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FXP.One 1.4
FXP.One is a whole new system to FTP and FXP. more>>
FXP.One is a whole new system to FTP and FXP. It is not just another client. This engine does all the hard work with dealing with FTP sites.
Built into that is a very simple but powerful API protocol. The idea is then, if someone wants to do an FTP, or FXP, client they can then make one without the FTP hassles. Currently there already are multiple clients. They all talk to the FXP.One engine, and you can interchance the clients.
That is, use one client to create and queue up some items and start the queue process. At a later time, a different client, from a different location can connect and check on the progress of that queue, change it, add to it and so on.
Main features:
- Full FTP and FXP capabilities.
- SSL/TLS support, auto-sensing and forced.
- SSL/TLS data support, auto-sensing and forced.
- SSCN seceure data FXP support.
- CCSN seceure data FXP support.
- XDUPE aware for faster queue processing.
- Auto resume, or overwrite options
- Resume last (re-queue all resume items last for faster queue processing)
- FXP direction control (if one site is firewalled)
- PRET Pre-transfer support for ring-sites.
- Skip lists for both files and directories
- Pass lists for both files and directories (opposite to skip list)
- Move-first for both files and directories
- Automatic skip of empty files and directories.
- Encodes all file and directory names as to handle any locale.
Enhancements:
- Local SSL transfers would fail without an SSL certificate.
- Local transfers would incorrectly negotiate CCSN.
- Both of those problems have been fixed.
- STOP methods were implemented.
- The FXP.One home is automatically created based on platform.
- Minor autoconf fixes were made.
<<lessBuilt into that is a very simple but powerful API protocol. The idea is then, if someone wants to do an FTP, or FXP, client they can then make one without the FTP hassles. Currently there already are multiple clients. They all talk to the FXP.One engine, and you can interchance the clients.
That is, use one client to create and queue up some items and start the queue process. At a later time, a different client, from a different location can connect and check on the progress of that queue, change it, add to it and so on.
Main features:
- Full FTP and FXP capabilities.
- SSL/TLS support, auto-sensing and forced.
- SSL/TLS data support, auto-sensing and forced.
- SSCN seceure data FXP support.
- CCSN seceure data FXP support.
- XDUPE aware for faster queue processing.
- Auto resume, or overwrite options
- Resume last (re-queue all resume items last for faster queue processing)
- FXP direction control (if one site is firewalled)
- PRET Pre-transfer support for ring-sites.
- Skip lists for both files and directories
- Pass lists for both files and directories (opposite to skip list)
- Move-first for both files and directories
- Automatic skip of empty files and directories.
- Encodes all file and directory names as to handle any locale.
Enhancements:
- Local SSL transfers would fail without an SSL certificate.
- Local transfers would incorrectly negotiate CCSN.
- Both of those problems have been fixed.
- STOP methods were implemented.
- The FXP.One home is automatically created based on platform.
- Minor autoconf fixes were made.
Download (0.45MB)
Added: 2007-04-25 License: BSD License Price:
918 downloads
FC-One LiveCD 20070121
FC-One LiveCD is a GNU/Linux operating system. more>>
FC-One LiveCD is a GNU/Linux operating system.
Enhancements:
- Update kernel 2.6.19-1.2895.fc6
- Add Viet-Phap & Phap-Viet data for stardict
- Add eject & some system-config-* packages
- Fixed error releated to icons ...
<<lessEnhancements:
- Update kernel 2.6.19-1.2895.fc6
- Add Viet-Phap & Phap-Viet data for stardict
- Add eject & some system-config-* packages
- Fixed error releated to icons ...
Download (692MB)
Added: 2007-01-24 License: GPL (GNU General Public License) Price:
1006 downloads
One-JAR 0.95
One-JAR is a Java jar distribution mechanism. more>>
One-JAR is a simple solution to the problem of distributing an application as a single jar file, when it depends on multiple other jar files.
It uses a custom classloader to discover library jar files inside the main jar.
<<lessIt uses a custom classloader to discover library jar files inside the main jar.
Download (0.027MB)
Added: 2005-04-07 License: Freely Distributable Price:
932 downloads
Joone 2.0.0RC1
Joone is a neural network Java framework with an easy-to-use graphical interface. more>>
Joone project is a FREE Neural Network framework to create, train and test artificial neural networks. The aim is to create a powerful environment both for enthusiastic and professional users, based on the newest Java technologies.
Joone is composed by a central engine that is the fulcrum of all applications that are developed with Joone. Joones neural networks can be built on a local machine, be trained on a distributed environment and run on whatever device.
Everyone can write new modules to implement new algorithms or new architectures starting from the simple components distributed with the core engine. The main idea is to create the basis to promote a zillion of AI applications that revolve around the core framework.
Main features:
Architecture
- The Joones framework is built with a modular architecture: the core engine is separated from the visual interface and permits easily to implement any new application based on it.
- Joone is portable, being written in 100% pure Java. It can run in any environment, from big multiprocessor machines to small palmtop devices.
Neural Networks usability and transportation
- The neural networks based on Joone are usable stand-alone (separated from the framework that has created or trained them).
- The Joones based neural networks can be transported using common protocols (like http or ftp) to run on remote machines
Framework expandability
- The framework is expandable with more components to implement new learning algorithms or new architectures.
- With Joone its possible to implement any kind of optimization; there are two main methods to find the best solution to a given problem (i.e. to find the best neural network): local optimization and global optimization techniques. The local optimization is obtained applying some internal mechanism (the most famous is the momentum), the global optimization, instead, try to find the best solution applying some external technique to select the best performing NN among a predefined group of NNs (like genetic algorithms). Both are implemented with Joone, and many new optimization techniques can be experimented thanks to its expansibility.
Multithreading and scalability
- Joones core engine is based on a multithreaded engine, capable to scale using all the computing resources available.
- Joone provides the professional users with a distributed environment to train many neural networks in parallel on several machines.
Licensing
- Joone is freely usable. Its license is the Lesser General Public License (LGPL).
- Youre encouraged to try it and use it for whatever (both commercial and academic) application.
Whats New in 1.2.1 Stable Release:
- This release adds support for the Groovy scripting language.
- LogarithmicPlugin has been added, to apply a logarithmic transformation (base e) to input data. "Save as XML" has been added to the GUI Editor, in order to permit saving a neural network in XML format.
- A number of bugs have been fixed, including a problem that prevented SangerSynapse from learning when in training mode.
- The inspection panel no longer shows the biases for Layers for which this doesnt make sense.
- This release fixes the lack of the first column when the inspected values were copied in the clipboard.
Whats New in 2.0.0RC1 Development Release:
- Performance was improved by 50%, thanks to heavy refactoring of the core engine, by adding the single-thread mode.
- A set of tools was added in order to hide the complexity of the API.
- A new Image I/O component has been added in order read and write directly from/to image files.
- A new SoftMax Layer has been added to build neural networks able to resolve 1 of C classification problems.
- The usability of the property panels has been improved by adopting a new file chooser panel and a visual calendar panel.
- Several bugs were fixed and the documentation has been updated with the new features.
<<lessJoone is composed by a central engine that is the fulcrum of all applications that are developed with Joone. Joones neural networks can be built on a local machine, be trained on a distributed environment and run on whatever device.
Everyone can write new modules to implement new algorithms or new architectures starting from the simple components distributed with the core engine. The main idea is to create the basis to promote a zillion of AI applications that revolve around the core framework.
Main features:
Architecture
- The Joones framework is built with a modular architecture: the core engine is separated from the visual interface and permits easily to implement any new application based on it.
- Joone is portable, being written in 100% pure Java. It can run in any environment, from big multiprocessor machines to small palmtop devices.
Neural Networks usability and transportation
- The neural networks based on Joone are usable stand-alone (separated from the framework that has created or trained them).
- The Joones based neural networks can be transported using common protocols (like http or ftp) to run on remote machines
Framework expandability
- The framework is expandable with more components to implement new learning algorithms or new architectures.
- With Joone its possible to implement any kind of optimization; there are two main methods to find the best solution to a given problem (i.e. to find the best neural network): local optimization and global optimization techniques. The local optimization is obtained applying some internal mechanism (the most famous is the momentum), the global optimization, instead, try to find the best solution applying some external technique to select the best performing NN among a predefined group of NNs (like genetic algorithms). Both are implemented with Joone, and many new optimization techniques can be experimented thanks to its expansibility.
Multithreading and scalability
- Joones core engine is based on a multithreaded engine, capable to scale using all the computing resources available.
- Joone provides the professional users with a distributed environment to train many neural networks in parallel on several machines.
Licensing
- Joone is freely usable. Its license is the Lesser General Public License (LGPL).
- Youre encouraged to try it and use it for whatever (both commercial and academic) application.
Whats New in 1.2.1 Stable Release:
- This release adds support for the Groovy scripting language.
- LogarithmicPlugin has been added, to apply a logarithmic transformation (base e) to input data. "Save as XML" has been added to the GUI Editor, in order to permit saving a neural network in XML format.
- A number of bugs have been fixed, including a problem that prevented SangerSynapse from learning when in training mode.
- The inspection panel no longer shows the biases for Layers for which this doesnt make sense.
- This release fixes the lack of the first column when the inspected values were copied in the clipboard.
Whats New in 2.0.0RC1 Development Release:
- Performance was improved by 50%, thanks to heavy refactoring of the core engine, by adding the single-thread mode.
- A set of tools was added in order to hide the complexity of the API.
- A new Image I/O component has been added in order read and write directly from/to image files.
- A new SoftMax Layer has been added to build neural networks able to resolve 1 of C classification problems.
- The usability of the property panels has been improved by adopting a new file chooser panel and a visual calendar panel.
- Several bugs were fixed and the documentation has been updated with the new features.
Download (10MB)
Added: 2007-01-19 License: LGPL (GNU Lesser General Public License) Price:
1009 downloads
Kphone 1.0.2.1
Kphone is a Session Initiation Protocol (SIP) user agent for Linux. more>>
Kphone is a Session Initiation Protocol (SIP) user agent for Linux, which allows Voice over IP (VoIP) connections over the Internet.
Kphone project supports Presence and Instant Messaging, and to some extent video calls between two hosts.
The KphoneSI is based on the KPhone.
The original KPhone was written by Billy Biggs, current version by Pekka Raisio, Jouni Vuorela and Juha Heinanen at Wirlab with suggestions and fixes from the KPhone community around the world.
The KphoneSI was written by Klaus Fleischmann based on the kphone with various contributions from others and is still in devellopment.
This software package is testet on Suse Linux V 9.0, 9.1, 9.2, 9.3.
This software package comes with NO warranty. You should note that by downloading, compling and installing it you agree to full self responsibility.
Read INSTALL for installation instructions, and CHANGES for the latest additions in functionality and COPYING for the General Public License (GPL).
Note: "This program is released under the GPL with the additional exemption that compiling, linking, and/or using OpenSSL is allowed."
Enhancements:
- I polished up the installation routines (Bug no. 1547721 plus other
- (undocumented) errors)
- new ring app: kphoneringsh, is allows you to use an app of your
- choice for ringing, see the user manual for more.
- The STUN timer now accepts other values than the default value; the
- default is increased to 1200 sec.
- The well known memory leaks are closed now (Bug no. 1532451)
- partners codecs, if supported by KPhone, are now recognized even if
- the matching a=rtpmap line is missing in the SDP-description. (X-Lite
- sends such nasty things).
- Authentication got more protection from proxies running havoc.
- signalling and media transport for UDP are always set to symmetric mode
- bug #1564126,Call Hold is saved
- ALSA will not block any longer, if more than one application tries to
- access it. This is usefull for tests, but do not expect sound!
- Project 64Bit: KPhone SI except SPEEX is made compilable on 64-bit
- compilers (be carefully, there still are runtime errors).
<<lessKphone project supports Presence and Instant Messaging, and to some extent video calls between two hosts.
The KphoneSI is based on the KPhone.
The original KPhone was written by Billy Biggs, current version by Pekka Raisio, Jouni Vuorela and Juha Heinanen at Wirlab with suggestions and fixes from the KPhone community around the world.
The KphoneSI was written by Klaus Fleischmann based on the kphone with various contributions from others and is still in devellopment.
This software package is testet on Suse Linux V 9.0, 9.1, 9.2, 9.3.
This software package comes with NO warranty. You should note that by downloading, compling and installing it you agree to full self responsibility.
Read INSTALL for installation instructions, and CHANGES for the latest additions in functionality and COPYING for the General Public License (GPL).
Note: "This program is released under the GPL with the additional exemption that compiling, linking, and/or using OpenSSL is allowed."
Enhancements:
- I polished up the installation routines (Bug no. 1547721 plus other
- (undocumented) errors)
- new ring app: kphoneringsh, is allows you to use an app of your
- choice for ringing, see the user manual for more.
- The STUN timer now accepts other values than the default value; the
- default is increased to 1200 sec.
- The well known memory leaks are closed now (Bug no. 1532451)
- partners codecs, if supported by KPhone, are now recognized even if
- the matching a=rtpmap line is missing in the SDP-description. (X-Lite
- sends such nasty things).
- Authentication got more protection from proxies running havoc.
- signalling and media transport for UDP are always set to symmetric mode
- bug #1564126,Call Hold is saved
- ALSA will not block any longer, if more than one application tries to
- access it. This is usefull for tests, but do not expect sound!
- Project 64Bit: KPhone SI except SPEEX is made compilable on 64-bit
- compilers (be carefully, there still are runtime errors).
Download (1.3MB)
Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1126 downloads
One-Wire Weather 0.82.0
One-Wire Weather is a client program for Dallas Semiconductor / AAG 1-wire weather station kits. more>>
One-Wire Weather is a client program for Dallas Semiconductor / AAG 1-wire weather station kits, providing a graphical (animated) display to monitor outside temperature, wind speed and direction, rainfall, and humidity.
Extra temperature sensors may be added. A 1-wire "hub" may be used for improved reliability and range. Weather data may be logged to CSV files, parsed to command line programs, sent to the Henriksen Windows client, or uploaded to Web servers at Dallas, The Weather Underground, and HAMweather.
Enhancements:
- Changes to libusb calls, to operate correctly with recent Linux kernels.
- Added facility for waveform slew/timing adjustment for DS2490.
- Locale now set to POSIX when creating output for wunderground, &c - so you can log e.g. with comma as decimal separator, but wunderground gets a full stop.
- Rain from a remote source is integrated for upload (but please could people check if this works for you).
- Initial support for DS2760 - e.g. AAG TAI8560 thermocouple adapter (but the thermocouple Voltage isnt interpreted yet).
- Added facility for placing control characters in parser strings, as C-style escape sequences.
- Added dailyrain statistic for wunderground uploads, &c.
- Implemented rapid update for wunderground.
<<lessExtra temperature sensors may be added. A 1-wire "hub" may be used for improved reliability and range. Weather data may be logged to CSV files, parsed to command line programs, sent to the Henriksen Windows client, or uploaded to Web servers at Dallas, The Weather Underground, and HAMweather.
Enhancements:
- Changes to libusb calls, to operate correctly with recent Linux kernels.
- Added facility for waveform slew/timing adjustment for DS2490.
- Locale now set to POSIX when creating output for wunderground, &c - so you can log e.g. with comma as decimal separator, but wunderground gets a full stop.
- Rain from a remote source is integrated for upload (but please could people check if this works for you).
- Initial support for DS2760 - e.g. AAG TAI8560 thermocouple adapter (but the thermocouple Voltage isnt interpreted yet).
- Added facility for placing control characters in parser strings, as C-style escape sequences.
- Added dailyrain statistic for wunderground uploads, &c.
- Implemented rapid update for wunderground.
Download (0.43MB)
Added: 2007-07-12 License: Artistic License Price:
844 downloads
KLone-DevKit 1.2.0
KLone-DevKit is a full-featured development kit for developing custom applications based on KLone. more>>
KLone-DevKit is a full-featured development kit for developing custom applications based on KLone. KLone-DevKit was thought and designed with a learn-by-example paradigm in mind.
The developer is guided through the creation and release of his/her own KLone application via a range of real use case examples.
The package is also a good starting point for those who want to create an easy and complete KLone development framework from scratch or simply those who want to start hacking on a .kl1 file without the hassle of creating a custom build environment.
Enhancements:
- A new demo application (pxaregs-gui) has been added to control, via a Web-based AJAX interface, PXA255/PXA270 CPU registers.
<<lessThe developer is guided through the creation and release of his/her own KLone application via a range of real use case examples.
The package is also a good starting point for those who want to create an easy and complete KLone development framework from scratch or simply those who want to start hacking on a .kl1 file without the hassle of creating a custom build environment.
Enhancements:
- A new demo application (pxaregs-gui) has been added to control, via a Web-based AJAX interface, PXA255/PXA270 CPU registers.
Download (0.040MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1272 downloads
SDE for Sun ONE (CE) for Linux 4.2
UML Plugin for Sun ONE: UML diagrams, Rational Rose, XMI import/export more>> SDE for Sun ONE is a UML CASE tool/plug-in tightly integrated with Sun ONE. This UML modeling software supports full software lifecycle - analysis, design, implementation, testing and deployment. This UML CASE tool helps you build quality applications faster, better and cheaper. You can draw all types of UML diagrams in Sun ONE, reverse engineer Java code to class diagrams, generate Java code and generate documentation.
SDE-SO Features:
+Support UML version 2.1
+Business Workflow diagram
+Bookmark (New Feature)
+Handi-Selection (New Feature)
+Command-line operations (New Feature)
+User Interface Designer (Enhanced)
+Data flow diagram
+Use Case Details Editor - An all-in-one environment for specifying a general model specification and use case descriptions
+EJB Diagram - Visualize EJB systems
+EJB Code Generation
+ORM support - generate Java objects from database
+Database generation - ERD to database tables
+Database reverse - existing DBMS to ERD
+Reverse engineering - code to model, code to diagram
+Reverse engineering Java, C++, XML Schema, XML, .NET exe/dll, CORBA IDL, XML Schema and Python (Enhanced)
+Code Generation - model to code, diagram to code
+Java Round-trip engineering
+Automatic synchronization between source code and diagrams
+Automatic diagram layout
+Modeling collaboratively with VP Teamwork Server, CVS and Subversion (Enhanced)
+Shape editor
+Import Rational Rose project, XMI/export XMI, Telelogic Rhapsody Project (New Feature)
+Support Stored Procedure and Database Trigger (New Feature)
+Export diagrams to JPG, PNG, SVG, EMF, PDF
+PDF/HTML/MS Word Report generator
+Multilingual support
+More...
Other UML Modeling Tools / UML Plugins:
Java Platform (Windows/Linux/Mac OS X):
+SDE for Eclipse
+SDE for Oracle JDeveloper
+SDE for Borland JBuilder
+SDE for IntelliJ IDEA
+SDE for NetBeans
+SDE for WebLogic Workshop
Windows Platform:
+SDE for Microsoft Visual Studio
+More SDE...<<less
Download (128MB)
Added: 2009-03-31 License: Freeware Price: Free
206 downloads
Other version of SDE for Sun ONE (CE) for Linux
License:freeware
Califone Listening Center 1.0
School Desk search toolbar from Mcdonalds Direct designed for Firefox to improve browsing experience, and aid in the search of school and office furn... more>> <<less
Download (504KB)
Added: 2009-04-21 License: Freeware Price: Free
190 downloads
Aleph One/SDL 20051119
Aleph One/SDL is a 3D first-person action game, based on Bungies Marathon series. more>>
Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software.
Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
<<lessAleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
Download (0.87MB)
Added: 2005-11-20 License: GPL (GNU General Public License) Price:
1441 downloads
Mandriva Linux One 2007
Mandriva Linux One is a complete Mandriva Linux system, which you can use directly from the CD. more>>
Mandriva Linux One is a complete Mandriva Linux system, which you can use directly from the CD.
It includes Openoffice.org, kde, mozilla-firefox, gimp, amarok...
You are welcome to test, especially the installation wizard.
Please report the problems on bugzilla for the distribution.
You only need one CD, just pick the one depending of you language.
<<lessIt includes Openoffice.org, kde, mozilla-firefox, gimp, amarok...
You are welcome to test, especially the installation wizard.
Please report the problems on bugzilla for the distribution.
You only need one CD, just pick the one depending of you language.
Download (696MB)
Added: 2006-10-22 License: GPL (GNU General Public License) Price:
1122 downloads
POE::Component::IRC 4.93
POE::Component::IRC is a fully event-driven IRC client module. more>>
POE::Component::IRC is a fully event-driven IRC client module.
SYNOPSIS
# A simple Rot13 encryption bot
use strict;
use warnings;
use POE qw(Component::IRC);
my $nickname = Flibble . $$;
my $ircname = Flibble the Sailor Bot;
my $ircserver = irc.blahblahblah.irc;
my $port = 6667;
my @channels = ( #Blah, #Foo, #Bar );
# We create a new PoCo-IRC object and component.
my $irc = POE::Component::IRC->spawn(
nick => $nickname,
server => $ircserver,
port => $port,
ircname => $ircname,
) or die "Oh noooo! $!";
POE::Session->create(
package_states => [
main => [ qw(_default _start irc_001 irc_public) ],
],
heap => { irc => $irc },
);
$poe_kernel->run();
exit 0;
sub _start {
my ($kernel,$heap) = @_[KERNEL,HEAP];
# We get the session ID of the component from the object
# and register and connect to the specified server.
my $irc_session = $heap->{irc}->session_id();
$kernel->post( $irc_session => register => all );
$kernel->post( $irc_session => connect => { } );
undef;
}
sub irc_001 {
my ($kernel,$sender) = @_[KERNEL,SENDER];
# Get the components object at any time by accessing the heap of
# the SENDER
my $poco_object = $sender->get_heap();
print "Connected to ", $poco_object->server_name(), "n";
# In any irc_* events SENDER will be the PoCo-IRC session
$kernel->post( $sender => join => $_ ) for @channels;
undef;
}
sub irc_public {
my ($kernel,$sender,$who,$where,$what) = @_[KERNEL,SENDER,ARG0,ARG1,ARG2];
my $nick = ( split /!/, $who )[0];
my $channel = $where->[0];
if ( my ($rot13) = $what =~ /^rot13 (.+)/ ) {
$rot13 =~ tr[a-zA-Z][n-za-mN-ZA-M];
$kernel->post( $sender => privmsg => $channel => "$nick: $rot13" );
}
undef;
}
# We registered for all events, this will produce some debug info.
sub _default {
my ($event, $args) = @_[ARG0 .. $#_];
my @output = ( "$event: " );
foreach my $arg ( @$args ) {
if ( ref($arg) eq ARRAY ) {
push( @output, "[" . join(" ,", @$arg ) . "]" );
} else {
push ( @output, "$arg" );
}
}
print STDOUT join , @output, "n";
return 0;
}
POE::Component::IRC is a POE component (whod have guessed?) which acts as an easily controllable IRC client for your other POE components and sessions. You create an IRC component and tell it what events your session cares about and where to connect to, and it sends back interesting IRC events when they happen. You make the client do things by sending it events. Thats all there is to it. Cool, no?
[Note that using this module requires some familiarity with the details of the IRC protocol. Id advise you to read up on the gory details of RFC 1459 before you get started. Keep the list of server numeric codes handy while you program. Needless to say, youll also need a good working knowledge of POE, or this document will be of very little use to you.]
The POE::Component::IRC distribution has a docs/ folder with a collection of salient documentation including the pertinent RFCs.
POE::Component::IRC consists of a POE::Session that manages the IRC connection and dispatches irc_ prefixed events to interested sessions and an object that can be used to access additional information using methods.
Sessions register their interest in receiving irc_ events by sending register to the component. One would usually do this in your _start handler. Your session will continue to receive events until you unregister. The component will continue to stay around until you tell it not to with shutdown.
The SYNOPSIS demonstrates a fairly basic bot.
<<lessSYNOPSIS
# A simple Rot13 encryption bot
use strict;
use warnings;
use POE qw(Component::IRC);
my $nickname = Flibble . $$;
my $ircname = Flibble the Sailor Bot;
my $ircserver = irc.blahblahblah.irc;
my $port = 6667;
my @channels = ( #Blah, #Foo, #Bar );
# We create a new PoCo-IRC object and component.
my $irc = POE::Component::IRC->spawn(
nick => $nickname,
server => $ircserver,
port => $port,
ircname => $ircname,
) or die "Oh noooo! $!";
POE::Session->create(
package_states => [
main => [ qw(_default _start irc_001 irc_public) ],
],
heap => { irc => $irc },
);
$poe_kernel->run();
exit 0;
sub _start {
my ($kernel,$heap) = @_[KERNEL,HEAP];
# We get the session ID of the component from the object
# and register and connect to the specified server.
my $irc_session = $heap->{irc}->session_id();
$kernel->post( $irc_session => register => all );
$kernel->post( $irc_session => connect => { } );
undef;
}
sub irc_001 {
my ($kernel,$sender) = @_[KERNEL,SENDER];
# Get the components object at any time by accessing the heap of
# the SENDER
my $poco_object = $sender->get_heap();
print "Connected to ", $poco_object->server_name(), "n";
# In any irc_* events SENDER will be the PoCo-IRC session
$kernel->post( $sender => join => $_ ) for @channels;
undef;
}
sub irc_public {
my ($kernel,$sender,$who,$where,$what) = @_[KERNEL,SENDER,ARG0,ARG1,ARG2];
my $nick = ( split /!/, $who )[0];
my $channel = $where->[0];
if ( my ($rot13) = $what =~ /^rot13 (.+)/ ) {
$rot13 =~ tr[a-zA-Z][n-za-mN-ZA-M];
$kernel->post( $sender => privmsg => $channel => "$nick: $rot13" );
}
undef;
}
# We registered for all events, this will produce some debug info.
sub _default {
my ($event, $args) = @_[ARG0 .. $#_];
my @output = ( "$event: " );
foreach my $arg ( @$args ) {
if ( ref($arg) eq ARRAY ) {
push( @output, "[" . join(" ,", @$arg ) . "]" );
} else {
push ( @output, "$arg" );
}
}
print STDOUT join , @output, "n";
return 0;
}
POE::Component::IRC is a POE component (whod have guessed?) which acts as an easily controllable IRC client for your other POE components and sessions. You create an IRC component and tell it what events your session cares about and where to connect to, and it sends back interesting IRC events when they happen. You make the client do things by sending it events. Thats all there is to it. Cool, no?
[Note that using this module requires some familiarity with the details of the IRC protocol. Id advise you to read up on the gory details of RFC 1459 before you get started. Keep the list of server numeric codes handy while you program. Needless to say, youll also need a good working knowledge of POE, or this document will be of very little use to you.]
The POE::Component::IRC distribution has a docs/ folder with a collection of salient documentation including the pertinent RFCs.
POE::Component::IRC consists of a POE::Session that manages the IRC connection and dispatches irc_ prefixed events to interested sessions and an object that can be used to access additional information using methods.
Sessions register their interest in receiving irc_ events by sending register to the component. One would usually do this in your _start handler. Your session will continue to receive events until you unregister. The component will continue to stay around until you tell it not to with shutdown.
The SYNOPSIS demonstrates a fairly basic bot.
Download (0.23MB)
Added: 2006-06-15 License: Perl Artistic License Price:
1227 downloads
Mandriva One 2007 Metisse
Mandriva One 2007 Metisse is a LiveCD based on the popular Mandriva Linux distribution which includes the Metisse 3D desktop. more>> <<less
Download (700.7MB)
Added: 2007-01-25 License: GPL (GNU General Public License) Price:
1012 downloads
ADDRESS LIST print web.de dict one slide 0.3
ADDRESS LIST print web.de dict one slide allows users of web.de can print up to 85 addresses on one sheet of paper! more>>
ADDRESS LIST print web.de dict one slide allows users of web.de can print up to 85 addresses on one sheet of paper!
If you use the printing function of web.de, you get a lot of pages to print but never all informations stored before. It is much more convenient to have all informations on one sheet of paper!
How to install:
1 download adl.tar.bz2
2 unpack adl.tar.bz2 to a directory adl
3 cd (place of the directory of adl)
4 ./configure
5 make
6 make install (as root)
How to use:
1. Search in-/export of adresses
2. press export
3. choose "open" (only first time)
4. choose "open with" (only first time)
5. open with "adl", mark every time
6 print page 3-4
How to uninstall
- make uninstall (as root)
Enhancements:
New:
- i18n (translations now possible, if you like to translate, please mail!)
- Lines filled with dots now => easier to find entries which belong together
- mapping of text/x-csv to Address List => open Adress List with right click is possible
- you can change in code if you prefere text alignment center (default) or left
Much better (V 0.2):
- code cleanup
- again: improved Handbook - read it!!!
<<lessIf you use the printing function of web.de, you get a lot of pages to print but never all informations stored before. It is much more convenient to have all informations on one sheet of paper!
How to install:
1 download adl.tar.bz2
2 unpack adl.tar.bz2 to a directory adl
3 cd (place of the directory of adl)
4 ./configure
5 make
6 make install (as root)
How to use:
1. Search in-/export of adresses
2. press export
3. choose "open" (only first time)
4. choose "open with" (only first time)
5. open with "adl", mark every time
6 print page 3-4
How to uninstall
- make uninstall (as root)
Enhancements:
New:
- i18n (translations now possible, if you like to translate, please mail!)
- Lines filled with dots now => easier to find entries which belong together
- mapping of text/x-csv to Address List => open Adress List with right click is possible
- you can change in code if you prefere text alignment center (default) or left
Much better (V 0.2):
- code cleanup
- again: improved Handbook - read it!!!
Download (1.3MB)
Added: 2006-09-29 License: GPL (GNU General Public License) Price:
1120 downloads
zeMail 1.0
zeMail is a minimalist webmail package written in Mason. more>>
zeMail is a minimalist webmail package written in Mason. It implements the basic features one would expect from an IMAP mail client, displaying folder and message contents, handling attachments and allowing you to move, mark and purge your messages.
zeMail package is written in plain HTML, and uses JavaScript only to reduce the click count, it will work perfectly with scripting disabled. Compared to the modern AJAX trend, this web mail package is designed to work everywhere.
Installation:
Download and unpack the tarball. Copy the directory lib/Zentus into your Perl inc. path (/usr/local/lib/perl/5.8.4 on Debian).
Copy the contents of mason/ into the desired subdirectory of your Apache htdocs directory or virtual host. Then add the following to your httpd.conf:
PerlModule Zentus::Mail::Connection
PerlModule Zentus::Mail::AttachmentHandler
PerlModule HTML::Mason::ApacheHandler
PerlModule Apache::Session::File
PerlModule Text::Autoformat
< Location / >
SetHandler perl-script
PerlHandler HTML::Mason::ApacheHandler
DirectoryIndex folder
< /Location >
< Location /attachment >
SetHandler perl-script
PerlHandler Zentus::Mail::AttachmentHandler
< /Location >
< LocationMatch "(/icons|/images|.ico|.html|.txt)" >
SetHandler default-handler
< /Location >
< LocationMatch "(autohandler|dhandler|.inc)" >
SetHandler None
< /Location >
This code segment can be added as-is if you intend to devote a VirtualHost to zeMail, otherwise prefix a directory name in the < Location > and < LocationMatch > tags.
Now install the necessary Perl modules from CPAN:
cpan -i HTML::Mason # or deb: libhtml-mason-perl
cpan -i Apache::Session # or deb: libapache-session-perl
cpan -i DB_File::Lock # or deb: libdb-file-lock-perl
cpan -i Text::Autoformat # or deb: libtext-autoformat-perl
cpan -i HTML::FormatText # or deb: libhtml-format-perl
cpan -i Net::IMAP::Simple # (needed really in name only,
# to be removed in next release)
You may have to create the temporary directory manually:
mkdir /tmp/zemail
chown www /tmp/zemail
Now restart your Apache and your are good to go.
Enhancements:
- Supports all basic forms of email, strips out MIME, displays attached images inline, and lets you download the rest.
<<lesszeMail package is written in plain HTML, and uses JavaScript only to reduce the click count, it will work perfectly with scripting disabled. Compared to the modern AJAX trend, this web mail package is designed to work everywhere.
Installation:
Download and unpack the tarball. Copy the directory lib/Zentus into your Perl inc. path (/usr/local/lib/perl/5.8.4 on Debian).
Copy the contents of mason/ into the desired subdirectory of your Apache htdocs directory or virtual host. Then add the following to your httpd.conf:
PerlModule Zentus::Mail::Connection
PerlModule Zentus::Mail::AttachmentHandler
PerlModule HTML::Mason::ApacheHandler
PerlModule Apache::Session::File
PerlModule Text::Autoformat
< Location / >
SetHandler perl-script
PerlHandler HTML::Mason::ApacheHandler
DirectoryIndex folder
< /Location >
< Location /attachment >
SetHandler perl-script
PerlHandler Zentus::Mail::AttachmentHandler
< /Location >
< LocationMatch "(/icons|/images|.ico|.html|.txt)" >
SetHandler default-handler
< /Location >
< LocationMatch "(autohandler|dhandler|.inc)" >
SetHandler None
< /Location >
This code segment can be added as-is if you intend to devote a VirtualHost to zeMail, otherwise prefix a directory name in the < Location > and < LocationMatch > tags.
Now install the necessary Perl modules from CPAN:
cpan -i HTML::Mason # or deb: libhtml-mason-perl
cpan -i Apache::Session # or deb: libapache-session-perl
cpan -i DB_File::Lock # or deb: libdb-file-lock-perl
cpan -i Text::Autoformat # or deb: libtext-autoformat-perl
cpan -i HTML::FormatText # or deb: libhtml-format-perl
cpan -i Net::IMAP::Simple # (needed really in name only,
# to be removed in next release)
You may have to create the temporary directory manually:
mkdir /tmp/zemail
chown www /tmp/zemail
Now restart your Apache and your are good to go.
Enhancements:
- Supports all basic forms of email, strips out MIME, displays attached images inline, and lets you download the rest.
Download (0.079MB)
Added: 2006-01-26 License: BSD License Price:
1366 downloads
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