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KWiideo 0.1
KWiideo is a video encoder for the mjpeg codec, which is supported by the Nintendo Wii. more>>
KWiideo is a video encoder for the mjpeg codec, which is supported by the Nintendo Wii.
You can use mencoder or ffmpeg as encoder. If you want to add subtitles you have to use mencoder, because ffmpeg cant add srt files to videos (maybe ffmpeg can do it, but didnt found a function for it).
You can set the quality of the output video using the quality slider. Available values 1 (best quality, largest files) to 30 (poor quality, small files). An other way to change the quality is setting the bitrate. High bitrates create better quality, but the filesize increase. It is not possible to use the quality slider and the bitrate setting function at the same time. Changing the bitrate seems not to work with mencoder and mjpeg as codec, you better take the quality slider when you use mencoder as encoder.
For splitting the video, you need avisplit. Comments are welcome.
<<lessYou can use mencoder or ffmpeg as encoder. If you want to add subtitles you have to use mencoder, because ffmpeg cant add srt files to videos (maybe ffmpeg can do it, but didnt found a function for it).
You can set the quality of the output video using the quality slider. Available values 1 (best quality, largest files) to 30 (poor quality, small files). An other way to change the quality is setting the bitrate. High bitrates create better quality, but the filesize increase. It is not possible to use the quality slider and the bitrate setting function at the same time. Changing the bitrate seems not to work with mencoder and mjpeg as codec, you better take the quality slider when you use mencoder as encoder.
For splitting the video, you need avisplit. Comments are welcome.
Download (0.056MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
889 downloads
video2wii 0.01a
video2wii is another service menu for KDE, this time to convert a video for nintendo wii. more>>
video2wii is another service menu for KDE, this time to convert a video for nintendo wii.
It depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
<<lessIt depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
Download (MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1003 downloads
RT-Thread 0.2.2
RT-Thread is a real-time operating system. more>>
RT-Thread is a real-time operating system. It is designed specifically for small memory footprint platforms. The kernel supports the tranditional RTOS services, such as multiple threads, semaphores, mutexes, event flags, mailboxes, etc.
RT-Thread project also provides a C-expression interpreter shell, from which a programmer can access kernel variables and invoke system functions.
Main features:
Kernel Object System
- There is a kernel object system, which can access and manage all of the kernel objects. Kernel objects include most of the facilities in the kernel, for example, thread, semaphore etc. Kernel objects can be static objects, whose memory is allocated in compiling. It can be dynamic objects as well, whose memory is allocated from system heaps in runtime. Through the kernel object system, RT-Thread operating system can be independent from the memory management system and greatly enhance the scalability of the system.
Multi-Task/Thread Scheduling
- RT-Thread operating system supports multi-task systems, which are based on thread scheduling. The scheduling algorithm used in RT-Thread operating system is a full preemptive priority-based scheduling algorithm. It supports 256 priority levels, in which 0 is the highest and 255 the lowest. The 255th priority is used for idle thread. The scheduling algorithm also supports threads running at same priority level. The shared time-slice round-robin scheduling is used for this case. The time of scheduler to determine the next highest ready thread is determinant. The number of threads in the system is unlimited, only related with RAM.
Synchronization Mechanisms
- RT-Thread operating system supports the traditional semaphore and mutex. Mutex objects use inherited priority to prevent priority reversion. The semaphore release action is safe for interrupt service routine. Moreover, the block queue for thread to obtain semaphore or mutex can be sorted by priority or FIFO.
Inter-Thread Communication
- RT-Thread operating systems supports event/fast event, mail box and message queue. The event mechanism is used to awake a thead by setting one or more corresponding bit of a binary number when an event ocurs. The fast event supports event thread queue. Once a one bit event occurs, the corresponding blocked thread can be found out timing accurately, then will be waked up. In mailbox, a mail length is fixed to 4 byte, which is more effective than message queue. The send action for communication facilities is also safe for interrupt service routine.
Clock and Timer
- In default, the system uses clock tick to implement shared time-slice scheduling. The timing sensitivity of thread is implemented by timers. The timer can be set as one-shot or periodic timeout.
Memory Management
- RT-Thread operating system supports two types memory management: static memory pool management and dynamic memory heap management. The time to allocate a memory block from the memory pool is determinant and when the memory pool is empty, the allocated thread can be blocked (or immediately return, or waiting for sometime to return, which are determined by a timeout parameter). When other thread releases memory blocks to this memory pool, the blocked thread is wake up.
Enhancements:
- More porting was done to Samsung S3C44b0 CPU, AMTEL AT91SAM7S64, Nintendo DS, and Intel i386.
<<lessRT-Thread project also provides a C-expression interpreter shell, from which a programmer can access kernel variables and invoke system functions.
Main features:
Kernel Object System
- There is a kernel object system, which can access and manage all of the kernel objects. Kernel objects include most of the facilities in the kernel, for example, thread, semaphore etc. Kernel objects can be static objects, whose memory is allocated in compiling. It can be dynamic objects as well, whose memory is allocated from system heaps in runtime. Through the kernel object system, RT-Thread operating system can be independent from the memory management system and greatly enhance the scalability of the system.
Multi-Task/Thread Scheduling
- RT-Thread operating system supports multi-task systems, which are based on thread scheduling. The scheduling algorithm used in RT-Thread operating system is a full preemptive priority-based scheduling algorithm. It supports 256 priority levels, in which 0 is the highest and 255 the lowest. The 255th priority is used for idle thread. The scheduling algorithm also supports threads running at same priority level. The shared time-slice round-robin scheduling is used for this case. The time of scheduler to determine the next highest ready thread is determinant. The number of threads in the system is unlimited, only related with RAM.
Synchronization Mechanisms
- RT-Thread operating system supports the traditional semaphore and mutex. Mutex objects use inherited priority to prevent priority reversion. The semaphore release action is safe for interrupt service routine. Moreover, the block queue for thread to obtain semaphore or mutex can be sorted by priority or FIFO.
Inter-Thread Communication
- RT-Thread operating systems supports event/fast event, mail box and message queue. The event mechanism is used to awake a thead by setting one or more corresponding bit of a binary number when an event ocurs. The fast event supports event thread queue. Once a one bit event occurs, the corresponding blocked thread can be found out timing accurately, then will be waked up. In mailbox, a mail length is fixed to 4 byte, which is more effective than message queue. The send action for communication facilities is also safe for interrupt service routine.
Clock and Timer
- In default, the system uses clock tick to implement shared time-slice scheduling. The timing sensitivity of thread is implemented by timers. The timer can be set as one-shot or periodic timeout.
Memory Management
- RT-Thread operating system supports two types memory management: static memory pool management and dynamic memory heap management. The time to allocate a memory block from the memory pool is determinant and when the memory pool is empty, the allocated thread can be blocked (or immediately return, or waiting for sometime to return, which are determined by a timeout parameter). When other thread releases memory blocks to this memory pool, the blocked thread is wake up.
Enhancements:
- More porting was done to Samsung S3C44b0 CPU, AMTEL AT91SAM7S64, Nintendo DS, and Intel i386.
Download (0.34MB)
Added: 2007-01-21 License: GPL (GNU General Public License) Price:
1009 downloads
Jaune 1.1
Jaune project is a Java-like compiler for small systems. more>>
Jaune project is a Java-like compiler for small systems.
Jaune is a compiler and set of libraries that can be used to write programs in the Java language for small devices.
It includes a basic set of class libraries, garbage collector, and set of examples that can be run on the Nintendo GameBoy.
Main features:
- All of the object-oriented features of the Java language.
- A conservative, compiler directed garbage collector.
- Sufficient base class support for implementing most of the niceties of the Java libraries.
- Native implementations of the Object, String and StringBuffer classes for speed.
- A very straight forward native code interface.
<<lessJaune is a compiler and set of libraries that can be used to write programs in the Java language for small devices.
It includes a basic set of class libraries, garbage collector, and set of examples that can be run on the Nintendo GameBoy.
Main features:
- All of the object-oriented features of the Java language.
- A conservative, compiler directed garbage collector.
- Sufficient base class support for implementing most of the niceties of the Java libraries.
- Native implementations of the Object, String and StringBuffer classes for speed.
- A very straight forward native code interface.
Download (0.25MB)
Added: 2006-11-24 License: LGPL (GNU Lesser General Public License) Price:
1064 downloads
ZSNES 1.51
ZSNES is a Super Nintendo emulator. more>>
ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPLed and its source released to the public.
ZSNES project currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so dont expect this to run on your machine.
This program is distributed in the hope that it will useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
The ZSNES Team is not connected or affiliated with any mentioned company in any way.
Enhancements:
- A lot of fixes to the SDL port; it can now use libao for sound output.
- There are several other fixes and an updated NTSC filter.
<<lessZSNES project currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so dont expect this to run on your machine.
This program is distributed in the hope that it will useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
The ZSNES Team is not connected or affiliated with any mentioned company in any way.
Enhancements:
- A lot of fixes to the SDL port; it can now use libao for sound output.
- There are several other fixes and an updated NTSC filter.
Download (1.0MB)
Added: 2007-01-25 License: GPL (GNU General Public License) Price:
658 downloads
Snes9X 1.5
Snes9X is a Super Nintendo Entertainment System emulator. more>>
Snes9X is a Super Nintendo Entertainment System emulator.
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
<<lessSnes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
Download (0.51MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1286 downloads
Nosefart 2.5
Nosefart is a player for NES Sound Format. more>>
Nosefart is a player for NES Sound Format (NSF) files (which consist of audio data ripped from Nintendo Entertainment System games).
It runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
<<lessIt runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
Download (0.50MB)
Added: 2005-09-21 License: LGPL (GNU Lesser General Public License) Price:
1495 downloads
PictoSniff 0.2
PictoChat sniffer allows you to spy live on PictoChat communications between Nintendo DS gaming consoles. more>>
PictoChat sniffer allows you to spy live on PictoChat communications between Nintendo DS gaming consoles.
Requires a 802.11 device with support for monitor mode and Radiotap (tested only under FreeBSD with the p54u driver). Based upon GTK2 and libpcap.
<<lessRequires a 802.11 device with support for monitor mode and Radiotap (tested only under FreeBSD with the p54u driver). Based upon GTK2 and libpcap.
Download (0.12MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
923 downloads
Gslist 0.8.1
Gslist is a command-line game servers browser and heartbeats sender with multiple options and functions. more>>
Gslist is a game servers browser which supports an incredible amount of games (over 800) for many platforms.
It can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
<<lessIt can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
Download (0.15MB)
Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1496 downloads
Pingus 0.6.0
Pingus is a free Lemmings clone for GNU/Linux and Windows covered under the GNU GPL. more>>
Pingus is a free Lemmings clone for GNU/Linux and Windows covered under the GNU GPL. Pingus uses ClanLib and libxml and might also be usable on some other OSs like FreeBSD, but hasnt been tested there.
Pingus is mainly developed under GNU/Linux, thats why the Windows port is sometimes a bit behind.
Pingus has started at the end of 1998 with the simple goal to create a Free (as in freedom, not as in free beer) Lemmingstm clone. The Free means you get the sources and are allowed and encouraged to change and distribute them.
You basically get everything that I used to create this game. In the years it has grown than quite a bit over the original goal and become something more than just a clone, we have original artwork, a built-in level editor, new actions, multiplayer and a few other features.
If you dont know Lemmingstm, here comes a short introduction. Its a puzzle game developed in 1991 by DMA Design. The player takes command in the game of a bunch of small animals and has to guide them around in levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole or redirect all animals in the other direction.
The goal of each level is to reach the exit, for fix multiple combination of commands are necessary. The game is presented in a 2D site view. For more information you might want to visit Lemmingstm fanpage
While Pingus is based on the idea of Lemmingstm, it has included some other ideas, which werent presented in the original Lemmingstm, like the worldmap or secret levels, which might be familiar from games the Super Mario World and other Nintendo games. We have also a few new actions, like the jumper which werent presented in the original game.
<<lessPingus is mainly developed under GNU/Linux, thats why the Windows port is sometimes a bit behind.
Pingus has started at the end of 1998 with the simple goal to create a Free (as in freedom, not as in free beer) Lemmingstm clone. The Free means you get the sources and are allowed and encouraged to change and distribute them.
You basically get everything that I used to create this game. In the years it has grown than quite a bit over the original goal and become something more than just a clone, we have original artwork, a built-in level editor, new actions, multiplayer and a few other features.
If you dont know Lemmingstm, here comes a short introduction. Its a puzzle game developed in 1991 by DMA Design. The player takes command in the game of a bunch of small animals and has to guide them around in levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole or redirect all animals in the other direction.
The goal of each level is to reach the exit, for fix multiple combination of commands are necessary. The game is presented in a 2D site view. For more information you might want to visit Lemmingstm fanpage
While Pingus is based on the idea of Lemmingstm, it has included some other ideas, which werent presented in the original Lemmingstm, like the worldmap or secret levels, which might be familiar from games the Super Mario World and other Nintendo games. We have also a few new actions, like the jumper which werent presented in the original game.
Download (11MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1536 downloads
Simple Wiimote Library for Linux 0.4
Simple Wiimote Library for Linux (Libwiimote) is a simple C library for communicating with the Nintendo Wii Remote on Linux. more>>
Simple Wiimote Library for Linux (Libwiimote) is a simple C library for communicating with the Nintendo Wii Remote on a Linux system.
Even though the API strives to be minimal, it provides complete control over most features of the wiimote and nunchuk controllers.
Installation
Make sure you have BlueZ installed. Type make in the toplevel directory to build the library and sample applications. After the build is complete the library can be found in the lib directory.
Usage
In the test directory there are a couple of test applications that illustrate how to use this library.
Enhancements:
- Added support for the classic controller.
<<lessEven though the API strives to be minimal, it provides complete control over most features of the wiimote and nunchuk controllers.
Installation
Make sure you have BlueZ installed. Type make in the toplevel directory to build the library and sample applications. After the build is complete the library can be found in the lib directory.
Usage
In the test directory there are a couple of test applications that illustrate how to use this library.
Enhancements:
- Added support for the classic controller.
Download (0.021MB)
Added: 2007-03-12 License: GPL (GNU General Public License) Price:
961 downloads
DSLinux 01-08-07
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console. more>>
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console.
Important information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
<<lessImportant information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
Download (MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
634 downloads
GNOME FCE Ultra 0.6.0
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. more>>
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. GNOME FCE Ultra is designed for the GNOME desktop, and allows the user to easily play NES ROM images.
Main features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
<<lessMain features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
Download (0.029MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
865 downloads
Audio Overload 2.0b5a6
Audio Overload is a player for various types of music files which you may find on the Internet. more>>
Audio Overload is a player for various types of music files which you may
find on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
<<lessfind on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
Download (0.64MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1580 downloads
QTVBA 0.2
QTVBA is a Qt 3.x and C++-based graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator. more>>
QTVBA project is a graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator.
Main features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
<<lessMain features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
Download (0.18MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1369 downloads
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