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JavaNativeCompiler 1.1.1

JavaNativeCompiler 1.1.1


JavaNativeCompiler (JNC) is a Java to native compiler. more>>
JavaNativeCompiler (JNC) is a Java to native compiler. The project allows AOT (ahead of time) compilation of your Java applications. With JNC, you can create real standalone native binaries (.exe on Windows) which will no longer depend on a JRE.
This is especially useful when applications have to be deployed to end-users. All vexatious problems of deploying Java applications can be solved by compiling them to native. They will be:
- Easy to deploy
No JRE dependency. Most end-users dont know what they have installed.
No more problems on how to create an executable file out of a JAR or class file.
- Hard to decompile
Java can easily be decompiled. Native compilation will protect your source code.
- Run fast from the start
No more overhead for loading a JRE.
Enhancements:
- This release fixes a couple of problems with AWT/Swing and XML.
- It also once again contains a version for Linux.
- The compiler binary downloads are smaller.
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Added: 2007-03-05 License: Other/Proprietary License with Source Price:
965 downloads
GNOME Art 0.2

GNOME Art 0.2


GNOME Art is a frontend for art.gnome.org. more>>
GNOME Art is a frontend for art.gnome.org.

The GNOME Art Collection written in ruby is a collection of tools for managing art from the art.gnome.org website.

GNOME Art is the graphical frontend for art.gnome.org. Backgrounds and all themes can be downloaded and previewed. Backgrounds, icon themes and splash screens can be installed directly.

GNOME Splash Screen Manager is for managing the splash screens of the GNOME desktop.

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Added: 2005-08-02 License: GPL (GNU General Public License) Price:
1554 downloads
Native Resolution Fix for Widescreen Monitors 1.0

Native Resolution Fix for Widescreen Monitors 1.0


Native Resolution Fix for Widescreen Monitors is a little script that changes your widescreen monitor resolution in one click. more>>
Native Resolution Fix for Widescreen Monitors is a little script that changes your widescreen monitor resolution in one click.
It couldnt get much more simpler than this little script/command. Anyhow, theres a few apps that would screw up my resolution after they exited and rather than look into it at the moment, I just googled to see if there was a quick command to execute that would change the resolution. So I found it, added that command to my KDE menu, then made a shortcut to it (ctrl + r) so I have a push-button resolution fix, which I recommend you do as its quite handy.
Anyhow, place Native Resolution Fix.desktop on your desktop but DO NOT USE it if you have a monitor with a smaller resolution. Instead, you can edit it and change the resolution to what you like and use the "-r" command to set the hertz, which will use one of the rates set in your xorg.conf.
Enhancements:
- NOTE: Please edit if your monitor doesnt support the 1680x1050 resolution in this script or do not use it.
- I am not responsible if your monitor, in a rare case, gets messed up by you using a resolution in which your monitor cant support.
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Added: 2007-05-08 License: GPL (GNU General Public License) Price:
913 downloads
Data::SecsPack 0.06

Data::SecsPack 0.06


Data::SecsPack is a Perl module pack and unpack numbers in accordance with SEMI E5-94. more>>
Data::SecsPack is a Perl module pack and unpack numbers in accordance with SEMI E5-94.

SYNOPSIS

#####
# Subroutine interface
#
use Data::SecsPack qw(bytes2int config float2binary
ifloat2binary int2bytes
pack_float pack_int pack_num
str2float str2int
unpack_float unpack_int unpack_num);

$big_integer = bytes2int( @bytes );

$old_value = config( $option );
$old_value = config( $option => $new_value);

($binary_magnitude, $binary_exponent) = float2binary($magnitude, $exponent, @options);

($binary_magnitude, $binary_exponent) = ifloat2binary($imagnitude, $iexponent, @options);

@bytes = int2bytes( $big_integer );

($format, $floats) = pack_float($format, @string_floats, [@options]);

($format, $integers) = pack_int($format, @string_integers, [@options]);

($format, $numbers, @string) = pack_num($format, @strings, [@options]);

$float = str2float($string, [@options]);
(@strings, @floats) = str2float(@strings, [@options]);

$integer = str2int($string, [@options]);
(@strings, @integers) = str2int(@strings, [@options]);

@ingegers = unpack_int($format, $integer_string, @options);

@floats = unpack_float($format, $float_string, @options);

@numbers = unpack_num($format, $number_string), @options;

#####
# Class, Object interface
#
# For class interface, use Data::SecsPack instead of $self
#
use Data::SecsPack;

$secspack = Data::SecsPack; # uses built-in config object

$secspack = new Data::SecsPack(@options);

$big_integer = bytes2int( @bytes );

($binary_magnitude, $binary_exponent) = $secspack->float2binary($magnitude, $exponent, @options);

($binary_magnitude, $binary_exponent) = $secspack->ifloat2binary($imagnitude, $iexponent, @options);

@bytes = $secspack->int2bytes( $big_integer );

($format, $floats) = $secspack->pack_float($format, @string_integers, [@options]);

($format, $integers) = $secspack->pack_int($format, @string_integers, [@options]);

($format, $numbers, @strings) = $secspack->pack_num($format, @strings, [@options]);

$integer = $secspack->str2int($string, [@options])
(@strings, @integers) = $secspack->str2int(@strings, [@options]);

$float = $secspack->str2float($string, [@options]);
(@strings, @floats) = $secspack->str2float(@strings, [@options]);

@ingegers = $secspack->unpack_int($format, $integer_string, @options);

@floats = $secspack->unpack_float($format, $float_string, @options);

@numbers = $secspack->unpack_num($format, $number_string, @options);

Generally, if a subroutine will process a list of options, @options, that subroutine will also process an array reference, @options, [@options], or hash reference, %options, {@options}. If a subroutine will process an array reference, @options, [@options], that subroutine will also process a hash reference, %options, {@options}. See the description for a subroutine for details and exceptions.

The subroutines in the Data::SecsPack module packs and unpacks numbers in accordance with SEMI E5-94. The E5-94 establishes the standard for communication between the equipment used to fabricate semiconductors and the host computer that controls the fabrication. The equipment in a semiconductor factory (fab) or any other fab contains every conceivable known microprocessor and operating system known to man. And there are a lot of specialize real-time embedded processors and speciallize real-time embedded operating systems in addition to the those in the PC world.

The communcication between host and equipment used packed nested list data structures that include arrays of characters, integers and floats. The standard has been in place and widely used in China, Germany, Korea, Japan, France, Italy and the most remote corners on this planent for decades. The basic data structure and packed data formats have not changed for decades.

This stands in direct contradiction to the common conceptions of many in the Perl community and most other communities. The following quote is taken from page 761, Programming Perl third edition, discussing the pack subroutine:

"Floating-point numbers are in the native machine format only. Because of the variety of floating format and lack of a standard "network" represenation, no facility for interchange has been made. This means that packed floating-point data written on one machine may not be readable on another. That is a problem even when both machines use IEEE floating-point arithmetic, because the endian-ness of memory representation is not part of the IEEE spec."

There are a lot of things that go over the net that have industry or military standards but no RFCs. So unless you dig them out, you will never know they exist. While RFC and military standards may be freely copyied, industry standards are usually copyrighted. This means if you want to read the standard, you have to pay whatever the market bears. ISO standards, SEMI stardards, American National Standards, IEEE standards beside being boring are expensive. In other words, you do not see them flying out the door at the local Barnes and Nobles. In fact, you will not even find them inside the door.

It very easy to run these non RFC standard protocols over the net. Out of 64,000 ports, pick a port of opportunity (hopefully not one of those low RFC preassigned ports) and configure the equipment and host to the same IP and port. Many times the software will allow a remote console that is watch only. The watch console may even be a web server on port 80. If there is a remote soft console, you can call up or e-mail the equipment manufacturers engineer in say Glouster, MA, USA and tell him the IP and port so he can watch his manchine mangle a cassette of wafers with a potential retail value of half million dollars.

SEMI E5-94 and their precessors do standardize the endian-ness of floating point, the packing of nested data, used in many programming languages, and much, much more. The endian-ness of SEMI E5-94 is the first MSB byte, floats sign bit first. Maybe this is because it makes it easy to spot numbers in a packed data structure.
The nested data has many performance advantages over the common SQL culture of viewing and representing data as tables. The automated fabs of the world make use of SEMI E5-94 nested data not only for real-time communication (TCP/IP RS-2332 etc) between machines but also for snail-time processing as such things as logs and performance data.

Does this standard communications protocol ensure that everything goes smoothly without any glitches with this wild mixture of hardware and software talking to each other in real time? Of course not. Bytes get reverse. Data gets jumbled from point A to point B. Machine time to test software is non-existance. Big ticket, multi-million dollar fab equipment has to work to earn its keep. And, then there is the everyday business of suiting up, with humblizing hair nets, going through air and other showers with your favorite or not so favorite co-worker just to get into the clean room. And make sure not to do anything that will scatch a wafer with a lot of Intel Pentiums on them. It is totally amazing that the product does get out the door.

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Added: 2007-01-15 License: Perl Artistic License Price:
1014 downloads
Zen Cart 1.3.7

Zen Cart 1.3.7


Zen Cart truly is the art of e-commerce; a free, user-friendly, open source shopping cart system. more>>
Zen Cart truly is the art of e-commerce; a free, user-friendly, open source shopping cart system. Zen Cart software is being developed by group of like-minded shop owners, programmers, designers, and consultants that think e-commerce could be and should be done differently.
Some "solutions" seem to be complicated programming exercises instead of responding to users needs, Zen Cart puts the merchants and shoppers requirements first. Similarly, other programs are nearly impossible to install and use without an IT degree, Zen Cart can be installed and set-up by anyone with the most basic computer skills. Others are so expensive ... not Zen Cart, its FREE!
Zen Cart will deliver the ultimate online shopping experience to your customers. Navigating through your merchandise offerings is a breeze with Zen Cart, the program provides several "Spotlight" lists in addition to the traditional category to product links. Once a product is added to the shopping cart, secure checkout is a simple 3-step process.
After providing the billing information, your customer chooses the shipping method. (multiple shipping methods including real-time internet shipping quotes are built-in) Next, a payment type is chosen from one of the popular payment modules. (PayPal and AuthorizeNet are just 2 of the included modules) Last, the customer reviews the order, shipping and payment choices, and confirms the order.
You are immediately notified of the order and your customer automatically receives an e-mail confirmation.
Zen Cart addresses many of the goals we set:
- make the program easy to set up
- make it easy to customize
- automate tasks, such as order confirmation
- make navigation simple
- built in promotions; discount coupons, gift certificates, newsletters and product notification
- offer single item specials and storewide discounts (group discounts and quantity discounts - Coming in future editions)
- built in Search Engine Optimization tools
- password protect the Administration Tool (administration "levels" - Coming in future editions)
- support multiple languages, currencies and tax structures
- In short, Zen Cart is shopping cart software the way it should have been all along.
Zen Cart gives web designers a robust and customizable electronic storefront thats easy to keep up-to-date with new features.
It provides usable, intuitive and unobtrusive purchase flows right out of the box based on proven industry best-practices - there are no major revisions required to get things right for your clients!
One of the secrets behind its power lies in our robust template system that "abstracts" the look-and-feel from the code and logic behind Zen Cart. This enables you to give clients a truly custom solution that integrates quickly and perfectly with their existing marketing websites.
Developers are able to deploy cutting edge solutions based on Zen Carts modern standards and technologies. Combining PHP server-side technology with the ability to choose from multiple databases on the back end (coming in future editions, thanks to ADOdb), results in flexible software that you can customize and modify to suit your needs. Minimum/suggested server requirements: PHP 4.1.x or higher (PHP 4.3.3+ for optimal performance), Apache 1.3.x and MySQL 3.2x.x or higher.
Enhancements:
- Two vulnerabilities related to cross site scripting (XSS) have been fixed.
- Officially certified for Paypal Express Checkout (only for North American Paypal accounts as of 20070101).
- Also includes several minor improvements and bugfixes.
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Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1046 downloads
CAVE WALL 0.27

CAVE WALL 0.27


CAVE WALL (Colored ASCII Visual Editor Without Any Loathsome Limitations) is an ncurses-based ASCII art editor. more>>
CAVE WALL (Colored ASCII Visual Editor Without Any Loathsome Limitations) is an ncurses-based ASCII art editor.
CAVE WALL features image import and export in plain ASCII and ANSI formats, simple HTML export, pictures up to 1000x1000 characters large, copying and pasting selections, one-step undo, and 10 different cursor movement modes.
Operations can be performed on rectangular selections such as rotating, colorizing, filling, and horizontal and vertical mirroring with optional "intelligent" character conversion (which changes slashes into backslashes, etc.).
Enhancements:
- This release adds multiple attributes per character support, HTML export using CSS, some minor changes in the user interface, and bugfixes.
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Added: 2006-07-15 License: GPL (GNU General Public License) Price:
1196 downloads
Tigermouse DR1.5

Tigermouse DR1.5


Tigermouse is a modern web applications framework for PHP. more>>
Tigermouse is a modern web applications framework for PHP. It relies on AJAX technology, so in pair with being lightweight enables you to build dynamic, responsive and interactive web applications.
It is well suited for enterprise-grade tasks because of its strong commitment to server-side business logic processing. Tigermouse does not require any Javascript coding, so you can focus on your application core logic instead of tinkering in UI.
Main features:
- full native AJAX support
- MVC architecture
- pluggable input/output filters
- AJAX requests queuing and expiring
- powerful ActiveRecord implementation
- SWT or GTK-like user interface implementation
- extensible i18n support
- native support for Smarty templates
Enhancements:
- Database adapter factory.
- Automated DBAdapter retrieval from factory.
- i18n framework.
- Role based access control subsystem.
- In-code documentation update.
- Switched from PEAR Services_JSON to native json library.
- Advanced keyboard listener. Keys to listen to can be defined.
- Global keyboard shortcuts reworked.
- RSS views added.
- User documentation update.
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Download (0.079MB)
Added: 2007-06-25 License: LGPL (GNU Lesser General Public License) Price:
852 downloads
Piratronic Arts Xmms Controler 1.0

Piratronic Arts Xmms Controler 1.0


Piratronic Arts Xmms Controler can control your xmms with style! more>>
Piratronic Arts Xmms Controler can control your xmms with style!

If you like something Use it in the way you want, if you dont like something change it it content the photoshop psd files!

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Added: 2006-07-06 License: GPL (GNU General Public License) Price:
1205 downloads
Baghira 0.8

Baghira 0.8


Baghira is a native style for QT/KDE. more>>
Baghira is a native style for QT/KDE.

The name refers to the Panther of Kiplings famous Jungle Book (German spelling)

You will probably rather know the Disney version...

Basically its a perky imitation of Apples OSX look.

Installation:

tar -xjf baghira.tar.bz2
cd baghira/baghira
./configure --prefix=`kde-config --prefix` --disable-debug [--enable-final]
(!!!BEGINNERS: the direction of the accents is _important_ (top-left to bottom-right), the rectangular brackets mean [this is optional] - dont type them!!!)
make
and finally as root:
make install

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Added: 2007-04-16 License: GPL (GNU General Public License) Price:
925 downloads
number 2.30

number 2.30


number is a perl script that will print the English name of a number. more>>
number is a perl script that will print the English name of a number. One can print names of extremely large numbers (e.g. 1e1234567). Number can be run on the command line, or as a CGI script when run as number.cgi.

Number prints names in both the American and European naming system. It can also print the decimal expansion of a number in either naming system.

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Added: 2006-09-19 License: Freely Distributable Price:
1130 downloads
Lightweight Java Game Library 1.1.2

Lightweight Java Game Library 1.1.2


Lightweight Java Game Library project is a native binding to OpenGL and OpenAL. more>>
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL.
The Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
Main features:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
Enhancements:
- Dont allow switching to fullscreen when a custom display mode is in effect. This is a change from before, where the current mode was simply overwritten with the initial (desktop) mode
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Added: 2007-08-18 License: BSD License Price:
801 downloads
NathanCheckers 1.5

NathanCheckers 1.5


NathanCheckers is a graphical, mouse-driven implementation of Checkers. more>>
NathanCheckers project is a mouse-driven, graphical implementation of Checkers. American Standard Checkers rules are enforced.
Known Bugs/Issues
- All versions: It appears that sound support currently requires the game to be run from a writable drive (not a disk image or CD).
- Windows: An extra command prompt window stays open. Runs on Windows 2000, but reportedly you need to minimize and maximize it before you can see the gameboard.
- Linux: Requires PyGame 1.6 or above.
- OS X: No quit menu-item (just close the window). How do you add menu items in PyGame anyway?
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Added: 2006-04-18 License: MPL (Mozilla Public License) Price:
1284 downloads
ndustrix 1.7

ndustrix 1.7


ndustrix is the C and LaTeX sources to Notes on the Fractal Analysis of Various Market Segments. more>>
ndustrix project is the C and LaTeX sources to "Notes on the Fractal Analysis of Various Market Segments in the North American Electronics Industry," an application suite for those in strategic marketing and optimization of business operations.
Enhancements:
- This release adds Laplacian density distributed time series simulation.
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Added: 2006-08-18 License: Free for non-commercial use Price:
1162 downloads
Term::Animation 2.3

Term::Animation 2.3


Term::Animation is a Perl module that provides a framework to produce sprite animations using ASCII art. more>>
Term::Animation is a Perl module that provides a framework to produce sprite animations using ASCII art. Each ASCII sprite is given one or more frames, and placed into the animation as an animation entity.

An animation entity can have a callback routine that controls the position and frame of the entity. The module can also do collision detection between entities.

INSTALLATION

To install this module type the following:

perl Makefile.PL
make
make test
make install

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Download (0.018MB)
Added: 2006-12-19 License: Perl Artistic License Price:
1062 downloads
Album Cover Art Downloader 1.6.0

Album Cover Art Downloader 1.6.0


Album Cover Art Downloader will go through your collection of music albums and for each one download a set of matching covers. more>>
Album Cover Art Downloader will go through your collection of music albums and for each one download a set of matching cover images for you to choose from.

The project makes the selected image usable for programs such as KDE, Windows Media Player, etc.

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Added: 2005-06-15 License: GPL (GNU General Public License) Price:
1619 downloads
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