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packETH 1.4
packETH is a Linux GUI packet generator tool for ethernet. more>>
packETH is a Linux GUI packet generator tool for ethernet. The project allows you to create and send any possible packet or sequence of packets on the ethernet.
Main features:
you can create and send any ethernet packet. Supported protocols:
- ethernet II, ethernet 802.3, 802.1q, QinQ
- ARP, IPv4, user defined network layer payload
- UDP, TCP, ICMP, IGMP, user defined transport layer payload
- RTP (payload with options to send sin wave of any frequency for G.711)
sending sequence of packets
- delay between packets, number of packets to send
- sending with max speed, approaching the teoretical boundary
- change parameters while sending (change IP & mac address, UDP payload, 2 user defined bytes, etc.)
saving configuration to a text file and load from it.
Enhancements:
- new features
<<lessMain features:
you can create and send any ethernet packet. Supported protocols:
- ethernet II, ethernet 802.3, 802.1q, QinQ
- ARP, IPv4, user defined network layer payload
- UDP, TCP, ICMP, IGMP, user defined transport layer payload
- RTP (payload with options to send sin wave of any frequency for G.711)
sending sequence of packets
- delay between packets, number of packets to send
- sending with max speed, approaching the teoretical boundary
- change parameters while sending (change IP & mac address, UDP payload, 2 user defined bytes, etc.)
saving configuration to a text file and load from it.
Enhancements:
- new features
Download (0.13MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
980 downloads
tcptraceroute 1.5 Beta6
tcptraceroute is a traceroute implementation using TCP packets. more>>
tcptraceroute project is a traceroute implementation using TCP packets.
The more traditional traceroute(8) sends out either UDP or ICMP ECHO packets with a TTL of one, and increments the TTL until the destination has been reached. By printing the gateways that generate ICMP time exceeded messages along the way, it is able to determine the path packets are taking to reach the destination.
The problem is that with the widespread use of firewalls on the modern Internet, many of the packets that traceroute(8) sends out end up being filtered, making it impossible to completely trace the path to the destination.
However, in many cases, these firewalls will permit inbound TCP packets to specific ports that hosts sitting behind the firewall are listening for connections on. By sending out TCP SYN packets instead of UDP or ICMP ECHO packets, tcptraceroute is able to bypass the most common firewall filters.
<<lessThe more traditional traceroute(8) sends out either UDP or ICMP ECHO packets with a TTL of one, and increments the TTL until the destination has been reached. By printing the gateways that generate ICMP time exceeded messages along the way, it is able to determine the path packets are taking to reach the destination.
The problem is that with the widespread use of firewalls on the modern Internet, many of the packets that traceroute(8) sends out end up being filtered, making it impossible to completely trace the path to the destination.
However, in many cases, these firewalls will permit inbound TCP packets to specific ports that hosts sitting behind the firewall are listening for connections on. By sending out TCP SYN packets instead of UDP or ICMP ECHO packets, tcptraceroute is able to bypass the most common firewall filters.
Download (0.14MB)
Added: 2006-03-10 License: GPL (GNU General Public License) Price:
1345 downloads
pacgen 1.0
PacGen is an Ethernet IP TCP/UDP packet generating tool for Linux. more>>
PacGen is an Ethernet IP TCP/UDP packet generating tool for Linux. Experimental ARP generation is included. Experimental ARP generation is included. This tool enables custom packets with configurable Ethernet, IP, TCP, and UDP layers as well as custom payloads. As an added feature there are configurations for packet count and a programmable time interval between packet sends. Plaintext config files control all the functions and represent all layers used to build packets. Included in the archive is the source code and a recompiled binary along with example configs.
Since I didnt write a smart interface routine, pacgen will only work with eth0. If you need to use a different interface the source code is pretty obvious on where this would be changed.
<<lessSince I didnt write a smart interface routine, pacgen will only work with eth0. If you need to use a different interface the source code is pretty obvious on where this would be changed.
Download (0.023MB)
Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1211 downloads
Layer-7 Packet Classifier for Linux 0.4 (Userspace)
Layer-7 Packet Classifier for Linux is a classifier for Linuxs Netfilter that identifies packets. more>>
Layer-7 Packet Classifier for Linux is a classifier for Linuxs Netfilter that identifies packets based on application layer data. It can classify packets as Kazaa, HTTP, Jabber, Citrix, Bittorrent, FTP, Gnucleus, eDonkey2000, etc., regardless of port. It complements existing classifiers that match on IP address, port numbers and so on.
Our intent is for l7-filter to be used in conjunction with Linux QoS to do bandwith arbitration ("packet shaping") or traffic accounting.
Main features:
- Patches for Linux 2.4 and 2.6
- Support for TCP, UDP and ICMP over IPv4
- Uses Netfilters connection tracking of FTP, IRC, etc
- Examines data across multiple packets
- Number of packets examined tunable on the fly through /proc
- Number of bytes examined tunable at module load time
- Distinguishes between new connections (those still being tested) and old unidentified connections
- Gives access to both Netfilter and QoS (rate limiting) features
- With the Netfilter "helper" match, you can distinguish between parent and child connections (e.g. ftp command/data)
Enhancements:
- Added man page.
- Added ./configure to check for libraries.
- Made patterns directory user selectable.
- Counts all packets now, not just those with application layer data. I think this is better because it avoids holding connections forever if they keep sending empty packets. On the other hand, now connections can evade l7-filter by sending a bunch of empty packets at the beginning. Perhaps a more complex approach may be necessary at some point.
- Made number of packets user selectable. Defaults to 10 (not 8).
- Organized pattern file parsing code better.
- Made buffer length user selectable. Made buffer dynamically allocated. It is now only kept when needed instead of for the whole life of the connection. Buffer is dumped to the screen (if in verbose mode) when (1) too many packets have passed without a match or (2) connection is closed without a match.
- Now checks for ip_conntrack_netlink module.
- Various tweaks.
Enhancements:
- Using only part of the Netfilter packet mark, defined by a bitmask, is now allowed.
- The configure script was improved.
<<lessOur intent is for l7-filter to be used in conjunction with Linux QoS to do bandwith arbitration ("packet shaping") or traffic accounting.
Main features:
- Patches for Linux 2.4 and 2.6
- Support for TCP, UDP and ICMP over IPv4
- Uses Netfilters connection tracking of FTP, IRC, etc
- Examines data across multiple packets
- Number of packets examined tunable on the fly through /proc
- Number of bytes examined tunable at module load time
- Distinguishes between new connections (those still being tested) and old unidentified connections
- Gives access to both Netfilter and QoS (rate limiting) features
- With the Netfilter "helper" match, you can distinguish between parent and child connections (e.g. ftp command/data)
Enhancements:
- Added man page.
- Added ./configure to check for libraries.
- Made patterns directory user selectable.
- Counts all packets now, not just those with application layer data. I think this is better because it avoids holding connections forever if they keep sending empty packets. On the other hand, now connections can evade l7-filter by sending a bunch of empty packets at the beginning. Perhaps a more complex approach may be necessary at some point.
- Made number of packets user selectable. Defaults to 10 (not 8).
- Organized pattern file parsing code better.
- Made buffer length user selectable. Made buffer dynamically allocated. It is now only kept when needed instead of for the whole life of the connection. Buffer is dumped to the screen (if in verbose mode) when (1) too many packets have passed without a match or (2) connection is closed without a match.
- Now checks for ip_conntrack_netlink module.
- Various tweaks.
Enhancements:
- Using only part of the Netfilter packet mark, defined by a bitmask, is now allowed.
- The configure script was improved.
Download (0.016MB)
Added: 2007-03-23 License: GPL (GNU General Public License) Price:
950 downloads
Icmpenun 1.2
Icmpenum sends ICMP traffic to potential targets on a network. more>>
Icmpenum sends ICMP traffic to potential targets on a network.
Introduction:
Host enumeration is the act of determining the IP address of potential targets on a network. This can be done in both layer 2 and layer 3. Icmpenum sends ICMP traffic for such enumeration. The ICMP packets supported are: Echo, Timestamp, Information and Netmask. Furthermore, it supports spoofing and promiscuous listening for reply packets. Icmpenum is great for enumerating networks which allow ICMP traffic.
Installation:
1. Install the latest libpcap (libpcap 0.4, ftp://ftp.ee.lbl.gov/libpcap.tar.Z).
2. Install the latest Libnet (http://www.packetfactory.net/libnet/).
3. Compile icmpenum as follows:
gcc `libnet-config --defines` -o icmpenum icmpenum.c -lnet -lpcap
4. Copy icmpenum to your fave directory and (as root) start enumerating.
Usage:
Running icmpenum -h gives you the following screen:
# ./icmpenum -h
USAGE: ./icmpenum [opts] [-c class C] [-d dev] [-i 1-3] [-s src] [-t sec] hosts
opts are h n p r v
-h this help screen
-n no sending of packets
-p promiscuous receive mode
-r receiving packets only (no
-v verbose
-c class C in x.x.x.0 form
-i icmp type to send/receive, types include the following:
1 echo/echo reply (default)
2 timestamp request/reply
3 info request/reply
-d device to grab local IP or sniff from, default is eth0
-s spoofed source address
-t time in seconds to wait for all replies (default 5)
host(s) are target hosts (ignored if using -c)
Examples:
Here are some example uses of icmpenum to enumerate hosts.
Example 1:
[Host1]# icmpenum 192.168.1.1 192.168.1.2
This will use the default of Echo packets to try and determine if
192.168.1.1 and 192.168.1.2 are up and running.
Example 2:
[Host1]# icmpenum -i 2 -v 192.168.100.100 192.168.100.200
This will enumerate the two hosts using Timestamp packets in
verbose mode.
Example 3:
[Host1]# icmpenum -i 3 -s 10.10.10.10 -p -v 192.168.1.1 192.168.1.2
This will enumerate hosts 192.168.1.1 and 192.168.1.2 using
Information packets with a spoofed address of 10.10.10.10, since our real address is 10.10.10.11 we use the -p option to listen for the replies.
Here are some more advanced uses of icmpenum.
Example 4:
Assuming Host1 is 6.6.6.6 and Host2 is 7.7.7.7, and that the network 1.1.1.0 has potential hosts to enumerate, we use the following two entries to enumerate with Information packets:
[Host2]# icmpenum -r -t 30 -i 3 -c 1.1.1.0
[Host1]# icmpenum -s 7.7.7.7 -i 3 -c 1.1.1.0
Host2 starts first in receive mode with a timeout of 30 seconds and starts listening for Information packets from the 1.1.1.0 network. Then Host1 starts sending spoofed packets with Host2 as the source address, sending exactly what Host2 is listening for. It should be noted that this is hardly stealthy, as logs at 1.1.1s site could have 7.7.7.7s address all over them, but the -r function is good for testing.
Example 5:
Assuming Host1 is 6.6.6.6 and Host2 is 7.7.7.7, and that Host2 can sniff traffic between 1.1.1.0 and 2.2.2.0, we use the following entries to enumerate the 1.1.1.0 network:
[Host2]# icmpenum -t 20 -n -p -i 2 -c 1.1.1.0
[Host1]# icmpenum -s 2.2.2.2 -i 2 -c 1.1.1.0
Host2 starts first with a timeout of 20 seconds, makes sure not to send the packets with the -n option, listens promiscuously for Timestamp packets from the 1.1.1.0 network. Host1 sends the exact packets Host2 is listening for with a 2.2.2.2 spoofed source address. Yes, one could simply replace the -n option in Host2s command line with -s 2.2.2.2 and do the same thing from one workstation, but were demonstrating a distributed concept.
Enhancements:
- I have added ICMP MASK (type 17 and 18) requests and replys. Simply use the -i 4 option on the command line, such as; icmpenum -i 4 -c 1.2.3.1 (sends ICMP MASK requests to the Class C range 1.2.3.1/24 and reports any system as.
- Due to the use of some older versions of Libnet and Libpcap. I can see problems for some people compiling this and hence have placed two statically linked versions within the tarball
<<lessIntroduction:
Host enumeration is the act of determining the IP address of potential targets on a network. This can be done in both layer 2 and layer 3. Icmpenum sends ICMP traffic for such enumeration. The ICMP packets supported are: Echo, Timestamp, Information and Netmask. Furthermore, it supports spoofing and promiscuous listening for reply packets. Icmpenum is great for enumerating networks which allow ICMP traffic.
Installation:
1. Install the latest libpcap (libpcap 0.4, ftp://ftp.ee.lbl.gov/libpcap.tar.Z).
2. Install the latest Libnet (http://www.packetfactory.net/libnet/).
3. Compile icmpenum as follows:
gcc `libnet-config --defines` -o icmpenum icmpenum.c -lnet -lpcap
4. Copy icmpenum to your fave directory and (as root) start enumerating.
Usage:
Running icmpenum -h gives you the following screen:
# ./icmpenum -h
USAGE: ./icmpenum [opts] [-c class C] [-d dev] [-i 1-3] [-s src] [-t sec] hosts
opts are h n p r v
-h this help screen
-n no sending of packets
-p promiscuous receive mode
-r receiving packets only (no
-v verbose
-c class C in x.x.x.0 form
-i icmp type to send/receive, types include the following:
1 echo/echo reply (default)
2 timestamp request/reply
3 info request/reply
-d device to grab local IP or sniff from, default is eth0
-s spoofed source address
-t time in seconds to wait for all replies (default 5)
host(s) are target hosts (ignored if using -c)
Examples:
Here are some example uses of icmpenum to enumerate hosts.
Example 1:
[Host1]# icmpenum 192.168.1.1 192.168.1.2
This will use the default of Echo packets to try and determine if
192.168.1.1 and 192.168.1.2 are up and running.
Example 2:
[Host1]# icmpenum -i 2 -v 192.168.100.100 192.168.100.200
This will enumerate the two hosts using Timestamp packets in
verbose mode.
Example 3:
[Host1]# icmpenum -i 3 -s 10.10.10.10 -p -v 192.168.1.1 192.168.1.2
This will enumerate hosts 192.168.1.1 and 192.168.1.2 using
Information packets with a spoofed address of 10.10.10.10, since our real address is 10.10.10.11 we use the -p option to listen for the replies.
Here are some more advanced uses of icmpenum.
Example 4:
Assuming Host1 is 6.6.6.6 and Host2 is 7.7.7.7, and that the network 1.1.1.0 has potential hosts to enumerate, we use the following two entries to enumerate with Information packets:
[Host2]# icmpenum -r -t 30 -i 3 -c 1.1.1.0
[Host1]# icmpenum -s 7.7.7.7 -i 3 -c 1.1.1.0
Host2 starts first in receive mode with a timeout of 30 seconds and starts listening for Information packets from the 1.1.1.0 network. Then Host1 starts sending spoofed packets with Host2 as the source address, sending exactly what Host2 is listening for. It should be noted that this is hardly stealthy, as logs at 1.1.1s site could have 7.7.7.7s address all over them, but the -r function is good for testing.
Example 5:
Assuming Host1 is 6.6.6.6 and Host2 is 7.7.7.7, and that Host2 can sniff traffic between 1.1.1.0 and 2.2.2.0, we use the following entries to enumerate the 1.1.1.0 network:
[Host2]# icmpenum -t 20 -n -p -i 2 -c 1.1.1.0
[Host1]# icmpenum -s 2.2.2.2 -i 2 -c 1.1.1.0
Host2 starts first with a timeout of 20 seconds, makes sure not to send the packets with the -n option, listens promiscuously for Timestamp packets from the 1.1.1.0 network. Host1 sends the exact packets Host2 is listening for with a 2.2.2.2 spoofed source address. Yes, one could simply replace the -n option in Host2s command line with -s 2.2.2.2 and do the same thing from one workstation, but were demonstrating a distributed concept.
Enhancements:
- I have added ICMP MASK (type 17 and 18) requests and replys. Simply use the -i 4 option on the command line, such as; icmpenum -i 4 -c 1.2.3.1 (sends ICMP MASK requests to the Class C range 1.2.3.1/24 and reports any system as.
- Due to the use of some older versions of Libnet and Libpcap. I can see problems for some people compiling this and hence have placed two statically linked versions within the tarball
Download (0.58MB)
Added: 2007-04-05 License: GPL (GNU General Public License) Price:
556 downloads
NetPacket::LLC 0.01
NetPacket::LLC is a Perl module to assemble and disassemble IEEE 802.3 LLC protocol packets. more>>
NetPacket::LLC is a Perl module to assemble and disassemble IEEE 802.3 LLC protocol packets.
SYNOPSIS
use NetPacket::LLC;
use NetPacket::SpanningTree;
$llc_data = NetPacket::Ethernet->strip($raw_packet);
$st_data = NetPacket::LLC->strip($llc_data);
$st_obj = NetPacket::SpanningTree->decode($st_data);
NetPacket::LLC provides a set of routines for assembling and disassembling packets using the IEEE standard LLC protocol layer.
Methods
NetPacket::LLC->decode([ST DATA])
Decode the LLC packet data and return an object containing instance data. This method will probably decode garbage input, but it wont mean much.
NetPacket::SpanningTree->encode($st_hash)
Encode the hash into a raw data stream that may be appended to ethernet packet data. This allows the user to create his/her own LLC protocol packet and subsequently send it out on the wire (though sending on the wire isnt a function of this module).
<<lessSYNOPSIS
use NetPacket::LLC;
use NetPacket::SpanningTree;
$llc_data = NetPacket::Ethernet->strip($raw_packet);
$st_data = NetPacket::LLC->strip($llc_data);
$st_obj = NetPacket::SpanningTree->decode($st_data);
NetPacket::LLC provides a set of routines for assembling and disassembling packets using the IEEE standard LLC protocol layer.
Methods
NetPacket::LLC->decode([ST DATA])
Decode the LLC packet data and return an object containing instance data. This method will probably decode garbage input, but it wont mean much.
NetPacket::SpanningTree->encode($st_hash)
Encode the hash into a raw data stream that may be appended to ethernet packet data. This allows the user to create his/her own LLC protocol packet and subsequently send it out on the wire (though sending on the wire isnt a function of this module).
Download (0.004MB)
Added: 2007-03-01 License: Perl Artistic License Price:
970 downloads
Secure Messaging 1.0
Secure Messaging is a Web-based, alternative mail system for sending and receiving messages. more>>
Secure Messaging is a Web-based, alternative mail system for sending and receiving messages.
Use secure messaging to send and receive messages from a alternative web-based mail system. Using the secure messaging system no actual mail is transmitted through any 3rd party servers.
Only an optional message notice is sent to the recepient, the user needs to visit the site in order to read the message.
Normal SMTP mail can hit multiple servers and can possibly be read, stored, or changed anywhere within the process.
Setup secure messaging on an SSL enabled website to enhance the privacy even more.
<<lessUse secure messaging to send and receive messages from a alternative web-based mail system. Using the secure messaging system no actual mail is transmitted through any 3rd party servers.
Only an optional message notice is sent to the recepient, the user needs to visit the site in order to read the message.
Normal SMTP mail can hit multiple servers and can possibly be read, stored, or changed anywhere within the process.
Setup secure messaging on an SSL enabled website to enhance the privacy even more.
Download (0.15MB)
Added: 2005-10-20 License: GPL (GNU General Public License) Price:
1466 downloads
Net::DHCP::Packet 0.66
Net::DHCP::Packet is a Perl module with object methods to create a DHCP packet. more>>
Net::DHCP::Packet is a Perl module with object methods to create a DHCP packet.
SYNOPSIS
use Net::DHCP::Packet;
my $p = new Net::DHCP::Packet->new(
Chaddr => 000BCDEF,
Xid => 0x9F0FD,
Ciaddr => 0.0.0.0,
Siaddr => 0.0.0.0,
Hops => 0);
Represents a DHCP packet as specified in RFC 1533, RFC 2132.
CONSTRUCTOR
This module only provides basic constructor. For "easy" constructors, you can use the Net::DHCP::Session module.
new( )
new( BUFFER )
new( ARG => VALUE, ARG => VALUE... )
Creates an Net::DHCP::Packet object, which can be used to send or receive DHCP network packets. BOOTP is not supported.
Without argument, a default empty packet is created.
$packet = Net::DHCP::Packet();
A BUFFER argument is interpreted as a binary buffer like one provided by the socket recv() function. if the packet is malformed, a fatal error is issued.
use IO::Socket::INET;
use Net::DHCP::Packet;
$sock = IO::Socket::INET->new(LocalPort => 67, Proto => "udp", Broadcast => 1)
or die "socket: $@";
while ($sock->recv($newmsg, 1024)) {
$packet = Net::DHCP::Packet->new($newmsg);
print $packet->toString();
}
To create a fresh new packet new() takes arguments as a key-value pairs :
ARGUMENT FIELD OCTETS DESCRIPTION
-------- ----- ------ -----------
Op op 1 Message op code / message type.
1 = BOOTREQUEST, 2 = BOOTREPLY
Htype htype 1 Hardware address type, see ARP section in "Assigned
Numbers" RFC; e.g., 1 = 10mb ethernet.
Hlen hlen 1 Hardware address length (e.g. 6 for 10mb
ethernet).
Hops hops 1 Client sets to zero, optionally used by relay agents
when booting via a relay agent.
Xid xid 4 Transaction ID, a random number chosen by the
client, used by the client and server to associate
messages and responses between a client and a
server.
Secs secs 2 Filled in by client, seconds elapsed since client
began address acquisition or renewal process.
Flags flags 2 Flags (see figure 2).
Ciaddr ciaddr 4 Client IP address; only filled in if client is in
BOUND, RENEW or REBINDING state and can respond
to ARP requests.
Yiaddr yiaddr 4 your (client) IP address.
Siaddr siaddr 4 IP address of next server to use in bootstrap;
returned in DHCPOFFER, DHCPACK by server.
Giaddr giaddr 4 Relay agent IP address, used in booting via a
relay agent.
Chaddr chaddr 16 Client hardware address.
Sname sname 64 Optional server host name, null terminated string.
File file 128 Boot file name, null terminated string; "generic"
name or null in DHCPDISCOVER, fully qualified
directory-path name in DHCPOFFER.
IsDhcp isDhcp 4 Controls whether the packet is BOOTP or DHCP.
DHCP conatains the "magic cookie" of 4 bytes.
0x63 0x82 0x53 0x63.
DHO_*code Optional parameters field. See the options
documents for a list of defined options.
See Net::DHCP::Constants.
Padding padding * Optional padding at the end of the packet
See below methods for values and syntax descrption.
Note: DHCP options are created in the same order as key-value pairs.
<<lessSYNOPSIS
use Net::DHCP::Packet;
my $p = new Net::DHCP::Packet->new(
Chaddr => 000BCDEF,
Xid => 0x9F0FD,
Ciaddr => 0.0.0.0,
Siaddr => 0.0.0.0,
Hops => 0);
Represents a DHCP packet as specified in RFC 1533, RFC 2132.
CONSTRUCTOR
This module only provides basic constructor. For "easy" constructors, you can use the Net::DHCP::Session module.
new( )
new( BUFFER )
new( ARG => VALUE, ARG => VALUE... )
Creates an Net::DHCP::Packet object, which can be used to send or receive DHCP network packets. BOOTP is not supported.
Without argument, a default empty packet is created.
$packet = Net::DHCP::Packet();
A BUFFER argument is interpreted as a binary buffer like one provided by the socket recv() function. if the packet is malformed, a fatal error is issued.
use IO::Socket::INET;
use Net::DHCP::Packet;
$sock = IO::Socket::INET->new(LocalPort => 67, Proto => "udp", Broadcast => 1)
or die "socket: $@";
while ($sock->recv($newmsg, 1024)) {
$packet = Net::DHCP::Packet->new($newmsg);
print $packet->toString();
}
To create a fresh new packet new() takes arguments as a key-value pairs :
ARGUMENT FIELD OCTETS DESCRIPTION
-------- ----- ------ -----------
Op op 1 Message op code / message type.
1 = BOOTREQUEST, 2 = BOOTREPLY
Htype htype 1 Hardware address type, see ARP section in "Assigned
Numbers" RFC; e.g., 1 = 10mb ethernet.
Hlen hlen 1 Hardware address length (e.g. 6 for 10mb
ethernet).
Hops hops 1 Client sets to zero, optionally used by relay agents
when booting via a relay agent.
Xid xid 4 Transaction ID, a random number chosen by the
client, used by the client and server to associate
messages and responses between a client and a
server.
Secs secs 2 Filled in by client, seconds elapsed since client
began address acquisition or renewal process.
Flags flags 2 Flags (see figure 2).
Ciaddr ciaddr 4 Client IP address; only filled in if client is in
BOUND, RENEW or REBINDING state and can respond
to ARP requests.
Yiaddr yiaddr 4 your (client) IP address.
Siaddr siaddr 4 IP address of next server to use in bootstrap;
returned in DHCPOFFER, DHCPACK by server.
Giaddr giaddr 4 Relay agent IP address, used in booting via a
relay agent.
Chaddr chaddr 16 Client hardware address.
Sname sname 64 Optional server host name, null terminated string.
File file 128 Boot file name, null terminated string; "generic"
name or null in DHCPDISCOVER, fully qualified
directory-path name in DHCPOFFER.
IsDhcp isDhcp 4 Controls whether the packet is BOOTP or DHCP.
DHCP conatains the "magic cookie" of 4 bytes.
0x63 0x82 0x53 0x63.
DHO_*code Optional parameters field. See the options
documents for a list of defined options.
See Net::DHCP::Constants.
Padding padding * Optional padding at the end of the packet
See below methods for values and syntax descrption.
Note: DHCP options are created in the same order as key-value pairs.
Download (0.021MB)
Added: 2007-06-23 License: Perl Artistic License Price:
859 downloads
SMS Server Tools 3.1 Beta 6
SMS Server Tools package contains applications to send and receive short messages through GSM modems or mobile phones. more>>
SMS Server Tools package contains applications to send and receive short messages through GSM modems or mobile phones. The user can send short messages by simply storing text files into a special spool directory.
The program monitors this directory and sends new files automatically. It also stores received short messages into another directory as text files. The program can run other external programs or scripts after events like reception of a new message, successful sending, and when the program detects a problem. These programs can inspect the related text files and perform automatic actions.
Enhancements:
- Compared to version 2.x, this branch includes some enhancements for the UTF-8 character set and some experimental extras.
<<lessThe program monitors this directory and sends new files automatically. It also stores received short messages into another directory as text files. The program can run other external programs or scripts after events like reception of a new message, successful sending, and when the program detects a problem. These programs can inspect the related text files and perform automatic actions.
Enhancements:
- Compared to version 2.x, this branch includes some enhancements for the UTF-8 character set and some experimental extras.
Download (0.19MB)
Added: 2007-07-03 License: GPL (GNU General Public License) Price:
1869 downloads
Other version of SMS Server Tools
License:Freeware
License:GPL (GNU General Public License)
onesixtyone SNMP scanner 0.3.2
onesixtyone is an efficient SNMP scanner which utilizes a sweep technique to achieve extreme performance. more>>
onesixtyone is an efficient SNMP scanner which utilizes a sweep technique to achieve extreme performance. The SNMP protocol is a stateless, datagram oriented protocol. An SNMP scanner is a program that sends SNMP requests to multiple IP addresses, trying different community strings and waiting for a reply. Unfortunately SNMP servers dont respond to requests with invalid community strings and the underlying UDP protocol does not reliably report closed UDP ports. This means that no response from the probed IP address can mean either of the following:
machine unreachable
SNMP server not running
invalid community string
the response datagram has not yet arrived
The approach taken by most SNMP scanners is to send the request, wait for n seconds and assume that the community string is invalid. If only 1 of every hundred scanned IP addresses responds to the SNMP request, the scanner will spend 99*n seconds waiting for replies that will never come.
Thats why traditional SNMP scanners are very inefficient.
onesixtyone takes a different approach to SNMP scanning. It takes advantage of the fact that SNMP is a connectionless protocol and sends all SNMP requests as fast as it can. Then the scanner waits for responses to come back and logs them, in a fashion similar to Nmap ping sweeps. By default onesixtyone waits for 10 milliseconds between sending packets, which is adequate for 100Mbs switched networks. The user can adjust this value via the -w command line option. If set to 0, the scanner will send packets as fast as the kernel would accept them, which may lead to packet drop.
Running onesixtyone on a class B network (switched 100Mbs with 1Gbs backbone) with -w 10 gives us a performance of 3 seconds per class C, with no dropped packets. All 65536 IP addresses were scanned in less than 13 minutes.
onesixtyone sends a request for the system.sysDescr.0 value, which is present on almost all SNMP enabled devices. This returned value gives us a description of the system software running on the device. Here is an excert of a log file:
192.168.120.92 [1234] HP ETHERNET MULTI-ENVIRONMENT,ROM A.05.03,JETDIRECT,JD24,EEPROM A.05.05
130.160.108.146 [public] Hardware: x86 Family 15 Model 0 Stepping 10 AT/AT
COMPATIBLE - Software: Windows 2000 Version 5.0 (Build 2195 Uniprocessor Free)
192.168.112.64 [public] Power Macintosh, hardware type 406; MacOS 9.0; OpenTransport 2.5.2
192.168.104.254 [public] Novell NetWare 4.11 August 22, 1996
192.168.112.83 [public] Macintosh Quadra 650, System Software 7.1
192.168.244.210 [public] RICOH Aficio 850 / RICOH Network Printer D model
192.168.240.39 [public] Cisco Systems WS-C5000
192.168.244.103 [public] HPJ3210A AdvanceStack 10BT Switching Hub Management Module, ROM A.01.02, EEPROM A.01.01, HW A.01.00
Enhancements:
- fixed version number and added a Makefile
<<lessmachine unreachable
SNMP server not running
invalid community string
the response datagram has not yet arrived
The approach taken by most SNMP scanners is to send the request, wait for n seconds and assume that the community string is invalid. If only 1 of every hundred scanned IP addresses responds to the SNMP request, the scanner will spend 99*n seconds waiting for replies that will never come.
Thats why traditional SNMP scanners are very inefficient.
onesixtyone takes a different approach to SNMP scanning. It takes advantage of the fact that SNMP is a connectionless protocol and sends all SNMP requests as fast as it can. Then the scanner waits for responses to come back and logs them, in a fashion similar to Nmap ping sweeps. By default onesixtyone waits for 10 milliseconds between sending packets, which is adequate for 100Mbs switched networks. The user can adjust this value via the -w command line option. If set to 0, the scanner will send packets as fast as the kernel would accept them, which may lead to packet drop.
Running onesixtyone on a class B network (switched 100Mbs with 1Gbs backbone) with -w 10 gives us a performance of 3 seconds per class C, with no dropped packets. All 65536 IP addresses were scanned in less than 13 minutes.
onesixtyone sends a request for the system.sysDescr.0 value, which is present on almost all SNMP enabled devices. This returned value gives us a description of the system software running on the device. Here is an excert of a log file:
192.168.120.92 [1234] HP ETHERNET MULTI-ENVIRONMENT,ROM A.05.03,JETDIRECT,JD24,EEPROM A.05.05
130.160.108.146 [public] Hardware: x86 Family 15 Model 0 Stepping 10 AT/AT
COMPATIBLE - Software: Windows 2000 Version 5.0 (Build 2195 Uniprocessor Free)
192.168.112.64 [public] Power Macintosh, hardware type 406; MacOS 9.0; OpenTransport 2.5.2
192.168.104.254 [public] Novell NetWare 4.11 August 22, 1996
192.168.112.83 [public] Macintosh Quadra 650, System Software 7.1
192.168.244.210 [public] RICOH Aficio 850 / RICOH Network Printer D model
192.168.240.39 [public] Cisco Systems WS-C5000
192.168.244.103 [public] HPJ3210A AdvanceStack 10BT Switching Hub Management Module, ROM A.01.02, EEPROM A.01.01, HW A.01.00
Enhancements:
- fixed version number and added a Makefile
Download (0.007MB)
Added: 2006-07-03 License: GPL (GNU General Public License) Price:
1215 downloads
TCP Knocking 0.1
TCP Knocking provides a port knocking implementation. more>>
TCP Knocking provides a port knocking implementation.
Often a secure system needs a port open so that only authorized persons can access a particular service and also the service should not exposed to attackers and worms that may use vulnerabilities that exist in the listening server. Port knocking is designed to be used as a complementary service to the existing authentication mechanism. But one of the biggest problems with port knocking is manipulating the firewall with timeouts.
When the correct knock sequence is sent, the firewall is modified for couple of seconds. Having the firewall open automatically for a time period will make any system administrator uncomfortable. TCP knocking attempts to solve the problem by incorporating the knock into the TCP handshake. Tcp knocking is similar to port knocking, but instead sending UDP packets with secret ports, the TCP handshake packets must include secrete codes. It is at least as secure as port knocking and it can be made secure with more hardening.
Modified TCP handshake:
In normal TCP handshake, the client sends the syn packet and chooses a random initial sequence number. The server responds with a packet that has both syn and ack flags set, choosing a random
The modified TCP handshake uses the empty fields in the header. The server does not respond to connection requests without a special code generated along with the syn packet. The server also encrypts the ISN in the ack packet (2) and the final packet of the three-way handshake must have the correct acknowledgment for the servers ISN. The system is further protected from brute-force attacks by closing the connection if the first attempt for the third packet does not have the expected acknowledgment sequence.
Also, rather than use conventional encryption techniques like HMAC for verification, this system uses a file with random numbers as the key. This is because of the limited unused space available in the TCP/IP header which makes HMAC very weak. By using a shared file, the length of the key can be much greater than traditional systems and even though some parts of the key can be revealed by attacks, the server can protect itself from replay attacks.
The handshake:
1) Syn
The syn packet does not use the 32 bit acknowledgment field in the TCP header as it the the first packet to initiate the connection. Further the 16 bit IPID can be used to transmit information. In the current implementation only the 32 bit acknowledgment field is used. Currently the 32 bit ack is derived from a 64 KB file which contains random numbers. The ISN and the source IP address along with the random numbers are used to generate this value.
2) Syn/Ack
The ISN is encrypted using the random numbers from the 64 KB file using the destination IP address as well as a 16 bit random number used as IPID. I do not have code for this part yet.
3) Ack
The client decrypts the syn number from the encrypted syn, the key file, the 16 bit IPID and its own IP address and sends the ack packet. The server closes all connections from the client for couple of minutes if it sends a wrong ack value. Part of the security relies on the fact that the ISN generated by Linux 2.6 is fairly random.
Implementation:
I have implemented only the first part, which is the server expecting secret code along with the first syn packet from the client. Hence it is very possible to brute-force the server. Also the system is designed with the second phase in mind, which is the encrypted Initial Sequence Number in the ack packet and closing the connection if the correct ack is not sent on the first try. I do not have an implementation for that yet. The security will be increased greatly when the second phase is incorporated. Also the ability to detect brute-force attacks can be added to this system.
But the current system can be used for protecting the server from worms and random scanning. The use-case is similar to port knocking but it does not use the ugly system of opening the firewall for a couple of seconds. Vanilla port knocking is susceptible to brute-force attacks as well. Besides, inserting a kernel module to just ssh into your server will increase your mad sysadmin points.
Enhancements:
- TCP knocking with Phase 1 of the protocol was implemented.
<<lessOften a secure system needs a port open so that only authorized persons can access a particular service and also the service should not exposed to attackers and worms that may use vulnerabilities that exist in the listening server. Port knocking is designed to be used as a complementary service to the existing authentication mechanism. But one of the biggest problems with port knocking is manipulating the firewall with timeouts.
When the correct knock sequence is sent, the firewall is modified for couple of seconds. Having the firewall open automatically for a time period will make any system administrator uncomfortable. TCP knocking attempts to solve the problem by incorporating the knock into the TCP handshake. Tcp knocking is similar to port knocking, but instead sending UDP packets with secret ports, the TCP handshake packets must include secrete codes. It is at least as secure as port knocking and it can be made secure with more hardening.
Modified TCP handshake:
In normal TCP handshake, the client sends the syn packet and chooses a random initial sequence number. The server responds with a packet that has both syn and ack flags set, choosing a random
The modified TCP handshake uses the empty fields in the header. The server does not respond to connection requests without a special code generated along with the syn packet. The server also encrypts the ISN in the ack packet (2) and the final packet of the three-way handshake must have the correct acknowledgment for the servers ISN. The system is further protected from brute-force attacks by closing the connection if the first attempt for the third packet does not have the expected acknowledgment sequence.
Also, rather than use conventional encryption techniques like HMAC for verification, this system uses a file with random numbers as the key. This is because of the limited unused space available in the TCP/IP header which makes HMAC very weak. By using a shared file, the length of the key can be much greater than traditional systems and even though some parts of the key can be revealed by attacks, the server can protect itself from replay attacks.
The handshake:
1) Syn
The syn packet does not use the 32 bit acknowledgment field in the TCP header as it the the first packet to initiate the connection. Further the 16 bit IPID can be used to transmit information. In the current implementation only the 32 bit acknowledgment field is used. Currently the 32 bit ack is derived from a 64 KB file which contains random numbers. The ISN and the source IP address along with the random numbers are used to generate this value.
2) Syn/Ack
The ISN is encrypted using the random numbers from the 64 KB file using the destination IP address as well as a 16 bit random number used as IPID. I do not have code for this part yet.
3) Ack
The client decrypts the syn number from the encrypted syn, the key file, the 16 bit IPID and its own IP address and sends the ack packet. The server closes all connections from the client for couple of minutes if it sends a wrong ack value. Part of the security relies on the fact that the ISN generated by Linux 2.6 is fairly random.
Implementation:
I have implemented only the first part, which is the server expecting secret code along with the first syn packet from the client. Hence it is very possible to brute-force the server. Also the system is designed with the second phase in mind, which is the encrypted Initial Sequence Number in the ack packet and closing the connection if the correct ack is not sent on the first try. I do not have an implementation for that yet. The security will be increased greatly when the second phase is incorporated. Also the ability to detect brute-force attacks can be added to this system.
But the current system can be used for protecting the server from worms and random scanning. The use-case is similar to port knocking but it does not use the ugly system of opening the firewall for a couple of seconds. Vanilla port knocking is susceptible to brute-force attacks as well. Besides, inserting a kernel module to just ssh into your server will increase your mad sysadmin points.
Enhancements:
- TCP knocking with Phase 1 of the protocol was implemented.
Download (0.005MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1054 downloads

HFS - HTTP File Ser ver 2.3 Build 171 Be
You can use HFS (HTTP File Server) to send and receive files. more>> You can use HFS (HTTP File Server) to send and receive files.
Its different from classic file sharing because it uses web technology to be more compatible with todays Internet.
It also differs from classic web servers because
its very easy to use and runs "right out-of-the box".
Access your remote files, over the network.
It has been successfully tested with Wine under Linux.<<less
Download (550KB)
Added: 2009-04-03 License: Freeware Price: Free
203 downloads
Raw Socket Constructor 2.1a
Raw Socket Constructor provides a tool for sending packets from the console. more>>
Raw Socket Constructor provides a tool for sending packets from the console.
Raw Socket Constructor is a tool that uses the Libsock library to create arbitrary TCP, ICMP, UDP, TCP6, ICMP6, or UDP6 packets.
<<lessRaw Socket Constructor is a tool that uses the Libsock library to create arbitrary TCP, ICMP, UDP, TCP6, ICMP6, or UDP6 packets.
Download (0.008MB)
Added: 2007-03-22 License: GPL (GNU General Public License) Price:
950 downloads
Shell over ICMP 0.5
Shell over ICMP project allows a user to connect to a remote shell daemon, by using ICMP protocol instead of classical TCP. more>>
Shell over ICMP consists of two free and open source applications: one server and one client. Shell over ICMP project allows a user to connect to a remote shell daemon, by using ICMP protocol instead of classical TCP.
Entirely written in Python, soicmp is a working proof-of-concept to demonstrate that data can be transmitted across a network by hiding it in traffic that normally does not contain payloads.
How does it work?
The soicmp server is a daemon that must be started on the remote server. When the server receives a request from the client it looks into the packets payload. The payload must respect certain protocol rules. In detail the client must specify:
command
communication mode (echo|echo/reply)
authentication (y|n)
This is an example of a correct payload string sent by client to server:
$CMD ls -a $MODE echo/reply $PWD root2005 $END
If the payload matches with the server protocol specification then it will pipe the command to "/bin/sh" or "cmd.exe" and execute it. The server then reads the result from the pipe and sends it back to the client that will print it to stdout.
Moreover every client will send ICMP packets having id equal to the clients current process ID and will accept only ICMP replies having the same id value. This prevents output to be printed by other client instances running on the same workstation (this argument is also treated in the FAQs section).
Main features:
- Platform independent.
- Possibility to run soicmp daemon on multiple ethernet interfaces simultaneously handling multiple client connections.
- Possibility to specify the buffer size of outgoing packets.
- Client side source IP address spoofing.
- Remote client case-sensitive (plain texted) authentication.
- Possibility to select two communication types:
- One based on encapsulating command output in unique "one way" ICMP_ECHOREPLY (type 0) packets sent by server to client (see fig. 1).
- Another one that guarantees the correct packets delivering by using the request/response nature of ECHO and ECHOREPLY ICMP packet types (see fig.2)
- No listening sockets are listed by netstat or similar programs.
<<lessEntirely written in Python, soicmp is a working proof-of-concept to demonstrate that data can be transmitted across a network by hiding it in traffic that normally does not contain payloads.
How does it work?
The soicmp server is a daemon that must be started on the remote server. When the server receives a request from the client it looks into the packets payload. The payload must respect certain protocol rules. In detail the client must specify:
command
communication mode (echo|echo/reply)
authentication (y|n)
This is an example of a correct payload string sent by client to server:
$CMD ls -a $MODE echo/reply $PWD root2005 $END
If the payload matches with the server protocol specification then it will pipe the command to "/bin/sh" or "cmd.exe" and execute it. The server then reads the result from the pipe and sends it back to the client that will print it to stdout.
Moreover every client will send ICMP packets having id equal to the clients current process ID and will accept only ICMP replies having the same id value. This prevents output to be printed by other client instances running on the same workstation (this argument is also treated in the FAQs section).
Main features:
- Platform independent.
- Possibility to run soicmp daemon on multiple ethernet interfaces simultaneously handling multiple client connections.
- Possibility to specify the buffer size of outgoing packets.
- Client side source IP address spoofing.
- Remote client case-sensitive (plain texted) authentication.
- Possibility to select two communication types:
- One based on encapsulating command output in unique "one way" ICMP_ECHOREPLY (type 0) packets sent by server to client (see fig. 1).
- Another one that guarantees the correct packets delivering by using the request/response nature of ECHO and ECHOREPLY ICMP packet types (see fig.2)
- No listening sockets are listed by netstat or similar programs.
Download (0.58MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1081 downloads
Palabre 0.5
Palabre is an open source (and free as in free beer) XML Socket Python Server. more>>
Palabre is an open source (and free as in free beer) XML Socket Python Server.
It is meant to be used in replacement (for example) of the Macromedia Flash Communication Server. (which is lets admit it really expensive)
Of course, its much more limited, but has all the basic functionnalities for connecting Flash based Clients through Xml Sockets (sending and receiving messages).
So you can use it to create, multiuser applications like a Chat, (almost) Real Time Flash Games, Online support, ...
It does not include Video streaming functions ( FLV via RTMP ) instead of Flash Communication Server.
Main features:
- Have multiple Rooms
- Each Room can have any parameter you want ( A title, a lock, operators, any flag, ...)
- The creator of the room can change this parameters
- The room can have Sub rooms (or child rooms)
- For Example, you can host 10 games and chats on a server, and each game has a lobby room for chatting, and as many subrooms as wanted. Players can chat, start a new game, wait for people to join, and then start the game. (Then the child room of the game can be "locked" so that no one else joins it.
- Have multiple clients
- They are identified by a nickname (like on IRC)
- One client can be in multiple rooms / subrooms
- Clients can send messages to a room
- Clients can send messages to other clients (private messages)
- Clients can send a broadcast message (or reserve this to root)
- Clients can ping the server
- Clients can ask for a "room message" to be sent back to them. (to test latency, ...)
Enhancements:
- Database identification support (< connect nickname="X" password="Y" / >)
- Clients params (< clientparam name="X" value="Y" / >)
- SubXML nodes : (< msg toroom="X" >< position >< x >12< /x >< /position >< /msg >)
- Customizable nodes (< mynode toroom="X" anyparam="Y" >< AnyContent >< /mynode >)
- Joined/Left information (< client name="Nickname" joined="Lobby" / >)
<<lessIt is meant to be used in replacement (for example) of the Macromedia Flash Communication Server. (which is lets admit it really expensive)
Of course, its much more limited, but has all the basic functionnalities for connecting Flash based Clients through Xml Sockets (sending and receiving messages).
So you can use it to create, multiuser applications like a Chat, (almost) Real Time Flash Games, Online support, ...
It does not include Video streaming functions ( FLV via RTMP ) instead of Flash Communication Server.
Main features:
- Have multiple Rooms
- Each Room can have any parameter you want ( A title, a lock, operators, any flag, ...)
- The creator of the room can change this parameters
- The room can have Sub rooms (or child rooms)
- For Example, you can host 10 games and chats on a server, and each game has a lobby room for chatting, and as many subrooms as wanted. Players can chat, start a new game, wait for people to join, and then start the game. (Then the child room of the game can be "locked" so that no one else joins it.
- Have multiple clients
- They are identified by a nickname (like on IRC)
- One client can be in multiple rooms / subrooms
- Clients can send messages to a room
- Clients can send messages to other clients (private messages)
- Clients can send a broadcast message (or reserve this to root)
- Clients can ping the server
- Clients can ask for a "room message" to be sent back to them. (to test latency, ...)
Enhancements:
- Database identification support (< connect nickname="X" password="Y" / >)
- Clients params (< clientparam name="X" value="Y" / >)
- SubXML nodes : (< msg toroom="X" >< position >< x >12< /x >< /position >< /msg >)
- Customizable nodes (< mynode toroom="X" anyparam="Y" >< AnyContent >< /mynode >)
- Joined/Left information (< client name="Nickname" joined="Lobby" / >)
Download (0.051MB)
Added: 2006-10-23 License: GPL (GNU General Public License) Price:
1098 downloads
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