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Squirrelmail Outlook Skin Theme 1.0.3
Squirrelmail Outlook Skin Theme is based on the layout (visual interface) of the M$ Outlook 2003 over Squirrelmail (1.4.8). more>>
Squirrelmail Outlook Skin Theme is based on the layout (visual interface) of the M$ Outlook 2003 over Squirrelmail (1.4.8).
<<less Download (1.9MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
646 downloads
TorrentTrader v2.0 RC1
TorrentTrader provides a PHP-based Tracker application for the BitTorrent P2P protocol. more>>
TorrentTrader provides a PHP-based Tracker application for the BitTorrent P2P protocol.
TorrentTrader allows anyone with a Web server supporting PHP and MySQL to run their own BitTorrent tracker. Also offered is a lite edition that does not require MySQL.
"It is an open-source project, which I have been in charge of from summer 2004 to summer 2005. Though I am no longer in charge of this project, you can find here for download the versions I have released."
<<lessTorrentTrader allows anyone with a Web server supporting PHP and MySQL to run their own BitTorrent tracker. Also offered is a lite edition that does not require MySQL.
"It is an open-source project, which I have been in charge of from summer 2004 to summer 2005. Though I am no longer in charge of this project, you can find here for download the versions I have released."
Download (1.0MB)
Added: 2007-02-24 License: GPL (GNU General Public License) Price:
609 downloads
RoboTournament rt-10.31.2003
RoboTournament project is a RoboRally-inspired game with Death Match, Rally, and Capture The Flag matches. more>>
RoboTournament project is a RoboRally-inspired game with Death Match, Rally, and Capture The Flag matches.
RoboTournament is a RoboRally inspired game where players program their robots to vanquish their opponents.
RoboTournament features multiple game types (Death Match, Rally, and Capture The Flag), TCP/IP multiplayer support, six weapons including the BFG, a map editor, a wide variety of board elements, integrated chat, and computer-controlled robots for Rally and Death Match games.
Main features:
- Multiple Game Types: Death Match, Rally, and Capture The Flag
- Multi-Player through TCP/IP
- Six weapons including the BFG
- Map Editor
- Wide variety of board elements
- Integrated chat
- Computer controlled robots for Rally and Death Match games
Enhancements:
- This release changes the deployment, but adds no functionality.
- The server and client are now distributed as individual, platform specific executables.
<<lessRoboTournament is a RoboRally inspired game where players program their robots to vanquish their opponents.
RoboTournament features multiple game types (Death Match, Rally, and Capture The Flag), TCP/IP multiplayer support, six weapons including the BFG, a map editor, a wide variety of board elements, integrated chat, and computer-controlled robots for Rally and Death Match games.
Main features:
- Multiple Game Types: Death Match, Rally, and Capture The Flag
- Multi-Player through TCP/IP
- Six weapons including the BFG
- Map Editor
- Wide variety of board elements
- Integrated chat
- Computer controlled robots for Rally and Death Match games
Enhancements:
- This release changes the deployment, but adds no functionality.
- The server and client are now distributed as individual, platform specific executables.
Download (1.0MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
OpenChange 0.4
OpenChange is an implementation of Microsoft Exchange under Unix platforms. more>>
Openchange project intends to provide an Open-Source implementation of Microsoft Exchange Server 2003 under Unix Platforms.
The Openchange Project is developed in C language under the BSD license, and will primary work on NetBSD, OpenBSD, FreeBSD and Linux platforms. The project time line has been defined to approximatively one year, and we believe the project will be in a complete stable state at this time.
Openchange wishes to integrate the enterprise working environment and to substitute to an Exchange Server in a transparent way, so final users may continue to use Outlook, or any other mail client.
We also intend to provide to network administrators an easy solution to migrate Exchange databases into Openchange ones and reversely. And last but not least, we work so developers may reuse our sources in a smart way.
The project is divided into 4 parts :
- The OpenChange Library
- The OpenReverse Library
- The Documentation Framework
- The Openchange specifications
The OpenChange Library
This library includes all the requests managing the identification process, the data flow, and all the other requirements needed to permit the communication between an Outlook client and an Exchange Server. It can be used either to develop another Exchange-like server or client.
The OpenReverse Library
Due to legal restriction, the Openchange Server wont reuse the Microsoft Jet Database file format. Instead, we provide a library making easy to parse headers, retrieve the data, calculate checksum and more generally to offer a abstract migration tool to other user defined backends. This library can also be used for basics to develop a repair database tool.
The Documentation Framework
In the documentation framework, you will find all our research results. The subjects may concern the Exchange Internals or treat of a related subject. We wants to provide the most valuable information so our work can be shared with developers community.
The OpenChange Specifications
At last, we will provide the complete specifications of OpenChange in a printable way. This major document of the OpenChange team will help new developers to understand how Exchange Server works, how we implemented our APIs to make OpenChange, Exchange compatible. Around this main development, you will find several modules:
- OpenUtils Library
- OpenSniff
- OpenEDB
Enhancements:
- This release fixes limitations from the previous release (0.2) and adds a set of new features.
- Sending email messages to external recipients is now possible.
- It can also fetch and create appointments, contacts, and tasks in their respective default folder.
- Experimental NEWMAIL notification support is also available.
- The openchangeclient command line messaging tool has been improved and exchange2mbox has been introduced.
- It provides a way to synchronize an Exchange mailbox with an mbox file, supports MIME types, and is able to reflect changes back to Exchange.
<<lessThe Openchange Project is developed in C language under the BSD license, and will primary work on NetBSD, OpenBSD, FreeBSD and Linux platforms. The project time line has been defined to approximatively one year, and we believe the project will be in a complete stable state at this time.
Openchange wishes to integrate the enterprise working environment and to substitute to an Exchange Server in a transparent way, so final users may continue to use Outlook, or any other mail client.
We also intend to provide to network administrators an easy solution to migrate Exchange databases into Openchange ones and reversely. And last but not least, we work so developers may reuse our sources in a smart way.
The project is divided into 4 parts :
- The OpenChange Library
- The OpenReverse Library
- The Documentation Framework
- The Openchange specifications
The OpenChange Library
This library includes all the requests managing the identification process, the data flow, and all the other requirements needed to permit the communication between an Outlook client and an Exchange Server. It can be used either to develop another Exchange-like server or client.
The OpenReverse Library
Due to legal restriction, the Openchange Server wont reuse the Microsoft Jet Database file format. Instead, we provide a library making easy to parse headers, retrieve the data, calculate checksum and more generally to offer a abstract migration tool to other user defined backends. This library can also be used for basics to develop a repair database tool.
The Documentation Framework
In the documentation framework, you will find all our research results. The subjects may concern the Exchange Internals or treat of a related subject. We wants to provide the most valuable information so our work can be shared with developers community.
The OpenChange Specifications
At last, we will provide the complete specifications of OpenChange in a printable way. This major document of the OpenChange team will help new developers to understand how Exchange Server works, how we implemented our APIs to make OpenChange, Exchange compatible. Around this main development, you will find several modules:
- OpenUtils Library
- OpenSniff
- OpenEDB
Enhancements:
- This release fixes limitations from the previous release (0.2) and adds a set of new features.
- Sending email messages to external recipients is now possible.
- It can also fetch and create appointments, contacts, and tasks in their respective default folder.
- Experimental NEWMAIL notification support is also available.
- The openchangeclient command line messaging tool has been improved and exchange2mbox has been introduced.
- It provides a way to synchronize an Exchange mailbox with an mbox file, supports MIME types, and is able to reflect changes back to Exchange.
Download (0.70MB)
Added: 2007-06-01 License: BSD License Price:
877 downloads
Download (701MB)
Added: 2005-04-06 License: GPL (GNU General Public License) Price:
1661 downloads
k5n Desktop Calendar 0.9.4
k5n Desktop Calendar application is a calendar application for your desktop. more>>
k5n Desktop Calendar (k5nCal, for short) application is a calendar application for your desktop. It shares features with applications like Apple iCal and Microsoft Outlook, but it is open source.
This project is built upon Java Calendar Tools, and all data is stored in RFC 2445 iCalendar format.
Main features:
- Supports Mac OS X, Linux or Windows (requires Java 1.5)
- Saves all entries in iCalendar RFC 2445 format
- Simple and intuitive user interface similar
- Open source license so you can download and modify the source and use it free of charge.
<<lessThis project is built upon Java Calendar Tools, and all data is stored in RFC 2445 iCalendar format.
Main features:
- Supports Mac OS X, Linux or Windows (requires Java 1.5)
- Saves all entries in iCalendar RFC 2445 format
- Simple and intuitive user interface similar
- Open source license so you can download and modify the source and use it free of charge.
Download (0.76MB)
Added: 2007-08-02 License: GPL (GNU General Public License) Price:
819 downloads
Unreal Tournament 2004 BONUS MEGAPACK
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004. more>>
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004.
This pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
<<lessThis pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
Download (194MB)
Added: 2005-12-19 License: Freeware Price:
1404 downloads
Open Quartz 2004.08.01
Open Quartz is a replacement for the Quake 1 game data under the terms of the GNU General Public License. more>>
So what is Open Quartz? Basically, it is a replacement for the Quake 1 game data under the terms of the GNU General Public License. In addition, GPLed tools are developed to support developers of content for the Quake engine.
On 31 May 1996, id Software released the game Quake, which became a huge success. In 1999, the sourcecode for Quake was released under the terms of the GNU General Public License.
Thus peolple could improve the engine and use the engine to create their own games. Soon after the source release, the QuakeForge project was startet to create a cross-platform engine that would appeal to many people.
But having only a GPLed engine but non-free data files was unsatisfiyng so the QuakeForge team also startet Open Quartz.
Though being abandoned for many years, the project is going again thanks to new and devoted developers. But your help is still appreciated, there is a lot to do.
Why is having a free engine and non-free data so unsatisfying? Quake can still be easily aquired from the id Store and a Shareware Version is also available.
Yeah, thats true. Quake is a great game and we encourage everyone to buy it. Combined with up-to-date engines like Darkplaces, QuakeForge and Tenebrae its still a great experience. The reasons why OpenQuartz is developed lie not with the availability of Quake nor is Quake a bad game.
Its just that both a free engine and a free data set result in a lot more options and possibilities for developers and the end-user. Its for example not possible to ship Quake with any free Linux distribution like Debian.
But you can do that with OpenQuartz. Also, when you want to create an own game using one of the advanced Quake engines, you have to recreate everything from scratch. With OpenQuartz, you have a lot of free content already availabe which means a lot less work. Also, creating standalone games from existing Quake Mods is now easily possible thanks to Open Quartz.
<<lessOn 31 May 1996, id Software released the game Quake, which became a huge success. In 1999, the sourcecode for Quake was released under the terms of the GNU General Public License.
Thus peolple could improve the engine and use the engine to create their own games. Soon after the source release, the QuakeForge project was startet to create a cross-platform engine that would appeal to many people.
But having only a GPLed engine but non-free data files was unsatisfiyng so the QuakeForge team also startet Open Quartz.
Though being abandoned for many years, the project is going again thanks to new and devoted developers. But your help is still appreciated, there is a lot to do.
Why is having a free engine and non-free data so unsatisfying? Quake can still be easily aquired from the id Store and a Shareware Version is also available.
Yeah, thats true. Quake is a great game and we encourage everyone to buy it. Combined with up-to-date engines like Darkplaces, QuakeForge and Tenebrae its still a great experience. The reasons why OpenQuartz is developed lie not with the availability of Quake nor is Quake a bad game.
Its just that both a free engine and a free data set result in a lot more options and possibilities for developers and the end-user. Its for example not possible to ship Quake with any free Linux distribution like Debian.
But you can do that with OpenQuartz. Also, when you want to create an own game using one of the advanced Quake engines, you have to recreate everything from scratch. With OpenQuartz, you have a lot of free content already availabe which means a lot less work. Also, creating standalone games from existing Quake Mods is now easily possible thanks to Open Quartz.
Download (9.0MB)
Added: 2005-09-23 License: GPL (GNU General Public License) Price:
1496 downloads
Pathan 2.0.0 Beta
Pathan is an XPath processing library. more>>
Pathan is an XPath processing library. Pathan library is written in C++, and uses the Xerces-C DOM XML Parser by the Apache Foundation.
The Pathan project incorporates Pathan 1, implementing the W3C XPath 1 recommendation, and Pathan 2, implementing the W3C XPath 2 draft specification.
Pathan has been developed jointly by DecisionSoft, Sleepycat Software , Stylus Studio and Parthenon Computing .
Pathan 2 aims for XPath 2 compliance.
The beta release is conformant to the the November 2003 release of the specification. It conforms to the February 2004 publication of the W3C DOM Level 3 XPath working note.
<<lessThe Pathan project incorporates Pathan 1, implementing the W3C XPath 1 recommendation, and Pathan 2, implementing the W3C XPath 2 draft specification.
Pathan has been developed jointly by DecisionSoft, Sleepycat Software , Stylus Studio and Parthenon Computing .
Pathan 2 aims for XPath 2 compliance.
The beta release is conformant to the the November 2003 release of the specification. It conforms to the February 2004 publication of the W3C DOM Level 3 XPath working note.
Download (7.8MB)
Added: 2006-03-22 License: BSD License Price:
1312 downloads
Mounttero 0.4
Mounttero is a tool for automatically mounting drives using autofs. more>>
Mounttero automatically mounts most storage devices such as USB drives and cameras, DVDs, CDROMs, hard disks, and floppies.
Devices are mounted when users opens their directory, such as /mnt/auto/cdrom, and are unmounted when the directory remains unused for four seconds.
Usage
For example, when user opens directory /mnt/auto/usb/, digital camera is automatically mounted and all the pictures shown in the directory. After four seconds of inactivity, device is unmounted and can be detached.
Manual Configuration
The rest of this document describes manual configuration of mounttero. If you installed the rpm, it did all this configuration automatically and you dont need manual configuration. The scripts below contain some latest and greatest version 0.5 improvements that have not made it to rpm yet, namely more usb partitions.
Create the directories used by the automounter. The directory is the one mentioned in /etc/auto.master:
# mkdir -p /mnt/auto/autofs
Create auto.master to tell autofs daemon that /mnt/auto/autofs directory is handled according to auto.tero
# /etc/auto.master
# mountpoint map options # see also: man 8 autofs
/mnt/auto/autofs /etc/auto.tero --timeout=4
List the actual mountpoints and devices in the automounter map
# /etc/auto.tero
# http://iki.fi/karvinen/linux/doc/automatic-mounting-autofs.html
# mountpoint_key options location_device # man 5 autofs
cdrom -fstype=auto,ro,nosuid,nodev,user :/dev/cdrom
cdrom1 -fstype=auto,ro,nosuid,nodev,user :/dev/cdrom1
usb -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :/dev/sda1
# second and third partitions in usb device:
usb2 -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :dev/sda2
usb3 -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :dev/sda3
floppy -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :/dev/fd0
hda1 -fstype=auto,nosuid,nodev,user :/dev/hda1
hda2 -fstype=auto,nosuid,nodev,user :/dev/hda2
hda3 -fstype=auto,nosuid,nodev,user :/dev/hda3
hda4 -fstype=auto,nosuid,nodev,user :/dev/hda4
hdb1 -fstype=auto,nosuid,nodev,user :/dev/hdb1
hdb2 -fstype=auto,nosuid,nodev,user :/dev/hdb2
hdb3 -fstype=auto,nosuid,nodev,user :/dev/hdb3
hdb4 -fstype=auto,nosuid,nodev,user :/dev/hdb4
hdc1 -fstype=auto,nosuid,nodev,user :/dev/hdc1
hdc2 -fstype=auto,nosuid,nodev,user :/dev/hdc2
hdc3 -fstype=auto,nosuid,nodev,user :/dev/hdc3
hdc4 -fstype=auto,nosuid,nodev,user :/dev/hdc4
hdd1 -fstype=auto,nosuid,nodev,user :/dev/hdd1
hdd2 -fstype=auto,nosuid,nodev,user :/dev/hdd2
hdd3 -fstype=auto,nosuid,nodev,user :/dev/hdd3
hdd4 -fstype=auto,nosuid,nodev,user :/dev/hdd4
# Serial ATA (SATA) disks are IDE emulated in Linux 2.6
hde1 -fstype=auto,nosuid,nodev,user :/dev/hde1
hde2 -fstype=auto,nosuid,nodev,user :/dev/hde2
hde3 -fstype=auto,nosuid,nodev,user :/dev/hde3
hde4 -fstype=auto,nosuid,nodev,user :/dev/hde4
# (c) 2003, 2004-05-29, 2004-09-19 Tero.Karvinen atta iki.fi
# /etc/init.d/autofs restart
Now drives are automatically mounted when you try to access them. You can test it by inserting a cdrom, and cd /mnt/auto/autofs/cdrom. The CDROM is automatically mounted, and ls should show you contents of the cd. When you cd to another directory, such as home directory (cd), CDROM is umounted in four seconds and the eject button in the drive starts working.
To see which drives are mountable (have discs in drive), you can create symlinks (similar to shortcuts) to the mountpoints. You can create the symlinks manually for each drive, for example
# cd /mnt/auto/
# ln -s autofs/cdrom cdrom
<<lessDevices are mounted when users opens their directory, such as /mnt/auto/cdrom, and are unmounted when the directory remains unused for four seconds.
Usage
For example, when user opens directory /mnt/auto/usb/, digital camera is automatically mounted and all the pictures shown in the directory. After four seconds of inactivity, device is unmounted and can be detached.
Manual Configuration
The rest of this document describes manual configuration of mounttero. If you installed the rpm, it did all this configuration automatically and you dont need manual configuration. The scripts below contain some latest and greatest version 0.5 improvements that have not made it to rpm yet, namely more usb partitions.
Create the directories used by the automounter. The directory is the one mentioned in /etc/auto.master:
# mkdir -p /mnt/auto/autofs
Create auto.master to tell autofs daemon that /mnt/auto/autofs directory is handled according to auto.tero
# /etc/auto.master
# mountpoint map options # see also: man 8 autofs
/mnt/auto/autofs /etc/auto.tero --timeout=4
List the actual mountpoints and devices in the automounter map
# /etc/auto.tero
# http://iki.fi/karvinen/linux/doc/automatic-mounting-autofs.html
# mountpoint_key options location_device # man 5 autofs
cdrom -fstype=auto,ro,nosuid,nodev,user :/dev/cdrom
cdrom1 -fstype=auto,ro,nosuid,nodev,user :/dev/cdrom1
usb -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :/dev/sda1
# second and third partitions in usb device:
usb2 -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :dev/sda2
usb3 -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :dev/sda3
floppy -fstype=auto,nosuid,nodev,noexec,user,gid=100,umask=000 :/dev/fd0
hda1 -fstype=auto,nosuid,nodev,user :/dev/hda1
hda2 -fstype=auto,nosuid,nodev,user :/dev/hda2
hda3 -fstype=auto,nosuid,nodev,user :/dev/hda3
hda4 -fstype=auto,nosuid,nodev,user :/dev/hda4
hdb1 -fstype=auto,nosuid,nodev,user :/dev/hdb1
hdb2 -fstype=auto,nosuid,nodev,user :/dev/hdb2
hdb3 -fstype=auto,nosuid,nodev,user :/dev/hdb3
hdb4 -fstype=auto,nosuid,nodev,user :/dev/hdb4
hdc1 -fstype=auto,nosuid,nodev,user :/dev/hdc1
hdc2 -fstype=auto,nosuid,nodev,user :/dev/hdc2
hdc3 -fstype=auto,nosuid,nodev,user :/dev/hdc3
hdc4 -fstype=auto,nosuid,nodev,user :/dev/hdc4
hdd1 -fstype=auto,nosuid,nodev,user :/dev/hdd1
hdd2 -fstype=auto,nosuid,nodev,user :/dev/hdd2
hdd3 -fstype=auto,nosuid,nodev,user :/dev/hdd3
hdd4 -fstype=auto,nosuid,nodev,user :/dev/hdd4
# Serial ATA (SATA) disks are IDE emulated in Linux 2.6
hde1 -fstype=auto,nosuid,nodev,user :/dev/hde1
hde2 -fstype=auto,nosuid,nodev,user :/dev/hde2
hde3 -fstype=auto,nosuid,nodev,user :/dev/hde3
hde4 -fstype=auto,nosuid,nodev,user :/dev/hde4
# (c) 2003, 2004-05-29, 2004-09-19 Tero.Karvinen atta iki.fi
# /etc/init.d/autofs restart
Now drives are automatically mounted when you try to access them. You can test it by inserting a cdrom, and cd /mnt/auto/autofs/cdrom. The CDROM is automatically mounted, and ls should show you contents of the cd. When you cd to another directory, such as home directory (cd), CDROM is umounted in four seconds and the eject button in the drive starts working.
To see which drives are mountable (have discs in drive), you can create symlinks (similar to shortcuts) to the mountpoints. You can create the symlinks manually for each drive, for example
# cd /mnt/auto/
# ln -s autofs/cdrom cdrom
Download (0.008MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1659 downloads
SOT 2003
SOT is a Finnish distribution geared toward the desktop user, both home and office. more>>
SOT, formerly named "Best Linux", is a Finnish distribution geared toward the desktop user, both home and office. SOT includes an office suite, multimedia applications, games, and more.
SOT Office, also linked to below, is a free office software suite based on OpenOffice for both Linux and Windows (not a standalone distribution).
<<lessSOT Office, also linked to below, is a free office software suite based on OpenOffice for both Linux and Windows (not a standalone distribution).
Download (650MB)
Added: 2005-04-05 License: GPL (GNU General Public License) Price:
1666 downloads
blinkperl 2003-03-02
blinkperl provides a telnet server which plays a blinkenlights movie. more>>
blinkperl provides a telnet server which plays a blinkenlights movie.
blinkperl is a telnet server (written in Perl) which plays a random (ASCII-Art) Blinkenlights-Movie if a telnet client connects.
In a properly configured system, you do not need a usual telnet server (because of the plaintext password transmission, ssh is better and uses another port), so why not play ASCII-Art Movies on the telnet port?
<<lessblinkperl is a telnet server (written in Perl) which plays a random (ASCII-Art) Blinkenlights-Movie if a telnet client connects.
In a properly configured system, you do not need a usual telnet server (because of the plaintext password transmission, ssh is better and uses another port), so why not play ASCII-Art Movies on the telnet port?
Download (0.066MB)
Added: 2007-03-27 License: Academic Free License (AFL) Price:
944 downloads
Anti-censorship Tools (proxyTools) 2004.12.2
ProxyTools is a package of Perl network utilities designed mainly to assist those whose Internet access is censored, unreliable. more>>
ProxyTools is a package of Perl network utilities designed mainly to assist those whose Internet access is censored, unreliable, or otherwise damaged. Uncensored access is provided to any outside service required (Usenet News, Web browsing, IRC, Socks etc.). Setup requires installation of Perl and some modules; this is doable by even a novice MS Windows user with email instruction, allowing help to be provided to those inside these countries from expert users outside.
In pursuit of this rather non-specific goal, some interesting network utilities are already produced. We think the code is interesting in itself, useful in other areas, and would welcome contributions to the overall sum of ideas, concepts and ideals expressed in these tools.
The project is of interest to the following groups of people:
those who live in Internet censoring countries (or corporations, schools, universities) such as the Middle East (United Arab Emirates, Kingdom of Saudi Arabia, Kuwait, Syria), China, Burma, etc.
those who would wish to assist those in the group above.
those who are interested in Perl code dealing with many aspects of networks at the socket level, and transactions using HTTP proxies. One tool in this project offers a failover capability, and intelligent choice, between various censor-bypassing strategies and network paths, offering the user a robust, uncensored connection even in a low bandwidth, unreliable, packet filtered and proxy-poor environment.
those who administer the firewalls which do the censoring, and those who might be considering this.
those who are just curious about the current techniques used by the first group above.
<<lessIn pursuit of this rather non-specific goal, some interesting network utilities are already produced. We think the code is interesting in itself, useful in other areas, and would welcome contributions to the overall sum of ideas, concepts and ideals expressed in these tools.
The project is of interest to the following groups of people:
those who live in Internet censoring countries (or corporations, schools, universities) such as the Middle East (United Arab Emirates, Kingdom of Saudi Arabia, Kuwait, Syria), China, Burma, etc.
those who would wish to assist those in the group above.
those who are interested in Perl code dealing with many aspects of networks at the socket level, and transactions using HTTP proxies. One tool in this project offers a failover capability, and intelligent choice, between various censor-bypassing strategies and network paths, offering the user a robust, uncensored connection even in a low bandwidth, unreliable, packet filtered and proxy-poor environment.
those who administer the firewalls which do the censoring, and those who might be considering this.
those who are just curious about the current techniques used by the first group above.
Download (0.54MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1211 downloads
Email This! Bookmarklet Extension 2.0.2
Email This! Bookmarklet Extension is formerly known as GMail This! more>>
Email This! Bookmarklet Extension is formerly known as GMail This!
Email This! (formerly known as GMail This!) will send your recipient the link, title, & highlighted text of the page you are viewing using GMail, Yahoo, and Stand-Alone Mail Clients like Outlook Express, Thunderbird, & More!
After downloading (and restarting Firefox), right click anywhere on the toolbar, push customize, and drag the emailthis icon/button to the toolbar (if you want to use the buttons that is - more options in v1.4).
Youre now ready to use EmailThis!
Red = GMail
Green = Yahoo
Blue = Stand-Alone Client
<<lessEmail This! (formerly known as GMail This!) will send your recipient the link, title, & highlighted text of the page you are viewing using GMail, Yahoo, and Stand-Alone Mail Clients like Outlook Express, Thunderbird, & More!
After downloading (and restarting Firefox), right click anywhere on the toolbar, push customize, and drag the emailthis icon/button to the toolbar (if you want to use the buttons that is - more options in v1.4).
Youre now ready to use EmailThis!
Red = GMail
Green = Yahoo
Blue = Stand-Alone Client
Download (0.022MB)
Added: 2007-07-25 License: Freeware Price:
821 downloads
OOPS 0.2003
OOPS is Object Oriented Persistent Store. more>>
OOPS is Object Oriented Persistent Store.
SYNOPSIS
use OOPS;
transaction(sub {
$oops = new OOPS
dbi_dsn => $DBI_DSN,
username => $username,
password => $password,
table_prefix => "MY";
$oops->commit;
$oops->{my_1st_bit_of_data} = a scalar;
$oops->{my_2nd_bit_of_data} = { A => hash };
$oops->{my_3rd_bit_of_data} = [ qw(An Array) ];
$oops->{my_4rd_bit_of_data} = a reference to a scalar, ref, hash, or array ];
my $old_value = $oops->{multiple}{level}{dereference};
my $object = $oops->load_object($integer_object_id);
my $dbh = $oops->dbh();
$oops->workaround27555($reference);
my $was_virtual = $oops->virtual_object(%{$oops->{some}{hash}, [ $new_value ]);
});
my $ref = getref(%hash, key)
The goal of OOPS is to make perl objects transparently persistent. OOPS handles deeply nested and cross-linked objects -- even object hierarchies that are too large to fit in memory and (with a hint) individual hash tables that are too large for memory. Objects will be demand-loaded into memory as they are accessed. All changes to your object hierarchy will be saved with a single commit().
Full transactional consistency is the only operational mode. Either all of your changes are saved or none of them are. While your program runs, you will see a consistent view of the data: no other running transactions will change the data you see. If another transaction changes data that you are using then at least one of the transactions must abort. OOPS will die() to abort the transaction.
OOPS maps all perl objects to the same RDBMS schema. No advance schema definition is required on the part of the user of OOPS. The name of the package (OOPS) comes from the realization that perls data model is much more complicated than I initially understood. Internally, the RDBMS schema uses four tables: a table of objects, a table of attributes (keys and values), a table of large attributes that big the normal column widths, and a table of counters.
At this time, OOPS is expecting a web-like work flow:
create OOPS instance
access some objects
modify some objects
commit
exit
If you need more than one transaction in a program, create more than one OOPS instance.
To make your data persistent, make a reference to your data from the OOPS object. To later retrieve your data, simply access it through the OOPS object.
<<lessSYNOPSIS
use OOPS;
transaction(sub {
$oops = new OOPS
dbi_dsn => $DBI_DSN,
username => $username,
password => $password,
table_prefix => "MY";
$oops->commit;
$oops->{my_1st_bit_of_data} = a scalar;
$oops->{my_2nd_bit_of_data} = { A => hash };
$oops->{my_3rd_bit_of_data} = [ qw(An Array) ];
$oops->{my_4rd_bit_of_data} = a reference to a scalar, ref, hash, or array ];
my $old_value = $oops->{multiple}{level}{dereference};
my $object = $oops->load_object($integer_object_id);
my $dbh = $oops->dbh();
$oops->workaround27555($reference);
my $was_virtual = $oops->virtual_object(%{$oops->{some}{hash}, [ $new_value ]);
});
my $ref = getref(%hash, key)
The goal of OOPS is to make perl objects transparently persistent. OOPS handles deeply nested and cross-linked objects -- even object hierarchies that are too large to fit in memory and (with a hint) individual hash tables that are too large for memory. Objects will be demand-loaded into memory as they are accessed. All changes to your object hierarchy will be saved with a single commit().
Full transactional consistency is the only operational mode. Either all of your changes are saved or none of them are. While your program runs, you will see a consistent view of the data: no other running transactions will change the data you see. If another transaction changes data that you are using then at least one of the transactions must abort. OOPS will die() to abort the transaction.
OOPS maps all perl objects to the same RDBMS schema. No advance schema definition is required on the part of the user of OOPS. The name of the package (OOPS) comes from the realization that perls data model is much more complicated than I initially understood. Internally, the RDBMS schema uses four tables: a table of objects, a table of attributes (keys and values), a table of large attributes that big the normal column widths, and a table of counters.
At this time, OOPS is expecting a web-like work flow:
create OOPS instance
access some objects
modify some objects
commit
exit
If you need more than one transaction in a program, create more than one OOPS instance.
To make your data persistent, make a reference to your data from the OOPS object. To later retrieve your data, simply access it through the OOPS object.
Download (0.29MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
822 downloads
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