Main > Free Download Search >

Free obstacle software for linux

obstacle

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 32
Sable 1.0

Sable 1.0


Sable is a high speed 3-D space shooter. more>>
Sable is a frantic 3d space shooter inspired by games such as After Burner and Space Harrier. You pilot a ship through an obstacle-laden landscape and attack or evade swarms of enemies.

Sable itself is quite easy to play. The arrow keys move your ship, and the space bar fires your cannons. Holding down the space bar produces a rapid-fire effect. Avoid enemy craft, enemy shots, and the pylons. Pylons are destroyable but require concentrated fire to destroy.

Destroying an enemy ship is worth 75 points. Destroying a pylon is worth 200. Evading a pylon is worth 25 points.

Pressing P will pause the game. The R key toggles the "pylon radar" display which can be used to help navigate dense pylon fields.

<<less
Download (0.21MB)
Added: 2006-03-15 License: GPL (GNU General Public License) Price:
1319 downloads
Tux Racer 0.61

Tux Racer 0.61


Tux Racer is a very fun arcade game for Linux. more>>
Tux Racer is a very fun arcade game for Linux.
The main goal in Tux Racer is to have fun! Race down mountainous terrain as quickly as possible, while collecting herring to increase your score!
Main features:
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages.
<<less
Download (0.62MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1425 downloads
Globus Toolkit 4.0.4

Globus Toolkit 4.0.4


Globus Toolkit is an open source software toolkit used for building grids. more>>
Globus Toolkit is an open source software toolkit used for building grids. It is being developed by the Globus Alliance and many others all over the world.
A growing number of projects and companies are using the Globus Toolkit to unlock the potential of grids for their cause.
The open source Globus Toolkit is a fundamental enabling technology for the "Grid," letting people share computing power, databases, and other tools securely online across corporate, institutional, and geographic boundaries without sacrificing local autonomy. The toolkit includes software services and libraries for resource monitoring, discovery, and management, plus security and file management. In addition to being a central part of science and engineering projects that total nearly a half-billion dollars internationally, the Globus Toolkit is a substrate on which leading IT companies are building significant commercial Grid products.
The toolkit includes software for security, information infrastructure, resource management, data management, communication, fault detection, and portability. It is packaged as a set of components that can be used either independently or together to develop applications. Every organization has unique modes of operation, and collaboration between multiple organizations is hindered by incompatibility of resources such as data archives, computers, and networks. The Globus Toolkit was conceived to remove obstacles that prevent seamless collaboration. Its core services, interfaces and protocols allow users to access remote resources as if they were located within their own machine room while simultaneously preserving local control over who can use resources and when.
The Globus Toolkit has grown through an open-source strategy similar to the Linux operating systems, and distinct from proprietary attempts at resource-sharing software. This encourages broader, more rapid adoption and leads to greater technical innovation, as the open-source community provides continual enhancements to the product.
Enhancements:
- This release adds a new reliable file transfer client. It has been upgraded to SpiderMonkey version 1.60, GPT 3.9, and OpenSSH 4.5p1 with the high performance patch, and ported to Mac OS X / Intel x86.
- Test coverage, credentials handling in the security module, and handling of XML schema have been improved.
- An authorization portal framework has been introduced.
<<less
Download (MB)
Added: 2007-04-04 License: BSD License Price:
946 downloads
CTF Beta2

CTF Beta2


CTF project is a multi-agent capture-the-flag framework for education. more>>
CTF project is a multi-agent capture-the-flag framework for education.
This project was started by Jason Rohrer during the fall of 2000 and was initially used to teach CS 472, Introduction to AI, at Cornell University.
A homework assignment was given that asked students to design a CTF agent for the framework.
Students in the class responded to the assignment with great enthusiasm, and many of their final agents far exceeded our expectations (one student group went so far as to design a genetic algorithm to evolve a team of agents).
CTF forces students to explore the issues surrounding agents that operate in a limited information environments.
The framework is flexible enough to allow almost any possible implementation of agent control, from the simplest reactive agents, to agents that query powerful knowledge bases, to neural network agents that are trained by back propagation or reinforcement methods.
When using this framework at Cornell, we left the assignment open-ended. However, you can use this framework in your own class to teach a specific agent control concept (by forcing every student to implement a reinforcement learning system, for example).
Main features:
- Runtime loading of agent classes-- plugging new agents into the framework is incredibly easy
- Runtime loading of obstacle maps
- Automatic round-robin tournament system
- Automatic grading-- an email-ready message is generated for each student team at the end of the tournament (a script for sending out the email messages is included); the point system can be completely configured
- Assignment handout-- click here to see an example of the instructions we handed out to students for CS 472 at Cornell
- Licensed under GPL-- if the framework doesnt work for you as is, you can improve it yourself
<<less
Download (0.11MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1097 downloads
Stormbaan Coureur 1.5.2

Stormbaan Coureur 1.5.2


Stormbaan Coureur is a simulated obstacle course for automobiles. more>>
Stormbaan Coureur is a simulated obstacle course for automobiles. n this game, your objective is to drive your car along an obstacle course. Success depends on total control of the car, and making use of the laws of physics.
Enhancements:
- New name
- Extended track with half pipe jump
- Extended track with turn tables
- Fixed joystick accelerator axis assigment
- Softened the suspension
- Added brake-light
- Added reverse-gear-light
- Improved leaderboard
- Added respawn points
<<less
Download (3.1MB)
Added: 2007-08-24 License: GPL (GNU General Public License) Price:
799 downloads
Trackballs 1.1.4

Trackballs 1.1.4


Trackballs is a simple game similar to the classic game Marble Madness. more>>
Trackballs is a FREE and simple game similar to the classic game Marble Madness.
By steering a marble through a track filled with vicious hammers, pools of acid, and other obstacles the player collects points.
When the ball reaches the destination, the player continue to the next, more difficult track - unless, of course, time runs out first.
Enhancements:
- This update includes new user contributed material (new songs and maps) as well as a number of new API functions and cleanups to make it easier and more flexible to design new levels.
- The built in map editor has some improvements (a few missing features have been added).
- Event callbacks on arbitrary animated objects and customizable score/time bonuses when killing arbitrary animated objects have been implemented.
- The documentation for the built-in scripting language has been rewritten.
<<less
Download (5.8MB)
Added: 2007-05-25 License: GPL (GNU General Public License) Price:
534 downloads
pslange 0.1

pslange 0.1


pslange is a ncurses-based clone of the game snake. more>>
pslange project is a ncurses-based clone of the game snake.
pslange is a clone of an old classic game otherwise known as snake or nibbles.
The object of the game is to steer the snake around the screen eating the food that pops up. Every time the snake eats something it grows. If the snake hits an obstacle either itself or the wall, the game ends.
I wrote pslange as a small learning project in order to learn python. It may not be the most advanced game but I belive it is an entertaining way to spend a few minutes. :-)
Since it does have several features common to many python based command line tools, it may be useful to some people as an example on how to do these things in python.
Main features:
- Internationalization - also known as I18N.
- Python setup.
- Command line handling using the module optparse.
- Using the python curses interface.
<<less
Download (0.016MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1051 downloads
xsfcave 0.5

xsfcave 0.5


xsfcave is a X11 sfcave clone. more>>
xsfcave is a X11 sfcave clone. xsfcave consist of surviving in a tunel by not hitting in the walls and obstacles.
The first versions of the game are greatly influenced by the Java version of this game.
Installation:
Run the configure by typing:
./configure
If it succeed, compile the application using make:
make
The executable should be available as "./src/xsfcave".
You can install by running the install make rule like this:
make install
Enhancements:
- Online score submission
<<less
Download (0.086MB)
Added: 2006-04-03 License: GPL (GNU General Public License) Price:
1299 downloads
snake3d 0.9

snake3d 0.9


snake3d is a variant of the snake game (or worm game, depends on when you where more>>
snake3d is a variant of the snake game (or worm game, depends on when you where
born).

You are a snake in a 3d cube trying to eat as many icosahedrons as possible, which makes your tail longer. To make things worse, there are other snakes in the cube.

When the game starts, all snakes are controled by the computer. When you like to take over, simply press a movement key and youll gain control over the green snake.

The keys are:

4 2 6 8 9 3: Moves left, down, right, up, forward, and backward according to the boards "north". That is, if you rotate the board, the 4 will make the snake move to the same wall even if it is now in the back. For help, there is a small compass on the lower left corner of the screen.

j , l i: Moves left, down, right, and up, according to the snakes point of view. For those controls you can use the "first person view" on the left of the screen. In the full board view, notice the eyes of the snake which will tell you which direction is up.

m .: Rotates the snake left and right around itself (I think this is called yaw).

a x d w: Rotates the board left, down, right, and up.

z c: Rotates the board in the z axis (yaw again?)

= -: Zooms in and out

G: Change grid level in the first person view

g: Change grid level in the full board view

n: Enters and exits auto pilot mode (notice that this is not the same as the other snakes or the beginning auto pilot mode. On this mode the snake will simply avoid obstacles.

r: Resets the speed and the board (rotation and zoom).

R: Resets the snakes (after you die).

b: change background color

< >: speed up and down

e: show walls

f: full screen mode (very buggy)

t: lighting on and off

p: pause

q: quit

<<less
Download (0.025MB)
Added: 2006-09-08 License: GPL (GNU General Public License) Price:
1147 downloads
Sturmbahnfahrer 1.5.2

Sturmbahnfahrer 1.5.2


Sturmbahnfahrer is a simulated obstacle course for automobiles. more>>
Sturmbahnfahrer is a simulated obstacle course for automobiles.

Sturmbahnfahrer... for expert drivers only. If you want to master it, try to have the laws of physics work with you, not against you.

Enabling technologies behind Sturmbahnfahrer include the Open Dynamics Engine and the portable game library known as PLIB.

Sturmbahnfahrer is a game by Bram Stolk.

<<less
Download (3.1MB)
Added: 2007-08-23 License: GPL (GNU General Public License) Price:
794 downloads
Do178Builder 20060709

Do178Builder 20060709


Do178Builder is a documentation tool used throughout the software/hardware development effort. more>>
Do178Builder project is a documentation tool used throughout the software/hardware development effort, helping to produce the DO-178B/254 documentation much less painfully.
A major obstacle to creating airborne products, for smaller developers, is the necessity to qualify the software per RTCA/DO-178B, or hardware per RTCA/DO-254. Without this qualification, airborne products cannot be deployed.
Enhancements:
- DO-254 support was added.
- The editor font size is adjustable.
- Multiple-developer database-locking is possible.
- Many project-template and stylesheet improvements were made.
- Change-tracking support was added.
- Document-navigation aids were added, such as searching and moving just within a specific document type.
- Arbitrary DocBook features are supported.
- Wizards were added for inserting tables, lists, and graphics.
- Documents can be pruned to an assurance level.
- Test case support was added for high-level requirements.
- External traceability support was added.
- Bugs were fixed.
- A DO-254 sample project was started.
<<less
Download (0.22MB)
Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1201 downloads
LMarbles 1.0.7

LMarbles 1.0.7


LMarbles is an Atomix clone with a slight change in concept. more>>
LMarbles is an Atomix clone with a slight change in concept. Instead of assembling molecules you create figures out of marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or another marble.

To make it more interesting there are obstacles like one-way streets, crumbling walls and portals.

As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think.

<<less
Download (0.80MB)
Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1673 downloads
Mini Tanques 0.9

Mini Tanques 0.9


Mini Tanques is a cction tank 2D game. more>>
Mini Tanques is a cction tank 2D game.
Action tank 2D game where you drive a little tank and you must kill all opponents in a single map level to pass to the next level. Versatile engine programmed in FPC (Free Pascal) using SDL.
Nice graphics, effects and sounds. Nice playability. You can edit your own level in a single text editor. Different tank models. Pick ups to power up weapons and enhance the play.
Two players in the same machine and future support for network play. Intelligent IA. Still under development but near to finish. With this 2D game engine I plan to make some more others (RPG, Adventure, etc).
Enhancements:
- Now a level editor is included (mteditor).
- New level design and purpose (all old levels already included anyway).
- No network system but all ready for that.
- Some menus changed for easy use.
- AI rewrited from scratch (more smart bot AI).
- Path search changed. Now the game search from /usr/games/minitanques and if not from the current directory.
- Now the configuration file is saved in $HOME directory (.minitanques.ini). You can play changing some rules in the configuration file.
- The map set the rules if it have that.
- New obstacle added (undestructible diamond). So the levels can have a invariable way.
- And some other little things updated...
<<less
Download (6.9MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1425 downloads
TinyMARE 1.0.9957

TinyMARE 1.0.9957


TinyMARE is a Multi-user Adventure Roleplaying Epic MUD server. more>>
TinyMARE project is a Multi-user Adventure Roleplaying Epic MUD server.
TinyMARE (Multi-user Adventure Roleplaying Epic) is a text-based MUD server completely rewritten for efficiency using TinyMUSH and TinyMUSE as a basis for its game engine.
The server is designed for creating an extensive, novelistic role-playing atmosphere supporting real-time combat, day & night, seasons, and global weather.
Using a telnet client, players can log on to explore a virtual world, find magical items, learn skills and techniques, and group together to surpass obstacles you create in your own epic adventure.
Enhancements:
- The path(), nearest(), and rdiv() functions were added. A new "privs" attribute flag that lets user-defined functions operate with object owners privileges was added.
- Many outstanding bugs were fixed.
<<less
Download (0.50MB)
Added: 2006-12-13 License: Free To Use But Restricted Price:
1045 downloads
Moagg 0.18

Moagg 0.18


Moagg combines several game types of other genres like races, search & rescue, seek & destroy et cetera into a 2D gravity game. more>>
Moagg combines several game types of other genres like races, search & rescue, seek & destroy et cetera into a 2D gravity game.
You are pilot of a small space ship and have to navigate that ship through different levels. But beside the gravity that drags you down there are other obstacles like laser ports, magnets, black holes, cannons, rockets and grinders you have to master.
Main features:
- Fully playable singleplayer game
- Missions on different difficulty levels
- Mission-dependend highscores
- Lots of static and dynamic obstacles
- Full controls configuration
- Basic sound support
- Basic player configuration
- Basic ship configuration
- Qt based level editor
Enhancements:
- Magnets now can be activated, deactivated and toggled via a switch or via the appropriate events, like laser barriers. The tutorial level switches.xml was adapted to demonstrate this. (btrummer, 2005-04-17)
- Fuel platforms now can define a fuel_cost property, which means that refueling the ship is not free anymore. (btrummer, 2005-04-16)
- SAM batteries now can be destroyed by projectiles too (like turrets). (btrummer, 2005-03-12)
- Now every decoration object supports the hide-property and can be shown via the show-event during game flow. (btrummer, 2005-03-12)
- Added three new levels to mission1. (btrummer, 2005-03-01, thanks to Will Poulsen)
- Fixed a bug, where the initial position of a turret projectile was calculated wrong, thus causing immediate collisions with the turret. (btrummer, 2005-02-08, thanks to Stefan Hamacher for reporting)
<<less
Download (0.40MB)
Added: 2005-09-08 License: GPL (GNU General Public License) Price:
1508 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 3
  • 1
  • 2
  • 3