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KStars 1.3.0

KStars 1.3.0


KStars is distributed under the terms of the GNU General Public License (GPL) more>> KStars is a Desktop Planetarium for KDE. It provides an accurate graphical simulation of the night sky, from any location on Earth, at any date and time. The display includes 130,000 stars, 13,000 deep-sky objects,all 8 planets, the Sun and Moon, and thousands of comets and asteroids.<<less
Download (6.9MB)
Added: 2009-04-15 License: Freeware Price: Free
191 downloads
 
Other version of KStars
KStars 1.2The display includes 130,000 stars, 13,000 deep-sky objects,all 8 planets, the Sun and Moon
License:GPL (GNU General Public License)
Download (7.2MB)
739 downloads
Added: 2006-04-13
coords 0.5.2

coords 0.5.2


coords is a planetarium program. more>>
coords is a planetarium program. The project is still under construction, but it does a good job of showing the sky with stars and planets at the correct positions.

This version shows celestial objects from the Yale BSC and NGC2000 catalogs, planets from Mercury to Pluto, the Sun and the Moon.

All GUI parts have been written with GLib 2.12, GTK 2.8, Pango 1.14, and Cairo 1.4 (Debian Lenny libraries).

How to use it:

The GUI program:

- If you click in the sky map, you can move it with the arrow keys. Its a stereographic projection of the sky sphere, the up and down keys change the pitch and the left and right keys allow you to roll around the zenith. There are spin buttons too. Finally, the sky can also be moved by dragging the mouse on it.
- A spin button adjusts the zoom factor (Scale).
- A menu allows you to toggle the visibility of various things (equator, frames or grids, star names, ...)
- other stuff, i hope its intuitive

coordserver takes no argument. Currently, it can serve data in two modes. The first is a Right Ascent,Declination pair, given as two floating point numbers separated by a comma (option -c of coordclient). This is meant for machine
processing. The second mode is text.

coordclient can take up to 3 arguments. The first is the -c option (see above).

The next argument is the star name, which can be :

- a name
- an HR (Harvard Revised Catalog) number with 0 padding before the number if less than 4 digits
- a Bayer name (Alp Boo, Alp 1 Cen, Gam Per...)
- a Flamsteed name ( 1 Peg, with two blank spaces before the "1" because the number field is 3 characters long).

The next argument can be date in YYYY-MM-DD.DDDD format. If absent, the machine current date will be used.

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Added: 2007-08-12 License: GPL (GNU General Public License) Price:
807 downloads
FreevoLive 0.14

FreevoLive 0.14


FreevoLive is a LiveCD, running Mandriva Linux, with Freevo preinstalled. more>>
FreevoLive is a live cd, running Mandriva Linux, with Freevo preinstalled. It is meant to show people why Freevo is the way to go for your Home Theater PC!
The CD was build with the mklivecd scripts from MCNLive, which is a live cd created by members of the Dutch MandrivaClub.
Enhancements:
- Updated Freevo to version 1.7.3
- Re-enabled the apple-trailers plugin
- Enabled the new lyrics plugin
- Removed Xine and TVTime (They are not needed by Freevo, and thus dont need to be on the cd, if you want them, you can manually install them).
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Download (273MB)
Added: 2007-08-09 License: GPL (GNU General Public License) Price:
495 downloads
Freevo 1.7.3

Freevo 1.7.3


Freevo is a standalone Linux digital VCR/PVR. more>>
Freevo project is a Linux application that turns a PC with a TV capture card and/or TV-out into a standalone multimedia jukebox/VCR/PVR/HTPC/DVR/set-top box.
It uses MPlayer and other apps to play and record audio and video. It is optimized for use with a TV and remote, but can be used with a monitor and keyboard. It is very easy to install since the binary release package has no external dependencies.
Main features:
- SDL
- Pygame
- Python Imaging Library
- Mplayer
- Python
- Python Twisted
- Xine
Enhancements:
- New audio scrobbler plug-in
- New Chinese translation
- New Greek translation
- Updates the Apple trailers plug-in
- Updates to recordings manager
- Updates to button bar plug-ins
- Updated French translation
- Updated Spanish translation
- Changes to MPlayer field dominance and interlacing
- Many bug fixes
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Download (16.1MB)
Added: 2007-08-02 License: GPL (GNU General Public License) Price:
817 downloads
PDL::Transform::Cartography 2.4.3

PDL::Transform::Cartography 2.4.3


PDL::Transform::Cartography Perl module contains useful cartographic projections. more>>
PDL::Transform::Cartography Perl module contains useful cartographic projections.

SYNOPSIS

# make a Mercator map of Earth
use PDL::Transform::Cartography;
$a = earth_coast();
$a = graticule(10,2)->glue(1,$a);
$t = t_mercator;
$w = pgwin(xs);
$w->lines($t->apply($a)->clean_lines());

PDL::Transform::Cartography includes a variety of useful cartographic and observing projections (mappings of the surface of a sphere), including reprojected observer coordinates. See PDL::Transform for more information about image transforms in general.

Cartographic transformations are used for projecting not just terrestrial maps, but also any nearly spherical surface including the Sun, the Celestial sphere, various moons and planets, distant stars, etc. They also are useful for interpreting scientific images, which are themselves generally projections of a sphere onto a flat focal plane (e.g. the t_gnomonic projection).

Unless otherwise noted, all the transformations in this file convert from (theta,phi) coordinates on the unit sphere (e.g. (lon,lat) on a planet or (RA,dec) on the celestial sphere) into some sort of projected coordinates, and have inverse transformations that convert back to (theta,phi). This is equivalent to working from the equidistant cylindrical (or "plate caree") projection, if you are a cartography wonk.

The projected coordinates are generally in units of body radii (radians), so that multiplying the output by the scale of the map yields physical units that are correct wherever the scale is correct for that projection. For example, areas should be correct everywhere in the authalic projections; and linear scales are correct along meridians in the equidistant projections and along the standard parallels in all the projections.

The transformations that are authalic (equal-area), conformal (equal-angle), azimuthal (circularly symmetric), or perspective (true perspective on a focal plane from some viewpoint) are marked. The first two categories are mutually exclusive for all but the "unit sphere" 3-D projection.

Extra dimensions tacked on to each point to be transformed are, in general, ignored. That is so that you can add on an extra index to keep track of pen color. For example, earth_coast returns a 3x< n > piddle containing (lon, lat, pen) at each list location. Transforming the vector list retains the pen value as the first index after the dimensional directions.

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Added: 2007-07-21 License: Perl Artistic License Price:
3943 downloads
PyEphem 3.7.2a

PyEphem 3.7.2a


PyEphem provides scientific-grade astronomical computations for the Python programming language. more>>
PyEphem project provides scientific-grade astronomical computations for the Python programming language.
Given an arbitrary date and location on Earth, it can compute the positions of the sun, moon, and planets as well as any asteroids, comets, or earth satellites whose orbital elements the user can provide.
There are additional functions for computing the angular separation between two objects in the sky, determining the constellation in which an object lies, and finding the times at which an object rises, transits, and sets on a particular day.
Enhancements:
- PyEphem should now compile cleanly under Windows.
- The underlying astronomy library has also been upgraded to the latest version.
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Download (0.29MB)
Added: 2007-07-06 License: Free for non-commercial use Price:
842 downloads
Planets 0.1.13

Planets 0.1.13


Planets is an orbital simulator. more>>
Planets is a simple interactive program for playing with simulations of planetary systems, released under the GPL. The project runs on Linux and Windows, and could doubtless be ported to your favorite flavor of Unix.
Planets was originally designed for kids, in particular, for my then 4-year old nephew who is fascinated by astronomy. The user interface is aimed at being simple enough that a fairly young kid can get some joy out of it. But the adults who have used it have found it to be pretty fun as well.
The code is not bug-free, and Planets is missing some significant features. But its pretty stable and is a fun toy to play with. If you do download it, please drop me an email and tell me about your experience with it.
Main features:
- Saving and loading of universes
- Infinite undo (erase last action) and goback (return to point in time just after last action). This allows for undoing mistakes and replaying interesting configurations.
- Traces of planet trajectories
- Two ways of dealing with planet collisions:
- merges, where the colliding planets are merged into one planet, and
- bounces, where the colliding planets are bounced off each other elastically. This itself comes in two varieties:
- force bouncing, where the force between planets is made repulsive at close quarters.
- true bouncing, where simple pool-table physics calculations are made to determine when planets collide, and compute the appropriate bounce from said collision.
- kidmode, a mode where the focus is (mostly) locked on the application, and interesting changes are initiated by merely banging on the keyboard. This mode is aimed at 1-5 year olds.
- Center-of-mass following: it is possible to follow the center of mass of a subset of the planets. Thus, if you have a sun-moon-planet system, you can have the view automatically track the moon-planet pair.
- Can display kinetic, potential and total energy of the system.
- Both the gravitational constant and the gravitational exponent can be changed.
- There is a simple control panel that makes it possible to see and change the simulation options.
- Zooming, panning, and centering on the center of mass.
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Added: 2007-06-20 License: GPL (GNU General Public License) Price:
858 downloads
Legendary Legions 20070411

Legendary Legions 20070411


Legendary Legions is a turn-based strategy game with fantasy theme and rpg-elements. more>>
Legendary Legions is a turn-based strategy game with fantasy theme and rpg-elements (e.g. leveling the units, and skills which you could raise).
Your mission is to destroy enemys castle. You can be on good or evil side. A the moment game supports only 2 human player game, but in future we plan to add AI and network play. The gameplay is similar to this in Heroes of Might and Magic but its much simpler of course.
Game was written with allegro for graphic and:
- allegromp3 for music
- loadpng for png support
Note:
All units have been taken from Celtic Legends (an old Amiga game), the concept is a hybrid of Celtic Legends (its not clone), Heroes of Might & Magic and Civilization :D . The dragon in menu and in interface is not ours too as well as music in trailer ;D. Hmmm whats more... the code is ours (but we wont public it yet and everything is in polish so you wont understand it at all), the rest graphic are ours. Oh and sound when the unit is building is not ours too. I think its all about copyrights. The game is freeware, non-profit etc.
Enhancements:
- network multiplayer support
- graphic feature: dynamic clouds with lightining
- builder now can build tower or town
- performance tweak: framelimiter
- fixed bug: tower capture
- some optimization and bugfixes
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Download (3.6MB)
Added: 2007-05-26 License: Freeware Price:
882 downloads
Trailerfetcher 0.3 Alpha

Trailerfetcher 0.3 Alpha


Trailerfetcher is video conversion application. more>>
Trailerfetcher is video conversion application.

As an owner of a small home-cinema system I got an idea: Wouldnt it be neat if before every film you play, mythtv would automatically show you a few trailers of other cool films too come (or already there)?

Trailers would also allow you to "ease into" actually watching the film and cover the whole "lets get the popcorn"-phase, etc.

But I already knew what a hassle it is to download _one_ trailer from sites like yahoo or apple.com. So I decided to make it easy:

This application provides an easy to use interface for downloading trailers. It fetches a list from a trailerpage (currently only yahoo.com) and lists all avalible trailers.

It then summarize the found trailers and displays info about the title, the genre and a short describtion of the plot. All this is fetched and extracted automatically.

You can than mark the trailers you want to download and simply press "Download" to save them to your harddrive.

Ok this was the marketing talk. I wrote this software because I needed it (probably the reason for most open-source-projects), but it is far from feature-complete. It is usable though (it loaded all 73 currently avalible trailers from yahoo.com last night).

AFAIK it is perfectly legal to download these trailers. If anyone thinks it isnt: please feel free to delete the project.

Usage notes: Set the settings before retrieving the list! Some settings (e.g. the resolution) will not take effect if you dont.
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Download (0.010MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
887 downloads
WaveGain 1.2.7 Beta 3

WaveGain 1.2.7 Beta 3


WaveGain is a program that applies ReplayGain to wave files. more>>
WaveGain is a program that applies ReplayGain to wave files. WaveGain is an application of the ReplayGain algorithms to standard PCM wave files. Where it differs from the other applications of this principle is that the gain adjustments are applied directly to adjusting the scaling of the samples.
In other words, the option to write tags that can be read by other applications to apply the gain adjustment does not exist, so the adjustments are made directly to the data within the file.
Therefore, in the strictest meaning of the word, this process is NOT lossless. However, with the application of dithering to the output, the losses can be minimized and are, in any event, unlikely to be audible to the human ear.
So in simple terms, the program reads in wave files, analyses them, calculates and displays recommended gain adjustments (track and album), and then applies the adjustments directly to the wave data, if requested.
Usage:
wavegain [options] input.wav [...]
Whats New in 1.2.6 Stable Release:
- With 1.2.4, all header data was copied through to the processed file including bext and cart chunks. As of this version, all trailers are now also copied through regardless of content. This ensures that any chunks appearing after the data chunk are not lost as a result of wavegaining the file. These changes have been implemented primarily to meet the needs of the broadcasting industry but will have no impact when processing regular wave files that contain the minimum chunk requirements.
Whats New in 1.2.7 Beta 3 Development Release:
- This release adds three new options: one to write a gain chunk, another to undo the gain processing, and a third to force reprocessing of a file that already contains a gain chunk.
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Download (0.15MB)
Added: 2007-05-09 License: GPL (GNU General Public License) Price:
903 downloads
Barbie Seahorse Adventures Deluxe 1.0

Barbie Seahorse Adventures Deluxe 1.0


Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. more>>
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. This is a retro-side scroller game. It won the teams category in pyweek 4. Includes original soundtrack, graphics, and 15 levels!

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Download (2.1MB)
Added: 2007-04-23 License: Freeware Price:
920 downloads
jPdfCalendar 0.8.0

jPdfCalendar 0.8.0


jPdfCalendar is a tool which allows you to create printable calendar pages as a PDF document from any of your images. more>>
jPdfCalendar project allows you to create printable calendar pages as a PDF document from any of your images. The iText library is used to create the PDF itself.
You can add your own "special days" for each month, customize colors, fonts, borders etc.
To create calendar file, you should prepare xml file which structure is described in dtd file. The dtd structure also is described in graphical manner in image file. These information can be found in dtd folder.
To create a sample, use bin/createme.sh script. This script will create sample/calendar_public_en_2007.pdf file according to sample/calendar_public_en.xml project and with images from sample/pictures folder.
Requirements
You need Java 1.5 (or higher) JRE in your OS.
This tool uses iText library (http://www.lowagie.com/iText/) to manipulate of PDFs.
Well-known problem
If image is too large, especially if a hight of image large when page hight, the auto scaling works not properly (the day table is pulled out on the next page). In this case it is necessary to use "scale" tag and set scale factor manually.
Additional tool
Also here is some additional tool, PdfImageRipper. This tool has been created to extract (rip) images from PDF files.
It uses iText functionality to do it and you can think about it as Front-End-Tool. To use this tool, get bin/imgrip.sh script.
Enhancements:
- Moon phases are now displayed in the days table.
- The first day of week is now dependent on the locale, but can be changed in XML.
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Download (4.4MB)
Added: 2007-03-14 License: Other/Proprietary License with Source Price:
954 downloads
fbdump 0.4.2

fbdump 0.4.2


fbdump is a simple tool that captures the contents of the visible portion of the Linux framebuffer device. more>>
fbdump is a simple tool that captures the contents of the visible portion of the Linux framebuffer device and writes it to the standard output as a PPM file.
In other words, it takes a screenshot of anything running on the framebuffer. The project currently has fairly complete support for packed-pixel framebuffer types and also works with the VGA16 framebuffer driver.
fbdump was inspired by an even simpler program I came across ages ago called fbsnap, which I believe was written by Gerd Knorr (although no author is mentioned in the source code of that program, so I could be wrong). fbdump bears little relationship to fbsnap, however, and is generally much more useful. It supports framebuffers employing a greater variety of pixel and colour models, works (should work?) on big- and little-endian architectures, and is reasonably quick (although reading from video memory is never going to be super fast).
I first wrote fbdump many moons ago when I needed a quick and simple way to grab lots of images from the framebuffer. As most of you will probably know, although its possible to do a raw framebuffer dump by performing a simple cat /dev/fb0 command or similar - depending on what pixel format and colour model your framebuffer uses - the results are not always particularly useful. With fbdump, on the other hand, you always get a nice, portable, 24-bit, true-colour image - since it takes care of any pixel format or colour-space conversion required (at least for formats it supports).
Why does fbdump save the image as a PPM - rather than, for instance, a PNG - you might ask? Well, a PPM is cheap to write out and doesnt require linking against any external libraries to do so. On the x86 architecture, fbdump currently compiles down to a miniscule 8K executable once stripped - and has no dependencies other than the standard C library. Having said that, I may get around to adding support for PNG at some point. Its not strictly necessary, though, because with the NetPBM package its easy to convert PPMs into something more useful. For example, you can do something like
fbdump | pnmtopng > grab.png
to output the framebuffer as a PNG. PPMs can also be read directly by most open source image processing packages, such as the Gimp and ImageMagick.
Usage
fbdump currently supports the following command-line options:
-fb < string > Specifies the framebuffer device to grab from is < string >
-vt < num > Bring virtual terminal number to the foreground before grabbing (and return to the current terminal afterwards)
-delay < num > Delay seconds after switching, but before grabbing.
If the -fb option is not provided, fbdump defaults to grabbing from the device /dev/fb0. You can also specify the framebuffer via the environment variable FRAMEBUFFER (a value supplied with the -fb switch on the command line will override this). For example:
FRAMEBUFFER=/dev/fb1 fbdump >out.ppm
Enhancements:
- A fix for a long-standing bug in handling of colour maps, support for 64-bit architectures and a lot of cleaning up.
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Download (0.010MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
957 downloads
DropTeam 1.2.2 DEMO

DropTeam 1.2.2 DEMO


DropTeam is an online multiplayer FPS for Linux. more>>
DropTeam is an online multiplayer FPS for Linux.
DropTeam combines accurate physics and ballistic systems, intelligent and realistic unit and weaponry capabilities with fast paced action set in a stark future of humanity. This Public Test is being offered in three different formats. One for Mac, one for Windows and one for Linux. This marks the first title published by Battlefront.com to offer Linux support!
Main features:
- A rich, fleshed out universe complete with a engaging back story and detailed history.
- Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
- Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
- Map sizes up to a massive 1000 (!) square kilometers.
- Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
- Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
- Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
- Support for enhanced graphics effects including advanced shaders and High Dynamic Range rendering.
- Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
- Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
More background and info on the game can be found on the DropTeam webpage located here.
The purpose of this release is to test DropTeams network functionality with a large number of players. Anyone can play for free in order to help us test DropTeam but this build has the following important restrictions:
1. Single player is disabled. You can only play network games with this release. The full version of the game includes single player skirmish games and a single player campaign.
2. This release only allows you to play 2 scenarios. The full version of the game includes 21 scenarios with more available for free download after release.
3. This is a test release, which means the game isnt finished yet. It definitely still has bugs. We greatly appreciate your help in finding and fixing them all!
Apart from these restrictions, this is a fully functional release. Players can use all of the dozens of vehicles and deployable items in the game. The two included scenarios are "Ice Field" and "Raid". Ice Field takes place on the frozen wasteland of Arcanum, a once-inhabitable planet orbiting Luytens Star that has had its climate devastated by bombardments from the Mu Arae Entente. The Raid scenario takes place on an inhabitable moon called Hopewell. Hopewell orbits a gas giant in the Wolf 9773 star system. Almost half of the moons surface, called "The Scorch", is a radioactive Hell created by the destruction of an antimatter station that used to orbit the gas giant. The remainder of Hopewell has recovered from this disaster and is once again beginning to flourish with vegetation and a growing human population.
This release includes everything needed to connect to servers and play on the Internet or on Local Area Networks on Windows, Linux, and Mac OS X Tiger. It also includes everything needed for players to run their own public or private servers. This is important since there will be a limited number of public servers made available by TBG. We plan to run only 6 servers for this public test release so players might need to run their own servers if they want to play frequently.
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Added: 2007-03-05 License: Freeware Price:
965 downloads
Qonk 0.0.1

Qonk 0.0.1


Qonk is a small build-and-conquer strategy game with very simple rules. more>>
Qonk project is a game I wrote to learn some SDL basics. The game is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever youre doing.
The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
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Download (0.052MB)
Added: 2007-01-15 License: Freeware Price:
1012 downloads
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