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Freejtv Photo Album & Ajax Slideshow Template 2.06
Freejtv Photo Album & Ajax Slideshow Template is a cross-browser/platform HTML template page for slideshows. more>>
Freejtv Photo Album & Ajax Slideshow Template is a cross-browser/platform HTML template page for slideshows and Web photo albums/galleries or jukeboxes. The project supports more than 30 DirectX transitions in the IE browser and fade in/out effects in Firefox or Safari.
Other features include full screen mode, background music, and pause/resume. Configuration is easy, and does not require changing the code. After thumbnailing and tailoring your photos, you can edit a standalone jtv.xml configuration file.
Main features:
- XML configuration. You do not need any heavy weight GUI applications to make music photo presentation. A text editor such as vi can do all the work. Editing a music photo presentation in an xml file now is as easy as editing a standard html file.
- No installation ( no heavy weight slideshow or photo software required)
- Free: the FreeJTV Ajax slideshow template is a freeware that could be modified for your own need (redistribution as part of software or template is not permitted).
- The slideshows are cross browser(tuned for IE, Firefox and Safari)
- The slideshows are cross platform(based on javascript or java applet)
- Lyric support ( for karakoe)
- Easy photo sharing (the created albums and slideshows can be uploaded to any web sites and viewed by IE, Firefox and Safari)
- > 40 transition effects
- 24 photo effects (in effect slideshow applet)
Enhancements:
- The documentation was revised, and more configuration samples are provided.
- The Pause/Resume function can be disabled.
- Annotation text can be displayed in a slideshow applet.
- More XML options for collage configuration are provided.
<<lessOther features include full screen mode, background music, and pause/resume. Configuration is easy, and does not require changing the code. After thumbnailing and tailoring your photos, you can edit a standalone jtv.xml configuration file.
Main features:
- XML configuration. You do not need any heavy weight GUI applications to make music photo presentation. A text editor such as vi can do all the work. Editing a music photo presentation in an xml file now is as easy as editing a standard html file.
- No installation ( no heavy weight slideshow or photo software required)
- Free: the FreeJTV Ajax slideshow template is a freeware that could be modified for your own need (redistribution as part of software or template is not permitted).
- The slideshows are cross browser(tuned for IE, Firefox and Safari)
- The slideshows are cross platform(based on javascript or java applet)
- Lyric support ( for karakoe)
- Easy photo sharing (the created albums and slideshows can be uploaded to any web sites and viewed by IE, Firefox and Safari)
- > 40 transition effects
- 24 photo effects (in effect slideshow applet)
Enhancements:
- The documentation was revised, and more configuration samples are provided.
- The Pause/Resume function can be disabled.
- Annotation text can be displayed in a slideshow applet.
- More XML options for collage configuration are provided.
Download (0.52MB)
Added: 2007-08-15 License: Free for non-commercial use Price:
846 downloads
Wine 0.9.43
Wine is an Open Source implementation of the Windows API on top of X and Unix. more>>
Wine is an Open Source implementation of the Windows API on top of X and Unix.
Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris.
Main features:
Binary Compatibility
- Loads Windows 9x/NT/2000/XP, Windows 3.x and DOS programs and libraries
- Win32 compatible memory layout, exception handling, threads and processes
- Designed for POSIX compatible operatings systems (eg. Linux and FreeBSD)
- ``bug-for-bug compatibility with Windows
Graphics
- X11-based graphics allows remote display to any X terminal
- X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
- DirectX support for games (limited Direct3D support)
- Printing via PostScript driver or legacy native Win16 printer drivers
- Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
- Desktop-in-a-box or mixable windows
- Windows MultiMedia (WinMM) layer support with builtin codecs
Allows Windows program to interface with:
- Sound devices via ALSA, OSS, ARTS, JACK, and libaudio etc
- Multi-lingual keyboards and CJK input method support via XIM
- Modems, serial devices
- Networks (TCP/IP and IPX)
- ASPI Scanners
- Windows Tablets via XInput (eg. Wacom)
Wine API
- Designed for source and binary compatibility with Win32 code
- Win32 API test suite to ensure compatibility
- Compilable on a wide range of C compilers
- Permits mixing of Win32 and POSIX code
- Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
- Win32 compatible header files
- Automatically generated API documentation
- Resource compiler
- Message compiler
- IDL compiler
- extensive Unicode support
- Internationalization -- Wine supports 16 languages
- Built-in debugger and configurable trace messages
- External memory checker support using Valgrind
- Sample programs
Enhancements:
- Direct3D support on top of WGL instead of GLX for better portability.
- Many DirectSound fixes.
- Still more gdiplus functions.
- Many crypt32 improvements.
- Lots of bug fixes.
<<lessThink of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris.
Main features:
Binary Compatibility
- Loads Windows 9x/NT/2000/XP, Windows 3.x and DOS programs and libraries
- Win32 compatible memory layout, exception handling, threads and processes
- Designed for POSIX compatible operatings systems (eg. Linux and FreeBSD)
- ``bug-for-bug compatibility with Windows
Graphics
- X11-based graphics allows remote display to any X terminal
- X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
- DirectX support for games (limited Direct3D support)
- Printing via PostScript driver or legacy native Win16 printer drivers
- Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
- Desktop-in-a-box or mixable windows
- Windows MultiMedia (WinMM) layer support with builtin codecs
Allows Windows program to interface with:
- Sound devices via ALSA, OSS, ARTS, JACK, and libaudio etc
- Multi-lingual keyboards and CJK input method support via XIM
- Modems, serial devices
- Networks (TCP/IP and IPX)
- ASPI Scanners
- Windows Tablets via XInput (eg. Wacom)
Wine API
- Designed for source and binary compatibility with Win32 code
- Win32 API test suite to ensure compatibility
- Compilable on a wide range of C compilers
- Permits mixing of Win32 and POSIX code
- Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
- Win32 compatible header files
- Automatically generated API documentation
- Resource compiler
- Message compiler
- IDL compiler
- extensive Unicode support
- Internationalization -- Wine supports 16 languages
- Built-in debugger and configurable trace messages
- External memory checker support using Valgrind
- Sample programs
Enhancements:
- Direct3D support on top of WGL instead of GLX for better portability.
- Many DirectSound fixes.
- Still more gdiplus functions.
- Many crypt32 improvements.
- Lots of bug fixes.
Download (11.5MB)
Added: 2007-08-10 License: LGPL (GNU Lesser General Public License) Price:
521 downloads
G3D 7.00
G3D project is a high-performance 3D graphics for games and simulations. more>>
G3D project is a high-performance 3D graphics for games and simulations.
G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects.
It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project.
The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL.
You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or dont like the OpenGL abstraction.
Enhancements:
- This release contains a hardware accelerated, skinnable OpenGL GUI, a new user manual, a new unified build system for all platforms, zipfile loading, and hundreds of other new features.
<<lessG3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects.
It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project.
The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL.
You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or dont like the OpenGL abstraction.
Enhancements:
- This release contains a hardware accelerated, skinnable OpenGL GUI, a new user manual, a new unified build system for all platforms, zipfile loading, and hundreds of other new features.
Download (30MB)
Added: 2007-08-09 License: BSD License Price:
814 downloads
ZIG 2.0.0
ZIG is a client-server game networking engine. more>>
ZIG is a client-server game networking engine. The current main version is "2", and it was launched in July, 2007 with ZIG 2.0.0. This software is free and it is licensed under a BSD-like license.
From the standpoint of ZIG, the graphics renderer, the sound engine and the input handler are all extensions you must provide. You will be able to plug your Allegro, SDL, DirectX, OpenGL etc. stuff into ZIG with ease. ZIG is a cross-platform C/C++ library which depends only on HawkNL versions 1.7 beta 1 or later.
Enhancements:
- This release brings about two years of bugfixes and enhancements, plus documentation rewritten from scratch.
- It includes SCTP-like transport of multiple message streams through a single ZIG client-server connection.
- Each stream enforces a message ordering that is independent of other streams.
- The ZIG streams also allow you to control bandwidth use (if you want to) and to mix reliable and unreliable messages on the same stream.
<<lessFrom the standpoint of ZIG, the graphics renderer, the sound engine and the input handler are all extensions you must provide. You will be able to plug your Allegro, SDL, DirectX, OpenGL etc. stuff into ZIG with ease. ZIG is a cross-platform C/C++ library which depends only on HawkNL versions 1.7 beta 1 or later.
Enhancements:
- This release brings about two years of bugfixes and enhancements, plus documentation rewritten from scratch.
- It includes SCTP-like transport of multiple message streams through a single ZIG client-server connection.
- Each stream enforces a message ordering that is independent of other streams.
- The ZIG streams also allow you to control bandwidth use (if you want to) and to mix reliable and unreliable messages on the same stream.
Download (0.30MB)
Added: 2007-07-31 License: BSD License Price:
842 downloads
Freejtv HTML/Javascript Slideshow Template 1.16
Freejtv HTML/Javascript Slideshow Template is a cross-browser, cross-platform HTML/Javascript template page... more>>
Freejtv HTML/Javascript Slideshow Template is a cross-browser, cross-platform HTML/Javascript template page for building your own slideshow and gallery. The project supports more than 30 DirectX transitions in the IE browser and fade in/out transition in Firefox.
Howto:
Press Simple Slide, Effect Slide and Collage Slide on top menubar to generate your own thumbnail photo album and music photo presentation (NO demo versions restriction or other functional limitations). Its a self-aid free service (based on Java applet, 1.4.2 or higher is required).
Nowadays a lot of free web hosting services provide free subdomain web space (100-500M space, 5G-20G bandwidth/Month, 500K filesize limit, PHP support, Zero cost for 1 year). You can upload the generated thumbnail gallery and the slide page to any web spaces. If the photos are too large, you can press the Image Processing on top menubar to reduce the filesize of a group of jpeg files. Its much easier than using photoshop to save them one by one.
Problems:
The most common error is caused by applets cache. For efficiency, applet and application data are cached and sticky in a directory other than browsers cache. If the applet could not work correctly, you should open the java plugin control panel and empty the cache first.
Error could also be caused by proxy. As this site is powered by services from Blogger, Googlepages and Myjavaserver, users should make sure that the browser could visit the 3 sites. Since applet may use a network connection different from browsers, users should make sure that the applet could visit all the three sites too. Applets network connection could be set from java plugin control panel.
If it still could not work, email the java consoles output to me.
Enhancements:
- Background music playing is improved in Firefox and Safari.
- This release works with Safari correctly.
- Music pause/resume support has been added.
- The documentation has been revised.
<<lessHowto:
Press Simple Slide, Effect Slide and Collage Slide on top menubar to generate your own thumbnail photo album and music photo presentation (NO demo versions restriction or other functional limitations). Its a self-aid free service (based on Java applet, 1.4.2 or higher is required).
Nowadays a lot of free web hosting services provide free subdomain web space (100-500M space, 5G-20G bandwidth/Month, 500K filesize limit, PHP support, Zero cost for 1 year). You can upload the generated thumbnail gallery and the slide page to any web spaces. If the photos are too large, you can press the Image Processing on top menubar to reduce the filesize of a group of jpeg files. Its much easier than using photoshop to save them one by one.
Problems:
The most common error is caused by applets cache. For efficiency, applet and application data are cached and sticky in a directory other than browsers cache. If the applet could not work correctly, you should open the java plugin control panel and empty the cache first.
Error could also be caused by proxy. As this site is powered by services from Blogger, Googlepages and Myjavaserver, users should make sure that the browser could visit the 3 sites. Since applet may use a network connection different from browsers, users should make sure that the applet could visit all the three sites too. Applets network connection could be set from java plugin control panel.
If it still could not work, email the java consoles output to me.
Enhancements:
- Background music playing is improved in Firefox and Safari.
- This release works with Safari correctly.
- Music pause/resume support has been added.
- The documentation has been revised.
Download (0.56MB)
Added: 2007-06-22 License: Free for non-commercial use Price:
867 downloads
Irrlicht Engine 1.3.1
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
<<lessIrrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
Heilan 0.12
Heilan is a cross-platform OpenGL X3D browser written in C++ and designed for audio work. more>>
Heilan is a cross-platform OpenGL X3D browser written in C++ and designed for audio work. Specifically, it forms the environment within which I am developing an audiovisual instrument for my PhD. As such, it has a number of features not commonly found in X3D browsers:
Low latency audio courtesy of PortAudio (ASIO, DirectX, MME on Windows; Jack, ALSA, OSS on Linux; CoreAudio on OSX).
A 1st order B-format Ambisonic audio engine, allowing for full 3d sound, capable of accommodating virtually any speaker configuration (at the moment this is limited to preset configurations, but that will change in the future).
Open Sound Control support for all nodes, allowing a nodes attributes to be manipulated in realtime, potentially by multiple users.
A multi-threaded audio engine, able to split off different nodes audio processing into separate threads (and potentially, separate cpus/cores). This can be configured by the scene author.
Heilan aims to conform to the X3D Interchange profile, with additional support for certain nodes such as Sound and NurbsPatchSurface. It may be extended with libraries which can provide extra nodes, navigation types, and sound file loaders. It comes with a library containing my own experimental audiovisual nodes, and a couple of extra navigation types.
The browser itself is a command line program designed to be used offline (theres no browser plugin or http/ftp support), though there is a GUI frontend available as well (included in the binary package). Both are open source, licensed under the GPL.
Enhancements:
- This release has the EXAMINE navigation type implemented correctly for the first time, and multitexturing is now implemented.
- Basic support for GLSL shaders is also included via the ProgramShader and ShaderProgram X3D nodes.
- Some new nodes have been added to libheilanextras, and a number of minor bugs have been fixed.
<<lessLow latency audio courtesy of PortAudio (ASIO, DirectX, MME on Windows; Jack, ALSA, OSS on Linux; CoreAudio on OSX).
A 1st order B-format Ambisonic audio engine, allowing for full 3d sound, capable of accommodating virtually any speaker configuration (at the moment this is limited to preset configurations, but that will change in the future).
Open Sound Control support for all nodes, allowing a nodes attributes to be manipulated in realtime, potentially by multiple users.
A multi-threaded audio engine, able to split off different nodes audio processing into separate threads (and potentially, separate cpus/cores). This can be configured by the scene author.
Heilan aims to conform to the X3D Interchange profile, with additional support for certain nodes such as Sound and NurbsPatchSurface. It may be extended with libraries which can provide extra nodes, navigation types, and sound file loaders. It comes with a library containing my own experimental audiovisual nodes, and a couple of extra navigation types.
The browser itself is a command line program designed to be used offline (theres no browser plugin or http/ftp support), though there is a GUI frontend available as well (included in the binary package). Both are open source, licensed under the GPL.
Enhancements:
- This release has the EXAMINE navigation type implemented correctly for the first time, and multitexturing is now implemented.
- Basic support for GLSL shaders is also included via the ProgramShader and ShaderProgram X3D nodes.
- Some new nodes have been added to libheilanextras, and a number of minor bugs have been fixed.
Download (0.87MB)
Added: 2007-04-18 License: GPL (GNU General Public License) Price:
919 downloads
DOOM 3 1.3.1.1304 Patch
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. more>>
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
id Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
<<lessid Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Download (20.2MB)
Added: 2007-02-04 License: Freeware Price:
1642 downloads
GGI 2.2.2
GGI stands for General Graphics Interface, and it is a project that aims to develop a reliable, stable and fast graphics system. more>>
GGI stands for General Graphics Interface, and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform, requiring at most a recompile.
Historically, GGI was developed in order to provide a unified interface to manage access to graphics hardware under Linux, to avoid the conflicts and instability arising from the direct access of hardware by competing graphics systems such as X and svgalib.
GGI project is now focussed on developing a set of portable user-space libraries, with an array of different backends or targets (eg. framebuffer, X, quartz, directx).
While GGI no longer aims to manage direct access to graphics hardware, we provide a target to use the interfaces provided by our associated KGI Project[->], which is concerned with providing the necessary kernel level support (protection, virtualization and abstraction) through a fast, secure and portable Kernel Graphics Interface.
Developed in a professional manner, the clean design, stability and scalability of GGI make it excellent in embedded, production and research environments, and it is user-supported with complete source.
The GGI project provides various libraries, of which the two most fundamental are LibGII (for input-handling) and LibGGI (for graphical output). All other packages add features to these core libraries, and so depend on one or both of them; for a more in-depth explanation of package categories, see the longer introduction to GGI.
Enhancements:
- Bootstrapping (aka running autogen.sh) now works with automake 1.10.
- display-lcd823, display-vgl, display-tile, display-quartz, crossblit, and generic blitting operations have been fixed.
<<lessHistorically, GGI was developed in order to provide a unified interface to manage access to graphics hardware under Linux, to avoid the conflicts and instability arising from the direct access of hardware by competing graphics systems such as X and svgalib.
GGI project is now focussed on developing a set of portable user-space libraries, with an array of different backends or targets (eg. framebuffer, X, quartz, directx).
While GGI no longer aims to manage direct access to graphics hardware, we provide a target to use the interfaces provided by our associated KGI Project[->], which is concerned with providing the necessary kernel level support (protection, virtualization and abstraction) through a fast, secure and portable Kernel Graphics Interface.
Developed in a professional manner, the clean design, stability and scalability of GGI make it excellent in embedded, production and research environments, and it is user-supported with complete source.
The GGI project provides various libraries, of which the two most fundamental are LibGII (for input-handling) and LibGGI (for graphical output). All other packages add features to these core libraries, and so depend on one or both of them; for a more in-depth explanation of package categories, see the longer introduction to GGI.
Enhancements:
- Bootstrapping (aka running autogen.sh) now works with automake 1.10.
- display-lcd823, display-vgl, display-tile, display-quartz, crossblit, and generic blitting operations have been fixed.
Download (4.5MB)
Added: 2007-01-28 License: BSD License Price:
1000 downloads
K-3D 0.6.7.0
K-3D is a 3D modeling, animation, and rendering system. more>>
K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for GNU / Linux, Posix, and Win32 operating systems. K-3D features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. We strongly recommend the Aqsis render engine for use with K-3D.
K-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
<<lessK-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
Download (6.2MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1323 downloads
U-Hexen 0.601
U-Hexen is a port of Hexen to Simple Directmedia Layer. more>>
U-Hexen project is a port of Hexen to Simple Directmedia Layer.
U-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library.
It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows.
On FreeBSD, the game can work on the console without X.
Enhancements:
- Fixed palette handling (problems with DirectX).
- Added 24 bpp surface support.
- Fixed save path on Windows.
<<lessU-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library.
It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows.
On FreeBSD, the game can work on the console without X.
Enhancements:
- Fixed palette handling (problems with DirectX).
- Added 24 bpp surface support.
- Fixed save path on Windows.
Download (0.40MB)
Added: 2006-12-12 License: Other/Proprietary License with Source Price:
1059 downloads
DirectX support for Wine 2005-06-13
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics. more>>
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics.
DirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
<<lessDirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
Download (0.004MB)
Added: 2006-11-06 License: LGPL (GNU Lesser General Public License) Price:
1111 downloads
AntTweakBar 1.03
AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic programs. more>>
AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic programs to interactively tweak them. AntTweakBar is a small and easy to use library that can be readily integrated into OpenGL and DirectX applications.
Program variables can be linked to a graphical control that allows users to modify them. Thus, parameters exposed by programmers can be easily modified. They are displayed into the graphical application through one or more embeded windows called tweak bars.
Design and integration:
The library is designed to minimize programmer work while offering a fast, clean, intuitive and non-invasive graphical interface. For instance, numerical values are automatically mapped to a RotoSlider control for rapid editing.
It is composed of few functions. Common variables like booleans, integers, floats and enums can be directly mapped to a graphic control through pointers or callback functions. Additionnal editing informations like min and max values can be provided. Keyboard shortcuts can also be associated to controls and an help window which summurizes these shortcuts can be displayed. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy. In most cases, only one line of code is needed to add a new variable to a tweak bar.
The AntTweakBar library mainly targets graphical programs that need an easy way to tweak parameters and see the result in real-time like 3D demos, light inline game editors, small 3D applications, prototypes, debug facilities of weighter graphical programs, etc.
While the library itself is written in C++, its programming interface is a C interface, and then it can be directly integrated in any C++ or C program.
It has been designed with performance in mind. Embeded in a typical 3D application, its rendering time is almost insignificant. Bars can also be iconified to fully minimize their rendering time.
Enhancements:
- The medium font is antialiased.
- The code now compiles on 64-bit x86 platforms.
- A problem which occurred if the library was initialized or uninitialized more than once was fixed.
- Some other minor fixes were done.
<<lessProgram variables can be linked to a graphical control that allows users to modify them. Thus, parameters exposed by programmers can be easily modified. They are displayed into the graphical application through one or more embeded windows called tweak bars.
Design and integration:
The library is designed to minimize programmer work while offering a fast, clean, intuitive and non-invasive graphical interface. For instance, numerical values are automatically mapped to a RotoSlider control for rapid editing.
It is composed of few functions. Common variables like booleans, integers, floats and enums can be directly mapped to a graphic control through pointers or callback functions. Additionnal editing informations like min and max values can be provided. Keyboard shortcuts can also be associated to controls and an help window which summurizes these shortcuts can be displayed. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy. In most cases, only one line of code is needed to add a new variable to a tweak bar.
The AntTweakBar library mainly targets graphical programs that need an easy way to tweak parameters and see the result in real-time like 3D demos, light inline game editors, small 3D applications, prototypes, debug facilities of weighter graphical programs, etc.
While the library itself is written in C++, its programming interface is a C interface, and then it can be directly integrated in any C++ or C program.
It has been designed with performance in mind. Embeded in a typical 3D application, its rendering time is almost insignificant. Bars can also be iconified to fully minimize their rendering time.
Enhancements:
- The medium font is antialiased.
- The code now compiles on 64-bit x86 platforms.
- A problem which occurred if the library was initialized or uninitialized more than once was fixed.
- Some other minor fixes were done.
Download (0.87MB)
Added: 2006-10-30 License: zlib/libpng License Price:
1089 downloads
Sloth Online RPG 0.15
Sloth Online RPG is aJava Online RPG with Real-Time Action and rich 2D graphics. more>>
Sloth Online RPG is aJava Online RPG with Real-Time Action and rich 2D graphics.
Sloth Online RPG is a work in progress that will provide a fully graphical online role playing game engine. SlothORPG is coded in Java and is currently in a near playable state featuring several classes with over a thousand lines of code.
My main intentions with this project are to provide a free, fully functional, ever expanding Role Playing Engine (both client and server side) for the end user who would be playing the game. Developers would also be able to use the project as a resource on certain aspects of Java Game Programming.
Server side the project implements the NIO Networking library to create a smoother, stronger tcp/ip core. I found UDP and TCP w/ the old IO library to be unreliable and sluggish respectively. The way in which the server is structured has proven to be strong thus far.
The client side of the code features the Graphics2D Java library to provide near perfect animation without requiring a rendering device such as OpenGL or DirectX.
To summarize my entire intent for this project I basically wanted to provide an Online RPG that is functional on almost any OS that has Java installed and can run just as smooth on low end machines while still being able to feature rich 2-D graphics. The source code is clean and neat as well as commented and organized.
It is easy to read and understand for someone who has some knowledge of Java. As I write this, the project is coming along nicely and some pre-alpha local network testing has proven this. I plan to continue with this project and in the future include database integration and more of a developer-side interface.
A quick rundown of what this project includes so far: Character Creation, Smooth character animation, and fully supported tcp/ip gameplay. Chatting is also implemented.
<<lessSloth Online RPG is a work in progress that will provide a fully graphical online role playing game engine. SlothORPG is coded in Java and is currently in a near playable state featuring several classes with over a thousand lines of code.
My main intentions with this project are to provide a free, fully functional, ever expanding Role Playing Engine (both client and server side) for the end user who would be playing the game. Developers would also be able to use the project as a resource on certain aspects of Java Game Programming.
Server side the project implements the NIO Networking library to create a smoother, stronger tcp/ip core. I found UDP and TCP w/ the old IO library to be unreliable and sluggish respectively. The way in which the server is structured has proven to be strong thus far.
The client side of the code features the Graphics2D Java library to provide near perfect animation without requiring a rendering device such as OpenGL or DirectX.
To summarize my entire intent for this project I basically wanted to provide an Online RPG that is functional on almost any OS that has Java installed and can run just as smooth on low end machines while still being able to feature rich 2-D graphics. The source code is clean and neat as well as commented and organized.
It is easy to read and understand for someone who has some knowledge of Java. As I write this, the project is coming along nicely and some pre-alpha local network testing has proven this. I plan to continue with this project and in the future include database integration and more of a developer-side interface.
A quick rundown of what this project includes so far: Character Creation, Smooth character animation, and fully supported tcp/ip gameplay. Chatting is also implemented.
Download (MB)
Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1134 downloads
SPRINT May 24 2003
SPRINT is an emulator of the Peters Plus super-Speccy, the Sprinter. more>>
SPRINT is an emulator of the Peters Plus super-Speccy, the Sprinter. SPRINT is using Fuses Z80 core for its CPU emulation.
We emulate OS Estex as interface to real OS of emulator. We dont emulate SPECTRUM mode yet, but its possible in the future. We developed this project in C++ for using object-oriented technique and portability.
Default video mode is 640x480 with 256 colors. If you have any problems with this mode, edit SPRINT.INI file. Now you may use windowed mode for SDL version of SPRINT. Developed for WIN9X (SDL+DirectX), MS-DOS (DOS4GW), LINUX (svgalib) and LINUX (SDL+X11).
SUPPORTED FUNCTIONS:
At present, a number of supported functions is not too big, namely:
Accelerator: all
Bios (RST #08):
#81,#82,#83,#84,#85,#86,#87,#88,#89,#8A,#8B,#8C,#8D,#8E,
#A1,#A4,#C0,#C1,#C2,#C3,#C4,#C5,#C6,#C7,#EF
Estex (RST #10):
#01,#02,#0A,#0B,
#11,#12,#13,#14,#15,#19,#1A,#1D,#1E,#21,
#30,#31,#32,#33,#35,#37,#38,#39,#3A,#3B,#3C,#3D,#3E,
#40,#41,
#50,#51,#52,#53,#54,#55,#56,#57,#58,#59,#5A,#5B,#5C
else jump to real SYSTEM.DOS
Mouse (RST #30):
#00,#03
<<lessWe emulate OS Estex as interface to real OS of emulator. We dont emulate SPECTRUM mode yet, but its possible in the future. We developed this project in C++ for using object-oriented technique and portability.
Default video mode is 640x480 with 256 colors. If you have any problems with this mode, edit SPRINT.INI file. Now you may use windowed mode for SDL version of SPRINT. Developed for WIN9X (SDL+DirectX), MS-DOS (DOS4GW), LINUX (svgalib) and LINUX (SDL+X11).
SUPPORTED FUNCTIONS:
At present, a number of supported functions is not too big, namely:
Accelerator: all
Bios (RST #08):
#81,#82,#83,#84,#85,#86,#87,#88,#89,#8A,#8B,#8C,#8D,#8E,
#A1,#A4,#C0,#C1,#C2,#C3,#C4,#C5,#C6,#C7,#EF
Estex (RST #10):
#01,#02,#0A,#0B,
#11,#12,#13,#14,#15,#19,#1A,#1D,#1E,#21,
#30,#31,#32,#33,#35,#37,#38,#39,#3A,#3B,#3C,#3D,#3E,
#40,#41,
#50,#51,#52,#53,#54,#55,#56,#57,#58,#59,#5A,#5B,#5C
else jump to real SYSTEM.DOS
Mouse (RST #30):
#00,#03
Download (0.54MB)
Added: 2006-09-26 License: GPL (GNU General Public License) Price:
1125 downloads
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