myspace falling objects snowflakes
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 3254
MySpace Data Mining Tools 1.1
MySpace Data Mining Tools are a set of Java classes designed to mine information from MySpace profile and blog pages. more>>
MySpace Data Mining Tools are a set of Java classes designed to mine information from MySpace profile and blog pages using a multi-threaded Web page access method.
Enhancements:
- Direct database connectivity via JDBC was implemented for data storage.
- A basic user profile class was created to handle both user data compression and database access.
- Minor bugs were fixed for some of the raw data accessing routines.
<<lessEnhancements:
- Direct database connectivity via JDBC was implemented for data storage.
- A basic user profile class was created to handle both user data compression and database access.
- Minor bugs were fixed for some of the raw data accessing routines.
Download (0.035MB)
Added: 2006-07-30 License: GPL (GNU General Public License) Price:
1191 downloads
MySpace Blog Editor 0.3
MySpace Blog Editor is an extension which allows you to post directly from within Firefox to your MySpace blog. more>>
MySpace Blog Editor is an extension which allows you to post directly from within Firefox to your MySpace blog.
The MySpace Blog Editor allows you to post directly from within Firefox to your MySpace blog aswell as save notes, drag and drop formatted text from webpages, handle images and much more.
<<lessThe MySpace Blog Editor allows you to post directly from within Firefox to your MySpace blog aswell as save notes, drag and drop formatted text from webpages, handle images and much more.
Download (0.030MB)
Added: 2007-04-10 License: MPL (Mozilla Public License) Price:
975 downloads
Database of Managed Objects 2.4 Beta
DMO stands for Database of Managed Objects. more>>
DMO stands for "Database of Managed Objects." This is a tool for documenting all objects within a data center.
Database of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
<<lessDatabase of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
Download (14.4MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
814 downloads
C++ Machine Objects 0.9.4
C++ Machine Objects class library supports a subset of the UML statechart notation. more>>
C++ Machine Objects class library supports a subset of the UML statechart notation for implementing hierarchical state machines in straight C++, similar in spirit to the GoF "State" design pattern.
The currently supported features are hierarchical states, entry and exit actions, state histories, and state variables.
Installation:
The class library as such does not need to be installed. Just include the header file Macho.hpp to make use of it. Prerequisite however is a C++ compiler with sane support for templates.
Included are the example state machines HelloWorld, Example, Microwave and Test. To make the examples run just compile them in the directory they are in, for example:
# GCC
g++ -o microwave Microwave.cpp
# MSVC7
cl /EHsc Microwave.cpp
I like the GoF "State" design pattern. It enables implementing the important concept of state machines with common programming language features. By utilising only basic language mechanisms it is easy to apply in real-life software development.
Another important property that stems from this simplicity is orthogonality, meaning that the pattern can be combined with other design elements, patterns and idioms in arbitrary ways.
In contrast stand the tool supported approaches to state machine creation (of which there is no shortage). Based on code generators and graphical editors, they tend to generate incomprehensible code and forfeit orthogonality by necessarily being outside the domain of the programming language.
Unfortunately the "State" pattern is limited in scope because it does not allow for hierarchical state machines. This is regrettable because flat state machines tend to become unwieldy when getting bigger, for the sheer number of states they produce.
Hierarchical state machines as defined by the statechart notation alleviate this problem by giving an additional structural element through grouping states into hierarchies.
The "State" pattern in its original form is not capable of modeling state hierarchies. The Macho class library extends the concept with this possibility, while keeping the properties of simplicity (there possible) and tool independence from its inspiration.
Enhancements:
- This release adds the feature of backtracking to previous states by using "Snapshots".
<<lessThe currently supported features are hierarchical states, entry and exit actions, state histories, and state variables.
Installation:
The class library as such does not need to be installed. Just include the header file Macho.hpp to make use of it. Prerequisite however is a C++ compiler with sane support for templates.
Included are the example state machines HelloWorld, Example, Microwave and Test. To make the examples run just compile them in the directory they are in, for example:
# GCC
g++ -o microwave Microwave.cpp
# MSVC7
cl /EHsc Microwave.cpp
I like the GoF "State" design pattern. It enables implementing the important concept of state machines with common programming language features. By utilising only basic language mechanisms it is easy to apply in real-life software development.
Another important property that stems from this simplicity is orthogonality, meaning that the pattern can be combined with other design elements, patterns and idioms in arbitrary ways.
In contrast stand the tool supported approaches to state machine creation (of which there is no shortage). Based on code generators and graphical editors, they tend to generate incomprehensible code and forfeit orthogonality by necessarily being outside the domain of the programming language.
Unfortunately the "State" pattern is limited in scope because it does not allow for hierarchical state machines. This is regrettable because flat state machines tend to become unwieldy when getting bigger, for the sheer number of states they produce.
Hierarchical state machines as defined by the statechart notation alleviate this problem by giving an additional structural element through grouping states into hierarchies.
The "State" pattern in its original form is not capable of modeling state hierarchies. The Macho class library extends the concept with this possibility, while keeping the properties of simplicity (there possible) and tool independence from its inspiration.
Enhancements:
- This release adds the feature of backtracking to previous states by using "Snapshots".
Download (0.035MB)
Added: 2006-06-02 License: MIT/X Consortium License Price:
1240 downloads
Portable Object Compiler 0.2.2
Portable Object Compiler project consists of a set of Objective-C class libraries and a precompiler (translator) that generates more>>
Portable Object Compiler project consists of a set of Objective-C class libraries and a precompiler (translator) that generates plain C code.
Main features:
- Easy to install or to modify.
- Works on many systems with the native cc, debugger, profiler etc. (Unix, Windows, Macintosh, Beos, OpenVMS etc. see Platforms.txt file)
- Option for reference counted memory management (-refcnt). This uses the native malloc(), free() etc. but the compiler generates statements for keeping track of references (Tested on a few platforms, such as IRIX 5.2 with the SGI malloc).
- Built-in possibility of tracing Objective C messages. (OBJCRTMSG)
- Straightforward "C" messenger; "inline cache" messenger. Forwarding C messenger (to support -doesNotUnderstand:).
- All classes get a +initialize message at start-up, rather than each class receives a +initialize before it receives its first message.
- Some support for translating Objective-C to Smalltalk (-st80 option)
- Automatic archiver. Compiler generates code for classes to save and load objects to and from disk (for all instance variables of type "id").
- Option for Garbage Collection (using Boehm gc package). Tested on some UNIXes and WIN32. Option for reference counted memory management (doesnt require Boehm).
- Exception handling scheme (using Objective-C Blocks) that allows to specify a default handler to be executed.
- Supports dynamically loading Objective-C modules on Windows, FreeBSD, HP-UX, Linux, IRIX, Digital Unix etc.
- Has a switch for double indirection for Object identifiers (id as a handle instead of a pointer). (-become: method)
- Supports forwarding messages (-doesNotUnderstand: method)
- Support for Embedded SQL in Objective-C (Informix only for now)
- Great system for experimentation with your own additions/extensions to Objective C !
<<lessMain features:
- Easy to install or to modify.
- Works on many systems with the native cc, debugger, profiler etc. (Unix, Windows, Macintosh, Beos, OpenVMS etc. see Platforms.txt file)
- Option for reference counted memory management (-refcnt). This uses the native malloc(), free() etc. but the compiler generates statements for keeping track of references (Tested on a few platforms, such as IRIX 5.2 with the SGI malloc).
- Built-in possibility of tracing Objective C messages. (OBJCRTMSG)
- Straightforward "C" messenger; "inline cache" messenger. Forwarding C messenger (to support -doesNotUnderstand:).
- All classes get a +initialize message at start-up, rather than each class receives a +initialize before it receives its first message.
- Some support for translating Objective-C to Smalltalk (-st80 option)
- Automatic archiver. Compiler generates code for classes to save and load objects to and from disk (for all instance variables of type "id").
- Option for Garbage Collection (using Boehm gc package). Tested on some UNIXes and WIN32. Option for reference counted memory management (doesnt require Boehm).
- Exception handling scheme (using Objective-C Blocks) that allows to specify a default handler to be executed.
- Supports dynamically loading Objective-C modules on Windows, FreeBSD, HP-UX, Linux, IRIX, Digital Unix etc.
- Has a switch for double indirection for Object identifiers (id as a handle instead of a pointer). (-become: method)
- Supports forwarding messages (-doesNotUnderstand: method)
- Support for Embedded SQL in Objective-C (Informix only for now)
- Great system for experimentation with your own additions/extensions to Objective C !
Download (0.82MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
985 downloads
MySpace Friend Renamer .86
MySpace Friend Renamer provides an extension that allows you to rename your MySpace Friends. more>>
MySpace Friend Renamer provides an extension that allows you to rename your MySpace Friends.
This adds a right click option to Myspace Pages and allows you to change the display name for any of your friends. Handy if your friends change names often, or pick strange and obscure names.
Also in response to comments. If a tab is not in focus when the page loads, the extension will not rename.
I believe that the extension will conflict with other extensions that change pages when they load. If I find a better way to do it, I will change it.
<<lessThis adds a right click option to Myspace Pages and allows you to change the display name for any of your friends. Handy if your friends change names often, or pick strange and obscure names.
Also in response to comments. If a tab is not in focus when the page loads, the extension will not rename.
I believe that the extension will conflict with other extensions that change pages when they load. If I find a better way to do it, I will change it.
Download (0.004MB)
Added: 2007-04-05 License: MPL (Mozilla Public License) Price:
934 downloads
MySpace Feed 1.01
MySpace Feed tool lets you important headlines from your blog, LiveJournal, a news feed, or other source into your MySpace. more>>
MySpace Feed tool lets you important headlines from your blog, LiveJournal, a news feed, or other source into your MySpace (or Friendster) page.
MySpace Feed converts the headline text into an image. We have a script that updates the images once a day.
<<lessMySpace Feed converts the headline text into an image. We have a script that updates the images once a day.
Download (0.072MB)
Added: 2006-09-07 License: GPL (GNU General Public License) Price:
1146 downloads
FallingWords 0.3a
FallingWords is a simple QT game that can help anyone to improve his/her typing skill. more>>
FallingWords is a simple QT game that can help anyone to improve his/her typing skill.
The goal of the game is to type the falling words before they touch the bottom of the screen.
According to the difficulty you choose, words will fall at different speed.
The score is calculated according to the selected skill.
<<lessThe goal of the game is to type the falling words before they touch the bottom of the screen.
According to the difficulty you choose, words will fall at different speed.
The score is calculated according to the selected skill.
Download (3.3MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1184 downloads
HTML Objects 1.2.4
HTML Objects is a Perl module library for turning HTML tags into Perl objects. more>>
HTML Objects is a Perl module library for turning HTML tags into Perl objects. HTML Objects allows Web pages to be manipulated as a data structure rather than text.
Once manipulation is done, the entire page is generated via depth-first recursion.
<<lessOnce manipulation is done, the entire page is generated via depth-first recursion.
Download (0.025MB)
Added: 2006-05-09 License: GPL (GNU General Public License) Price:
1263 downloads
Math Objects 0.1.3
Math Objects is a math template library for C++ using generic programming techniques. more>>
Math Objects is a math template library written in C++ using generic programming techniques. In order to use the "Math Objects" library, the user only has to include the header files he needs (e.g. Matrix.h, Polynomial.h etc.).
In order to compile the library the user needs an ISO/IEC 14882:1998 standard compliant C++ compiler (e.g. one that supports partial template specializations).
The math library has math objects like matrices, polynomials, rational functions, extended precision numbers, complex numbers etc. that can be handled in a similar way like basic numerical types (e.g. integers or floating point numbers).
One can access properties of a mathematical type through a (partial) specialization of a traits class for that type (AlgebraicTraits). Having the traits classes to expose properties of mathematical objects, one can define for example matrices of polynomials having extended precision complex coefficients and apply to them basic linear algebra algorithms using normal C++ syntax.
This library also implements two functions using two deterministic algorithms that compute the Smith form for polynomial matrices, and the Smith-McMillan form of a transfer functions matrix also keeping track of the transformation matrices.
These algorithms can be used to describe a MIMO (multi input-multi output) system by means of its zeros and poles and also give the MFD (matrix fraction description) of the system.
Enhancements:
- Recoded the LongInt class aiming for better runtime efficiency.
<<lessIn order to compile the library the user needs an ISO/IEC 14882:1998 standard compliant C++ compiler (e.g. one that supports partial template specializations).
The math library has math objects like matrices, polynomials, rational functions, extended precision numbers, complex numbers etc. that can be handled in a similar way like basic numerical types (e.g. integers or floating point numbers).
One can access properties of a mathematical type through a (partial) specialization of a traits class for that type (AlgebraicTraits). Having the traits classes to expose properties of mathematical objects, one can define for example matrices of polynomials having extended precision complex coefficients and apply to them basic linear algebra algorithms using normal C++ syntax.
This library also implements two functions using two deterministic algorithms that compute the Smith form for polynomial matrices, and the Smith-McMillan form of a transfer functions matrix also keeping track of the transformation matrices.
These algorithms can be used to describe a MIMO (multi input-multi output) system by means of its zeros and poles and also give the MFD (matrix fraction description) of the system.
Enhancements:
- Recoded the LongInt class aiming for better runtime efficiency.
Download (0.28MB)
Added: 2006-02-21 License: GPL (GNU General Public License) Price:
1343 downloads
C++ XML Objects 1.0.0.7
C++ XML Objects is a framework for persisting hierarchies of C++ objects to and from XML. more>>
C++ XML Objects is a framework for persisting hierarchies of C++ objects to and from XML. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
Sometimes there is a need to save hierarchies of C++ objects to a file (or DB etc), and then retrieve them at a later date. This project allows your classes to derive from a single object (called "xmlobj"), provide a few extra methods which allow the visitor pattern to work on them and register them so that they can be read or written to an XML stream.
The only overhead is a per-class type and name of each object (as std::string). The members dont need to be wrapped which means that your memory footprint wont really get any larger.
There are actually 2 separate projects which are combined to make "cppxmlobj". The first is a called "cppreflect" and provides a framework for providing reflection to C++ objects. Reflection is the mechanism by which your class members can be referenced by a string name. To achieve this, "cppreflect" uses the visitor pattern. The other project is "cpppersist" which adds the right methods to each object so that it can be read or written to some type of stream.
These projects are included as part of this (they arent separate SourceForge projects), but they are completely independent of each other, so you could build your own scheme to persist your objects to a different type of file, or provide some other type of mechanism to read and write your objects data.
To interoperate, these two projects share a common base class which is provided by another independent project called "cppcommon". This is a simple class which provides the abstract interfaces necessary for an object to provide different types of facilities.
The project uses all the facilities of Boost for the build system (and for a bunch of the implementation) so you will need to get and build it. It uses the same license as Boost which means you can freely use it (its really only useful as source code anywhere), as long as you dont change the copyright message at the top of the files.
If you find it useful, or find some bugs (and fix them, then get back to me and Ill incorporate the changes. If you do this through SourceForge, then we can track the bugs etc.
Enhancements:
- Added in delayed loading. This allows a system to only load in an object in an XML file when the object is actually referenced. Added in "platforms" to documentation for supported platforms. Now builds on OS X Tiger, GCC 4.0 and latest BOOST (1.33.1). Also builds on latest Linux. Change the documentation layout (thanks Spirit), and added Generic objects. Also changed to use a single license.txt referenced at the top of each file. Since this code has been stable and working for a while, next release will be beta if I can build on a few more systems.
<<lessSometimes there is a need to save hierarchies of C++ objects to a file (or DB etc), and then retrieve them at a later date. This project allows your classes to derive from a single object (called "xmlobj"), provide a few extra methods which allow the visitor pattern to work on them and register them so that they can be read or written to an XML stream.
The only overhead is a per-class type and name of each object (as std::string). The members dont need to be wrapped which means that your memory footprint wont really get any larger.
There are actually 2 separate projects which are combined to make "cppxmlobj". The first is a called "cppreflect" and provides a framework for providing reflection to C++ objects. Reflection is the mechanism by which your class members can be referenced by a string name. To achieve this, "cppreflect" uses the visitor pattern. The other project is "cpppersist" which adds the right methods to each object so that it can be read or written to some type of stream.
These projects are included as part of this (they arent separate SourceForge projects), but they are completely independent of each other, so you could build your own scheme to persist your objects to a different type of file, or provide some other type of mechanism to read and write your objects data.
To interoperate, these two projects share a common base class which is provided by another independent project called "cppcommon". This is a simple class which provides the abstract interfaces necessary for an object to provide different types of facilities.
The project uses all the facilities of Boost for the build system (and for a bunch of the implementation) so you will need to get and build it. It uses the same license as Boost which means you can freely use it (its really only useful as source code anywhere), as long as you dont change the copyright message at the top of the files.
If you find it useful, or find some bugs (and fix them, then get back to me and Ill incorporate the changes. If you do this through SourceForge, then we can track the bugs etc.
Enhancements:
- Added in delayed loading. This allows a system to only load in an object in an XML file when the object is actually referenced. Added in "platforms" to documentation for supported platforms. Now builds on OS X Tiger, GCC 4.0 and latest BOOST (1.33.1). Also builds on latest Linux. Change the documentation layout (thanks Spirit), and added Generic objects. Also changed to use a single license.txt referenced at the top of each file. Since this code has been stable and working for a while, next release will be beta if I can build on a few more systems.
Download (0.40MB)
Added: 2006-04-05 License: Freeware Price:
736 downloads
Perlbug::Object 2.93
Perlbug::Object is a object handler for Perlbug database. more>>
Perlbug::Object is a object handler for Perlbug database.
Handles Perlbug database objects, typically bug, group, message, patch, note, test, user, and severity, status etc....
Methods included to recognise objects by their id or by their also unique name.
SYNOPSIS
my $o_obj = Perlbug::Object->new(%init); # see L
$o_obj = $o_obj->read($oid); # data
my $name = $o_obj->data(name); # Bug
# ALL bugids (optionally) constrained by sql where clause
my @ids = $o_obj->ids($where); # where
# Relation ids
my @patchids = $o_obj->rel_ids(patch); # relids
print = $o_obj->format(h);
<<lessHandles Perlbug database objects, typically bug, group, message, patch, note, test, user, and severity, status etc....
Methods included to recognise objects by their id or by their also unique name.
SYNOPSIS
my $o_obj = Perlbug::Object->new(%init); # see L
$o_obj = $o_obj->read($oid); # data
my $name = $o_obj->data(name); # Bug
# ALL bugids (optionally) constrained by sql where clause
my @ids = $o_obj->ids($where); # where
# Relation ids
my @patchids = $o_obj->rel_ids(patch); # relids
print = $o_obj->format(h);
Download (0.49MB)
Added: 2007-07-08 License: Perl Artistic License Price:
841 downloads
Active Objects 2007-03-04
Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, boost::function libs. more>>
Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, and boost::function libraries.
The point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Enhancements:
- Minor code cleanup and code documentation updates.
<<lessThe point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Enhancements:
- Minor code cleanup and code documentation updates.
Download (0.32MB)
Added: 2007-03-07 License: Other/Proprietary License with Source Price:
961 downloads
WWW::Myspace::FriendAdder 0.12
WWW::Myspace::FriendAdder Perl module will interactively add friends to your Myspace account. more>>
WWW::Myspace::FriendAdder Perl module will interactively add friends to your Myspace account.
SYNOPSIS
This module gives you a little more flexibility when adding friends to your Myspace account. It is interactive and will occasionally prompt you for input. Youll have the most success when using it at the command line, but you do have the option of suppressing its reporting and interactive nature if you want to run it from a cgi script or if you just find it annoying. Hey, youve got your reasons, right? This module is an extension of Grant Grueningers handy WWW::Myspace module.
use WWW::Myspace;
use WWW::Myspace::FriendAdder;
my $myspace = WWW::Myspace->new();
my $adder = WWW::Myspace::FriendAdder->new( $myspace );
my @friend_ids = (List, of, friend, ids);
$adder->send_friend_requests( @friend_ids );
By default, this routine will try to add as many friends as possible until it it reaches max_count, which defaults to 50, but can be set to any number of your choosing. See below. When Myspace prompts you for user input, the routine will pause and allow you as much time as you need to fill out the Myspace form. Once you have done so, you may prompt the script to continue or to exit. Upon its exit, the script will report on its success and/or failure.
<<lessSYNOPSIS
This module gives you a little more flexibility when adding friends to your Myspace account. It is interactive and will occasionally prompt you for input. Youll have the most success when using it at the command line, but you do have the option of suppressing its reporting and interactive nature if you want to run it from a cgi script or if you just find it annoying. Hey, youve got your reasons, right? This module is an extension of Grant Grueningers handy WWW::Myspace module.
use WWW::Myspace;
use WWW::Myspace::FriendAdder;
my $myspace = WWW::Myspace->new();
my $adder = WWW::Myspace::FriendAdder->new( $myspace );
my @friend_ids = (List, of, friend, ids);
$adder->send_friend_requests( @friend_ids );
By default, this routine will try to add as many friends as possible until it it reaches max_count, which defaults to 50, but can be set to any number of your choosing. See below. When Myspace prompts you for user input, the routine will pause and allow you as much time as you need to fill out the Myspace form. Once you have done so, you may prompt the script to continue or to exit. Upon its exit, the script will report on its success and/or failure.
Download (0.014MB)
Added: 2007-07-26 License: Perl Artistic License Price:
830 downloads
Ace::Object 1.89
Ace::Object is a Perl module to manipulate Ace Data Objects. more>>
Ace::Object is a Perl module to manipulate Ace Data Objects.
SYNOPSIS
# open database connection and get an object
use Ace;
$db = Ace->connect(-host => beta.crbm.cnrs-mop.fr,
-port => 20000100);
$sequence = $db->fetch(Sequence => D12345);
# Inspect the object
$r = $sequence->at(Visible.Overlap_Right);
@row = $sequence->row;
@col = $sequence->col;
@tags = $sequence->tags;
# Explore object substructure
@more_tags = $sequence->at(Visible)->tags;
@col = $sequence->at("Visible.$more_tags[1]")->col;
# Follow a pointer into database
$r = $sequence->at(Visible.Overlap_Right)->fetch;
$next = $r->at(Visible.Overlap_left)->fetch;
# Classy way to do the same thing
$r = $sequence->Overlap_right;
$next = $sequence->Overlap_left;
# Pretty-print object
print $sequence->asString;
print $sequence->asTabs;
print $sequence->asHTML;
# Update object
$sequence->replace(Visible.Overlap_Right,$r,M55555);
$sequence->add(Visible.Homology,GR91198);
$sequence->delete(Source.Clone,MBR122);
$sequence->commit();
# Rollback changes
$sequence->rollback()
# Get errors
print $sequence->error;
Ace::Object is the base class for objects returned from ACEDB databases. Currently there is only one type of Ace::Object, but this may change in the future to support more interesting object-specific behaviors.
Using the Ace::Object interface, you can explore the internal structure of an Ace::Object, retrieve its content, and convert it into various types of text representation. You can also fetch a representation of any object as a GIF image.
If you have write access to the databases, add new data to an object, replace existing data, or kill it entirely. You can also create a new object de novo and write it into the database.
<<lessSYNOPSIS
# open database connection and get an object
use Ace;
$db = Ace->connect(-host => beta.crbm.cnrs-mop.fr,
-port => 20000100);
$sequence = $db->fetch(Sequence => D12345);
# Inspect the object
$r = $sequence->at(Visible.Overlap_Right);
@row = $sequence->row;
@col = $sequence->col;
@tags = $sequence->tags;
# Explore object substructure
@more_tags = $sequence->at(Visible)->tags;
@col = $sequence->at("Visible.$more_tags[1]")->col;
# Follow a pointer into database
$r = $sequence->at(Visible.Overlap_Right)->fetch;
$next = $r->at(Visible.Overlap_left)->fetch;
# Classy way to do the same thing
$r = $sequence->Overlap_right;
$next = $sequence->Overlap_left;
# Pretty-print object
print $sequence->asString;
print $sequence->asTabs;
print $sequence->asHTML;
# Update object
$sequence->replace(Visible.Overlap_Right,$r,M55555);
$sequence->add(Visible.Homology,GR91198);
$sequence->delete(Source.Clone,MBR122);
$sequence->commit();
# Rollback changes
$sequence->rollback()
# Get errors
print $sequence->error;
Ace::Object is the base class for objects returned from ACEDB databases. Currently there is only one type of Ace::Object, but this may change in the future to support more interesting object-specific behaviors.
Using the Ace::Object interface, you can explore the internal structure of an Ace::Object, retrieve its content, and convert it into various types of text representation. You can also fetch a representation of any object as a GIF image.
If you have write access to the databases, add new data to an object, replace existing data, or kill it entirely. You can also create a new object de novo and write it into the database.
Download (0.29MB)
Added: 2006-10-12 License: Perl Artistic License Price:
1108 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above myspace falling objects snowflakes search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed