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Mandriva Linux One 2007
Mandriva Linux One is a complete Mandriva Linux system, which you can use directly from the CD. more>>
Mandriva Linux One is a complete Mandriva Linux system, which you can use directly from the CD.
It includes Openoffice.org, kde, mozilla-firefox, gimp, amarok...
You are welcome to test, especially the installation wizard.
Please report the problems on bugzilla for the distribution.
You only need one CD, just pick the one depending of you language.
<<lessIt includes Openoffice.org, kde, mozilla-firefox, gimp, amarok...
You are welcome to test, especially the installation wizard.
Please report the problems on bugzilla for the distribution.
You only need one CD, just pick the one depending of you language.
Download (696MB)
Added: 2006-10-22 License: GPL (GNU General Public License) Price:
1122 downloads
Euronode 0.2 RC1
Euronode is a set of Debian distributions for quickly configuring servers. more>>
Euronode is a set of Debian GNU / Linux distributions, which transforms in a few minutes a simple computer into a high performance server or firewall installed and configured !
Built on the basis of Debian GNU / Linux Woody Release 2, Euronode includes most of the essential tools, without any superfluous software !
Euronode scripts automate the process of installation and configuration : auto-detection of devices, partitioning and automatic installation, auto-configuration of the system and services.
Another great advantage of Euronode is the documentations which describe and explain how to build its your own customized system.
Main features:
- Linux kernel 2.4.25
- System based on Debian Woody release 2 [ Nov. 21, 2003 ], updated of [ Feb, 29 2004 ]
- Security backports and bugfix (adduser, iptables, procps, e2fsprogs, lsof, etc.)
- Automatic installation (partitioning and formatting)
- Hardware devices auto-detection (SCSI cards, USB ports, Ethernet cards, etc...)
- 186 packages, 210 MB installed
- Minimal Woody base +
- DSL and cable modems Ethernet auto-detection (PPP Over Ethernet)
- USB DSL modems auto-detection (Micro-code + PPP Over ATM) (cf. supported hardware)
- Internet connection configuration
- Stateful Inspection Firewall (netfilter/iptables + shorewall script)
- Protected shared Internet connection (Masking of internal IP addresses)
- Essential tools installed (vim, ntpdate, nmap, mc, netdiag, tcputils, tcpdump, etc.)
- DNS local server (bind)
- DHCP server (dhcd)
- Transparent proxy cache (squid)
- Administration of the firewall via a web interface (webmin + SSL) (optional)
- 236 packages, 310 MB installed
- Simple Firewall base +
- Postfix mails server
- Clamav Anti-virus via Amavisd-new
- Sanitizer mails cleaner
- Spamassassin Anti-spammer (spamc/spamd)
- Fetchmail external mail boxes fetcher
- POPa3d local server
- Freshclam anti-virus database updates
- Additional Webmin modules (Postfix, Spamassassin, Fetchmail)
- System updated [ Apr, 26 2004 ]
- 268 packages, 350 MB installed
<<lessBuilt on the basis of Debian GNU / Linux Woody Release 2, Euronode includes most of the essential tools, without any superfluous software !
Euronode scripts automate the process of installation and configuration : auto-detection of devices, partitioning and automatic installation, auto-configuration of the system and services.
Another great advantage of Euronode is the documentations which describe and explain how to build its your own customized system.
Main features:
- Linux kernel 2.4.25
- System based on Debian Woody release 2 [ Nov. 21, 2003 ], updated of [ Feb, 29 2004 ]
- Security backports and bugfix (adduser, iptables, procps, e2fsprogs, lsof, etc.)
- Automatic installation (partitioning and formatting)
- Hardware devices auto-detection (SCSI cards, USB ports, Ethernet cards, etc...)
- 186 packages, 210 MB installed
- Minimal Woody base +
- DSL and cable modems Ethernet auto-detection (PPP Over Ethernet)
- USB DSL modems auto-detection (Micro-code + PPP Over ATM) (cf. supported hardware)
- Internet connection configuration
- Stateful Inspection Firewall (netfilter/iptables + shorewall script)
- Protected shared Internet connection (Masking of internal IP addresses)
- Essential tools installed (vim, ntpdate, nmap, mc, netdiag, tcputils, tcpdump, etc.)
- DNS local server (bind)
- DHCP server (dhcd)
- Transparent proxy cache (squid)
- Administration of the firewall via a web interface (webmin + SSL) (optional)
- 236 packages, 310 MB installed
- Simple Firewall base +
- Postfix mails server
- Clamav Anti-virus via Amavisd-new
- Sanitizer mails cleaner
- Spamassassin Anti-spammer (spamc/spamd)
- Fetchmail external mail boxes fetcher
- POPa3d local server
- Freshclam anti-virus database updates
- Additional Webmin modules (Postfix, Spamassassin, Fetchmail)
- System updated [ Apr, 26 2004 ]
- 268 packages, 350 MB installed
Download (80MB)
Added: 2005-04-06 License: GPL (GNU General Public License) Price:
1662 downloads
Coffee Break Icons for Linux -
For all those coffee lovers out there, a free Coffee Icon collection. more>> Description:
10 freeware icons inspired in some delicious coffee foods.
Content:
Apple, Breads, Cheese, Coffee cups, Coffee pot, Cookies, Toast<<less
Download (483KB)
Added: 2009-04-24 License: Freeware Price: Free
182 downloads
Joone 2.0.0RC1
Joone is a neural network Java framework with an easy-to-use graphical interface. more>>
Joone project is a FREE Neural Network framework to create, train and test artificial neural networks. The aim is to create a powerful environment both for enthusiastic and professional users, based on the newest Java technologies.
Joone is composed by a central engine that is the fulcrum of all applications that are developed with Joone. Joones neural networks can be built on a local machine, be trained on a distributed environment and run on whatever device.
Everyone can write new modules to implement new algorithms or new architectures starting from the simple components distributed with the core engine. The main idea is to create the basis to promote a zillion of AI applications that revolve around the core framework.
Main features:
Architecture
- The Joones framework is built with a modular architecture: the core engine is separated from the visual interface and permits easily to implement any new application based on it.
- Joone is portable, being written in 100% pure Java. It can run in any environment, from big multiprocessor machines to small palmtop devices.
Neural Networks usability and transportation
- The neural networks based on Joone are usable stand-alone (separated from the framework that has created or trained them).
- The Joones based neural networks can be transported using common protocols (like http or ftp) to run on remote machines
Framework expandability
- The framework is expandable with more components to implement new learning algorithms or new architectures.
- With Joone its possible to implement any kind of optimization; there are two main methods to find the best solution to a given problem (i.e. to find the best neural network): local optimization and global optimization techniques. The local optimization is obtained applying some internal mechanism (the most famous is the momentum), the global optimization, instead, try to find the best solution applying some external technique to select the best performing NN among a predefined group of NNs (like genetic algorithms). Both are implemented with Joone, and many new optimization techniques can be experimented thanks to its expansibility.
Multithreading and scalability
- Joones core engine is based on a multithreaded engine, capable to scale using all the computing resources available.
- Joone provides the professional users with a distributed environment to train many neural networks in parallel on several machines.
Licensing
- Joone is freely usable. Its license is the Lesser General Public License (LGPL).
- Youre encouraged to try it and use it for whatever (both commercial and academic) application.
Whats New in 1.2.1 Stable Release:
- This release adds support for the Groovy scripting language.
- LogarithmicPlugin has been added, to apply a logarithmic transformation (base e) to input data. "Save as XML" has been added to the GUI Editor, in order to permit saving a neural network in XML format.
- A number of bugs have been fixed, including a problem that prevented SangerSynapse from learning when in training mode.
- The inspection panel no longer shows the biases for Layers for which this doesnt make sense.
- This release fixes the lack of the first column when the inspected values were copied in the clipboard.
Whats New in 2.0.0RC1 Development Release:
- Performance was improved by 50%, thanks to heavy refactoring of the core engine, by adding the single-thread mode.
- A set of tools was added in order to hide the complexity of the API.
- A new Image I/O component has been added in order read and write directly from/to image files.
- A new SoftMax Layer has been added to build neural networks able to resolve 1 of C classification problems.
- The usability of the property panels has been improved by adopting a new file chooser panel and a visual calendar panel.
- Several bugs were fixed and the documentation has been updated with the new features.
<<lessJoone is composed by a central engine that is the fulcrum of all applications that are developed with Joone. Joones neural networks can be built on a local machine, be trained on a distributed environment and run on whatever device.
Everyone can write new modules to implement new algorithms or new architectures starting from the simple components distributed with the core engine. The main idea is to create the basis to promote a zillion of AI applications that revolve around the core framework.
Main features:
Architecture
- The Joones framework is built with a modular architecture: the core engine is separated from the visual interface and permits easily to implement any new application based on it.
- Joone is portable, being written in 100% pure Java. It can run in any environment, from big multiprocessor machines to small palmtop devices.
Neural Networks usability and transportation
- The neural networks based on Joone are usable stand-alone (separated from the framework that has created or trained them).
- The Joones based neural networks can be transported using common protocols (like http or ftp) to run on remote machines
Framework expandability
- The framework is expandable with more components to implement new learning algorithms or new architectures.
- With Joone its possible to implement any kind of optimization; there are two main methods to find the best solution to a given problem (i.e. to find the best neural network): local optimization and global optimization techniques. The local optimization is obtained applying some internal mechanism (the most famous is the momentum), the global optimization, instead, try to find the best solution applying some external technique to select the best performing NN among a predefined group of NNs (like genetic algorithms). Both are implemented with Joone, and many new optimization techniques can be experimented thanks to its expansibility.
Multithreading and scalability
- Joones core engine is based on a multithreaded engine, capable to scale using all the computing resources available.
- Joone provides the professional users with a distributed environment to train many neural networks in parallel on several machines.
Licensing
- Joone is freely usable. Its license is the Lesser General Public License (LGPL).
- Youre encouraged to try it and use it for whatever (both commercial and academic) application.
Whats New in 1.2.1 Stable Release:
- This release adds support for the Groovy scripting language.
- LogarithmicPlugin has been added, to apply a logarithmic transformation (base e) to input data. "Save as XML" has been added to the GUI Editor, in order to permit saving a neural network in XML format.
- A number of bugs have been fixed, including a problem that prevented SangerSynapse from learning when in training mode.
- The inspection panel no longer shows the biases for Layers for which this doesnt make sense.
- This release fixes the lack of the first column when the inspected values were copied in the clipboard.
Whats New in 2.0.0RC1 Development Release:
- Performance was improved by 50%, thanks to heavy refactoring of the core engine, by adding the single-thread mode.
- A set of tools was added in order to hide the complexity of the API.
- A new Image I/O component has been added in order read and write directly from/to image files.
- A new SoftMax Layer has been added to build neural networks able to resolve 1 of C classification problems.
- The usability of the property panels has been improved by adopting a new file chooser panel and a visual calendar panel.
- Several bugs were fixed and the documentation has been updated with the new features.
Download (10MB)
Added: 2007-01-19 License: LGPL (GNU Lesser General Public License) Price:
1009 downloads
ESP Ghostscript 8.15.4
ESP Ghostscript is a customized version of GPL Ghostscript that includes an enhanced autoconf-based configuration scripts. more>>
ESP Ghostscript project is a customized version of GPL Ghostscript that includes an enhanced autoconf-based configuration script, the CUPS raster driver to support CUPS raster printer drivers, and additional patches and drivers from various Linux distributors.
<<less Download (9.8MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
962 downloads
Aleph One/SDL 20051119
Aleph One/SDL is a 3D first-person action game, based on Bungies Marathon series. more>>
Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software.
Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
<<lessAleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
Download (0.87MB)
Added: 2005-11-20 License: GPL (GNU General Public License) Price:
1441 downloads
FC-One LiveCD 20070121
FC-One LiveCD is a GNU/Linux operating system. more>>
FC-One LiveCD is a GNU/Linux operating system.
Enhancements:
- Update kernel 2.6.19-1.2895.fc6
- Add Viet-Phap & Phap-Viet data for stardict
- Add eject & some system-config-* packages
- Fixed error releated to icons ...
<<lessEnhancements:
- Update kernel 2.6.19-1.2895.fc6
- Add Viet-Phap & Phap-Viet data for stardict
- Add eject & some system-config-* packages
- Fixed error releated to icons ...
Download (692MB)
Added: 2007-01-24 License: GPL (GNU General Public License) Price:
1006 downloads
LeagueSite 0.8.0
LeagueSite is a PHPWebSite module that adds roster, stats, and schedule information. more>>
LeagueSite is a PHPWebSite module that adds roster, stats, and schedule information for a sports league or team onto the PHPWS base. This software can be used to create a Web site for fans to learn more about the league and its teams and players.
Ive been sitting on this one for a while because sourceforge appears to have stopped developer access to CVS from the shell server. I was just using the cvsrelease script written by Don (rizzo) to do releases, and that script requires developer (writeable) access to cvs. Add to that I am pretty much a windows only guy (boo hiss) and it put something of a spanner in the works! Anyways, thanks to Knoppix I now have a useable linux at home so I can now run the script from here.
Enhancements:
- Bug Fixes
- Fixes to html errors in the schedule list view
- Fixing bug where the umpire couldnt be set back to [TBA] after a specific umpire was selected
- Fixing bug where editing a game would default PM games to AM
- New Features
- RFE [ 1110936 ] Link to schedule - shows the Next and Previous n Games for the team on each Teams page, along with a link to the full schedules for that season.
- Adding the ability to mark games as postponed.
- Use cookies to select the default schedule and standings views for returning visitors
- Showing the Umpire on the Games blocks
- Added a This Weeks Games block
- Patch [ 1192665 ] Add Edit Link to Venue - thanks to jbalcorn for this one.
<<lessIve been sitting on this one for a while because sourceforge appears to have stopped developer access to CVS from the shell server. I was just using the cvsrelease script written by Don (rizzo) to do releases, and that script requires developer (writeable) access to cvs. Add to that I am pretty much a windows only guy (boo hiss) and it put something of a spanner in the works! Anyways, thanks to Knoppix I now have a useable linux at home so I can now run the script from here.
Enhancements:
- Bug Fixes
- Fixes to html errors in the schedule list view
- Fixing bug where the umpire couldnt be set back to [TBA] after a specific umpire was selected
- Fixing bug where editing a game would default PM games to AM
- New Features
- RFE [ 1110936 ] Link to schedule - shows the Next and Previous n Games for the team on each Teams page, along with a link to the full schedules for that season.
- Adding the ability to mark games as postponed.
- Use cookies to select the default schedule and standings views for returning visitors
- Showing the Umpire on the Games blocks
- Added a This Weeks Games block
- Patch [ 1192665 ] Add Edit Link to Venue - thanks to jbalcorn for this one.
Download (0.093MB)
Added: 2006-06-23 License: GPL (GNU General Public License) Price:
1219 downloads
nagios-check_bacula 0.3
nagios-check_bacula is a Nagios plugin that checks whether the backups made for today with the Bacula backup system were succesf more>>
nagios-check_bacula is a Nagios plugin that checks whether the backups made for today with the Bacula backup system were succesful.
This requires the Nagios user to have read access to the bacula log file.
Make sure that the user that runs Nagios has read access to the Bacula logs, make sure it also has the right to enter the directory where the log is stored.
<<lessThis requires the Nagios user to have read access to the bacula log file.
Make sure that the user that runs Nagios has read access to the Bacula logs, make sure it also has the right to enter the directory where the log is stored.
Download (0.003MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
970 downloads
Java Lemonade Stand 1.3
Java Lemonade Stand is a lemonade stand game. more>>
Java Lemonade Stand is a lemonade stand game. To play the game, click on the link below.
You are the sole proprietor of a lemonade stand in your front yard. Your parents were kind enough to knock together a booth and provide some initial capital and supplies.
You have three months to make as much money as possible. Placing money in the bank is a good idea. You earn interest.
The left side of the display contains four tabs (Prepare for Sale, Finances, Inventory, and Advertising) for managing your advertising and assets. The left side displays sales results and weather forecasts. Check the weather forecast then decide how much advertising to purchase, how many cups to make, and how much to charge. Press the Sell Lemonade button to see how you fared.
Prepare for Sale
Here you decide what quality of lemonade mix to use (Generic, Name Brand, or Premium), how many cups of lemonade to prepare, and how much to charge for each cup. Using a higher quality of lemonade will positively impact the price customers will pay and the number of cups they will purchase.
Finances
Your money is divided into working cash and a savings account. Purchases for supplies and advertising are deducted from your working cash. Profits from your lemonade sales will be added to your working cash. You can transfer money between your working cash and savings account. You will receive interest on your savings account at the end of each month. The interest is based on your average daily balance.
Inventory
Your inventory consists of lemonade mix and cups. Buying in larger quantities is more cost-effective. You can only make and sell as much lemonade as you have mix and cups. Lemonade mix comes in different levels of quality: Generic, Name Brand, and Premium. Higher quality lemonade costs more.
Advertising
Advertising helps to bring more customers to your stand. Notice that some types of advertising last multiple days while others only last for a day. Homemade signs last a variable period of time.
Weather
Weather has a significant impact on the number of customers that come to your stand and the amount that they will pay for your lemonade. You will receive a forecast for the next days weather each day. This forecast is somewhat accurate but not 100% reliable. The eight types of weather are listed below.
Sunny and Scorching: Ideal conditions.
Sunny and Hot
Sunny and Warm
Sunny
Party Sunny
Overcast
Rain
Thunderstorms: Worst conditions.
Sales Results
Here you will see the weather for the day, the number of customers who visited your stand, the number of cups you sold, and your gross and net profit. You will also learn about any random events that might impact your business.
<<lessYou are the sole proprietor of a lemonade stand in your front yard. Your parents were kind enough to knock together a booth and provide some initial capital and supplies.
You have three months to make as much money as possible. Placing money in the bank is a good idea. You earn interest.
The left side of the display contains four tabs (Prepare for Sale, Finances, Inventory, and Advertising) for managing your advertising and assets. The left side displays sales results and weather forecasts. Check the weather forecast then decide how much advertising to purchase, how many cups to make, and how much to charge. Press the Sell Lemonade button to see how you fared.
Prepare for Sale
Here you decide what quality of lemonade mix to use (Generic, Name Brand, or Premium), how many cups of lemonade to prepare, and how much to charge for each cup. Using a higher quality of lemonade will positively impact the price customers will pay and the number of cups they will purchase.
Finances
Your money is divided into working cash and a savings account. Purchases for supplies and advertising are deducted from your working cash. Profits from your lemonade sales will be added to your working cash. You can transfer money between your working cash and savings account. You will receive interest on your savings account at the end of each month. The interest is based on your average daily balance.
Inventory
Your inventory consists of lemonade mix and cups. Buying in larger quantities is more cost-effective. You can only make and sell as much lemonade as you have mix and cups. Lemonade mix comes in different levels of quality: Generic, Name Brand, and Premium. Higher quality lemonade costs more.
Advertising
Advertising helps to bring more customers to your stand. Notice that some types of advertising last multiple days while others only last for a day. Homemade signs last a variable period of time.
Weather
Weather has a significant impact on the number of customers that come to your stand and the amount that they will pay for your lemonade. You will receive a forecast for the next days weather each day. This forecast is somewhat accurate but not 100% reliable. The eight types of weather are listed below.
Sunny and Scorching: Ideal conditions.
Sunny and Hot
Sunny and Warm
Sunny
Party Sunny
Overcast
Rain
Thunderstorms: Worst conditions.
Sales Results
Here you will see the weather for the day, the number of customers who visited your stand, the number of cups you sold, and your gross and net profit. You will also learn about any random events that might impact your business.
Download (0.28MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1058 downloads

Free Style for Linux 1.0
Free Style is a cute and colorful set that contains 10 icons more>> Description:
10 freeware icons designed in cartoon style.
Content:
Books, Bug, Car, CD, Cup, Flower, Hand, Ice Cream, Pencil, Tree<<less
Download (194KB)
Added: 2009-04-03 License: Freeware Price: Free
203 downloads
FXP.One 1.4
FXP.One is a whole new system to FTP and FXP. more>>
FXP.One is a whole new system to FTP and FXP. It is not just another client. This engine does all the hard work with dealing with FTP sites.
Built into that is a very simple but powerful API protocol. The idea is then, if someone wants to do an FTP, or FXP, client they can then make one without the FTP hassles. Currently there already are multiple clients. They all talk to the FXP.One engine, and you can interchance the clients.
That is, use one client to create and queue up some items and start the queue process. At a later time, a different client, from a different location can connect and check on the progress of that queue, change it, add to it and so on.
Main features:
- Full FTP and FXP capabilities.
- SSL/TLS support, auto-sensing and forced.
- SSL/TLS data support, auto-sensing and forced.
- SSCN seceure data FXP support.
- CCSN seceure data FXP support.
- XDUPE aware for faster queue processing.
- Auto resume, or overwrite options
- Resume last (re-queue all resume items last for faster queue processing)
- FXP direction control (if one site is firewalled)
- PRET Pre-transfer support for ring-sites.
- Skip lists for both files and directories
- Pass lists for both files and directories (opposite to skip list)
- Move-first for both files and directories
- Automatic skip of empty files and directories.
- Encodes all file and directory names as to handle any locale.
Enhancements:
- Local SSL transfers would fail without an SSL certificate.
- Local transfers would incorrectly negotiate CCSN.
- Both of those problems have been fixed.
- STOP methods were implemented.
- The FXP.One home is automatically created based on platform.
- Minor autoconf fixes were made.
<<lessBuilt into that is a very simple but powerful API protocol. The idea is then, if someone wants to do an FTP, or FXP, client they can then make one without the FTP hassles. Currently there already are multiple clients. They all talk to the FXP.One engine, and you can interchance the clients.
That is, use one client to create and queue up some items and start the queue process. At a later time, a different client, from a different location can connect and check on the progress of that queue, change it, add to it and so on.
Main features:
- Full FTP and FXP capabilities.
- SSL/TLS support, auto-sensing and forced.
- SSL/TLS data support, auto-sensing and forced.
- SSCN seceure data FXP support.
- CCSN seceure data FXP support.
- XDUPE aware for faster queue processing.
- Auto resume, or overwrite options
- Resume last (re-queue all resume items last for faster queue processing)
- FXP direction control (if one site is firewalled)
- PRET Pre-transfer support for ring-sites.
- Skip lists for both files and directories
- Pass lists for both files and directories (opposite to skip list)
- Move-first for both files and directories
- Automatic skip of empty files and directories.
- Encodes all file and directory names as to handle any locale.
Enhancements:
- Local SSL transfers would fail without an SSL certificate.
- Local transfers would incorrectly negotiate CCSN.
- Both of those problems have been fixed.
- STOP methods were implemented.
- The FXP.One home is automatically created based on platform.
- Minor autoconf fixes were made.
Download (0.45MB)
Added: 2007-04-25 License: BSD License Price:
918 downloads
Guile 0.002
Guile is a Perl interface to the Guile Scheme interpreter. more>>
Guile is a Perl interface to the Guile Scheme interpreter.
SYNOPSIS
use Guile;
print "1 + 1 = ", Guile::eval_str("(+ 1 1)"), "n";
This module provides an interface to the Gnu Guile system. You can find out more about Guile at:
http://www.gnu.org/software/guile/guile.html.
Guile is an interpreter for the Scheme programming language. "Scheme is a statically scoped and properly tail-recursive dialect of the Lisp programming language invented by Guy Lewis Steele Jr. and Gerald Jay Sussman." You can find this quote in the language definition for Scheme here:
http://www-swiss.ai.mit.edu/~jaffer/r5rs_toc.html
This module is being developed in order to support the development and usage of an Inline::Guile module. The intention is to allow Perl programmers to intermix Perl and Guile code in their programs and modules.
<<lessSYNOPSIS
use Guile;
print "1 + 1 = ", Guile::eval_str("(+ 1 1)"), "n";
This module provides an interface to the Gnu Guile system. You can find out more about Guile at:
http://www.gnu.org/software/guile/guile.html.
Guile is an interpreter for the Scheme programming language. "Scheme is a statically scoped and properly tail-recursive dialect of the Lisp programming language invented by Guy Lewis Steele Jr. and Gerald Jay Sussman." You can find this quote in the language definition for Scheme here:
http://www-swiss.ai.mit.edu/~jaffer/r5rs_toc.html
This module is being developed in order to support the development and usage of an Inline::Guile module. The intention is to allow Perl programmers to intermix Perl and Guile code in their programs and modules.
Download (0.028MB)
Added: 2007-05-14 License: Perl Artistic License Price:
915 downloads
Sin/Cos calculator
Sin/Cos calculator is a mathematical comand-line calculator. more>>
Sin/Cos calculator is a mathematical comand-line calculator.
I was chatting to this guy on IRC who was moaning about his homework. trying to write a program to do this in bash. I said youd be much better off doing it in C, and wrote this. Gave it to him the next day after theyd finished the chapter.
As it does both, theres two executables, it builds main() depending on preprocessor definition... more in the source file.
Compile with:
gcc -lm sin_rule.c -ansi -pedantic -DSINE_RULE -o sin-rule
./sin-rule
<<lessI was chatting to this guy on IRC who was moaning about his homework. trying to write a program to do this in bash. I said youd be much better off doing it in C, and wrote this. Gave it to him the next day after theyd finished the chapter.
As it does both, theres two executables, it builds main() depending on preprocessor definition... more in the source file.
Compile with:
gcc -lm sin_rule.c -ansi -pedantic -DSINE_RULE -o sin-rule
./sin-rule
Download (0.004MB)
Added: 2007-03-05 License: BSD License Price:
971 downloads
Mandriva One 2007 Metisse
Mandriva One 2007 Metisse is a LiveCD based on the popular Mandriva Linux distribution which includes the Metisse 3D desktop. more>> <<less
Download (700.7MB)
Added: 2007-01-25 License: GPL (GNU General Public License) Price:
1012 downloads
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