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Template::Tutorial 2.15
Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.
This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.
Template::Tutorial::Web
Generating Web Content Using the Template Toolkit
This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.
Template::Tutorial::Datafile
Creating Data Output Files Using the Template Toolkit
This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).
<<lessThis section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.
Template::Tutorial::Web
Generating Web Content Using the Template Toolkit
This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.
Template::Tutorial::Datafile
Creating Data Output Files Using the Template Toolkit
This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).
Download (0.76MB)
Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
Test::Unit::Tutorial 0.14
Test::Unit::Tutorial is a Perl module that contains a tutorial on unit testing. more>>
Test::Unit::Tutorial is a Perl module that contains a tutorial on unit testing.
SYNOPSIS
perldoc Test::Unit::Tutorial
Here should be extensive documentation on what unit testing is, why it is useful, and how to do it with the Test::Unit collection of modules.
Sorry for not implementing this yet.
Please have a look at the examples in the examples directory and read the README file that came with this distribution.
A short tutorial on how to use the unit testing framework is included in Test::Unit::TestCase.
Further examples can be found by looking at the self test collection, starting in Test::Unit::tests::AllTests.
<<lessSYNOPSIS
perldoc Test::Unit::Tutorial
Here should be extensive documentation on what unit testing is, why it is useful, and how to do it with the Test::Unit collection of modules.
Sorry for not implementing this yet.
Please have a look at the examples in the examples directory and read the README file that came with this distribution.
A short tutorial on how to use the unit testing framework is included in Test::Unit::TestCase.
Further examples can be found by looking at the self test collection, starting in Test::Unit::tests::AllTests.
Download (0.044MB)
Added: 2007-06-13 License: Perl Artistic License Price:
863 downloads
RiveScript::Tutorial 1.02
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain. more>>
RiveScript::Tutorial is a beginners guide to creating their first RiveScript brain.
This tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!
Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.
A Simple RiveScript Interpreter
Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.
#!/usr/bin/perl -w
use strict;
use warnings;
use RiveScript;
# Create the RiveScript interpreter.
my $rive = new RiveScript();
# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");
# Sort them.
$rive->sortReplies;
# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;
# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}
<<lessThis tutorial outlines the various capabilities of the RiveScript specification and offers some recommended pointers for creating a well-formed RiveScript brain. What you do with this knowledge is up to you; be creative!
Be sure to skim over the RiveScript manpage first, because this tutorial jumps right in to using the various RiveScript commands without always explaining what each of them do.
A Simple RiveScript Interpreter
Here is a simple Perl script for running a RiveScript interpreter. This assumes that the brains RS files will be stored in a directory called "tutorial", local to the Perl script. Youd want to edit certain parameters in this code if you see fit.
#!/usr/bin/perl -w
use strict;
use warnings;
use RiveScript;
# Create the RiveScript interpreter.
my $rive = new RiveScript();
# Load the RS tutorial brain.
$rive->loadDirectory ("./tutorial");
# Sort them.
$rive->sortReplies;
# Go into a chatting loop.
while (1) {
print "User> ";
my $msg = ;
chomp $msg;
# Grab a reply.
my @reply = $rive->reply (user,$msg);
print " Bot> $_n" foreach(@reply);
}
Download (0.20MB)
Added: 2006-12-06 License: Perl Artistic License Price:
1064 downloads
Task::Catalyst::Tutorial 0.03
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst. more>>
Task::Catalyst::Tutorial is a Perl module that installs everything you need to learn Catalyst.
SYNOPSIS
Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.
<<lessSYNOPSIS
Installs the example "MyApp" described in Catalyst::Manual::Tutorial, and all its dependencies.
Download (0.073MB)
Added: 2007-03-26 License: Perl Artistic License Price:
945 downloads
Derbrill Tutorials
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine. more>>
Derbrill Tutorials are Free Tutorials For Writing Games and Multimedia Applications in Runtime Revolution with ArcadeEngine.
The tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
<<lessThe tutorials come in a visually appealing e-book format which is both easy to read and use, the range of topics covered includes:
* The basics of Revolution such as: stacks, cards, scripts, messages and timers
* How to use geometric properties such as distances, angles and intersection rectangles
* Understanding and using different movements including linear, polygonal, circular and elliptic
* Advanced use of images
* Using the built-in collision detection
Download (4.2MB)
Added: 2005-10-17 License: Freeware Price:
1470 downloads
XML::Smart::Tutorial 1.6.9
XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart. more>>
XML::Smart::Tutorial is a Perl module with tutorials and examples for XML::Smart.
SYNOPSIS
This document is a tutorial for XML::Smart and shows some examples of usual things.
<<lessSYNOPSIS
This document is a tutorial for XML::Smart and shows some examples of usual things.
Download (0.049MB)
Added: 2006-09-12 License: GPL (GNU General Public License) Price:
1144 downloads
IPTables-tutorial 1.2.2
IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.
The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!
If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.
<<lessThe tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!
If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.
Download (9.0MB)
Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
669 downloads
OpenInteract2::Manual::Tutorial 1.99_06
OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package. more>>
OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package.
SYNOPSIS
This tutorial will show you the different methods for creating a package and how to maintain them.
CREATING THE PACKAGE
A word on the example
For our example were going to create a book package. This will keep track of all our books and allow us to search our library, add new books, update existing ones and remove old ones. It wont be the backbone for a massive e-commerce website to make you lots of money. It does not attempt to best model the relationships for all the data about a book.
Looking for shortcuts?
If you want to get something running in the fastest manner possible we can generate a simple CRUDS application for you. (CRUDS: CReate Update Delete Search) Just run something like the following:
$ oi2_manage easy_app --package=book --table=book
--dsn=DBI:Pg:dbname=mylibrary --username=foo --password=bar
This will create a simple application built off a table book with templates and objects for searching, creating, updating and removing objects. (More at OpenInteract2::Manage::Package::CreatePackageFromTable.)
Since this is a tutorial well assume you want to read to learn, so on we go.
Generating the skeleton
OpenInteract comes with tools to create a skeleton package -- we dont want to do all this from scratch! The skeleton package has the directory structure, metadata and a number of files to get you going on your new package. Heres how to create one -- be sure to first go to the directory under which the package will be created:
$ oi2_manage create_package --package=book
And heres what youll see:
PROGRESS: Starting task
PROGRESS: Task complete
ACTION: Create package book
OK: Package book created ok in /path/to/my/book
And now lets see what it created:
$ find book/
book/
book/conf
book/conf/spops.ini
book/conf/action.ini
book/data
book/doc
book/doc/book.pod
book/struct
book/template
book/template/sample.tmpl
book/script
book/html
book/html/images
book/OpenInteract2
book/OpenInteract2/Action
book/OpenInteract2/Action/Book.pm
book/OpenInteract2/SQLInstall
book/OpenInteract2/SQLInstall/Book.pm
book/package.ini
book/MANIFEST.SKIP
book/Changes
book/MANIFEST
These files and directories are explained in OpenInteract2::Manual::Packages.
You will normally need to edit/add the following:
book/package.ini # Add name, version, author information
book/MANIFEST # Add names of distribution files
book/conf/spops.ini # Describe the objects your package uses
book/conf/action.ini # Map URLs to handlers in your package
book/data # Specify the initial data and security
book/struct # Describe the tables used to store your objects
book/template # HTML to display and manipulate your objects
book/OpenInteract2 # Optional Perl modules defining object behavior
book/OpenInteract2/Action # Manipulate objects for desired functionality
book/OpenInteract2/SQLInstall # Tell the installer about your tables, data, security
book/doc/book.pod # Last but not least, tell the world about it
Short sidebar: Creating a MANIFEST
Notice that we create a MANIFEST file for you when the package is created. As you add more files to your package youll need to add them to your book/MANIFEST. Fortunately, it can be created automatically:
$ cd /path/to/mypackage
$ perl -MExtUtils::Manifest -e ExtUtils::Manifest::mkmanifest()
Thats it! If you have an old MANIFEST file in the directory it will be copied to MANIFEST.bak. Also note that files matching patterns in the book/MANIFEST.SKIP file will not be included.
<<lessSYNOPSIS
This tutorial will show you the different methods for creating a package and how to maintain them.
CREATING THE PACKAGE
A word on the example
For our example were going to create a book package. This will keep track of all our books and allow us to search our library, add new books, update existing ones and remove old ones. It wont be the backbone for a massive e-commerce website to make you lots of money. It does not attempt to best model the relationships for all the data about a book.
Looking for shortcuts?
If you want to get something running in the fastest manner possible we can generate a simple CRUDS application for you. (CRUDS: CReate Update Delete Search) Just run something like the following:
$ oi2_manage easy_app --package=book --table=book
--dsn=DBI:Pg:dbname=mylibrary --username=foo --password=bar
This will create a simple application built off a table book with templates and objects for searching, creating, updating and removing objects. (More at OpenInteract2::Manage::Package::CreatePackageFromTable.)
Since this is a tutorial well assume you want to read to learn, so on we go.
Generating the skeleton
OpenInteract comes with tools to create a skeleton package -- we dont want to do all this from scratch! The skeleton package has the directory structure, metadata and a number of files to get you going on your new package. Heres how to create one -- be sure to first go to the directory under which the package will be created:
$ oi2_manage create_package --package=book
And heres what youll see:
PROGRESS: Starting task
PROGRESS: Task complete
ACTION: Create package book
OK: Package book created ok in /path/to/my/book
And now lets see what it created:
$ find book/
book/
book/conf
book/conf/spops.ini
book/conf/action.ini
book/data
book/doc
book/doc/book.pod
book/struct
book/template
book/template/sample.tmpl
book/script
book/html
book/html/images
book/OpenInteract2
book/OpenInteract2/Action
book/OpenInteract2/Action/Book.pm
book/OpenInteract2/SQLInstall
book/OpenInteract2/SQLInstall/Book.pm
book/package.ini
book/MANIFEST.SKIP
book/Changes
book/MANIFEST
These files and directories are explained in OpenInteract2::Manual::Packages.
You will normally need to edit/add the following:
book/package.ini # Add name, version, author information
book/MANIFEST # Add names of distribution files
book/conf/spops.ini # Describe the objects your package uses
book/conf/action.ini # Map URLs to handlers in your package
book/data # Specify the initial data and security
book/struct # Describe the tables used to store your objects
book/template # HTML to display and manipulate your objects
book/OpenInteract2 # Optional Perl modules defining object behavior
book/OpenInteract2/Action # Manipulate objects for desired functionality
book/OpenInteract2/SQLInstall # Tell the installer about your tables, data, security
book/doc/book.pod # Last but not least, tell the world about it
Short sidebar: Creating a MANIFEST
Notice that we create a MANIFEST file for you when the package is created. As you add more files to your package youll need to add them to your book/MANIFEST. Fortunately, it can be created automatically:
$ cd /path/to/mypackage
$ perl -MExtUtils::Manifest -e ExtUtils::Manifest::mkmanifest()
Thats it! If you have an old MANIFEST file in the directory it will be copied to MANIFEST.bak. Also note that files matching patterns in the book/MANIFEST.SKIP file will not be included.
Download (0.91MB)
Added: 2007-07-27 License: Perl Artistic License Price:
819 downloads
Prima::tutorial 1.20
Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.
Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.
Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
<<lessProgramming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.
Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
Download (1.4MB)
Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
Template::Tutorial::Web 2.19
Template::Tutorial::Web is a Perl module for generating web content using the template toolkit. more>>
Template::Tutorial::Web is a Perl module for generating web content using the template toolkit.
This tutorial document provides a introduction to the Template Toolkit and demonstrates some of the typical ways it may be used for generating web content. It covers the generation of static pages from templates using the tpage and ttree scripts and then goes on to show dynamic content generation using CGI scripts and Apache/mod_perl handlers.
Various features of the Template Toolkit are introduced and described briefly and explained by use of example. For further information, see Template, Template::Manual and the various sections within it. e.g.
perldoc Template # Template.pm module usage
perldoc Template::Manual # index to manual
perldoc Template::Manual::Config # e.g. configuration options
The documentation is now also distributed in HTML format (or rather, in the form of HTML templates). See the docs sub-directory of the distribution for further information on building the HTML documentation.
If youre already reading this as part of the HTML documentation, then you dont need to worry about all that. You can have a seat, sit back. back and enjoy the rest of the tutorial...
<<lessThis tutorial document provides a introduction to the Template Toolkit and demonstrates some of the typical ways it may be used for generating web content. It covers the generation of static pages from templates using the tpage and ttree scripts and then goes on to show dynamic content generation using CGI scripts and Apache/mod_perl handlers.
Various features of the Template Toolkit are introduced and described briefly and explained by use of example. For further information, see Template, Template::Manual and the various sections within it. e.g.
perldoc Template # Template.pm module usage
perldoc Template::Manual # index to manual
perldoc Template::Manual::Config # e.g. configuration options
The documentation is now also distributed in HTML format (or rather, in the form of HTML templates). See the docs sub-directory of the distribution for further information on building the HTML documentation.
If youre already reading this as part of the HTML documentation, then you dont need to worry about all that. You can have a seat, sit back. back and enjoy the rest of the tutorial...
Download (0.76MB)
Added: 2007-08-06 License: Perl Artistic License Price:
810 downloads
Imager::Tutorial 0.54
Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.
Before you start
If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.
Hello Boxes! - A Simple Start
As with any perl program its useful to start with a #! line, and to enable strict mode:
#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;
These lines will be omitted in further examples.
As with any module, you need to load it:
use Imager;
Now create a image to draw on:
my $image = Imager->new(xsize => 100, ysize => 100);
and draw a couple of filled rectangles on it:
$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
Since the first box fills the whole image, it can be simplified to:
$image->box(filled => 1, color => blue);
and save it to a file:
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
So our completed program is:
use Imager;
my $image = Imager->new(xsize => 100, ysize => 100);
$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
<<lessBefore you start
If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.
Hello Boxes! - A Simple Start
As with any perl program its useful to start with a #! line, and to enable strict mode:
#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;
These lines will be omitted in further examples.
As with any module, you need to load it:
use Imager;
Now create a image to draw on:
my $image = Imager->new(xsize => 100, ysize => 100);
and draw a couple of filled rectangles on it:
$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
Since the first box fills the whole image, it can be simplified to:
$image->box(filled => 1, color => blue);
and save it to a file:
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
So our completed program is:
use Imager;
my $image = Imager->new(xsize => 100, ysize => 100);
$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);
$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;
Download (0.83MB)
Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
Tkx::Tutorial 1.04
Tkx::Tutorial Perl module contains a tutorial about how to use Tkx. more>>
Tkx::Tutorial Perl module contains a tutorial about how to use Tkx.
Tk is a toolkit that allows you to create applications with graphical interfaces for Windows, Mac OS X and X11. The Tk toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability has made it the GUI toolkit of choice for many other dynamic languages as well.
Tkx is a Perl module that makes the Tk toolkit available to Perl programs. By loading the Tkx module Perl programs can create windows and fill them with text, images, buttons and other controls that make up the user interface of the application.
Hello World
Lets start with the mandatory exercise of creating an application that greats the world. Here we make the application window contain a single button which will shut down the application if clicked. The code to make this happen is:
use Tkx;
Tkx::button(".b",
-text => "Hello, world",
-command => sub { Tkx::destroy("."); },
);
Tkx::pack(".b");
Tkx::MainLoop()
Save this to a file called hello.pl and then run perl hello.pl to start up the application. A window with the text "Hello, world" should appear on your screen.
After the Tkx module has been loaded by the use Tkx statement the application will show an empty window called ".". We create a button with the name ".b" and tell the window to display the button with the call to Tkx::pack(). After the layout of the window has been set up we need to pass control back to Tk so that it can draw the window and invoke our callback if the button is clicked. This is achieved by the Tkx::MainLoop() call at the end. Clicking the button will invoke the subroutine registered with the -command option of the button. In this case the callback simply destroys the window, which in turn will terminate the application.
<<lessTk is a toolkit that allows you to create applications with graphical interfaces for Windows, Mac OS X and X11. The Tk toolkit is native to the Tcl programming language, but its ease of use and cross-platform availability has made it the GUI toolkit of choice for many other dynamic languages as well.
Tkx is a Perl module that makes the Tk toolkit available to Perl programs. By loading the Tkx module Perl programs can create windows and fill them with text, images, buttons and other controls that make up the user interface of the application.
Hello World
Lets start with the mandatory exercise of creating an application that greats the world. Here we make the application window contain a single button which will shut down the application if clicked. The code to make this happen is:
use Tkx;
Tkx::button(".b",
-text => "Hello, world",
-command => sub { Tkx::destroy("."); },
);
Tkx::pack(".b");
Tkx::MainLoop()
Save this to a file called hello.pl and then run perl hello.pl to start up the application. A window with the text "Hello, world" should appear on your screen.
After the Tkx module has been loaded by the use Tkx statement the application will show an empty window called ".". We create a button with the name ".b" and tell the window to display the button with the call to Tkx::pack(). After the layout of the window has been set up we need to pass control back to Tk so that it can draw the window and invoke our callback if the button is clicked. This is achieved by the Tkx::MainLoop() call at the end. Clicking the button will invoke the subroutine registered with the -command option of the button. In this case the callback simply destroys the window, which in turn will terminate the application.
Download (0.024MB)
Added: 2007-07-21 License: Perl Artistic License Price:
836 downloads
KDE Simple Programming Tutorial 1.2
KDE Simple Programming Tutorial is a tutorial for developing a KDE application. more>>
KDE Simple Programming Tutorial is a tutorial for developing a KDE application.
With the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.
Theres also a spanish and a romanian version of the documentation.
<<lessWith the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.
Theres also a spanish and a romanian version of the documentation.
Download (MB)
Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1121 downloads
Jifty::Manual::Tutorial 0.60912
Jifty::Manual::Tutorial is a Perl module for Zero to Jifty in a Jiffy. more>>
Jifty::Manual::Tutorial is a Perl module for Zero to Jifty in a Jiffy.
This tutorial should give you everything you need to build your first application with Jifty.
HOW TO
The requirements
Heres what you need to have installed -- at least when we write it.
Installing Jifty
No bones about it. We believe pretty strongly in the DRY (Dont Repeat Yourself) principle. Thats one of the big reasons we love Perl and CPAN. Jifty makes use of lots of amazing code from CPAN. At last count, it directly depended on 60 packages from CPAN. Most of these libraries are cross-platform pure-Perl packages and should run great out of the box on any platform you can get Perl onto.
Weve gone to lengths to make sure you dont spend your day downloading library after library by bundling everything we can inside the Jifty package. With luck, all youll need to install is a few tricky libraries that actually need to be compiled for your operating system. (Little things like Perls database interface and the embedded SQLite that Jifty defaults to.)
You can either grab a complete Jifty package from http://download.jifty.org/pub/jifty/ or install from CPAN. If you get the slim version from CPAN, youll have to install Jiftys dependencies yourself. (Though we help out with that where we can.) If you want to get up and running quickly, grab the latest version from:
http://download.jifty.org/pub/jifty/
Either way, the installation process is the same:
# tar xzvf jifty- .tgz
# cd jifty-
# perl Makefile.PL
# make
# make test
# make install
If the tests dont pass, we want to hear about it. Please join us on jifty-devel@lists.jifty.org and report the failure. (See "GETTING HELP" below for info on how to join the list.)
<<lessThis tutorial should give you everything you need to build your first application with Jifty.
HOW TO
The requirements
Heres what you need to have installed -- at least when we write it.
Installing Jifty
No bones about it. We believe pretty strongly in the DRY (Dont Repeat Yourself) principle. Thats one of the big reasons we love Perl and CPAN. Jifty makes use of lots of amazing code from CPAN. At last count, it directly depended on 60 packages from CPAN. Most of these libraries are cross-platform pure-Perl packages and should run great out of the box on any platform you can get Perl onto.
Weve gone to lengths to make sure you dont spend your day downloading library after library by bundling everything we can inside the Jifty package. With luck, all youll need to install is a few tricky libraries that actually need to be compiled for your operating system. (Little things like Perls database interface and the embedded SQLite that Jifty defaults to.)
You can either grab a complete Jifty package from http://download.jifty.org/pub/jifty/ or install from CPAN. If you get the slim version from CPAN, youll have to install Jiftys dependencies yourself. (Though we help out with that where we can.) If you want to get up and running quickly, grab the latest version from:
http://download.jifty.org/pub/jifty/
Either way, the installation process is the same:
# tar xzvf jifty- .tgz
# cd jifty-
# perl Makefile.PL
# make
# make test
# make install
If the tests dont pass, we want to hear about it. Please join us on jifty-devel@lists.jifty.org and report the failure. (See "GETTING HELP" below for info on how to join the list.)
Download (0.52MB)
Added: 2006-09-25 License: Perl Artistic License Price:
1124 downloads
Bigtop::Docs::Tutorial 0.12
Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop. more>>
Bigtop::Docs::Tutorial is a simple case study of building a web app with bigtop.
Many (not all) applications are mostly data managers. That is, they are really intermediaries between users and various tables in a database. A bigtop file is meant to be a single place to describe all (or practically all) facits of the data in an application. This includes at least:
- The name and special features of each controller.
- The name of each table in the database.
- A description of each column (field) in each table in the database. This includes at least:
- its name and SQL type
- the label the user sees for it when it appears on the screen
- what type of html form element the user uses to enter or update it
- how the data is validated and filtered on its way into and out of the database (filtering yet supported)
- which table the field refers to if it is a foreign key
- etc.
All of these things, and more, are described in a Bigtop file. That file can be given to bigtop to build the application. Once it is built, it can be safely rebuilt so that only the generated bits are changed (this is accomplished by maintaining a clean separation between generated and hand edited files, and by config options in the bigtop file).
Notice that nothing in the above has committed you or me to any particular web application framework, data modeling scheme, templating system, or web server. Bigtop is neutral (think big tent), at least for Perl apps delivered via the web.
<<lessMany (not all) applications are mostly data managers. That is, they are really intermediaries between users and various tables in a database. A bigtop file is meant to be a single place to describe all (or practically all) facits of the data in an application. This includes at least:
- The name and special features of each controller.
- The name of each table in the database.
- A description of each column (field) in each table in the database. This includes at least:
- its name and SQL type
- the label the user sees for it when it appears on the screen
- what type of html form element the user uses to enter or update it
- how the data is validated and filtered on its way into and out of the database (filtering yet supported)
- which table the field refers to if it is a foreign key
- etc.
All of these things, and more, are described in a Bigtop file. That file can be given to bigtop to build the application. Once it is built, it can be safely rebuilt so that only the generated bits are changed (this is accomplished by maintaining a clean separation between generated and hand edited files, and by config options in the bigtop file).
Notice that nothing in the above has committed you or me to any particular web application framework, data modeling scheme, templating system, or web server. Bigtop is neutral (think big tent), at least for Perl apps delivered via the web.
Download (0.28MB)
Added: 2006-06-08 License: Perl Artistic License Price:
1233 downloads
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