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Falling is a fast-paced survival game involving a ball falling through wooden planks.
Falling is a survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up.
Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen.
Collect jewels for extra points. Try to survive as long as possible!
Falling is a survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up.
Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen.
Collect jewels for extra points. Try to survive as long as possible!
Falling Up its another tetris clone. No, Im not trying to make any money off of it or claim it as particularly unique. It is fun. Try it. Its evil. Im told that frequently.
People have even praised it. I wrote it as a precursor to other games, a way to learn new technologies (GLUT, OpenGL, OpenAL, NSIS, ...), and to brush up on old ones (c, for that matter).
The source code is essentially free to do with as you please, if you like. If you "steal" most of it, Id prefer you give credit back to here, but really... whatever. I learned from lots of places and anything I can do to pay that back is cool.
The game is... tetris. You have the same old blocks, and they fall down. You use left and right to move blocks left and right, up to rotate, down to move down a line, and spacebar to drop.
Theres a next item (optional), sound (optional), and... stuff like that. Please, just download it and play it already! Geeze! Youd think I was just rambling...
Whats New in This Release:
· The score file was adding 1 to the "level" the score was attained at every time a new high score was made, give or take; that is fixed.
· I added a background image (doesnt work with trails, may slow down on slower systems), and made F4 quit out of playing the game.
People have even praised it. I wrote it as a precursor to other games, a way to learn new technologies (GLUT, OpenGL, OpenAL, NSIS, ...), and to brush up on old ones (c, for that matter).
The source code is essentially free to do with as you please, if you like. If you "steal" most of it, Id prefer you give credit back to here, but really... whatever. I learned from lots of places and anything I can do to pay that back is cool.
The game is... tetris. You have the same old blocks, and they fall down. You use left and right to move blocks left and right, up to rotate, down to move down a line, and spacebar to drop.
Theres a next item (optional), sound (optional), and... stuff like that. Please, just download it and play it already! Geeze! Youd think I was just rambling...
Whats New in This Release:
· The score file was adding 1 to the "level" the score was attained at every time a new high score was made, give or take; that is fixed.
· I added a background image (doesnt work with trails, may slow down on slower systems), and made F4 quit out of playing the game.
WWW::Myspace is a Perl module to access MySpace.com profile information from Perl.
WARNING - DO NOT USE THIS MODULE FOR MASS MESSAGING OR COMMENTING.
Myspace will cripple or disable your account:
Older accounts:
Messages will appear in your Sent folder but not in the receivers inbox, although theyll be able to see it if theyre paging through from another message. The receiver will get a "New Comments" notification and be able to see your comment, but it wont appear on the profile page.
Newer accounts:
If you created your myspace account in or after June 2006 (approximately), and you use a "bot" (including this module) to send messages, your message sending ability will be disabled and your account may be deleted. This is due to security features myspace has implemented to prevent spam abuse by people using multiple accounts.
SYNOPSIS
WWW::Myspace.pm provides methods to access your myspace.com account and functions automatically. It provides a simple interface for scripts to log in, access lists of friends, scan users profiles, retreive profile data, send messages, and post comments.
use WWW::Myspace;
my $myspace = WWW::Myspace->new ($account, $password);
OR
my $myspace = new WWW::Myspace; # Prompts for email and password
unless ( $myspace->logged_in ) { die "Login failed: " . $myspace->error }
my ( @friends ) = $myspace->get_friends();
This module is designed to help you automate and centralize redundant tasks so that you can better handle keeping in personal touch with numerous friends or fans, or coordinate fan communications among multiple band members. This module operates well within MySpaces security measures. If youre looking for a spambot, this aint it.
WWW::Myspace works by interacting with the site through a UserAgent object, using HTTP::Request::Form to process forms. Since by nature web sites are dynamic, if you find that some interaction with the site breaks, check for a new version of this module (or if you go source diving, submit a patch). You can run "cpan -i WWW::Myspace" as a cron job or before running your scripts, if appropriate, to make sure you have the latest version.
WARNING - DO NOT USE THIS MODULE FOR MASS MESSAGING OR COMMENTING.
Myspace will cripple or disable your account:
Older accounts:
Messages will appear in your Sent folder but not in the receivers inbox, although theyll be able to see it if theyre paging through from another message. The receiver will get a "New Comments" notification and be able to see your comment, but it wont appear on the profile page.
Newer accounts:
If you created your myspace account in or after June 2006 (approximately), and you use a "bot" (including this module) to send messages, your message sending ability will be disabled and your account may be deleted. This is due to security features myspace has implemented to prevent spam abuse by people using multiple accounts.
SYNOPSIS
WWW::Myspace.pm provides methods to access your myspace.com account and functions automatically. It provides a simple interface for scripts to log in, access lists of friends, scan users profiles, retreive profile data, send messages, and post comments.
use WWW::Myspace;
my $myspace = WWW::Myspace->new ($account, $password);
OR
my $myspace = new WWW::Myspace; # Prompts for email and password
unless ( $myspace->logged_in ) { die "Login failed: " . $myspace->error }
my ( @friends ) = $myspace->get_friends();
This module is designed to help you automate and centralize redundant tasks so that you can better handle keeping in personal touch with numerous friends or fans, or coordinate fan communications among multiple band members. This module operates well within MySpaces security measures. If youre looking for a spambot, this aint it.
WWW::Myspace works by interacting with the site through a UserAgent object, using HTTP::Request::Form to process forms. Since by nature web sites are dynamic, if you find that some interaction with the site breaks, check for a new version of this module (or if you go source diving, submit a patch). You can run "cpan -i WWW::Myspace" as a cron job or before running your scripts, if appropriate, to make sure you have the latest version.
HTML Objects is a Perl module library for turning HTML tags into Perl objects. HTML Objects allows Web pages to be manipulated as a data structure rather than text.
Once manipulation is done, the entire page is generated via depth-first recursion.
Once manipulation is done, the entire page is generated via depth-first recursion.
Math Objects is a math template library written in C++ using generic programming techniques. In order to use the "Math Objects" library, the user only has to include the header files he needs (e.g. Matrix.h, Polynomial.h etc.).
In order to compile the library the user needs an ISO/IEC 14882:1998 standard compliant C++ compiler (e.g. one that supports partial template specializations).
The math library has math objects like matrices, polynomials, rational functions, extended precision numbers, complex numbers etc. that can be handled in a similar way like basic numerical types (e.g. integers or floating point numbers).
One can access properties of a mathematical type through a (partial) specialization of a traits class for that type (AlgebraicTraits). Having the traits classes to expose properties of mathematical objects, one can define for example matrices of polynomials having extended precision complex coefficients and apply to them basic linear algebra algorithms using normal C++ syntax.
This library also implements two functions using two deterministic algorithms that compute the Smith form for polynomial matrices, and the Smith-McMillan form of a transfer functions matrix also keeping track of the transformation matrices.
These algorithms can be used to describe a MIMO (multi input-multi output) system by means of its zeros and poles and also give the MFD (matrix fraction description) of the system.
Whats New in This Release:
· Recoded the LongInt class aiming for better runtime efficiency.
In order to compile the library the user needs an ISO/IEC 14882:1998 standard compliant C++ compiler (e.g. one that supports partial template specializations).
The math library has math objects like matrices, polynomials, rational functions, extended precision numbers, complex numbers etc. that can be handled in a similar way like basic numerical types (e.g. integers or floating point numbers).
One can access properties of a mathematical type through a (partial) specialization of a traits class for that type (AlgebraicTraits). Having the traits classes to expose properties of mathematical objects, one can define for example matrices of polynomials having extended precision complex coefficients and apply to them basic linear algebra algorithms using normal C++ syntax.
This library also implements two functions using two deterministic algorithms that compute the Smith form for polynomial matrices, and the Smith-McMillan form of a transfer functions matrix also keeping track of the transformation matrices.
These algorithms can be used to describe a MIMO (multi input-multi output) system by means of its zeros and poles and also give the MFD (matrix fraction description) of the system.
Whats New in This Release:
· Recoded the LongInt class aiming for better runtime efficiency.
Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, and boost::function libraries.
The point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Whats New in This Release:
· Minor code cleanup and code documentation updates.
The point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Whats New in This Release:
· Minor code cleanup and code documentation updates.
WWW::Myspace::Data is a WWW::Myspace database interaction.
SYNOPSIS
This module is the database interface for the WWW::Myspace modules. It imports methods into the callers namespace which allow the caller to bypass the loader object by calling the methods directly. This module is intended to be used as a back end for the Myspace modules, but it can also be called directly from a script if you need direct database access.
my %db = (
dsn => dbi:mysql:database_name,
user => username,
password => password,
);
# create a new object
my $data = WWW::Myspace::Data->new( $myspace, { db => %db } );
# set up a database connection
my $loader = $data->loader();
# initialize the database with Myspace login info
my $account_id = $data->set_account( $username, $password );
# now do something useful...
my $update = $data->update_friend( $friend_id );
SYNOPSIS
This module is the database interface for the WWW::Myspace modules. It imports methods into the callers namespace which allow the caller to bypass the loader object by calling the methods directly. This module is intended to be used as a back end for the Myspace modules, but it can also be called directly from a script if you need direct database access.
my %db = (
dsn => dbi:mysql:database_name,
user => username,
password => password,
);
# create a new object
my $data = WWW::Myspace::Data->new( $myspace, { db => %db } );
# set up a database connection
my $loader = $data->loader();
# initialize the database with Myspace login info
my $account_id = $data->set_account( $username, $password );
# now do something useful...
my $update = $data->update_friend( $friend_id );
MySpace Feed tool lets you important headlines from your blog, LiveJournal, a news feed, or other source into your MySpace (or Friendster) page.
MySpace Feed converts the headline text into an image. We have a script that updates the images once a day.
MySpace Feed converts the headline text into an image. We have a script that updates the images once a day.
WWW::Myspace::FriendAdder Perl module will interactively add friends to your Myspace account.
SYNOPSIS
This module gives you a little more flexibility when adding friends to your Myspace account. It is interactive and will occasionally prompt you for input. Youll have the most success when using it at the command line, but you do have the option of suppressing its reporting and interactive nature if you want to run it from a cgi script or if you just find it annoying. Hey, youve got your reasons, right? This module is an extension of Grant Grueningers handy WWW::Myspace module.
use WWW::Myspace;
use WWW::Myspace::FriendAdder;
my $myspace = WWW::Myspace->new();
my $adder = WWW::Myspace::FriendAdder->new( $myspace );
my @friend_ids = (List, of, friend, ids);
$adder->send_friend_requests( @friend_ids );
By default, this routine will try to add as many friends as possible until it it reaches max_count, which defaults to 50, but can be set to any number of your choosing. See below. When Myspace prompts you for user input, the routine will pause and allow you as much time as you need to fill out the Myspace form. Once you have done so, you may prompt the script to continue or to exit. Upon its exit, the script will report on its success and/or failure.
SYNOPSIS
This module gives you a little more flexibility when adding friends to your Myspace account. It is interactive and will occasionally prompt you for input. Youll have the most success when using it at the command line, but you do have the option of suppressing its reporting and interactive nature if you want to run it from a cgi script or if you just find it annoying. Hey, youve got your reasons, right? This module is an extension of Grant Grueningers handy WWW::Myspace module.
use WWW::Myspace;
use WWW::Myspace::FriendAdder;
my $myspace = WWW::Myspace->new();
my $adder = WWW::Myspace::FriendAdder->new( $myspace );
my @friend_ids = (List, of, friend, ids);
$adder->send_friend_requests( @friend_ids );
By default, this routine will try to add as many friends as possible until it it reaches max_count, which defaults to 50, but can be set to any number of your choosing. See below. When Myspace prompts you for user input, the routine will pause and allow you as much time as you need to fill out the Myspace form. Once you have done so, you may prompt the script to continue or to exit. Upon its exit, the script will report on its success and/or failure.
10
Internet -> Firefox-Extensions
MPL Mozilla Public License
Hide show
Unofficial Myspace Toolbar provides a way to automatically login to Myspace.
Automatically login to Myspace, instantly access your messages, view hidden comments, create styled comments/bulletins and more with this intuitive and customizable toolbar!
NEW! Myspace Notifications: Find out if you have new comments, bulletins, etc without logging into myspace.
The toolbar can automatically hide when you are not using Myspace. To toggle this feature, click the "m" on the status bar.
Automatically login to Myspace, instantly access your messages, view hidden comments, create styled comments/bulletins and more with this intuitive and customizable toolbar!
NEW! Myspace Notifications: Find out if you have new comments, bulletins, etc without logging into myspace.
The toolbar can automatically hide when you are not using Myspace. To toggle this feature, click the "m" on the status bar.
Rose::HTML::Objects is a Perl object-oriented interfaces for HTML.
SYNOPSIS
use Rose::HTML::Form;
$form = Rose::HTML::Form->new(action => /foo,
method => post);
$form->add_fields
(
name => { type => text, size => 20, required => 1 },
height => { type => text, size => 5, maxlength => 5 },
bday => { type => datetime },
);
$form->params(name => John, height => 6ft, bday => 01/24/1984);
$form->init_fields();
$bday = $form->field(bday)->internal_value; # DateTime object
print $bday->strftime(%A); # Tuesday
print $form->field(bday)->html;
The Rose::HTML::Object::* family of classes represent HTML tags, or groups of tags. These objects allow HTML to be arbitrarily manipulated, then serialized to actual HTML (or XHTML). Currently, the process only works in one direction. Objects cannot be constructed from their serialized representations. In practice, given the purpose of these modules, this is not an important limitation.
Any HTML tag can theoretically be represented by a Rose::HTML::Object-derived class, but this family of modules was originally motivated by a desire to simplify the use of HTML forms.
The form/field object interfaces have been heavily abstracted to allow for input and output filtering, inflation/deflation of values, and compound fields (fields that contain other fields). The classes are also designed to be subclassed. The creation of custom form and field subclasses is really the "big win" for these modules.
There is also a simple image tag class which is useful for auto-populating the width and height attributes of img tags. Future releases may include object representations of other HTML tags. Contributions are welcome.
SYNOPSIS
use Rose::HTML::Form;
$form = Rose::HTML::Form->new(action => /foo,
method => post);
$form->add_fields
(
name => { type => text, size => 20, required => 1 },
height => { type => text, size => 5, maxlength => 5 },
bday => { type => datetime },
);
$form->params(name => John, height => 6ft, bday => 01/24/1984);
$form->init_fields();
$bday = $form->field(bday)->internal_value; # DateTime object
print $bday->strftime(%A); # Tuesday
print $form->field(bday)->html;
The Rose::HTML::Object::* family of classes represent HTML tags, or groups of tags. These objects allow HTML to be arbitrarily manipulated, then serialized to actual HTML (or XHTML). Currently, the process only works in one direction. Objects cannot be constructed from their serialized representations. In practice, given the purpose of these modules, this is not an important limitation.
Any HTML tag can theoretically be represented by a Rose::HTML::Object-derived class, but this family of modules was originally motivated by a desire to simplify the use of HTML forms.
The form/field object interfaces have been heavily abstracted to allow for input and output filtering, inflation/deflation of values, and compound fields (fields that contain other fields). The classes are also designed to be subclassed. The creation of custom form and field subclasses is really the "big win" for these modules.
There is also a simple image tag class which is useful for auto-populating the width and height attributes of img tags. Future releases may include object representations of other HTML tags. Contributions are welcome.
12
Programming -> Quality-Assurance-and-Testing
GPL GNU General Public License
Hide show
mockpp is a platform independent generic unit testing framework for C++. Mock Objects for C++ goal is to facilitate developing unit tests in the spirit of Mock Objects for Java, EasyMock and jMock.
Mock objects allow you to set up predictible behaviour to help you test your production code by emulating some functionality your code depends on. This might for example be a huge database which is too difficult and time consuming to maintain just for testing purposes.
Originally I started with a port of MockObjects to C++ and wanted to keep the same interfaces. But in the meanwhile I found out more about Java and its differencens to C++ (its funny reflection api for example ) and so I had to change a bunch of details.
Additionally I included the working method of EasyMock. From my limited understanding of Java there seems to be something similar in MockObjects but I guess EasyMock is easier to use and certainly was easier to port to C++.
Whats New in This Release:
· This release fixes a compilation issue on Mac OS platforms and a parsing problem with mockpp2xml.
Mock objects allow you to set up predictible behaviour to help you test your production code by emulating some functionality your code depends on. This might for example be a huge database which is too difficult and time consuming to maintain just for testing purposes.
Originally I started with a port of MockObjects to C++ and wanted to keep the same interfaces. But in the meanwhile I found out more about Java and its differencens to C++ (its funny reflection api for example ) and so I had to change a bunch of details.
Additionally I included the working method of EasyMock. From my limited understanding of Java there seems to be something similar in MockObjects but I guess EasyMock is easier to use and certainly was easier to port to C++.
Whats New in This Release:
· This release fixes a compilation issue on Mac OS platforms and a parsing problem with mockpp2xml.
MySpace Blog Editor is an extension which allows you to post directly from within Firefox to your MySpace blog.
The MySpace Blog Editor allows you to post directly from within Firefox to your MySpace blog aswell as save notes, drag and drop formatted text from webpages, handle images and much more.
The MySpace Blog Editor allows you to post directly from within Firefox to your MySpace blog aswell as save notes, drag and drop formatted text from webpages, handle images and much more.
MySpace Friend Renamer provides an extension that allows you to rename your MySpace Friends.
This adds a right click option to Myspace Pages and allows you to change the display name for any of your friends. Handy if your friends change names often, or pick strange and obscure names.
Also in response to comments. If a tab is not in focus when the page loads, the extension will not rename.
I believe that the extension will conflict with other extensions that change pages when they load. If I find a better way to do it, I will change it.
This adds a right click option to Myspace Pages and allows you to change the display name for any of your friends. Handy if your friends change names often, or pick strange and obscure names.
Also in response to comments. If a tab is not in focus when the page loads, the extension will not rename.
I believe that the extension will conflict with other extensions that change pages when they load. If I find a better way to do it, I will change it.
Python Web Objects is a dynamic page generation system that allows the developer to embed Python code inside HTML. It is similar in function to what JSP is to Java. ts a module that runs under mod_python and the Apache webserver. It is designed to offer a good balance between a providing a clean way to integrate design content from code, while doing so as fast as possible.
Download the latest version, then read the documentation. If youre into antiques, you can always browse the archives, but theres no reason to use an old version.
To install PWO, first decompress the tarball you downloaded.
$ gunzip pwo-0.XX.tar.gz
$ tar xvf pwo-0.XX.tar
Then, copy the pwo.py module into some location in your PYTHONPATH. The proper location is usually /usr/local/lib/python2.x/site-packages/
$ cp pwo-0.XX/pwo.py /usr/local/lib/python2.2/site-packages/
PWO should now be ready to use.
To configure a directory to make PWO pages, you first need to make sure that the directory is visible on the web. Ask your friendly Apache sysadmin if you dont know what this means. In this document, the path youll be keeping your .pwo files in is called /path/to/pwodir/, and its corresponding URL is http://yourserver/url/to/pwodir/.
Let Apache and mod_python know that the pwo.py will be handling requests to .pwo files in that directory. Do this by adding a few lines to our entry in your httpd.conf file.
AddHandler python-program .pwo
PythonHandler pwo
PythonDebug On
The PythonDebug directive is optional, but you will most likely want it enabled while you are developing. It will make exceptions print tracebacks to the browser in plain-text format. For security reasons, you should comment it out on production systems.
Now a file /path/to/pwodir/some_file.pwo will generate its page at http://yourserver/url/to/pwodir/some_file.pwo. Try copying a simple one of the included samples, like hello.pwo, to this directory to test your installation.
If youve never used PWO before, learn the syntax, and/or check out some sample pages.
Download the latest version, then read the documentation. If youre into antiques, you can always browse the archives, but theres no reason to use an old version.
To install PWO, first decompress the tarball you downloaded.
$ gunzip pwo-0.XX.tar.gz
$ tar xvf pwo-0.XX.tar
Then, copy the pwo.py module into some location in your PYTHONPATH. The proper location is usually /usr/local/lib/python2.x/site-packages/
$ cp pwo-0.XX/pwo.py /usr/local/lib/python2.2/site-packages/
PWO should now be ready to use.
To configure a directory to make PWO pages, you first need to make sure that the directory is visible on the web. Ask your friendly Apache sysadmin if you dont know what this means. In this document, the path youll be keeping your .pwo files in is called /path/to/pwodir/, and its corresponding URL is http://yourserver/url/to/pwodir/.
Let Apache and mod_python know that the pwo.py will be handling requests to .pwo files in that directory. Do this by adding a few lines to our entry in your httpd.conf file.
AddHandler python-program .pwo
PythonHandler pwo
PythonDebug On
The PythonDebug directive is optional, but you will most likely want it enabled while you are developing. It will make exceptions print tracebacks to the browser in plain-text format. For security reasons, you should comment it out on production systems.
Now a file /path/to/pwodir/some_file.pwo will generate its page at http://yourserver/url/to/pwodir/some_file.pwo. Try copying a simple one of the included samples, like hello.pwo, to this directory to test your installation.
If youve never used PWO before, learn the syntax, and/or check out some sample pages.
Copyright Notice:
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