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number 2.30
number is a perl script that will print the English name of a number. more>>
number is a perl script that will print the English name of a number. One can print names of extremely large numbers (e.g. 1e1234567). Number can be run on the command line, or as a CGI script when run as number.cgi.
Number prints names in both the American and European naming system. It can also print the decimal expansion of a number in either naming system.
<<lessNumber prints names in both the American and European naming system. It can also print the decimal expansion of a number in either naming system.
Download (0.028MB)
Added: 2006-09-19 License: Freely Distributable Price:
1130 downloads
Nerdy-Lines 0.1.6
Nerdy theme is based on the Kreski Lines icon theme. more>>
Nerdy Lines theme is based on the Kreski Lines icon theme. The main problem was that the original theme was not scalable. And also incomplete.
That gave my desktop an incomplete look. So I decided to fix that. The result is that they were redrawn from scratch in SVG-format.
Installation:
Untar archive to ~/.icons
-or-
drag and drop to the gnome theme manager and it will automatically install
Enhancements:
- Getting my desktop icons done (part III)
<<lessThat gave my desktop an incomplete look. So I decided to fix that. The result is that they were redrawn from scratch in SVG-format.
Installation:
Untar archive to ~/.icons
-or-
drag and drop to the gnome theme manager and it will automatically install
Enhancements:
- Getting my desktop icons done (part III)
Download (0.39MB)
Added: 2005-11-17 License: GPL (GNU General Public License) Price:
1438 downloads
Number::Phone::IE 0.2
Number::Phone::IE is a Perl module with Republic of Ireland-specific methods for Number::Phone. more>>
Number::Phone::IE is a Perl module with Republic of Ireland-specific methods for Number::Phone.
SYNOPSIS
use Number::Phone;
$dermots_phone = Number::Phone->new(IE, 017654321);
METHODS
The following methods from Number::Phone are overridden:
is_valid
The number is valid within the national numbering scheme. It may or may not yet be allocated, or it may be reserved. Any number which returns true for any of the following methods will also be valid.
is_allocated
The number has been allocated to a telco for use. It may or may not yet be in use or may be reserved. Not currently implemented.
is_geographic
The number refers to a geographic area.
is_fixed_line
The number, when in use, can only refer to a fixed line.
is_mobile
The number, when in use, can only refer to a mobile phone.
is_pager
The number, when in use, can only refer to a pager.
is_tollfree
Callers will not be charged for calls to this number under normal circumstances.
is_specialrate
The number, when in use, attracts special rates. For instance, national dialling at local rates, or premium rates for services.
is_adult
The number, when in use, goes to a service of an adult nature, such as porn.
is_network_service
The number is some kind of network service such as a human operator, directory enquiries, emergency services etc
country_code
Returns 353.
regulator
Returns some text in an appropriate character set saying who the telecoms regulator is, with optional details such as their web site or phone number.
areacode
Return the area code - if applicable - for the number. If not applicable, returns undef.
areaname
Return the area name - if applicable - for the number, or undef.
subscriber
Return the subscriber part of the number
operator
Return the name of the telco operating this number, in an appropriate character set and with optional details such as their web site or phone number. Not currently implemented.
format
Return a sanely formatted version of the number, complete with IDD code, eg for the Irish number (021) 765-4321 it would return +353 21 7654321.
country
If the number is_international, return the two-letter ISO country code.
NYI
Version restrictions:
- Strictly sppeaking, this kind of duplication of the Number::Phone::UK class is bad. A tidy-up is in order, though it may emerge that a completely new implemantation is better.
- The results are only as accurate as my own investigations into current allocations. User feedback welcome.
- While the names of the nominal owners of mobile prefixes are given, number portability makes this information unreliable.
<<lessSYNOPSIS
use Number::Phone;
$dermots_phone = Number::Phone->new(IE, 017654321);
METHODS
The following methods from Number::Phone are overridden:
is_valid
The number is valid within the national numbering scheme. It may or may not yet be allocated, or it may be reserved. Any number which returns true for any of the following methods will also be valid.
is_allocated
The number has been allocated to a telco for use. It may or may not yet be in use or may be reserved. Not currently implemented.
is_geographic
The number refers to a geographic area.
is_fixed_line
The number, when in use, can only refer to a fixed line.
is_mobile
The number, when in use, can only refer to a mobile phone.
is_pager
The number, when in use, can only refer to a pager.
is_tollfree
Callers will not be charged for calls to this number under normal circumstances.
is_specialrate
The number, when in use, attracts special rates. For instance, national dialling at local rates, or premium rates for services.
is_adult
The number, when in use, goes to a service of an adult nature, such as porn.
is_network_service
The number is some kind of network service such as a human operator, directory enquiries, emergency services etc
country_code
Returns 353.
regulator
Returns some text in an appropriate character set saying who the telecoms regulator is, with optional details such as their web site or phone number.
areacode
Return the area code - if applicable - for the number. If not applicable, returns undef.
areaname
Return the area name - if applicable - for the number, or undef.
subscriber
Return the subscriber part of the number
operator
Return the name of the telco operating this number, in an appropriate character set and with optional details such as their web site or phone number. Not currently implemented.
format
Return a sanely formatted version of the number, complete with IDD code, eg for the Irish number (021) 765-4321 it would return +353 21 7654321.
country
If the number is_international, return the two-letter ISO country code.
NYI
Version restrictions:
- Strictly sppeaking, this kind of duplication of the Number::Phone::UK class is bad. A tidy-up is in order, though it may emerge that a completely new implemantation is better.
- The results are only as accurate as my own investigations into current allocations. User feedback welcome.
- While the names of the nominal owners of mobile prefixes are given, number portability makes this information unreliable.
Download (0.11MB)
Added: 2007-04-03 License: Perl Artistic License Price:
939 downloads
Number::Interval 0.01
Number::Interval is a Perl module that can implement a representation of a numeric interval. more>>
Number::Interval is a Perl module that can implement a representation of a numeric interval.
SYNOPSIS
use Number::Interval;
$i = new Number::Interval( Min => -4, Max => 20);
$i = new Number::Interval( Min => 0 );
$is = $i->contains( $value );
$status = $i->intersection( $i2 );
print "$i";
Simple class to implement a closed or open interval. Can be used to compare different intervals, determine set membership, calculate intersections and provide default stringification methods.
Intervals can be bound or unbound. If max is less than min the interval is inverted.
<<lessSYNOPSIS
use Number::Interval;
$i = new Number::Interval( Min => -4, Max => 20);
$i = new Number::Interval( Min => 0 );
$is = $i->contains( $value );
$status = $i->intersection( $i2 );
print "$i";
Simple class to implement a closed or open interval. Can be used to compare different intervals, determine set membership, calculate intersections and provide default stringification methods.
Intervals can be bound or unbound. If max is less than min the interval is inverted.
Download (0.006MB)
Added: 2007-03-16 License: GPL (GNU General Public License) Price:
952 downloads
Randomize Lines 0.2.6
Randomize Lines (rl) is a command-line tool that reads lines from an input file or stdin. more>>
Randomize Lines (rl) is a command-line tool that reads lines from an input file or stdin, randomizes the lines and outputs a specified number of lines. It does this with only a single pass over the input while trying to use as little memory as possible.
I wrote rl in my spare time mainly to be able to select a random audio file to play when my toast is done (script in combination with find and sleep). Another reason was to familiarize myself with autoconf and friends.
The most recent version of this page can be found at http://ch.tudelft.nl/~arthur/rl/.
Warning: rl is software in development. The command line options and default behavior may change between releases.
Another Warning: I have mostly lost interest in this project and am not planning on doing much development on it any more. I will however still accept patches and fix important bugs (this more or less contradicts the previous warning).
Enhancements:
- A dangerous example was removed from the manual page and was replaced by several benign ones.
<<lessI wrote rl in my spare time mainly to be able to select a random audio file to play when my toast is done (script in combination with find and sleep). Another reason was to familiarize myself with autoconf and friends.
The most recent version of this page can be found at http://ch.tudelft.nl/~arthur/rl/.
Warning: rl is software in development. The command line options and default behavior may change between releases.
Another Warning: I have mostly lost interest in this project and am not planning on doing much development on it any more. I will however still accept patches and fix important bugs (this more or less contradicts the previous warning).
Enhancements:
- A dangerous example was removed from the manual page and was replaced by several benign ones.
Download (0.12MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
861 downloads
Enemy Lines 7 0.6
Enemy lines 7 is a single player first person 3d shooter game. more>>
Enemy lines 7 is a single player first person 3d shooter game.
Shoot down enemy bombers threatening your city.
<<lessShoot down enemy bombers threatening your city.
Download (0.13MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1220 downloads
Other version of Enemy Lines
License:GPL (GNU General Public License)
Number::WithError 0.08
Number::WithError is a Perl module that contains numbers with error propagation and scientific rounding. more>>
Number::WithError is a Perl module that contains numbers with error propagation and scientific rounding.
SYNOPSIS
use Number::WithError;
my $num = Number::WithError->new(5.647, 0.31);
print $num . "n";
# prints 5.65e+00 +/- 3.1e-01
# (I.e. it automatically does scientific rounding)
my $another = $num * 3;
print $another . "n";
# propagates the error assuming gaussian errors
# prints 1.69e+01 +/- 9.3e-01
# trigonometric functions also work:
print sin($another) . "n";
# prints -9.4e-01 +/- 3.1e-01
my $third = $another ** $num;
print $third. "n";
# propagates both errors into one.
# prints 8.7e+06 +/- 8.1e+06
# shortcut for the constructor:
use Number::WithError witherror;
$num = witherror(0.00032678, [2.5e-5, 3e-5], 5e-6);
# can deal with any number of errors, even with asymmetric errors
print $num . "n";
# prints 3.268e-04 + 2.5e-05 - 3.00e-05 +/- 5.0e-06
# Note: It may be annyoing that they dont all have the same
# exponent, but they *do* all have the sam significant digit!
This class is a container class for numbers with a number of associated symmetric and asymmetric errors. It overloads practically all common arithmetic operations and trigonometric functions to propagate the errors. It can do proper scientific rounding (as explained in more detail below in the documentation of the significant_digit() method).
You can use Math::BigFloat objects as the internal representation of numbers in order to support arbitrary precision calculations.
Errors are propagated using Gaussian error propagation.
With a notable exception, the test suite covers way over ninety percent of the code. The remaining holes are mostly difficult-to-test corner cases and sanity tests. The comparison routines are the exception for which there will be more extensive tests in a future release.
<<lessSYNOPSIS
use Number::WithError;
my $num = Number::WithError->new(5.647, 0.31);
print $num . "n";
# prints 5.65e+00 +/- 3.1e-01
# (I.e. it automatically does scientific rounding)
my $another = $num * 3;
print $another . "n";
# propagates the error assuming gaussian errors
# prints 1.69e+01 +/- 9.3e-01
# trigonometric functions also work:
print sin($another) . "n";
# prints -9.4e-01 +/- 3.1e-01
my $third = $another ** $num;
print $third. "n";
# propagates both errors into one.
# prints 8.7e+06 +/- 8.1e+06
# shortcut for the constructor:
use Number::WithError witherror;
$num = witherror(0.00032678, [2.5e-5, 3e-5], 5e-6);
# can deal with any number of errors, even with asymmetric errors
print $num . "n";
# prints 3.268e-04 + 2.5e-05 - 3.00e-05 +/- 5.0e-06
# Note: It may be annyoing that they dont all have the same
# exponent, but they *do* all have the sam significant digit!
This class is a container class for numbers with a number of associated symmetric and asymmetric errors. It overloads practically all common arithmetic operations and trigonometric functions to propagate the errors. It can do proper scientific rounding (as explained in more detail below in the documentation of the significant_digit() method).
You can use Math::BigFloat objects as the internal representation of numbers in order to support arbitrary precision calculations.
Errors are propagated using Gaussian error propagation.
With a notable exception, the test suite covers way over ninety percent of the code. The remaining holes are mostly difficult-to-test corner cases and sanity tests. The comparison routines are the exception for which there will be more extensive tests in a future release.
Download (0.027MB)
Added: 2007-07-05 License: Perl Artistic License Price:
841 downloads
Console Lines 1.0.4
Console Lines is a Lines game for the Unix terminal. more>>
Console Lines is a "Lines" game for the Unix terminal. There is no in-game help available right now, so check the README file. To move the cursor, use arrows (or jkhl), to select or to move a chip, use space. To instantly quit, use q. Console Lines requires a certain terminal size, supports a mouse (curses or GPM), and works with various ncurses libraries.
You will need an ANSI standart C compiler, GNU make, and a decent curses library that supports colors.
The current lists of operation systems tested:
Linux, glibc 2.2
Solaris 9
OpenBSD 3.8
CygWin 5
Enhancements:
- Support for smaller terminals (as small as 19x19).
- Support for terminal resize.
- Support for black and white terminals.
- Support for command line options.
- A workaround for a nasty ALTLinux/Debian GPM bug.
- Persistant high scores.
- A man page has been added.
<<lessYou will need an ANSI standart C compiler, GNU make, and a decent curses library that supports colors.
The current lists of operation systems tested:
Linux, glibc 2.2
Solaris 9
OpenBSD 3.8
CygWin 5
Enhancements:
- Support for smaller terminals (as small as 19x19).
- Support for terminal resize.
- Support for black and white terminals.
- Support for command line options.
- A workaround for a nasty ALTLinux/Debian GPM bug.
- Persistant high scores.
- A man page has been added.
Download (0.070MB)
Added: 2006-10-21 License: GPL (GNU General Public License) Price:
1100 downloads
Number::Encode 1.00
Number::Encode is a Perl module to encode bit strings into digit strings. more>>
Number::Encode is a Perl module to encode bit strings into digit strings.
SYNOPSIS
use Number::Encode qw(nonuniform uniform);
Provides a mechanism to convert arbitrary bit-strings into numeric digit strings. The transformation can be uniform or non-uniform depending on the type of distribution of the numeric digits achieved.
The former approach is useful for security-related applications such as calling cards and the such, which require a uniform digit distribution. The algorythm used to generate uniform distributions, while deterministic, is more constly than the non-uniform variant.
This module is distributed under the same terms and warranty as Perl itself.
<<lessSYNOPSIS
use Number::Encode qw(nonuniform uniform);
Provides a mechanism to convert arbitrary bit-strings into numeric digit strings. The transformation can be uniform or non-uniform depending on the type of distribution of the numeric digits achieved.
The former approach is useful for security-related applications such as calling cards and the such, which require a uniform digit distribution. The algorythm used to generate uniform distributions, while deterministic, is more constly than the non-uniform variant.
This module is distributed under the same terms and warranty as Perl itself.
Download (0.002MB)
Added: 2007-04-03 License: Perl Artistic License Price:
934 downloads
Scalar::Number 0.001
Scalar::Number is a Perl module with numeric aspects of scalars. more>>
Scalar::Number is a Perl module with numeric aspects of scalars.
SYNOPSIS
use Scalar::Number qw(scalar_num_part);
$num = scalar_num_part($scalar);
use Scalar::Number qw(sclnum_is_natint sclnum_is_float);
if(sclnum_is_natint($value)) { ...
if(sclnum_is_float($value)) { ...
use Scalar::Number qw(sclnum_val_cmp sclnum_id_cmp);
@sorted_nums = sort { sclnum_val_cmp($a, $b) } @floats;
@sorted_nums = sort { sclnum_id_cmp($a, $b) } @floats;
This module is about the numeric part of plain (string) Perl scalars. A scalar has a numeric value, which may be expressed in either the native integer type or the native floating point type. Many values are expressible both ways, in which case the exact representation is insignificant. To fully understand Perl arithmetic it is necessary to know about both of these representations, and the differing behaviours of numbers according to which way they are expressible.
This module provides functions to extract the numeric part of a scalar, classify a number by expressibility, and compare numbers across representations.
<<lessSYNOPSIS
use Scalar::Number qw(scalar_num_part);
$num = scalar_num_part($scalar);
use Scalar::Number qw(sclnum_is_natint sclnum_is_float);
if(sclnum_is_natint($value)) { ...
if(sclnum_is_float($value)) { ...
use Scalar::Number qw(sclnum_val_cmp sclnum_id_cmp);
@sorted_nums = sort { sclnum_val_cmp($a, $b) } @floats;
@sorted_nums = sort { sclnum_id_cmp($a, $b) } @floats;
This module is about the numeric part of plain (string) Perl scalars. A scalar has a numeric value, which may be expressed in either the native integer type or the native floating point type. Many values are expressible both ways, in which case the exact representation is insignificant. To fully understand Perl arithmetic it is necessary to know about both of these representations, and the differing behaviours of numbers according to which way they are expressible.
This module provides functions to extract the numeric part of a scalar, classify a number by expressibility, and compare numbers across representations.
Download (0.009MB)
Added: 2007-05-21 License: Perl Artistic License Price:
886 downloads
Convert::Number::Digits 0.03
Convert::Number::Digits is a Perl module that convert Digits Between the Scripts of Unicode. more>>
Convert::Number::Digits is a Perl module that convert Digits Between the Scripts of Unicode.
SYNOPSIS
use utf8;
require Convert::Number::Digits;
my $number = 12345;
my $d = new Convert::Number::Digits ( $number );
print "$number => ", $d->toArabic, "n";
my $gujarti = $d->toGujarti;
my $khmer = reverse ( $d->toKhmer );
$d->number ( $khmer ); # reset the number
print "$number => $gujarti => ", $d->number, " => ", $n->convert, "n";
The Convert::Number::Digits will convert a sequence of digits from one script supported in Unicode, into another. UTF-8 encoding is used for all scripts.
<<lessSYNOPSIS
use utf8;
require Convert::Number::Digits;
my $number = 12345;
my $d = new Convert::Number::Digits ( $number );
print "$number => ", $d->toArabic, "n";
my $gujarti = $d->toGujarti;
my $khmer = reverse ( $d->toKhmer );
$d->number ( $khmer ); # reset the number
print "$number => $gujarti => ", $d->number, " => ", $n->convert, "n";
The Convert::Number::Digits will convert a sequence of digits from one script supported in Unicode, into another. UTF-8 encoding is used for all scripts.
Download (0.005MB)
Added: 2006-08-02 License: Perl Artistic License Price:
1178 downloads
ProcMeter3 3.4f
ProcMeter3 is a system monitor with multiple graphical outputs. more>>
ProcMeter is a framework on which a number of modules (plugins) are loaded. More modules can be written as required to perform more monitoring and informational functions.
The statistics that are displayed are grouped by module, with a menu allowing selection of module and a sub-menu for each output available for that module.
APM
Advanced Power Management information. These outputs are only available if you have configured the kernel to have the APM feature.
Biff
Monitors the e-mail inbox (in /var/spool/mail/username or /var/mail/username) and indicates the number of e-mails that are waiting and the size.
Date_Time
The current date and time and the amount of time since the system was last booted.
DiskUsage
Shows the percentage of the disk that is used and the amount of free space for each of the local disks that it finds are mounted or can be mounted when the program starts.
LogFile
Monitors the size and number of lines and the rate of increase of these in a set of log files.
Memory
The amount of memory that is used for programs, buffers, cache and the amount that is free.
Network
The network devices and the amount of traffic on each of them. It will automatically pick up available devices when it starts.
Processes
The load average and the number of processes running and starting.
ProcMeter
Information about the procmeter program itself.
Sensors
Hardware sensors for temperature and fan speed. (Requires sensor hardware and kernel patch from http://www.netroedge.com/~lm78/ or version 2.6 kernel).
Statistics
Low level system statistics. For example CPU usage, disk usage, swapping and paging.
VM_Statistics
Low level system statistics about virtual memory (swaping and paging) for kernel version 2.5 where the information has moved from the Statistics section.
Stat-CPU
Statistics about individual CPU usage including support for SMP machines.
Stat-Disk
Statistics about individual disk usage including support for up to 4 disks.
Stat-Intr
Statistics about individual interrupts including support for up to 32 interrupts.
Uname
The system information from the uname program, hostname and Linux kernel version.
Wireless
Information about wireless network devices. It will automatically pick up available devices when it starts.
Longrun
For systems with the Transmeta Crueso processor, information about longrun. Will not work unless the kernel is compiled with CPUID support, and /dev/cpu/0/cpuid must be readable by procmeter.
ACPI
Advanced Configuration and Power Interface information. These outputs are only available if you have enabled ACPI in the Linux kernel and you have the appropriate hardware. ACPI can report various information about a systems battery, and may also have thermal outputs available.
For each of the outputs there is a properties information window that can be used to check the meaning of an output and other properties about it.
Enhancements:
- Minor bugfixes only (increased buffer size in the df module).
<<lessThe statistics that are displayed are grouped by module, with a menu allowing selection of module and a sub-menu for each output available for that module.
APM
Advanced Power Management information. These outputs are only available if you have configured the kernel to have the APM feature.
Biff
Monitors the e-mail inbox (in /var/spool/mail/username or /var/mail/username) and indicates the number of e-mails that are waiting and the size.
Date_Time
The current date and time and the amount of time since the system was last booted.
DiskUsage
Shows the percentage of the disk that is used and the amount of free space for each of the local disks that it finds are mounted or can be mounted when the program starts.
LogFile
Monitors the size and number of lines and the rate of increase of these in a set of log files.
Memory
The amount of memory that is used for programs, buffers, cache and the amount that is free.
Network
The network devices and the amount of traffic on each of them. It will automatically pick up available devices when it starts.
Processes
The load average and the number of processes running and starting.
ProcMeter
Information about the procmeter program itself.
Sensors
Hardware sensors for temperature and fan speed. (Requires sensor hardware and kernel patch from http://www.netroedge.com/~lm78/ or version 2.6 kernel).
Statistics
Low level system statistics. For example CPU usage, disk usage, swapping and paging.
VM_Statistics
Low level system statistics about virtual memory (swaping and paging) for kernel version 2.5 where the information has moved from the Statistics section.
Stat-CPU
Statistics about individual CPU usage including support for SMP machines.
Stat-Disk
Statistics about individual disk usage including support for up to 4 disks.
Stat-Intr
Statistics about individual interrupts including support for up to 32 interrupts.
Uname
The system information from the uname program, hostname and Linux kernel version.
Wireless
Information about wireless network devices. It will automatically pick up available devices when it starts.
Longrun
For systems with the Transmeta Crueso processor, information about longrun. Will not work unless the kernel is compiled with CPUID support, and /dev/cpu/0/cpuid must be readable by procmeter.
ACPI
Advanced Configuration and Power Interface information. These outputs are only available if you have enabled ACPI in the Linux kernel and you have the appropriate hardware. ACPI can report various information about a systems battery, and may also have thermal outputs available.
For each of the outputs there is a properties information window that can be used to check the meaning of an output and other properties about it.
Enhancements:
- Minor bugfixes only (increased buffer size in the df module).
Download (0.11MB)
Added: 2007-02-17 License: GPL (GNU General Public License) Price:
980 downloads

Tetris 0.9
This is a clone of the popular tetris game, written in Python and PyGame. more>>
Tetris 0.9 will provide hours of entertainment for everyone. This is designed as a clone of the popular tetris game, written in Python and PyGame.
It has a menu and high scores for the number of lines, and the score (more points for the number of lines made at once). You control your blocks with the arrow keys (left, right to move, up to rotate, and down to speed up).
Requirements:
- Operating Systems - Should work anywhere with python, but only tested on windows.
- Source Dependencies
-
- python 2.5-2.6
- pygame 1.7+
Added: 2009-01-27 License: GPL Price: FREE
660 downloads
WMeyes 1.2
WMeyes is a pretty simple application: it sits in the WindowMaker dock, and a pair of eyes track your cursor. more>>
WMeyes is a pretty simple application: it sits in the WindowMaker dock, and a pair of eyes track your cursor.
Actually, the program should work in all window managers, but then you dont have a dock to sit it in, in which case you might as well use xeyes.
Enhancements:
- I added changes based upon a patch I found at http://www.shiratori.riec.tohoku.ac.jp/~jir/linux/products/wmeyes/index-e.html which allows one to click upon the eyes and run a program.
- Your command will be fed directly to the shell, so that you can use shell metacharacters or what have you, although you will probably need to escape them. Note that wmeyes does not automatically background the program, so you will probably want to background it yourself.
For example:
# run an xmag whenever the eyes are clicked on
wmeyes -w -e xmag &
# show the number of lines with the word "foo" in them in your mail spool
wmeyes -e xmessage `grep -w foo $MAIL | wc -l` &
# make wmeyes stop working until you have finished with a shell
wmeyes -e xterm
# my personal favorite: make the screen blank when the eyes are clicked on
wmeyes -e xset dpms force off
I also added support for multiple displays at once. Use -d, -display, or --display as many times as you like.
<<lessActually, the program should work in all window managers, but then you dont have a dock to sit it in, in which case you might as well use xeyes.
Enhancements:
- I added changes based upon a patch I found at http://www.shiratori.riec.tohoku.ac.jp/~jir/linux/products/wmeyes/index-e.html which allows one to click upon the eyes and run a program.
- Your command will be fed directly to the shell, so that you can use shell metacharacters or what have you, although you will probably need to escape them. Note that wmeyes does not automatically background the program, so you will probably want to background it yourself.
For example:
# run an xmag whenever the eyes are clicked on
wmeyes -w -e xmag &
# show the number of lines with the word "foo" in them in your mail spool
wmeyes -e xmessage `grep -w foo $MAIL | wc -l` &
# make wmeyes stop working until you have finished with a shell
wmeyes -e xterm
# my personal favorite: make the screen blank when the eyes are clicked on
wmeyes -e xset dpms force off
I also added support for multiple displays at once. Use -d, -display, or --display as many times as you like.
Download (0.010MB)
Added: 2006-10-18 License: GPL (GNU General Public License) Price:
1103 downloads
Hextris 0.9
Hextris is a Tetris game with stones made of hexagons. more>>
Hextris is Tetris with stones made of hexagons.
It takes some time to get used to the hexagon board but its worth it.
Main features:
- severity levels for beginner, medium and expert
- choosable speed at game start
- global highscore list
- choosable hexagon size
- Java/multiplatform implementation
- GPL license
The aim of the game is to score as high as possible. So here are some score hints:
- Moving down stones manually scores more than waiting until stones move automatically.
- Playing in higher levels scores more than playing in lower levels. If you start in a higher level then you stay there as long as it takes to reach that level from level 1. So if you feel comfortable in say level 3 then its better to start in level 3.
- The score for removed lines depends on the number of simultaneously removed lines and grows quarely, i.e. filling 2 lines with one stones brings 2 times the score of filling 2 lines seperately. 3 times for 3 lines etc.
The actual number of score points can be found in the help display
<<lessIt takes some time to get used to the hexagon board but its worth it.
Main features:
- severity levels for beginner, medium and expert
- choosable speed at game start
- global highscore list
- choosable hexagon size
- Java/multiplatform implementation
- GPL license
The aim of the game is to score as high as possible. So here are some score hints:
- Moving down stones manually scores more than waiting until stones move automatically.
- Playing in higher levels scores more than playing in lower levels. If you start in a higher level then you stay there as long as it takes to reach that level from level 1. So if you feel comfortable in say level 3 then its better to start in level 3.
- The score for removed lines depends on the number of simultaneously removed lines and grows quarely, i.e. filling 2 lines with one stones brings 2 times the score of filling 2 lines seperately. 3 times for 3 lines etc.
The actual number of score points can be found in the help display
Download (0.031MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
820 downloads
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