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Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Resource Management Game 0.12
Resource Management Game project is a Web-based resource management game. more>>
Resource Management Game project is a Web-based resource management game.
Resource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
<<lessResource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
Download (0.081MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
comisat Games Collection 0.5.2
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. more>>
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. They are available in italian and (not completely) in english.
comisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
<<lesscomisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
Download (7.9MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1110 downloads
Java Games 1.0
Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.
Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
<<lessCurrently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
XML::DOM::Lite::Document 0.10
Document is a XML DOM Lite Document. more>>
Document is a XML DOM Lite Document.
SYNOPSIS
$root = $doc->documentElement;
$node = $doc->getElementById("myid");
# Node creation
$element = $doc->createElement("tagname");
$textnode = $doc->createTextNode("some text");
# XPath
$nlist = $doc->selectNodes("/xpath/expression");
$node = $doc->selectSingleNode("/xpath/expression");
XML::DOM::Lite::Document objects are returned by the Parser and shouldnt generally be instantiated explicitly.
<<lessSYNOPSIS
$root = $doc->documentElement;
$node = $doc->getElementById("myid");
# Node creation
$element = $doc->createElement("tagname");
$textnode = $doc->createTextNode("some text");
# XPath
$nlist = $doc->selectNodes("/xpath/expression");
$node = $doc->selectSingleNode("/xpath/expression");
XML::DOM::Lite::Document objects are returned by the Parser and shouldnt generally be instantiated explicitly.
Download (0.031MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1197 downloads
XML::DOM::Lite::XSLT 0.15
XML::DOM::Lite::XSLT is Perl module XSLT engine for XML::DOM::Lite. more>>
[COPYRIGHT]
SYNOPSIS
use XML::DOM::Lite qw(Parser XSLT);
$parser = Parser->new( whitespace => strip );
$xsldoc = $parser->parse($xsl);
$xmldoc = $parser->parse($xml);
$output = XSLT->process($xmldoc, $xsldoc);
<<lessSYNOPSIS
use XML::DOM::Lite qw(Parser XSLT);
$parser = Parser->new( whitespace => strip );
$xsldoc = $parser->parse($xsl);
$xmldoc = $parser->parse($xml);
$output = XSLT->process($xmldoc, $xsldoc);
Download (0.031MB)
Added: 2006-11-30 License: Perl Artistic License Price:
1059 downloads
Nosefart 2.5
Nosefart is a player for NES Sound Format. more>>
Nosefart is a player for NES Sound Format (NSF) files (which consist of audio data ripped from Nintendo Entertainment System games).
It runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
<<lessIt runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
Download (0.50MB)
Added: 2005-09-21 License: LGPL (GNU Lesser General Public License) Price:
1495 downloads
XML::DOM::Lite::XPath 0.15
XML::DOM::Lite::XPath is a Perl module for XPath support for XML::DOM::Lite. more>>
XML::DOM::Lite::XPath is a Perl module for XPath support for XML::DOM::Lite.
SYNOPSIS
# XPath
use XML::DOM::Lite qw(XPath);
$result = XPath->evaluate(/path/to/*[@attr="value"], $contextNode);
This XPath library is fairly complete - there are still a few functions outstanding which need to be implemented, but its already very usable and is being used by XML::DOM::Lite::XSLT
<<lessSYNOPSIS
# XPath
use XML::DOM::Lite qw(XPath);
$result = XPath->evaluate(/path/to/*[@attr="value"], $contextNode);
This XPath library is fairly complete - there are still a few functions outstanding which need to be implemented, but its already very usable and is being used by XML::DOM::Lite::XSLT
Download (0.031MB)
Added: 2006-11-30 License: Perl Artistic License Price:
1060 downloads
Games::3D 0.09
Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.
SYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
<<lessSYNOPSIS
use Games::3D::World;
my $world = Games::3D::World->new();
$world->save_to_file( $filename );
my $loaded = Games::3D::world->load_from_file( $filename );
my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );
$world->link($thing1, $thing2);
Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.
The Games::3D::World container also enables you to save and restore snapshots of your objects system.
Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).
You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.
This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.
State changes are transported in the object system with signals.
Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
Harem Games Slot Machine 3.13
Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
video2wii 0.01a
video2wii is another service menu for KDE, this time to convert a video for nintendo wii. more>>
video2wii is another service menu for KDE, this time to convert a video for nintendo wii.
It depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
<<lessIt depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
Download (MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1003 downloads
DSLinux 01-08-07
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console. more>>
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console.
Important information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
<<lessImportant information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
Download (MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
634 downloads
Games::Alak 0.18
Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.
SYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
<<lessSYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
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