territory

SuperGamer Supreme
SuperGamer Supreme gives you interesting games created for Linux desktop operating system. more>>
SuperGamer Supreme gives you interesting games created for Linux desktop operating system. It has all the normal Linux desktop applications such as the Firefox Browser, OpenOffice.org, etc., but also has a great many native to Linux games added, as well as some demos of proprietary games.
The games (in the order they appear on the launch bar) Include:
- Quake Wars
- Doom 3
- Prey
- Unreal Tournament
- Quake 4
- Savage 2
- Postal 2
- Enemy Territory
- Penumbra Black Plague
- Sauerbraten
- Urban Terror
- Soldier Of Fortune
- Torcs
- Tremulous
- AlienArena
- True Combat
- America's Army
- Nexus
- OpenArena
- PlaneShift
- Drop Team
- Frets On Fire
- Chromium B.S.U.
- Mad Bomber
- X-Moto
- BZ Flag
- Mega Mario
- Glaxium
- GL-117
- NeverBall
- NeverPutt
- Super Tux
- PPRacer
Major Features:
- This Supreme SuperGamer version will work on both 32 and 64 bit PCs and fills a full Live Dual Layer DVD.
- It includes support for ethernet, wireless, and dialup Internet connections.
- It can run in "Live" mode directly from the DVD and can be optionally installed to your hard drive.
- A few key includes are 2.6.27.24 kernel, Azureus, Gparted, Limewire, Gimp, K9copy, KOffice, OpenOffice 3, Hardinfo (system profiler and benchmark) along with all the plugins for firefox with forcastbar enhanced, adblock, and blockxxx included (blockxxx is a child word and website filter which is not enabled by default as it blocks alot of stuff...almost to much).

Conquest: Divide and Conquer 0.14.1
Conquest is a simultaneous turn-based online multiplayer strategy game placed in a dark and distant future. more>>
Conquest: Divide and Conquer 0.14.1 is the latest version of this simultaneous turn-based online multiplayer strategy game placed in a dark and distant future.
Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate big armies, but watch out for incoming drop pods behind your back.
Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great.
The combination of fast gameplay and randomly generated maps equals to long, restless nights of battles for cities.
Enhancements: (21 Jul 2009)
- Renamed advanced settings to rules.
- Renamed lobby to game lobby.
- Renamed join game panel to game browser.
- Added new flanking mechanic: when a player moves at least two units into a territory from different sides, they receive a 25% power bonus in an eventual battle. Flanking also works with allied units.
- Added AI alliance logic.
- Added graphic setting to toggle environmental effects.
- Added "lChangedRules" message when rules change.
- Added console to ConquestServer.exe on Windows.
- Added more AI names.
- Improved performance by at least 20%, depending on the player's machine.
- Improved performance for display mode changes and minimizing/maximizing.
- Improved rules panel.
- Changed hints to show exact values.
- Changed default server name to "Conquest Game".
- Rule sets no longer have to specify all rules.
- Moved create game to the game browser.
- Removed spectate button from the game browser.
- Removed key shortcuts from most world screen panels.
- Fixed Linux nvidia-glx-180+ drivers segmentation fault.
- Fixed lighting not working properly after changing display modes.
- Fixed alliance colors not working with preset alliances.
- Fixed not being able to select alliance 4 in the game lobby.
- Fixed not being able to whisper a player with too long name.
- Fixed territories and operations not getting sent on surrender.
- Fixed units taking strange paths when ordered straight for more than 2 tiles.
- Fixed lMSNA.
Java Classic RPG 20070810
Java Classic RPG is an RPG framework, engine, and game that uses OpenGL. more>>
The framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games.
Enhancements:
- The 3D core was refactored, a new jungle design (along with partly billboarded trees and bushes) was added, and several optimizations and bugfixes have been included.
libopkele 0.3
libopkele is a C++ implementation of an OpenID decentralized identity system. more>>
libopkele provides OpenID protocol handling, leaving authentication and user interaction to the implementor.
Normally, I do not jump on the emerging technologies, especially in the blogging arena, but this one is truly brilliant. Besides, despite its livejournal origins, the very idea doesnt have much to do with blogging.
In case you happen to be aware of the so called rest of the world existance, you may be as well aware of the frustrating experience to secure a visa to enter any particular territory and having to ask whatever country you happen to live in for assistance in confirming your identity. As if being yourself is not enough!
The same goes for Internet. It is much more pleasant to prove that you are what you are by being yourself and to carry your very own identity around. Furthermore, you dont have to force people to submit to your authority for the sole purpose of being recognized (if you want them to, youre not interested in this system and I am not interested in you either).
The library is semi-documented using doxygen markup. You may wish to make dox target to build the documentation.
Enhancements:
- Standards-compliance of URL canonicalization was improved along with association expiry handling.
- The documentation was updated slightly.
WWW::Mechanize::Examples 1.30
WWW::Mechanize::Examples is a Perl module with sample programs that use WWW::Mechanize. more>>
SYNOPSIS
Plenty of people have learned WWW::Mechanize, and now, you can too!
Following are user-supplied samples of WWW::Mechanize in action.
You can also look at the t/*.t files in the distribution.
Please note that these examples are not intended to do any specific task. For all I know, theyre no longer functional because the sites they hit have changed. Theyre here to give examples of how people have used WWW::Mechanize.
Note that the examples are in reverse order of my having received them, so the freshest examples are always at the top.
Starbucks Density Calculator, by Nat Torkington
Heres a pair of scripts from Nat Torkington, editor for OReilly Media and co-author of the Perl Cookbook.
Rael [Dornfest] discovered that you can easily find out how many Starbucks there are in an area by searching for "Starbucks". So I wrote a silly scraper for some old census data and came up with some Starbucks density figures. Theres no meaning to these numbers thanks to errors from using old census data coupled with false positives in Yahoo search (e.g., "Dodie Starbuck-Your Style Desgn" in Portland OR). But it was fun to waste a night on.
Here are the top twenty cities in descending order of population, with the amount of territory each Starbucks has. E.g., A New York NY Starbucks covers 1.7 square miles of ground.
New York, NY 1.7
Los Angeles, CA 1.2
Chicago, IL 1.0
Houston, TX 4.6
Philadelphia, PA 6.8
San Diego, CA 2.7
Detroit, MI 19.9
Dallas, TX 2.7
Phoenix, AZ 4.1
San Antonio, TX 12.3
San Jose, CA 1.1
Baltimore, MD 3.9
Indianapolis, IN 12.1
San Francisco, CA 0.5
Jacksonville, FL 39.9
Columbus, OH 7.3
Milwaukee, WI 5.1
Memphis, TN 15.1
Washington, DC 1.4
Boston, MA 0.5
linuX-gamers Live DVD 0.9.2
linuX-gamers Live DVD is a bootable medium with a collection of popular 3D games. more>>
- BzFLag
- Enemy Territory
- Glest
- Nexuiz
- Sauerbraten
- Torcs
- Tremulous
- True Combat: Elite
- Warsow and World of Padman
Although the live DVD is based on Arch Linux, it does not offer any desktop Linux functionality except gaming.
Aw::Admin 0.16.7
Aw::Admin is a Perl extension for the ActiveWorks C Administration Libraries. more>>
SYNOPSIS
use Aw MyFavoriteBroker@my.host.net:6449;
require Aw::Admin::ServerClient;
my $desc = new Aw::ConnectionDescriptor;
my $server = new Aw::Admin::ServerClient ( "my.host.net:6449", $desc );
#
# fix new to use default host weve already set..
#
my @brokers = $server->getServerBrokers ( );
foreach ( @brokers ) {
print "Territory : $_->{territory_name}n";
print "Broker Host: $_->{broker_host}n";
print "Broker Name: $_->{broker_name}n";
print "Description: $_->{description}n";
}
TrueCombat:Elite 0.49b
TrueCombat:Elite project is an Enemy Territory total conversion modification. more>>
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
PVKII Linux Server 1.1 Beta
PVKII Linux Server is a dedicated server package for PVKII game. more>>
PVKII is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
PVKII Linux Server Patch 1.1 Beta
PVKII Linux Server is a dedicated server package for PVKII game. more>>
PVKII is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
NetPanzer 0.8.1
netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. more>>
The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.
Main features:
- netPanzer is a game designed to fit into the real-time tactical game genre. Its art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
Network:
- Features a scalable client/server network architecture.
- Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
- Players will be able to join or leave multiplayer games at any time.
Gameplay:
- Real-time action without the need to gather resources.
- Manually aim your units fire while they are moving to another location.
- Maps range in size from 10x13 to 64x85 640x480 size screens.
- Three modes of multiplayer combat; objective capture, frag limit, and time limit.
- Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
- A customizable interface layout.
- MiniMap for quick viewing of the world.
Special Effects:
- Particle system explosions, muzzle shots, missile trails, etc.
- Dynamic, real-time lighting.
- Translucent particles and shadows.
Enhancements:
- Change default masterserver to netpanzer.dyndns.org
- Fix remote DOS when sending invalid frame number
- Fix gcc 4.1 compilation
- Make server handle clients more gracefully that drop during connect
Geography::States 2.1
Geography::States is a Perl module with map states and provinces to their codes, and vice versa. more>>
SYNOPSIS
use Geography::States;
my $obj = Geography::States -> new (COUNTRY [, STRICT]);
EXAMPLES
my $canada = Geography::States -> new (Canada);
my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.
This module lets you map states and provinces to their codes, and codes to names of provinces and states.
The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.
The state() method
All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.
If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.
Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)
phpDiplomacy 0.75
phpDiplomacy is an open source, multiplayer, web based strategy game based on the board game by Avalon Hill. more>>
To win you have to be strategic and diplomatic, making deals and alliances with other players, and stabbing them in the back when it suits you best.
Register a user account to play or post messages. If you would like some help please read the help, or register and post a message in the public forum below.
Enhancements:
- PostgreSQL and PHP4 support dropped
- Membership object created
- Membership database links simplified
- gamemaster.php moved to an external image to prevent
- global crashing
- Requests wrapped in REPEATABLE READ transaction, fine
- grained LOCK IN SHARE MODE and FOR UPDATE locking used
- Indexes added
- Queries optimized
- Forum algorithms optimized
- Hashes salted
- Game and forum messages split into seperate tables
- Orders shown in an enhanced table
- Incomplete orders not accepted
- Updates to order select boxes are visibly flagged as red
- Standoffs logged
- Retreats can be made to territories which the attacking
- unit didnt come from, and which dont have standoffs.
- Supply centers are only occupied when there is a unit in
- them in the Autumn turn
- New units can only be created in supply centers
- All errors are logged
- Mid-adjudication crashes flag games as having crashed, so
- they are do not crash over and over
- Game notification block which shows any games the user is
- logged onto in which they have recieved new messages or
- havent finalized
- Unfinalized orders are accepted by the adjudicator
- When seven people enter a game the game starts immidiately
- New user session monitoring code
- Territories cached instead of getting refetched
- Forum messages are ordered by the last reply to the thread
- posted, not just the time the thread was started
- A new tabbed gaming chatbox to allow realtime strategy
- discussion
- Extensible AJAX code put in place to allow further AJAX
- development
- Tickets and cookies changed so that multiple game boards
- can be viewed and submitted to at once
- Time limit taken off posting new messages
- UTF-8 support for messages
- Improved input filtering, allowing non-standard characters
- to be inputted and stored safely in the database
Prey Dedicated Server 1.2
Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. more>>
Prey is serious, dark story, based on authentic Cherokee mythology. Themes of sacrifice, love and responsibility are explored and the story dives into emotional territory not yet explored by similar games. You will find nothing familiar with this game.
Overview
In Prey, gamers enter an unpredictable world where nothing can be taken for granted. Most of the game takes place within a living ship, a giant entity that can sense and react to Tommys presence.
Prey makes use of Josephs Campbells renowned story structure, "The Heros Journey," for guiding the main character arc. Campbells extensive work on mythological story progression was made famous when George Lucas used it for Luke Skywalkers story arc in the original Star Wars.
Main features:
- Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game.
- Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles.
- Several never-before-seen gameplay elements such as Spirit Walking, Wall Walking, and Deathwalk.
- Highly organic, living environment that itself can attack Tommy.
- A deep, emotional story of love and sacrifice.
- Tommy has a sidekick, a spiritual hawk that can help him fight enemies and decipher the alien language of the living ship.
- Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
GNU Motti 2.5.0.4
GNU Motti is a simple multiplayer networked strategy game. more>>
The objective of the game is to conquer enemy capitals by occupying and encircling their territories.
The game map is an array of square cells.
GNU Motti is a simple strategy game where you try to conquer opponents capitals by occupying and encircling their territories. It can be played by two or up to 31 players. The game has interfaces both for curses and for X. Its able to open multiple displays over network for network play.
Please note that motti is a GNU program.
This project has been somewhat poorly logged, mostly because Ive started it as a novice programmer and have neglected many things. Ive redesigned major parts of the game at least three times and used bare Xlib. Ive spent more time making this than it would really have deserved. I hope you enjoy the game.
Enhancements:
- Compatible with DESTDIR Install/Uninstall