ozone layer
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 724
OZONE 0.15
OZONE is a free, modular 3-D marble game, released under the terms of the GNU General Public Licence. more>>
OZONE is a free, modular 3-D "marble game", released under the terms of the GNU General Public Licence, either version 2, or (at your option) any later version.
Binaries are available for both Windows and Linux; ihope is working on an OS X version but is having little success at the moment.
OZONE uses OpenGL,SDL,ODE, and others, see Libs.
<<lessBinaries are available for both Windows and Linux; ihope is working on an OS X version but is having little success at the moment.
OZONE uses OpenGL,SDL,ODE, and others, see Libs.
Download (6.3MB)
Added: 2005-10-04 License: GPL (GNU General Public License) Price:
1481 downloads
OZONE 0.3 pre 4
OZONE is a 3D marble game. more>>
OZONE is a 3D marble game.
OZONE is a free game similar to enigma, esprit or oxyd, but in 3D. You also have to move a marble, matching pairs of "OXYD stones" and dont break your marble.
<<lessOZONE is a free game similar to enigma, esprit or oxyd, but in 3D. You also have to move a marble, matching pairs of "OXYD stones" and dont break your marble.
Download (12.3MB)
Added: 2006-09-26 License: GPL (GNU General Public License) Price:
1129 downloads
Tie::Layers 0.06
Tie::Layers is a Perl module to read and write files pipelined through a stack of subroutine layers. more>>
SYNOPSIS
#####
# Subroutines
#
use Tie::Layers qw(is_handle config);
$yes = is_handle( $file_handle );
($key, $old_value) = config(%options, $key);
($key, $old_value) = config(%options, $key => $new_value );
####
# Config default startup options
#
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, %option_list);
#####
# Class interface
#
require Tie::Layers;
#####
# Using support methods and file handle with
# the file subroutines such as open(), readline()
# print(), close()
#
tie *LAYERS_FILEHANDLE, Tie::Layers, @options
$layers = tied *LAYERS_FILEHANDLE;
#####
# Using support methods only, no file subroutines
#
$layers = Tie::Layers->TIEHANDLE(@options);
($key, $old_value) = $layers->config($key);
($key, $old_value) = $layers->config($key => $new_value );
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(@option_list);
@old_options_list = $layers->config(%option_list);
$data = $layers->fin($filename, @options);
$data = $layers->fout($filename, $data, @options);
$yes = $layers->is_handle( $file_handle );
If a subroutine or method will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}.
The Tie::Layers program module contains the tie file handle Tie::Layers package. The Tie::Layers package provides the ability to insert a stack of subroutines between file subroutines print and realine and the underlying $file. The syntax of the subroutines of each layer of the readline stack and the print stack must comply to the the requirements described herein below.
This is necessary so that the Tie::Layers READLINE and PRINT subroutines know how to transfer the output from one layer to the input of another layer. The stacks are setup by supplying options with a reference to the subroutine for each layer in the print stack and the readline stack. The Tie::Layers are line orientated and do not support any character file subrouintes.
The getc, read, and write file subroutines are supported by the Tie::Layers package. The seek routines are line oriented in that the seek and tell subroutine positions are the line in the underlying file and not the character position in the file.
Download (0.070MB)
Added: 2007-02-13 License: Perl Artistic License Price:
983 downloads
Common Media Input Layer 0.91 Alpha
Common Media Input Layer is an C++ OO framework designed to improve the state of cross-platform input handling in games. more>>
Common Media Input Layer (CMIL) is an C++ OO framework designed to improve the state of cross-platform input handling in games and other similar applications.
CMIL was created out of the belief that the methods used in most media APIs perform input handling in a confusing, difficult, inflexible fashion. CMILs goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction.
Main features:
- easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isnt a moderator on the user
- custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
<<lessCMIL was created out of the belief that the methods used in most media APIs perform input handling in a confusing, difficult, inflexible fashion. CMILs goal is to address this issue by establishing a flexible, easy to use, human readible, OO abstraction layer. This layer specifically allows for media and input device abstraction.
Main features:
- easiliy build complex input sequences, including timed inputs, which do not impose restrictive notions of what is and isnt a moderator on the user
- custom input device configurations, IE: Users can swap input device configurations on the fly and create their own representation of a custom device using the framework facilities
Download (0.087MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
821 downloads
CAN Abstraction Layer 0.1.6
The CAN Abstraction Layer (CANAL) provides a single interface for programs to use different CAN drivers. more>>
The CAN Abstraction Layer (CANAL) provides a single interface for programs to use different CAN drivers.
It consists of a CANAL daemon that handles client and driver communication, a canalLogger that logs messages in a window, and a simple diagnostic application. C++ clases and DLL/DL interfaces are provided.
Enhancements:
- The configuration readings for CanalWorks were upgraded.
- A GUID ordering problem in canald was fixed.
- A problem with clear message list switch in CanalWorks was fixed.
- A problem in which Linux version Level I received a thread with an invalid count returned for DataAvailable was fixed.
<<lessIt consists of a CANAL daemon that handles client and driver communication, a canalLogger that logs messages in a window, and a simple diagnostic application. C++ clases and DLL/DL interfaces are provided.
Enhancements:
- The configuration readings for CanalWorks were upgraded.
- A GUID ordering problem in canald was fixed.
- A problem with clear message list switch in CanalWorks was fixed.
- A problem in which Linux version Level I received a thread with an invalid count returned for DataAvailable was fixed.
Download (2.3MB)
Added: 2005-10-11 License: LGPL (GNU Lesser General Public License) Price:
1474 downloads
Open Tranquera 1.0
Open Tranquera is a repository of reusable components for J2EE application development. more>>
Open Tranquera is a repository of reusable components for J2EE application development.
There are UI extensions, Services, and a Persistence layer, integrated with existing open source frameworks.
<<lessThere are UI extensions, Services, and a Persistence layer, integrated with existing open source frameworks.
Download (0.016MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1207 downloads
The layer extract plug-in
The layer extract plug-in is a Gimp plug-in that creates a new image/film by periodically extracting layers from another image. more>>
The layer extract plug-in is a Gimp plug-in that creates a new image/film by periodically extracting layers from another image.
It takes one interval (number of sequent layers) every period. The number of periods can be limited.
"< Image >/Filters/Animation/Layer Extract"
<<lessIt takes one interval (number of sequent layers) every period. The number of periods can be limited.
"< Image >/Filters/Animation/Layer Extract"
Download (0.014MB)
Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1156 downloads
Simple DirectMedia Layer 1.2.11
Simple DirectMedia Layer project is a library that gives portable low-level access for multimedia applications. more>>
Simple DirectMedia Layer project is a library that gives portable low-level access for multimedia applications.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk.
SDL is distributed under GNU LGPL version 2. This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library.
Enhancements:
- Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
- Fixed building SDL with Xinerama disabled.
- Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
- Added pkgconfig configuration support.
<<lessSimple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk.
SDL is distributed under GNU LGPL version 2. This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library.
Enhancements:
- Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
- Fixed building SDL with Xinerama disabled.
- Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
- Added pkgconfig configuration support.
Download (2.7MB)
Added: 2006-11-03 License: GPL (GNU General Public License) Price:
1125 downloads
Porcupine 0.1
Porcupine is a web application server that provides an object oriented framework for developing web applications rapidly. more>>
Porcupine is a web application server that provides an object oriented framework for developing web applications rapidly.
Many of the tasks required for building web applications as you know them, are either eliminated or simplified. For instance, when developing a Porcupine application you dont have to design a relational database. You only have to design and implement your business objects as classes, using the building blocks provided by the framework (datatypes). Porcupine integrates a native object database, no mapping required.
Another tedious task for web applications is the interface design, and the constraints imposed by HTML. QuiX, the servers integrated XUL motor, simplifies the interface design process. All you have to do is describe your applications interface in XML and write the appropriate event handlers. You dont have to waste time and money on widget implementations. QuiX comes with a variety of ready to use widgets, accelerating the development process.
Generally, every Porcupine application consists of three distinct layers. The first is the business layer consisting of the business objects which encapsulate the business logic.
The second layer binds the HTTP protocol with the first layers business objects. This layer is implemented using Python Server Pages or Servlets. If using XML-RPC, one common approach is to directly map an XML-RPC method to a business objects method.
The third layer, the presentation layer, usually consists of XML UI definitions and JavaScript event handlers.
The first two layers are executed server side and the third layer is executed on the client (browser).
<<lessMany of the tasks required for building web applications as you know them, are either eliminated or simplified. For instance, when developing a Porcupine application you dont have to design a relational database. You only have to design and implement your business objects as classes, using the building blocks provided by the framework (datatypes). Porcupine integrates a native object database, no mapping required.
Another tedious task for web applications is the interface design, and the constraints imposed by HTML. QuiX, the servers integrated XUL motor, simplifies the interface design process. All you have to do is describe your applications interface in XML and write the appropriate event handlers. You dont have to waste time and money on widget implementations. QuiX comes with a variety of ready to use widgets, accelerating the development process.
Generally, every Porcupine application consists of three distinct layers. The first is the business layer consisting of the business objects which encapsulate the business logic.
The second layer binds the HTTP protocol with the first layers business objects. This layer is implemented using Python Server Pages or Servlets. If using XML-RPC, one common approach is to directly map an XML-RPC method to a business objects method.
The third layer, the presentation layer, usually consists of XML UI definitions and JavaScript event handlers.
The first two layers are executed server side and the third layer is executed on the client (browser).
Download (0.26MB)
Added: 2007-05-28 License: LGPL (GNU Lesser General Public License) Price:
880 downloads
SwingGlue 0.2a
SwingGlue is an ultra thin glue layer for more transparent MVC design in Swing. more>>
Swing Glue is an ultra thin layer that allows to decouple view, controller and model into separate individual domains.
It as not just another framework as you might think now. It is an very generic layer that has a minimal impact to the application where swing glue is used.
Main features:
- Object repository that minimizes transport of references
- automatic population of Adhesive class members from the repository
- abstraction of view code and event code
- no wrapping component classes, you still use the normal Swing classes
Swing Glue is proof for the legend that a framewok does not necessarly has to be a Bloat of code that helps you to simplify your development.
It also works with a simple framework that is non evasive and has a very simple code base.
<<lessIt as not just another framework as you might think now. It is an very generic layer that has a minimal impact to the application where swing glue is used.
Main features:
- Object repository that minimizes transport of references
- automatic population of Adhesive class members from the repository
- abstraction of view code and event code
- no wrapping component classes, you still use the normal Swing classes
Swing Glue is proof for the legend that a framewok does not necessarly has to be a Bloat of code that helps you to simplify your development.
It also works with a simple framework that is non evasive and has a very simple code base.
Download (0.35MB)
Added: 2005-04-26 License: GPL (GNU General Public License) Price:
1641 downloads
OpenSSL 0.9.8e
OpenSSL is The Open Source toolkit for Secure Sockets Layer and Transport Layer Security. more>>
The OpenSSL Project is a collaborative effort to develop a robust, commercial-grade, full-featured, and Open Source toolkit implementing the Secure Sockets Layer (SSL v2/v3) and Transport Layer Security (TLS v1) protocols as well as a full-strength general purpose cryptography library.
OpenSSL project is managed by a worldwide community of volunteers that use the Internet to communicate, plan, and develop the OpenSSL toolkit and its related documentation.
OpenSSL is based on the excellent SSLeay library developed by Eric A. Young and Tim J. Hudson. The OpenSSL toolkit is licensed under an Apache-style licence, which basically means that you are free to get and use it for commercial and non-commercial purposes subject to some simple license conditions.
Main features:
- Creation of RSA, DH and DSA key parameters
- Creation of X.509 certificates, CSRs and CRLs
- Calculation of Message Digests
- Encryption and Decryption with Ciphers
- SSL/TLS Client and Server Tests
- Handling of S/MIME signed or encrypted mail
<<lessOpenSSL project is managed by a worldwide community of volunteers that use the Internet to communicate, plan, and develop the OpenSSL toolkit and its related documentation.
OpenSSL is based on the excellent SSLeay library developed by Eric A. Young and Tim J. Hudson. The OpenSSL toolkit is licensed under an Apache-style licence, which basically means that you are free to get and use it for commercial and non-commercial purposes subject to some simple license conditions.
Main features:
- Creation of RSA, DH and DSA key parameters
- Creation of X.509 certificates, CSRs and CRLs
- Calculation of Message Digests
- Encryption and Decryption with Ciphers
- SSL/TLS Client and Server Tests
- Handling of S/MIME signed or encrypted mail
Download (3.1MB)
Added: 2007-02-23 License: BSD License Price:
999 downloads
Other version of OpenSSL
License:BSD License
Resolver User Layer Interface 0.36
RULI stands for Resolver User Layer Interface. more>>
RULI stands for Resolver User Layer Interface. Its a library built on top of an asynchronous DNS stub resolver. RULI provides an easy-to-use interface for querying DNS SRV resource records. The goal is to promote wide deployment of SRV-cognizant software. RULI aims to fully support SRV-related standards. There are bindings for PHP, Perl, Guile/Scheme, Java, and Lua. IPv6 is supported.
Now you can understand the benefits of SRV records and please see how RULI can help you.
SRV records are more complex than A records
Handling DNS SRV is not as simple as to deal with ordinary address records. When one performs a query for A records by calling gethostbyname(), he gets a list of addresses which should be contacted in the same order as they were received. For SRV records, there is an additional logic that must be applied to the records, based on their weight and priority, to discover the correct sequence for contacting them.
RULI can handle SRV records for you
The SRV logic is described in RFC 2782. Those who intend to use SRV benefits in their application are expected to implement that exact behavior. RULI can help here: it automatically performs all the SRV logic for you.
Keep focus on your application logic
Application developers probably want to spend time on their business logic; not dealing with the details of the DNS protocol or implementing the SRV specification.
RULI is a tested framework designed to properly fetch SRV records. It saves you time and head aches.
RULI is free as in free beer and in free speech
<<lessNow you can understand the benefits of SRV records and please see how RULI can help you.
SRV records are more complex than A records
Handling DNS SRV is not as simple as to deal with ordinary address records. When one performs a query for A records by calling gethostbyname(), he gets a list of addresses which should be contacted in the same order as they were received. For SRV records, there is an additional logic that must be applied to the records, based on their weight and priority, to discover the correct sequence for contacting them.
RULI can handle SRV records for you
The SRV logic is described in RFC 2782. Those who intend to use SRV benefits in their application are expected to implement that exact behavior. RULI can help here: it automatically performs all the SRV logic for you.
Keep focus on your application logic
Application developers probably want to spend time on their business logic; not dealing with the details of the DNS protocol or implementing the SRV specification.
RULI is a tested framework designed to properly fetch SRV records. It saves you time and head aches.
RULI is free as in free beer and in free speech
Download (0.12MB)
Added: 2006-07-15 License: GPL (GNU General Public License) Price:
1197 downloads
EZ Improver 1.0
EZ Improver works well to improve dull, dingy images. more>>
EZ Improver works well to improve dull, dingy images.
Leaving the Merge Layers option un-checked allows you to tweak the layer opacities if desired.
<<lessLeaving the Merge Layers option un-checked allows you to tweak the layer opacities if desired.
Download (MB)
Added: 2006-09-13 License: GPL (GNU General Public License) Price:
1138 downloads
I18NFolder 2.02
I18NFolder is a product allow you to create multilingual folders. more>>
I18NFolder is a product allow you to create multilingual folders.
It is recommended to use I18NLayer 0.5.5 or later with I18NFolder
I18NFolder supports the special language dropdown menu introduced in
I18NLayer 0.5.5 which serves for easy adding of localized content.
To enable this feature, put the I18NFolder layer in front of the "i18n_layer_plone2" layer in the portal_skins properties.
Enhancements:
- Add permission to edit I18NFolder
- getDefinedLanguages threw an error when the defined languages were changed. Avoided this problem with a try except
<<lessIt is recommended to use I18NLayer 0.5.5 or later with I18NFolder
I18NFolder supports the special language dropdown menu introduced in
I18NLayer 0.5.5 which serves for easy adding of localized content.
To enable this feature, put the I18NFolder layer in front of the "i18n_layer_plone2" layer in the portal_skins properties.
Enhancements:
- Add permission to edit I18NFolder
- getDefinedLanguages threw an error when the defined languages were changed. Avoided this problem with a try except
Download (0.082MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
988 downloads
PHP MySQL Database Layer Class 1.03
PHP MySQL Database Layer Class is a php class providing some very useful methods to work with a mySQL database. more>>
PHP MySQL Database Layer Class is a php class providing some very useful methods to work with a mySQL database.
Main features:
- connects you to a mySQL host and select a database in a single call (opposed to PHPs native functions which requires two steps)
- has a "query" method that has the same role as PHPs mysql_query but this one will tell you about the affected rows (through the "affectedRows" property) when executing an INSERT, UPDATE, DELETE query and about the found rows (through the "foundRows" property) when executing a SELECT query - the "foundRows" property tells you how many records would the query return if there was no LIMIT applied to it - very useful when creating listing so you dont have to do a query to determine how many records you have in a database and the again a query to show only the records from a page
- has an "escape_string" method that will "mysql_real_escape_string" your string weather the magic_quotes are on or not
- has a "dlookup" method that i am sure you will find VERY useful once you get to know it: it return data from a single table cell based on standard mySQL WHERE criteria - see the manual for detailed info! (yes, it acts exactly like the function with the same name from microsft access)
- provides you with a very useful debug interface which shows you each query your script is running, for how long, the total number of queries made, the total execution time of your queries, errors of your queries and what are the values of $_GET, $_POST, $_COOKIES and $_SERVER superglobal variables. The debug interface is template driven and supports localisation.
- it will notify you if a specific query is executed more than once and will advise you to optimize the script
- you can instruct it to send you an email if a query runs longer then a specified time
- the code is heavily documented so you can easily understand every aspect of it and even maybe use it as a php tutorial
Enhancements:
- the state of $_FILES and $_SESSION superglobals are now also shown in the debug window
- better integration with XTemplate (previously, there was a variable assigned to each entry in the language file now the XTemplates feature to handle arrays is used)
- properties will now have default values in PHP 4
<<lessMain features:
- connects you to a mySQL host and select a database in a single call (opposed to PHPs native functions which requires two steps)
- has a "query" method that has the same role as PHPs mysql_query but this one will tell you about the affected rows (through the "affectedRows" property) when executing an INSERT, UPDATE, DELETE query and about the found rows (through the "foundRows" property) when executing a SELECT query - the "foundRows" property tells you how many records would the query return if there was no LIMIT applied to it - very useful when creating listing so you dont have to do a query to determine how many records you have in a database and the again a query to show only the records from a page
- has an "escape_string" method that will "mysql_real_escape_string" your string weather the magic_quotes are on or not
- has a "dlookup" method that i am sure you will find VERY useful once you get to know it: it return data from a single table cell based on standard mySQL WHERE criteria - see the manual for detailed info! (yes, it acts exactly like the function with the same name from microsft access)
- provides you with a very useful debug interface which shows you each query your script is running, for how long, the total number of queries made, the total execution time of your queries, errors of your queries and what are the values of $_GET, $_POST, $_COOKIES and $_SERVER superglobal variables. The debug interface is template driven and supports localisation.
- it will notify you if a specific query is executed more than once and will advise you to optimize the script
- you can instruct it to send you an email if a query runs longer then a specified time
- the code is heavily documented so you can easily understand every aspect of it and even maybe use it as a php tutorial
Enhancements:
- the state of $_FILES and $_SESSION superglobals are now also shown in the debug window
- better integration with XTemplate (previously, there was a variable assigned to each entry in the language file now the XTemplates feature to handle arrays is used)
- properties will now have default values in PHP 4
Download (0.067MB)
Added: 2006-09-08 License: Free for non-commercial use Price:
678 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above ozone layer search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed