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KWiideo 0.1
KWiideo is a video encoder for the mjpeg codec, which is supported by the Nintendo Wii. more>>
KWiideo is a video encoder for the mjpeg codec, which is supported by the Nintendo Wii.
You can use mencoder or ffmpeg as encoder. If you want to add subtitles you have to use mencoder, because ffmpeg cant add srt files to videos (maybe ffmpeg can do it, but didnt found a function for it).
You can set the quality of the output video using the quality slider. Available values 1 (best quality, largest files) to 30 (poor quality, small files). An other way to change the quality is setting the bitrate. High bitrates create better quality, but the filesize increase. It is not possible to use the quality slider and the bitrate setting function at the same time. Changing the bitrate seems not to work with mencoder and mjpeg as codec, you better take the quality slider when you use mencoder as encoder.
For splitting the video, you need avisplit. Comments are welcome.
<<lessYou can use mencoder or ffmpeg as encoder. If you want to add subtitles you have to use mencoder, because ffmpeg cant add srt files to videos (maybe ffmpeg can do it, but didnt found a function for it).
You can set the quality of the output video using the quality slider. Available values 1 (best quality, largest files) to 30 (poor quality, small files). An other way to change the quality is setting the bitrate. High bitrates create better quality, but the filesize increase. It is not possible to use the quality slider and the bitrate setting function at the same time. Changing the bitrate seems not to work with mencoder and mjpeg as codec, you better take the quality slider when you use mencoder as encoder.
For splitting the video, you need avisplit. Comments are welcome.
Download (0.056MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
889 downloads
The Dark Star 4.0
The Dark Star is an operating system, optimized for user experience, providing many desktop and office programs. more>>
The Dark Star is an operating system, optimized for user experience, providing many desktop and office programs.
The Dark Star can fit on MiniDVDs and is distributed as a LiveDistro which can later be installed to harddisk, effectively being an option for those who want FreeBSD, however are scared by the installer and the tons of configuration.
The Dark Star also provides the easy to use DSI - making installing packages -
whether from an FreeBSD 6.1 install CD or downloaded, easy as two or three
clicks with a mouse!
What are you waiting for? Download The Dark Star 4.0 now!
Enhancements:
- More polished. See the forum.
<<lessThe Dark Star can fit on MiniDVDs and is distributed as a LiveDistro which can later be installed to harddisk, effectively being an option for those who want FreeBSD, however are scared by the installer and the tons of configuration.
The Dark Star also provides the easy to use DSI - making installing packages -
whether from an FreeBSD 6.1 install CD or downloaded, easy as two or three
clicks with a mouse!
What are you waiting for? Download The Dark Star 4.0 now!
Enhancements:
- More polished. See the forum.
Download (875.2MB)
Added: 2006-09-12 License: Other/Proprietary License Price:
1145 downloads
video2wii 0.01a
video2wii is another service menu for KDE, this time to convert a video for nintendo wii. more>>
video2wii is another service menu for KDE, this time to convert a video for nintendo wii.
It depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
<<lessIt depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
Download (MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1003 downloads
RT-Thread 0.2.2
RT-Thread is a real-time operating system. more>>
RT-Thread is a real-time operating system. It is designed specifically for small memory footprint platforms. The kernel supports the tranditional RTOS services, such as multiple threads, semaphores, mutexes, event flags, mailboxes, etc.
RT-Thread project also provides a C-expression interpreter shell, from which a programmer can access kernel variables and invoke system functions.
Main features:
Kernel Object System
- There is a kernel object system, which can access and manage all of the kernel objects. Kernel objects include most of the facilities in the kernel, for example, thread, semaphore etc. Kernel objects can be static objects, whose memory is allocated in compiling. It can be dynamic objects as well, whose memory is allocated from system heaps in runtime. Through the kernel object system, RT-Thread operating system can be independent from the memory management system and greatly enhance the scalability of the system.
Multi-Task/Thread Scheduling
- RT-Thread operating system supports multi-task systems, which are based on thread scheduling. The scheduling algorithm used in RT-Thread operating system is a full preemptive priority-based scheduling algorithm. It supports 256 priority levels, in which 0 is the highest and 255 the lowest. The 255th priority is used for idle thread. The scheduling algorithm also supports threads running at same priority level. The shared time-slice round-robin scheduling is used for this case. The time of scheduler to determine the next highest ready thread is determinant. The number of threads in the system is unlimited, only related with RAM.
Synchronization Mechanisms
- RT-Thread operating system supports the traditional semaphore and mutex. Mutex objects use inherited priority to prevent priority reversion. The semaphore release action is safe for interrupt service routine. Moreover, the block queue for thread to obtain semaphore or mutex can be sorted by priority or FIFO.
Inter-Thread Communication
- RT-Thread operating systems supports event/fast event, mail box and message queue. The event mechanism is used to awake a thead by setting one or more corresponding bit of a binary number when an event ocurs. The fast event supports event thread queue. Once a one bit event occurs, the corresponding blocked thread can be found out timing accurately, then will be waked up. In mailbox, a mail length is fixed to 4 byte, which is more effective than message queue. The send action for communication facilities is also safe for interrupt service routine.
Clock and Timer
- In default, the system uses clock tick to implement shared time-slice scheduling. The timing sensitivity of thread is implemented by timers. The timer can be set as one-shot or periodic timeout.
Memory Management
- RT-Thread operating system supports two types memory management: static memory pool management and dynamic memory heap management. The time to allocate a memory block from the memory pool is determinant and when the memory pool is empty, the allocated thread can be blocked (or immediately return, or waiting for sometime to return, which are determined by a timeout parameter). When other thread releases memory blocks to this memory pool, the blocked thread is wake up.
Enhancements:
- More porting was done to Samsung S3C44b0 CPU, AMTEL AT91SAM7S64, Nintendo DS, and Intel i386.
<<lessRT-Thread project also provides a C-expression interpreter shell, from which a programmer can access kernel variables and invoke system functions.
Main features:
Kernel Object System
- There is a kernel object system, which can access and manage all of the kernel objects. Kernel objects include most of the facilities in the kernel, for example, thread, semaphore etc. Kernel objects can be static objects, whose memory is allocated in compiling. It can be dynamic objects as well, whose memory is allocated from system heaps in runtime. Through the kernel object system, RT-Thread operating system can be independent from the memory management system and greatly enhance the scalability of the system.
Multi-Task/Thread Scheduling
- RT-Thread operating system supports multi-task systems, which are based on thread scheduling. The scheduling algorithm used in RT-Thread operating system is a full preemptive priority-based scheduling algorithm. It supports 256 priority levels, in which 0 is the highest and 255 the lowest. The 255th priority is used for idle thread. The scheduling algorithm also supports threads running at same priority level. The shared time-slice round-robin scheduling is used for this case. The time of scheduler to determine the next highest ready thread is determinant. The number of threads in the system is unlimited, only related with RAM.
Synchronization Mechanisms
- RT-Thread operating system supports the traditional semaphore and mutex. Mutex objects use inherited priority to prevent priority reversion. The semaphore release action is safe for interrupt service routine. Moreover, the block queue for thread to obtain semaphore or mutex can be sorted by priority or FIFO.
Inter-Thread Communication
- RT-Thread operating systems supports event/fast event, mail box and message queue. The event mechanism is used to awake a thead by setting one or more corresponding bit of a binary number when an event ocurs. The fast event supports event thread queue. Once a one bit event occurs, the corresponding blocked thread can be found out timing accurately, then will be waked up. In mailbox, a mail length is fixed to 4 byte, which is more effective than message queue. The send action for communication facilities is also safe for interrupt service routine.
Clock and Timer
- In default, the system uses clock tick to implement shared time-slice scheduling. The timing sensitivity of thread is implemented by timers. The timer can be set as one-shot or periodic timeout.
Memory Management
- RT-Thread operating system supports two types memory management: static memory pool management and dynamic memory heap management. The time to allocate a memory block from the memory pool is determinant and when the memory pool is empty, the allocated thread can be blocked (or immediately return, or waiting for sometime to return, which are determined by a timeout parameter). When other thread releases memory blocks to this memory pool, the blocked thread is wake up.
Enhancements:
- More porting was done to Samsung S3C44b0 CPU, AMTEL AT91SAM7S64, Nintendo DS, and Intel i386.
Download (0.34MB)
Added: 2007-01-21 License: GPL (GNU General Public License) Price:
1009 downloads
Jaune 1.1
Jaune project is a Java-like compiler for small systems. more>>
Jaune project is a Java-like compiler for small systems.
Jaune is a compiler and set of libraries that can be used to write programs in the Java language for small devices.
It includes a basic set of class libraries, garbage collector, and set of examples that can be run on the Nintendo GameBoy.
Main features:
- All of the object-oriented features of the Java language.
- A conservative, compiler directed garbage collector.
- Sufficient base class support for implementing most of the niceties of the Java libraries.
- Native implementations of the Object, String and StringBuffer classes for speed.
- A very straight forward native code interface.
<<lessJaune is a compiler and set of libraries that can be used to write programs in the Java language for small devices.
It includes a basic set of class libraries, garbage collector, and set of examples that can be run on the Nintendo GameBoy.
Main features:
- All of the object-oriented features of the Java language.
- A conservative, compiler directed garbage collector.
- Sufficient base class support for implementing most of the niceties of the Java libraries.
- Native implementations of the Object, String and StringBuffer classes for speed.
- A very straight forward native code interface.
Download (0.25MB)
Added: 2006-11-24 License: LGPL (GNU Lesser General Public License) Price:
1064 downloads
Nosefart 2.5
Nosefart is a player for NES Sound Format. more>>
Nosefart is a player for NES Sound Format (NSF) files (which consist of audio data ripped from Nintendo Entertainment System games).
It runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
<<lessIt runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
Download (0.50MB)
Added: 2005-09-21 License: LGPL (GNU Lesser General Public License) Price:
1495 downloads
Pingus 0.6.0
Pingus is a free Lemmings clone for GNU/Linux and Windows covered under the GNU GPL. more>>
Pingus is a free Lemmings clone for GNU/Linux and Windows covered under the GNU GPL. Pingus uses ClanLib and libxml and might also be usable on some other OSs like FreeBSD, but hasnt been tested there.
Pingus is mainly developed under GNU/Linux, thats why the Windows port is sometimes a bit behind.
Pingus has started at the end of 1998 with the simple goal to create a Free (as in freedom, not as in free beer) Lemmingstm clone. The Free means you get the sources and are allowed and encouraged to change and distribute them.
You basically get everything that I used to create this game. In the years it has grown than quite a bit over the original goal and become something more than just a clone, we have original artwork, a built-in level editor, new actions, multiplayer and a few other features.
If you dont know Lemmingstm, here comes a short introduction. Its a puzzle game developed in 1991 by DMA Design. The player takes command in the game of a bunch of small animals and has to guide them around in levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole or redirect all animals in the other direction.
The goal of each level is to reach the exit, for fix multiple combination of commands are necessary. The game is presented in a 2D site view. For more information you might want to visit Lemmingstm fanpage
While Pingus is based on the idea of Lemmingstm, it has included some other ideas, which werent presented in the original Lemmingstm, like the worldmap or secret levels, which might be familiar from games the Super Mario World and other Nintendo games. We have also a few new actions, like the jumper which werent presented in the original game.
<<lessPingus is mainly developed under GNU/Linux, thats why the Windows port is sometimes a bit behind.
Pingus has started at the end of 1998 with the simple goal to create a Free (as in freedom, not as in free beer) Lemmingstm clone. The Free means you get the sources and are allowed and encouraged to change and distribute them.
You basically get everything that I used to create this game. In the years it has grown than quite a bit over the original goal and become something more than just a clone, we have original artwork, a built-in level editor, new actions, multiplayer and a few other features.
If you dont know Lemmingstm, here comes a short introduction. Its a puzzle game developed in 1991 by DMA Design. The player takes command in the game of a bunch of small animals and has to guide them around in levels. Since the animals walk on their own, the player can only influence them by giving them commands, like build a bridge, dig a hole or redirect all animals in the other direction.
The goal of each level is to reach the exit, for fix multiple combination of commands are necessary. The game is presented in a 2D site view. For more information you might want to visit Lemmingstm fanpage
While Pingus is based on the idea of Lemmingstm, it has included some other ideas, which werent presented in the original Lemmingstm, like the worldmap or secret levels, which might be familiar from games the Super Mario World and other Nintendo games. We have also a few new actions, like the jumper which werent presented in the original game.
Download (11MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1536 downloads
Audio Overload 2.0b5a6
Audio Overload is a player for various types of music files which you may find on the Internet. more>>
Audio Overload is a player for various types of music files which you may
find on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
<<lessfind on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
Download (0.64MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1580 downloads
PictoSniff 0.2
PictoChat sniffer allows you to spy live on PictoChat communications between Nintendo DS gaming consoles. more>>
PictoChat sniffer allows you to spy live on PictoChat communications between Nintendo DS gaming consoles.
Requires a 802.11 device with support for monitor mode and Radiotap (tested only under FreeBSD with the p54u driver). Based upon GTK2 and libpcap.
<<lessRequires a 802.11 device with support for monitor mode and Radiotap (tested only under FreeBSD with the p54u driver). Based upon GTK2 and libpcap.
Download (0.12MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
923 downloads
mico/E 2.3.2.1
mico/E provides a CORBA implementation in Eiffel. more>>
mico/E provides a CORBA implementation in Eiffel.
mico/E is a complete CORBA implementation in Eiffel that can be used in courses and software labs.
The intention of the mico/E project is to provide a freely available and fully compliant implementation of the CORBA 2.4 standard.
Main features:
- a compiler eifidl that translates the full range of the language IDL into stubs, skeletons and abstract interface classes in Eiffel based on the IDL/Eiffel mapping mentioned in the previous section.
- Dynamic Invocation Interface (DII)
- Dynamic Skeleton Interface (DSI)
- an Interface Repository (IR)
- an Implementation Repository (IMR)
- CORBA Services:
- Naming Service
- Event Service
- Trader Service
- Persistent State Service (PSS)
- IIOP as native protocol (ORB prepared for multiprotocol support)
- Support for using mico/E from within X11 applications (eGTK, VEGTK)
- Interceptors
- Portable Object Adapter (POA) and Basic Object Adapter (BOA)
- Object by Value
- DynAny
- locality contraint objects
- basic Corba Components (CCM) features
mico/E was developed using the compiler from ISE Release 4.5. However, the sources should be compilable by any compiler that
- supports the full language as defined in Eiffel: The Language by Bertrand Meyer (ETL) and
- supports the Kernel Library Standard ELKS released by NICE.
At the moment we have verified that mico/E works with:
- ISE 4.5 (or newer)
*Smalleiffel -0.75b7
Visual Eiffel is in progress!
<<lessmico/E is a complete CORBA implementation in Eiffel that can be used in courses and software labs.
The intention of the mico/E project is to provide a freely available and fully compliant implementation of the CORBA 2.4 standard.
Main features:
- a compiler eifidl that translates the full range of the language IDL into stubs, skeletons and abstract interface classes in Eiffel based on the IDL/Eiffel mapping mentioned in the previous section.
- Dynamic Invocation Interface (DII)
- Dynamic Skeleton Interface (DSI)
- an Interface Repository (IR)
- an Implementation Repository (IMR)
- CORBA Services:
- Naming Service
- Event Service
- Trader Service
- Persistent State Service (PSS)
- IIOP as native protocol (ORB prepared for multiprotocol support)
- Support for using mico/E from within X11 applications (eGTK, VEGTK)
- Interceptors
- Portable Object Adapter (POA) and Basic Object Adapter (BOA)
- Object by Value
- DynAny
- locality contraint objects
- basic Corba Components (CCM) features
mico/E was developed using the compiler from ISE Release 4.5. However, the sources should be compilable by any compiler that
- supports the full language as defined in Eiffel: The Language by Bertrand Meyer (ETL) and
- supports the Kernel Library Standard ELKS released by NICE.
At the moment we have verified that mico/E works with:
- ISE 4.5 (or newer)
*Smalleiffel -0.75b7
Visual Eiffel is in progress!
Download (1.6MB)
Added: 2007-04-17 License: LGPL (GNU Lesser General Public License) Price:
929 downloads
DSLinux 01-08-07
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console. more>>
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console.
Important information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
<<lessImportant information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
Download (MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
634 downloads
BoboBot preview3
BoboBot project is a one-player side-view game. more>>
BoboBot project is a one-player side-view game in the style of Capcoms excellent "MegaMan" series of Nintendo, PlayStation and PC games.
As "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
<<lessAs "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
Download (1.3MB)
Added: 2006-11-17 License: Freeware Price:
1071 downloads
QTVBA 0.2
QTVBA is a Qt 3.x and C++-based graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator. more>>
QTVBA project is a graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator.
Main features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
<<lessMain features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
Download (0.18MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1369 downloads
DSI Sound Station 1.0
DSI Sound Station is broadcast software for everything related to audio and station management. more>>
DSI Sound Station is broadcast software for everything related to audio and station management.
DSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
<<lessDSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
Download (5.7MB)
Added: 2006-04-17 License: GPL (GNU General Public License) Price:
1331 downloads
GNOME FCE Ultra 0.6.0
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. more>>
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. GNOME FCE Ultra is designed for the GNOME desktop, and allows the user to easily play NES ROM images.
Main features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
<<lessMain features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
Download (0.029MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
865 downloads
Secleted [ 0 ] software to compare
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