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Nebula Cards 0.7
Nebula Cards project is a card game engine. more>>
Nebula Cards project is a card game engine.
Nebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
<<lessNebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
Download (MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1075 downloads
Penguin Cards 1.0
Penguin Cards project is a card game. more>>
Penguin Cards project is a card game.
PenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
<<lessPenguinCards is a two-player card game. The aim is to find the pairs of cards on the board. The one who finds out more card pairs is the winner.
PenguinCards is a java-based game.
If you are unhappy with images on the cards, then simply copy your cards into images/pictures/penguins directory. That is it!
Enhancements:
- Initial release
Download (0.12MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1062 downloads
Khalkhi cards 0.2.2
Khalkhi cards allows you to have cards of the entries in your addressbook floating on the desktop. more>>
Khalkhi cards allows you to have cards of the entries in your addressbook floating on the desktop, see the status in the several systems a person has an account in, and do a lot of things, like surfing to her homepage, starting an email or a chat, or dropping her a file/url.
A card lists all properties of an addressbook entry. Are status services installed for a property, the status is displayed below the property item. Actions services are available by the context menu (right click on a property item), and so called data action services by the drop menu (drag a file/url onto the card or an item).
The program is based upon the Khalkhi framework, thus endlessly extendable by plugins. It cannot be used directly, is only available by a service within the framework. So install also the framework and the Khalkhi applet for Kicker:
http://www.kde-apps.org/content/show.php?content=54450
http://www.kde-apps.org/content/show.php?content=54451
Needs 0.2.2 of the Khalkhi framework (see link above).
Enhancements:
- adaption to rename of Contacts framework to Khalkhi framework
<<lessA card lists all properties of an addressbook entry. Are status services installed for a property, the status is displayed below the property item. Actions services are available by the context menu (right click on a property item), and so called data action services by the drop menu (drag a file/url onto the card or an item).
The program is based upon the Khalkhi framework, thus endlessly extendable by plugins. It cannot be used directly, is only available by a service within the framework. So install also the framework and the Khalkhi applet for Kicker:
http://www.kde-apps.org/content/show.php?content=54450
http://www.kde-apps.org/content/show.php?content=54451
Needs 0.2.2 of the Khalkhi framework (see link above).
Enhancements:
- adaption to rename of Contacts framework to Khalkhi framework
Download (0.41MB)
Added: 2007-05-28 License: GPL (GNU General Public License) Price:
880 downloads
NetCARD Config 1.05
NetCARD Config project helps linux users to configure network cards for two ip one for DSL network one for Local Network. more>>
NetCARD Config project helps linux users to configure network cards for two ip one for DSL network one for Local Network.
<<less Download (0.030MB)
Added: 2006-03-27 License: GPL (GNU General Public License) Price:
1315 downloads
Adverse Bad Credit Loan 1
Adverse Bad Credit Loan icons for your credit website. If you have a credit website such as credit cards or loans these icons will work great. All of ... more>> <<less
Download (41KB)
Added: 2009-04-16 License: Freeware Price: Free
190 downloads
SVG-cards 2.0.1
SVG-cards is a set of playing cards made from pure SVG with all kings, queens, jacks, numbers, jokers, and backs of cards. more>>
SVG-cards is a set of playing cards made from pure SVG with all kings, queens, jacks, numbers, jokers, and backs of cards.
You can use SVG-cards everywhere you like : Web pages, games, the GNOME desktop, the KDE desktop, and so on...
You can print them on your color printer and make real cards or T-shirts.
The kings, queens and jacks are based on the french representation, because I find them beautiful. You can access to each either by rendering the file into a pixmap and clipping each card or by using their name with a DOM interface. All cards are inside a SVG group.
Example :
the king of spade is inside this group :
< g id="king_spade" >
...
< /g >
Names are the following :
black_joker
red_joker
back
{king,queen,jack}_{club,diamond,heart,spade}
{1,2,3,4,5,6,7,8,9,10}_{club,diamond,heart,spade}
Examples :
- the ace of club is 1_club
- the queen of diamond is queen_diamond
Enhancements:
- A bug that prevented SVG cards from being displayed in Firefox and Adobe Illustrator was fixed.
<<lessYou can use SVG-cards everywhere you like : Web pages, games, the GNOME desktop, the KDE desktop, and so on...
You can print them on your color printer and make real cards or T-shirts.
The kings, queens and jacks are based on the french representation, because I find them beautiful. You can access to each either by rendering the file into a pixmap and clipping each card or by using their name with a DOM interface. All cards are inside a SVG group.
Example :
the king of spade is inside this group :
< g id="king_spade" >
...
< /g >
Names are the following :
black_joker
red_joker
back
{king,queen,jack}_{club,diamond,heart,spade}
{1,2,3,4,5,6,7,8,9,10}_{club,diamond,heart,spade}
Examples :
- the ace of club is 1_club
- the queen of diamond is queen_diamond
Enhancements:
- A bug that prevented SVG cards from being displayed in Firefox and Adobe Illustrator was fixed.
Download (0.34MB)
Added: 2006-06-30 License: LGPL (GNU Lesser General Public License) Price:
1219 downloads
Noid 0.424
Noid is a Perl module that contains routines to mint and manage nice opaque identifiers. more>>
Noid is a Perl module that contains routines to mint and manage nice opaque identifiers.
SYNOPSIS
use Noid; # import routines into a Perl script
$dbreport = Noid::dbcreate( # create minter database & printable
$dbdir, $contact, # report on its properties; $contact
$template, $term, # is string identifying the operator
$naan, $naa, # (authentication information); the
$subnaa ); # report is printable
$noid = Noid::dbopen( $dbname, $flags ); # open a minter, optionally
$flags = 0 | DB_RDONLY; # in read only mode
Noid::mint( $noid, $contact, $pepper ); # generate an identifier
Noid::dbclose( $noid ); # close minter when done
Noid::checkchar( $id ); # if id ends in +, replace with new check
# char and return full id, else return id
# if current check char valid, else return
# undef
Noid::validate( $noid, # check that ids conform to template ("-"
$template, # means use minters template); returns
@ids ); # array of corresponding strings, errors
# beginning with "iderr:"
$n = Noid::bind( $noid, $contact, # bind data to identifier; set
$validate, $how, # $validate to 0 if id. doesnt
$id, $elem, $value ); # need to conform to a template
Noid::note( $noid, $contact, $key, $value ); # add an internal note
Noid::fetch( $noid, $verbose, # fetch bound data; set $verbose
$id, @elems ); # to 1 to return labels
print Noid::dbinfo( $noid, # get minter information; level
$level ); # brief (default), full, or dump
Noid::getnoid( $noid, $varname ); # get arbitrary named internal
# variable
Noid::hold( $noid, $contact, # place or release hold; return
$on_off, @ids ); # 1 on success, 0 on error
Noid::hold_set( $noid, $id );
Noid::hold_release( $noid, $id );
Noid::parse_template( $template, # read template for errors, returning
$prefix, $mask, # namespace size (NOLIMIT=unbounded)
$gen_type, # or 0 on error; $message, $gen_type,
$message ); # $prefix, & $mask are output params
Noid::queue( $noid, $contact, # return strings for queue attempts
$when, @ids ); # (failures start "error:")
Noid::n2xdig( $num, $mask ); # show identifier matching ord. $num
Noid::sample( $noid, $num ); # show random ident. less than $num
Noid::scope( $noid ); # show range of ids inside the minter
print Noid::errmsg( $noid, $reset ); # print message from failed call
$reset = undef | 1; # use 1 to clear error message buffer
Noid::addmsg( $noid, $message ); # add message to error message buffer
Noid::logmsg( $noid, $message ); # write message to minter log
<<lessSYNOPSIS
use Noid; # import routines into a Perl script
$dbreport = Noid::dbcreate( # create minter database & printable
$dbdir, $contact, # report on its properties; $contact
$template, $term, # is string identifying the operator
$naan, $naa, # (authentication information); the
$subnaa ); # report is printable
$noid = Noid::dbopen( $dbname, $flags ); # open a minter, optionally
$flags = 0 | DB_RDONLY; # in read only mode
Noid::mint( $noid, $contact, $pepper ); # generate an identifier
Noid::dbclose( $noid ); # close minter when done
Noid::checkchar( $id ); # if id ends in +, replace with new check
# char and return full id, else return id
# if current check char valid, else return
# undef
Noid::validate( $noid, # check that ids conform to template ("-"
$template, # means use minters template); returns
@ids ); # array of corresponding strings, errors
# beginning with "iderr:"
$n = Noid::bind( $noid, $contact, # bind data to identifier; set
$validate, $how, # $validate to 0 if id. doesnt
$id, $elem, $value ); # need to conform to a template
Noid::note( $noid, $contact, $key, $value ); # add an internal note
Noid::fetch( $noid, $verbose, # fetch bound data; set $verbose
$id, @elems ); # to 1 to return labels
print Noid::dbinfo( $noid, # get minter information; level
$level ); # brief (default), full, or dump
Noid::getnoid( $noid, $varname ); # get arbitrary named internal
# variable
Noid::hold( $noid, $contact, # place or release hold; return
$on_off, @ids ); # 1 on success, 0 on error
Noid::hold_set( $noid, $id );
Noid::hold_release( $noid, $id );
Noid::parse_template( $template, # read template for errors, returning
$prefix, $mask, # namespace size (NOLIMIT=unbounded)
$gen_type, # or 0 on error; $message, $gen_type,
$message ); # $prefix, & $mask are output params
Noid::queue( $noid, $contact, # return strings for queue attempts
$when, @ids ); # (failures start "error:")
Noid::n2xdig( $num, $mask ); # show identifier matching ord. $num
Noid::sample( $noid, $num ); # show random ident. less than $num
Noid::scope( $noid ); # show range of ids inside the minter
print Noid::errmsg( $noid, $reset ); # print message from failed call
$reset = undef | 1; # use 1 to clear error message buffer
Noid::addmsg( $noid, $message ); # add message to error message buffer
Noid::logmsg( $noid, $message ); # write message to minter log
Download (0.13MB)
Added: 2007-05-15 License: BSD License Price:
893 downloads
Asterisk Live CF card b-01
Asterisk Live CF card is, clearly, a compact flash install of asterisk. more>>
Asterisk Live CF card is, clearly, a compact flash install of asterisk that will give you a complete, running system similar to that of the asterisk live CD.
Indeed most things are the same although there have been some additions and changes.
To install the CF you will need some way of getting the image onto the card. Generally this can be done with a USB CF card reader using
dd if=asterisk-cf-b01 of=/dev/sda bs=1k count=64000
Useful things to know
1. The cf install currently assumes its hda (1 2 and 3) so youll need to put it in as your primary master using your CF->IDE adaptor, this will be more automagical in the future
2. example configs are stored on hda3 along with a new feature script called remoteconfig. This will allow you to update the configuration/OS automatically on boot from a remote webserver. More detail on how to use this feature will appear at http://www.automated.it/asterisk be sure to read any notes there first.
3. At the minimum youll need a 64mb CF card but you can use a larger one if you wish and create futher partitions. Currenly when you create the CF from the image the following partitions exist
Disk /dev/hda: 8 heads, 32 sectors, 490 cylinders
Units = cylinders of 256 * 512 bytes
Device Boot Start End Blocks Id System
/dev/hda1 * 1 33 4208 83 Linux
/dev/hda2 34 354 41088 83 Linux
/dev/hda3 355 490 17408 83 Linux
4. Once booted you will need to make changes to the files in /dev/hda3/astlive-example, particularly networking and the zapata/zaptel configs. Note, if you rename the astlive-example directory to astlive then on the next boot the files will be copied and activated on the running system automatically. Using the example astlive directory includes a PASSWORD CHANGE for root from EPPING to epping (without quotes) as a demonstration. At the minimum you MUST change the networking to suit your environment, since they will change to what is in this directory too.
5. All partitions on the CF are unmounted after boot so if you need to work on them, you will need to specifically mount them.
6. Ive tested E100P, X100P and TDM40B cards using this install, and would be interested to hear of other cards proven to be working.
<<lessIndeed most things are the same although there have been some additions and changes.
To install the CF you will need some way of getting the image onto the card. Generally this can be done with a USB CF card reader using
dd if=asterisk-cf-b01 of=/dev/sda bs=1k count=64000
Useful things to know
1. The cf install currently assumes its hda (1 2 and 3) so youll need to put it in as your primary master using your CF->IDE adaptor, this will be more automagical in the future
2. example configs are stored on hda3 along with a new feature script called remoteconfig. This will allow you to update the configuration/OS automatically on boot from a remote webserver. More detail on how to use this feature will appear at http://www.automated.it/asterisk be sure to read any notes there first.
3. At the minimum youll need a 64mb CF card but you can use a larger one if you wish and create futher partitions. Currenly when you create the CF from the image the following partitions exist
Disk /dev/hda: 8 heads, 32 sectors, 490 cylinders
Units = cylinders of 256 * 512 bytes
Device Boot Start End Blocks Id System
/dev/hda1 * 1 33 4208 83 Linux
/dev/hda2 34 354 41088 83 Linux
/dev/hda3 355 490 17408 83 Linux
4. Once booted you will need to make changes to the files in /dev/hda3/astlive-example, particularly networking and the zapata/zaptel configs. Note, if you rename the astlive-example directory to astlive then on the next boot the files will be copied and activated on the running system automatically. Using the example astlive directory includes a PASSWORD CHANGE for root from EPPING to epping (without quotes) as a demonstration. At the minimum you MUST change the networking to suit your environment, since they will change to what is in this directory too.
5. All partitions on the CF are unmounted after boot so if you need to work on them, you will need to specifically mount them.
6. Ive tested E100P, X100P and TDM40B cards using this install, and would be interested to hear of other cards proven to be working.
Download (45.3MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1224 downloads
bingo-cards 1.02
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards. more>>
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards.
These cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
<<lessThese cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
Download (3.4MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
635 downloads
PHP Greeting card class 1.1
PHP Greeting card class can be used to compose and send greeting cards by email. more>>
PHP Greeting card class can be used to compose and send greeting cards by email.
PHP Greeting card class can compose and send an email message with a greeting either in text, in HTML with an image, or in HTML with Flash content.
The HTML version of the card may include a greeting picture.
<<lessPHP Greeting card class can compose and send an email message with a greeting either in text, in HTML with an image, or in HTML with Flash content.
The HTML version of the card may include a greeting picture.
Download (0.95MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1043 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
WML::Card 0.02
WML::Card is a Perl extension for builiding WML Cards according to the browser being used. more>>
WML::Card is a Perl extension for builiding WML Cards according to the browser being used.
SYNOPSIS
use WML::Card;
my $options= [ [Option 1, http://...], [Option 2, http://...], ];
my $c = WML::Card->guess(index,Wap Site); $c->link_list(indice, undef, 0, $options, $options); $c->print;
This perl library simplifies the creation of WML cards on the fly. It produces the most suitable wml code for the browser requesting the card. In this way the one building the cards does not have to worry about the differences in how each wap browser displays the wml code. In combination wht WML::Deck it provides functionality to build WAP applications.
Methods
$card = WML::Card->guess( $id, $title, [$user_agent] );
This class method constructs a new WML::Card object. The first argument defines the WML cards id and the second argument its title. The if the third argument is not defined, the value is obtained from $ENV{HTTP_USER_AGENT}.
$c->buttons($label, $type, $task, $href)
$c->table ($data, $title, $offset, $pager, @headers)
$c->link_list($name, $listtitle, $offset, $pager, $data, $align)
$c->value_list($name, $listtitle, $offset,$pager,$data)
The variable $data is an array reference like: my $menu_items= [ [Option 1, http://...], [Option 2, http://...], ];
The variable $pager is the number of items wanted to be displayed in each card.
$c->print
$c->info($content)
$c->img($file, $alt)
$c->input($label, $text, $name, $format, $type, $size, $target, $arg);
$c->link($target, $text);
$c->br
<<lessSYNOPSIS
use WML::Card;
my $options= [ [Option 1, http://...], [Option 2, http://...], ];
my $c = WML::Card->guess(index,Wap Site); $c->link_list(indice, undef, 0, $options, $options); $c->print;
This perl library simplifies the creation of WML cards on the fly. It produces the most suitable wml code for the browser requesting the card. In this way the one building the cards does not have to worry about the differences in how each wap browser displays the wml code. In combination wht WML::Deck it provides functionality to build WAP applications.
Methods
$card = WML::Card->guess( $id, $title, [$user_agent] );
This class method constructs a new WML::Card object. The first argument defines the WML cards id and the second argument its title. The if the third argument is not defined, the value is obtained from $ENV{HTTP_USER_AGENT}.
$c->buttons($label, $type, $task, $href)
$c->table ($data, $title, $offset, $pager, @headers)
$c->link_list($name, $listtitle, $offset, $pager, $data, $align)
$c->value_list($name, $listtitle, $offset,$pager,$data)
The variable $data is an array reference like: my $menu_items= [ [Option 1, http://...], [Option 2, http://...], ];
The variable $pager is the number of items wanted to be displayed in each card.
$c->print
$c->info($content)
$c->img($file, $alt)
$c->input($label, $text, $name, $format, $type, $size, $target, $arg);
$c->link($target, $text);
$c->br
Download (0.005MB)
Added: 2007-03-26 License: Perl Artistic License Price:
942 downloads
cardwords 0.012
cardwords project is a form crosswords on the cardtable with cards showing characters. more>>
cardwords project is a form crosswords on the cardtable with cards showing characters.
cardwords is a customizable, client/server, multiplayer card game. The cards show characters and points.
The players form crosswords on the card-table with their cards. By editing text files, cardwords can be customized to any language using latin-1 characters. The set of cards, the card-table, and rules for bonus and penalty points can also be customized.
<<lesscardwords is a customizable, client/server, multiplayer card game. The cards show characters and points.
The players form crosswords on the card-table with their cards. By editing text files, cardwords can be customized to any language using latin-1 characters. The set of cards, the card-table, and rules for bonus and penalty points can also be customized.
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1063 downloads
Games::Bingo::Card 0.13
Games::Bingo::Card is a helper class for Games::Bingo. more>>
Games::Bingo::Card is a helper class for Games::Bingo.
SYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
<<lessSYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
Download (0.020MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Secleted [ 0 ] software to compare
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