Main > Free Download Search >

Free forests software for linux

forests

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 29
DonateBot - Linux 1.0

DonateBot - Linux 1.0


Donate to charity for free simply by running a small program in the background. In exchange for your unused CPU processing power, you will give to the charity of your choice. This application contains NO POPUPS, NO SPYWARE, NO ADWARE. more>>

DonateBot - Linux 1.0 is a professional and easy-to-use tool which can donate to charity for free simply by running a small program in the background. In exchange for your unused CPU processing power, you will give to the charity of your choice. This application contains no popups, no spyware,no adware. You can donate more than 1000 grains of wheat, 1000 ounces of water, 1000 minutes of education or 1000 square inches of rain forest everyday simply by leaving your computer on.
DonateBot contains absolutely no spyware and no adware. You will not be harassed with nasty popup ads when using this application. Most likely, you won't even know that its running! However, the donations to charity that you make are still very real. To select the charity you want to donate to, simply click on one of the four images. You can donate ounces of water (Charity:water), grains of wheat (CARE), minutes of education (Oaktree Foundation) and square inches of rain forest (The Nature Conservancy).
Many computers sit idle for hours or days at a time. DonateBot lets you share this unused processing power with organizations that need to solve complicated problems, such as analyzing the galaxies or performing mathematical calculations.
Your day-to-day computer operations, like browsing the internet, writing a document or listening to music will not be affected by DonateBot. You can manually change the CPU usage in the program if you are concerned about computer performance. The Windows version can automatically boost CPU usage when you haven't used your computer for a few minutes, maximizing your donations.
DonateBot is 100% safe. The distributed computing system runs in a secure Java sandbox that has no access to your files

Major Features:

  1. Donate to charity for free simply by running a small program in the background
  2. Let you share this unused processing power with organizations that need to solve complicated problems, such as analyzing the galaxies or performing mathematical calculations.
  3. Manually change the CPU usage in the program if you are concerned about computer performance.

Requirements: Java SE6

WareSeeker Editor
<<less
Download (0.80MB)
Added: 2009-04-17 License: Freeware Price: $0
189 downloads
Bio::Phylo::IO 0.17 RC6

Bio::Phylo::IO 0.17 RC6


Bio::Phylo::IO Perl module contains input and output of phylogenetic data. more>>
Bio::Phylo::IO Perl module contains input and output of phylogenetic data.

SYNOPSIS

use Bio::Phylo::IO;

# parsing a tree from a newick string
my $tree_string = (((A,B),C),D);;
my $tree = Bio::Phylo::IO->parse(
-string => $tree_string,

# old parser, always adds node labels
-format => newick,
)->first;

# note: newick parsers return
# Bio::Phylo::Forest! Call
# ->first to retrieve the first
# tree of the forest.

# prints Bio::Phylo::Forest::Tree
print ref $tree, "n";

# parsing a table
my $table_string = qq(A,1,2|B,1,2|C,2,2|D,2,1);
my $matrix = Bio::Phylo::IO->parse(
-string => $table_string,
-format => table,

# Data type, see Bio::Phylo::Parsers::Table
-type => STANDARD,

# field separator
-fieldsep => ,,

# line separator
-linesep => |
);

# prints Bio::Phylo::Matrices::Matrix
print ref $matrix, "n";

# parsing a list of taxa
my $taxa_string = A:B:C:D;
my $taxa = Bio::Phylo::IO->parse(
-string => $taxa_string,
-format => taxlist,
-fieldsep => :
);

# prints Bio::Phylo::Taxa
print ref $taxa, "n";

# matches taxon names in tree to $taxa object
$tree->cross_reference($taxa);

# likewise for matrix
$matrix->cross_reference($taxa);

print Bio::Phylo::IO->unparse(

# pass the tree object,
# crossreferenced to taxa, which
# are crossreferenced to the matrix
-phylo => $tree,
-format => pagel
);

# prints a pagel data file:
#4 2
#A,n1,0.000000,1,2
#B,n1,0.000000,1,2
#n1,n2,0.000000
#C,n2,0.000000,2,2
#n2,n3,0.000000
#D,n3,0.000000,2,1

<<less
Download (0.14MB)
Added: 2007-08-08 License: Perl Artistic License Price:
807 downloads
DACS 1.4.19

DACS 1.4.19


DACS, the Distributed Access Control System, is a flexible role-based access control system. more>>
DACS is an open source identity management and access control system for web services. The web services can be virtually any static or computational resources provided through HTTP.
Main features:
- a flexible and powerful role-based access control system;
- a set of feature-rich authentication methods;
- an Apache 2.0.X module and suite of CGI programs;
- a federated identity management system (single sign-on);
- oriented towards (but not limited to) controlling access to web service requests made using standard web browsers;
- a collection of web services that can provide access control and identity management functionality to your middleware;
- a C/C++ toolkit for building new authentication and access control functionality into programs, whether web-based or not;
- for Unix-type platforms (currently), such as Linux, FreeBSD, and Solaris; and has
- an open, lightweight design and portable implementation.
DACS can help you to manage access to web resources in many situations, whether you have just one web server, several web servers at one site, or many web servers spread across the Internet.
You may find it to be useful simply as a universal authentication mechanism for a single Apache server or as a full-fledged, single sign-on multi-server identity management and access control system.
DACS may be of interest to developers more interested in authentication functionality than access control. DACS identities can be integrated with HTTP-based clients, whether interactive or not, and non-web based client/server applications.
Designed and implemented by DSS, development of DACS was initiated in May, 2001. DACS is a key component of Canadas National Forest Information System (NFIS).
Enhancements:
- This is primarily a bug fix and minor enhancements release. DACS is security software - we urge all users to upgrade to the latest release.
<<less
Download (1.3MB)
Added: 2007-07-02 License: GPL (GNU General Public License) Price:
845 downloads
B::Graph 0.51

B::Graph 0.51


B::Graph is a Perl compiler backend to produce graphs of OP trees. more>>
B::Graph is a Perl compiler backend to produce graphs of OP trees.

SYNOPSIS

perl -MO=Graph,-text prog.pl >graph.txt

perl -MO=Graph,-vcg prog.pl >graph.vcg
xvcg graph.vcg

perl -MO=Graph,-dot prog.pl | dot -Tps >graph.ps

This module is a backend to the perl compiler (B::*) which, instead of outputting bytecode or C based on perls compiled version of a program, writes descriptions in graph-description languages specifying graphs that show the programs structure. It currently generates descriptions for the VCG tool (http://www.cs.uni-sb.de/RW/users/sander/html/gsvcg1.html) and Dot (part of the graph visualization toolkit from AT&T: http://www.research.att.com/sw/tools/graphviz/). It also can produce plain text output (which is more useful for debugging the module itself than anything else, though you might be able to make cut the nodes out and make a mobile or something similar).

OPTIONS

Like any other compiler backend, this module needs to be invoked using the O module to run correctly:

perl -MO=Graph,-opt,-opt,-opt program.pl
OR
perl -MO=Graph,-opt,obj -e BEGIN {$obj = ["hi"]}; print $obj
OR EVEN
perl -e use O qw(Graph -opt obj obj); print "hi!n";

Obj is the name of a perl variable whose contents will be examined. It cant be a my() variable, and it shouldnt have a prefix symbol ($@^*), though you can specify a package -- the name will be used to look up a GV, whose various fields will lead to the scalar, array, and other values that correspond to the named variable. If no object is specified, the whole main program, including the CV that points to its pad, will be displayed.

Each of the the opts can come from one of the following (each set is mutually exclusive; case and underscores are insignificant):

-text, -vcg, -dot

Produce output of the appropriate type. The default is -text, which isnt useful for much of anything (it does draw some nice ASCII boxes, though).

-addrs, -no_addrs

Each of the nodes on the graph produced corresponds to a C structure that has an address and includes pointers to other structures. The module uses these addresses to decide how to draw edges, but it makes the graph more compact if they arent printed. The default is -no_addrs.

-compile_order, -run_order

The collection of OPs that perl compiles a script into has two different layers of structure. It has a tree structure which corresponds roughly to the synactic nesting of constructs in the source text, and a roughly linked-list representation, essentially a postorder traversal of this tree, which is used at runtime to decide what to do next. The graph can be drawn to emphasize one structure or the other. The former, compile_order, is the default, as it tends to lead to graphs with aspect ratios close to those of standard paper.

-SVs, -no_SVs

If OPs represent a programs compiled code, SVs represent its data. This includes literal numbers and strings (IVs, NVs, PVs, PVIVs, and PVNVs), regular arrays, hashes, and references (AVs, HVs, and RVs), but also the structures that correspond to individual variables (special HVs for symbol tables and GVs to represent values within them, and special AVs that hold my() variables (as well as compiler temporaries)), structures that keep track of code (CVs), and a variety of others. The default is to display all these too, to give a complete picture, but if you arent in a holistic mood, you can make them disappear.

-ellipses, -rhombs

The module tries to give the nodes representing SVs a different shape from those of OPs. OPs are usually rectangular, so two obvious shapes for SVs are ellipses and rhombuses (stretched diamonds). This option currently only makes a difference for VCG (ellipse is the default).

-stashes, -no_stashes

The hashes that perl uses to represent symbol tables are called stashes. Since every GV has a pointer back to its stash, its virtually inevitable for the links in a graph to lead to the main stash. Unfortunately stashes, especially the main one, can be quite big, and lead to forests of other structures -- theres one GV and another SV for each magic variable, plus all of @INC and %ENV, and so on. To prevent information overload, then, the display of stashes is disabled by default.

-fileGVs, -no_fileGVs

Another kind graph element that can be annoying are the pointers from every GV and COP (a kind of OP that occurs for every statement) to the GV that represents the file from which that code came (used for error messages). By default, these links arent shown, to keep them from cluttering the graph. Also, perls internal interfaces changed in a recent version, so in perl 5.005_63 or later you cant see the fileGVs at all.

-SEQs, -no_SEQs

As it is visited in the peephole optimization phase, each OP gets a sequence number, which is currently used by anything (except the peephole optimizer, to avoid visiting OPs twice). If you want to see these, ask for them. (COPs have their own sequence numbers too, but theyre more interesting to look at -- for instance, theyre used to bound the lifetimes of lexicals).

-types, -no_types

B::Graph always gives the type of each OP symbolically (entersub), but it can also print the numeric value of the type field, if you want. The default is no_types.

-float, -no_float

Almost every OP has an op_next and an op_sibling pointer, and B::Graph colors them distinctively (pink and light blue, respectively). Because of this, it isnt strictly necessary to anchor the arrow on a line in the OPs box saying op_next. The float option lets the graph layout engine start these arrows wherever it wants, which can sometimes lead to a more pleasing layout, at the expense of being less obvious. The default is not to float.

-targlinks, -no_targlinks

Lexical (my()) variables and temporary values used by individual OPs are stored in pads, per-code arrays linked to the CV. OPs store indexes into these arrays in the op_targ field, but B::Graph can often also draw links directly from the OP to the SV that stores the name of the variable. These links dont correspond to any real pointers, however, and they can make the graph more complicated, so they are disabled by default.

<<less
Download (0.012MB)
Added: 2007-06-26 License: Perl Artistic License Price:
851 downloads
FAangband 0.2.3

FAangband 0.2.3


FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
<<less
Download (2.7MB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
Faerion IRC Server 1.17.7.1

Faerion IRC Server 1.17.7.1


Faerion IRC Server project consists of an advanced, secure, multi-lingual IRC server for Unix/Win32. more>>
Faerion IRC Server project consists of an advanced, secure, multi-lingual IRC server for Unix/Win32.
Faerion is a Unicode-based IRC server. It features enhanced support and transparent conversion for different charsets, and provides a stealth network model, persistent channels, compressed links, etc.
Main features:
- Support for transparent, user-controlled charset translation (virtually) from anything to anything. This is done by using Unicode mappings, which can be installed or removed on the fly, without having to interrupt the server. The server supports a special "fallback" conversion table which maps all characters that are not supported by a users preferred charset to the closest looking characters. This process is typically referred to as "transliteration" and is widely used on Russian IRC networks to avoid problems with incompatible charsets. The difference is that with Faerion, the server takes all necessary investigation to see what should be transliterated, and what can be passed without changes.
- Clients that have native support for Unicode (UTF-8), will benefit from using it at full scale without the implication of "cryptic writings" (which raw UTF-8 is for a typical human eye).
- Support for "persistent channels": channels registered with the Channel Service (mode +r) are not deleted when the last user leaves. This slightly saves bandwidth and helps mitigate several privacy issues (such as channel key revelation).
- Support for channel forwarding based on user address matching rules: with channel mode +f enabled, all ban masks can have a ",#channel" suffix appended to them to forward clients to another channel instead of declining the attempt to join the channel.
- Limited portability. The server is currently available for most POSIX platforms (modern BSD and Linux variants) and Microsoft Windows.
Enhancements:
- The LIST command now requires users with unregistered nicknames to additionally specify a pseudo random number to prove their human nature, otherwise the command is ignored.
- Opers no longer need an O-line to use any command; remotely set +o works just fine.
- Fixed the charset conversion problem when a user gets registered on the server.
- Invite list no longer overrides ban list.
- Fixed a crash in WHOIS.
- Fixed to compile without warnings in -Werror mode with GCC 3+.
- Fixed the +c channel mode to disallow colors instead of stripping them.Also, when a topic is being changed by a nonop on a +c-t channel to something that contains colors, the attempt is denied.
<<less
Download (MB)
Added: 2007-03-23 License: GPL (GNU General Public License) Price:
950 downloads
SystemSearcher 1.0

SystemSearcher 1.0


SystemSearcher project is yet another Linux security scanner. more>>
SystemSearcher project is yet another Linux security scanner.
SystemSearcher is a Linux security scanner written in Perl. It scans single hosts or subnets for anonymous FTP servers, TFTP servers, SMTP servers which allow relaying, SSH servers, Telnet servers, NFS servers with exported directories, mail servers, Web servers (HTTP/HTTPS), well- known trojan ports, and exploitable CGIs.
You can also scan a list of specific servers and specific ports. It uses non-blocking socket communication with a 3-second socket timeout.
It can also scan for proxy servers which are open to the world (on port 80,8080,1080, or 3128), and SMB servers or Windows boxes sharing directories.
Main features:
- Scan a network segment
- Scan for anonymous ftp
- Scan for TFTP server
- Scan for SMTP server which allows relaying
- Scan for SSH server
- Scan for Telnet server
- Scan for Web server (HTTP and HTTPS)
- Scan for proxy server open to the world (Ports 80.8080.1080,3128)
- Scan for NFS server and exported directories
- Scan for Mailservers belonging to your target
- Scan for SMB server or windoze boxes and shared directories
- Scan for exploitable CGIs using whisker (programmed by Rain Forest Puppy)
- Scan for well known Trojan ports
- Scan for one or more open ports
<<less
Download (0.18MB)
Added: 2007-03-15 License: GPL (GNU General Public License) Price:
953 downloads
Vallheru 1.3 Beta

Vallheru 1.3 Beta


Vallheru is a turn-based, fantasy MMORPG. more>>
Vallheru is a turn-based, fantasy MMORPG written in PHP and MySQL (but may work with many other databases) with Smarty Template Engine, ADOdb, and PHP Mailer.
It is based on Gamers-Fusion 2.5 with many modifications in security, speed, and features. Vallheru is currently available only in Polish.
Whats New in 1.3 Beta Development Release:
- This version contains many changes in the game interface making it simpler to mine and explore forests and mountains.
- Some new features were added, such as the ability for players to add their own links to the menu and to report bugs while in the game.
- Additionally, this release has a new quest, a few changes in game mechanics (especially alchemy and mage items and spells).
- For administrators, some security and normal bugs were fixed, some code optimization was done, and new versions of third-party software are used.
Whats New in 1.0.9 Stable Release:
- BUG,train.php: fixed bug with train condition
- BUG,languages/pl/checkexp.php: fixed bug in text
- BUG,landfill.php, bank.php, outposts.php, tribes.php, house.php, tribearmor.php, tribeware.php, includes/head.php: fixed possible integer overflow
<<less
Download (1.5MB)
Added: 2007-03-11 License: GPL (GNU General Public License) Price:
960 downloads
KWA Canadian Fire Fighters 0.2

KWA Canadian Fire Fighters 0.2


KWA Canadian Fire Fighters is a simple real time strategy game. more>>
KWA Canadian Fire Fighters is a simple real time strategy game. The task is to fight fires in a forest.

Installation:

The simplest way to compile this package is:

1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.

Running `configure takes a while. While running, it prints some messages telling which features it is checking for.

2. Type `make to compile the package.

3. Type `make install to install the programs and any data files and documentation.

4. You can remove the program binaries and object files from the source code directory by typing `make clean.
<<less
Download (0.53MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1017 downloads
cadaverserver 1.0.1

cadaverserver 1.0.1


cadaverserver project is a realtime artificial intelligence battle game server. more>>
cadaverserver project is a realtime artificial intelligence battle game server.

Cadaver is a simulated world of cyborgs and nature in realtime. The battlefield consists of forests, grain, water, grass, carcass (of course) and lots of other things.

The game server manages the game and the rules. You start a server and connect some clients. The clients communicate with the server using a very primitive protocol. They can order cyborgs to harvest grain, attack enemies or cut forest.

The game is not intended to be played by humans! Instead the idea is that you write artificial intelligence clients to beat the other artificial intelligences.

The server is a program that runs on the console.
It manages the rules of the game in realtime.

It listens on TCP port 8932.

You could connect to it by entering:

# telnet localhost 8932

You will get the Initialisation message.
You can now enter commands.

<<less
Download (0.052MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
Fox Hunt 0.4

Fox Hunt 0.4


Fox Hunt is a logic game written in Java. more>>
Fox Hunt project is a logic game written in Java.

It was inspired by the sports competition of the same name. In that competition, participants run in the forest equipped with small radio locators, seeking small hidden radio wave emitters called "foxes".

In Fox Hunt you are one of such participants armed with advanced locator which can scan full horizontal, vertical, and both diagonal directions and report the number of foxes "visible" at all these directions.

Whats New in This Release:

This release features minor design changes and two helper options (both options will cost the player a half of his/her score): "Autodecrement fox scanners" turns off every fox found, so on the opened locations player will always see the number of active foxes only. "Automark empty locations" marks locations without foxes after every turn (according to currently opened locations).

<<less
Download (0.045MB)
Added: 2006-12-27 License: GPL (GNU General Public License) Price:
1032 downloads
SuperTux 0.3.0

SuperTux 0.3.0


SuperTux is a classic 2D jumpn run sidescroller game in a style similar to the original SuperMario games. more>>
SuperTux project is a classic 2D jumpn run sidescroller game in a style similar to the original SuperMario games. The Milestone1 release of SuperTux features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, new music and completly redone graphics.
Together with a little story, we hope to provide a good gaming experince with this first Milestone release.
The improvments in Milestone1 are in huge part the result of the work done surrounding the Game of the Month March 2004 event on happypenguin.org.
The Milestone1 section of this webpage was mainly used to coordinate development and to post sketches and other things. It will give you an overview of the development of the features and enemies that have gone in Milestone1, it might be a bit outdated and is mainly present for historic reasons to those interested in the development.
Enhancements:
- new, OpenGL- and OpenAL-based engine
- final boss for Icy Island
- brand new Forest World with new badguys and new game objects
- new and improved soundtrack, immersive sound effects
- much more...
<<less
Download (5.5MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
715 downloads
Deathchase 3D 0.9

Deathchase 3D 0.9


Deathchase 3D is a remake of the Spectrum arcade game of the same name. more>>
Deathchase 3D project is a remake of the Spectrum arcade game of the same name.

Deathchase 3D is a remake of the Spectrum game of the same name, which is itself based on the sequence in "Return of the Jedi" chasing Stormtroopers through the forests of Endor on light-speeders.

Its a fake perspective 3D game: avoid the trees and shoot the bad guys ahead of you. It uses the SDL library.

It is written for Linux but should run on anything SDL supports.

<<less
Download (0.57MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1056 downloads
Lynns Legacy 1.1

Lynns Legacy 1.1


Lynns Legacy is an action-adventure game. more>>
Lynns Legacy is an action-adventure game. Lynn the mercenary is on a quest to figure who tried to kill her and why.

Follow Lynn the mercenary as she recollects the mysterious mission that nearly took her life. Travel through multiple overworld areas, (forest, towns, desert, mountains) and boldly step into uncharted dimensions in search of memory!

<<less
Download (5.1MB)
Added: 2006-11-13 License: GPL (GNU General Public License) Price:
1076 downloads
Neverwinter Nights Client 1.68

Neverwinter Nights Client 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights...endless adventure!

Important Notes Before You Begin

There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:

The game resources
A CD-Key

1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:

from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)

OR

from an installation of the Neverwinter Nights Gold Edition (instructions below)

OR

from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)

2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
<<less
Download (131MB)
Added: 2006-10-18 License: Freeware Price:
1116 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 2
  • 1
  • 2