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Games::Roshambo 1.01
Games::Roshambo is a brilliant module which manages a game of Rock/Paper/Scissors, aka Roshambo more>>
Games:Roshambo 1.01 is a brilliant module which manages a game of Rock/Paper/Scissors, aka Roshambo
Major Features:
- You can specify an optional hashref containing configuration items.
- Valid configuration items are: numthrows
- The number of separate valid throws for a game, for example, in Rock, Paper, Scissors, there are 3 throws, while in a spirited game of RPS-101, there are 101 valid throws. If not specified, this defaults to 3.
- sortable
- OPTIONAL: Behold the madness of Chris Prather. Passing a TRUE value to new for this item will cause the judge method to return values of -1 if Player 1 wins, 0 for a tie and 1 for Player 2, instead of the 0, 1 and 2 it does normally.
- The entirely dubious benefit of this is that the function can be used in conjunction with sort. It's his fault. He asked for it. Any questions as to the relative usefulness of this should be directed at him. The management disavows all knowledge.
- This method will judge a game of RPS, returning a 1 for Player 1 winning, a 2 for Player 2, and a 0 for a tie.
- It takes up to two arguments, indicating the throws for Player 1 and Player 2, as text representations.
- If one or both arguments are omitted, the method will internally call $self->gen_throw to randomly generate one.
- getaction
- When called with two throws, this will return the text of the action for this combination. For example, if called as $rps-getaction("rock", "paper")> the returned value will be "covers".
- This module contains actions for three throw (Rock, Paper, Scissors) and 101 throw games, in any other number of throws, this method will return undef.
Requirements: Perl
Added: 2009-05-14 License: Perl Artistic License Price: FREE
1 downloads
Crazy Eye Icons for Linux -
6 icons of a funny creature with just one eye more>> Description:
Six freeware icons of a funny creature with just one eye.
Content:
Crazy Eye, Anger, Dance, Run, Sad, Sleep<<less
Download (351KB)
Added: 2009-04-23 License: Freeware Price: Free
184 downloads

Eat Me for Linux 1.0
Eat Me is a free, cute and funny set that contains 10 icons more>> Yay! Its halloween again and David has been kind enough to create an awesome set of spooky (er... funny and cute really) folder characters for us to use this year!<<less
Download (373KB)
Added: 2009-04-19 License: Freeware Price:
187 downloads
Harem Games Slot Machine 3.13
Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
Alizee Games 2.0
some simple and funny games about Alizee and Mylene Farmer: keyboard trainer, puzzle, miner, cards 9, sudoku, hearts darts. Games are small and you ca... more>> <<less
Download (410KB)
Added: 2009-04-01 License: Freeware Price: Free
300 downloads
xbushbyebye 1.0
xbushbyebye is a program to display the time remaining in Bushs presidency. more>>
xbushbyebye 1.0 is yet another funny and tiny utility for everyone. It is actually a program to display the time remaining in Bush's presidency.
Requirements:
- X11
- gcc
Added: 2008-03-03 License: Public Domain Price: FREE
11 downloads
Games::Sudoku::General 0.007
Games::Sudoku::General is a Perl module that can solve sudoku-like puzzles. more>>
Games::Sudoku::General is a Perl module that can solve sudoku-like puzzles.
SYNOPSIS
$su = Games::Sudoku::General->new ();
print $su->problem(<<less
SYNOPSIS
$su = Games::Sudoku::General->new ();
print $su->problem(<<less
Download (0.040MB)
Added: 2007-08-13 License: Perl Artistic License Price:
803 downloads
Games::Chess::Coverage::GD::Move 0.0201
Games::Chess::Coverage::GD::Move is a Perl module to visualize movement. more>>
Games::Chess::Coverage::GD::Move is a Perl module to visualize movement.
Display can be moved to for each square given multiple White and Black threats. This is currently drawn as a grid of two pale colors.
Required plug-in arguments:
white_move_color => [ $R, $G, $B ]
black_move_color => [ $R, $G, $B ]
both_move_color => [ $R, $G, $B ]
<<lessDisplay can be moved to for each square given multiple White and Black threats. This is currently drawn as a grid of two pale colors.
Required plug-in arguments:
white_move_color => [ $R, $G, $B ]
black_move_color => [ $R, $G, $B ]
both_move_color => [ $R, $G, $B ]
Download (0.019MB)
Added: 2007-08-09 License: Perl Artistic License Price:
806 downloads
Baltix 2.7 RC4
Baltix project is GNU/Linux distribution, based on Debian and Ubuntu for Lithuanian and Latvian people. more>>
Baltix project is GNU/Linux distribution, based on Debian and Ubuntu for Lithuanian and Latvian people.
Supported languages are Lithuanian, Latvian, Estionian, Russian, English, Norwegian and other around Baltic region. Main language is Lithuanian (at least for now).
Baltix GNU/Linux is the installable Live CD (starting from 2005, Baltix uses Ubuntu Live CD technology, which is based on Debian-installer components) with Gnome (some version has KDE too) desktops and with user-friendly installer (currently has 2 installers - debian text mode installer (look at http://launchpad.net/products/live-installer/ and http://gnome-ev.de/index.php/GNOME_LiveCD/Documentation/LiveCDInstaller ) and graphical installer Ubuntu-express (http://launchpad.net/products/ubuntu-express/).
Addition packages comparing with Ubuntu are:
- Educational software for kids and adults, including GCompris, TuxPaint, Celestia (space simulator), etc.
- Interesting and funny games, including Pingus, Frozen-Bubble, TuxKart, PlanetPenguin Racer
- Vector graphic, CAD and diagram drawing software, including Inkscape, QCAD and Dia
- Few resources consuming window manager (curently IceWM)
- Posibility to run lots of software, compiled for Windows OS
- Clipart, CAD and office documents templates
- Lots of other packages, which are usefull for Lithuanian and other Baltic people, including OpenDict, various spelling dictionaries, etc.
Baltix has an automatic installation (autoinstall) feature - it can be installed into computer in about 10 minutes without user intervention.
<<lessSupported languages are Lithuanian, Latvian, Estionian, Russian, English, Norwegian and other around Baltic region. Main language is Lithuanian (at least for now).
Baltix GNU/Linux is the installable Live CD (starting from 2005, Baltix uses Ubuntu Live CD technology, which is based on Debian-installer components) with Gnome (some version has KDE too) desktops and with user-friendly installer (currently has 2 installers - debian text mode installer (look at http://launchpad.net/products/live-installer/ and http://gnome-ev.de/index.php/GNOME_LiveCD/Documentation/LiveCDInstaller ) and graphical installer Ubuntu-express (http://launchpad.net/products/ubuntu-express/).
Addition packages comparing with Ubuntu are:
- Educational software for kids and adults, including GCompris, TuxPaint, Celestia (space simulator), etc.
- Interesting and funny games, including Pingus, Frozen-Bubble, TuxKart, PlanetPenguin Racer
- Vector graphic, CAD and diagram drawing software, including Inkscape, QCAD and Dia
- Few resources consuming window manager (curently IceWM)
- Posibility to run lots of software, compiled for Windows OS
- Clipart, CAD and office documents templates
- Lots of other packages, which are usefull for Lithuanian and other Baltic people, including OpenDict, various spelling dictionaries, etc.
Baltix has an automatic installation (autoinstall) feature - it can be installed into computer in about 10 minutes without user intervention.
Download (702.7MB)
Added: 2007-07-31 License: GPL (GNU General Public License) Price:
823 downloads
Games::Console 0.04
Games::Console Perl module provide a 2D quake style in-game console. more>>
Games::Console Perl module provide a 2D quake style in-game console.
SYNOPSIS
use Games::Console;
my $console = Games::Console->new(
font => $font_object,
background_color => [ 1,1,0],
background_alpha => 0.4,
text_color => [ 1,1,1 ],
text_alpha => 1,
speed => 50, # in percent per second
height => 50, # fully opened, in percent of screen
width => 100, # fully opened, in percent of screen
backbuffer_size => 100, # keep so many messages
prompt => >,
cursor => _,
);
$console->screen_width($width);
$console->screen_height($height);
$console->toggle($current_time);
$console->message(Hello there!);
$console->input(a);
This package provides you with a quake-style console for your games. The console gathers messages and lets you scroll trough them. It also can display a command line.
This package is just a base class setting up everything, but doesnt actually render anything.
See Games::Console::SDL and Games::Console::OpenGL for subclasses that implement the actual rendering to the screen via SDL and OpenGL, respectively.
<<lessSYNOPSIS
use Games::Console;
my $console = Games::Console->new(
font => $font_object,
background_color => [ 1,1,0],
background_alpha => 0.4,
text_color => [ 1,1,1 ],
text_alpha => 1,
speed => 50, # in percent per second
height => 50, # fully opened, in percent of screen
width => 100, # fully opened, in percent of screen
backbuffer_size => 100, # keep so many messages
prompt => >,
cursor => _,
);
$console->screen_width($width);
$console->screen_height($height);
$console->toggle($current_time);
$console->message(Hello there!);
$console->input(a);
This package provides you with a quake-style console for your games. The console gathers messages and lets you scroll trough them. It also can display a command line.
This package is just a base class setting up everything, but doesnt actually render anything.
See Games::Console::SDL and Games::Console::OpenGL for subclasses that implement the actual rendering to the screen via SDL and OpenGL, respectively.
Download (0.021MB)
Added: 2007-07-25 License: Perl Artistic License Price:
822 downloads
Games::Dice 0.02
Games::Dice is a Perl module that can be used to simulate dice rolls. more>>
Games::Dice is a Perl module that can be used to simulate dice rolls.
SYNOPSIS
use Games::Dice roll;
$strength = roll 3d6+1;
use Games::Dice roll_array;
@rolls = roll_array 4d8;
Games::Dice simulates die rolls. It uses a function-oriented (not object-oriented) interface. No functions are exported by default. At present, there are two functions which are exportable: roll and roll_array. The latter is used internally by roll, but can also be exported by itself.
The number and type of dice to roll is given in a style which should be familiar to players of popular role-playing games: adb[+-*/b]c. a is optional and defaults to 1; it gives the number of dice to roll. b indicates the number of sides to each die; the most common, cube-shaped die is thus a d6. % can be used instead of 100 for b; hence, rolling 2d% and 2d100 is equivalent. roll simulates a rolls of b-sided dice and adds together the results.
The optional end, consisting of one of +-*/b and a number c, can modify the sum of the individual dice. +-*/ are similar in that they take the sum of the rolls and add or subtract c, or multiply or divide the sum by c. (x can also be used instead of *.) Hence, 1d6+2 gives a number in the range 3..8, and 2d4*10 gives a number in the range 20..80. (Using / truncates the result to an int after dividing.) Using b in this slot is a little different: its short for "best" and indicates "roll a number of dice, but add together only the best few". For example, 5d6b3 rolls five six- sided dice and adds together the three best rolls. This is sometimes used, for example, in roll-playing to give higher averages.
Generally, roll probably provides the nicer interface, since it does the adding up itself. However, in some situations one may wish to process the individual rolls (for example, I am told that in the game Feng Shui, the number of dice to be rolled cannot be determined in advance but depends on whether any 6s were rolled); in such a case, one can use roll_array to return an array of values, which can then be examined or processed in an application-dependent manner.
This having been said, comments and additions (especially if accompanied by code!) to Games::Dice are welcome. So, using the above example, if anyone wishes to contribute a function along the lines of roll_feng_shui to become part of Games::Dice (or to support any other style of die rolling), you can contribute it to the authors address, listed below.
<<lessSYNOPSIS
use Games::Dice roll;
$strength = roll 3d6+1;
use Games::Dice roll_array;
@rolls = roll_array 4d8;
Games::Dice simulates die rolls. It uses a function-oriented (not object-oriented) interface. No functions are exported by default. At present, there are two functions which are exportable: roll and roll_array. The latter is used internally by roll, but can also be exported by itself.
The number and type of dice to roll is given in a style which should be familiar to players of popular role-playing games: adb[+-*/b]c. a is optional and defaults to 1; it gives the number of dice to roll. b indicates the number of sides to each die; the most common, cube-shaped die is thus a d6. % can be used instead of 100 for b; hence, rolling 2d% and 2d100 is equivalent. roll simulates a rolls of b-sided dice and adds together the results.
The optional end, consisting of one of +-*/b and a number c, can modify the sum of the individual dice. +-*/ are similar in that they take the sum of the rolls and add or subtract c, or multiply or divide the sum by c. (x can also be used instead of *.) Hence, 1d6+2 gives a number in the range 3..8, and 2d4*10 gives a number in the range 20..80. (Using / truncates the result to an int after dividing.) Using b in this slot is a little different: its short for "best" and indicates "roll a number of dice, but add together only the best few". For example, 5d6b3 rolls five six- sided dice and adds together the three best rolls. This is sometimes used, for example, in roll-playing to give higher averages.
Generally, roll probably provides the nicer interface, since it does the adding up itself. However, in some situations one may wish to process the individual rolls (for example, I am told that in the game Feng Shui, the number of dice to be rolled cannot be determined in advance but depends on whether any 6s were rolled); in such a case, one can use roll_array to return an array of values, which can then be examined or processed in an application-dependent manner.
This having been said, comments and additions (especially if accompanied by code!) to Games::Dice are welcome. So, using the above example, if anyone wishes to contribute a function along the lines of roll_feng_shui to become part of Games::Dice (or to support any other style of die rolling), you can contribute it to the authors address, listed below.
Download (0.004MB)
Added: 2007-07-25 License: Perl Artistic License Price:
821 downloads
Games::Chess 0.003
Games::Chess Perl module represent chess positions and games. more>>
Games::Chess Perl module represent chess positions and games.
SYNOPSIS
use Games::Chess qw(:constants);
my $p = Games::Chess::Position->new;
$p->at(0,0,BLACK,ROOK);
$p->at(7,7,WHITE,ROOK);
print $p->to_text;
The Games::Chess package provides the class Games::Chess::Piece to represent chess pieces, and the class Games::Chess::Position to represent a position in a chess game. Objects can be instantiated from data in standard formats and exported to these formats.
NOTATION
See Games::Chess::PGN for full details of the notations.
SAN
Standard Algebraic Notation. The modern international notation for chess games. For example,
1. e4 e5
2. f4 exf4
3. Nf3 g5
FEN
Forsythe-Edwards Notation. A compact representation for chess positions. FEN specifies the piece placement, the active color, the castling availability, the en passant target square, the halfmove clock, and the fullmove number as six fields separated by spaces. For example, the opening position is described in FEN as follows:
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
PGN
Portable Game Notation. A notation for chess games, including the moves, commentary, variations, and metadata such as the players, the event, the round number, and the date of the match. For example,
[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1
b5 7. Bb3 d6 8. c3 O-O 9. h3 Nb8 10. d4 Nbd7 11. c4 c6
12. cxb5 axb5 13. Nc3 Bb7 14. Bg5 b4 15. Nb1 h6 16. Bh4 c5
17. dxe5 Nxe4 18. Bxe7 Qxe7 19. exd6 Qf6 20. Nbd2 Nxd6
21. Nc4 Nxc4 22. Bxc4 Nb6 23. Ne5 Rae8 24. Bxf7+ Rxf7
25. Nxf7 Rxe1+ 26. Qxe1 Kxf7 27. Qe3 Qg5 28. Qxg5 hxg5
29. b3 Ke6 30. a3 Kd6 31. axb4 cxb4 32. Ra5 Nd5 33. f3 Bc8
34. Kf2 Bf5 35. Ra7 g6 36. Ra6+ Kc5 37. Ke1 Nf4 38. g3 Nxh3
39. Kd2 Kb5 40. Rd6 Kc5 41. Ra6 Nf2 42. g4 Bd3 43. Re6
1/2-1/2
EPD
Extended Position Description. An extensible notation based on FEN. Intended for data interchange between chess-playing programs and for the construction of opening databases. Not used by Games::Chess.
<<lessSYNOPSIS
use Games::Chess qw(:constants);
my $p = Games::Chess::Position->new;
$p->at(0,0,BLACK,ROOK);
$p->at(7,7,WHITE,ROOK);
print $p->to_text;
The Games::Chess package provides the class Games::Chess::Piece to represent chess pieces, and the class Games::Chess::Position to represent a position in a chess game. Objects can be instantiated from data in standard formats and exported to these formats.
NOTATION
See Games::Chess::PGN for full details of the notations.
SAN
Standard Algebraic Notation. The modern international notation for chess games. For example,
1. e4 e5
2. f4 exf4
3. Nf3 g5
FEN
Forsythe-Edwards Notation. A compact representation for chess positions. FEN specifies the piece placement, the active color, the castling availability, the en passant target square, the halfmove clock, and the fullmove number as six fields separated by spaces. For example, the opening position is described in FEN as follows:
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
PGN
Portable Game Notation. A notation for chess games, including the moves, commentary, variations, and metadata such as the players, the event, the round number, and the date of the match. For example,
[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1
b5 7. Bb3 d6 8. c3 O-O 9. h3 Nb8 10. d4 Nbd7 11. c4 c6
12. cxb5 axb5 13. Nc3 Bb7 14. Bg5 b4 15. Nb1 h6 16. Bh4 c5
17. dxe5 Nxe4 18. Bxe7 Qxe7 19. exd6 Qf6 20. Nbd2 Nxd6
21. Nc4 Nxc4 22. Bxc4 Nb6 23. Ne5 Rae8 24. Bxf7+ Rxf7
25. Nxf7 Rxe1+ 26. Qxe1 Kxf7 27. Qe3 Qg5 28. Qxg5 hxg5
29. b3 Ke6 30. a3 Kd6 31. axb4 cxb4 32. Ra5 Nd5 33. f3 Bc8
34. Kf2 Bf5 35. Ra7 g6 36. Ra6+ Kc5 37. Ke1 Nf4 38. g3 Nxh3
39. Kd2 Kb5 40. Rd6 Kc5 41. Ra6 Nf2 42. g4 Bd3 43. Re6
1/2-1/2
EPD
Extended Position Description. An extensible notation based on FEN. Intended for data interchange between chess-playing programs and for the construction of opening databases. Not used by Games::Chess.
Download (0.048MB)
Added: 2007-07-24 License: Perl Artistic License Price:
827 downloads
Games::Go::SGF 0.05
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files. more>>
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files.
SYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
<<lessSYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
Download (0.003MB)
Added: 2007-07-12 License: Perl Artistic License Price:
835 downloads
Games::Go::SGF2misc::SVG 1.00
Games::Go::SGF2misc::SVG is a Perl package to simplify SGF game rendering using Image::LibrSVG. more>>
Games::Go::SGF2misc::SVG is a Perl package to simplify SGF game rendering using Image::LibrSVG.
SYNOPSIS
use Games::Go::SGF2misc::SVG;
my $image = new Games::Go::SGF2misc::SVG(imagesize => 3in,
boardsize => 19,
gobanColor=> white );
$image->drawGoban();
$image->placeStone(b,cd);
$image->placeStone(w,[4,2]);
$image->placeStone(b,db);
$image->placeStone(w,dc);
$image->placeStone(b,cc);
$image->placeStone(w,eb);
$image->placeStone(b,cb);
$image->addCircle(cb,1);
$image->save($filename); # As a .svg
$image->export($filename); # As a .png
<<lessSYNOPSIS
use Games::Go::SGF2misc::SVG;
my $image = new Games::Go::SGF2misc::SVG(imagesize => 3in,
boardsize => 19,
gobanColor=> white );
$image->drawGoban();
$image->placeStone(b,cd);
$image->placeStone(w,[4,2]);
$image->placeStone(b,db);
$image->placeStone(w,dc);
$image->placeStone(b,cc);
$image->placeStone(w,eb);
$image->placeStone(b,cb);
$image->addCircle(cb,1);
$image->save($filename); # As a .svg
$image->export($filename); # As a .png
Download (0.006MB)
Added: 2007-07-05 License: Perl Artistic License Price:
844 downloads
Those Funny Funguloids 1.06
Those Funny Funguloids project is actually a nice little piece of entertainment. more>>
Those Funny Funguloids project is actually a nice little piece of entertainment. You collect mushrooms, bring them back to your home base and profit! Thats the basic idea in a nutshell.
It has smooth, appealing 3d graphics and nice atmospheric sound effects. Go ahead and try it out - it has sounds too!
Those Funny Funguloids! is free, open source software. Were using Ogre graphics engine for visuals, Lua for scripting and FMOD Ex for audio output.
<<lessIt has smooth, appealing 3d graphics and nice atmospheric sound effects. Go ahead and try it out - it has sounds too!
Those Funny Funguloids! is free, open source software. Were using Ogre graphics engine for visuals, Lua for scripting and FMOD Ex for audio output.
Download (MB)
Added: 2007-05-24 License: Freeware Price:
884 downloads
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