Main > Free Download Search >

Free myspace falling objects graphics software for linux

myspace falling objects graphics

Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 5080
MySpace Data Mining Tools 1.1

MySpace Data Mining Tools 1.1


MySpace Data Mining Tools are a set of Java classes designed to mine information from MySpace profile and blog pages. more>>
MySpace Data Mining Tools are a set of Java classes designed to mine information from MySpace profile and blog pages using a multi-threaded Web page access method.
Enhancements:
- Direct database connectivity via JDBC was implemented for data storage.
- A basic user profile class was created to handle both user data compression and database access.
- Minor bugs were fixed for some of the raw data accessing routines.
<<less
Download (0.035MB)
Added: 2006-07-30 License: GPL (GNU General Public License) Price:
1191 downloads
Database of Managed Objects 2.4 Beta

Database of Managed Objects 2.4 Beta


DMO stands for Database of Managed Objects. more>>
DMO stands for "Database of Managed Objects." This is a tool for documenting all objects within a data center.
Database of Managed Objects provides an object-based overlay on a MySQL database, with a Web-based interface, which allows new objects to be defined in a hierarchy.
Each object can have attributes defined, which are inherited by objects below in the hierarchy. Information can be imported in CSV or XML format, and reports can be produced in XML, CSV, PDF and HTML formats.
DMO uses PHP and MySQL to support documentation of all network and system objects within your computing environment. It offers a Web interface that enables easy navigation through objects, instances and attributes, with XML and access controls.
Enhancements:
- This is the first significant release of DMO for nearly two years.
- It works with Linux and Windows (XAMPP), but should work well with any LAMP stack including PHP4.
- New features include much more graphical viewing, as well as mapping objects onto maps with drill-down to additional layers of maps following dependency trails, a new Flash viewer for browsing through objects, and the ability to create chains of objects based on any attribute type (where any other object can be an attribute of any other object).
<<less
Download (14.4MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
814 downloads
C++ Machine Objects 0.9.4

C++ Machine Objects 0.9.4


C++ Machine Objects class library supports a subset of the UML statechart notation. more>>
C++ Machine Objects class library supports a subset of the UML statechart notation for implementing hierarchical state machines in straight C++, similar in spirit to the GoF "State" design pattern.
The currently supported features are hierarchical states, entry and exit actions, state histories, and state variables.
Installation:
The class library as such does not need to be installed. Just include the header file Macho.hpp to make use of it. Prerequisite however is a C++ compiler with sane support for templates.
Included are the example state machines HelloWorld, Example, Microwave and Test. To make the examples run just compile them in the directory they are in, for example:
# GCC
g++ -o microwave Microwave.cpp
# MSVC7
cl /EHsc Microwave.cpp
I like the GoF "State" design pattern. It enables implementing the important concept of state machines with common programming language features. By utilising only basic language mechanisms it is easy to apply in real-life software development.
Another important property that stems from this simplicity is orthogonality, meaning that the pattern can be combined with other design elements, patterns and idioms in arbitrary ways.
In contrast stand the tool supported approaches to state machine creation (of which there is no shortage). Based on code generators and graphical editors, they tend to generate incomprehensible code and forfeit orthogonality by necessarily being outside the domain of the programming language.
Unfortunately the "State" pattern is limited in scope because it does not allow for hierarchical state machines. This is regrettable because flat state machines tend to become unwieldy when getting bigger, for the sheer number of states they produce.
Hierarchical state machines as defined by the statechart notation alleviate this problem by giving an additional structural element through grouping states into hierarchies.
The "State" pattern in its original form is not capable of modeling state hierarchies. The Macho class library extends the concept with this possibility, while keeping the properties of simplicity (there possible) and tool independence from its inspiration.
Enhancements:
- This release adds the feature of backtracking to previous states by using "Snapshots".
<<less
Download (0.035MB)
Added: 2006-06-02 License: MIT/X Consortium License Price:
1240 downloads
MySpace Blog Editor 0.3

MySpace Blog Editor 0.3


MySpace Blog Editor is an extension which allows you to post directly from within Firefox to your MySpace blog. more>>
MySpace Blog Editor is an extension which allows you to post directly from within Firefox to your MySpace blog.

The MySpace Blog Editor allows you to post directly from within Firefox to your MySpace blog aswell as save notes, drag and drop formatted text from webpages, handle images and much more.

<<less
Download (0.030MB)
Added: 2007-04-10 License: MPL (Mozilla Public License) Price:
975 downloads
Falling 1.0 RC1

Falling 1.0 RC1


Falling is a fast-paced survival game involving a ball falling through wooden planks. more>>
Falling is a fast-paced survival game involving a ball falling through wooden planks.

Falling is a survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up.

Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen.

Collect jewels for extra points. Try to survive as long as possible!

<<less
Download (1.0MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1083 downloads
MySpace Feed 1.01

MySpace Feed 1.01


MySpace Feed tool lets you important headlines from your blog, LiveJournal, a news feed, or other source into your MySpace. more>>
MySpace Feed tool lets you important headlines from your blog, LiveJournal, a news feed, or other source into your MySpace (or Friendster) page.

MySpace Feed converts the headline text into an image. We have a script that updates the images once a day.
<<less
Download (0.072MB)
Added: 2006-09-07 License: GPL (GNU General Public License) Price:
1146 downloads
Small Antialiased Graphics Library 0.0.9

Small Antialiased Graphics Library 0.0.9


SAgl is a portable small antialiased graphics library. more>>
SAgl is a portable small antialiased graphics library. It offers lines, circles, and bezier curves, as well as thick lines and fills.

It can be used on top of SDL or with X or any other graphics system.
<<less
Download (0.084MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1575 downloads
HTML Objects 1.2.4

HTML Objects 1.2.4


HTML Objects is a Perl module library for turning HTML tags into Perl objects. more>>
HTML Objects is a Perl module library for turning HTML tags into Perl objects. HTML Objects allows Web pages to be manipulated as a data structure rather than text.

Once manipulation is done, the entire page is generated via depth-first recursion.

<<less
Download (0.025MB)
Added: 2006-05-09 License: GPL (GNU General Public License) Price:
1263 downloads
Mock Objects for C++ 1.16.1

Mock Objects for C++ 1.16.1


mockpp is a platform-independent generic unit testing framework for C++. more>>
mockpp is a platform independent generic unit testing framework for C++. Mock Objects for C++ goal is to facilitate developing unit tests in the spirit of Mock Objects for Java, EasyMock and jMock.
Mock objects allow you to set up predictible behaviour to help you test your production code by emulating some functionality your code depends on. This might for example be a huge database which is too difficult and time consuming to maintain just for testing purposes.
Originally I started with a port of MockObjects to C++ and wanted to keep the same interfaces. But in the meanwhile I found out more about Java and its differencens to C++ (its funny reflection api for example ) and so I had to change a bunch of details.
Additionally I included the working method of EasyMock. From my limited understanding of Java there seems to be something similar in MockObjects but I guess EasyMock is easier to use and certainly was easier to port to C++.
Enhancements:
- This release fixes a compilation issue on Mac OS platforms and a parsing problem with mockpp2xml.
<<less
Download (0.68MB)
Added: 2007-06-16 License: GPL (GNU General Public License) Price:
864 downloads
Math Objects 0.1.3

Math Objects 0.1.3


Math Objects is a math template library for C++ using generic programming techniques. more>>
Math Objects is a math template library written in C++ using generic programming techniques. In order to use the "Math Objects" library, the user only has to include the header files he needs (e.g. Matrix.h, Polynomial.h etc.).
In order to compile the library the user needs an ISO/IEC 14882:1998 standard compliant C++ compiler (e.g. one that supports partial template specializations).
The math library has math objects like matrices, polynomials, rational functions, extended precision numbers, complex numbers etc. that can be handled in a similar way like basic numerical types (e.g. integers or floating point numbers).
One can access properties of a mathematical type through a (partial) specialization of a traits class for that type (AlgebraicTraits). Having the traits classes to expose properties of mathematical objects, one can define for example matrices of polynomials having extended precision complex coefficients and apply to them basic linear algebra algorithms using normal C++ syntax.
This library also implements two functions using two deterministic algorithms that compute the Smith form for polynomial matrices, and the Smith-McMillan form of a transfer functions matrix also keeping track of the transformation matrices.
These algorithms can be used to describe a MIMO (multi input-multi output) system by means of its zeros and poles and also give the MFD (matrix fraction description) of the system.
Enhancements:
- Recoded the LongInt class aiming for better runtime efficiency.
<<less
Download (0.28MB)
Added: 2006-02-21 License: GPL (GNU General Public License) Price:
1343 downloads
C++ XML Objects 1.0.0.7

C++ XML Objects 1.0.0.7


C++ XML Objects is a framework for persisting hierarchies of C++ objects to and from XML. more>>
C++ XML Objects is a framework for persisting hierarchies of C++ objects to and from XML. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
Sometimes there is a need to save hierarchies of C++ objects to a file (or DB etc), and then retrieve them at a later date. This project allows your classes to derive from a single object (called "xmlobj"), provide a few extra methods which allow the visitor pattern to work on them and register them so that they can be read or written to an XML stream.
The only overhead is a per-class type and name of each object (as std::string). The members dont need to be wrapped which means that your memory footprint wont really get any larger.
There are actually 2 separate projects which are combined to make "cppxmlobj". The first is a called "cppreflect" and provides a framework for providing reflection to C++ objects. Reflection is the mechanism by which your class members can be referenced by a string name. To achieve this, "cppreflect" uses the visitor pattern. The other project is "cpppersist" which adds the right methods to each object so that it can be read or written to some type of stream.
These projects are included as part of this (they arent separate SourceForge projects), but they are completely independent of each other, so you could build your own scheme to persist your objects to a different type of file, or provide some other type of mechanism to read and write your objects data.
To interoperate, these two projects share a common base class which is provided by another independent project called "cppcommon". This is a simple class which provides the abstract interfaces necessary for an object to provide different types of facilities.
The project uses all the facilities of Boost for the build system (and for a bunch of the implementation) so you will need to get and build it. It uses the same license as Boost which means you can freely use it (its really only useful as source code anywhere), as long as you dont change the copyright message at the top of the files.
If you find it useful, or find some bugs (and fix them, then get back to me and Ill incorporate the changes. If you do this through SourceForge, then we can track the bugs etc.
Enhancements:
- Added in delayed loading. This allows a system to only load in an object in an XML file when the object is actually referenced. Added in "platforms" to documentation for supported platforms. Now builds on OS X Tiger, GCC 4.0 and latest BOOST (1.33.1). Also builds on latest Linux. Change the documentation layout (thanks Spirit), and added Generic objects. Also changed to use a single license.txt referenced at the top of each file. Since this code has been stable and working for a while, next release will be beta if I can build on a few more systems.
<<less
Download (0.40MB)
Added: 2006-04-05 License: Freeware Price:
736 downloads
Perlbug::Object 2.93

Perlbug::Object 2.93


Perlbug::Object is a object handler for Perlbug database. more>>
Perlbug::Object is a object handler for Perlbug database.

Handles Perlbug database objects, typically bug, group, message, patch, note, test, user, and severity, status etc....

Methods included to recognise objects by their id or by their also unique name.

SYNOPSIS

my $o_obj = Perlbug::Object->new(%init); # see L

$o_obj = $o_obj->read($oid); # data

my $name = $o_obj->data(name); # Bug

# ALL bugids (optionally) constrained by sql where clause
my @ids = $o_obj->ids($where); # where

# Relation ids
my @patchids = $o_obj->rel_ids(patch); # relids

print = $o_obj->format(h);

<<less
Download (0.49MB)
Added: 2007-07-08 License: Perl Artistic License Price:
841 downloads
Active Objects 2007-03-04

Active Objects 2007-03-04


Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, boost::function libs. more>>
Active Objects is an implementation of the Active Object concept based on the boost::thread, boost::bind, and boost::function libraries.
The point of the library is to make taking advantage of multiprocessor machines as easy as possible. The library provides two types of functionality. The first is the ability to execute a function in a separate thread and automatically synchronize with the thread when the return value is needed.
The second is the ability to easily create a message cue for any existing class, and have that class process its messages asynchronously.
Enhancements:
- Minor code cleanup and code documentation updates.
<<less
Download (0.32MB)
Added: 2007-03-07 License: Other/Proprietary License with Source Price:
961 downloads
The Mesa 3D Graphics Library 7.0

The Mesa 3D Graphics Library 7.0


Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL. more>>
Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL. To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc.(SGI). However, the author does not possess an OpenGL license from SGI, and makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with SGI. Those who want a licensed implementation of OpenGL should contact a licensed vendor.
Please do not refer to the library as MesaGL (for legal reasons). Its just Mesa or The Mesa 3-D graphics libraryand thats all.
Enhancements:
New features
- OpenGL 2.0 and 2.1 API support.
Bug fixes
- Fixed a few fog-related bugs.
- Fixed broken GLSL mix() function.
- Fixed broken GLSL exp() functions.
- Fixed GLSL mod4(vec4, vec4) bug.
- Implemented GLSL asin(), acos(), atan() functions.
- Fixed an R300 driver bug that caused Xorg composite manager to crash
- Fixed R300 vertex program/matrix bug (10848)
- GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
- Specifying an invalid texture unit as a sampler could lead to a crash
- The GLX protocol request for glXDestroyPBuffer() was incorrect (bug 10983)
- ARB vp state.light[n].half value was incorrect (bug 10987)
- Fixed a positional light source bug (bug 11009)
- Fixed point size attenuation problem (bug 11042)
- glPopAttrib didnt restore texture objects LOD bias (bug 11049)
- Fixed a TLS / TEXTREL problem (bug 7459)
Internal code changes
- Some texture code consolidation and simplifiction (Ian Romanick)
- R300 driver clean-ups.
Driver Status
- Driver Status
---------------------- ----------------------
- DRI drivers varies with the driver
- XMesa/GLX (on Xlib) implements OpenGL 2.1
- OSMesa (off-screen) implements OpenGL 2.1
- Windows/Win32 implements OpenGL 2.1
- Glide (3dfx Voodoo1/2) implements OpenGL 1.3
- SVGA unsupported
- Wind River UGL unsupported
- DJGPP unsupported
- GGI unsupported
- BeOS unsupported
- Allegro unsupported
- D3D unsupported
<<less
Download (3.2MB)
Added: 2007-06-27 License: GPL (GNU General Public License) Price:
857 downloads
CAD::Drawing::Manipulate::Graphics 0.26

CAD::Drawing::Manipulate::Graphics 0.26


CAD::Drawing::Manipulate::Graphics - Gimp meets CAD. more>>
CAD::Drawing::Manipulate::Graphics - Gimp meets CAD.

Methods

All of these are CAD::Drawing methods (I force my own inheritance:)

image_init

Initialize the image at $addr based on the value at the fullpath key. This establishes the contained Image::Magick object and loads the image into memory in the image_handle key.

$drw->image_init($addr);

image_crop

Crops an image and its definition (actually, changes its insert point) according to the points given by @crop_points (which maybe had better be within the object (but I dont really sweat that.))

@crop_points should be in world coordinates as follows:

@crop_points = (
[$lower_left_x , $lower_left_y ],
[$upper_right_x, $upper_right_y],
);
# note that you can get these as
# ($drw->getExtentsRec($something))[0,2]

$drw->image_crop($addr, @crop_points);

image_scale

Scales both the image and the definition by $scale, starting at @base_point.

$drw->image_scale($addr, $scale, @base_point);

image_rotate

This leaves the definition orthoganal, expands the underlying image object, and resets the insert point and size properties accordingly.

$drw->image_rotate($addr, $angle, @point);

The current implementation does not handle the change to the image clipping boundary.

image_swap_context

This involves a scaling of the image (the contexts should be aligned over each other at this point or everything will go to hell.) Do your own move / rotate / crop before calling this, because all this does is to scale the underlying image object such that the vec property of the image definition at $dest_addr can be used correctly.

Note that this does not "swap" the image to $dest_addr, rather it uses the image definition of $dest_addr to change the image object and definition at $source_addr.
Also note that the image must fit completely inside (I think) of the destination in order for the composite to work correctly.

$drw->image_swap_context($source_addr, $dest_addr);

<<less
Download (0.039MB)
Added: 2006-10-25 License: Perl Artistic License Price:
1094 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 5
  • 1
  • 2
  • 3
  • 4
  • 5