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Blue Moon 2.9
Blue Moon project is a Blue Moon solitaire for Unix. more>>
Blue Moon project is a Blue Moon solitaire for Unix.
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
<<lessThis 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
Download (0.012MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
625 downloads
Moon Defence 1.6
Moon Defence is a space shooter game. more>>
Remake of the old Atari game. You`re controlling defence sattelite on orbin of the Moon. Your goal is to destroy enemy missiles.
In the year 2045 USA built their first base on the Moon. Unfortunatelly, the Moon seems to be a cemetary of the Old Alien Race. The Old Alien Race is really pissed...
Defend your base, soldier!
<<lessIn the year 2045 USA built their first base on the Moon. Unfortunatelly, the Moon seems to be a cemetary of the Old Alien Race. The Old Alien Race is really pissed...
Defend your base, soldier!
Download (0.34MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Moonlander 1.0
Moonlander is a space simulation game. more>>
Moonlander is a space simulation game.
You must land with lander on the Moon, but you have limited fuel.
Landing is very hard, because you must land very very slow. Prees "B" to increase fuel.
<<lessYou must land with lander on the Moon, but you have limited fuel.
Landing is very hard, because you must land very very slow. Prees "B" to increase fuel.
Download (0.32MB)
Added: 2005-12-07 License: GPL (GNU General Public License) Price:
2040 downloads
HighMoon 1.2.4
HighMoon is a game similar to Artillery or Worms but it takes place in the universe. more>>
HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place in the universe. There is a planet system between two flying saucers. The gravitational fields of the planets and moons change inevitably each ballistic curve.
In HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
<<lessIn HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.
HighMoon can be played against a computer or a human opponent in many planet systems.
HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...
HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.
The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.
Installation:
HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.
There is a Makefile, so you can compile with a simple
make
in the sources-directory. After successfull compilation the Executable is called "ufo".
./ufo
starts the game.
If you would like to install the Game, edit the Install Paths in the Makefile. Then type:
make install
Enhancements:
- This release adds Netherlands language support.
Download (0.40MB)
Added: 2006-03-28 License: GPL (GNU General Public License) Price:
1305 downloads
Qonk 0.0.1
Qonk is a small build-and-conquer strategy game with very simple rules. more>>
Qonk project is a game I wrote to learn some SDL basics. The game is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever youre doing.
The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
<<lessThe setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to see whether it compiles on other machines, and to see what reactions people had on its gameplay. The game engine itself is fully functional. A lot of things have to be added to make this a mature game (like menus and stuff), but since the engine itself works, Qonk is already very playable.
How to run
In order to change between levels, Qonk exits and parameters for the game and its level have to be entered from the command line. After a game, Qonk will tell you how to start Qonk again when exited. This is because Im too lazy to write a decent menu system (everyone who is interested, may add a menu system to the source), and only interested in hacking and tuning he game engine, its graphics and obviously, game play.
Rodolfo Borges provided a small shell script that helps starting the game, saving your current level, and moving to new levels automagically. You have to edit the file to change the path where you have installed Qonk before running it.
Qonk can be given two numeric parameters, the first denoting the number of planets in the solar system, the second gives the number of enemy AI players. Successive levels of the game are defined by two such parameters.
The first levels in the game are given by parameters (6 1), (7 2), (8 3), (9 4), (10 5), (10 6), (10 7), (10 8), (10 9), (11 10), (12 11), ... I managed to get to about (35 34) before I got bored with it and started over again. I have also managed to win a (100 99) game once. That was pretty hectic.
Although the game engine is prepared to run under different modes, the game always defaults to 1024x768 resolution, and goes into fullscreen modus to run qonk. (because of beta status)
How to play
You select ships and send them out to planets, to attack or fortify them. A ship that arrives at an enemy planet dies and kills an enemy ship, residing on that planet, along with it. If no enemy ships are based on the planet, you take over the planet. Planets under your control grow new ships for you to send around.
You control white planets and white ships. Colored planets belong to the opponent players. Gray planets are not controled by a player and can easily be conquered, once its resident neutral ships are destroyed (about 2-4 of them on each neutral planet).
There are two types of planets in the solar system. There are planets orbiting around the "sun" and moons orbiting around the planets. There are as many moons as planets in each solar system. Some planets may have more moons than others. A planet is expected to generate twice as many ships as a moon in the same amount of time. Some planets/moons build ships more quickly than others. Each ship also has a random speed.
Select ships by dragging your left mouse button. A ship can only be selected for an action if it resides on a planet. Use the right mouse button to send selected ships to the nearest planet to the mouse pointer. If you want to select all of the available ships, press A.
As you conquer more planets, more ships are built in parallel. Try to conquer as many planets as possible, so that many new ships are constructed and you can reign over the solar system.
There are some extra keys that can be used:
- While pressing E, the ships of enemy players are shown, so this is kind of a cheat button
- Press P to pause and unpause the game
- Press S to save a screenshot (screenshot.bmp) of the game
Download (0.052MB)
Added: 2007-01-15 License: Freeware Price:
1012 downloads
pngphoon 2006-01-09
pngphoon project is intended as a successor to the great xphoon program. more>>
pngphoon project is intended as a successor to the great xphoon program (X PHase of mOON), which was written by Jef Poskanzer and Craig Leres and is available from: http://www.acme.com/software/xphoon/. xphoon is a program that displays the actual phase of the moon on the X11 root window.
Nowadays all desktop systems like KDE hide the X11 rootwindow with an own background image, so xphoon could paint as much in the root window as it likes to, but nothing was to been seen.
KDE has an advanced interface for programs to dynamically provide background images in png format. Thats what is program was originally written for. Heres an example. The image size must be 760x760 or bigger to place the moon. If its smaller just the stars will be drawn. And by the way: it is pronounced "pingphoon" (like "typhoon").
Compiling:
necessary are only a C compiler and
the development files of the png library (png.h and libpng.so or .a and their dependencies of cause)
a simple "make" should create the binary.
Setting up pngphoon for KDE:
assuming that the binary has been copied to /usr/local/bin/pngphoon
select configure desktop
bring up the advanced options dialog
check "Use the following program for drawing the background"
click add and fill out the form like this:
Name: pngphoon
Comment: Phase of moon
Command: /usr/local/bin/pngphoon -w %x -h %y -f %f
Preview Cmd: /usr/local/bin/pngphoon -w %x -h %y -f %f
Executable: /usr/local/bin/pngphoon
Refresh Time: 60 min
click "OK" on everything you opened
<<lessNowadays all desktop systems like KDE hide the X11 rootwindow with an own background image, so xphoon could paint as much in the root window as it likes to, but nothing was to been seen.
KDE has an advanced interface for programs to dynamically provide background images in png format. Thats what is program was originally written for. Heres an example. The image size must be 760x760 or bigger to place the moon. If its smaller just the stars will be drawn. And by the way: it is pronounced "pingphoon" (like "typhoon").
Compiling:
necessary are only a C compiler and
the development files of the png library (png.h and libpng.so or .a and their dependencies of cause)
a simple "make" should create the binary.
Setting up pngphoon for KDE:
assuming that the binary has been copied to /usr/local/bin/pngphoon
select configure desktop
bring up the advanced options dialog
check "Use the following program for drawing the background"
click add and fill out the form like this:
Name: pngphoon
Comment: Phase of moon
Command: /usr/local/bin/pngphoon -w %x -h %y -f %f
Preview Cmd: /usr/local/bin/pngphoon -w %x -h %y -f %f
Executable: /usr/local/bin/pngphoon
Refresh Time: 60 min
click "OK" on everything you opened
Download (0.064MB)
Added: 2006-01-10 License: GPL (GNU General Public License) Price:
1386 downloads
coords 0.5.2
coords is a planetarium program. more>>
coords is a planetarium program. The project is still under construction, but it does a good job of showing the sky with stars and planets at the correct positions.
This version shows celestial objects from the Yale BSC and NGC2000 catalogs, planets from Mercury to Pluto, the Sun and the Moon.
All GUI parts have been written with GLib 2.12, GTK 2.8, Pango 1.14, and Cairo 1.4 (Debian Lenny libraries).
How to use it:
The GUI program:
- If you click in the sky map, you can move it with the arrow keys. Its a stereographic projection of the sky sphere, the up and down keys change the pitch and the left and right keys allow you to roll around the zenith. There are spin buttons too. Finally, the sky can also be moved by dragging the mouse on it.
- A spin button adjusts the zoom factor (Scale).
- A menu allows you to toggle the visibility of various things (equator, frames or grids, star names, ...)
- other stuff, i hope its intuitive
coordserver takes no argument. Currently, it can serve data in two modes. The first is a Right Ascent,Declination pair, given as two floating point numbers separated by a comma (option -c of coordclient). This is meant for machine
processing. The second mode is text.
coordclient can take up to 3 arguments. The first is the -c option (see above).
The next argument is the star name, which can be :
- a name
- an HR (Harvard Revised Catalog) number with 0 padding before the number if less than 4 digits
- a Bayer name (Alp Boo, Alp 1 Cen, Gam Per...)
- a Flamsteed name ( 1 Peg, with two blank spaces before the "1" because the number field is 3 characters long).
The next argument can be date in YYYY-MM-DD.DDDD format. If absent, the machine current date will be used.
<<lessThis version shows celestial objects from the Yale BSC and NGC2000 catalogs, planets from Mercury to Pluto, the Sun and the Moon.
All GUI parts have been written with GLib 2.12, GTK 2.8, Pango 1.14, and Cairo 1.4 (Debian Lenny libraries).
How to use it:
The GUI program:
- If you click in the sky map, you can move it with the arrow keys. Its a stereographic projection of the sky sphere, the up and down keys change the pitch and the left and right keys allow you to roll around the zenith. There are spin buttons too. Finally, the sky can also be moved by dragging the mouse on it.
- A spin button adjusts the zoom factor (Scale).
- A menu allows you to toggle the visibility of various things (equator, frames or grids, star names, ...)
- other stuff, i hope its intuitive
coordserver takes no argument. Currently, it can serve data in two modes. The first is a Right Ascent,Declination pair, given as two floating point numbers separated by a comma (option -c of coordclient). This is meant for machine
processing. The second mode is text.
coordclient can take up to 3 arguments. The first is the -c option (see above).
The next argument is the star name, which can be :
- a name
- an HR (Harvard Revised Catalog) number with 0 padding before the number if less than 4 digits
- a Bayer name (Alp Boo, Alp 1 Cen, Gam Per...)
- a Flamsteed name ( 1 Peg, with two blank spaces before the "1" because the number field is 3 characters long).
The next argument can be date in YYYY-MM-DD.DDDD format. If absent, the machine current date will be used.
Download (2.9MB)
Added: 2007-08-12 License: GPL (GNU General Public License) Price:
807 downloads
flPhoto 1.3.1
flPhoto is a basic image management and display program based on the FLTK toolkit. more>>
flPhoto is a basic image management and display program based on the FLTK toolkit and is provided under the terms of the GNU General Public License. The project can read, write, and display digital camera EXIF information and supports the following image file formats:
- BMP
- CRW
- JPEG
- PhotoCD
- PNG
flPhoto organizes image files into albums which can be:
- Printed
- Viewed as a slideshow
- Exported to web pages
Images can be imported individually, by directory, or from digital cameras using the gPhoto library.
Image files can be transformed and touched-up; the following image operations are available:
- Crop
- Rotate
- Scale
- Auto-Correct
- Adjust Brightness and Contrast
- Remove Red Eye
- Sharpen
- Blur
Questions about flPhoto should be directed to flphoto at easysw dot com or the FLTK mailing lists and newsgroups.
Enhancements:
- This version fixes a slideshow bug and addresses several printing issues.
- It also adds the phases of the moon to calendars.
<<less- BMP
- CRW
- JPEG
- PhotoCD
- PNG
flPhoto organizes image files into albums which can be:
- Printed
- Viewed as a slideshow
- Exported to web pages
Images can be imported individually, by directory, or from digital cameras using the gPhoto library.
Image files can be transformed and touched-up; the following image operations are available:
- Crop
- Rotate
- Scale
- Auto-Correct
- Adjust Brightness and Contrast
- Remove Red Eye
- Sharpen
- Blur
Questions about flPhoto should be directed to flphoto at easysw dot com or the FLTK mailing lists and newsgroups.
Enhancements:
- This version fixes a slideshow bug and addresses several printing issues.
- It also adds the phases of the moon to calendars.
Download (0.56MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1052 downloads
Prima::Printer 1.20
Prima::Printer is a system printing services. more>>
Prima::Printer is a system printing services.
SYNOPSIS
my $printer = $::application-> get_printer;
print "printing to ", $printer->printer, "...n";
$p-> options( Orientation => Landscape, PaperSize => A4);
if ( $p-> begin_doc) {
$p-> bar( 0, 0, 100, 100);
print "another page...n";
$p-> new_page;
$p-> ellipse( 100, 100, 200, 200);
(time % 1) ? # depending on the moon phase, print it or cancel out
$p-> end_doc :
$p-> abort_doc;
} else {
print "failedn";
}
Prima::Printer is a descendant of Prima::Drawable class. It provides access to the system printing services, where available. If the system provides no graphics printing, the default PostScript (tm) interface module Prima::PS::Printer is used instead.
<<lessSYNOPSIS
my $printer = $::application-> get_printer;
print "printing to ", $printer->printer, "...n";
$p-> options( Orientation => Landscape, PaperSize => A4);
if ( $p-> begin_doc) {
$p-> bar( 0, 0, 100, 100);
print "another page...n";
$p-> new_page;
$p-> ellipse( 100, 100, 200, 200);
(time % 1) ? # depending on the moon phase, print it or cancel out
$p-> end_doc :
$p-> abort_doc;
} else {
print "failedn";
}
Prima::Printer is a descendant of Prima::Drawable class. It provides access to the system printing services, where available. If the system provides no graphics printing, the default PostScript (tm) interface module Prima::PS::Printer is used instead.
Download (1.4MB)
Added: 2006-07-31 License: Perl Artistic License Price:
1180 downloads
DropTeam 1.2.2 DEMO
DropTeam is an online multiplayer FPS for Linux. more>>
DropTeam is an online multiplayer FPS for Linux.
DropTeam combines accurate physics and ballistic systems, intelligent and realistic unit and weaponry capabilities with fast paced action set in a stark future of humanity. This Public Test is being offered in three different formats. One for Mac, one for Windows and one for Linux. This marks the first title published by Battlefront.com to offer Linux support!
Main features:
- A rich, fleshed out universe complete with a engaging back story and detailed history.
- Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
- Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
- Map sizes up to a massive 1000 (!) square kilometers.
- Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
- Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
- Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
- Support for enhanced graphics effects including advanced shaders and High Dynamic Range rendering.
- Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
- Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
More background and info on the game can be found on the DropTeam webpage located here.
The purpose of this release is to test DropTeams network functionality with a large number of players. Anyone can play for free in order to help us test DropTeam but this build has the following important restrictions:
1. Single player is disabled. You can only play network games with this release. The full version of the game includes single player skirmish games and a single player campaign.
2. This release only allows you to play 2 scenarios. The full version of the game includes 21 scenarios with more available for free download after release.
3. This is a test release, which means the game isnt finished yet. It definitely still has bugs. We greatly appreciate your help in finding and fixing them all!
Apart from these restrictions, this is a fully functional release. Players can use all of the dozens of vehicles and deployable items in the game. The two included scenarios are "Ice Field" and "Raid". Ice Field takes place on the frozen wasteland of Arcanum, a once-inhabitable planet orbiting Luytens Star that has had its climate devastated by bombardments from the Mu Arae Entente. The Raid scenario takes place on an inhabitable moon called Hopewell. Hopewell orbits a gas giant in the Wolf 9773 star system. Almost half of the moons surface, called "The Scorch", is a radioactive Hell created by the destruction of an antimatter station that used to orbit the gas giant. The remainder of Hopewell has recovered from this disaster and is once again beginning to flourish with vegetation and a growing human population.
This release includes everything needed to connect to servers and play on the Internet or on Local Area Networks on Windows, Linux, and Mac OS X Tiger. It also includes everything needed for players to run their own public or private servers. This is important since there will be a limited number of public servers made available by TBG. We plan to run only 6 servers for this public test release so players might need to run their own servers if they want to play frequently.
<<lessDropTeam combines accurate physics and ballistic systems, intelligent and realistic unit and weaponry capabilities with fast paced action set in a stark future of humanity. This Public Test is being offered in three different formats. One for Mac, one for Windows and one for Linux. This marks the first title published by Battlefront.com to offer Linux support!
Main features:
- A rich, fleshed out universe complete with a engaging back story and detailed history.
- Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
- Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
- Map sizes up to a massive 1000 (!) square kilometers.
- Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
- Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
- Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
- Support for enhanced graphics effects including advanced shaders and High Dynamic Range rendering.
- Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
- Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
More background and info on the game can be found on the DropTeam webpage located here.
The purpose of this release is to test DropTeams network functionality with a large number of players. Anyone can play for free in order to help us test DropTeam but this build has the following important restrictions:
1. Single player is disabled. You can only play network games with this release. The full version of the game includes single player skirmish games and a single player campaign.
2. This release only allows you to play 2 scenarios. The full version of the game includes 21 scenarios with more available for free download after release.
3. This is a test release, which means the game isnt finished yet. It definitely still has bugs. We greatly appreciate your help in finding and fixing them all!
Apart from these restrictions, this is a fully functional release. Players can use all of the dozens of vehicles and deployable items in the game. The two included scenarios are "Ice Field" and "Raid". Ice Field takes place on the frozen wasteland of Arcanum, a once-inhabitable planet orbiting Luytens Star that has had its climate devastated by bombardments from the Mu Arae Entente. The Raid scenario takes place on an inhabitable moon called Hopewell. Hopewell orbits a gas giant in the Wolf 9773 star system. Almost half of the moons surface, called "The Scorch", is a radioactive Hell created by the destruction of an antimatter station that used to orbit the gas giant. The remainder of Hopewell has recovered from this disaster and is once again beginning to flourish with vegetation and a growing human population.
This release includes everything needed to connect to servers and play on the Internet or on Local Area Networks on Windows, Linux, and Mac OS X Tiger. It also includes everything needed for players to run their own public or private servers. This is important since there will be a limited number of public servers made available by TBG. We plan to run only 6 servers for this public test release so players might need to run their own servers if they want to play frequently.
Download (MB)
Added: 2007-03-05 License: Freeware Price:
965 downloads
Xplns 3.3.1
Xplns is an astronomy simulation. more>>
Xplns reproduces real starry sky on your display of X Window System. It calculates the position of many celestial objects (stars, galaxies, nebulae, constellations, planets, comets, etc.) very accurately.
You can enjoy the past and future sky on the desk top as if you have traveled all around the world. In solar system projection mode, you can examine motion of solar objects.
You can observe motion of the stars with tracking an object. The information display function let you know the rise, set and meridian time of solar objects, when dusk ends, when dawn starts, moon age, etc.
These functions are helpful for observing stars under the real sky. There are fourteen projection mode in xplns, "Horizontal View Mode", "Equatorial Mode", "Ecliptic Mode", "Galactic Mode", "Planisphere Mode" and "Solar System Mode".
Main features:
- Fourteen projection mode (Horizontal, Equatorial, Planisphere, Solar System, Planisphere mode, etc.).
- Display stars, nebulae, galaxies, planets, sun, moon, comets, minor planets, galilean satellites, etc.
- In addition to standard star catalog (up to magnitude 6.5), SAO star catalog and guide star catalog (GSC) supported.
- Display function of name of the constellations, planets, stars, nebulae, galaxies, etc.
- Magnified figure of planets.
- Grid of equatorial coordinates, ecliptic coordinates, horizontal coordinates, etc.
- Motional display of stars with continuous or real-time drive.
- Display function of Rise, set, meridian time of solar objects, moon age.
- Images of celestial objects.
Environment
- Linux 2.4 with libc5(ELF), glibc 2.1, 2.2 or 2.3 on i386
- FreeBSD 4.6.2, 4.7, 4.8 on i386
- XFree86 4.1 or later (256 or more colors)
<<lessYou can enjoy the past and future sky on the desk top as if you have traveled all around the world. In solar system projection mode, you can examine motion of solar objects.
You can observe motion of the stars with tracking an object. The information display function let you know the rise, set and meridian time of solar objects, when dusk ends, when dawn starts, moon age, etc.
These functions are helpful for observing stars under the real sky. There are fourteen projection mode in xplns, "Horizontal View Mode", "Equatorial Mode", "Ecliptic Mode", "Galactic Mode", "Planisphere Mode" and "Solar System Mode".
Main features:
- Fourteen projection mode (Horizontal, Equatorial, Planisphere, Solar System, Planisphere mode, etc.).
- Display stars, nebulae, galaxies, planets, sun, moon, comets, minor planets, galilean satellites, etc.
- In addition to standard star catalog (up to magnitude 6.5), SAO star catalog and guide star catalog (GSC) supported.
- Display function of name of the constellations, planets, stars, nebulae, galaxies, etc.
- Magnified figure of planets.
- Grid of equatorial coordinates, ecliptic coordinates, horizontal coordinates, etc.
- Motional display of stars with continuous or real-time drive.
- Display function of Rise, set, meridian time of solar objects, moon age.
- Images of celestial objects.
Environment
- Linux 2.4 with libc5(ELF), glibc 2.1, 2.2 or 2.3 on i386
- FreeBSD 4.6.2, 4.7, 4.8 on i386
- XFree86 4.1 or later (256 or more colors)
Download (1.1MB)
Added: 2005-04-01 License: Free To Use But Restricted Price:
1667 downloads
enelin 8 0.3
enelin 8 is a scifi 3d-shooter game. more>>
enelin 8 is a scifi 3d-shooter game.
Cryptic distress call from the moon Beya B4
normally inhabited only by robotic mining drones
You set out to investigate
The drones attack you
Blast your way through walls and defenses ,with your well-armed shuttle, deeper down into the robotic mining facility towards the source of the distress signal.
<<lessCryptic distress call from the moon Beya B4
normally inhabited only by robotic mining drones
You set out to investigate
The drones attack you
Blast your way through walls and defenses ,with your well-armed shuttle, deeper down into the robotic mining facility towards the source of the distress signal.
Download (0.57MB)
Added: 2006-07-21 License: Freeware Price:
1190 downloads
M.U.L.E 0.61
M.U.L.E is a linux port of clone of old MULE for C64 & PC. more>>
M.U.L.E is a linux port of clone of old MULE for C64 & PC.
This is a Linux/SDL port of a MULE clone. For those unfamiliar, MULE is an early resource strategy game.
You play a colonist on the moon, you acquire territory, and decide how to use it, by either farming, mining ore, collecting solar energy or mining crystals.
You compete with 3 other players, most points at the end of a preset number of months wins.
<<lessThis is a Linux/SDL port of a MULE clone. For those unfamiliar, MULE is an early resource strategy game.
You play a colonist on the moon, you acquire territory, and decide how to use it, by either farming, mining ore, collecting solar energy or mining crystals.
You compete with 3 other players, most points at the end of a preset number of months wins.
Download (1.3MB)
Added: 2005-11-23 License: GPL (GNU General Public License) Price:
1443 downloads
PyNOVAS 0.1b2
PyNOVAS allows you to calculate the position and movement of the sun, moon, planets, and stars with great precision using Python more>>
PyNOVAS allows you to calculate the position and movement of the sun, moon, planets, and stars with great precision using Python.
PyNOVAS software is based on the NOVAS software used by United States Naval Office (USNO) to produce the Astronomical Almanac and MICA. Ephemerides are supplied by the Jet Propulsion Laboratory (JPL).
You can use this software for Celestial Navigation, and also as a basis for controlling astronomical equipment.
Enhancements:
- This beta release is based on swig 1.3.24 or higher and Python 2.3 or higher.
- It has more examples, including test.py, eclipse.py, and almanac.py
<<lessPyNOVAS software is based on the NOVAS software used by United States Naval Office (USNO) to produce the Astronomical Almanac and MICA. Ephemerides are supplied by the Jet Propulsion Laboratory (JPL).
You can use this software for Celestial Navigation, and also as a basis for controlling astronomical equipment.
Enhancements:
- This beta release is based on swig 1.3.24 or higher and Python 2.3 or higher.
- It has more examples, including test.py, eclipse.py, and almanac.py
Download (2.0MB)
Added: 2006-01-26 License: GPL (GNU General Public License) Price:
1368 downloads
XEphem 3.7.2
XEphem is a free interactive astronomy program for UNIX systems with X & Motif. more>>
XEphem project is a scientific-grade interactive astronomical ephemeris package.
Main features:
- computes heliocentric, geocentric and topocentric information for all objects;
- has built-in support for all planets; the moons of Mars, Jupiter, Saturn, Uranus and Earth; central meridian longitude of Mars and Jupiter; Saturns rings; and Jupiters Great Red Spot;
- allows user-defined objects including stars, deepsky objects, asteroids, comets and Earth satellites.
- provides special efficient handling of large catalogs including Tycho, Hipparcos, GSC.
- displays data in configurable tabular formats in conjunction with several interactive graphical views;
- displays a night-at-a-glance 24 hour graphic showing when any selected objects are up;
- displays 3-D stereo Solar System views that are particularly well suited for visualizing comet trajectories;
- quickly finds all close pairs of objects in the sky;
- sorts and prints all catalogs with very flexible criteria for creating custom observing lists;
- creates plots of any pairs of all data fields throughout the program;
- downloads and displays AAVSO light curves directly online;
- downloads current asteroid and comets ephemerides from Lowell Observatory and Minor Planet Center;
- downloads timely Earth satellite orbital TLE parameters;
- plots true binary system orbits;
- downloads Digitized Sky Survey FITS files from STScI or ESO;
- displays seti@home client progress and plots position being processed on Sky View map;
- provides a handy coordinates spreadsheet for converting among equatorial, ecliptic, horizon and galactic frames ;
- displays live SOHO images of the Sun;
- includes a compiler for entering and solving user-written functions using any data fields;
- serves as the control point for GOTO telescopes such as Meade LX200 or other external applications;
- displays FITS files images overlaid with database symbols and other graphical information;
- performs automatic star pattern matching to automatically solve for World Coordinate System on any image;
- performs 1-click 2D Gaussian relative and absolute photometry;
- defines and saves any number of Eyepieces to use in sky maps;
- captures, displays and clips to any number of local horizon profiles;
- stores sets of all Sky View options in history sets for easy playback later;
- prints using high quality Postscript;
- allows you to assign any number of objects as Favorites for special fast access throughout the program, and makes them available even when their original databases are no longer loaded;
- provides an extensible image gallery initialized with over 300 beautiful and informative color images of deep sky objects;
- provides an observing logbook which is automatically filled in with observing circumstances, with searching on most fields;
- displays magnetic deviation for any location.
<<lessMain features:
- computes heliocentric, geocentric and topocentric information for all objects;
- has built-in support for all planets; the moons of Mars, Jupiter, Saturn, Uranus and Earth; central meridian longitude of Mars and Jupiter; Saturns rings; and Jupiters Great Red Spot;
- allows user-defined objects including stars, deepsky objects, asteroids, comets and Earth satellites.
- provides special efficient handling of large catalogs including Tycho, Hipparcos, GSC.
- displays data in configurable tabular formats in conjunction with several interactive graphical views;
- displays a night-at-a-glance 24 hour graphic showing when any selected objects are up;
- displays 3-D stereo Solar System views that are particularly well suited for visualizing comet trajectories;
- quickly finds all close pairs of objects in the sky;
- sorts and prints all catalogs with very flexible criteria for creating custom observing lists;
- creates plots of any pairs of all data fields throughout the program;
- downloads and displays AAVSO light curves directly online;
- downloads current asteroid and comets ephemerides from Lowell Observatory and Minor Planet Center;
- downloads timely Earth satellite orbital TLE parameters;
- plots true binary system orbits;
- downloads Digitized Sky Survey FITS files from STScI or ESO;
- displays seti@home client progress and plots position being processed on Sky View map;
- provides a handy coordinates spreadsheet for converting among equatorial, ecliptic, horizon and galactic frames ;
- displays live SOHO images of the Sun;
- includes a compiler for entering and solving user-written functions using any data fields;
- serves as the control point for GOTO telescopes such as Meade LX200 or other external applications;
- displays FITS files images overlaid with database symbols and other graphical information;
- performs automatic star pattern matching to automatically solve for World Coordinate System on any image;
- performs 1-click 2D Gaussian relative and absolute photometry;
- defines and saves any number of Eyepieces to use in sky maps;
- captures, displays and clips to any number of local horizon profiles;
- stores sets of all Sky View options in history sets for easy playback later;
- prints using high quality Postscript;
- allows you to assign any number of objects as Favorites for special fast access throughout the program, and makes them available even when their original databases are no longer loaded;
- provides an extensible image gallery initialized with over 300 beautiful and informative color images of deep sky objects;
- provides an observing logbook which is automatically filled in with observing circumstances, with searching on most fields;
- displays magnetic deviation for any location.
Download (10.5MB)
Added: 2006-11-22 License: Free for non-commercial use Price:
1071 downloads
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