rmd, .pvf, .mp3, ID3, .ogg, .gsm, .sah, .fna, raw, .avi, .mov
- channels: mono, stereo, ... up to 9 channels
- data formats: ASCII decimal, A-law, u-law, 1-bit (msb & lsb), 8-bit (signed & unsigned), 16/24/32-bit integer (little & big endian), float, double
- compression
- lossless suffixes: .gz, .bz2, .Z, .zip, .flac
- codecs: ADPCM, GSM, MPEG, Ogg Vorbis
Measurements
- peaks: primary, secondary, delta (Hz dB PSD)
- fundamental: (Hz dB PSD), auto drift rate, chromatic, periodicity, RPM
- distortion: SNR, THD, SINAD, ENOB, SFDR
- power: full, select, noise ratio (dB PSD)
- system: clips, delta selected, frequency range, cursor time, UTC time
<<lessDesigned for environmental analysis missions that range from modulation parameter measurements to searching for transient signals that go bump in the night, baudline combines fast digital signal processing, versatile high-speed displays, and continuous capture tools for hunting down and studying elusive signal characteristics.
Main features:
- 192 kHz real-time bandwidth
- 96 dB dynamic range
- Real or Quadrature input
- Multiple sound card support
- Input Digital Down Converter (tuner)
- Configurable input channels that can perform various operations
- Channel Equalization
- Frequency, time, amplitude, and sample probability distribution analysis
- Drift Integration "de-chirping"
- High speed displays
- Test signal generation
Audio player
- looping
- speed control with multirate resampling
- pitch scaling
- heterodyning (frequency shifting)
- 2D matrix surround panning
- notch, high, and low pass filters
- digital gain boost
File loading
- file formats: .wav, .aiff, .au, .al, .snd, .voc, .rmd, .pvf, .mp3, ID3, .ogg, .gsm, .sah, .fna, raw, .avi, .mov
- channels: mono, stereo, ... up to 9 channels
- data formats: ASCII decimal, A-law, u-law, 1-bit (msb & lsb), 8-bit (signed & unsigned), 16/24/32-bit integer (little & big endian), float, double
- compression
- lossless suffixes: .gz, .bz2, .Z, .zip, .flac
- codecs: ADPCM, GSM, MPEG, Ogg Vorbis
Measurements
- peaks: primary, secondary, delta (Hz dB PSD)
- fundamental: (Hz dB PSD), auto drift rate, chromatic, periodicity, RPM
- distortion: SNR, THD, SINAD, ENOB, SFDR
- power: full, select, noise ratio (dB PSD)
- system: clips, delta selected, frequency range, cursor time, UTC time
Download (1.7MB)
Added: 2007-07-16 License: Free To Use But Restricted Price:
838 downloads
athenaCL 1.4.5
athenaCL is a music analysis and algorithmic composition program. more>>
athenaCL is a music analysis and algorithmic composition program. The system can be scripted and embedded, and includes integrated instrument libraries, post-tonal and microtonal pitch modeling tools, multiple-format graphical outputs, and musical output in Csound, MIDI, audio file, XML, and text formats.
Musical parts are deployed as Textures, layered surface-defining objects containing numerous independent ParameterObjects to control pitch, tempo, rhythm, amplitude, panning, and instrument (Csound) parameters. The system includes an integrated library of Csound instruments, and supports output for external Csound instruments, MIDI, and a variety of alternative formats. Over sixty specialized Generator, Rhythm, and Filter ParameterObjects provide tools for stochastic, chaotic, cellular automata based, markov based, wave-form, fractional noise (1/f), genetic, Xenakis sieve, linear and exponential break-point segments, masks, and various other algorithmic models. ParameterObjects can be embedded in other ParameterObjects to provide powerful dynamic and masked value generation. Textures can be combined and edited, and tuned with algorithmic Temperament objects. Texture Clones allow the filtering and processing of Texture events, performing transformations not possible with parameter generation alone.
The analytic and algorithmic systems use Path objects for organizing and sharing pitch groups. Paths provide simultaneous representations of ordered content groups in set-class, pitch-class space, and pitch space. Paths may contain numerous PathVoices (voice leadings) and may be analyzed with both set-class similarity measures and voice leading rankings. As a reference utility, pitch groups can be searched, analyzed, and compared with a wide variety of tools
<<lessMusical parts are deployed as Textures, layered surface-defining objects containing numerous independent ParameterObjects to control pitch, tempo, rhythm, amplitude, panning, and instrument (Csound) parameters. The system includes an integrated library of Csound instruments, and supports output for external Csound instruments, MIDI, and a variety of alternative formats. Over sixty specialized Generator, Rhythm, and Filter ParameterObjects provide tools for stochastic, chaotic, cellular automata based, markov based, wave-form, fractional noise (1/f), genetic, Xenakis sieve, linear and exponential break-point segments, masks, and various other algorithmic models. ParameterObjects can be embedded in other ParameterObjects to provide powerful dynamic and masked value generation. Textures can be combined and edited, and tuned with algorithmic Temperament objects. Texture Clones allow the filtering and processing of Texture events, performing transformations not possible with parameter generation alone.
The analytic and algorithmic systems use Path objects for organizing and sharing pitch groups. Paths provide simultaneous representations of ordered content groups in set-class, pitch-class space, and pitch space. Paths may contain numerous PathVoices (voice leadings) and may be analyzed with both set-class similarity measures and voice leading rankings. As a reference utility, pitch groups can be searched, analyzed, and compared with a wide variety of tools
Download (8.4MB)
Added: 2007-08-10 License: GPL (GNU General Public License) Price:
805 downloads
stygmorgan 0.27
stygmorgan is a musical instrument, is an Interactive Musical Workstation software emulator. more>>
stygmorgan is a musical instrument, is an Interactive Musical Workstation software emulator, fully configurable, but in fact does not produce any kind of sound, using the ALSA 1 sequencer sends MIDI messages to external sound fonts.
stygmorgan is a Linux project developed in C++ using the Fast Light Toolkit FLTK 2 and hope is very intuitive and easy to use.
stygmorgan is oriented to musical students and amateur musicians. With their chord sequencer is the fast way to create style based songs to practice.
stygmorgan means:
- sty From Style, because is capable to import many files in different Musical Style formats.
- gm General MIDI, because is released to use with a General Midi compatible sound font.
- organ Because all the Interactive Musical Keyboard Workstation, when i was young was called organs.
Main features:
- Real time tracks.
- Imports .sty, .prs, and .mid musical style file formats.
- 32 chords recognized in all the possible inversions.
- Fingered Bass, use the low note of the chord to play the bass.
- Three melody simultaneous sounds, Two chord simultaneous sounds.
- Program Change change patterns and/or sounds.
- Synchronized start when recognizes a chord.
- Solo, Mutes, Reverberation, Chorus, Volume, Pan, Program, Bank, Octave and Transpose controls for each mixer channel.
- Fully configurable for use any kind of external sound font.
- Fully editable styles, patterns, sounds, recordings.
- Chord sequencer.
- 16 tracks patterns, seven simultaneous, chords are mandatory for play tracks.
<<lessstygmorgan is a Linux project developed in C++ using the Fast Light Toolkit FLTK 2 and hope is very intuitive and easy to use.
stygmorgan is oriented to musical students and amateur musicians. With their chord sequencer is the fast way to create style based songs to practice.
stygmorgan means:
- sty From Style, because is capable to import many files in different Musical Style formats.
- gm General MIDI, because is released to use with a General Midi compatible sound font.
- organ Because all the Interactive Musical Keyboard Workstation, when i was young was called organs.
Main features:
- Real time tracks.
- Imports .sty, .prs, and .mid musical style file formats.
- 32 chords recognized in all the possible inversions.
- Fingered Bass, use the low note of the chord to play the bass.
- Three melody simultaneous sounds, Two chord simultaneous sounds.
- Program Change change patterns and/or sounds.
- Synchronized start when recognizes a chord.
- Solo, Mutes, Reverberation, Chorus, Volume, Pan, Program, Bank, Octave and Transpose controls for each mixer channel.
- Fully configurable for use any kind of external sound font.
- Fully editable styles, patterns, sounds, recordings.
- Chord sequencer.
- 16 tracks patterns, seven simultaneous, chords are mandatory for play tracks.
Download (2.6MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1165 downloads
JGraphpad 5.6.3
JGraphpad is a diagram editor. more>>
JGraphpad is a powerful, free diagram editor based on JGraph. It is currently available in English, French and German. With JGraphpad, you can create flow charts, maps, UML diagrams, and many other diagrams.
JGraphpad is provided as an example for the JGraph Swing component. Check out the JGraphpad applet and Web Start version.
JGraphpad is a versatile product that may be used to display and edit any type of diagram in the following fields:
- Knowledge Visualization
- Business Diagramming
- Software Engineering
- Monitoring and Configuration
- Transport Networks
- Workflow Systems
Main features:
- Supported Languages: English, French, German, Spanish, Japanese, Indonesian, Thai, Portuguese
- Flexible configuration, enable/disable features, toolbar buttons, add custom commands
- Programmable toolbar, GUI, and features (create your own toolbar buttons)
- Supports a wide range of platforms (Windows, Linux, Mac, Solaris)
- Copy and paste or drag and drop to and from Java and native applications
- Import/Export Text files, GXL, GIF, JPG, PNG, EPS, HTML Image maps, and GraphViz Dot
- Object library with flexible creation and management
- Shortest path and "spanning tree" selection
- 8 Different Automatic layouts
- Overview with Panning and Zoom
- Command History
- Printing and much more...
Enhancements:
- The release now compiles with JGraph 5.6.3, changing the use of graph references in various renderers.
- Some unused code was removed and various Javadocs were cleaned up.
<<lessJGraphpad is provided as an example for the JGraph Swing component. Check out the JGraphpad applet and Web Start version.
JGraphpad is a versatile product that may be used to display and edit any type of diagram in the following fields:
- Knowledge Visualization
- Business Diagramming
- Software Engineering
- Monitoring and Configuration
- Transport Networks
- Workflow Systems
Main features:
- Supported Languages: English, French, German, Spanish, Japanese, Indonesian, Thai, Portuguese
- Flexible configuration, enable/disable features, toolbar buttons, add custom commands
- Programmable toolbar, GUI, and features (create your own toolbar buttons)
- Supports a wide range of platforms (Windows, Linux, Mac, Solaris)
- Copy and paste or drag and drop to and from Java and native applications
- Import/Export Text files, GXL, GIF, JPG, PNG, EPS, HTML Image maps, and GraphViz Dot
- Object library with flexible creation and management
- Shortest path and "spanning tree" selection
- 8 Different Automatic layouts
- Overview with Panning and Zoom
- Command History
- Printing and much more...
Enhancements:
- The release now compiles with JGraph 5.6.3, changing the use of graph references in various renderers.
- Some unused code was removed and various Javadocs were cleaned up.
Download (1.7MB)
Added: 2005-08-09 License: GPL (GNU General Public License) Price:
2745 downloads
PloneWorldKit 0.1
PloneWorldKit project is an out-of-the-box GIS for the Web. more>>
PloneWorldKit project is an out-of-the-box GIS for the Web.
PloneWorldKit is a mapping solution for ZOPE Plone.
It is built around the worldkit engine and makes annotating fairly easy.
worldKit is an easy to use and flexible mapping application for the Web (a lightweight GIS). Its a SWF-based app, configured by XML, and with data fed by RSS.
Main features:
- Ubiquitous use in the Flash Player and with RSS feeds.
- Highly configurable look and feel. Can use images for marking annotations.
- Integrates with weblogging tools, and any software producing RSS.
- Annotations updated in the background, live.
- Displays photos within the map.
- Zoom & Pan. Integrates with Zoomify for high resolution images.
- Accepts input for Collaborative Cartography.
- Annotations are categorizable. Javascript interface for GIS layer functionality.
- Connects annotations for GPS track routes.
- ntegration of worldKit as a content type (Map)
- Complete TTW (Through The Web) configuration of worldKit attributes
- ZCatalog based XML and RSS generation (config.xml, rss.xml)
- 3 annotation content types (Node, Line, Polygon)
- Base classes for content type developers
- Categorization of annotations TTW
- Time Navigation out of the box using "modified" index
<<lessPloneWorldKit is a mapping solution for ZOPE Plone.
It is built around the worldkit engine and makes annotating fairly easy.
worldKit is an easy to use and flexible mapping application for the Web (a lightweight GIS). Its a SWF-based app, configured by XML, and with data fed by RSS.
Main features:
- Ubiquitous use in the Flash Player and with RSS feeds.
- Highly configurable look and feel. Can use images for marking annotations.
- Integrates with weblogging tools, and any software producing RSS.
- Annotations updated in the background, live.
- Displays photos within the map.
- Zoom & Pan. Integrates with Zoomify for high resolution images.
- Accepts input for Collaborative Cartography.
- Annotations are categorizable. Javascript interface for GIS layer functionality.
- Connects annotations for GPS track routes.
- ntegration of worldKit as a content type (Map)
- Complete TTW (Through The Web) configuration of worldKit attributes
- ZCatalog based XML and RSS generation (config.xml, rss.xml)
- 3 annotation content types (Node, Line, Polygon)
- Base classes for content type developers
- Categorization of annotations TTW
- Time Navigation out of the box using "modified" index
Download (0.24MB)
Added: 2006-11-01 License: GPL (GNU General Public License) Price:
1088 downloads
Batch Download 1.1.4
Batch Download is a plugin for Firefox that makes downloading multiple images easy. more>>
Batch Download is a plugin for Firefox that makes downloading multiple images easy.
Like FlashGets batch download,but special designed for some image site!
You will find it very useful when you download some url like
http://www.google.com/1.jpg
http://www.google.com/2.jpg
http://www.google.com/3.jpg...
or some other urls like:
http://www.google.com/0102.jpg
http://www.google.com/0203.jpg
http://www.google.com/0304.jpg...
And also you can download all images in current page at once.
<<lessLike FlashGets batch download,but special designed for some image site!
You will find it very useful when you download some url like
http://www.google.com/1.jpg
http://www.google.com/2.jpg
http://www.google.com/3.jpg...
or some other urls like:
http://www.google.com/0102.jpg
http://www.google.com/0203.jpg
http://www.google.com/0304.jpg...
And also you can download all images in current page at once.
Download (0.058MB)
Added: 2007-04-08 License: MPL (Mozilla Public License) Price:
951 downloads
Sharpen Plug-In 1.4.2
Sharpen plug-in provides a sharpening filter to enhance the edges in a blurry image. more>>
Sharpen plug-in provides a sharpening filter to enhance the edges in a blurry image.
Using the Sharpen Plug-In
Figure 1 shows the sharpen plug-in window. The scrollbars allow you to pan within the image (in this case to the back of the duck in the foreground). The preview window shows the filter output using the current settings.
The Sharpness control selects the amount of sharpening to apply, from 1 to 99 percent. Higher values make the edges in the image increasing distinct.
<<lessUsing the Sharpen Plug-In
Figure 1 shows the sharpen plug-in window. The scrollbars allow you to pan within the image (in this case to the back of the duck in the foreground). The preview window shows the filter output using the current settings.
The Sharpness control selects the amount of sharpening to apply, from 1 to 99 percent. Higher values make the edges in the image increasing distinct.
Download (0.009MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1169 downloads
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