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KIPI Plugin: OpenGL Image Viewer 0.1.1
KIPI Plugin: OpenGL Image Viewer package is an OpenGL image viewer KIPI plugin. more>>
While Digikam is a great app for managing your images, it lacks a good and fast image viewer in my opinion. Unfortunately, the fastest image viewer for KDE, Kuickshow, is not available as KIPI plugin. Therefore I wrote this plugin to fill that gap
Main features:
- works as KIPI plugin
- fast image loading (about as fast as kuickshow)
- fast zooming/panning (faster than kuickshow)
<<lessMain features:
- works as KIPI plugin
- fast image loading (about as fast as kuickshow)
- fast zooming/panning (faster than kuickshow)
Download (0.52MB)
Added: 2007-01-29 License: GPL (GNU General Public License) Price:
1003 downloads
Resize Image 1
Resize Image is a service menu which adds the ability to resize an image to a new size. more>>
Resize Image is a service menu which adds the ability to resize an image to a new size.
Requires ImageMagick, KDialog and bash.
<<lessRequires ImageMagick, KDialog and bash.
Download (MB)
Added: 2006-10-24 License: LGPL (GNU Lesser General Public License) Price:
1102 downloads
Show the Image 0.4
Show the Image is a Firefox extension that shows the largest image in the page. more>>
Show the Image is a Firefox extension that shows the largest image in the page.
A very simple extension that can be used to show the largest image on the page - what you want to look at - without all the banners and layout around it.
After installing the extension you can add a new button to the toolbar by right-clicking on the toolbar, clicking customize and dragging the icon into place.
Left-clicking the button (or pressing Control+Q) will take you to the largest image in the current page, left-clicking (or pressing Control+Q) again will take you back again.
Middle-clicking the button (or pressing Control+Shift+Q) will open the largest image in the current page in a new tab, middle-clicking (or pressing Control+Shift+Q) while looking at the image on its own will close the tab if more than one is open.
Right clicking the button will go through all the tabs to the right of the current one, displaying the largest image in each.
Right clicking on a link will give the option to "Show Image following this link" which will open the largest image found at that link in a new tab.
<<lessA very simple extension that can be used to show the largest image on the page - what you want to look at - without all the banners and layout around it.
After installing the extension you can add a new button to the toolbar by right-clicking on the toolbar, clicking customize and dragging the icon into place.
Left-clicking the button (or pressing Control+Q) will take you to the largest image in the current page, left-clicking (or pressing Control+Q) again will take you back again.
Middle-clicking the button (or pressing Control+Shift+Q) will open the largest image in the current page in a new tab, middle-clicking (or pressing Control+Shift+Q) while looking at the image on its own will close the tab if more than one is open.
Right clicking the button will go through all the tabs to the right of the current one, displaying the largest image in each.
Right clicking on a link will give the option to "Show Image following this link" which will open the largest image found at that link in a new tab.
Download (0.010MB)
Added: 2007-06-20 License: MPL (Mozilla Public License) Price:
887 downloads
Mozvert image 0.0.1
Mozvert image is a Firefox extension that uses convert from ImageMagick for saving images to its preferred formats. more>>
Mozvert image is a Firefox extension that uses convert from ImageMagick for saving images to its preferred formats.
It adds the entry "Convert Image As..." after "Save Image As..." with 8 predefined formats: PNG, JPG, GIF, XPM, TIFF, BMP, PS (PostScript), XBM, ICO.
<<lessIt adds the entry "Convert Image As..." after "Save Image As..." with 8 predefined formats: PNG, JPG, GIF, XPM, TIFF, BMP, PS (PostScript), XBM, ICO.
Download (0.022MB)
Added: 2007-06-28 License: MPL (Mozilla Public License) Price:
850 downloads
create Image 1.0
create Image is an amarok script that can create an image of the current playlist and save the files to an iso image. more>>
create Image is an amarok script that can create an image of the current playlist and save the files to an iso image.
The iso image is found in the respective home folders.
<<lessThe iso image is found in the respective home folders.
Download (0.010MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1023 downloads
Random Image 1.0
This simple script searches a special directory for images, then displays a random one every time the page is loaded. more>>
This script is easy to set up. Simply use FTP to upload images in a special directory. They can be the same size or varying sizes. Then call the script from your SHTML web page using an "include. " Each load of the page will show a different image.
Requirements: Perl, Webserver
<<less Download (0.00KB)
Added: 2009-04-27 License: Commercial Price: $0.00
181 downloads
GFL::Image 0.14a
GFL::Image is an OO interface to P-e Gougelets Graphic File Library. more>>
GFL::Image is an OO interface to P-e Gougelets Graphic File Library.
SYNOPSIS
use GFL::Image;
my $im = GFL::Image-> new;
$im -> load("test.png");
$im -> set( output => "jpeg",
undolevel => 5
);
$im -> resize (320, 200);
$im -> filter( maximum => 3,
mediancross => 7
);
$im -> undo;
$im -> save("test.jpg");
undef ($im);
This module provides an Object Oriented interface to Pierre-E. Gougelets Graphic File Library.
GFL provides a comprehensive set of image processing tools and can access more than 300 image formats.
GFL is free for non-commercial use, you can grab the latest version at http://www.xnview.org. People wanting to use it in a commercial application must ask authorization to the author.
<<lessSYNOPSIS
use GFL::Image;
my $im = GFL::Image-> new;
$im -> load("test.png");
$im -> set( output => "jpeg",
undolevel => 5
);
$im -> resize (320, 200);
$im -> filter( maximum => 3,
mediancross => 7
);
$im -> undo;
$im -> save("test.jpg");
undef ($im);
This module provides an Object Oriented interface to Pierre-E. Gougelets Graphic File Library.
GFL provides a comprehensive set of image processing tools and can access more than 300 image formats.
GFL is free for non-commercial use, you can grab the latest version at http://www.xnview.org. People wanting to use it in a commercial application must ask authorization to the author.
Download (0.12MB)
Added: 2006-07-28 License: GPL (GNU General Public License) Price:
1184 downloads
Partition Image 0.6.6
Partition Image is a Linux/UNIX utility which saves partitions in many formats. more>>
Partition Image application is a Linux/UNIX utility which saves partitions in many formats (see below) to an image file.
The image file can be compressed in the GZIP/BZIP2 formats to save disk space, and split into multiple files to be copied on removable floppies (ZIP for example); partitions can be saved across the network since version 0.6.0.
Partition Image will only copy data from the used portions of the partition. For speed and efficiency, free blocks are not written to the image file.
This is unlike the dd command, which also copies empty blocks. Partition Image also works for large, very full partitions. For example, a full 1 GB partition can be compressed with gzip down to 400MB.
This is very useful to save partitions to an image in some cases:
- First you can restore your linux partition if there is a problem (virus, file system errors, manipulation error) . When you have a problem, you just have to restore the partition, and after 10 minutes, you have the original partition. You can write the image to a CD-R if you dont want the image to use hard-disk space.
- This utility can be used to install many identical PCs. For example, if you buy 50 PCs, with the same hardware, and you want to install the same linux systems on all 50 PCs, you will save a lot of time. Indeed, you just have to install on the first PC and create an image from it. For the 49 others, you can use the image file and Partition Images restore function.
<<lessThe image file can be compressed in the GZIP/BZIP2 formats to save disk space, and split into multiple files to be copied on removable floppies (ZIP for example); partitions can be saved across the network since version 0.6.0.
Partition Image will only copy data from the used portions of the partition. For speed and efficiency, free blocks are not written to the image file.
This is unlike the dd command, which also copies empty blocks. Partition Image also works for large, very full partitions. For example, a full 1 GB partition can be compressed with gzip down to 400MB.
This is very useful to save partitions to an image in some cases:
- First you can restore your linux partition if there is a problem (virus, file system errors, manipulation error) . When you have a problem, you just have to restore the partition, and after 10 minutes, you have the original partition. You can write the image to a CD-R if you dont want the image to use hard-disk space.
- This utility can be used to install many identical PCs. For example, if you buy 50 PCs, with the same hardware, and you want to install the same linux systems on all 50 PCs, you will save a lot of time. Indeed, you just have to install on the first PC and create an image from it. For the 49 others, you can use the image file and Partition Images restore function.
Download (0.52MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
815 downloads
OpenCSG 1.1.0
OpenCSG project is a library that does image-based CSG rendering using OpenGL. more>>
OpenCSG project is a library that does image-based CSG rendering using OpenGL. OpenCSG is written in C++ and supports most modern graphics hardware using Microsoft Windows or the Linux operating system. OpenCSG-1.1.0 is the current version.
What is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.
Benefits:
CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.
Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.
Overall, up to the present CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. We hope that by providing a free library that is easy to use, fast, and versatile, CSG rendering can be made more mainstream than it currently is.
Usage:
The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.
To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.
Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.
Enhancements:
- OpenCSG can now use OpenGL frame buffer objects as an alternative to pbuffers to do the internal CSG rendering calculations.
- This potentially reduces the rendering overhead because no switching between different rendering contexts is required.
- Several other bugs have been fixed.
<<lessWhat is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.
Benefits:
CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.
Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.
Overall, up to the present CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. We hope that by providing a free library that is easy to use, fast, and versatile, CSG rendering can be made more mainstream than it currently is.
Usage:
The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.
To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.
Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.
Enhancements:
- OpenCSG can now use OpenGL frame buffer objects as an alternative to pbuffers to do the internal CSG rendering calculations.
- This potentially reduces the rendering overhead because no switching between different rendering contexts is required.
- Several other bugs have been fixed.
Download (0.46MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1059 downloads
OpenGL for Java 2.8.0.8
OpenGL for Java, formerly known as GL4Java, supports Java with a native OpenGL mapping. more>>
OpenGL for Java, formerly known as GL4Java, supports Java with a native OpenGL mapping.
The OS native OpenGL functionality is avaiable from Java for many OS: Linux/GNU+XFree86, Unix/X11, MacOS, Win32.
Enhancements:
- removed the hack (which I put in sometime ago to get VooDoo3 working) that forced gl4java to choose a double buffered pixel format (the demos that used single buffer did not work) (thanks JYB)
- fixed the tessdemo and tesswind applets (thanks JYB).
<<lessThe OS native OpenGL functionality is avaiable from Java for many OS: Linux/GNU+XFree86, Unix/X11, MacOS, Win32.
Enhancements:
- removed the hack (which I put in sometime ago to get VooDoo3 working) that forced gl4java to choose a double buffered pixel format (the demos that used single buffer did not work) (thanks JYB)
- fixed the tessdemo and tesswind applets (thanks JYB).
Download (0.19MB)
Added: 2006-03-17 License: GPL (GNU General Public License) Price:
1337 downloads
WWW::Google::Images 0.6.4
WWW::Google::Images is a Google Images Agent. more>>
WWW::Google::Images is a Google Images Agent.
SYNOPSIS
use WWW::Google::Images;
$agent = WWW::Google::Images->new(
server => images.google.com,
proxy => my.proxy.server:port,
);
$result = $agent->search(flowers, limit => 10);
while ($image = $result->next()) {
$count++;
print $image->content_url();
print $image->context_url();
print $image->save_content(base => image . $count);
print $image->save_context(base => page . $count);
}
<<lessSYNOPSIS
use WWW::Google::Images;
$agent = WWW::Google::Images->new(
server => images.google.com,
proxy => my.proxy.server:port,
);
$result = $agent->search(flowers, limit => 10);
while ($image = $result->next()) {
$count++;
print $image->content_url();
print $image->context_url();
print $image->save_content(base => image . $count);
print $image->save_context(base => page . $count);
}
Download (0.041MB)
Added: 2006-11-23 License: Perl Artistic License Price:
1069 downloads
Open Searchable Image Catalogue 0.7.0.1
Open Searchable Image Catalogue (OSIC) is a system for storing large numbers of image files with associated metadata. more>>
Open Searchable Image Catalogue (OSIC) is a system for storing large numbers of image files with associated metadata.
This data can later be used to search the database for images. Open Searchable Image Catalogue works particularly well where the images need to be accessible to a large number of people or over a large geographical distribution.
Images can be compressed (and decreased in size) on-the-fly so that they can be viewed quickly over a slow network such as the Internet.
<<lessThis data can later be used to search the database for images. Open Searchable Image Catalogue works particularly well where the images need to be accessible to a large number of people or over a large geographical distribution.
Images can be compressed (and decreased in size) on-the-fly so that they can be viewed quickly over a slow network such as the Internet.
Download (1.0MB)
Added: 2006-05-30 License: GPL (GNU General Public License) Price:
1244 downloads
OpenOffice::OODoc::Image 2.027
OpenOffice::OODoc::Image is a Perl module for image manipulation methods. more>>
OpenOffice::OODoc::Image is a Perl module for image manipulation methods.
The OpenOffice::OODoc::Image class is a derivative of OpenOffice::OODoc::XPath designed for the manipulation of graphics objects contained in documents. It mainly allows you to modify the size and position of an image and exchange its content outside the document.
This class should not be explictly used in an ordinary application, because all its features are available in the OpenOffice::OODoc::Document class, in combination with other features. So, each time an application needs to get an image-focused access to a document, it should use the general ooDocument() constructor instead of the ooImage() one.
Practically, the present manual is provided to describe the image-container processing features of OpenOffice::OODoc::Document (knowing that these features are technically supported by the OpenOffice::OODoc::Image component of the API).
Knowing that an image is displayed or printed according to a style, the OpenOffice::OODoc::Image features should be used in conjunction with the OpenOffice::OODoc::Styles ones. The OpenOffice::OODoc::Document class allows the user to invoke text-, style- and image-focused methods from the same object.
All the methods described here can equally be used with images contained in style sheets (headers, footers) as with images contained in the body of a document. It can therefore be associated just as well with a "styles.xml" member as with a "content.xml" member of an OpenOffice.org file.
This class works with all types of document (text, presentation, etc.).
For all methods where the first argument is given below as "image", it is (unless otherwise stated) either the name of an image as it appears to the end user when editing its properties in OpenOffice.org or StarOffice or the images element reference obtained previously by the program. All these methods fail and return a null value (or in some cases produce an error message) if the argument does not correspond to a known image contained in the document.
Note: This module is not an image-processing tool. It can insert or remove images, and control the way the images are displayed in the documents. But it cant process the images themselves.
<<lessThe OpenOffice::OODoc::Image class is a derivative of OpenOffice::OODoc::XPath designed for the manipulation of graphics objects contained in documents. It mainly allows you to modify the size and position of an image and exchange its content outside the document.
This class should not be explictly used in an ordinary application, because all its features are available in the OpenOffice::OODoc::Document class, in combination with other features. So, each time an application needs to get an image-focused access to a document, it should use the general ooDocument() constructor instead of the ooImage() one.
Practically, the present manual is provided to describe the image-container processing features of OpenOffice::OODoc::Document (knowing that these features are technically supported by the OpenOffice::OODoc::Image component of the API).
Knowing that an image is displayed or printed according to a style, the OpenOffice::OODoc::Image features should be used in conjunction with the OpenOffice::OODoc::Styles ones. The OpenOffice::OODoc::Document class allows the user to invoke text-, style- and image-focused methods from the same object.
All the methods described here can equally be used with images contained in style sheets (headers, footers) as with images contained in the body of a document. It can therefore be associated just as well with a "styles.xml" member as with a "content.xml" member of an OpenOffice.org file.
This class works with all types of document (text, presentation, etc.).
For all methods where the first argument is given below as "image", it is (unless otherwise stated) either the name of an image as it appears to the end user when editing its properties in OpenOffice.org or StarOffice or the images element reference obtained previously by the program. All these methods fail and return a null value (or in some cases produce an error message) if the argument does not correspond to a known image contained in the document.
Note: This module is not an image-processing tool. It can insert or remove images, and control the way the images are displayed in the documents. But it cant process the images themselves.
Download (0.017MB)
Added: 2006-08-28 License: Perl Artistic License Price:
1154 downloads
SDL::OpenGL::App 1.08
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps. more>>
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps.
SYNOPSIS
use SDL::OpenGL::App;
my $app=new SDL::OpenGL::App;
$app->app_name("Gears");
$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);
$app->run();
METHODS
new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump
app_name
screen_width
screen_height
fullscreen
fps
glinfo
red_size
green_size
blue_size
depth_size
doublebufer
Package utility methods:
read_texture
rle_enc
rle_dec
=head1 EXAMPLES
<<lessSYNOPSIS
use SDL::OpenGL::App;
my $app=new SDL::OpenGL::App;
$app->app_name("Gears");
$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);
$app->run();
METHODS
new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump
app_name
screen_width
screen_height
fullscreen
fps
glinfo
red_size
green_size
blue_size
depth_size
doublebufer
Package utility methods:
read_texture
rle_enc
rle_dec
=head1 EXAMPLES
Download (0.17MB)
Added: 2006-07-17 License: Perl Artistic License Price:
1199 downloads
GLT OpenGL C++ Toolkit 0.7
GLT OpenGL C++ Toolkit 0.7 project contains classes and routines for programming interactive 3D graphics with OpenGL. more>>
GLT OpenGL C++ Toolkit 0.7 project contains classes and routines for programming interactive 3D graphics with OpenGL.
The aim of Glt is to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine.
Glt is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. In addition to Glt, the GlutMaster classes provide C++ wrappers for the GLUT API.
Main features:
- GltFrameBuffer
- Read and write from frame buffer
- Save to PPM, TGA, BMP or PNG image files
- GltFrameBufferRGB
- GltFrameBufferZ
- GltFrameBufferStencil
- GltColor
- RGBA Color
- Over 600 predefined colors
- Color interpolation and arithmetic
- GltTexture
- Read from PPM, TGA, BMP or PNG image files
- Automatic texture binding
- Support for compressed compiled textures
- Support for procedural textures
- GltFont
- GltFontAscii Bitmapped ASCII font. Ten fonts included.
- GltFontUnicode Bitmapped Unicode font. Includes English, Chinese, Japanese and Korean.
- Vector, Matrix, Plane and BoundingBox
- Vector math functions: dot and cross products and arithmetic
- Transformation matrices, inverse, transpose and determinant
- Plane equation evaluation, ray-plane intersection
- Full OpenGL integration
- Random Number Generation
- GltRandomLCG Park and Miller LCG generator
- GltRandomLFSRMix Linear Feedback Shift Register generator
- GltRandomDouble, GltRandomInteger with configurable range
- GltRandomSphere point-on-sphere generator
- GltRandomOrientation orientation frame generator
- GltLight OpenGL Light Source.
- GltLightModel OpenGL Lighting Model.
- GltMaterial OpenGL Material Settings.
- OpenGL Matrix Manipulation
- GltOrtho Orthographic Projection.
- GltTextOverlay Text-box overlay.
- GltViewport Viewport settings.
- GltShape Scenegraph node class
- Transformation matrix
- Predefined shapes: GlutSphere,GlutCube,GlutCylinder, etc...
- GltShapes container class
<<lessThe aim of Glt is to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine.
Glt is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. In addition to Glt, the GlutMaster classes provide C++ wrappers for the GLUT API.
Main features:
- GltFrameBuffer
- Read and write from frame buffer
- Save to PPM, TGA, BMP or PNG image files
- GltFrameBufferRGB
- GltFrameBufferZ
- GltFrameBufferStencil
- GltColor
- RGBA Color
- Over 600 predefined colors
- Color interpolation and arithmetic
- GltTexture
- Read from PPM, TGA, BMP or PNG image files
- Automatic texture binding
- Support for compressed compiled textures
- Support for procedural textures
- GltFont
- GltFontAscii Bitmapped ASCII font. Ten fonts included.
- GltFontUnicode Bitmapped Unicode font. Includes English, Chinese, Japanese and Korean.
- Vector, Matrix, Plane and BoundingBox
- Vector math functions: dot and cross products and arithmetic
- Transformation matrices, inverse, transpose and determinant
- Plane equation evaluation, ray-plane intersection
- Full OpenGL integration
- Random Number Generation
- GltRandomLCG Park and Miller LCG generator
- GltRandomLFSRMix Linear Feedback Shift Register generator
- GltRandomDouble, GltRandomInteger with configurable range
- GltRandomSphere point-on-sphere generator
- GltRandomOrientation orientation frame generator
- GltLight OpenGL Light Source.
- GltLightModel OpenGL Lighting Model.
- GltMaterial OpenGL Material Settings.
- OpenGL Matrix Manipulation
- GltOrtho Orthographic Projection.
- GltTextOverlay Text-box overlay.
- GltViewport Viewport settings.
- GltShape Scenegraph node class
- Transformation matrix
- Predefined shapes: GlutSphere,GlutCube,GlutCylinder, etc...
- GltShapes container class
Download (0.42MB)
Added: 2006-11-06 License: LGPL (GNU Lesser General Public License) Price:
1102 downloads
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