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nethack-el 0.9.5
nethack-el is an Emacs major mode for playing Nethack. more>>
nethack-el project is an Emacs major mode for playing Nethack.
Separate buffers are used for the map, status, messages, and menus. It features customization of keys and colors and user programmable hooks on game events. It supports GNU Emacs 20/21 and XEmacs 21, with graphical tiles on *Emacs 21.
Main features:
- Customizable keys
- Customizable colors
- Macros
- Event hooks
- All the beauty that comes with Emacs
- Play on remote nethack-el servers
<<lessSeparate buffers are used for the map, status, messages, and menus. It features customization of keys and colors and user programmable hooks on game events. It supports GNU Emacs 20/21 and XEmacs 21, with graphical tiles on *Emacs 21.
Main features:
- Customizable keys
- Customizable colors
- Macros
- Event hooks
- All the beauty that comes with Emacs
- Play on remote nethack-el servers
Download (0.20MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1022 downloads
Nethack Records 0.5.1
Nethack Records is a dynamic Nethack statistics generator for display on the Web. more>>
Nethack Records project is a dynamic Nethack statistics generator for display on the Web.
Nethack Records is an on-demand statistics generator for Nethack that is meant to be run on a Web server. It has several types of statistics, ranging from character info to daily and weekly stats.
It is implemented with a modern template system, and is very customizable. One can sort by most field-types, such as character class or gender. The code is separated from the XHTML by means of HTML::Template.
CSS is utilized to its fullest extent, allowing you to make it look however you like, without knowing Perl.
Main features:
- Top 10 players view
- All players view
- Sort by various criteria e.g. Class and Cause of death
- Various ranking possibilities
- Last five players view
- Todays games
- View per game statistics
Enhancements:
- Added quit and date-patches by Casey Zacek
- Fixed bug with empty logfile
- Added alternative css-file
- Added contact-person to options-file
- Fixed bug that appeared with<<less
Nethack Records is an on-demand statistics generator for Nethack that is meant to be run on a Web server. It has several types of statistics, ranging from character info to daily and weekly stats.
It is implemented with a modern template system, and is very customizable. One can sort by most field-types, such as character class or gender. The code is separated from the XHTML by means of HTML::Template.
CSS is utilized to its fullest extent, allowing you to make it look however you like, without knowing Perl.
Main features:
- Top 10 players view
- All players view
- Sort by various criteria e.g. Class and Cause of death
- Various ranking possibilities
- Last five players view
- Todays games
- View per game statistics
Enhancements:
- Added quit and date-patches by Casey Zacek
- Fixed bug with empty logfile
- Added alternative css-file
- Added contact-person to options-file
- Fixed bug that appeared with<<less
Download (0.068MB)
Added: 2007-06-08 License: GPL (GNU General Public License) Price:
870 downloads
Gtk2Hack 0.5.7
Gtk2Hack is a graphical frontend for the popular rogue-like role playing game nethack. more>>
Gtk2Hack is a nice graphical frontend (window port in nethack terminology) for the popular rogue-like role playing game nethack using the modern GTK2 toolkit. It aims to provide an improved visual interface while maintaining complete keyboard controllability.
Gtk2Hack is inspired by the Qt and Gnome window ports but was rewritten from scratch. It currently uses the X11 16x16 tileset and scaled versions of the Qt/Gnome icons. I hope to support other tilesets in the future.
Personally, I would prefer a new and original 24x24 tileset to provide a nicer look while showing a large part of the map. It would be nice to feature original and prettier icons and a cool picture for the about dialog/splash screen.
Gtk2Hack is written by Mihael Vrbanec and released under the Nethack Public License.
<<lessGtk2Hack is inspired by the Qt and Gnome window ports but was rewritten from scratch. It currently uses the X11 16x16 tileset and scaled versions of the Qt/Gnome icons. I hope to support other tilesets in the future.
Personally, I would prefer a new and original 24x24 tileset to provide a nicer look while showing a large part of the map. It would be nice to feature original and prettier icons and a cool picture for the about dialog/splash screen.
Gtk2Hack is written by Mihael Vrbanec and released under the Nethack Public License.
Download (3.4MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1555 downloads
glHack 1.2
glHack is a port of the game NetHack, using hardware acceleration via OpenGL to render the 2D tile graphics. more>> <<less
Download (4.9MB)
Added: 2005-09-05 License: GPL (GNU General Public License) Price:
1512 downloads
Gtk+ Hack 0.9.0
Gtk+ Hack is a graphical front-end for NetHack and variants. more>>
Gtk+ Hack is a graphical front-end for the roguelike game NetHack and its variants based on Gtk+ 2.x.
It supports playing on a local machine as well as connecting to a remote server over the internet.
Gtk+ Hack has its origins in the JNetHack project before being incorporated into SlashEM. I am in the process of unbundling Gtk+ Hack from SlashEM
<<lessIt supports playing on a local machine as well as connecting to a remote server over the internet.
Gtk+ Hack has its origins in the JNetHack project before being incorporated into SlashEM. I am in the process of unbundling Gtk+ Hack from SlashEM
Download (0.16MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1579 downloads
LogHack 1.2.0
LogHack is a logfile analyzer for NetHack. more>>
LogHack is a logfile analyzer for NetHack. It produces many different statistics sorted by Score, MaxLevel, DeathLevel, HitPoints, MaxHp, DeathsCount, latest entry, age, and top reasons for End.
LogHack project also shows the most commonly used races, player names, roles, login names, alignment, gender, and NetHack version. The "top monsters" are also shown.
TODO:
Top Score/DeathNum
Top Longlife
Top Shortlife
Top Score/Life
Top Oldest + Newest
percent longlife
percent Monsters
Output Tex/Mpost
Output Html
list available races, roles, usernames + UIDs, playernames
<<lessLogHack project also shows the most commonly used races, player names, roles, login names, alignment, gender, and NetHack version. The "top monsters" are also shown.
TODO:
Top Score/DeathNum
Top Longlife
Top Shortlife
Top Score/Life
Top Oldest + Newest
percent longlife
percent Monsters
Output Tex/Mpost
Output Html
list available races, roles, usernames + UIDs, playernames
Download (0.004MB)
Added: 2006-01-26 License: GPL (GNU General Public License) Price:
1367 downloads
newt 1.3.0
newt - NEthack With Tiles. more>>
newt - NEthack With Tiles.
This NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
<<lessThis NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
Download (9.3MB)
Added: 2006-06-05 License: GPL (GNU General Public License) Price:
706 downloads
Ne.W.T. 1.2.0
Ne.W.T. means NEthack With Tiles. more>>
Ne.W.T. means NEthack With Tiles.
This NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
<<lessThis NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
Download (8.4MB)
Added: 2006-02-20 License: GPL (GNU General Public License) Price:
1341 downloads
Tyrant 0.334
Tyrant project is a roguelike game. more>>
Tyrant project is a roguelike game.
Tyrant is a game of heroic adventure, where you pit your wits and cunning against a fearsome array of monsters and fiendish puzzle in your attempt to gain fame and fortune.
Tyrant is a Roguelike Game in the tradition of many other great games such as the original Rogue, Nethack, Angband and ADOM.
These games emphasize addictive gameplay and randomly generated universes to create an immersive and imaginative game that looks deceptively simple yet contains a great deal of detail and strategic depth.
Enhancements:
- Fixed nasty portal bug
- Fixed duplicate hero bug
- Potions with spell effects
- Minor engine improvements
- Item protection in bags
<<lessTyrant is a game of heroic adventure, where you pit your wits and cunning against a fearsome array of monsters and fiendish puzzle in your attempt to gain fame and fortune.
Tyrant is a Roguelike Game in the tradition of many other great games such as the original Rogue, Nethack, Angband and ADOM.
These games emphasize addictive gameplay and randomly generated universes to create an immersive and imaginative game that looks deceptively simple yet contains a great deal of detail and strategic depth.
Enhancements:
- Fixed nasty portal bug
- Fixed duplicate hero bug
- Potions with spell effects
- Minor engine improvements
- Item protection in bags
Download (1.9MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
630 downloads
Games::Lineofsight 1.0
Games::Lineofsight is a Perl module. more>>
Games::Lineofsight is a Perl module.
Many games (Ultima, Nethack) use two-dimensional maps that consists of the squares of the same size in a grid. Line-of-sight means that some of the squares may represent the items that block the vision of the player from seeing squares behind them. With this module you can add that behaviour to your games.
SYNOPSIS
use Games::Lineofsight qw(lineofsight);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# recreate the map with line-of-sight
@map=lineofsight(@map,$man_x,$man_y,$barrier_str,$hidden_str);
# draw the map
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $map[$i][$j];
}
print "n";
}
or
# The lineofsight() calls get_barriers() and analyze_map() each time its called. If the viewer
# moves around the map a lot, its much faster to read in the barriers once and call only
# analyze_map() each time before drawing it.
use Games::Lineofsight qw(get_barriers analyze_map);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# get_barriers() returns a hash with the information about barriers in the map. In this example we
# declare the "X"-character as a barrier. As well you can declare it to be a string in the graphical
# games; for example "barrier.jpg".
my %barrier=get_barriers($width,$height,@map,$barrier_str);
# analyze_map() returns an array containing the original map looked from the view point. The cells
# behind the barriers are replaced with given strings. The barriers should be told to the subroutine
# calling first get_barriers()-subroutine as we already did.
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map with the lineofsight
print "nOriginal map:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
# move the viewer two squares right
$man_x+=2;
# refresh the map
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map again
print "nViewer has moved:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
sub draw{
my($width,$height,$man_x,$man_y,$map,$man_str)=@_;
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $$map[$i][$j];
}
print "n";
}
}
<<lessMany games (Ultima, Nethack) use two-dimensional maps that consists of the squares of the same size in a grid. Line-of-sight means that some of the squares may represent the items that block the vision of the player from seeing squares behind them. With this module you can add that behaviour to your games.
SYNOPSIS
use Games::Lineofsight qw(lineofsight);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# recreate the map with line-of-sight
@map=lineofsight(@map,$man_x,$man_y,$barrier_str,$hidden_str);
# draw the map
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $map[$i][$j];
}
print "n";
}
or
# The lineofsight() calls get_barriers() and analyze_map() each time its called. If the viewer
# moves around the map a lot, its much faster to read in the barriers once and call only
# analyze_map() each time before drawing it.
use Games::Lineofsight qw(get_barriers analyze_map);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# get_barriers() returns a hash with the information about barriers in the map. In this example we
# declare the "X"-character as a barrier. As well you can declare it to be a string in the graphical
# games; for example "barrier.jpg".
my %barrier=get_barriers($width,$height,@map,$barrier_str);
# analyze_map() returns an array containing the original map looked from the view point. The cells
# behind the barriers are replaced with given strings. The barriers should be told to the subroutine
# calling first get_barriers()-subroutine as we already did.
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map with the lineofsight
print "nOriginal map:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
# move the viewer two squares right
$man_x+=2;
# refresh the map
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map again
print "nViewer has moved:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
sub draw{
my($width,$height,$man_x,$man_y,$map,$man_str)=@_;
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $$map[$i][$j];
}
print "n";
}
}
Download (0.004MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1029 downloads
noeGNUd 0.8.4
noeGNUd aims to be the ultimate User Interface ( UI ) for NetHack and SlashEM. more>>
noeGNUd aims to be the ultimate User Interface ( UI ) for SlashEM and NetHack.
Comibining character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to allow the serious NetHack player ultimate freedom of interface to the game that allows ultimate freedom of gameplay and imagination.
noeGNUd allows for many different types of screenshots from BMP to plain text to html style.
Main features:
- character view modes
- oldstyle 2d birdseye character view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational character view with upright characters
- tiled modes
- oldstyle 2d birdseye tile view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational view with uprite tiles (this is only allowed for tilesets which have al "alpha" aspect).
- 3d view modes
- feature rich 3d mode allowing character animation / multi-theme support and much more.
- screenshots
- noeGNUd allows for many different types of screenshots from BMP to plain text to html style. (thanks to BrianHV@#nethack.freenode for this idea, which also spawned the game capture idea)
- game capture
- noeGNUd lets you capture an entire game an an animation ( or asciimation ) letting you play back old games of yours, or those of tutors, friends, competition entries.
- includes support for the SLASHEM-Variant
- automated build-system for easy installation
<<lessComibining character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to allow the serious NetHack player ultimate freedom of interface to the game that allows ultimate freedom of gameplay and imagination.
noeGNUd allows for many different types of screenshots from BMP to plain text to html style.
Main features:
- character view modes
- oldstyle 2d birdseye character view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational character view with upright characters
- tiled modes
- oldstyle 2d birdseye tile view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational view with uprite tiles (this is only allowed for tilesets which have al "alpha" aspect).
- 3d view modes
- feature rich 3d mode allowing character animation / multi-theme support and much more.
- screenshots
- noeGNUd allows for many different types of screenshots from BMP to plain text to html style. (thanks to BrianHV@#nethack.freenode for this idea, which also spawned the game capture idea)
- game capture
- noeGNUd lets you capture an entire game an an animation ( or asciimation ) letting you play back old games of yours, or those of tutors, friends, competition entries.
- includes support for the SLASHEM-Variant
- automated build-system for easy installation
Download (MB)
Added: 2006-02-21 License: Other/Proprietary License Price:
760 downloads
gNewSense 1.1
gNewSense is a GNU/Linux Distribution based off Ubuntu. more>>
gNewSense is a GNU/Linux project, to take all the binary blobs out of a rather popular distribution and make it all free.
In doing so we have also produced a set of scripts to create a free GNU/Linux Distribution based off Ubuntu.
Main features:
- Firmware removed from kernel in main
- Restricted removed
- Ubuntu logos replaced
- Universe enabled by default
- emacs, bsdgames, nethack and build-essential part of the default install
Enhancements:
- I am pleased to announce the 1.1 release of the gNewSense distribution and tools. This release brings a number of improvements: support for arbitrary meta packages; added optional support for updates and backports; added support for multiple live CDs; produce torrent files for live CDs; support for tracking mirror freshness; KDE variant live CD; fixed NTPL issue; enabled eepro100 driver (e100 was non-free); recompiled and rebranded Firefox so we could disable the offering of non-free plugins; new artwork; various other minor fixes and improvements.
<<lessIn doing so we have also produced a set of scripts to create a free GNU/Linux Distribution based off Ubuntu.
Main features:
- Firmware removed from kernel in main
- Restricted removed
- Ubuntu logos replaced
- Universe enabled by default
- emacs, bsdgames, nethack and build-essential part of the default install
Enhancements:
- I am pleased to announce the 1.1 release of the gNewSense distribution and tools. This release brings a number of improvements: support for arbitrary meta packages; added optional support for updates and backports; added support for multiple live CDs; produce torrent files for live CDs; support for tracking mirror freshness; KDE variant live CD; fixed NTPL issue; enabled eepro100 driver (e100 was non-free); recompiled and rebranded Firefox so we could disable the offering of non-free plugins; new artwork; various other minor fixes and improvements.
Download (633MB)
Added: 2007-01-22 License: (FDL) GNU Free Documentation License Price:
1005 downloads
Operator 3.3.20
Operator is a complete Linux (Debian) distribution that runs from a single bootable CD and runs entirely in RAM. more>>
Operator is a complete Linux (Debian) distribution that runs from a single bootable CD and runs entirely in RAM.
The Operator contains an extensive set of Open Source network security tools that can be used for monitoring and discovering networks.
This virtually can turn any PC into a network security pen-testing device without having to install any software. Operator also contains a set of computer forensic and data recovery tools that can be used to assist you in data retrieval on the local system.
Starting with the 3.3 version of Operator, we have started completely from scratch by installing a basic Debian installation then adding the KNOPPIX functionality afterwards. This allowed us to have more control and understanding of what is on the CD.
Main features:
- Debian based Linux Installation
- Linux-Kernel 2.4.31
- KDE V3.3.2-1
- wine Windows Emulator (Binary Emulator)
- Konqueror and Mozilla Firebird Web Browsers
- Koffice which includes korganizer, kword, kspread and more
- X Multimedia System (xmms) an MPEG-video, MP3
- Internet connection software kppp,pppoeconf (DSL)
- utilities for data recovery and system repairs, even for other operating systems
- network and security analysis tools for network administrators
- many programming languages, development tools
- in total more than 900 installed software packages with over 2000 executable user programs and utilities
- 100+ Unix/Windows Exploits and Tools ready to run
Enhancements:
- Modified wireless_select to use /proc/net/dev instead of /proc/net/wireless. Some cards were not showing up after they were reinserted like orinoco.
- Added package aim_1.5.286 AOL Instant Messenger
- Stripped down locales to use en_, de_, es_ only
- upgraded hydra-4.6 to hydra-4.7
- Added BusLogic driver to the kernel so that vmware would not panic when booting after an HD install.
- Updated Metasploit framework from 2.3 to 2.4
- reinstalled libnet1-dev
- fixed captive-ntfs
- Added new Exploits:
- HOD-ms05039-pnp-expl - (MS05-039) Microsoft Windows Plug-and-Play Service Remote Overflow
- HOD-kerio-firewall-DoS-expl - Kerio Personal Firewall Multiple IP Options Denial of Service
- HOD-ms04031-netdde-expl - Microsoft Windows NetDDE Remote Buffer Overflow Exploit
- HOD-ms04032-emf-expl - Microsoft Windows Metafile (.emf) Heap Overflow Exploit
- HOD-ms05002-ani-expl - Internet Explorer .ANI files handling Universal Exploit
- HOD-ms05017-msmq-expl - Message Queuing Buffer Overflow Universal Exploit
- DSR-cpanel - POC for Cpanel 5 and below
- cpanel-9x_RCE - POC for Cpanel 9 and below
- DSR-nethack - local exploit for Nethack 3.4.0
- phpLDAPadmin - phpLDAPadmin 0.9.6 - 0.9.7 Remote command Execution
- phpbb.php - phpBB 2.0.10 Remote command Execution
- HP_OV_NNM_RCE - HP OpenView Network Node Manager 6.2, 6.4, 7.01, 7.50 Remote Command Execution
- Added new Tools:
- zebra 0.94 - Tool that manages TCP/IP based routing protocols
- voipong 1.2 dev - VoIP call detector and voice dumper VoIPong is a utility which detects all Voice Over IP calls on a pipeline, and for those which are G711 encoded, dumps actual conversation to seperate wave files. It supports SIP, H323, Ciscos Skinny Client Protocol, RTP and RTCP.
- Upgraded yersinia v0.5.3 to v0.5.6 - Framework for performing layer 2 attacks
- ike-scan v1.2 - Discover and fingerprint IKE hosts (IPsec VPN Servers)
<<lessThe Operator contains an extensive set of Open Source network security tools that can be used for monitoring and discovering networks.
This virtually can turn any PC into a network security pen-testing device without having to install any software. Operator also contains a set of computer forensic and data recovery tools that can be used to assist you in data retrieval on the local system.
Starting with the 3.3 version of Operator, we have started completely from scratch by installing a basic Debian installation then adding the KNOPPIX functionality afterwards. This allowed us to have more control and understanding of what is on the CD.
Main features:
- Debian based Linux Installation
- Linux-Kernel 2.4.31
- KDE V3.3.2-1
- wine Windows Emulator (Binary Emulator)
- Konqueror and Mozilla Firebird Web Browsers
- Koffice which includes korganizer, kword, kspread and more
- X Multimedia System (xmms) an MPEG-video, MP3
- Internet connection software kppp,pppoeconf (DSL)
- utilities for data recovery and system repairs, even for other operating systems
- network and security analysis tools for network administrators
- many programming languages, development tools
- in total more than 900 installed software packages with over 2000 executable user programs and utilities
- 100+ Unix/Windows Exploits and Tools ready to run
Enhancements:
- Modified wireless_select to use /proc/net/dev instead of /proc/net/wireless. Some cards were not showing up after they were reinserted like orinoco.
- Added package aim_1.5.286 AOL Instant Messenger
- Stripped down locales to use en_, de_, es_ only
- upgraded hydra-4.6 to hydra-4.7
- Added BusLogic driver to the kernel so that vmware would not panic when booting after an HD install.
- Updated Metasploit framework from 2.3 to 2.4
- reinstalled libnet1-dev
- fixed captive-ntfs
- Added new Exploits:
- HOD-ms05039-pnp-expl - (MS05-039) Microsoft Windows Plug-and-Play Service Remote Overflow
- HOD-kerio-firewall-DoS-expl - Kerio Personal Firewall Multiple IP Options Denial of Service
- HOD-ms04031-netdde-expl - Microsoft Windows NetDDE Remote Buffer Overflow Exploit
- HOD-ms04032-emf-expl - Microsoft Windows Metafile (.emf) Heap Overflow Exploit
- HOD-ms05002-ani-expl - Internet Explorer .ANI files handling Universal Exploit
- HOD-ms05017-msmq-expl - Message Queuing Buffer Overflow Universal Exploit
- DSR-cpanel - POC for Cpanel 5 and below
- cpanel-9x_RCE - POC for Cpanel 9 and below
- DSR-nethack - local exploit for Nethack 3.4.0
- phpLDAPadmin - phpLDAPadmin 0.9.6 - 0.9.7 Remote command Execution
- phpbb.php - phpBB 2.0.10 Remote command Execution
- HP_OV_NNM_RCE - HP OpenView Network Node Manager 6.2, 6.4, 7.01, 7.50 Remote Command Execution
- Added new Tools:
- zebra 0.94 - Tool that manages TCP/IP based routing protocols
- voipong 1.2 dev - VoIP call detector and voice dumper VoIPong is a utility which detects all Voice Over IP calls on a pipeline, and for those which are G711 encoded, dumps actual conversation to seperate wave files. It supports SIP, H323, Ciscos Skinny Client Protocol, RTP and RTCP.
- Upgraded yersinia v0.5.3 to v0.5.6 - Framework for performing layer 2 attacks
- ike-scan v1.2 - Discover and fingerprint IKE hosts (IPsec VPN Servers)
Download (585MB)
Added: 2005-12-24 License: GPL (GNU General Public License) Price:
1439 downloads
Falcons Eye 1.9.3
Falcons Eye is a mouse-driven interface for NetHack. more>>
Falcons Eye project is a mouse-driven interface for NetHack.
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
<<lessFalcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1026 downloads
Tales of Middle Earth 2.3.4
Tales of Middle Earth is a tile-based dungeon crawler similar to Nethack, Rogue, and Angband. more>>
Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics.
Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
<<lessHundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
Download (2.5MB)
Added: 2007-05-23 License: GPL (GNU General Public License) Price:
885 downloads
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