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Html Code Convert 3.3
Speed up the conversion of HTML code into different format more>>
HTML Code Convert helps speed up the conversion of HTML code into different format including Java Script, JavaServer Pages, Microsoft ASP, PHP, Perl, Python, and the UNIX Shell. It is particularly useful in CGI scripting.
Enhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
<<lessEnhancements:
- Colors and font selected in prefeferences box.
- Fixe bug with Quit button. First try to support accessibility.
- Updated schemas.
Download (184KB)
Added: 2009-04-29 License: Freeware Price:
198 downloads
Tree::Simple::View::HTML 0.16
Tree::Simple::View::HTML is a Perl class for viewing Tree::Simple hierarchies in HTML. more>>
Tree::Simple::View::HTML is a Perl class for viewing Tree::Simple hierarchies in HTML.
SYNOPSIS
use Tree::Simple::View::HTML;
## a simple example
# use the defaults (an unordered list with no CSS)
my $tree_view = Tree::Simple::View::HTML->new($tree);
## more complex examples
# use the CSS properties
my $tree_view = Tree::Simple::View::HTML->new($tree => (
list_type => "ordered",
list_css => "list-style: circle;",
list_item_css => "font-family: courier;",
expanded_item_css => "font-family: courier; font-weight: bold",
));
# use the CSS classes
my $tree_view = Tree::Simple::View::HTML->new($tree => (
list_css_class => "myListClass",
list_item_css_class => "myListItemClass",
expanded_item_css_class => "myExpandedListItemClass",
));
# mix the CSS properties and CSS classes
my $tree_view = Tree::Simple::View::HTML->new($tree => (
list_css => "list-style: circle;",
list_item_css => "font-family: courier;",
expanded_item_css_class => "myExpandedListItemClass",
node_formatter => sub {
my ($tree) = @_;
return "" . $tree->getNodeValue()->description() . "";
}
));
# print out the tree fully expanded
print $tree_view->expandAll();
# print out the tree expanded along a given path (see below for details)
print $tree_view->expandPath("Root", "Child", "GrandChild");
<<lessSYNOPSIS
use Tree::Simple::View::HTML;
## a simple example
# use the defaults (an unordered list with no CSS)
my $tree_view = Tree::Simple::View::HTML->new($tree);
## more complex examples
# use the CSS properties
my $tree_view = Tree::Simple::View::HTML->new($tree => (
list_type => "ordered",
list_css => "list-style: circle;",
list_item_css => "font-family: courier;",
expanded_item_css => "font-family: courier; font-weight: bold",
));
# use the CSS classes
my $tree_view = Tree::Simple::View::HTML->new($tree => (
list_css_class => "myListClass",
list_item_css_class => "myListItemClass",
expanded_item_css_class => "myExpandedListItemClass",
));
# mix the CSS properties and CSS classes
my $tree_view = Tree::Simple::View::HTML->new($tree => (
list_css => "list-style: circle;",
list_item_css => "font-family: courier;",
expanded_item_css_class => "myExpandedListItemClass",
node_formatter => sub {
my ($tree) = @_;
return "" . $tree->getNodeValue()->description() . "";
}
));
# print out the tree fully expanded
print $tree_view->expandAll();
# print out the tree expanded along a given path (see below for details)
print $tree_view->expandPath("Root", "Child", "GrandChild");
Download (0.022MB)
Added: 2007-08-21 License: Perl Artistic License Price:
795 downloads
Games::OpenGL::Font::2D 0.07
Games::OpenGL::Font::2D module can load/render 2D colored bitmap fonts via OpenGL. more>>
Games::OpenGL::Font::2D module can load/render 2D colored bitmap fonts via OpenGL.
SYNOPSIS
use Games::OpenGL::Font::2D;
my $font = Games::OpenGL::Font::2D->new(
file => font.bmp );
use SDL::App::FPS;
my $app = SDL::App::FPS->new( ... );
# dont forget to change these on resize events!
$font->screen_width( $app->width() );
$font->screen_height( $app->width() );
$font->pre_output(); # setup rendering for font
$font->color( [ 0,1,0] ); # yellow as array ref
$font->color( 1,0,0 ); # or red
$font->alpha( 0.8 ); # nearly opaque
# half-transparent, red
$font->output (100,100, Hello OpenGL!, [ 1,0,0], 0.5 );
# using the $fonts color and alpha
$font->output (100,200, Hello OpenGL! );
$font->transparent( 1 ); # render font background transparent
$font->spacing_y( 16 ); # render vertical (costly rebuild!)
$font->spacing_x( 0 ); # (costly rebuild!)
$font->output (100,200, Hello OpenGL! );
$font->post_output(); # if wanted, you can reset OpenGL
EXPORTS
Exports nothing on default. Can export on demand the following:
FONT_ALIGN_LEFT
FONT_ALIGN_RIGHT
FONT_ALIGN_CENTER
FONT_ALIGN_TOP
FONT_ALIGN_BOTTOM
<<lessSYNOPSIS
use Games::OpenGL::Font::2D;
my $font = Games::OpenGL::Font::2D->new(
file => font.bmp );
use SDL::App::FPS;
my $app = SDL::App::FPS->new( ... );
# dont forget to change these on resize events!
$font->screen_width( $app->width() );
$font->screen_height( $app->width() );
$font->pre_output(); # setup rendering for font
$font->color( [ 0,1,0] ); # yellow as array ref
$font->color( 1,0,0 ); # or red
$font->alpha( 0.8 ); # nearly opaque
# half-transparent, red
$font->output (100,100, Hello OpenGL!, [ 1,0,0], 0.5 );
# using the $fonts color and alpha
$font->output (100,200, Hello OpenGL! );
$font->transparent( 1 ); # render font background transparent
$font->spacing_y( 16 ); # render vertical (costly rebuild!)
$font->spacing_x( 0 ); # (costly rebuild!)
$font->output (100,200, Hello OpenGL! );
$font->post_output(); # if wanted, you can reset OpenGL
EXPORTS
Exports nothing on default. Can export on demand the following:
FONT_ALIGN_LEFT
FONT_ALIGN_RIGHT
FONT_ALIGN_CENTER
FONT_ALIGN_TOP
FONT_ALIGN_BOTTOM
Download (0.022MB)
Added: 2007-08-13 License: Perl Artistic License Price:
809 downloads
SWF::Builder::Character::EditText 0.16
SWF::Builder::Character::EditText is a SWF dynamic editable text object. more>>
SWF::Builder::Character::EditText is a SWF dynamic editable text object.
SYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
<<lessSYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
Download (0.16MB)
Added: 2007-08-13 License: Perl Artistic License Price:
808 downloads
HTML::ElementSuper 1.17
HTML::ElementSuper is a Perl extension for HTML::Element(3). more>>
HTML::ElementSuper is a Perl extension for HTML::Element(3).
SYNOPSIS
use HTML::ElementSuper;
### Positional extension
$e = new HTML::ElementSuper font;
$sibling_number = $e->addr();
$e2 = new HTML::ElementSuper p;
$e2->push_content($e);
#
@coords = $e->position();
$depth_in_pos_tree = $e->depth();
### Replacer extension
$er = new HTML::ElementSuper font;
# Tree beneath $er, if present, is dropped.
$er->replace_content(new HTML::Element p);
### Wrapper extension
$ew = new HTML::ElementSuper;
$ew->push_content("Tickle me, baby");
$ew->wrap_content(new HTML::Element font, color => pink);
print $ew->as_HTML();
### Maskable extension
$em = new HTML::ElementSuper td;
$em->mask(1);
print $em->as_HTML; # nada
$em->mask(0);
print $em->as_HTML; # $e and its children are visible
### Cloning of own tree or another elements tree
### (is this the correct clomenature? :-)
$a = new HTML::ElementSuper font, size => 2;
$b = new HTML::ElementSuper font, color => red;
$a_clone = $a->clone;
$b_clone = $a->clone($b);
# Multiple elements can be cloned
@clone_clones = $a_clone->clone($a_clone, $b_clone);
<<lessSYNOPSIS
use HTML::ElementSuper;
### Positional extension
$e = new HTML::ElementSuper font;
$sibling_number = $e->addr();
$e2 = new HTML::ElementSuper p;
$e2->push_content($e);
#
@coords = $e->position();
$depth_in_pos_tree = $e->depth();
### Replacer extension
$er = new HTML::ElementSuper font;
# Tree beneath $er, if present, is dropped.
$er->replace_content(new HTML::Element p);
### Wrapper extension
$ew = new HTML::ElementSuper;
$ew->push_content("Tickle me, baby");
$ew->wrap_content(new HTML::Element font, color => pink);
print $ew->as_HTML();
### Maskable extension
$em = new HTML::ElementSuper td;
$em->mask(1);
print $em->as_HTML; # nada
$em->mask(0);
print $em->as_HTML; # $e and its children are visible
### Cloning of own tree or another elements tree
### (is this the correct clomenature? :-)
$a = new HTML::ElementSuper font, size => 2;
$b = new HTML::ElementSuper font, color => red;
$a_clone = $a->clone;
$b_clone = $a->clone($b);
# Multiple elements can be cloned
@clone_clones = $a_clone->clone($a_clone, $b_clone);
Download (0.019MB)
Added: 2007-08-11 License: Perl Artistic License Price:
804 downloads
FakeBold Font patches for QT 4.3.x 0.1
FakeBold Font patches for QT 4.3.x fake a bold font style and output for some fonts without bold support. more>>
FakeBold Font patches for QT 4.3.x fake a bold font style and output for some fonts without bold support.
It is specially and very useful for CJK fonts. actually it works with all fonts without bold style.
Here I use FT_Glyph_Embolden to get a bold glyph.
These patches is not related to font rendering result, if you want to control font rendering result, please control fontconfig configurations.
Screenshot1: shows bold/bolditalic support with "SOng" and "Hei" Chinese font.
Screenshot1: shows bold/italic support for Chinese,Korean,Yi,Tibetan with Sans fontset(Song,SIL Yi, Tibetan machine uni fonts)
<<lessIt is specially and very useful for CJK fonts. actually it works with all fonts without bold style.
Here I use FT_Glyph_Embolden to get a bold glyph.
These patches is not related to font rendering result, if you want to control font rendering result, please control fontconfig configurations.
Screenshot1: shows bold/bolditalic support with "SOng" and "Hei" Chinese font.
Screenshot1: shows bold/italic support for Chinese,Korean,Yi,Tibetan with Sans fontset(Song,SIL Yi, Tibetan machine uni fonts)
Download (0.004MB)
Added: 2007-08-10 License: GPL (GNU General Public License) Price:
809 downloads
Font::FreeType::Glyph 0.03
Font::FreeType::Glyph is a Perl module that contains glyphs from font typefaces loaded from Font::FreeType. more>>
Font::FreeType::Glyph is a Perl module that contains glyphs from font typefaces loaded from Font::FreeType.
SYNOPSIS
use Font::FreeType;
my $freetype = Font::FreeType->new;
my $face = $freetype->face(Vera.ttf);
$face->set_char_size(24, 24, 100, 100);
my $glyph = $face->glyph_from_char(A);
my $glyph = $face->glyph_from_char_code(65);
# Render into an array of strings, one byte per pixel.
my ($bitmap, $left, $top) = $glyph->bitmap;
# Read vector outline.
$glyph->outline_decompose(
move_to => sub { ... },
line_to => sub { ... },
conic_to => sub { ... },
cubic_to => sub { ... },
);
This class represents an individual glyph (character image) loaded from a font. See Font::FreeType::Face for how to obtain a glyph object, in particular the glyph_from_char_code() and glyph_from_char() methods.
Things you an do with glyphs include:
- Get metadata about the glyph, such as the size of its image and other metrics.
- Render a bitmap image of the glyph (if its from a vector font) or extract the existing bitmap (if its from a bitmap font), using the bitmap() method.
- Extract a precise description of the lines and curves that make up the glyphs outline, using the outline_decompose() method.
<<lessSYNOPSIS
use Font::FreeType;
my $freetype = Font::FreeType->new;
my $face = $freetype->face(Vera.ttf);
$face->set_char_size(24, 24, 100, 100);
my $glyph = $face->glyph_from_char(A);
my $glyph = $face->glyph_from_char_code(65);
# Render into an array of strings, one byte per pixel.
my ($bitmap, $left, $top) = $glyph->bitmap;
# Read vector outline.
$glyph->outline_decompose(
move_to => sub { ... },
line_to => sub { ... },
conic_to => sub { ... },
cubic_to => sub { ... },
);
This class represents an individual glyph (character image) loaded from a font. See Font::FreeType::Face for how to obtain a glyph object, in particular the glyph_from_char_code() and glyph_from_char() methods.
Things you an do with glyphs include:
- Get metadata about the glyph, such as the size of its image and other metrics.
- Render a bitmap image of the glyph (if its from a vector font) or extract the existing bitmap (if its from a bitmap font), using the bitmap() method.
- Extract a precise description of the lines and curves that make up the glyphs outline, using the outline_decompose() method.
Download (0.093MB)
Added: 2007-08-07 License: Perl Artistic License Price:
812 downloads
DejaVu fonts 2.19
The DejaVu fonts are a font family based on the Bitstream Vera Fonts. more>>
The DejaVu fonts are a font family based on the Bitstream Vera Fonts release 1.10 (see the list of other Bitstream Vera derivatives or Unicode Font Guide).
DejaVu fonts purpose is to provide a wider range of characters (see Current status page for more information) while maintaining the original look and feel through the process of collaborative development (see Authors).
The family is available as TrueType fonts and also as third-party packages for various operating systems including handhelds.
Enhancements:
- fixed misplaced symbols (U+2325,2326) in Sans Oblique (by John Karp)
- added Mark to Base anchors: cedilla for combining cedilla and above-legacy for stacking above precomposed glyphs (just a,e,i,o,u with macron for now) in Sans (by Denis Jacquerye).
- added contextual substitution for Case and Dotless forms in all Sans variants (by Denis Jacquerye).
- renamed ccmp lookups for RTL and Basic (LGC, etc.) (by Denis Jacquerye)
- added anchor cedilla for vowels in Sans. (by Denis Jacquerye)
- extended contextual dotless and case substitutions to handle both below and above diacritics (by Denis Jacquerye)
- renamed Dotless and Case Form GSUB lookups in Sans with meaningful names (by Denis Jacquerye)
<<lessDejaVu fonts purpose is to provide a wider range of characters (see Current status page for more information) while maintaining the original look and feel through the process of collaborative development (see Authors).
The family is available as TrueType fonts and also as third-party packages for various operating systems including handhelds.
Enhancements:
- fixed misplaced symbols (U+2325,2326) in Sans Oblique (by John Karp)
- added Mark to Base anchors: cedilla for combining cedilla and above-legacy for stacking above precomposed glyphs (just a,e,i,o,u with macron for now) in Sans (by Denis Jacquerye).
- added contextual substitution for Case and Dotless forms in all Sans variants (by Denis Jacquerye).
- renamed ccmp lookups for RTL and Basic (LGC, etc.) (by Denis Jacquerye)
- added anchor cedilla for vowels in Sans. (by Denis Jacquerye)
- extended contextual dotless and case substitutions to handle both below and above diacritics (by Denis Jacquerye)
- renamed Dotless and Case Form GSUB lookups in Sans with meaningful names (by Denis Jacquerye)
Download (MB)
Added: 2007-08-06 License: Freely Distributable Price:
822 downloads
Type1 URW fonts with Cyrillics 1.0.7pre43
Type1 URW fonts with Cyrillics is a set of fonts known as urw-fonts or gnu-gs-fonts with the addition of cyrillic glyphs. more>>
Type1 URW fonts with Cyrillics is a set of fonts known as urw-fonts or gnu-gs-fonts with the addition of cyrillic glyphs.
Nimbus Sans L Regular, Nimbus Mono L Regular, Nimbus Mono L Oblique all come from a more recent version of the cyrillic URW fonts.
The hints on Nimbus Sans Regular have been modified in the following ways:
25 June 2002
- Added ghost hint to the top of 4 to keep it from being taller than the other digits.
- Reduced the width of the left stem hint for H to 83 (probably no real differences)
- Changed the StemSnapV values from [78 85 94] to [78 83 92] (and fixed up StdVW accordingly) This corresponds to the values in the font (which are 83/93 for lower case and upper case stems) better and makes the width-88 stems on M and N snap to to upper case widths not lower-case widths.
29 June 2002
- Removed odd vertical stem hints (width of horizontal stems) from f, F, t, E, yen sign, fi ligature, fl ligature, AE ligature, R, Lstroke, OE ligature, lstroke, E" variants, t, variants, Eth, Dstoke, etc.
- Fixed hints on 1 to be two ghost hints instead of one hint the height of the font
- fix bottom stem of u to have integer coordinates
- fixed hints on |
- fixed hints on inverted exclamation mark
The hints on Nimbus Mono L Oblique have been modified in the
following ways:
- Removed vertical stem hints from horizontal serifs on roman characters.
Enhancements:
- A lot of non-Russian Cyrillic glyph were fixed.
- All glyphs that have not yet been fixed were excluded from the distributed version.
<<lessNimbus Sans L Regular, Nimbus Mono L Regular, Nimbus Mono L Oblique all come from a more recent version of the cyrillic URW fonts.
The hints on Nimbus Sans Regular have been modified in the following ways:
25 June 2002
- Added ghost hint to the top of 4 to keep it from being taller than the other digits.
- Reduced the width of the left stem hint for H to 83 (probably no real differences)
- Changed the StemSnapV values from [78 85 94] to [78 83 92] (and fixed up StdVW accordingly) This corresponds to the values in the font (which are 83/93 for lower case and upper case stems) better and makes the width-88 stems on M and N snap to to upper case widths not lower-case widths.
29 June 2002
- Removed odd vertical stem hints (width of horizontal stems) from f, F, t, E, yen sign, fi ligature, fl ligature, AE ligature, R, Lstroke, OE ligature, lstroke, E" variants, t, variants, Eth, Dstoke, etc.
- Fixed hints on 1 to be two ghost hints instead of one hint the height of the font
- fix bottom stem of u to have integer coordinates
- fixed hints on |
- fixed hints on inverted exclamation mark
The hints on Nimbus Mono L Oblique have been modified in the
following ways:
- Removed vertical stem hints from horizontal serifs on roman characters.
Enhancements:
- A lot of non-Russian Cyrillic glyph were fixed.
- All glyphs that have not yet been fixed were excluded from the distributed version.
Download (3.0MB)
Added: 2007-08-04 License: GPL (GNU General Public License) Price:
537 downloads
MuseScore 0.6.1
MuseScore is a graphical WYSIWYG music score typesetter. more>>
MuseScore is a graphical WYSIWYG music score typesetter. It uses a TrueType music font derived from the lilypond project feta fonts. Notes are entered on an "virtual note sheet". When you enter the notes, the score is immediately reformatted.
Main features:
- WYSIWYG, notes are entered on a "virtual note sheet"
- uses TrueType fonts for screen and printing (adapted from the LilyPond project feta fonts)
- easy and fast note entry
- integrated fluid sound font player; JACK audio server driver
- MusicXml import/export
- standard midifile (SMF) import/export
- programmed in C++ using the Qt gui library
- Xml file format
- GPL licenced
<<lessMain features:
- WYSIWYG, notes are entered on a "virtual note sheet"
- uses TrueType fonts for screen and printing (adapted from the LilyPond project feta fonts)
- easy and fast note entry
- integrated fluid sound font player; JACK audio server driver
- MusicXml import/export
- standard midifile (SMF) import/export
- programmed in C++ using the Qt gui library
- Xml file format
- GPL licenced
Download (4.3MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
822 downloads
Font Mate 1.0
Font Mate is a simple program to help you see how fonts look on your computer, and to help you find symbol characters. more>>
Font Mate application helps you to see how fonts look on your computer, and it also helps you find symbol characters.
Using Font Mate
There isnt much to it: Font Mate shows you a list of all the fonts installed on your computer. Choose any font from the list and it will show you what all the characters in that font look like. Choose any one of those characters and you will see an enlarged version of it at the bottom of the page (with its ASCII code in decimal and hex, should you be interested). Click the button to copy that character to the clipboard if you want to use it in another application.
Works on...
We wrote Font Mate originally for Mac OS X, but we have included versions for Windows and Linux too. We wrote it using REALbasic, a great tool for cross-platform rapid development. Source is available on request.
How much?
Font Mate is freeware. Download, use, share as you wish. No warranty is offered, and we accept no liability for anything strange or nasty that it might do to your computer.
And another thing
If you like Font Mate, why not have a look at our main site at tellura.co.uk and check out our other products and services?
<<lessUsing Font Mate
There isnt much to it: Font Mate shows you a list of all the fonts installed on your computer. Choose any font from the list and it will show you what all the characters in that font look like. Choose any one of those characters and you will see an enlarged version of it at the bottom of the page (with its ASCII code in decimal and hex, should you be interested). Click the button to copy that character to the clipboard if you want to use it in another application.
Works on...
We wrote Font Mate originally for Mac OS X, but we have included versions for Windows and Linux too. We wrote it using REALbasic, a great tool for cross-platform rapid development. Source is available on request.
How much?
Font Mate is freeware. Download, use, share as you wish. No warranty is offered, and we accept no liability for anything strange or nasty that it might do to your computer.
And another thing
If you like Font Mate, why not have a look at our main site at tellura.co.uk and check out our other products and services?
Download (0.91MB)
Added: 2007-07-18 License: Freeware Price:
828 downloads
termit 1.0.1
termit is a simple terminal emulator based on vte library. more>>
termit is a simple terminal emulator based on vte library.
Main features:
- tabs
- bookmarks
- changing tab name
- changing font for tabs
- encodings (all available from GTK2)
Configuration can be changed via $HOME/.termit file (example is provided).
Enhancements:
- Calls to getenv were replaced with g_getenv.
- A possible double free was fixed.
<<lessMain features:
- tabs
- bookmarks
- changing tab name
- changing font for tabs
- encodings (all available from GTK2)
Configuration can be changed via $HOME/.termit file (example is provided).
Enhancements:
- Calls to getenv were replaced with g_getenv.
- A possible double free was fixed.
Download (0.017MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
830 downloads
Pod::POM::View::HTML::Filter 0.09
Pod::POM::View::HTML::Filter Perl module can use filters on sections of your pod documents. more>>
Pod::POM::View::HTML::Filter Perl module can use filters on sections of your pod documents.
SYNOPSIS
In your POD:
Some coloured Perl code:
=begin filter perl
# now in full colour!
$A++;
=end filter
=for filter=perl $A++; # this works too
This should read C :
=begin filter foo
bar foo bar
=end filter
In your code:
my $view = Pod::POM::View::HTML::Filter->new;
$view->add(
foo => {
code => sub { my $s = shift; $s =~ s/foo/bar/gm; $s },
# other options are available
}
);
my $pom = Pod::POM->parse_file( /my/pod/file );
$pom->present($view);
/* Perl colouring styles */ .c { color: #228B22;} /* comment */ .cm { color: #000000;} /* comma */ .co { color: #000000;} /* colon */ .h { color: #CD5555; font-weight:bold;} /* here-doc-target */ .hh { color: #CD5555; font-style:italic;} /* here-doc-text */ .i { color: #00688B;} /* identifier */ .j { color: #CD5555; font-weight:bold;} /* label */ .k { color: #8B008B; font-weight:bold;} /* keyword */ .m { color: #FF0000; font-weight:bold;} /* subroutine */ .n { color: #B452CD;} /* numeric */ .p { color: #000000;} /* paren */ .pd { color: #228B22; font-style:italic;} /* pod-text */ .pu { color: #000000;} /* punctuation */ .q { color: #CD5555;} /* quote */ .s { color: #000000;} /* structure */ .sc { color: #000000;} /* semicolon */ .v { color: #B452CD;} /* v-string */ .w { color: #000000;} /* bareword */ -->
The resulting HTML will look like this (modulo the stylesheet):
# now in full colour!
$A++;
$A++; # this works too
This should read bar bar bar:
bar bar bar
<<lessSYNOPSIS
In your POD:
Some coloured Perl code:
=begin filter perl
# now in full colour!
$A++;
=end filter
=for filter=perl $A++; # this works too
This should read C :
=begin filter foo
bar foo bar
=end filter
In your code:
my $view = Pod::POM::View::HTML::Filter->new;
$view->add(
foo => {
code => sub { my $s = shift; $s =~ s/foo/bar/gm; $s },
# other options are available
}
);
my $pom = Pod::POM->parse_file( /my/pod/file );
$pom->present($view);
/* Perl colouring styles */ .c { color: #228B22;} /* comment */ .cm { color: #000000;} /* comma */ .co { color: #000000;} /* colon */ .h { color: #CD5555; font-weight:bold;} /* here-doc-target */ .hh { color: #CD5555; font-style:italic;} /* here-doc-text */ .i { color: #00688B;} /* identifier */ .j { color: #CD5555; font-weight:bold;} /* label */ .k { color: #8B008B; font-weight:bold;} /* keyword */ .m { color: #FF0000; font-weight:bold;} /* subroutine */ .n { color: #B452CD;} /* numeric */ .p { color: #000000;} /* paren */ .pd { color: #228B22; font-style:italic;} /* pod-text */ .pu { color: #000000;} /* punctuation */ .q { color: #CD5555;} /* quote */ .s { color: #000000;} /* structure */ .sc { color: #000000;} /* semicolon */ .v { color: #B452CD;} /* v-string */ .w { color: #000000;} /* bareword */ -->
The resulting HTML will look like this (modulo the stylesheet):
# now in full colour!
$A++;
$A++; # this works too
This should read bar bar bar:
bar bar bar
Download (0.024MB)
Added: 2007-07-11 License: Perl Artistic License Price:
511 downloads
Ipod MovieMaker 0.1 Beta
Ipod MovieMaker project is a dialog windows bash script which allows you to merge *.txt subtitles with all formats of movie file more>>
Ipod MovieMaker project is a dialog windows bash script which allows you to merge *.txt subtitles with all formats of movie files and save it in avi format. You may convert all kinds of video to .mp4 which is Ipod Video compatible format.
You will be only questioned about the location of a source movie, subtitles, encoding (default WINDOWS-1250), font location (default /home/$USER/.mplayer/font/subfont.ttf), and where to save reasult .mp4 file. You can have each work done seperatly or have whole process done from hardcoding subtitles to encoding to ipod format.
Installation:
- Make sure that you have mencoder and ffmpeg compiled with libxvid, libfaac codecs enable
- Make sure you have proper true type font installed in /home/$USER/.mplayer/font directory
- Make sure you have compiled gtkpod with libfaac codec to upload movies on Ipod video
- to get this script working write this in your console
chmod 755 ipodmoviemaker
cp ipodmoviemaker /usr/bin/
<<lessYou will be only questioned about the location of a source movie, subtitles, encoding (default WINDOWS-1250), font location (default /home/$USER/.mplayer/font/subfont.ttf), and where to save reasult .mp4 file. You can have each work done seperatly or have whole process done from hardcoding subtitles to encoding to ipod format.
Installation:
- Make sure that you have mencoder and ffmpeg compiled with libxvid, libfaac codecs enable
- Make sure you have proper true type font installed in /home/$USER/.mplayer/font directory
- Make sure you have compiled gtkpod with libfaac codec to upload movies on Ipod video
- to get this script working write this in your console
chmod 755 ipodmoviemaker
cp ipodmoviemaker /usr/bin/
Download (0.003MB)
Added: 2007-07-03 License: GPL (GNU General Public License) Price:
848 downloads
Regexp::Ignore 0.03
Regexp::Ignore is a Perl module that let us ignore unwanted parts, while parsing text. more>>
Regexp::Ignore is a Perl module that let us ignore unwanted parts, while parsing text.
WARNING
This is an alpha code. Really. It was written in the end of 2001. It is not yet checked much. The only reason I submit it to CPAN that early is to get feedback about the idea, and hopefully to get some help in finding the many bugs that must still be in it. In our company we use this code, though, and for our needs it runs well.
SYNOPSIS
use Regexp::IgnoreXXX;
my $rei = new Regexp::IgnoreXXX($text,
"");
# split the wanted text from the unwanted text
$rei->split();
# use substitution function
$rei->s((var)_(d+), $2$1, gi);
$rei->s((d+):(d+), $2:$1);
# merge back to get the resulted text
my $changed_text = $rei->merge();
Markup languages, like HTML, are difficult to parse. The reason is that you can have a line like:
< font size=+1 >H< /font >ello < font size=+1 >W< /font >orld
How can we find the string "Hello World", in the above line, and replace it by "Hello Universe" (which is a lot deeper)? Or how can we run a speller on the text and replace the mistakes with suggestions for the correct spelling?
This module come to help you doing exactly that.
Actually the module let you first split the text to the parts you are interested in and the unwanted parts. For example, all the HTML tags can be taken as unwanted parts.
Then it let you parse the part you are interested in (while totally ignoring the unwanted parts).
In the end it let you merge back the unwanted parts with the possibly changed parts you were interested in.
There is just one catch. It uses the assumption that when you replace the above "Hello World" to "Hello Universe", all the unwanted parts between the start of the match to the end of the match, will be pushed after the text that will replace the match. This is not really understood right? Look at the example:
The text:
< font size=+1 >H< /font >ello < font size=+1 >W< /font >orld
will be first split and we will get the "cleaned" text:
Hello World
Then we can parse it using something like:
s/Hello World/Hello Universe/;
This will give us the changed "cleaned" text:
Hello Universe
When we will merge with the unwanted parts we will get
< font size=+1 >Hello Universe< /font >< font size=+1 >< /font >
So, the unwanted parts in the match were pushed after the replacer.
<<lessWARNING
This is an alpha code. Really. It was written in the end of 2001. It is not yet checked much. The only reason I submit it to CPAN that early is to get feedback about the idea, and hopefully to get some help in finding the many bugs that must still be in it. In our company we use this code, though, and for our needs it runs well.
SYNOPSIS
use Regexp::IgnoreXXX;
my $rei = new Regexp::IgnoreXXX($text,
"");
# split the wanted text from the unwanted text
$rei->split();
# use substitution function
$rei->s((var)_(d+), $2$1, gi);
$rei->s((d+):(d+), $2:$1);
# merge back to get the resulted text
my $changed_text = $rei->merge();
Markup languages, like HTML, are difficult to parse. The reason is that you can have a line like:
< font size=+1 >H< /font >ello < font size=+1 >W< /font >orld
How can we find the string "Hello World", in the above line, and replace it by "Hello Universe" (which is a lot deeper)? Or how can we run a speller on the text and replace the mistakes with suggestions for the correct spelling?
This module come to help you doing exactly that.
Actually the module let you first split the text to the parts you are interested in and the unwanted parts. For example, all the HTML tags can be taken as unwanted parts.
Then it let you parse the part you are interested in (while totally ignoring the unwanted parts).
In the end it let you merge back the unwanted parts with the possibly changed parts you were interested in.
There is just one catch. It uses the assumption that when you replace the above "Hello World" to "Hello Universe", all the unwanted parts between the start of the match to the end of the match, will be pushed after the text that will replace the match. This is not really understood right? Look at the example:
The text:
< font size=+1 >H< /font >ello < font size=+1 >W< /font >orld
will be first split and we will get the "cleaned" text:
Hello World
Then we can parse it using something like:
s/Hello World/Hello Universe/;
This will give us the changed "cleaned" text:
Hello Universe
When we will merge with the unwanted parts we will get
< font size=+1 >Hello Universe< /font >< font size=+1 >< /font >
So, the unwanted parts in the match were pushed after the replacer.
Download (0.070MB)
Added: 2007-06-29 License: Perl Artistic License Price:
847 downloads
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