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xlike Kernel Patchset 0.20f
xlike Kernel Patchset is a patch collection for the Linux vanilla kernel. more>>
xlike Kernel Patchset is a patch collection for the Linux vanilla kernel. The project includes as many stable enhancements for the Linux kernel as possible.
These include code from Kernel Mode Linux, Rule Set Based Access Control, Novell AppArmor, Openswan, grsecurity, Linux VServer, Ndiswrapper, web100, Nefilters, Suspend2, Speakup, Amiga Smart File System, Cdemu, SquashFS, fbsplash, QuadDSP, and more. It also contains many drivers and fixes.
Enhancements:
- This version was updated to patch against Linux 2.6.20.
- User Mode Linux with Linux-PHC, LinuxIMQ, Web100, WANPIPE, WRR, ReiserFS4, SquashFS, UnionFS, Bootsplash, and Kernel Color Output were added.
<<lessThese include code from Kernel Mode Linux, Rule Set Based Access Control, Novell AppArmor, Openswan, grsecurity, Linux VServer, Ndiswrapper, web100, Nefilters, Suspend2, Speakup, Amiga Smart File System, Cdemu, SquashFS, fbsplash, QuadDSP, and more. It also contains many drivers and fixes.
Enhancements:
- This version was updated to patch against Linux 2.6.20.
- User Mode Linux with Linux-PHC, LinuxIMQ, Web100, WANPIPE, WRR, ReiserFS4, SquashFS, UnionFS, Bootsplash, and Kernel Color Output were added.
Download (0.45MB)
Added: 2007-08-22 License: GPL (GNU General Public License) Price:
793 downloads
Hardware::iButton 0.03
Hardware::iButton is a Perl module that allows to talk to DalSemi iButtons via a DS2480 serial widget. more>>
Hardware::iButton is a Perl module that allows to talk to DalSemi iButtons via a DS2480 serial widget.
SYNOPSIS
use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "family: ",$b->family(), "serial number: ", $b->serial(),"n";
print "id: ",$b->id(),"n"; # id = family . serial . crc
print "reg0: ",$b->readreg(0),"n";
}
This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.
The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.
iButtons and solder-mount Touch Memory devices are each identified with a unique 64-bit number. This is broken up into 8 bits of a "family code", which specifies the part number (and consequently the capabilities), then 48 bits of device ID (which Dallas insures is globally unique), then 8 bits of CRC. When you pass these IDs to and from this package, use hex strings like "0123456789ab".
<<lessSYNOPSIS
use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "family: ",$b->family(), "serial number: ", $b->serial(),"n";
print "id: ",$b->id(),"n"; # id = family . serial . crc
print "reg0: ",$b->readreg(0),"n";
}
This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.
The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.
iButtons and solder-mount Touch Memory devices are each identified with a unique 64-bit number. This is broken up into 8 bits of a "family code", which specifies the part number (and consequently the capabilities), then 48 bits of device ID (which Dallas insures is globally unique), then 8 bits of CRC. When you pass these IDs to and from this package, use hex strings like "0123456789ab".
Download (0.021MB)
Added: 2007-08-15 License: Perl Artistic License Price:
808 downloads
Hardware 4 Linux 0.9.3
Hardware 4 Linux project contains a set of tools to report Linux-compatible hardware to hardware4linux.info. more>>
Hardware 4 Linux project contains a set of tools to report Linux-compatible hardware to hardware4linux.info.
Enhancements:
- This release anonymizes dmidecode output, collects OS version files instead of calling osinfo, collects audio codec files, adds a README, and collects PCI modules.
<<lessEnhancements:
- This release anonymizes dmidecode output, collects OS version files instead of calling osinfo, collects audio codec files, adds a README, and collects PCI modules.
Download (MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
494 downloads
Hardware lister B.02.11.01
Hardware Lister is a small tool to provide detailed information on the hardware configuration of the machine. more>>
lshw (Hardware Lister) is a small tool to provide detailed information on the hardware configuration of the machine.
Hardware lister can report exact memory configuration, firmware version, CPU version and speed, cache configuration, bus speed, mainboard configuration, etc. On DMI-capable x86 or EFI (IA-64) systems and on some PowerPC machines (PowerMac G4 is known to work).
Information can be output in plain text, XML or HTML.
It currently supports DMI (x86 and EFI only), OpenFirmware device tree (PowerPC only), PCI/AGP, ISA PnP (x86), CPUID (x86), IDE/ATA/ATAPI, PCMCIA (only tested on x86), USB and SCSI.
<<lessHardware lister can report exact memory configuration, firmware version, CPU version and speed, cache configuration, bus speed, mainboard configuration, etc. On DMI-capable x86 or EFI (IA-64) systems and on some PowerPC machines (PowerMac G4 is known to work).
Information can be output in plain text, XML or HTML.
It currently supports DMI (x86 and EFI only), OpenFirmware device tree (PowerPC only), PCI/AGP, ISA PnP (x86), CPUID (x86), IDE/ATA/ATAPI, PCMCIA (only tested on x86), USB and SCSI.
Download (1.1MB)
Added: 2007-08-06 License: GPL (GNU General Public License) Price:
819 downloads
check_hpasm 1.6
check_hpasm project is a plugin for Nagios which checks the hardware health of Hewlett-Packard Proliant Servers. more>>
check_hpasm project is a plugin for Nagios which checks the hardware health of Hewlett-Packard Proliant Servers. To accomplish this, you must have installed the hpasm package. The plugin checks the health of
- Processors
- Power supplies
- Memory modules
- Fans
- CPU- and board-temperatures
and alerts you if one of these components is faulty or operates outside its normal parameters.
Enhancements:
- Performance data (temperature and fan speeds) was added to the output.
- Minor bugs were fixed.
<<less- Processors
- Power supplies
- Memory modules
- Fans
- CPU- and board-temperatures
and alerts you if one of these components is faulty or operates outside its normal parameters.
Enhancements:
- Performance data (temperature and fan speeds) was added to the output.
- Minor bugs were fixed.
Download (0.094MB)
Added: 2007-08-02 License: GPL (GNU General Public License) Price:
821 downloads
Hardware::Simulator 0000_0005
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language. more>>
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language.
SYNOPSIS
use Hardware::Simulator;
# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);
# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});
# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});
# start processing of events and event scheduling.
EventLoop();
Hardware::Simulator ==> a Perl Hardware Descriptor Language
Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.
Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.
The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.
The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.
This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.
Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.
<<lessSYNOPSIS
use Hardware::Simulator;
# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);
# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});
# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});
# start processing of events and event scheduling.
EventLoop();
Hardware::Simulator ==> a Perl Hardware Descriptor Language
Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.
Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.
The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.
The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.
This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.
Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.
Download (0.010MB)
Added: 2007-07-20 License: Perl Artistic License Price:
840 downloads
E-UAE 0.8.29-WIP4
E-UAE project is a version of UAE, the Ubiquitous Amiga Emulator, with an emulation core largely based on WinUAE. more>>
E-UAE project is a version of UAE, the Ubiquitous Amiga Emulator, with an emulation core largely based on WinUAE. The project attempts to bring many of the great features of WinUAE to non-Windows platforms. This version now finally has a name, E-UAE, since thats what everybody was calling it anyway. The E can stand for anything you fancy. Experimental, extreme, exciting, egalitarian, eggplant.
Currently it will build and run (with a varying degree of supported features) on Linux and other Unices, Mac OS X, BeOS, AmigaOS itself (either for 68k machines or PPC machines with AmigaOS 4.0 and the AmigaOS clones MorphOS and AROS). OS X requires either LibSDL or an X server for graphics output, but native graphics are supported on AmigaOS and BeOS, although, at the moment, SDL is also preferred on BeOS since the native driver is incomplete.
E-UAE is open-source software and is made available under the terms of the GNU GPL. E-UAE is based on the work of dozens of contributors including Bernd Schmidt (the original author and maintainer of UAE), Bernie Meyer (the author of the x86 JIT compiler), Toni Wilen (the current maintainer of WinUAE), and many more.
To make full use of E-UAE you will need access to an image of some version of the Amiga Kickstart ROM (although UAE does include a ROM emulation which may work with some old games). The Amiga Kickstart ROMs are copyrighted material and may not be freely distributed (so dont ask me for a copy). If you dont have an Amiga from which you can legally make a ROM image, a selection of ROM images are available for purchase online from Cloanto - publishers of the Amiga Forever distribution.
<<lessCurrently it will build and run (with a varying degree of supported features) on Linux and other Unices, Mac OS X, BeOS, AmigaOS itself (either for 68k machines or PPC machines with AmigaOS 4.0 and the AmigaOS clones MorphOS and AROS). OS X requires either LibSDL or an X server for graphics output, but native graphics are supported on AmigaOS and BeOS, although, at the moment, SDL is also preferred on BeOS since the native driver is incomplete.
E-UAE is open-source software and is made available under the terms of the GNU GPL. E-UAE is based on the work of dozens of contributors including Bernd Schmidt (the original author and maintainer of UAE), Bernie Meyer (the author of the x86 JIT compiler), Toni Wilen (the current maintainer of WinUAE), and many more.
To make full use of E-UAE you will need access to an image of some version of the Amiga Kickstart ROM (although UAE does include a ROM emulation which may work with some old games). The Amiga Kickstart ROMs are copyrighted material and may not be freely distributed (so dont ask me for a copy). If you dont have an Amiga from which you can legally make a ROM image, a selection of ROM images are available for purchase online from Cloanto - publishers of the Amiga Forever distribution.
Download (1.0MB)
Added: 2007-07-13 License: GPL (GNU General Public License) Price:
839 downloads
Enigma 1.01
Enigma is a puzzle game inspired by Oxyd on the Atari ST and RocknRoll on the Amiga. more>>
Enigma project is a puzzle game inspired by Oxyd on the Atari ST and RocknRoll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones.
Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones... If you are new to Enigma, you may want to take a look at a few screenshots.
Main features:
- Completely free!
- More than 700 different levels.
- High-resolution 2D graphics.
- Realistic physics simulation.
- More than 500 different game objects.
- Oxyd compatibility mode that lets you play roughly 500 additional levels.
<<lessSimple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones... If you are new to Enigma, you may want to take a look at a few screenshots.
Main features:
- Completely free!
- More than 700 different levels.
- High-resolution 2D graphics.
- Realistic physics simulation.
- More than 500 different game objects.
- Oxyd compatibility mode that lets you play roughly 500 additional levels.
Download (10MB)
Added: 2007-07-08 License: GPL (GNU General Public License) Price:
5723 downloads
HomeBank 3.4
HomeBank is the software you have always wanted to manage your personal accounts at home. more>>
HomeBank is the software you have always wanted to manage your personal accounts at home. The main concept is to be light, simple and very easy to use. HomeBank brings you many features that allows you to analyze your finances in a detailed way instantly and dynamically with powerfull report tools based on filtering and graphical charts.
Furthermore HomeBank benefits now for more than 10 years of users experiences and feedbacks as its development started in 1995 on Amiga computers. It is now available on Amiga, GNU/Linux, and will probably be soon available for Microsoft Windows and MacOS X systems, as GTK+ exists on it.
Really, if you are looking for an easy way to do your home accounts, then HomeBank should be the software you choose. Just take a little time to try it out now, and you wont regret doing so...
<<lessFurthermore HomeBank benefits now for more than 10 years of users experiences and feedbacks as its development started in 1995 on Amiga computers. It is now available on Amiga, GNU/Linux, and will probably be soon available for Microsoft Windows and MacOS X systems, as GTK+ exists on it.
Really, if you are looking for an easy way to do your home accounts, then HomeBank should be the software you choose. Just take a little time to try it out now, and you wont regret doing so...
Download (0.52MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
854 downloads
hardmon 1.0
hardmon can monitor hardware indicators for temperature, voltage, fan speed etc... of a running system with a graphical panel. more>>
hardmon project can monitor hardware indicators for temperature, voltage, fan speed etc... of a running system with a graphical panel. The default configuration allows to monitor up to 3 temperatures, 3 fan speeds and 6 voltages. This tool is more particularly adequate for bi-processor systems.
Why:
I needed a tool to monitor all the numerous indicators of my Abit BP6 in an eye catch.
<<lessWhy:
I needed a tool to monitor all the numerous indicators of my Abit BP6 in an eye catch.
Download (0.015MB)
Added: 2007-06-27 License: GPL (GNU General Public License) Price:
857 downloads
Hardware::iButton::Device 0.03
Hardware::iButton::Device is a Perl object to represent iButtons. more>>
Hardware::iButton::Device is a Perl object to represent iButtons.
SYNOPSIS
use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "id: ", $b->id(), ", reg0: ",$b->readreg(0),"n";
}
This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.
The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.
<<lessSYNOPSIS
use Hardware::iButton::Connection;
$c = new Hardware::iButton::Connection "/dev/ttyS0";
@b = $c->scan();
foreach $b (@b) {
print "id: ", $b->id(), ", reg0: ",$b->readreg(0),"n";
}
This module talks to iButtons via the "active" serial interface (anything using the DS2480, including the DS1411k and the DS 9097U). It builds up a list of devices available, lets you read and write their registers, etc.
The connection object is an Hardware::iButton::Connection. The main user-visible purpose of it is to provide a list of Hardware::iButton::Device objects. These can be subclassed once their family codes are known to provide specialized methods unique to the capabilities of that device. Those devices will then be Hardware::iButton::Device::DS1920, etc.
Download (0.021MB)
Added: 2007-06-18 License: Perl Artistic License Price:
861 downloads
acer_acpi 0.5
acer_acpi is a Linux kernel module to allow control of some of the hardware on later model Acer (and other Wistron OEM) laptops. more>>
acer_acpi project is a Linux kernel module to allow control of some of the hardware on later model Acer (and other Wistron OEM) laptops.
acer_acpi was originally developed by Mark Smith to enable the wireless LAN card of an Acer Aspire 5024 under 64-bit Linux. The previous solution to hardware access on these laptops, Olaf Taubers acerhk, relied on BIOS calls to work - unfortunately, it is not possible to call a 32-bit BIOS routine from a 64 bit operating system, so acer_acpi was born.
<<lessacer_acpi was originally developed by Mark Smith to enable the wireless LAN card of an Acer Aspire 5024 under 64-bit Linux. The previous solution to hardware access on these laptops, Olaf Taubers acerhk, relied on BIOS calls to work - unfortunately, it is not possible to call a 32-bit BIOS routine from a 64 bit operating system, so acer_acpi was born.
Download (0.013MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
903 downloads
Mactel-Linux 20060326
Mactel-Linux project is the effort to adapt the GNU/Linux operating system to Intel-based Apple Macintosh hardware. more>>
Mactel-Linux project is the effort to adapt the GNU/Linux operating system to Intel-based Apple Macintosh hardware.
This requires changes/additions to at least the following projects:
- the Linux kernel
- several drivers.
Enhancements:
- New LiveCD is up.
- Improoved Macbook Pro support.
- Partition mounting works now.
- Latest Ubuntu updates.
- Dualboot Intel Mac/PC.
<<lessThis requires changes/additions to at least the following projects:
- the Linux kernel
- several drivers.
Enhancements:
- New LiveCD is up.
- Improoved Macbook Pro support.
- Partition mounting works now.
- Latest Ubuntu updates.
- Dualboot Intel Mac/PC.
Download (362.4MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
878 downloads
Boxtream 0.997
Boxtream is both an audio and video encoder and streamer and an assembly of audio and video hardware. more>>
Boxtream is both an audio and video encoder and streamer and an assembly of audio and video hardware, forming a mobile video streaming studio.
It is designed to easily record and stream live presentations including a presenter and synchronized slides, or slides only, or presenter only, and was built to stream live courses over the Internet for distance learning students. It supports Extron video switchers (Kramer support is planned).
The project can be entirely controlled remotely over XML-RPC, and includes an X11 interface built with wxWidgets. It supports five different streaming scenarios. The software can still be used without most of the hardware included in the original boxtream project.
<<lessIt is designed to easily record and stream live presentations including a presenter and synchronized slides, or slides only, or presenter only, and was built to stream live courses over the Internet for distance learning students. It supports Extron video switchers (Kramer support is planned).
The project can be entirely controlled remotely over XML-RPC, and includes an X11 interface built with wxWidgets. It supports five different streaming scenarios. The software can still be used without most of the hardware included in the original boxtream project.
Download (0.071MB)
Added: 2007-05-30 License: GPL (GNU General Public License) Price:
877 downloads
BattleDuel 1.7.110
BattleDuel is a game for the Amiga. more>>
BattleDuel is a game for the Amiga. BattleDuel project was developed by Michael David, Marco Seine and me. Michael did all of the graphics, while Marco created all sound effects and the music.
My task was to take all these ingredients and to put them together to create a nice game (often called programming.
The game got some very good reviews in magazines and working on it was much fun!
It became Freeware on 01.03.2001. On 08.01.2006 an update to the Amiga version and a Java port of the game were released.
<<lessMy task was to take all these ingredients and to put them together to create a nice game (often called programming.
The game got some very good reviews in magazines and working on it was much fun!
It became Freeware on 01.03.2001. On 08.01.2006 an update to the Amiga version and a Java port of the game were released.
Download (12.2MB)
Added: 2007-05-02 License: Freeware Price:
905 downloads
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