objective vs subjective
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ObjectiveLib 0.10
ObjectiveLib is a framework for Objective-C that provides a set of object containers and generic algorithms. more>>
ObjectiveLib is a framework for Objective-C that provides a set of object containers and generic algorithms. It is designed to provide the same services to Objective-C programmers that the Standard Template Library provides to C++ programmers.
All of the standard containers (vector, deque, list, map, set, and others) and standard algorithms from the STL are included. Additionally, a set of iterator classes is provided to connect containers to generic algorithms.
A full set of binary streams is provided, which include file, memory buffer and socket streams, as well as layering streams that can buffer and/or compress data.
Enhancements:
- A complete set of binary streams has been added.
- These include streams that can read and write to/from files, memory buffers, and sockets. Additionally, layering streams are included that can buffer data, compress data (3 compression streams are provided), and manage object graphs written to the stream.
- Some method names that did not conform to the Cocoa naming conventions have been changed.
<<lessAll of the standard containers (vector, deque, list, map, set, and others) and standard algorithms from the STL are included. Additionally, a set of iterator classes is provided to connect containers to generic algorithms.
A full set of binary streams is provided, which include file, memory buffer and socket streams, as well as layering streams that can buffer and/or compress data.
Enhancements:
- A complete set of binary streams has been added.
- These include streams that can read and write to/from files, memory buffers, and sockets. Additionally, layering streams are included that can buffer data, compress data (3 compression streams are provided), and manage object graphs written to the stream.
- Some method names that did not conform to the Cocoa naming conventions have been changed.
Download (0.45MB)
Added: 2005-07-15 License: GPL (GNU General Public License) Price:
1561 downloads
ObjectivePerl 0.04
ObjectivePerl is an Objective-C style syntax and runtime for perl. more>>
ObjectivePerl is an Objective-C style syntax and runtime for perl.
SYNOPSIS
use ObjectivePerl;
@implementation MyClass
{
$someInstanceVariable;
@private: $privateInstanceVariable;
@protected: $normalInstanceVariable, $anotherInstanceVariable;
}
+ new {
return ~[$super new];
}
- setSomeInstanceVariable: $value {
$someInstanceVariable = $value;
}
- someInstanceVariable {
return $someInstanceVariable;
}
@end
then, from a calling script or class:
use ObjectivePerl;
...
my $instance = ~[MyClass new];
~[$instance setSomeInstanceVariable: "Hey you!"];
print ~[$instance someInstanceVariable]."n";
ObjectivePerl adds obj-c style syntax (although its implemented with ~[] instead of just []) along with an obj-c style runtime that is very lightweight but makes the perl runtime a little more friendly to obj-c programmers.
Why, you ask? Just because. Obj-c has the easiest-to-read syntax of just about any language. It has Smalltalk-style named arguments that are built into the method signature, so when you invoke those methods, youre forced to invoke them neatly, in a very legible fashion:
~[$window setTitleTo:"New window" withColor:0xffffff
andBackground:0x000000];
can never be misunderstood, whereas
$window->setTitle("New window", 0xffffff, 0x00000);
could be. Perl offers named arguments already in the form of hashes, but these are unwieldy (to an obj-c programmer).
<<lessSYNOPSIS
use ObjectivePerl;
@implementation MyClass
{
$someInstanceVariable;
@private: $privateInstanceVariable;
@protected: $normalInstanceVariable, $anotherInstanceVariable;
}
+ new {
return ~[$super new];
}
- setSomeInstanceVariable: $value {
$someInstanceVariable = $value;
}
- someInstanceVariable {
return $someInstanceVariable;
}
@end
then, from a calling script or class:
use ObjectivePerl;
...
my $instance = ~[MyClass new];
~[$instance setSomeInstanceVariable: "Hey you!"];
print ~[$instance someInstanceVariable]."n";
ObjectivePerl adds obj-c style syntax (although its implemented with ~[] instead of just []) along with an obj-c style runtime that is very lightweight but makes the perl runtime a little more friendly to obj-c programmers.
Why, you ask? Just because. Obj-c has the easiest-to-read syntax of just about any language. It has Smalltalk-style named arguments that are built into the method signature, so when you invoke those methods, youre forced to invoke them neatly, in a very legible fashion:
~[$window setTitleTo:"New window" withColor:0xffffff
andBackground:0x000000];
can never be misunderstood, whereas
$window->setTitle("New window", 0xffffff, 0x00000);
could be. Perl offers named arguments already in the form of hashes, but these are unwieldy (to an obj-c programmer).
Download (0.016MB)
Added: 2007-06-22 License: Perl Artistic License Price:
854 downloads
The Objective Caml 3.08.4
Caml is a general-purpose programming language, designed with program safety and reliability in mind more>>
Caml is a general-purpose programming language, designed with program safety and reliability in mind. It is very expressive, yet easy to learn and use. Caml supports functional, imperative, and object-oriented programming styles.
It has been developed and distributed by INRIA, Frances national research institute for computer science, since 1985.
The Objective Caml system is the main implementation of the Caml language. It features a powerful module system and a full-fledged object-oriented layer.
It comes with a native-code compiler that supports numerous architectures, for high performance; a bytecode compiler, for increased portability; and an interactive loop, for experimentation and rapid development.
<<lessIt has been developed and distributed by INRIA, Frances national research institute for computer science, since 1985.
The Objective Caml system is the main implementation of the Caml language. It features a powerful module system and a full-fledged object-oriented layer.
It comes with a native-code compiler that supports numerous architectures, for high performance; a bytecode compiler, for increased portability; and an interactive loop, for experimentation and rapid development.
Download (2.3MB)
Added: 2005-08-26 License: GPL (GNU General Public License) Price:
850 downloads
Objective-C Foundation Classes 0.7.1
Objective-C Foundation Classes is an Objective-C library. more>>
Objective-C Foundation Classes is an Objective-C library.
It contains general purpose classes for easier development of applications, in areas such as data types, network, C library wrappers, collections, and compound classes.
The classes in the library are grouped in five clusters:
- DataTypes - integer, text string, fraction, bitarray, date/time, random generators, big integer, big double ...
- Collections - array, list, hash table, AVL and n-tree, circular array, graph ...
- Network - TCP/UDP server and client, HTTP client, Telnet client ...
- C-library wrappers - DBM, socket, MD5, regular expression, timer, file, directory, gzip and bzip2 file, text screen ...
- Compound - Argument parser, calendar, finite state machine, tokenizer, XML tree, discrete distribution, objective-c source tokenizer ...
Enhancements:
- A new class (DBigFraction) and a new protocol (DBitArithmetic) have been added to the library.
- There are also several bugfixes related to 64-bit platforms.
- The copy-constructor support has been improved, and as a result all collections can now be (deep) copied.
- There are some small bugfixes, and several classes have been extended with new methods.
<<lessIt contains general purpose classes for easier development of applications, in areas such as data types, network, C library wrappers, collections, and compound classes.
The classes in the library are grouped in five clusters:
- DataTypes - integer, text string, fraction, bitarray, date/time, random generators, big integer, big double ...
- Collections - array, list, hash table, AVL and n-tree, circular array, graph ...
- Network - TCP/UDP server and client, HTTP client, Telnet client ...
- C-library wrappers - DBM, socket, MD5, regular expression, timer, file, directory, gzip and bzip2 file, text screen ...
- Compound - Argument parser, calendar, finite state machine, tokenizer, XML tree, discrete distribution, objective-c source tokenizer ...
Enhancements:
- A new class (DBigFraction) and a new protocol (DBitArithmetic) have been added to the library.
- There are also several bugfixes related to 64-bit platforms.
- The copy-constructor support has been improved, and as a result all collections can now be (deep) copied.
- There are some small bugfixes, and several classes have been extended with new methods.
Download (0.74MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1196 downloads
Objective Modula-2 1.00 (Language Definition)
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2. more>>
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2 based on the object model and runtime of Objective-C.
The design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
The projects scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
<<lessThe design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
The projects scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Download (0.23MB)
Added: 2007-07-21 License: (FDL) GNU Free Documentation License Price:
516 downloads
Other version of Objective Modula-2
License:(FDL) GNU Free Documentation License
Google Data Objective-C Client 1.1.0
Google Data Objective-C Client provides a framework and source code that make it easy to access data through Google Data APIs. more>>
Google Data Objective-C Client provides a framework and source code that make it easy to access data through Google Data APIs.
The Google data APIs provide a simple protocol for reading and writing data on the web. Many Google services provide a Google data API.
Each of the following Google services provides a Google data API:
- Base
- Blogger
- Calendar
- Spreadsheets
- Picasa Web Albums
- Notebook
Additional services with Google data APIs that are not yet supported by the Objective-C Client Library:
- Code Search
- Google Apps Provisioning
<<lessThe Google data APIs provide a simple protocol for reading and writing data on the web. Many Google services provide a Google data API.
Each of the following Google services provides a Google data API:
- Base
- Blogger
- Calendar
- Spreadsheets
- Picasa Web Albums
- Notebook
Additional services with Google data APIs that are not yet supported by the Objective-C Client Library:
- Code Search
- Google Apps Provisioning
Download (0.60MB)
Added: 2007-08-08 License: The Apache License 2.0 Price:
810 downloads
Portable Object Compiler 0.2.2
Portable Object Compiler project consists of a set of Objective-C class libraries and a precompiler (translator) that generates more>>
Portable Object Compiler project consists of a set of Objective-C class libraries and a precompiler (translator) that generates plain C code.
Main features:
- Easy to install or to modify.
- Works on many systems with the native cc, debugger, profiler etc. (Unix, Windows, Macintosh, Beos, OpenVMS etc. see Platforms.txt file)
- Option for reference counted memory management (-refcnt). This uses the native malloc(), free() etc. but the compiler generates statements for keeping track of references (Tested on a few platforms, such as IRIX 5.2 with the SGI malloc).
- Built-in possibility of tracing Objective C messages. (OBJCRTMSG)
- Straightforward "C" messenger; "inline cache" messenger. Forwarding C messenger (to support -doesNotUnderstand:).
- All classes get a +initialize message at start-up, rather than each class receives a +initialize before it receives its first message.
- Some support for translating Objective-C to Smalltalk (-st80 option)
- Automatic archiver. Compiler generates code for classes to save and load objects to and from disk (for all instance variables of type "id").
- Option for Garbage Collection (using Boehm gc package). Tested on some UNIXes and WIN32. Option for reference counted memory management (doesnt require Boehm).
- Exception handling scheme (using Objective-C Blocks) that allows to specify a default handler to be executed.
- Supports dynamically loading Objective-C modules on Windows, FreeBSD, HP-UX, Linux, IRIX, Digital Unix etc.
- Has a switch for double indirection for Object identifiers (id as a handle instead of a pointer). (-become: method)
- Supports forwarding messages (-doesNotUnderstand: method)
- Support for Embedded SQL in Objective-C (Informix only for now)
- Great system for experimentation with your own additions/extensions to Objective C !
<<lessMain features:
- Easy to install or to modify.
- Works on many systems with the native cc, debugger, profiler etc. (Unix, Windows, Macintosh, Beos, OpenVMS etc. see Platforms.txt file)
- Option for reference counted memory management (-refcnt). This uses the native malloc(), free() etc. but the compiler generates statements for keeping track of references (Tested on a few platforms, such as IRIX 5.2 with the SGI malloc).
- Built-in possibility of tracing Objective C messages. (OBJCRTMSG)
- Straightforward "C" messenger; "inline cache" messenger. Forwarding C messenger (to support -doesNotUnderstand:).
- All classes get a +initialize message at start-up, rather than each class receives a +initialize before it receives its first message.
- Some support for translating Objective-C to Smalltalk (-st80 option)
- Automatic archiver. Compiler generates code for classes to save and load objects to and from disk (for all instance variables of type "id").
- Option for Garbage Collection (using Boehm gc package). Tested on some UNIXes and WIN32. Option for reference counted memory management (doesnt require Boehm).
- Exception handling scheme (using Objective-C Blocks) that allows to specify a default handler to be executed.
- Supports dynamically loading Objective-C modules on Windows, FreeBSD, HP-UX, Linux, IRIX, Digital Unix etc.
- Has a switch for double indirection for Object identifiers (id as a handle instead of a pointer). (-become: method)
- Supports forwarding messages (-doesNotUnderstand: method)
- Support for Embedded SQL in Objective-C (Informix only for now)
- Great system for experimentation with your own additions/extensions to Objective C !
Download (0.82MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
985 downloads
Evil Greg Vs. Eight Year Olds 0.4.1
Evil Greg battles hordes of 8 year old kids. more>>
Evil Greg Vs. Eight Year Olds was originally conceived when Nizzity asked EG how many 8 year old kids it would take to bring him down. EG responded that no amount would be enough because he would eat them as he went and would slowly grow in power.
He claims that eventually his heartburn would allow him to breath fire and they would fall before him. The game will test the merit of his claims. This is an accurate scientific simulation.
<<lessHe claims that eventually his heartburn would allow him to breath fire and they would fall before him. The game will test the merit of his claims. This is an accurate scientific simulation.
Download (3.9MB)
Added: 2007-08-05 License: Freeware Price:
810 downloads
Debian vs Pimientos 1.1.0
Debian vs Pimientos is a fun arcade in which you have to kill peppers using the logo of Debian. more>>
Debian vs Pimientos is an arcade game developed using the SDL libraries SDL, SDL_image, SDL_mixer, and SDL_ttf. This permits the portability of the game to some systems and machines.
Debian vs Pimientos is the first game of NEOPONTEC Games, and the first to use the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is very easy to understand and to play. There are a lot of peppers (pimientos is the spanish word for peppers) that are flying by the sky, and you, armed with the Debian logo must fight them. The Debian logo shoots GNU heads to kill these devil pimientos
Main features:
- 800x600 resolution at 32 bits.
- High quality images.
- Addictive and funny playing experience
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- Different classes of peppers (pimientos).
<<lessDebian vs Pimientos is the first game of NEOPONTEC Games, and the first to use the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is very easy to understand and to play. There are a lot of peppers (pimientos is the spanish word for peppers) that are flying by the sky, and you, armed with the Debian logo must fight them. The Debian logo shoots GNU heads to kill these devil pimientos
Main features:
- 800x600 resolution at 32 bits.
- High quality images.
- Addictive and funny playing experience
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- Different classes of peppers (pimientos).
Download (0.66MB)
Added: 2006-10-08 License: GPL (GNU General Public License) Price:
1114 downloads
Five Chess 1.05
Five Chess is a connect-five board game. more>>
Five Chess is a connect-five board game. Five Chess is released under the terms of GNU General Public License version 2.
It was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
<<lessIt was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
Download (0.033MB)
Added: 2007-02-23 License: Freeware Price:
1064 downloads
Vectoroids 1.1.0
Vectoroids project is a vector-based asteroid shooting game in SDL. more>>
Vectoroids project is a vector-based asteroid shooting game in SDL.
Your objective is to maneuver a space ship within a field of asteroids, and shoot them into smaller and smaller pieces, eventually destroying them completely.
Vectoroids is based directly on the code for Agendaroids. It has been ported from X-Window to SDL, so it runs on numerous platforms.
Vectoroids includes music, sound effects, and lots of cool color vector graphics!
Main features:
- Smooth vector graphics
- Rotating asteroids
- Fast, table-based trigonometric functions
- High quality sound effects
- Great music
- Pause and resume (even if you quit)
<<lessYour objective is to maneuver a space ship within a field of asteroids, and shoot them into smaller and smaller pieces, eventually destroying them completely.
Vectoroids is based directly on the code for Agendaroids. It has been ported from X-Window to SDL, so it runs on numerous platforms.
Vectoroids includes music, sound effects, and lots of cool color vector graphics!
Main features:
- Smooth vector graphics
- Rotating asteroids
- Fast, table-based trigonometric functions
- High quality sound effects
- Great music
- Pause and resume (even if you quit)
Download (0.30MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1051 downloads
CHEOPS Chess 1.1
CHEOPS Chess project is a C++ chess engine. more>>
CHEOPS Chess project is a C++ chess engine.
CHEOPS (CHEss OPponent Simulator), or Χεοψ, is a fully-functional AI chess program capable of human vs. human, human vs. computer, and computer vs. computer play. It uses a 64-square linear array board representation.
The game tree search is alpha-beta, and the static evaluation function considers material, mobility, and motif features.
CHEOPS comes with extensive documentation on the program internals, aimed at students or programmers wishing to understand or extend the system.
<<lessCHEOPS (CHEss OPponent Simulator), or Χεοψ, is a fully-functional AI chess program capable of human vs. human, human vs. computer, and computer vs. computer play. It uses a 64-square linear array board representation.
The game tree search is alpha-beta, and the static evaluation function considers material, mobility, and motif features.
CHEOPS comes with extensive documentation on the program internals, aimed at students or programmers wishing to understand or extend the system.
Download (0.17MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1022 downloads
objc 3.2.8
objc distribution consists of the VICI, interactive Objective-C debugger and interpreter objc, the actual compiler. more>>
objc distribution consists of the "VICI", interactive Objective-C debugger and interpreter "objc", the actual compiler.
Consists of driver script ("objc") and binary ("objc1").
"objc1" is a precompiler for C.
The binary "postlink" is used
for preparing tables for runtime initialization.
"objcrt", the Objective C Runtime Library for "objc"
This is a modern, portable, "all C" Objective C runtime
Theres absolutely no assembly language needed, nor is there a dependency on stack layout, register allocation conventions etc.
Most other runtimes, were derived from pre-"all C"-Stepstone runtimes, so this is an important point of difference.
"objpak", the "Object Pak" Objective C Collection Classes
Simple, powerful set of classes. Very portable.
Can be used to develop with different compilers, then
port with objc. Compatible with ICpak101, the collection class library described in Brad Cox book, and used by existing Objective-C packages that were developed with Stepstone objc.
"cakit", the "Computer Algebra Kit" Objective C classes
Small, concise, interface to a large set of classes for polynomial computing and arbitrary precision integer arithmetic.
Source of compiler and "oclib", a set of Objective C classes for parsing C (and the Objective C extensions to C)
"objc" and "vici" are written in Objective C itself. Its all written in portable Objective C : any Objective C compiler should be able to compile the "objc" compiler. From time to time, we try a configure with other Objective-C compilers, to ensure that our sources are still compatible with e.g. Stepstone Objective C compiler.
NOT included is a C compiler : in order to be able to use "objc", you will need to elsewhere find a compatible C compiler. This should be no problem since one of our goals - see below - is to make "objc" work with as many C
compilers as possible. On UNIX systems, the (free) "gcc" compiler is a possibility (not needed, but possible). Another possibility, is to use the (free) "lcc" compiler or the "tcc" TDF compiler system.
Installation:
Read the Install.txt file.
IMPORTANT : if this is a first-time installation, you have to start by installing the bootstrap package; do not install this package until you have installed the bootstrap package.
For every release, there is an objc-x.y.z.tar.gz package and an objc-x.y.z-bootstrap.tar.gz package.
<<lessConsists of driver script ("objc") and binary ("objc1").
"objc1" is a precompiler for C.
The binary "postlink" is used
for preparing tables for runtime initialization.
"objcrt", the Objective C Runtime Library for "objc"
This is a modern, portable, "all C" Objective C runtime
Theres absolutely no assembly language needed, nor is there a dependency on stack layout, register allocation conventions etc.
Most other runtimes, were derived from pre-"all C"-Stepstone runtimes, so this is an important point of difference.
"objpak", the "Object Pak" Objective C Collection Classes
Simple, powerful set of classes. Very portable.
Can be used to develop with different compilers, then
port with objc. Compatible with ICpak101, the collection class library described in Brad Cox book, and used by existing Objective-C packages that were developed with Stepstone objc.
"cakit", the "Computer Algebra Kit" Objective C classes
Small, concise, interface to a large set of classes for polynomial computing and arbitrary precision integer arithmetic.
Source of compiler and "oclib", a set of Objective C classes for parsing C (and the Objective C extensions to C)
"objc" and "vici" are written in Objective C itself. Its all written in portable Objective C : any Objective C compiler should be able to compile the "objc" compiler. From time to time, we try a configure with other Objective-C compilers, to ensure that our sources are still compatible with e.g. Stepstone Objective C compiler.
NOT included is a C compiler : in order to be able to use "objc", you will need to elsewhere find a compatible C compiler. This should be no problem since one of our goals - see below - is to make "objc" work with as many C
compilers as possible. On UNIX systems, the (free) "gcc" compiler is a possibility (not needed, but possible). Another possibility, is to use the (free) "lcc" compiler or the "tcc" TDF compiler system.
Installation:
Read the Install.txt file.
IMPORTANT : if this is a first-time installation, you have to start by installing the bootstrap package; do not install this package until you have installed the bootstrap package.
For every release, there is an objc-x.y.z.tar.gz package and an objc-x.y.z-bootstrap.tar.gz package.
Download (0.86MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
984 downloads
objc-bootstrap 3.2.8
objc-bootstrap software is a bootstrap for objc package. more>>
objc-bootstrap software is a bootstrap for objc package.
Objective-C Compiler Commands
Whats the file suffix for Objective-C source ?
Its .m for implementation files, and .h for header files. Objective-C compilers usually also accept .c as a suffix, but compile those files in plain C mode.
How do I compile .m files with the Stepstone compiler ?
objcc -c class.m
objcc -o class class.o
See http://www.stepstn.com for more information.
How do I compile .m files with the Apple compiler ?
cc -c class.m
cc -o class class.o
See http://www.apple.com for more information.
How do I compile .m files with the GNU C compiler ?
gcc -c class.m
gcc -o class class.o -lobjc -lpthread
See http://www.gnu.org for more information.
How do I compile .m files with the POC ?
objc -c class.m
objc -o class class.o
See http://metalab.unc.edu/pub/Linux/devel/lang/objc/ for more information.
<<lessObjective-C Compiler Commands
Whats the file suffix for Objective-C source ?
Its .m for implementation files, and .h for header files. Objective-C compilers usually also accept .c as a suffix, but compile those files in plain C mode.
How do I compile .m files with the Stepstone compiler ?
objcc -c class.m
objcc -o class class.o
See http://www.stepstn.com for more information.
How do I compile .m files with the Apple compiler ?
cc -c class.m
cc -o class class.o
See http://www.apple.com for more information.
How do I compile .m files with the GNU C compiler ?
gcc -c class.m
gcc -o class class.o -lobjc -lpthread
See http://www.gnu.org for more information.
How do I compile .m files with the POC ?
objc -c class.m
objc -o class class.o
See http://metalab.unc.edu/pub/Linux/devel/lang/objc/ for more information.
Download (0.34MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
586 downloads
Snoopy vs. the Red Baron 1.0
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows. more>>
Snoopy vs. the Red Baron is an open-source one/two player combat game, available for Mac OS X, Linux, BeOS, QNX and Windows.
The original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
<<lessThe original Snoopy was a tiny game for the Apple Macintosh, with black and white graphics, but already almost all the levels of the new Snoopy/SDL were implemented.
Snoopy could be played by two opponents, sharing a single screen and keyboard, and although it had poor graphics and tough controls, we very much liked to play it.
While we learned programming, we constantly sought for simple, yet interesting projects. If you have ever tried to learn a new language or API, you will have recognized that the simplest way in mastering the stuff is simply reprogramming an existing application, without losing much thought on design and originality.
So my friend reprogrammed Snoopy, in Object Pascal, using SAT, the Sprite Animation Toolkit, on his Classic II. That version of Snoopy features a fully functional AI, network play, but only the first level ( weapons drop).
While he was at it, he also implemented a "missing feature", the bombs, for which there where graphics and sounds in the game, but which could not be thrown.
When I discovered SDL, I recognized that it would be ideal for the job. Running on Windows, Linux, MacOS, BeOS and many other platforms, it is my new toolkit of choice for multimedia programming. It took us several weeks to port Snoopy (besides going to school, but now the work is almost done, with only the finishing touches to be made.
I can only encourage everyone to try SDL; it is really easy and portable (if worked right).
Download (0.35MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1409 downloads
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