nintendo ds game chapters of the chosen
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ID3v2 Chapter Tool 1.4.4
ID3v2 Chapter Tool is an authoring tool which allows you to signal the start and end times of particular sequences. more>>
ID3v2ChapterTool is an application which allows you to author and embed chapter information in your MP3 files. ID3v2 Chapter Tool project is part of the BBC open source initiative and is maintained as a Sourceforge project.
The application uses a new signalling specification that has been developed by ID3.org which is supported by APIs created in this project. These build on the Java ID3 API developed by Jens Vonderheide.
Chapters in this context could be any of the following:
- chapters within an audiobook
- articles within a podcast
- individual tracks within a multi-track audio file
At the most basic level this chapter information consists of the start time of each chapter you define, allowing listeners to skip easily to these points in the file during replay. However, chapters can also have descriptive information (e.g. title), images and URLs.
The information attached to each chapter can be used by media players to provide a dynamic display during replay. For example, the images attached to each chapter can be used to provide a slide show.
The ID3v2ChapterTool also allows you to create a Table of Contents (TOC).
At the most advanced level it is possible to define multiple TOCs for a single audio file. For example, one TOC could provide access to the entire audio file whilst a second TOC could provide access to a set of highlights.
Once chapter information is widely supported by media players it will enable some exciting new multimedia applications such Audio Encyclopaedias.
<<lessThe application uses a new signalling specification that has been developed by ID3.org which is supported by APIs created in this project. These build on the Java ID3 API developed by Jens Vonderheide.
Chapters in this context could be any of the following:
- chapters within an audiobook
- articles within a podcast
- individual tracks within a multi-track audio file
At the most basic level this chapter information consists of the start time of each chapter you define, allowing listeners to skip easily to these points in the file during replay. However, chapters can also have descriptive information (e.g. title), images and URLs.
The information attached to each chapter can be used by media players to provide a dynamic display during replay. For example, the images attached to each chapter can be used to provide a slide show.
The ID3v2ChapterTool also allows you to create a Table of Contents (TOC).
At the most advanced level it is possible to define multiple TOCs for a single audio file. For example, one TOC could provide access to the entire audio file whilst a second TOC could provide access to a set of highlights.
Once chapter information is widely supported by media players it will enable some exciting new multimedia applications such Audio Encyclopaedias.
Download (0.38MB)
Added: 2006-04-18 License: LGPL (GNU Lesser General Public License) Price:
1286 downloads
The Golly Game of Life Simulator 1.2
Golly is an open source, cross-platform Game of Life simulator. more>>
Golly project is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki.
Our goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
<<lessOur goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
Download (2.8MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
929 downloads
Pyramid - Poker of ZYH 2.0
Pyramid - Poker of ZYH is a free solitaire card game. As an applet or as an application, this program should work on any platform that supports Java.... more>> <<less
Download (287KB)
Added: 2009-04-21 License: Freeware Price: Free
288 downloads
Games::Poker::TexasHoldem 1.4
Games::Poker::TexasHoldem is an abstract state in a Holdem game. more>>
Games::Poker::TexasHoldem is an abstract state in a Holdem game.
SYNOPSIS
use Games::Poker::TexasHoldem;
my $game = Games::Poker::TexasHoldem->new(
players => [
{ name => "lathos", bankroll => 500 },
{ name => "MarcBeth", bankroll => 500 },
{ name => "Hectate", bankroll => 500 },
{ name => "RichardIII", bankroll => 500 },
],
button => "Hectate",
bet => 10,
limit => 50
);
$game->blinds; # Puts in both small and large blinds
print $game->pot; # 15
$game->call; # Hecate puts in 10
$game->bet_raise(15) # RichardIII sees the 10, raises another 5
...
This represents a game of Texas Holdem poker. It maintains the state of the pot, whos in to what amount, whos folded, what the bankrolls look like, and so on. Its meant to be used in conjunction with Games::Poker::OPP, but can be used stand-alone as well for analysis.
<<lessSYNOPSIS
use Games::Poker::TexasHoldem;
my $game = Games::Poker::TexasHoldem->new(
players => [
{ name => "lathos", bankroll => 500 },
{ name => "MarcBeth", bankroll => 500 },
{ name => "Hectate", bankroll => 500 },
{ name => "RichardIII", bankroll => 500 },
],
button => "Hectate",
bet => 10,
limit => 50
);
$game->blinds; # Puts in both small and large blinds
print $game->pot; # 15
$game->call; # Hecate puts in 10
$game->bet_raise(15) # RichardIII sees the 10, raises another 5
...
This represents a game of Texas Holdem poker. It maintains the state of the pot, whos in to what amount, whos folded, what the bankrolls look like, and so on. Its meant to be used in conjunction with Games::Poker::OPP, but can be used stand-alone as well for analysis.
Download (0.006MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1041 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Acquire Board Game 0.4
Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
<<lessThe goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
Exodus Arcade Game 1.5
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics. more>>
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics.
Exodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
<<lessExodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
Download (3.1MB)
Added: 2006-11-17 License: Freely Distributable Price:
1075 downloads
3D Python OpenGL Chess Game 1.0
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.
3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
<<less3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
Download (0.013MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
Ultra NES Manager 1.0-pre4
Ultra NES Manager (UNM) is an application for managing Nintendo Entertainment System ROM files. more>>
Ultra NES Manager (UNM) is an application for managing "Nintendo Entertainment System" ROM files. It is also a frontend for "tuxnes" emulator.
It provides fast acces to your NES files, and helps you to set up "tuxnes" easily.
Usage:
UNM stores all your NES files in one directory ("~/.unm/roms" as default), and displays all of them on a main screen. It would be wise to copy some ROMs to that location.
To play some game you need to select it from the list of found ROMs on the main screen, and click on a "PLAY" button. A nes emulator will start the selected game. Options related to ROMs collection are located on "ROMs" tab, emulator options can be found on "Advanced tab". Have fun.
Enhancements:
- whole configuration is saved automatically after quitting the application
- recent played ROMs are now saved, so they appear even after program restart
- added tooltips for "Play!" tab
- added "Quit" button on "Play!" tab
- added confirmation dialog box at Esc keypress, so you wont quit your game accidentally (requires patching tuxnes)
- updated FAQ
<<lessIt provides fast acces to your NES files, and helps you to set up "tuxnes" easily.
Usage:
UNM stores all your NES files in one directory ("~/.unm/roms" as default), and displays all of them on a main screen. It would be wise to copy some ROMs to that location.
To play some game you need to select it from the list of found ROMs on the main screen, and click on a "PLAY" button. A nes emulator will start the selected game. Options related to ROMs collection are located on "ROMs" tab, emulator options can be found on "Advanced tab". Have fun.
Enhancements:
- whole configuration is saved automatically after quitting the application
- recent played ROMs are now saved, so they appear even after program restart
- added tooltips for "Play!" tab
- added "Quit" button on "Play!" tab
- added confirmation dialog box at Esc keypress, so you wont quit your game accidentally (requires patching tuxnes)
- updated FAQ
Download (0.041MB)
Added: 2005-09-30 License: GPL (GNU General Public License) Price:
1493 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
The Linux Memory Game 0.6c
The Linux Memory Game project is a childrens (and adults) game based on the card game. more>>
The Linux Memory Game project is a childrens (and adults) game based on the card game.
The Linux Memory Game is an X11 game using GTK+ library for children ages 3 and up. It is a lot more than the card game "Memory".
It has five skill levels, the higher ones are challenging to adults as well. Additionally, one can choose from the menu to match 2 cards or 3 cards, or match different cards.
This last "different card" mode can be a very good teaching tool for teaching languages, concepts, or association.
Main features:
- Extensible - add new images yourself without having to make changes to the program.
- Five skill levels appropriate for the youngest and the ones with the best brains.
- Can play two card matching or three card matching (more challenging!)
- Can set to match different cards. This can be used with apropriately designed pictures to teach children (or adults) words, concepts, or another language.
Enhancements:
- Fixed overflow bug in pixmaps_jump.
<<lessThe Linux Memory Game is an X11 game using GTK+ library for children ages 3 and up. It is a lot more than the card game "Memory".
It has five skill levels, the higher ones are challenging to adults as well. Additionally, one can choose from the menu to match 2 cards or 3 cards, or match different cards.
This last "different card" mode can be a very good teaching tool for teaching languages, concepts, or association.
Main features:
- Extensible - add new images yourself without having to make changes to the program.
- Five skill levels appropriate for the youngest and the ones with the best brains.
- Can play two card matching or three card matching (more challenging!)
- Can set to match different cards. This can be used with apropriately designed pictures to teach children (or adults) words, concepts, or another language.
Enhancements:
- Fixed overflow bug in pixmaps_jump.
Download (0.10MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1073 downloads
Games::Euchre::Player 1.02
Games::Euchre::Player is a player class for Euchre card game. more>>
Games::Euchre::Player is a player class for Euchre card game.
The four Player objects are used to interact with the humand and computer players, as well as to keep the state of the players hand, whether he bid and whether he went alone.
CLASS METHODS
new GAME NUMBER NAME
Create and initialize a new Euchre player. The number is 1-4.
INSTANCE METHODS
getGame
Return the Euchre game instance to which this player belongs.
setTeam TEAM
Record the Team instance that this player belongs to.
getTeam
Return the Team instance to which this player belongs.
setAI AI
Record the AI instance for this player.
getAI
Return the AI instance for this player.
setAlone
Indicate that this player has chosen to go alone in the current hand.
setBid
Indicate that this player has chosen to choose trump in the current hand.
wentAlone
Returns a boolean indicating whether this player chose to go alone on a bid.
isBidder
Returns a boolean indicating whether this player called the trump suit during bidding.
getName
Return this players name
getNumber
Return this players number, between 1 and 4
getHand
Return the Games::Cards::Hand object representing this players current hand.
getCards
Return an array of the Games::Cards::Card objects held in the players hand.
resetGame
Clear all of the state for the current game and get ready for the next one.
resetHand
Clear all of the state for the current hand and get ready for the next one.
bid TURN
Allow the player to choose trump or pass. Returns one of: H, C, D, S, N, HA, CA, DA, SA, NA, or undef. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI decides the bid.
pickItUp
Allow the player, as dealer, to select which card to trade for the turned up card. This method performs the actual trade. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
playCard TRICK
Allow the player to select which card to play on the current trick. This method performs the actual play. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
isLegalBid TURNNUMBER BID
Given a bid, return a boolean indicating the validity of that bid. The bid is tested for structure (one of H, C, D, S, N, HA, CA, DA, SA, NA, or undef), tested against the bidding round (only the turned-up card suit can be called in round 1 , and may not be called in round 2), against the game options (hang-the-dealer, no-trump).
This is called from the bid() method.
<<lessThe four Player objects are used to interact with the humand and computer players, as well as to keep the state of the players hand, whether he bid and whether he went alone.
CLASS METHODS
new GAME NUMBER NAME
Create and initialize a new Euchre player. The number is 1-4.
INSTANCE METHODS
getGame
Return the Euchre game instance to which this player belongs.
setTeam TEAM
Record the Team instance that this player belongs to.
getTeam
Return the Team instance to which this player belongs.
setAI AI
Record the AI instance for this player.
getAI
Return the AI instance for this player.
setAlone
Indicate that this player has chosen to go alone in the current hand.
setBid
Indicate that this player has chosen to choose trump in the current hand.
wentAlone
Returns a boolean indicating whether this player chose to go alone on a bid.
isBidder
Returns a boolean indicating whether this player called the trump suit during bidding.
getName
Return this players name
getNumber
Return this players number, between 1 and 4
getHand
Return the Games::Cards::Hand object representing this players current hand.
getCards
Return an array of the Games::Cards::Card objects held in the players hand.
resetGame
Clear all of the state for the current game and get ready for the next one.
resetHand
Clear all of the state for the current hand and get ready for the next one.
bid TURN
Allow the player to choose trump or pass. Returns one of: H, C, D, S, N, HA, CA, DA, SA, NA, or undef. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI decides the bid.
pickItUp
Allow the player, as dealer, to select which card to trade for the turned up card. This method performs the actual trade. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
playCard TRICK
Allow the player to select which card to play on the current trick. This method performs the actual play. If the player has an AI instance set, that is invoked. Otherwise a pathetically simple AI chooses the card.
isLegalBid TURNNUMBER BID
Given a bid, return a boolean indicating the validity of that bid. The bid is tested for structure (one of H, C, D, S, N, HA, CA, DA, SA, NA, or undef), tested against the bidding round (only the turned-up card suit can be called in round 1 , and may not be called in round 2), against the game options (hang-the-dealer, no-trump).
This is called from the bid() method.
Download (0.021MB)
Added: 2006-12-21 License: Perl Artistic License Price:
1038 downloads
Easy Game Library 20040323
Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.
It should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
<<lessIt should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
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