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ObjectiveLib 0.10
ObjectiveLib is a framework for Objective-C that provides a set of object containers and generic algorithms. more>>
ObjectiveLib is a framework for Objective-C that provides a set of object containers and generic algorithms. It is designed to provide the same services to Objective-C programmers that the Standard Template Library provides to C++ programmers.
All of the standard containers (vector, deque, list, map, set, and others) and standard algorithms from the STL are included. Additionally, a set of iterator classes is provided to connect containers to generic algorithms.
A full set of binary streams is provided, which include file, memory buffer and socket streams, as well as layering streams that can buffer and/or compress data.
Enhancements:
- A complete set of binary streams has been added.
- These include streams that can read and write to/from files, memory buffers, and sockets. Additionally, layering streams are included that can buffer data, compress data (3 compression streams are provided), and manage object graphs written to the stream.
- Some method names that did not conform to the Cocoa naming conventions have been changed.
<<lessAll of the standard containers (vector, deque, list, map, set, and others) and standard algorithms from the STL are included. Additionally, a set of iterator classes is provided to connect containers to generic algorithms.
A full set of binary streams is provided, which include file, memory buffer and socket streams, as well as layering streams that can buffer and/or compress data.
Enhancements:
- A complete set of binary streams has been added.
- These include streams that can read and write to/from files, memory buffers, and sockets. Additionally, layering streams are included that can buffer data, compress data (3 compression streams are provided), and manage object graphs written to the stream.
- Some method names that did not conform to the Cocoa naming conventions have been changed.
Download (0.45MB)
Added: 2005-07-15 License: GPL (GNU General Public License) Price:
1561 downloads
The Objective Caml 3.08.4
Caml is a general-purpose programming language, designed with program safety and reliability in mind more>>
Caml is a general-purpose programming language, designed with program safety and reliability in mind. It is very expressive, yet easy to learn and use. Caml supports functional, imperative, and object-oriented programming styles.
It has been developed and distributed by INRIA, Frances national research institute for computer science, since 1985.
The Objective Caml system is the main implementation of the Caml language. It features a powerful module system and a full-fledged object-oriented layer.
It comes with a native-code compiler that supports numerous architectures, for high performance; a bytecode compiler, for increased portability; and an interactive loop, for experimentation and rapid development.
<<lessIt has been developed and distributed by INRIA, Frances national research institute for computer science, since 1985.
The Objective Caml system is the main implementation of the Caml language. It features a powerful module system and a full-fledged object-oriented layer.
It comes with a native-code compiler that supports numerous architectures, for high performance; a bytecode compiler, for increased portability; and an interactive loop, for experimentation and rapid development.
Download (2.3MB)
Added: 2005-08-26 License: GPL (GNU General Public License) Price:
850 downloads
Objective-C Foundation Classes 0.7.1
Objective-C Foundation Classes is an Objective-C library. more>>
Objective-C Foundation Classes is an Objective-C library.
It contains general purpose classes for easier development of applications, in areas such as data types, network, C library wrappers, collections, and compound classes.
The classes in the library are grouped in five clusters:
- DataTypes - integer, text string, fraction, bitarray, date/time, random generators, big integer, big double ...
- Collections - array, list, hash table, AVL and n-tree, circular array, graph ...
- Network - TCP/UDP server and client, HTTP client, Telnet client ...
- C-library wrappers - DBM, socket, MD5, regular expression, timer, file, directory, gzip and bzip2 file, text screen ...
- Compound - Argument parser, calendar, finite state machine, tokenizer, XML tree, discrete distribution, objective-c source tokenizer ...
Enhancements:
- A new class (DBigFraction) and a new protocol (DBitArithmetic) have been added to the library.
- There are also several bugfixes related to 64-bit platforms.
- The copy-constructor support has been improved, and as a result all collections can now be (deep) copied.
- There are some small bugfixes, and several classes have been extended with new methods.
<<lessIt contains general purpose classes for easier development of applications, in areas such as data types, network, C library wrappers, collections, and compound classes.
The classes in the library are grouped in five clusters:
- DataTypes - integer, text string, fraction, bitarray, date/time, random generators, big integer, big double ...
- Collections - array, list, hash table, AVL and n-tree, circular array, graph ...
- Network - TCP/UDP server and client, HTTP client, Telnet client ...
- C-library wrappers - DBM, socket, MD5, regular expression, timer, file, directory, gzip and bzip2 file, text screen ...
- Compound - Argument parser, calendar, finite state machine, tokenizer, XML tree, discrete distribution, objective-c source tokenizer ...
Enhancements:
- A new class (DBigFraction) and a new protocol (DBitArithmetic) have been added to the library.
- There are also several bugfixes related to 64-bit platforms.
- The copy-constructor support has been improved, and as a result all collections can now be (deep) copied.
- There are some small bugfixes, and several classes have been extended with new methods.
Download (0.74MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1196 downloads
Google Data Objective-C Client 1.1.0
Google Data Objective-C Client provides a framework and source code that make it easy to access data through Google Data APIs. more>>
Google Data Objective-C Client provides a framework and source code that make it easy to access data through Google Data APIs.
The Google data APIs provide a simple protocol for reading and writing data on the web. Many Google services provide a Google data API.
Each of the following Google services provides a Google data API:
- Base
- Blogger
- Calendar
- Spreadsheets
- Picasa Web Albums
- Notebook
Additional services with Google data APIs that are not yet supported by the Objective-C Client Library:
- Code Search
- Google Apps Provisioning
<<lessThe Google data APIs provide a simple protocol for reading and writing data on the web. Many Google services provide a Google data API.
Each of the following Google services provides a Google data API:
- Base
- Blogger
- Calendar
- Spreadsheets
- Picasa Web Albums
- Notebook
Additional services with Google data APIs that are not yet supported by the Objective-C Client Library:
- Code Search
- Google Apps Provisioning
Download (0.60MB)
Added: 2007-08-08 License: The Apache License 2.0 Price:
810 downloads
objc 3.2.8
objc distribution consists of the VICI, interactive Objective-C debugger and interpreter objc, the actual compiler. more>>
objc distribution consists of the "VICI", interactive Objective-C debugger and interpreter "objc", the actual compiler.
Consists of driver script ("objc") and binary ("objc1").
"objc1" is a precompiler for C.
The binary "postlink" is used
for preparing tables for runtime initialization.
"objcrt", the Objective C Runtime Library for "objc"
This is a modern, portable, "all C" Objective C runtime
Theres absolutely no assembly language needed, nor is there a dependency on stack layout, register allocation conventions etc.
Most other runtimes, were derived from pre-"all C"-Stepstone runtimes, so this is an important point of difference.
"objpak", the "Object Pak" Objective C Collection Classes
Simple, powerful set of classes. Very portable.
Can be used to develop with different compilers, then
port with objc. Compatible with ICpak101, the collection class library described in Brad Cox book, and used by existing Objective-C packages that were developed with Stepstone objc.
"cakit", the "Computer Algebra Kit" Objective C classes
Small, concise, interface to a large set of classes for polynomial computing and arbitrary precision integer arithmetic.
Source of compiler and "oclib", a set of Objective C classes for parsing C (and the Objective C extensions to C)
"objc" and "vici" are written in Objective C itself. Its all written in portable Objective C : any Objective C compiler should be able to compile the "objc" compiler. From time to time, we try a configure with other Objective-C compilers, to ensure that our sources are still compatible with e.g. Stepstone Objective C compiler.
NOT included is a C compiler : in order to be able to use "objc", you will need to elsewhere find a compatible C compiler. This should be no problem since one of our goals - see below - is to make "objc" work with as many C
compilers as possible. On UNIX systems, the (free) "gcc" compiler is a possibility (not needed, but possible). Another possibility, is to use the (free) "lcc" compiler or the "tcc" TDF compiler system.
Installation:
Read the Install.txt file.
IMPORTANT : if this is a first-time installation, you have to start by installing the bootstrap package; do not install this package until you have installed the bootstrap package.
For every release, there is an objc-x.y.z.tar.gz package and an objc-x.y.z-bootstrap.tar.gz package.
<<lessConsists of driver script ("objc") and binary ("objc1").
"objc1" is a precompiler for C.
The binary "postlink" is used
for preparing tables for runtime initialization.
"objcrt", the Objective C Runtime Library for "objc"
This is a modern, portable, "all C" Objective C runtime
Theres absolutely no assembly language needed, nor is there a dependency on stack layout, register allocation conventions etc.
Most other runtimes, were derived from pre-"all C"-Stepstone runtimes, so this is an important point of difference.
"objpak", the "Object Pak" Objective C Collection Classes
Simple, powerful set of classes. Very portable.
Can be used to develop with different compilers, then
port with objc. Compatible with ICpak101, the collection class library described in Brad Cox book, and used by existing Objective-C packages that were developed with Stepstone objc.
"cakit", the "Computer Algebra Kit" Objective C classes
Small, concise, interface to a large set of classes for polynomial computing and arbitrary precision integer arithmetic.
Source of compiler and "oclib", a set of Objective C classes for parsing C (and the Objective C extensions to C)
"objc" and "vici" are written in Objective C itself. Its all written in portable Objective C : any Objective C compiler should be able to compile the "objc" compiler. From time to time, we try a configure with other Objective-C compilers, to ensure that our sources are still compatible with e.g. Stepstone Objective C compiler.
NOT included is a C compiler : in order to be able to use "objc", you will need to elsewhere find a compatible C compiler. This should be no problem since one of our goals - see below - is to make "objc" work with as many C
compilers as possible. On UNIX systems, the (free) "gcc" compiler is a possibility (not needed, but possible). Another possibility, is to use the (free) "lcc" compiler or the "tcc" TDF compiler system.
Installation:
Read the Install.txt file.
IMPORTANT : if this is a first-time installation, you have to start by installing the bootstrap package; do not install this package until you have installed the bootstrap package.
For every release, there is an objc-x.y.z.tar.gz package and an objc-x.y.z-bootstrap.tar.gz package.
Download (0.86MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
984 downloads
objc-bootstrap 3.2.8
objc-bootstrap software is a bootstrap for objc package. more>>
objc-bootstrap software is a bootstrap for objc package.
Objective-C Compiler Commands
Whats the file suffix for Objective-C source ?
Its .m for implementation files, and .h for header files. Objective-C compilers usually also accept .c as a suffix, but compile those files in plain C mode.
How do I compile .m files with the Stepstone compiler ?
objcc -c class.m
objcc -o class class.o
See http://www.stepstn.com for more information.
How do I compile .m files with the Apple compiler ?
cc -c class.m
cc -o class class.o
See http://www.apple.com for more information.
How do I compile .m files with the GNU C compiler ?
gcc -c class.m
gcc -o class class.o -lobjc -lpthread
See http://www.gnu.org for more information.
How do I compile .m files with the POC ?
objc -c class.m
objc -o class class.o
See http://metalab.unc.edu/pub/Linux/devel/lang/objc/ for more information.
<<lessObjective-C Compiler Commands
Whats the file suffix for Objective-C source ?
Its .m for implementation files, and .h for header files. Objective-C compilers usually also accept .c as a suffix, but compile those files in plain C mode.
How do I compile .m files with the Stepstone compiler ?
objcc -c class.m
objcc -o class class.o
See http://www.stepstn.com for more information.
How do I compile .m files with the Apple compiler ?
cc -c class.m
cc -o class class.o
See http://www.apple.com for more information.
How do I compile .m files with the GNU C compiler ?
gcc -c class.m
gcc -o class class.o -lobjc -lpthread
See http://www.gnu.org for more information.
How do I compile .m files with the POC ?
objc -c class.m
objc -o class class.o
See http://metalab.unc.edu/pub/Linux/devel/lang/objc/ for more information.
Download (0.34MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
586 downloads
Portable Object Compiler 0.2.2
Portable Object Compiler project consists of a set of Objective-C class libraries and a precompiler (translator) that generates more>>
Portable Object Compiler project consists of a set of Objective-C class libraries and a precompiler (translator) that generates plain C code.
Main features:
- Easy to install or to modify.
- Works on many systems with the native cc, debugger, profiler etc. (Unix, Windows, Macintosh, Beos, OpenVMS etc. see Platforms.txt file)
- Option for reference counted memory management (-refcnt). This uses the native malloc(), free() etc. but the compiler generates statements for keeping track of references (Tested on a few platforms, such as IRIX 5.2 with the SGI malloc).
- Built-in possibility of tracing Objective C messages. (OBJCRTMSG)
- Straightforward "C" messenger; "inline cache" messenger. Forwarding C messenger (to support -doesNotUnderstand:).
- All classes get a +initialize message at start-up, rather than each class receives a +initialize before it receives its first message.
- Some support for translating Objective-C to Smalltalk (-st80 option)
- Automatic archiver. Compiler generates code for classes to save and load objects to and from disk (for all instance variables of type "id").
- Option for Garbage Collection (using Boehm gc package). Tested on some UNIXes and WIN32. Option for reference counted memory management (doesnt require Boehm).
- Exception handling scheme (using Objective-C Blocks) that allows to specify a default handler to be executed.
- Supports dynamically loading Objective-C modules on Windows, FreeBSD, HP-UX, Linux, IRIX, Digital Unix etc.
- Has a switch for double indirection for Object identifiers (id as a handle instead of a pointer). (-become: method)
- Supports forwarding messages (-doesNotUnderstand: method)
- Support for Embedded SQL in Objective-C (Informix only for now)
- Great system for experimentation with your own additions/extensions to Objective C !
<<lessMain features:
- Easy to install or to modify.
- Works on many systems with the native cc, debugger, profiler etc. (Unix, Windows, Macintosh, Beos, OpenVMS etc. see Platforms.txt file)
- Option for reference counted memory management (-refcnt). This uses the native malloc(), free() etc. but the compiler generates statements for keeping track of references (Tested on a few platforms, such as IRIX 5.2 with the SGI malloc).
- Built-in possibility of tracing Objective C messages. (OBJCRTMSG)
- Straightforward "C" messenger; "inline cache" messenger. Forwarding C messenger (to support -doesNotUnderstand:).
- All classes get a +initialize message at start-up, rather than each class receives a +initialize before it receives its first message.
- Some support for translating Objective-C to Smalltalk (-st80 option)
- Automatic archiver. Compiler generates code for classes to save and load objects to and from disk (for all instance variables of type "id").
- Option for Garbage Collection (using Boehm gc package). Tested on some UNIXes and WIN32. Option for reference counted memory management (doesnt require Boehm).
- Exception handling scheme (using Objective-C Blocks) that allows to specify a default handler to be executed.
- Supports dynamically loading Objective-C modules on Windows, FreeBSD, HP-UX, Linux, IRIX, Digital Unix etc.
- Has a switch for double indirection for Object identifiers (id as a handle instead of a pointer). (-become: method)
- Supports forwarding messages (-doesNotUnderstand: method)
- Support for Embedded SQL in Objective-C (Informix only for now)
- Great system for experimentation with your own additions/extensions to Objective C !
Download (0.82MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
985 downloads
Objective Modula-2 1.00 (Language Definition)
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2. more>>
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2 based on the object model and runtime of Objective-C.
The design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
The projects scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
<<lessThe design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
The projects scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Download (0.23MB)
Added: 2007-07-21 License: (FDL) GNU Free Documentation License Price:
516 downloads
Other version of Objective Modula-2
License:(FDL) GNU Free Documentation License
Project: Starfighter 1.1
Project: Starfighter is a 2D mission-based shoot-em-up game. more>>
After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement.
Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
<<lessUsing far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
Download (2.3MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1508 downloads
FIRST LIVE 1.2.0
FIRST LIVE primarily it is to assist law enforcement agencies and its officer to combat cyber terrorism. more>>
FIRST LIVE primarily it is to assist law enforcement agencies and its officer to combat cyber terrorism and other malicious activities. FIRST LIVECD usage and application can be also extended to private organizations and individuals who are need alternative in securing their network and computer system. FIRST LIVECD objectives are to capture and to provide an immediate environment (workspace) to perform live:
1. Computer Forensics Analysis
2. Incident Response
3. Data Acquisition And Recovery
4. Virus Scanning And Detection
5. Vulnerability Assessment
6. Runs On Any x86 Computer Without Any Installation
7. One Stop Solutions For Fast Deployment And Low Cost Security Product.
8. User Friendly
<<less1. Computer Forensics Analysis
2. Incident Response
3. Data Acquisition And Recovery
4. Virus Scanning And Detection
5. Vulnerability Assessment
6. Runs On Any x86 Computer Without Any Installation
7. One Stop Solutions For Fast Deployment And Low Cost Security Product.
8. User Friendly
Download (123.8MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1173 downloads
XInvaders 3D 1.3.6
XInvaders 3D project is a 3D Space Invaders clone for X11. more>>
XInvaders 3D project is a 3D Space Invaders clone for X11.
You are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
<<lessYou are a lone star fighter facing endless waves of space aliens. Your sole objective is to shoot down as many aliens as you can.
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1064 downloads
Dystopia Server 1.0
Dystopia is a Half-Life 2 modification which places the player into tense combat situations in a high tech world. more>>
Dystopia is a Half-Life 2 modifcation which places the player into tense combat situations in a high tech world spanned by computer networks. As either Punks or Corp Mercenaries the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.
Cyberspace is a three dimensional representation of the worlds network. Inside cyberspace players will launch programs to hack into systems linked to the physical world, fight off enemy hackers or defend critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.
The player will be immersed in action packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and implants, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node. Only through skillful use of the high tech arsenal were making available and intelligent team play will players truly jack-in and kick ass.
Note: System used was Ubuntu Breezy Badger 2.6.12-9
Installation:
Log in as root
Create a user (EX. hlds, dystopia, srcds, etc..) with the command:
adduser hlds
Give that user a password
passwd hlds
Create a directory somewhere as that user where the server files and game files will go and go to that directory
mkdir /home/hlds/srcds
Make the owner of that directory your new user
chown hlds /home/hlds/srcds
Either login as that user or change to that user with the command
su hlds
Get the linux hlds update tool accurate as of 2/22/07
wget http://storefront.steampowered.com/download/hldsupdatetool.bin
Change the file to be executable
chmod ugo+x hldsupdatetool.bin
Run the hldsupdatetool.bin
./hldsupdatetool.bin
If you see an error about not finding /bin/uncompress type
ln -s /bin/gunzip /bin/uncompress && ./hldsupdatetool.bin
Answer the agreement
Run the steam file that is extracted
./steam
It will update itself and then tell you to rerun the command, do so, but changed. This will take a while
./steam -command update -game hl2mp -dir .
Download the Dystopia V1 server package
wget dystopia_v1_server.tar.gz
Extract the files in your srcds folder
tar -xvzf dystopia_v1_server.tar.gz
Configuration:
Edit ~/srcds/dystopia/cfg/server.cfg with your editor of choice. This file is run at every map change.
Comment out or remove the following line.
map dys_assemble
This must be done or you server will not start properly.
Edit ~/srcds/dystopia/cfg/valve.rc with your editor of choice. This file is run at server start
Add in the line the following line.
map dys_assemble
This map can be whatever you like your server to start on. If you do not do this, your server will not start properly.
Edit ~/srcds/dystopia/motd.txt with your editor of choice
Edit ~/srcds/dystopia/mapcycle.txt with your editor of choice
Starting the Server - Basic
Go to your srcds directory, whatever it is named
cd ~/srcds
Use the following command to start your server, this is a basic setup, replace 1.1.1.1 with the ip you want your server to report. You can also leave out the +ip 1.1.1.1 and it will take the first IP it can get
./srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015 &
To bring the console back so you can type commands into the console. use the command
fg
This will not always work.
The drawback to this method is that once you start it and then exit your ssh session you will not be able to get it back (at least I dont know of a way, if you do, let me know and Ill add it)
Starting the server - Advanced
Check to see if you have the screen command
screen
If you do, proceed, if not, get it. Create a shell script with the following commands. To do so, open a file in your favorite text editor (*nix only please). I named the file serverStart.sh
#!/bin/sh echo "Starting Dystopia Beta Server" sleep 1 cd /home/hlds/srcds screen -A -m -S dystopia /home/hlds/srcds/srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015
Make the shell script executable
chmod ugo+x serverStart.sh
Once its up and running, to exit the screen without closing it use the following key combo
ctrl+A,D (ctrl+A and then while still holding a, press d)
To retrieve the screen so that you can look at the console
screen -r
<<lessCyberspace is a three dimensional representation of the worlds network. Inside cyberspace players will launch programs to hack into systems linked to the physical world, fight off enemy hackers or defend critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.
The player will be immersed in action packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and implants, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node. Only through skillful use of the high tech arsenal were making available and intelligent team play will players truly jack-in and kick ass.
Note: System used was Ubuntu Breezy Badger 2.6.12-9
Installation:
Log in as root
Create a user (EX. hlds, dystopia, srcds, etc..) with the command:
adduser hlds
Give that user a password
passwd hlds
Create a directory somewhere as that user where the server files and game files will go and go to that directory
mkdir /home/hlds/srcds
Make the owner of that directory your new user
chown hlds /home/hlds/srcds
Either login as that user or change to that user with the command
su hlds
Get the linux hlds update tool accurate as of 2/22/07
wget http://storefront.steampowered.com/download/hldsupdatetool.bin
Change the file to be executable
chmod ugo+x hldsupdatetool.bin
Run the hldsupdatetool.bin
./hldsupdatetool.bin
If you see an error about not finding /bin/uncompress type
ln -s /bin/gunzip /bin/uncompress && ./hldsupdatetool.bin
Answer the agreement
Run the steam file that is extracted
./steam
It will update itself and then tell you to rerun the command, do so, but changed. This will take a while
./steam -command update -game hl2mp -dir .
Download the Dystopia V1 server package
wget dystopia_v1_server.tar.gz
Extract the files in your srcds folder
tar -xvzf dystopia_v1_server.tar.gz
Configuration:
Edit ~/srcds/dystopia/cfg/server.cfg with your editor of choice. This file is run at every map change.
Comment out or remove the following line.
map dys_assemble
This must be done or you server will not start properly.
Edit ~/srcds/dystopia/cfg/valve.rc with your editor of choice. This file is run at server start
Add in the line the following line.
map dys_assemble
This map can be whatever you like your server to start on. If you do not do this, your server will not start properly.
Edit ~/srcds/dystopia/motd.txt with your editor of choice
Edit ~/srcds/dystopia/mapcycle.txt with your editor of choice
Starting the Server - Basic
Go to your srcds directory, whatever it is named
cd ~/srcds
Use the following command to start your server, this is a basic setup, replace 1.1.1.1 with the ip you want your server to report. You can also leave out the +ip 1.1.1.1 and it will take the first IP it can get
./srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015 &
To bring the console back so you can type commands into the console. use the command
fg
This will not always work.
The drawback to this method is that once you start it and then exit your ssh session you will not be able to get it back (at least I dont know of a way, if you do, let me know and Ill add it)
Starting the server - Advanced
Check to see if you have the screen command
screen
If you do, proceed, if not, get it. Create a shell script with the following commands. To do so, open a file in your favorite text editor (*nix only please). I named the file serverStart.sh
#!/bin/sh echo "Starting Dystopia Beta Server" sleep 1 cd /home/hlds/srcds screen -A -m -S dystopia /home/hlds/srcds/srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015
Make the shell script executable
chmod ugo+x serverStart.sh
Once its up and running, to exit the screen without closing it use the following key combo
ctrl+A,D (ctrl+A and then while still holding a, press d)
To retrieve the screen so that you can look at the console
screen -r
Download (540MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
976 downloads
Fat Fish 1.0
Fat Fish is an attractive and funny arcade game. more>>
Fat Fish is an attractive and funny arcade game.
Are you prepared to meet the most hungry fish of the ocean?... Fat Fish is a game where you take the control of a fish who has a insatiable stomach and must to eat his victims who falls infinitely into the ocean.
The game has 4 different objectives, or rather, 4 short-games where you will entertain trying to complete them. During the game and according to how much you eat, you will start to find out that the fish will lose his agility little by little... here is the part where the toilet that is in the right-bottom of the ocean takes part of the game letting you to "shit" to recover your agility and to continue with your food.
Fat Fish has a simple and funny graphic design, it also has funny music and powerful sound effects that give the game a extra points of fun and adiction.
You will be able to setup your controls, the video mode, sound, music, graphic effects and all the necesary to setup de game according to the needs of your computer or according to your preferences.
<<lessAre you prepared to meet the most hungry fish of the ocean?... Fat Fish is a game where you take the control of a fish who has a insatiable stomach and must to eat his victims who falls infinitely into the ocean.
The game has 4 different objectives, or rather, 4 short-games where you will entertain trying to complete them. During the game and according to how much you eat, you will start to find out that the fish will lose his agility little by little... here is the part where the toilet that is in the right-bottom of the ocean takes part of the game letting you to "shit" to recover your agility and to continue with your food.
Fat Fish has a simple and funny graphic design, it also has funny music and powerful sound effects that give the game a extra points of fun and adiction.
You will be able to setup your controls, the video mode, sound, music, graphic effects and all the necesary to setup de game according to the needs of your computer or according to your preferences.
Download (2.0MB)
Added: 2007-04-20 License: GPL (GNU General Public License) Price:
1053 downloads
MOMHVis 1.0.0
MOMHVis is a program for displaying nondominated solution of MOMH problems in 3D space using OpenGL. more>>
MOMHVis is a program for displaying nondominated solution of MOMH problems in 3D space using OpenGL.
Main features:
- pluginable architecture
- implemented MOKP (Multiple Objective Knapsack Problem) plugin
- enumeration of implemented MO algorithms by plugin
- on-line visualization of solutions during computing (you can set delay betwean solutions or stop during computing for most algorithms)
- solutions visualization computed with different MO algorithms on the same chart
- allows to show only selected objectives and solutions
- 2D view for two objectives (configureable)
- saving solutions to xml file and also loading from file
- advanced preferences for each algorithm (groups)
- multilanguage interface (english and polish)
- simple scripting editor (xml based)
- display some information about solution (OpenGL object picking)
<<lessMain features:
- pluginable architecture
- implemented MOKP (Multiple Objective Knapsack Problem) plugin
- enumeration of implemented MO algorithms by plugin
- on-line visualization of solutions during computing (you can set delay betwean solutions or stop during computing for most algorithms)
- solutions visualization computed with different MO algorithms on the same chart
- allows to show only selected objectives and solutions
- 2D view for two objectives (configureable)
- saving solutions to xml file and also loading from file
- advanced preferences for each algorithm (groups)
- multilanguage interface (english and polish)
- simple scripting editor (xml based)
- display some information about solution (OpenGL object picking)
Download (1.2MB)
Added: 2005-09-27 License: GPL (GNU General Public License) Price:
1487 downloads
GNoise 0.1.15
GNoise is a wave file editor for Linux. more>>
GNoise is a wave file editor for Linux. Prime considerations were for it to be speedy and be able to handle big files. So far it can: load and display files, generate a display cache, play the file, cut, copy, paste, (unlimited) undo, mute, fade in/out, reverse, normalize, and more.
The primary design objectives are stability, speed, and the ability to handle big files (i.e. 70MB ripped CD tracks) easily. In fact GNoise is known to work with >500MB files although the author doesnt happen to have any wave files that size laying about.
See the TODO list for things Im considering adding/fixing in the near future. Feel free to send me patches or email, especially for any bugs you encounter.
The custom gtk widgets within GNoise support setting colors through the normal gtkrc mechanisms, there is a sample gtkrc file included, just drop it in ~/.gnoise and edit it to your likings.
Note that GNoise is a destructive editor: all editing operates directly on the soundfile, work on a copy of something you really dont want to lose. Note also that you should not mix the use of the disable undo option on different edits within an editing session (ie. if you start editing a file with undo disabled then leave undos disabled until you close the file, at which point you can turn undo on and re-open the file if you wish to edit with undo capability).
Enhancements:
- Finally did the markers/cue points. Add/delete markers that are saved in a standard cue chunk inside the wave file.
<<lessThe primary design objectives are stability, speed, and the ability to handle big files (i.e. 70MB ripped CD tracks) easily. In fact GNoise is known to work with >500MB files although the author doesnt happen to have any wave files that size laying about.
See the TODO list for things Im considering adding/fixing in the near future. Feel free to send me patches or email, especially for any bugs you encounter.
The custom gtk widgets within GNoise support setting colors through the normal gtkrc mechanisms, there is a sample gtkrc file included, just drop it in ~/.gnoise and edit it to your likings.
Note that GNoise is a destructive editor: all editing operates directly on the soundfile, work on a copy of something you really dont want to lose. Note also that you should not mix the use of the disable undo option on different edits within an editing session (ie. if you start editing a file with undo disabled then leave undos disabled until you close the file, at which point you can turn undo on and re-open the file if you wish to edit with undo capability).
Enhancements:
- Finally did the markers/cue points. Add/delete markers that are saved in a standard cue chunk inside the wave file.
Download (0.069MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1194 downloads
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