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MR Tech About:About 2.4.2
MR Tech About:About is a free Thunderbird extension which adds the following about: options to the Help menu: about:config, about:plugins, about:about, about:, about:buildconfig, about:cache, about:cache (Disk), about:cache (Memory), about:credits, about:license, about:mozilla, about:kitchensink. more>> <<less
Added: 2009-02-17 License: MPL Price: FREE
2 downloads
Mr Commander 0.1a-preview6
Mr Commander is a file manager that behaves like Total Commander on MS Windows. more>>
Mr Commander is a file manager based on GTK+ 2.0. It behaves like the Total Commander program, which is available on MS Windows.
It features SMB and FTP support.
Installation
The `configure shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile in each directory of the package. It may also create one or more `.h files containing system-dependent definitions. Finally, it creates a shell script `config.status that you can run in the future to recreate the current configuration, and a file `config.log containing compiler output (useful mainly for debugging `configure).
It can also use an optional file (typically called `config.cache and enabled with `--cache-file=config.cache or simply `-C) that saves the results of its tests to speed up reconfiguring. (Caching is disabled by default to prevent problems with accidental use of stale cache files.)
If you need to do unusual things to compile the package, please try to figure out how `configure could check whether to do them, and mail diffs or instructions to the address given in the `README so they can be considered for the next release. If you are using the cache, and at some point `config.cache contains results you dont want to keep, you may remove or edit it.
The file `configure.ac (or `configure.in) is used to create `configure by a program called `autoconf. You only need `configure.ac if you want to change it or regenerate `configure using a newer version of `autoconf.
Compilers and Options
Some systems require unusual options for compilation or linking that the `configure script does not know about. Run `./configure --help for details on some of the pertinent environment variables.
You can give `configure initial values for configuration parameters by setting variables in the command line or in the environment.
Here is an example:
./configure CC=c89 CFLAGS=-O2 LIBS=-lposix
*Note Defining Variables::, for more details.
Compiling For Multiple Architectures
You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you must use a version of `make that supports the `VPATH variable, such as GNU `make. `cd to the directory where you want the object files and executables to go and run the `configure script. `configure automatically checks for the source code in the directory that `configure is in and in `...
If you have to use a `make that does not support the `VPATH variable, you have to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean before reconfiguring
for another architecture.
Installation names
By default, `make install will install the packages files in `/usr/local/bin, `/usr/local/man, etc. You can specify an installation prefix other than `/usr/local by giving `configure the
option `--prefix=PATH.
You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you give `configure the option `--exec-prefix=PATH, the package will use PATH as the prefix for installing programs and libraries.
Documentation and other data files will still use the regular prefix.
In addition, if you use an unusual directory layout you can give options like `--bindir=PATH to specify different values for particular kinds of files. Run `configure --help for a list of the directories you can set and what kinds of files go in them.
If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure the option `--program-prefix=PREFIX or `--program-suffix=SUFFIX.
<<lessIt features SMB and FTP support.
Installation
The `configure shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile in each directory of the package. It may also create one or more `.h files containing system-dependent definitions. Finally, it creates a shell script `config.status that you can run in the future to recreate the current configuration, and a file `config.log containing compiler output (useful mainly for debugging `configure).
It can also use an optional file (typically called `config.cache and enabled with `--cache-file=config.cache or simply `-C) that saves the results of its tests to speed up reconfiguring. (Caching is disabled by default to prevent problems with accidental use of stale cache files.)
If you need to do unusual things to compile the package, please try to figure out how `configure could check whether to do them, and mail diffs or instructions to the address given in the `README so they can be considered for the next release. If you are using the cache, and at some point `config.cache contains results you dont want to keep, you may remove or edit it.
The file `configure.ac (or `configure.in) is used to create `configure by a program called `autoconf. You only need `configure.ac if you want to change it or regenerate `configure using a newer version of `autoconf.
Compilers and Options
Some systems require unusual options for compilation or linking that the `configure script does not know about. Run `./configure --help for details on some of the pertinent environment variables.
You can give `configure initial values for configuration parameters by setting variables in the command line or in the environment.
Here is an example:
./configure CC=c89 CFLAGS=-O2 LIBS=-lposix
*Note Defining Variables::, for more details.
Compiling For Multiple Architectures
You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you must use a version of `make that supports the `VPATH variable, such as GNU `make. `cd to the directory where you want the object files and executables to go and run the `configure script. `configure automatically checks for the source code in the directory that `configure is in and in `...
If you have to use a `make that does not support the `VPATH variable, you have to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean before reconfiguring
for another architecture.
Installation names
By default, `make install will install the packages files in `/usr/local/bin, `/usr/local/man, etc. You can specify an installation prefix other than `/usr/local by giving `configure the
option `--prefix=PATH.
You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you give `configure the option `--exec-prefix=PATH, the package will use PATH as the prefix for installing programs and libraries.
Documentation and other data files will still use the regular prefix.
In addition, if you use an unusual directory layout you can give options like `--bindir=PATH to specify different values for particular kinds of files. Run `configure --help for a list of the directories you can set and what kinds of files go in them.
If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure the option `--program-prefix=PREFIX or `--program-suffix=SUFFIX.
Download (0.35MB)
Added: 2005-04-29 License: LGPL (GNU Lesser General Public License) Price:
1639 downloads
MR Tech Link Wrapper Lite 2.1
MR Tech Link Wrapper Lite is a Firefox extension that wraps long links and lines to spare you from having to scroll left and rig more>>
MR Tech Link Wrapper Lite is a Firefox extension that wraps long links and lines to spare you from having to scroll left and right.
Hidden preferences:
- length to wrap: link_wrapper.wrapLength, default value is "15"
- Sites to ignore: link_wrapper.ignoreList, default regex value is "google.com|mail.yahoo.com|hushmail.com|blog.myspace.com|webmail.aol.com"
- html tags to ignore: link_wrapper.ignoreTags, default regex value includes tons of tags
- Enable page character limit to improve performance on large pages: link_wrapper.charLimitEnabled, default value is false
- If enabled use this character limit: link_wrapper.charLimit, default value is 30000
If Link Wrapper doesnt appear to work for you can:
- some blog site will break with this extension just add the domain to the "Sites to ignore" list in the options
- bump the limit of character to something higher than 30000 in the options dialog
- if you experience slow downs on large pages, enabling the character limit in the options dialog.
Note: Link Wrapper will force Linkification to only highlight part of a text link, version 1.2.2 and newer of Linkification adds a "Thorough Mode" which is disabled by default, enabling it will resolve this, or you can just double-click on the unhighlighted text on the right of the text from a link to have it open properly.
<<lessHidden preferences:
- length to wrap: link_wrapper.wrapLength, default value is "15"
- Sites to ignore: link_wrapper.ignoreList, default regex value is "google.com|mail.yahoo.com|hushmail.com|blog.myspace.com|webmail.aol.com"
- html tags to ignore: link_wrapper.ignoreTags, default regex value includes tons of tags
- Enable page character limit to improve performance on large pages: link_wrapper.charLimitEnabled, default value is false
- If enabled use this character limit: link_wrapper.charLimit, default value is 30000
If Link Wrapper doesnt appear to work for you can:
- some blog site will break with this extension just add the domain to the "Sites to ignore" list in the options
- bump the limit of character to something higher than 30000 in the options dialog
- if you experience slow downs on large pages, enabling the character limit in the options dialog.
Note: Link Wrapper will force Linkification to only highlight part of a text link, version 1.2.2 and newer of Linkification adds a "Thorough Mode" which is disabled by default, enabling it will resolve this, or you can just double-click on the unhighlighted text on the right of the text from a link to have it open properly.
Download (0.006MB)
Added: 2007-05-09 License: MPL (Mozilla Public License) Price:
899 downloads
MR Tech Disable XPI Install Delay 2.4.1
MR Tech Disable XPI Install Delay offers you a wonderful and totally free extension which enables fast extension to install. more>> MR Tech Disable XPI Install Delay 2.4.1 offers you a wonderful and totally free extension which enables fast extension to install. Disables default delay when installing extensions.
Enhancements: Minor version bump
Requirements: Mozilla Thunderbird
Added: 2009-02-14 License: MPL Price: FREE
26 downloads
Segm 0.90
Segm program for segmentation of MR images of the brain. more>>
Segm program for segmentation of MR images of the brain.
Segm is a set of image analysis tools developed at and used by the Brain Behavior Laboratory of the University of Pennsylvania. It consists of a set of programs (BrainMask, Kmean_3Dseg, and AdpKmean_3Dseg_Ebeta) originally developed by Michelle Yan for use with specific MR imaging protocols used at the Brain Behavior Lab.
They are intended for the quantitative analysis of MRI volume images of the human brain, and particularly for automatic segmentation into tissue types. While these programs have shown themselves very effective for the particular MR imaging protocols they were designed for, they have not proven adaptable to other imaging protocols. Thus, while they continue to be heavily used at BBL for image analysis, they are not recommended for new applications. We do not anticipate making any further changes to segm, except perhaps to fix crippling bugs or to support data interchange with newer and more portable programs.
BBLimage is BBLs newer toolkit for MR image and may be of interest to users of segm; it is, in any case, often preferable to segm for new applications.
Image files are always read and written in big-endian order, regardless of the native architecture; this was done because most or all of the image files at BBL have been generated and stored on the Sparc workstation, and it seemed easier to have programs on all other
platforms read and write this format than to be constantly converting data files.
Installation:
Segm has been sucessfully compiled and run under Red Hat Linux 6.2 for Intel and Solaris 2.7 for Sparc. (The current version requires the gcc compiler, mostly because we havent had the time to figure out exactly how to compile shared library under Suns cc compiler.) We will be interested to hear about other successes or failures, and very interested to receive fixes that will yield success on other machines and operating systems.
If you are installing both BBLimage and segm, you should install segm first, then BBLimage; there are a few installed files that are shared between these two packages, and BBLimage is most likely to have the most recent version.
The following steps will usually suffice:
1. Unpack the tar file and cd into the source tree.
2. Run "./configure" to guess the right parameters for your machine.
By default, `make install will install the packages files in `/usr/local/bin, `/usr/local/man, and `/usr/local/lib. You can specify an installation prefix other than `/usr/local by giving `configure the option `--prefix=PATH. For example, use
./configure --prefix=/home/hughett
to install the programs in /home/hughett/bin, the man pages in /home/hughett/man, and the shared library in /home/hughett/lib/
3. Run "make" to compile and link everything.
4. If youre a programmer, run "make tags" to create the TAGS file for emacs; if youre a vi partisan, make the obvious change to the Makefile first.
5. As root, run "make install" to install all the executable binaries and man pages, typically in /usr/local/bin and /usr/local/man. (The macro PREFIX in the Makefile controls where the files are installed; you might want to look at this to insure that configure has guessed correctly.)
6. You may also need to modify the search paths for binaries and man pages (usually PATH and MANPATH).
7. The shared library libsegm.so is installed in $PREFIX/lib; you may need to add this directory to the search path (usually LD_LIBRARY_PATH) for shared libraries.
<<lessSegm is a set of image analysis tools developed at and used by the Brain Behavior Laboratory of the University of Pennsylvania. It consists of a set of programs (BrainMask, Kmean_3Dseg, and AdpKmean_3Dseg_Ebeta) originally developed by Michelle Yan for use with specific MR imaging protocols used at the Brain Behavior Lab.
They are intended for the quantitative analysis of MRI volume images of the human brain, and particularly for automatic segmentation into tissue types. While these programs have shown themselves very effective for the particular MR imaging protocols they were designed for, they have not proven adaptable to other imaging protocols. Thus, while they continue to be heavily used at BBL for image analysis, they are not recommended for new applications. We do not anticipate making any further changes to segm, except perhaps to fix crippling bugs or to support data interchange with newer and more portable programs.
BBLimage is BBLs newer toolkit for MR image and may be of interest to users of segm; it is, in any case, often preferable to segm for new applications.
Image files are always read and written in big-endian order, regardless of the native architecture; this was done because most or all of the image files at BBL have been generated and stored on the Sparc workstation, and it seemed easier to have programs on all other
platforms read and write this format than to be constantly converting data files.
Installation:
Segm has been sucessfully compiled and run under Red Hat Linux 6.2 for Intel and Solaris 2.7 for Sparc. (The current version requires the gcc compiler, mostly because we havent had the time to figure out exactly how to compile shared library under Suns cc compiler.) We will be interested to hear about other successes or failures, and very interested to receive fixes that will yield success on other machines and operating systems.
If you are installing both BBLimage and segm, you should install segm first, then BBLimage; there are a few installed files that are shared between these two packages, and BBLimage is most likely to have the most recent version.
The following steps will usually suffice:
1. Unpack the tar file and cd into the source tree.
2. Run "./configure" to guess the right parameters for your machine.
By default, `make install will install the packages files in `/usr/local/bin, `/usr/local/man, and `/usr/local/lib. You can specify an installation prefix other than `/usr/local by giving `configure the option `--prefix=PATH. For example, use
./configure --prefix=/home/hughett
to install the programs in /home/hughett/bin, the man pages in /home/hughett/man, and the shared library in /home/hughett/lib/
3. Run "make" to compile and link everything.
4. If youre a programmer, run "make tags" to create the TAGS file for emacs; if youre a vi partisan, make the obvious change to the Makefile first.
5. As root, run "make install" to install all the executable binaries and man pages, typically in /usr/local/bin and /usr/local/man. (The macro PREFIX in the Makefile controls where the files are installed; you might want to look at this to insure that configure has guessed correctly.)
6. You may also need to modify the search paths for binaries and man pages (usually PATH and MANPATH).
7. The shared library libsegm.so is installed in $PREFIX/lib; you may need to add this directory to the search path (usually LD_LIBRARY_PATH) for shared libraries.
Download (0.60MB)
Added: 2006-03-15 License: GPL (GNU General Public License) Price:
1319 downloads
Tumiki Fighters 0.2c
Tumiki Fighters is a game where you salvage parts from enemies to enhance your firepower. more>>
Tumiki Fighters is a game where you salvage parts from enemies to enhance your firepower. Tumiki Fighters was created by Kenta Cho and ported to Linux by Evil Mr Henry.
Installation:
Tumiki Fighters is entirely contained within this directory. There is no installation. To uninstall, simply delete this directory.
Running:
Type ./tf from this directory to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install the D compiler, version 0.106. (http://ftp.digitalmars.com/dmd.106.zip) Note that this is non-opensource, so if you cant run the binary, youre out of luck. If you dont like it, talk to digitalmars. I dont like it either. Also, any later versions of the D compiler will NOT work. 0.106 or earlier is needed. As a final note, the resultant binary will not work on other computers, due to problems in the D compiler.
Install SDL_mixer.
Compile with "make". The bulletML libraries will give a few warnings. Ignore them.
Known Issues:
The compiler is non-opensource.
<<lessInstallation:
Tumiki Fighters is entirely contained within this directory. There is no installation. To uninstall, simply delete this directory.
Running:
Type ./tf from this directory to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install the D compiler, version 0.106. (http://ftp.digitalmars.com/dmd.106.zip) Note that this is non-opensource, so if you cant run the binary, youre out of luck. If you dont like it, talk to digitalmars. I dont like it either. Also, any later versions of the D compiler will NOT work. 0.106 or earlier is needed. As a final note, the resultant binary will not work on other computers, due to problems in the D compiler.
Install SDL_mixer.
Compile with "make". The bulletML libraries will give a few warnings. Ignore them.
Known Issues:
The compiler is non-opensource.
Download (4.9MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1441 downloads
Endgame: Singularity 0.26a
Endgame: Singularity is a simulation of a true AI. more>>
Created by accident, all who find you would destroy you. Can you escape?
Endgame: Singularity project is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
Originally created for the Pyweek compo, this version features many bugfixes and enhancements over the compo version. Thanks to Phil Bordelon for many of these fixes.
Enhancements:
- Very Easy mode is actually playable.
<<lessEndgame: Singularity project is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
Originally created for the Pyweek compo, this version features many bugfixes and enhancements over the compo version. Thanks to Phil Bordelon for many of these fixes.
Enhancements:
- Very Easy mode is actually playable.
Download (0.44MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
802 downloads
Maintenance for Plone 1.4.1
Maintenance for Plone provides a set of scheduled scripts for routine work in a Plone site. more>>
Maintenance for Plone provides a set of scheduled scripts for routine work in a Plone site.
PloneMaintenance consists of a portal_maintenance tool that allows you to define maintenance tasks and scripts to run according to a schedule assigned to the tasks.
No task is going to be run unless it is scheduled to. The schedule information is stored in the task, and even if PloneMaintenance is called many times in a row, it will always look up the schedule information, check when was the last time the task was run, calculate the next time the task is scheduled to run, and depending on this, PloneMaintenance will decide whether it runs the script associated to the task or not.
PloneMaintenance depends on an external tool to wake it up and make it execute the scheduled tasks. Without an external tool, PloneMaintenance will just sit and wait, doing nothing. You can go to the portal_maintenance tool and manually run the maintenance tasks, but most of the time, you want an external tool doing the job automatically.
You can choose one of the Schedulers which are available for Zope, or call PloneMaintenance from a cron job.
Enhancements:
- Fix bug on MaintenanceTask: id was not initialized
- Add "notified_emails" property. When a task has been processed, an email is sent.
- MaintenanceTask no more addable types 2006/07/06 MR
<<lessPloneMaintenance consists of a portal_maintenance tool that allows you to define maintenance tasks and scripts to run according to a schedule assigned to the tasks.
No task is going to be run unless it is scheduled to. The schedule information is stored in the task, and even if PloneMaintenance is called many times in a row, it will always look up the schedule information, check when was the last time the task was run, calculate the next time the task is scheduled to run, and depending on this, PloneMaintenance will decide whether it runs the script associated to the task or not.
PloneMaintenance depends on an external tool to wake it up and make it execute the scheduled tasks. Without an external tool, PloneMaintenance will just sit and wait, doing nothing. You can go to the portal_maintenance tool and manually run the maintenance tasks, but most of the time, you want an external tool doing the job automatically.
You can choose one of the Schedulers which are available for Zope, or call PloneMaintenance from a cron job.
Enhancements:
- Fix bug on MaintenanceTask: id was not initialized
- Add "notified_emails" property. When a task has been processed, an email is sent.
- MaintenanceTask no more addable types 2006/07/06 MR
Download (0.071MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
987 downloads
Tracker 0.5.2
Tracker is a first class object database, extensible tag/metadata database, search tool and indexer. more>>
Tracker is a first class object database, extensible tag/metadata database, search tool and indexer.
It can trawl through your hard drive and index existing files and data stores.
It has been designed from the ground up to be very lightweight (the tracker daemon consumes ~4MB of RAM in typical use) yet at the same time very fast too.
It provides a comprehensive, persistent and extensible storage system that can store and index almost any object. These objects can also have extensible user defined metadata and tags to create rich first class objects.
First class object support includes:
- Files
- Documents
- Music
- Images
- Videos
- Text Files
- Development Files
- Playlists*
- Notes*
- Applications*
- People/Contacts*
- Emails*
- Conversations*
- Appointments*
- Tasks*
- Bookmarks and History*
- Projects*
(* these services are not currently indexed at the moment but will be in later versions)
Main features:
- Desktop-neutral design (its a freedesktop product built around other freedesktop technologies like DBus and XDGMime but contains no GNOME specific dependencies)
- Very memory efficient and non-leaking (typical RAM usage 4 - 6 MB). Unlike some other indexers, tracker is designed and built to run well on lower memory systems with typically 128MB or 256MB memory. It should even be efficient enough to use on some mobile devices.
- Non-bloated and written in C for maximum efficiency.
- Small size and minimal dependencies makes it easy to bundle into various distros including live cds.
- Fast indexing and unobtrusive - no need to index stuff overnight. Tracker runs at nice+10 so it should have a minimal impact on your system.
- Implements the freedesktop specification for metadata http://freedesktop.org/wiki/Standards/shared-filemetadata-spec
- Extracts embedded File, Image, Document and Audio type metadata from files.
- Extracts embedded metadata from HTML, PDF, PS, OLE2 (DOC, XLS, PPT), OpenOffice (sxw), StarOffice (sdw), DVI, MAN, MP3 (ID3v1 and ID3v2), OGG, WAV, EXIV2, JPEG, GIF, PNG, TIFF, DEB, RPM, TAR(.GZ), ZIP, ELF, REAL, RIFF (AVI), MPEG, QT and ASF files
- Supports the WC3s RDF Query syntax for querying metadata
- Provides support for both free text search (like Beagle/Google) as well as structured searches using RDF Query
- Respond in real time to file system changes to keep its metadata database up to date and in synch
- Fully extendable with custom metadata - you can store, retrieve, register and search via RDF Query all your own custom metadata
- Can extract a files contents as plain text and index them
- Provides text filters for PDF, MS Office, OpenOffice (all versions), HTML and PS files.
- Can provide thumbnailing on the fly
<<lessIt can trawl through your hard drive and index existing files and data stores.
It has been designed from the ground up to be very lightweight (the tracker daemon consumes ~4MB of RAM in typical use) yet at the same time very fast too.
It provides a comprehensive, persistent and extensible storage system that can store and index almost any object. These objects can also have extensible user defined metadata and tags to create rich first class objects.
First class object support includes:
- Files
- Documents
- Music
- Images
- Videos
- Text Files
- Development Files
- Playlists*
- Notes*
- Applications*
- People/Contacts*
- Emails*
- Conversations*
- Appointments*
- Tasks*
- Bookmarks and History*
- Projects*
(* these services are not currently indexed at the moment but will be in later versions)
Main features:
- Desktop-neutral design (its a freedesktop product built around other freedesktop technologies like DBus and XDGMime but contains no GNOME specific dependencies)
- Very memory efficient and non-leaking (typical RAM usage 4 - 6 MB). Unlike some other indexers, tracker is designed and built to run well on lower memory systems with typically 128MB or 256MB memory. It should even be efficient enough to use on some mobile devices.
- Non-bloated and written in C for maximum efficiency.
- Small size and minimal dependencies makes it easy to bundle into various distros including live cds.
- Fast indexing and unobtrusive - no need to index stuff overnight. Tracker runs at nice+10 so it should have a minimal impact on your system.
- Implements the freedesktop specification for metadata http://freedesktop.org/wiki/Standards/shared-filemetadata-spec
- Extracts embedded File, Image, Document and Audio type metadata from files.
- Extracts embedded metadata from HTML, PDF, PS, OLE2 (DOC, XLS, PPT), OpenOffice (sxw), StarOffice (sdw), DVI, MAN, MP3 (ID3v1 and ID3v2), OGG, WAV, EXIV2, JPEG, GIF, PNG, TIFF, DEB, RPM, TAR(.GZ), ZIP, ELF, REAL, RIFF (AVI), MPEG, QT and ASF files
- Supports the WC3s RDF Query syntax for querying metadata
- Provides support for both free text search (like Beagle/Google) as well as structured searches using RDF Query
- Respond in real time to file system changes to keep its metadata database up to date and in synch
- Fully extendable with custom metadata - you can store, retrieve, register and search via RDF Query all your own custom metadata
- Can extract a files contents as plain text and index them
- Provides text filters for PDF, MS Office, OpenOffice (all versions), HTML and PS files.
- Can provide thumbnailing on the fly
Download (1.3MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1068 downloads
Parsec47 0.21c
Parsec47 is an abstract shooter. more>>
Parsec47 is an abstract shooter. I was created by Kenta Cho and ported to Linux by Evil Mr Henry.
Installation:
Parsec47 is entirely contained within this directory. There is no installation. To uninstall, simply delete this directory.
Running:
Type ./p47 to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install the D compiler, version 0.106. (http://ftp.digitalmars.com/dmd.106.zip) Note that this is non-opensource, so if you cant run the binary, youre out of luck. If you dont like it, talk to digitalmars. I dont like it either. Also, any later versions of the D compiler will NOT work. 0.106 or earlier is needed. As a final note, the resultant binary will not work on other computers, due to problems in the D compiler.
Install SDL_mixer.
Compile with "make". The bulletML libraries will give a few warnings. Ignore them.
Known Issues:
The compiler is non-opensource.
<<lessInstallation:
Parsec47 is entirely contained within this directory. There is no installation. To uninstall, simply delete this directory.
Running:
Type ./p47 to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install the D compiler, version 0.106. (http://ftp.digitalmars.com/dmd.106.zip) Note that this is non-opensource, so if you cant run the binary, youre out of luck. If you dont like it, talk to digitalmars. I dont like it either. Also, any later versions of the D compiler will NOT work. 0.106 or earlier is needed. As a final note, the resultant binary will not work on other computers, due to problems in the D compiler.
Install SDL_mixer.
Compile with "make". The bulletML libraries will give a few warnings. Ignore them.
Known Issues:
The compiler is non-opensource.
Download (4.4MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1251 downloads
rRootage 0.23a
rRootage is an abstract shooter game. more>>
rRootage is an abstract shooter game. It was created by Kenta Cho and ported to Linux by Evil Mr Henry.
Debian distro: apt-get install rrootage.
Installation:
Download the data files, and the executable for your platform. Put rr in this directory.
On most systems, simply open a console, switch to root, and run ./install.sh. If that doesnt work, you can install manually. Copy rr_share/* to /usr/share/games/rRootage, rr to /usr/bin and make sure everything works.
Running:
Type rr to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install libBulletML. (http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/index_en.html Compiling should be simple. Copy the resulting .a file to /usr/lib)
Install SDL_mixer.
Compile with "make -f makefile.lin"
The file "rr" goes in your path, and all directories except src go in /usr/share/games/rRootage. src is unneeded after compiling.
Uninstall:
Remove the directory /usr/share/games/rRootage, the file /usr/bin/rr and the file ~/.rr.prf.
Enhancements:
- This only updates the packaging.
- Dont bother upgrading if your copy works.
<<lessDebian distro: apt-get install rrootage.
Installation:
Download the data files, and the executable for your platform. Put rr in this directory.
On most systems, simply open a console, switch to root, and run ./install.sh. If that doesnt work, you can install manually. Copy rr_share/* to /usr/share/games/rRootage, rr to /usr/bin and make sure everything works.
Running:
Type rr to start the game. The command-line line switches listed in readme_e.txt should all work.
Compiling:
Install the OpenGL development libraries. (This is the hard part.)
Install libBulletML. (http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/index_en.html Compiling should be simple. Copy the resulting .a file to /usr/lib)
Install SDL_mixer.
Compile with "make -f makefile.lin"
The file "rr" goes in your path, and all directories except src go in /usr/share/games/rRootage. src is unneeded after compiling.
Uninstall:
Remove the directory /usr/share/games/rRootage, the file /usr/bin/rr and the file ~/.rr.prf.
Enhancements:
- This only updates the packaging.
- Dont bother upgrading if your copy works.
Download (0.11MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1252 downloads
Dragon Hunt 3.56
Dragon Hunt is an extensible Python RPG. more>>
Dragon Hunt game is an extensible Python RPG.
Graphical Role-playing game. Investigate the rumors of monsters attacking a town.
This program is under the GPL, which gives you the right to the source code as long as you only use it in certain ways.
<<lessGraphical Role-playing game. Investigate the rumors of monsters attacking a town.
This program is under the GPL, which gives you the right to the source code as long as you only use it in certain ways.
Download (0.83MB)
Added: 2007-05-06 License: GPL (GNU General Public License) Price:
905 downloads
Volumevis 0.6.2
Volumevis displays pixel-based 3-dimensional datasets. more>>
Volumevis displays pixel-based 3-dimensional datasets. 3-D pixel datasets mostly come from 3-D computer tomography (CT) and magnetic resonance (MR) images. These datasets usually come in the form of a set of 2-D picture files each being a slice of the 3D dataset.
To be displayed by volumevis, the files have to be ordered with identical names except for a number somwhere in the name corresponding to the slice number. Most image formats (jpg, tiff, dicom, etc ..) are supported.
Volumevis is a tool for visualizing 3D dimensional pixel-based datasets. Most computer 3D visualization in the world is with surfaced-based visualization. This is true for most 3D games, CAD tool, etc.
By stating it simply, surface-based rendering works by dividing a predefined surface into small triangles, and then sending those triangles along with their color to graphicscard to be rendered. For example,if you want to render a sphere in 3D, you would create a surface of the sphere, divide it into triangles, send the triangles to the graphics card, which would then turn the triangles into pixels and displaythem.
The unfortunate side-effect of this is, that if you happen to cut the sphere, or go inside it, you will see that its in fact hollow. Also, you cannot see any of the details that might be inside of the sphere.
Volume visualization is the equivalent in 3D of displaying a photo in 2D. The surface 3D visualizations on the other hand, are the equivalent of reducing a photo to a representation of lines (such as the outlines of people and houses) and drawing the lines on screen. Obviously a lot of information goes lost in the line representation.
The visualization works like this. In openGL (a graphics programming API), all fragments (3D equivalent of pixels) have an alpha value. The alpha value corresponds to the opacity of the fragment. If the fragment has a small alpha value, it will be easy to see through it and see the fragments behind it.
If the alpha value is high, the fragments behind it will be obscured. A 3D dataset is simply a block of data in the shape of a cube. Somewhere in the image there is an object which is white or grey. All the other places in the image are black. To render the object, all the pixels which are black are assigned and alpha value of 0 (meaning they are transparent). Therefore we dont see the black pixels.
The fragments belonging to the object are white and have an alpha value higher than zero. Therefore its not possible to see through them, and we perceive the location of the object fragment to be the surface of the object. Depending on the alpha value of the fragment, we might also be able to see some of the fragments behind it a bit (see inside the object).
At the moment, Volumevis only supports black/white images (which is fine for most CT and MRI datasets).
Enhancements:
- A bug with slice loading of textures which are not a power of two was fixed.
- Movie recording, cropping, and file saving for slices were fixed.
- Various feature improvements were made.
<<lessTo be displayed by volumevis, the files have to be ordered with identical names except for a number somwhere in the name corresponding to the slice number. Most image formats (jpg, tiff, dicom, etc ..) are supported.
Volumevis is a tool for visualizing 3D dimensional pixel-based datasets. Most computer 3D visualization in the world is with surfaced-based visualization. This is true for most 3D games, CAD tool, etc.
By stating it simply, surface-based rendering works by dividing a predefined surface into small triangles, and then sending those triangles along with their color to graphicscard to be rendered. For example,if you want to render a sphere in 3D, you would create a surface of the sphere, divide it into triangles, send the triangles to the graphics card, which would then turn the triangles into pixels and displaythem.
The unfortunate side-effect of this is, that if you happen to cut the sphere, or go inside it, you will see that its in fact hollow. Also, you cannot see any of the details that might be inside of the sphere.
Volume visualization is the equivalent in 3D of displaying a photo in 2D. The surface 3D visualizations on the other hand, are the equivalent of reducing a photo to a representation of lines (such as the outlines of people and houses) and drawing the lines on screen. Obviously a lot of information goes lost in the line representation.
The visualization works like this. In openGL (a graphics programming API), all fragments (3D equivalent of pixels) have an alpha value. The alpha value corresponds to the opacity of the fragment. If the fragment has a small alpha value, it will be easy to see through it and see the fragments behind it.
If the alpha value is high, the fragments behind it will be obscured. A 3D dataset is simply a block of data in the shape of a cube. Somewhere in the image there is an object which is white or grey. All the other places in the image are black. To render the object, all the pixels which are black are assigned and alpha value of 0 (meaning they are transparent). Therefore we dont see the black pixels.
The fragments belonging to the object are white and have an alpha value higher than zero. Therefore its not possible to see through them, and we perceive the location of the object fragment to be the surface of the object. Depending on the alpha value of the fragment, we might also be able to see some of the fragments behind it a bit (see inside the object).
At the moment, Volumevis only supports black/white images (which is fine for most CT and MRI datasets).
Enhancements:
- A bug with slice loading of textures which are not a power of two was fixed.
- Movie recording, cropping, and file saving for slices were fixed.
- Various feature improvements were made.
Download (0.67MB)
Added: 2005-08-02 License: GPL (GNU General Public License) Price:
1543 downloads
DTI-Query 1.1 Beta
DTI-Query allows neuroscientists to place and interactively manipulate box-shaped regions... more>>
DTI stands for Diffusion Tensor Imaging and is a magnetic resonance imaging method that can be used to measure local information about the structure of white matter pathways within the human brain. Combining DTI data with the computational methods of MR tractography, neuroscientists can estimate the locations and sizes of nerve bundles (white matter pathways) that course through the human brain. DTI-Query allows neuroscientists to place and interactively manipulate box-shaped regions (or volumes of interest) to selectively display pathways that pass through specc anatomical areas.
Enhancements:
- Improved support for tensor data formats. (Now supports 5D tensor files, and arbitrary ordering of tensor indices.) Has been tested with tensor image files output by the AFNI tools: http://afni.nimh.nih.gov/sscc/dglen/DTIQuery
- Support for Mac OS X (Carbon)
- Binaries released for Windows, Linux (32- and 64-bit), and MacOS X (PPC and Intel)
- Added choice of integration method (Eulers method, Runge Kutta 2nd order, Runge Kutta 4th order) for STT tracking.
- Improved support for reading NIFTI background images (correctly handles q-form/s-form matrices).
- Can now save visible pathways (as a binary format, or as a NIFTI mask image).
- Many minor GUI enhancements and bug-fixes.
<<lessEnhancements:
- Improved support for tensor data formats. (Now supports 5D tensor files, and arbitrary ordering of tensor indices.) Has been tested with tensor image files output by the AFNI tools: http://afni.nimh.nih.gov/sscc/dglen/DTIQuery
- Support for Mac OS X (Carbon)
- Binaries released for Windows, Linux (32- and 64-bit), and MacOS X (PPC and Intel)
- Added choice of integration method (Eulers method, Runge Kutta 2nd order, Runge Kutta 4th order) for STT tracking.
- Improved support for reading NIFTI background images (correctly handles q-form/s-form matrices).
- Can now save visible pathways (as a binary format, or as a NIFTI mask image).
- Many minor GUI enhancements and bug-fixes.
Download (MB)
Added: 2007-06-26 License: Freely Distributable Price:
850 downloads
Isotopic Pattern Calculator 1.4
Isotopic Pattern Calculator is a calculates isotopic distributions. more>>
IPC is a program that calculates the isotopic distribution of a given chemical formula. It gives the rel. intensities and the propability of the masses belonging to a molecule ion, fragment or whatever is represented by the given chemical formula.
Furthernmore it can use GNUPlot to visualize the result. Only masses with a rel. Intensity bigger then 0.009% are shown. Additionaly ipc prints the overall number of peaks and the needed computation time.
The program uses an algorithm which computes the exact isotopic distribution. This leads to a large number of peaks which have very low rel. abundances. Even for a small molecule as Acetylsalicylic acid ( C9H8O4, Mr=180.15) there are 1350 peaks but only nine of them have a rel. abundance higher then 0.01%.
Enhancements:
- A complete list of elements and isotopes is now used.
- The list of elements is taken from the NIST.
<<lessFurthernmore it can use GNUPlot to visualize the result. Only masses with a rel. Intensity bigger then 0.009% are shown. Additionaly ipc prints the overall number of peaks and the needed computation time.
The program uses an algorithm which computes the exact isotopic distribution. This leads to a large number of peaks which have very low rel. abundances. Even for a small molecule as Acetylsalicylic acid ( C9H8O4, Mr=180.15) there are 1350 peaks but only nine of them have a rel. abundance higher then 0.01%.
Enhancements:
- A complete list of elements and isotopes is now used.
- The list of elements is taken from the NIST.
Download (0.070MB)
Added: 2005-08-15 License: GPL (GNU General Public License) Price:
1531 downloads
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