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OSCAR Cluster 5.0

OSCAR Cluster 5.0


OSCAR Cluster is a Linux cluster installer based on best known practices. more>>
OSCAR version 4.0 is a snapshot of the best known methods for building, programming, and using clusters. OSCAR Cluster project consists of a fully integrated and easy to install software bundle designed for high performance cluster computing.

Everything needed to install, build, maintain, and use a modest sized Linux cluster is included in the suite, making it unnecessary to download or even install any individual software packages on your cluster.
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Added: 2006-11-12 License: GPL (GNU General Public License) Price:
1088 downloads
Net::Oscar 1.0

Net::Oscar 1.0


Net::Oscar project is a pure Perl implementation of the OSCAR protocol used by ICQ and AIM instant message clients. more>>
Net::Oscar project is a pure Perl implementation of the OSCAR protocol used by ICQ and AIM instant message clients.

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Added: 2007-06-25 License: GPL (GNU General Public License) Price:
859 downloads
Volity::WinnersList 0.6.5

Volity::WinnersList 0.6.5


Volity::WinnersList is Perl class for Volity game record winners lists. more>>
Volity::WinnersList is Perl class for Volity game record winners lists.

SYNOPSIS

Heres code you might see in a Volity::Game subclass implementing a game where there is one winner and a bunch of losers, the latter of whom are all effectively tied for second place (we assume that the methods called in the first two lines are defined elsewhere):

if ($self->game_has_been_won) {
my ($winner, @losers) = $self->get_winning_seat_order;
$self->winners->add_seat_to_slot($winner, 1);
$self->winners->add_seat_to_slot(@losers, 2);
$self->end;
}

And heres what you might see in a subclass defining a score-using games where each player has a discrete ordinal place, and ties and ties are not possible (again assuming the presence of some magic methods defined somewhere else in the subclass):

if ($self->game_has_been_won) {
my @ordered_seats = $self->get_winning_seat_order;
for (my $index = 0; $index winners->add_seat_to_slot($ordered_seats[$index], $place);
}
$self->end;
}

Attached to every Volity::Game-subclass object is a WinnersList object, accessible through the game objects winners method. When a game wraps up, it should use the methods listed in this document to place the tables seats in a winning order before calling the end method. The referee will then use this information when it builds the game record to send to the Volity bookkeeper.

METHODS

slots

Accessor to the raw list of winner slots. Returns an array of anonymous arrays, each representing a single slot, in winning order: the one at index [0] is the winningest slot, and the one at [-1] is the losingest. Each of these slot-arrays contains a number of Volity::Seat objects.

add_seat_to_slot ($seat, $position)

Adds the given seat to the winners list at the given position. Note that the position is expressed in game-rank, so the first-place position is 1, not 0.

If there are already seats at the current position, the given seat will share the slot with them. As a shortcut, you can add several seats at once to the same slot by passing an arrayref of seats as the first argument.

seats_at_slot ($position)

Returns the list of seats the given position in the winners list. Note that the position is expressed in game-rank, so the first-place position is 1, not 0.

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Added: 2007-01-05 License: Perl Artistic License Price:
1022 downloads
SIM Instant Messenger 0.9.4.3

SIM Instant Messenger 0.9.4.3


SIM Instant Messenger provides an plugins-based instant messenger with support for various protocols. more>>
SIM Instant Messenger provides an plugins-based instant messenger with support for various protocols.
Based on the Qt library it works on X11 (optional with KDE-support), MS Windows and MacOS X.
Main modules
- Core (_core) is the program interface
- Migrate (__migrate) Converts the old SIM 0.8.3-settings to the new 0.9x format
- Homedir (__homedir) sets the configuration-directory
Protocols modules
All protocols support richtext-messages, file transfer, typing notification, server-side contact list (with postponed synchronization - you can change contact list in offline mode and after log on all changes will be synchronized with server), new account registration, various searches and HTTP-polling.
You can use multiple accounts for each protocol.
- Oscar - ICQ and AIM support
- Jabber
- LiveJournal
- MSN
- Yahoo!
Enhancements:
Build system
- Autotools: fix libXss detection.
- Add initial CMake support.
Core
- Disable history filter when it is empty.
- Remove "To container" menu when separate containers are disabled.
- Auto scroll message view only if it is scrolled to the bottom.
- XFree: fix problems with Composite extension enabled.
ICQ plugin
- More fixes for receiving certain messages.
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Added: 2007-03-05 License: GPL (GNU General Public License) Price:
979 downloads
AESCrypt 0.7

AESCrypt 0.7


AESCrypt is a program for encrypting/decrypting streams of data using Rijndael and Cipher Block Feedback mode (CFB-128). more>>
AESCrypt is a program for encrypting/decrypting streams of data using Rijndael and Cipher Block Feedback mode (CFB-128).
Encrypt/decrypt stdin using the Advanced Encryption Standard winner "Rijndael" encryption algorithm in Cipher Block Feedback (stream) mode. Uses /dev/urandom to create a salt. Prepends the output stream with salt when encrypting, strips it off when decrypting.
Keyfile format:
kk=hexdits
where hexdits is:
32 chars for 128 bit
48 chars for 196 bits.
64 chars for 256 bits
Note that there may be other text in the file. The key must be at start of a line, and must start with kk=, and must be hex.
If the key file is "-", it instead reads the hex-coded key bytes off stdin and treats them as a null-terminated hex key. Care must be taken when reading the key from stdin, as you must supply exactly 33 bytes for 128 bit keys, 49 bytes for 192 bit keys, and 65 bytes for 256 bit keys. The stdin functionality is useful in those cases where having the unencrypted key in a file is undesirable, but it is less forgiving in terms of key format.
Version restrictions:
- 1. The keyfile is *NOT* encrypted.
- 2. Now supports 192 and 256 bit keys! 128 bits is the default, so it is backward compatible with aescrypt versions not endowed with the -s option.
- 3. Need a key generator! ( This should be a simple shell script -- use dd to grab some data, then md5sum to create a hex mix of that data, then awk to grab the hex part of the output of md5sum ).
- 4. Relies upon having /dev/urandom. See the Ocotillo PRNG if you dont have a /dev/urandom.
- 5. This program was deliberately kept extremely simple. It is not intended to be a full encryption solution, it is intended to be used within scripts as part of a complete solution. Keychain management, public key signatures, etc. are all expected to be done external to this program.
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Added: 2006-07-13 License: BSD License Price:
1203 downloads
POE::Component::OSCAR 0.05

POE::Component::OSCAR 0.05


POE::Component::OSCAR is a POE component for the Net::OSCAR module. more>>
POE::Component::OSCAR is a POE component for the Net::OSCAR module.

SYNOPSIS

use POE qw(Component::OSCAR);

[ ... POE set up ... ]

sub _start { # start an OSCAR session $oscar = POE::Component::OSCAR->new();
# start an OSCAR session with automatic throttling of new connections
# to prevent being banned by the server
$oscar = POE::Component::OSCAR->new( throttle => 4 );

# set up the "im_in" callback to call your state, "im_in_state"
$oscar->set_callback( im_in => im_in_state);

# its good to detect errors if you dont want to get banned
$oscar->set_callback( error => error_state );
$oscar->set_callback( admin_error => admin_erro_stater );
$oscar->set_callback( rate_alert => rate_alert_state );

# sign on
$oscar->signon( screenname => $MY_SCREENNAME, password => $MY_PASSWORD );
}
sub im_in_state { my ($nothing, $args) = @_[ARG0..$#_]; my ($object, $who, $what, $away) = @$args;
print "Got $what from $whon";
}

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Added: 2007-04-18 License: Perl Artistic License Price:
919 downloads
Lua Messaging Engine 0.1.0

Lua Messaging Engine 0.1.0


Lua Messaging Engine is a set of scripts that offer abstract functions for communication via AOLs OSCAR protocol. more>>
Lua Messaging Engine (LuME) is a set of scripts that offer abstract functions for communication via AOLs OSCAR protocol (as used by ICQ and AIM clients), Microsoft Messengers MSNP, and Yahoos YIM protocol. Lua Messaging Engine also includes utility functions for string operations, SHA hashing, and basic HTTPS communication.

An increasing number of software developers are making use of the simplicity and power behind employing a Lua script interface.

Meetroduction, LLC has been using a Lua script interface as a core design concept for the multi protocol messaging component of its proximity based people finder client: Meetro. Beyond that, the interface offers its users a flexible way to vastly extend the clients functionality.
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Added: 2006-01-26 License: MIT/X Consortium License Price:
1368 downloads
AI::NeuralNet::Simple 0.10

AI::NeuralNet::Simple 0.10


AI::NeuralNet::Simple is a simple learning module for building neural nets. more>>
AI::NeuralNet::Simple is a simple learning module for building neural nets.

SYNOPSIS

use AI::NeuralNet::Simple;
my $net = AI::NeuralNet::Simple->new(2,1,2);
# teach it logical or
for (1 .. 10000) {
$net->train([1,1],[0,1]);
$net->train([1,0],[0,1]);
$net->train([0,1],[0,1]);
$net->train([0,0],[1,0]);
}
printf "Answer: %dn", $net->winner([1,1]);
printf "Answer: %dn", $net->winner([1,0]);
printf "Answer: %dn", $net->winner([0,1]);
printf "Answer: %dnn", $net->winner([0,0]);

ABSTRACT

This module is a simple neural net learning tool designed for those who have an interest in artificial intelligence but need a "gentle" introduction. This is not intended to replace any of the neural net modules currently available on the CPAN. Instead, the documentation is designed to be easy enough for a beginner to understand.

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Added: 2006-09-01 License: Perl Artistic License Price:
1152 downloads
CodeInvaders Challenge 3.1

CodeInvaders Challenge 3.1


CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform. more>>
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform.

CodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.

CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.

The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.

When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.

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Added: 2006-11-28 License: Other/Proprietary License Price:
1060 downloads
Coin Strip 1.0

Coin Strip 1.0


Coin Strip project consists of scripts which play Coin Strip or Welters game against the user. more>>
Coin Strip project consists of scripts which play Coin Strip or Welters game against the user.

Coin Strip is a series of scripts in which the computer plays either Coin Strip or Welters game against the user (See "On Numbers and Games" by John Conway).

The scripts use a recursive algorithm in which the game tree is searched on the fly for sure winners, positions from which the computer cannot lose.

Since the search is CPU intensive, lookup tables have been generated for up to 6 coins on a strip 30 spaces long.

The scripts to generate and play using the lookup tables are provided for the Coin Strip game only.
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Added: 2006-11-01 License: GPL (GNU General Public License) Price:
1088 downloads
KloseCircuit 0.3

KloseCircuit 0.3


KloseCircuit project is a connect-the-dots-like game. more>>
KloseCircuit project is a connect-the-dots-like game.
KloseCircuit is a "Connect the DOT (TM)" like puzzle game.
KloseCircuit is a multiplayer game which does not support networking yet, but includes good AI and is easily playable by more than one human on the same computer.
The purpose is to complete the board, and the player who gets the most squares is the winner.
There are still many bug and wished features
Enhancements:
- Fix: wrong calculation for piece ID, caused that unclicked piece was unclickable, etc.
- Fix: computer have to play if the completed a square.
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Download (0.73MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
1055 downloads
KsirK 1.8

KsirK 1.8


KsirK is a computerized version of a well known strategy board game: Risk ! more>>
KsirK is a computerized version of a well known strategy board game: Risk !
KsirK is a game for KDE released under the GPL. In the current version, KsirK is a usable multi-player mono-machine game with a basic AI. Planned future versions will be really network-enabled multi-playered with a better AI and a lot more enhancements (see Status for details).
The goal of the game is simply to conquer the World... It is done by attacking your neighbors with your armies.
At the beginning of the game, countries are distributed to all the players. Each country contain one army (represented by an infantryman) at this moment. Each player has some armies to distribute to his countries. Note that five armies are represented by a cavalryman and 10 by a cannon.
On each turn, each player can attack his neighbours, eventually conquering one or more countries. At the end of each turn, some bonus armies are distributed to the players in function of the number of countries they own.
The winner is the player that conquered all the world !!
!!! WARNING !!!
To compile KsirK1.3beta2, you have to patch a file in the libkdegames/kgame library.
A version of the patched file is given in the kgame-patch directory of the
distribution. If you dont know how to do that, maybe should you wait for a corrected kdegames package or for binary distributions of KsirK.
Enhancements:
- Updated the waf build system to 1.0.1
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Download (2.4MB)
Added: 2006-12-28 License: GPL (GNU General Public License) Price:
1037 downloads
Simple PHP Calendar 1.11

Simple PHP Calendar 1.11


Simple PHP Calendar is a a simple, extensible PHP calendar class. more>>
Simple PHP Calendar is a a simple, extensible PHP calendar class. The project focuses exclusively on generating an HTML representation for a given month. It is meant to be easily extended for use in other applications, such as input widgets for forms, or full event calendaring applications. Its output is completely customizable via CSS.
A simple example
After downloading the class and including it in your PHP script, youre ready to start using it. The constructor requires two paramets, a year and month. The following code produces a very plain looking calendar.
1 require_once( class.Calendar.php );
2 $cal = new Calendar (2004, 3 );
3 echo "".$cal->getFullMonthName()."";
4 echo $cal->display();
Customizing the display
You can use two methods to change how the calendar is displayed. Use setTableWidth to define how wide to make the table, in pixels or as a percentage of the screen. Use setDayNameFormat to change how weekdays are displayed in the header row using strftime formats.
1 require_once(class.Calendar.php);
2 $calendar = new Calendar (2004, 4);
3 $calendar->setTableWidth(50%);
4 $calendar->setDayNameFormat(%A);
5 echo "".$calendar->getBriefMonthName().";
6 echo $calendar->display();
Final Example
You can use CSS selectors to control the formatting of all aspects of the calendar, including adding borders and how empty boxes display. Lets wrap our talbe in a div named calendar and use the following styles.
/* overall table */
#calendar table {
border:1px solid #fff;
padding: 0;
margin:20px;
}
/* the day headers across the top */
#calendar th {
background: #565;
color: #fff;
margin: 3px;
padding: 2px 5px;
}
/* how days this month will look, make dates appear in top right */
#calendar td {
background: #eee;
color: #000;
padding: 2px;
margin:0;
height:60px;
text-align:right;
vertical-align:top;
border:1px solid #fff;
}
/* these are the days falling outside this month */
#calendar td.notInMonth {
background: #999;
}
Enhancements:
- The documentation has been polished.
- An example has been added for extending the class to customize how a calendar grid will display.
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Download (0.002MB)
Added: 2007-01-24 License: GPL (GNU General Public License) Price:
1013 downloads
Penguin Cards 1.0

Penguin Cards 1.0


Penguin Cards project is a card game. more>>
Penguin Cards project is a card game.
PenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
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Download (0.12MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1062 downloads
Tactical Operations: Crossfire 1.6

Tactical Operations: Crossfire 1.6


Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.

Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!

Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.

A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.

Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.

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Download (697.8MB)
Added: 2007-03-04 License: Freeware Price:
997 downloads
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