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Parallel Virtual File System 1.6.3
Parallel Virtual File System is a parallel file system for clusters of PCs more>>
The goal of the Parallel Virtual File System (PVFS) Project is to explore the design, implementation, and uses of parallel I/O. PVFS serves as both a platform for parallel I/O research as well as a production file system for the cluster computing community. PVFS is currently targeted at clusters of workstations, or Beowulfs.
The PVFS project is conducted jointly between The Parallel Architecture Research Laboratory at Clemson University and The Mathematics and Computer Science Division at Argonne National Laboratory.
Additional funding for the PVFS project comes from NASA Goddard Space Flight Center Code 930 and The National Computational Science Alliance through the National Science Foundations Partnerships for Advanced Computational Infrastructure.
Main features:
- Compatibility with existing binaries
- Ease of installation
- User-controlled striping of files across nodes
- Multiple interfaces, including a MPI-IO interface via ROMIO
- Utilizes commodity network and storage hardware
PVFS supports the UNIX I/O interface and allows existing UNIX I/O programs to use PVFS files without recompiling. The familiar UNIX file tools (ls, cp, rm, etc.) will all operate on PVFS files and directories as well. This is accomplished via a Linux kernel module which is provided as a separate package.
PVFS is easy to install. The Quick Start page describes how to set up a simple installation. Scripts and test applications are included to help with configuration, testing for correct operation, and performance evaluation.
PVFS stripes file data across multiple disks in different nodes in a cluster. By spreading out file data in this manner, larger files can be created, potential bandwidth is increased, and network bottlenecks are minimized. A 64-bit interface is implemented as well, allowing large (more than 2GB) files to be created and accessed.
Enhancements:
- fixes to build under redhat 2.4.20-20.9 kernel
- checks for missing headers on ancient 2.4 kernels
- removal of unused fields from metadata and control messages
- updated pvfsd rc file
- handle various combinations of redhat kernel patches
- fixes to kpvfsd that had previously been fixed in user space
- fix for sftp directory reading problems
- fix to avoid oopses on clients when bad errno values returned
- adjustments to deal wiht gcc 3.4.0 issues
- fixes to work with redhat 9
- fixes to compile kernel code for xx86_64
- updated logging intrastructure
- fixes to error reporting
- update of makefile in pvfs core
- fix to bug in pvfs_open.c where pcount < 0 caused errors
- removed duplicated code in mgr
- fix for problem with bvrecv() optimization
- more unused code removal
- adjustments to keep portland group compiler happy
- removed sd_path from metadata
- new iod.rc and mgr.rc files
- fixes to chmod
- fixes to get correct fs_ino back to clients
- multiple mtime fixes
- streamlined pvfs file detection
- shared library building
- fixed closing socket bug in iod
- reordered messaging in mgr to iods to improve concurrency
- rename fix
- improved metadata file checking
- do_access permission fixes
- fix for "iod out of space" client hang
- cleaner dead socket handling, including special handling of case where mgr would close fds that clients were using
- noninteractive mkmgrconf
<<lessThe PVFS project is conducted jointly between The Parallel Architecture Research Laboratory at Clemson University and The Mathematics and Computer Science Division at Argonne National Laboratory.
Additional funding for the PVFS project comes from NASA Goddard Space Flight Center Code 930 and The National Computational Science Alliance through the National Science Foundations Partnerships for Advanced Computational Infrastructure.
Main features:
- Compatibility with existing binaries
- Ease of installation
- User-controlled striping of files across nodes
- Multiple interfaces, including a MPI-IO interface via ROMIO
- Utilizes commodity network and storage hardware
PVFS supports the UNIX I/O interface and allows existing UNIX I/O programs to use PVFS files without recompiling. The familiar UNIX file tools (ls, cp, rm, etc.) will all operate on PVFS files and directories as well. This is accomplished via a Linux kernel module which is provided as a separate package.
PVFS is easy to install. The Quick Start page describes how to set up a simple installation. Scripts and test applications are included to help with configuration, testing for correct operation, and performance evaluation.
PVFS stripes file data across multiple disks in different nodes in a cluster. By spreading out file data in this manner, larger files can be created, potential bandwidth is increased, and network bottlenecks are minimized. A 64-bit interface is implemented as well, allowing large (more than 2GB) files to be created and accessed.
Enhancements:
- fixes to build under redhat 2.4.20-20.9 kernel
- checks for missing headers on ancient 2.4 kernels
- removal of unused fields from metadata and control messages
- updated pvfsd rc file
- handle various combinations of redhat kernel patches
- fixes to kpvfsd that had previously been fixed in user space
- fix for sftp directory reading problems
- fix to avoid oopses on clients when bad errno values returned
- adjustments to deal wiht gcc 3.4.0 issues
- fixes to work with redhat 9
- fixes to compile kernel code for xx86_64
- updated logging intrastructure
- fixes to error reporting
- update of makefile in pvfs core
- fix to bug in pvfs_open.c where pcount < 0 caused errors
- removed duplicated code in mgr
- fix for problem with bvrecv() optimization
- more unused code removal
- adjustments to keep portland group compiler happy
- removed sd_path from metadata
- new iod.rc and mgr.rc files
- fixes to chmod
- fixes to get correct fs_ino back to clients
- multiple mtime fixes
- streamlined pvfs file detection
- shared library building
- fixed closing socket bug in iod
- reordered messaging in mgr to iods to improve concurrency
- rename fix
- improved metadata file checking
- do_access permission fixes
- fix for "iod out of space" client hang
- cleaner dead socket handling, including special handling of case where mgr would close fds that clients were using
- noninteractive mkmgrconf
Download (0.23MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1659 downloads
SomaList 0.1
SomaList is a part of the Soma project. more>>
SomaList is a part of the Soma project.
Soma project started in summer 2003 to manage the digital version of an acitvists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came soma player and soma admin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network. Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s,
repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network. Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
<<lessSoma project started in summer 2003 to manage the digital version of an acitvists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came soma player and soma admin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network. Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s,
repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network. Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
Download (0.29MB)
Added: 2005-12-16 License: GPL (GNU General Public License) Price:
1407 downloads
NSCL Data Acquisition System 8.0-010
The NSCL Data Acquisition system is a general purpose nuclear physics data acquisition system. more>>
The NSCL Data Acquisition system is a general purpose nuclear physics data acquisition system for small to medium scale nuclear physics experiments.
NSCL Data Acquisition System can be combined with NSCL SpecTcl to form a powerful online/offline data handling system. It is in use at several university labs and, of course, the National Superconducting Cyclotron Laboratory at Michigan State University.
Whats New in 8.1-pre4 Development Release:
- The way the experimental files work has been reorganized.
- Issues in controplush have been fixed.
- More hardware support has been added (preliminary VM-USB support).
Whats New in 8.0-01 Stable Release:
- Make event files readonly as they get finalized.
- Make ~stagearea/complete write protected except when it has to be.
- Fix up 2.6 build so that lib and include get installed... and can be cleaned.
- Fix a bunch of stuff with the 2.6 build that arises on make dist and building from the tarball. (mostly copying stuff from the 8.1 build files.
- Make sure the right compilers link the readout skels.
- Adjust the framework makefile so that template class implementations will get installed in the include directory to allow them to be used in application software.
- Ensure the SBS driver is identical to the 2.6 version of the drive in the 8.1 branch.
<<lessNSCL Data Acquisition System can be combined with NSCL SpecTcl to form a powerful online/offline data handling system. It is in use at several university labs and, of course, the National Superconducting Cyclotron Laboratory at Michigan State University.
Whats New in 8.1-pre4 Development Release:
- The way the experimental files work has been reorganized.
- Issues in controplush have been fixed.
- More hardware support has been added (preliminary VM-USB support).
Whats New in 8.0-01 Stable Release:
- Make event files readonly as they get finalized.
- Make ~stagearea/complete write protected except when it has to be.
- Fix up 2.6 build so that lib and include get installed... and can be cleaned.
- Fix a bunch of stuff with the 2.6 build that arises on make dist and building from the tarball. (mostly copying stuff from the 8.1 build files.
- Make sure the right compilers link the readout skels.
- Adjust the framework makefile so that template class implementations will get installed in the include directory to allow them to be used in application software.
- Ensure the SBS driver is identical to the 2.6 version of the drive in the 8.1 branch.
Download (3.1MB)
Added: 2007-04-26 License: GPL (GNU General Public License) Price:
914 downloads
Bifrost 0.9.6
Bifrost is a firewall management interface to iptables (iptables GUI). more>>
Bifrost is a firewall management interface to iptables (iptables GUI). The system is inspired by Checkpoint and Watchguard firewall management. We looked at the way Checkpoint works with source, destination, action and logging. At the same time, we are managing incoming and outgoing traffic in a similar way as Watchguard and PIX Firewalls.
<<less Download (0.049MB)
Added: 2006-07-07 License: Freeware Price:
711 downloads
Class::DataStore 0.07
Class::DataStore is a Perl module for generic OO data storage/retrieval. more>>
Class::DataStore is a Perl module for generic OO data storage/retrieval.
SYNOPSIS
my %values = ( one => 1, two => 2 );
my $store = Class::DataStore->new( %values );
# using get/set methods
$store->set( three, 3 );
my $three = $store->get( three );
# using AUTOLOAD method
$store->four( 4 );
my $four = $store->four;
my @four = $store->four; # returns a list
my $exists = $store->exists( three ); # $exists = 1
my $data_hashref = $store->dump;
$store->clear;
Class::DataStore implements a simple storage system for object data. This data can be accessed via get/set methods and AUTOLOAD. AUTOLOAD calls are not added to the symbol table, so using get/set will be faster. Using AUTOLOAD also means that you will not be able to store data with a key that is already used by a instance method, such as "get" or "exists".
This module was written originally as part of a website framework that was used for the Democratic National Committee website in 2004. Some of the implementations here, such as get() optionally returning a list if called in array context, reflect the way this module was originally used for building web applications.
Class::DataStore is most useful when subclassed. To preserve the AUTOLOAD functionality, be sure to add the following when setting up the subclass:
use base Class::DataStore;
*AUTOLOAD = &Class::DataStore::AUTOLOAD;
This module is also a useful add-on for modules that need quick and simple data storage, e.g. to store configuration data:
$self->{_config} = Class::Datastore->new( $config_data );
sub config { return $_[0]->{_config}; }
my $server = $self->config->server;
my $sender = $self->config->get( sender );
<<lessSYNOPSIS
my %values = ( one => 1, two => 2 );
my $store = Class::DataStore->new( %values );
# using get/set methods
$store->set( three, 3 );
my $three = $store->get( three );
# using AUTOLOAD method
$store->four( 4 );
my $four = $store->four;
my @four = $store->four; # returns a list
my $exists = $store->exists( three ); # $exists = 1
my $data_hashref = $store->dump;
$store->clear;
Class::DataStore implements a simple storage system for object data. This data can be accessed via get/set methods and AUTOLOAD. AUTOLOAD calls are not added to the symbol table, so using get/set will be faster. Using AUTOLOAD also means that you will not be able to store data with a key that is already used by a instance method, such as "get" or "exists".
This module was written originally as part of a website framework that was used for the Democratic National Committee website in 2004. Some of the implementations here, such as get() optionally returning a list if called in array context, reflect the way this module was originally used for building web applications.
Class::DataStore is most useful when subclassed. To preserve the AUTOLOAD functionality, be sure to add the following when setting up the subclass:
use base Class::DataStore;
*AUTOLOAD = &Class::DataStore::AUTOLOAD;
This module is also a useful add-on for modules that need quick and simple data storage, e.g. to store configuration data:
$self->{_config} = Class::Datastore->new( $config_data );
sub config { return $_[0]->{_config}; }
my $server = $self->config->server;
my $sender = $self->config->get( sender );
Download (0.004MB)
Added: 2006-10-06 License: Perl Artistic License Price:
1113 downloads
OpenURL Referrer 2.3.6
OpenURL Referrer enables you to insert OpenURL links in a web page. more>>
OpenURL Referrer enables you to insert OpenURL links in a web page.
Inserts OpenURL links in a web page using the bibliographic data available on that page.
OpenURL is a type of URL that contains resource metadata for use primarily in libraries. The National Information Standards Organization (NISO), has developed OpenURL and its data container (the ContextObject) as international ANSI standard Z39.88. On 22 June 2006, OCLC was named the maintenance agency for the standard.
The OpenURL standard is designed to support mediated linking from information resources (sources) to library services (targets). A "link resolver", or "link-server", parses the elements of an OpenURL and provides links to appropriate services as identified by a library.
A source is generally a bibliographic citation or bibliographic record used to generate an OpenURL. A target is a resource or service that helps satisfy users information needs. Examples include full-text repositories; abstracting, indexing, and citation databases; online library catalogs; and other Web resources and services.
An OpenURL consists of a base URL, which addresses the users institutional link-server, and a query-string, which contains the bibliographic data, typically in the form of key-value pairs.
<<lessInserts OpenURL links in a web page using the bibliographic data available on that page.
OpenURL is a type of URL that contains resource metadata for use primarily in libraries. The National Information Standards Organization (NISO), has developed OpenURL and its data container (the ContextObject) as international ANSI standard Z39.88. On 22 June 2006, OCLC was named the maintenance agency for the standard.
The OpenURL standard is designed to support mediated linking from information resources (sources) to library services (targets). A "link resolver", or "link-server", parses the elements of an OpenURL and provides links to appropriate services as identified by a library.
A source is generally a bibliographic citation or bibliographic record used to generate an OpenURL. A target is a resource or service that helps satisfy users information needs. Examples include full-text repositories; abstracting, indexing, and citation databases; online library catalogs; and other Web resources and services.
An OpenURL consists of a base URL, which addresses the users institutional link-server, and a query-string, which contains the bibliographic data, typically in the form of key-value pairs.
Download (0.036MB)
Added: 2007-07-11 License: MPL (Mozilla Public License) Price:
844 downloads
JsHttpRequest 5.0
JsHttpRequest project is an easy-to-use cross-browser AJAX library with AJAX file uploading support and many other features. more>>
JsHttpRequest project is an easy-to-use cross-browser AJAX library with AJAX file uploading support and many other features. JsHttpRequest first appeared as cross-browser analogue of XMLHttpRequest, and then became a very useful instrument to create dynamic web pages.
It uses JavaScript (ActiveX, DOM, XMLHttpRequest if available) in frontend and PHP in backend.
Main features:
- Excellent cross-browser compatibility (e.g. works with IE 5.0 with disabled ActiveX).
- Support and "transparent" work with any character encoding (including any national).
- AJAX file uploads.
- Full support of PHP debug features and coding traditions.
- Multi-dimensional data structures exchange (associative arrays).
- Automatic choice of the best AJAX realization (XMLHttpRequest, < SCRIPT >, < IFRAME >).
- XMLHttpRequest-compatible interface is available.
Enhancements:
- Fully automatic regression test suite (even better and guaranteed cross-browser compatibility).
- The library code is now module-based (e.g. JsHttpRequest-script.js is 8K only).
- Support and "transparent" work with any character encoding (including any national).
- The library code is now compressed using the dojomin utility (the size is lowered greatly).
- Automatic support for PHPs native JSON functions (if available; this speeds up performance by 3 times).
- The XML loader now returns valid JSON.
- New documentation: easy to understand tutorial and protocol specifications.
<<lessIt uses JavaScript (ActiveX, DOM, XMLHttpRequest if available) in frontend and PHP in backend.
Main features:
- Excellent cross-browser compatibility (e.g. works with IE 5.0 with disabled ActiveX).
- Support and "transparent" work with any character encoding (including any national).
- AJAX file uploads.
- Full support of PHP debug features and coding traditions.
- Multi-dimensional data structures exchange (associative arrays).
- Automatic choice of the best AJAX realization (XMLHttpRequest, < SCRIPT >, < IFRAME >).
- XMLHttpRequest-compatible interface is available.
Enhancements:
- Fully automatic regression test suite (even better and guaranteed cross-browser compatibility).
- The library code is now module-based (e.g. JsHttpRequest-script.js is 8K only).
- Support and "transparent" work with any character encoding (including any national).
- The library code is now compressed using the dojomin utility (the size is lowered greatly).
- Automatic support for PHPs native JSON functions (if available; this speeds up performance by 3 times).
- The XML loader now returns valid JSON.
- New documentation: easy to understand tutorial and protocol specifications.
Download (0.12MB)
Added: 2007-04-11 License: LGPL (GNU Lesser General Public License) Price:
928 downloads
Daily Diabetes Diet Counter 1.6
Daily Diabetes Diet Counter allows your web site visitors to count their calorie, starch, vegetable... more>>
Daily Diabetes Diet Counter project is a nice little Javascript tool that allows your web site visitors to count their calorie, starch, vegetable, fruit, milk, meat and fat intake throughout the day.
Since it runs on the visitors computer, they can use it off-line as well. The Daily Diabetes Diet Counter allows the visitor to choose their regular calorie intake level, and then determines the maximum number of food types they should have during the day, according to the the National Diabetes Information Clearinghouse.
Main features:
- Daily Diabetes Diet Counter is easy to install. Just unzip, upload and youre done!
- The Daily Diabetes Diet Counter is Javascript-based, so the visitor only needs to visit the page once and then can keep the page open throughout the day.
- Generates an ongoing list of foods and totals for all the different food types for easy printing later on.
- Best of all, Daily Diabetes Diet Counter is totally free!
<<lessSince it runs on the visitors computer, they can use it off-line as well. The Daily Diabetes Diet Counter allows the visitor to choose their regular calorie intake level, and then determines the maximum number of food types they should have during the day, according to the the National Diabetes Information Clearinghouse.
Main features:
- Daily Diabetes Diet Counter is easy to install. Just unzip, upload and youre done!
- The Daily Diabetes Diet Counter is Javascript-based, so the visitor only needs to visit the page once and then can keep the page open throughout the day.
- Generates an ongoing list of foods and totals for all the different food types for easy printing later on.
- Best of all, Daily Diabetes Diet Counter is totally free!
Download (0.031MB)
Added: 2006-05-09 License: Freeware Price:
720 downloads
Zircon 1.18
Zircon is an X Window System interface to Internet Relay Chat. more>>
Zircon is an X Window System interface to Internet Relay Chat. The software is written in tcl/tk and uses the native network communications of tcl.
Suggestions for improvements to Zircon are welcome. I am particularly interested in making the system useful for those users in groups where JIPS and other national character sets are used.
Zircon has more features than you could possibly imagine and implements nearly everything that the irc II clients support as well as many other useful and interesting features.
Main features:
- There is no JIS support. This needs a kanjified tcl/tk and some changes to zircon. Someone in Japan used to provide support for this but seems no longer to do so. Tcl 8.1 has proper unicode support included so this problem will go away soon.
- Character escaping in the low level CTCP protocol is not done everywhere, but it *is* done for SED encrypted messages
- You cannot configure anything other than Channels using the configuration panel. If you wish to configure Message channels then you have to do them by hand in the rc file. One day I will completely redo the configuration system....
- The Sketch Pad facility is (still!!) not completely finished. (and will probably move out into the plugin system when I get that done)
- The Clear button does not clear the screen. This is a tcl/tk problem and I cannot do anything (useful) to solve it. If you Shift-click on the button then the screen and the history are cleared, this does work
<<lessSuggestions for improvements to Zircon are welcome. I am particularly interested in making the system useful for those users in groups where JIPS and other national character sets are used.
Zircon has more features than you could possibly imagine and implements nearly everything that the irc II clients support as well as many other useful and interesting features.
Main features:
- There is no JIS support. This needs a kanjified tcl/tk and some changes to zircon. Someone in Japan used to provide support for this but seems no longer to do so. Tcl 8.1 has proper unicode support included so this problem will go away soon.
- Character escaping in the low level CTCP protocol is not done everywhere, but it *is* done for SED encrypted messages
- You cannot configure anything other than Channels using the configuration panel. If you wish to configure Message channels then you have to do them by hand in the rc file. One day I will completely redo the configuration system....
- The Sketch Pad facility is (still!!) not completely finished. (and will probably move out into the plugin system when I get that done)
- The Clear button does not clear the screen. This is a tcl/tk problem and I cannot do anything (useful) to solve it. If you Shift-click on the button then the screen and the history are cleared, this does work
Download (0.30MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1498 downloads
Open Computer Forensics Architecture 2.0.6pl1
Open Computer Forensics Architecture is a modular computer forensics framework built by the Dutch National Police Agency. more>>
Open Computer Forensics Architecture (OCFA) is a modular computer forensics framework built by the Dutch National Police Agency. The main goal is to automate the digital forensic process to speed up the investigation and give tactical investigators direct access to the seized data through an easy to use search and browse interface.
The architecture forms an environment where existing forensic tools and libraries can be easily plugged into the architecture and can thus be made part of the recursive extraction of data and metadata from digital evidence.
The Open Computer Forensics Architecture aims to be highly modular, robust, fault tolerant, recursive and scalable in order to be usable in large investigations that spawn numerous terabytes of evidence data and covers hundreds of evidence items.
Enhancements:
- This release fixes a memory leak in the evidence library and adds a workaround to limit the impact of a memory-hungry indexer module.
<<lessThe architecture forms an environment where existing forensic tools and libraries can be easily plugged into the architecture and can thus be made part of the recursive extraction of data and metadata from digital evidence.
The Open Computer Forensics Architecture aims to be highly modular, robust, fault tolerant, recursive and scalable in order to be usable in large investigations that spawn numerous terabytes of evidence data and covers hundreds of evidence items.
Enhancements:
- This release fixes a memory leak in the evidence library and adds a workaround to limit the impact of a memory-hungry indexer module.
Download (1.9MB)
Added: 2007-05-24 License: GPL (GNU General Public License) Price:
889 downloads
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
<<lessIn Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
GTDInbox 1.33
GTDInbox is a thunderbird which discreetly integrates into Gmail making it even more suitable as a GTD tool. more>>
GTDInbox is a thunderbird which discreetly integrates into Gmail making it even more suitable as a GTD tool.
GTDInbox (formerly GTDGmail) discreetly integrates into Gmail making it even more suitable as a GTD tool.
GTD - Getting Things Done - is a simple and effective productivity concept: designed so that even the laziest and most scattered of people can be organised and stress free.
Main features:
- Easily Organise GTD Labels
- Quickly Review Outstanding Tasks
- Save Specialised Searches
- Send Myself Tasks and References
- Print Tasks to Cards
- Keyboard Shortcuts
Built by the authors of Bumble Search - a well-reviewed high quality extension that has featured in the national IT press - GTDInbox shares the same high production values.
<<lessGTDInbox (formerly GTDGmail) discreetly integrates into Gmail making it even more suitable as a GTD tool.
GTD - Getting Things Done - is a simple and effective productivity concept: designed so that even the laziest and most scattered of people can be organised and stress free.
Main features:
- Easily Organise GTD Labels
- Quickly Review Outstanding Tasks
- Save Specialised Searches
- Send Myself Tasks and References
- Print Tasks to Cards
- Keyboard Shortcuts
Built by the authors of Bumble Search - a well-reviewed high quality extension that has featured in the national IT press - GTDInbox shares the same high production values.
Download (0.18MB)
Added: 2007-05-01 License: MPL (Mozilla Public License) Price:
907 downloads
ntfs-3g 1.810
ntfs-3g driver is an open source ntfs driver which offers read-write support for NTFS hard drives. more>>
ntfs-3g driver is an open source, GPL licensed, third generation Linux NTFS driver for 32-bit, little-endian architectures which was implemented by the Linux-NTFS project. It provides full read-write access to NTFS, excluding access to encrypted files, writing compressed files, changing file ownership, access right.
Technically its based on and a major improvement to the third generation Linux NTFS driver, ntfsmount. The improvements includes functionality, quality and performance enhancements.
The driver currently is in BETA status: before release of this software we havent experienced any driver crashes or data loss during our heavy quality testing, however we are aware of some minor issues which will be resolved in the near future. We listed all of them in a below section.
Installation:
Make sure you have the basic Linux development tools and FUSE (http://fuse.sourceforge.net) is correctly installed on your computer then type:
./configure
make
make install # or sudo make install if you arent root.
Usage:
If there was no error during installation then you can mount NTFS volumes for read-write access (unmount them if they were already mounted by another NTFS driver.)
ntfs-3g /dev/hda1 /mnt/windows
If you want to give full access for all users, ignore permission related driver messages, and make national characters visible then use (drop or replace the below hu_HU.utf8 with the appropriate setting, and also the device and mount points, if needed).
ntfs-3g /dev/hda1 /mnt/windows -o silent,umask=0,locale=hu_HU.utf8
Please see the ntfs-3g manual page for more options and examples.
You can also make NTFS to be mounted during boot by ensuring that the FUSE kernel module is automatically loaded and by putting the below line into /etc/fstab
/dev/hda1 /mnt/windows ntfs-3g silent,umask=0,locale=hu_HU.utf8 0 0
<<lessTechnically its based on and a major improvement to the third generation Linux NTFS driver, ntfsmount. The improvements includes functionality, quality and performance enhancements.
The driver currently is in BETA status: before release of this software we havent experienced any driver crashes or data loss during our heavy quality testing, however we are aware of some minor issues which will be resolved in the near future. We listed all of them in a below section.
Installation:
Make sure you have the basic Linux development tools and FUSE (http://fuse.sourceforge.net) is correctly installed on your computer then type:
./configure
make
make install # or sudo make install if you arent root.
Usage:
If there was no error during installation then you can mount NTFS volumes for read-write access (unmount them if they were already mounted by another NTFS driver.)
ntfs-3g /dev/hda1 /mnt/windows
If you want to give full access for all users, ignore permission related driver messages, and make national characters visible then use (drop or replace the below hu_HU.utf8 with the appropriate setting, and also the device and mount points, if needed).
ntfs-3g /dev/hda1 /mnt/windows -o silent,umask=0,locale=hu_HU.utf8
Please see the ntfs-3g manual page for more options and examples.
You can also make NTFS to be mounted during boot by ensuring that the FUSE kernel module is automatically loaded and by putting the below line into /etc/fstab
/dev/hda1 /mnt/windows ntfs-3g silent,umask=0,locale=hu_HU.utf8 0 0
Download (0.54MB)
Added: 2007-08-10 License: GPL (GNU General Public License) Price:
537 downloads
The Gerris Flow Solver 0.9.2
Gerris is an Open Source Free Software library for the solution of the partial differential equations describing fluid flow. more>>
Gerris project is an Open Source Free Software library for the solution of the partial differential equations describing fluid flow.
Gerris is supported by NIWA (National Institute of Water and Atmospheric research) and by the Marsden Fund of the Royal Society of New Zealand.
The code is written entirely in C and uses both the GLib Library and the GTS Library for geometrical functions and object-oriented programming.
Main features:
- The same code base is compiled with 2D and 3D support.
- Quadtree-based (Octree in 3D) spatial discretisation with automatic and dynamic local refinement.
- Multigrid Poisson solver.
- Second-order Godunov type advection scheme.
- Solves the time-dependent incompressible variable-density Euler, Stokes or Navier-Stokes equations or the 2D shallow-water and 3D hydrostatic oceanic equations.
- Support for complex solid boundaries (automatic locally-refined mesh generation).
- Semi-implicit multigrid diffusion solver with support for complex boundaries and associated boundary conditions in 2D and 3D.
- Semi-implicit multigrid barotropic solver for the oceanic equations.
- Adaptive mesh refinement: the resolution is adapted dynamically to the features of the flow.
- Flexible and powerful specifications of parameters.
- Flexible object-oriented custom specification of initial and boundary conditions, source terms, outputs etc...
- Portable parallel support using the MPI library.
- Volume of Fluid advection scheme for interfacial flows.
Enhancements:
- Bugfixes and significant speedups in the multilevel Poisson solver.
- Support for variable mesh resolution along solid boundaries.
- Improvements have been made to the robustness of very complex solid boundaries.
- Adaptive refinement of VOF-advected tracers has been added, as well as a preliminary implementation of CSF surface tension using Renardy El Ab.
- "proper discretisation".
- Solid boundaries can be refined according to the local curvature.
- Implicit Coriolis terms work with the Navier-Stokes solver.
- There is support for "thin" 3D domains.
<<lessGerris is supported by NIWA (National Institute of Water and Atmospheric research) and by the Marsden Fund of the Royal Society of New Zealand.
The code is written entirely in C and uses both the GLib Library and the GTS Library for geometrical functions and object-oriented programming.
Main features:
- The same code base is compiled with 2D and 3D support.
- Quadtree-based (Octree in 3D) spatial discretisation with automatic and dynamic local refinement.
- Multigrid Poisson solver.
- Second-order Godunov type advection scheme.
- Solves the time-dependent incompressible variable-density Euler, Stokes or Navier-Stokes equations or the 2D shallow-water and 3D hydrostatic oceanic equations.
- Support for complex solid boundaries (automatic locally-refined mesh generation).
- Semi-implicit multigrid diffusion solver with support for complex boundaries and associated boundary conditions in 2D and 3D.
- Semi-implicit multigrid barotropic solver for the oceanic equations.
- Adaptive mesh refinement: the resolution is adapted dynamically to the features of the flow.
- Flexible and powerful specifications of parameters.
- Flexible object-oriented custom specification of initial and boundary conditions, source terms, outputs etc...
- Portable parallel support using the MPI library.
- Volume of Fluid advection scheme for interfacial flows.
Enhancements:
- Bugfixes and significant speedups in the multilevel Poisson solver.
- Support for variable mesh resolution along solid boundaries.
- Improvements have been made to the robustness of very complex solid boundaries.
- Adaptive refinement of VOF-advected tracers has been added, as well as a preliminary implementation of CSF surface tension using Renardy El Ab.
- "proper discretisation".
- Solid boundaries can be refined according to the local curvature.
- Implicit Coriolis terms work with the Navier-Stokes solver.
- There is support for "thin" 3D domains.
Download (3.9MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1106 downloads
Math::Calc::Euro 0.02
Math::Calc::Euro is a Perl module to convert between EUR and the old currencies. more>>
Math::Calc::Euro is a Perl module to convert between EUR and the old currencies.
SYNOPSIS
my $guildercalc = Math::Calc::Euro->new(NLG)
print $guildercalc->to_euro(1), "n"; # 0.45378...
print $guildercalc->from_national(1), "n"; # same
print $guildercalc->to_national(1), "n"; # 2.20371
print $guildercalc->from_euro(1), "n"; # same
The Math::Calc::Euro module provides for an object oriented interface for converting to/from EUR.
new / clone
Takes one argument: the currency. Either one of these: LUF ATS BEF NLG FIM FRF DEM GRD IEP ITL PTE ESP or a number indicating how much the national currency is worth in euros. When used as an object method, it defaults to the objects rate.
to_euro / from_national
Returns the value in euros. Takes one argument: the amount of money.
to_national / from_euro
Returns the value in the old currency. Takes one argument: the amount of euros.
<<lessSYNOPSIS
my $guildercalc = Math::Calc::Euro->new(NLG)
print $guildercalc->to_euro(1), "n"; # 0.45378...
print $guildercalc->from_national(1), "n"; # same
print $guildercalc->to_national(1), "n"; # 2.20371
print $guildercalc->from_euro(1), "n"; # same
The Math::Calc::Euro module provides for an object oriented interface for converting to/from EUR.
new / clone
Takes one argument: the currency. Either one of these: LUF ATS BEF NLG FIM FRF DEM GRD IEP ITL PTE ESP or a number indicating how much the national currency is worth in euros. When used as an object method, it defaults to the objects rate.
to_euro / from_national
Returns the value in euros. Takes one argument: the amount of money.
to_national / from_euro
Returns the value in the old currency. Takes one argument: the amount of euros.
Download (0.002MB)
Added: 2006-08-24 License: Perl Artistic License Price:
1157 downloads
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